Lailly AI improvements.
Contributed by gigilo1968.
This commit is contained in:
@@ -1,5 +1,5 @@
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<html><body>Madame Lailly:<br>
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Hmm? You weren't listening to a story? Or have you listened to all of them?<br>
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I understand that you want to listen to more great stories, but patience is a virtue!<br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Lailly 34181.html">Back</Button>
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</body></html>
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@@ -2,6 +2,6 @@
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Welcome. Thank you for coming all the way here.<br>
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I'm Lailly, and my husband is the owner of this tavern. You met Settlen, right?<br>
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His health had been deteriorating, but I think he's been getting better since we settled down here. Please come by often!<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Okay."</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Lailly okay">"Okay."</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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@@ -14,11 +14,13 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.GainakUnderground;
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package ai.areas.GainakUnderground.Lailly;
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import com.l2jmobius.gameserver.enums.ChatType;
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import com.l2jmobius.gameserver.instancemanager.InstanceManager;
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import com.l2jmobius.gameserver.model.actor.Npc;
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import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import com.l2jmobius.gameserver.model.instancezone.Instance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
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@@ -32,29 +34,70 @@ public final class Lailly extends AbstractNpcAI
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{
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// NPCs
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private static final int LAILLY = 34181;
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// Instances
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private static final int INSTANCE_TAUTI = 261;
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private static final int INSTANCE_KELBIM = 262;
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private static final int INSTANCE_FREYA = 263;
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private Lailly()
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{
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addSpawnId(LAILLY);
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addFirstTalkId(LAILLY);
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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if (event.equals("SPAM_TEXT") && (npc != null))
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String htmltext = null;
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switch (event)
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{
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npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
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case "34181.html":
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{
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htmltext = event;
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break;
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}
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case "spam_text":
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{
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npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
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break;
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}
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case "okay":
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{
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final Instance instance = InstanceManager.getInstance().getPlayerInstance(player, false);
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if ((instance != null) && (instance.getEndTime() > System.currentTimeMillis()))
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{
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switch (instance.getTemplateId())
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{
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case INSTANCE_TAUTI:
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case INSTANCE_KELBIM:
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case INSTANCE_FREYA:
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{
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player.teleToLocation(instance.getEnterLocation(), instance);
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break;
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}
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}
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break;
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}
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htmltext = "34181-1.html";
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break;
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}
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}
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return super.onAdvEvent(event, npc, player);
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return htmltext;
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}
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@Override
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public String onSpawn(Npc npc)
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{
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startQuestTimer("SPAM_TEXT", 180000, npc, null, true);
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startQuestTimer("spam_text", 180000, npc, null, true);
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return super.onSpawn(npc);
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}
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@Override
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public String onFirstTalk(Npc npc, PlayerInstance player)
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{
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return "34181.html";
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}
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public static void main(String[] args)
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{
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new Lailly();
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@@ -1,5 +1,5 @@
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<html><body>Madame Lailly:<br>
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Hmm? You weren't listening to a story? Or have you listened to all of them?<br>
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I understand that you want to listen to more great stories, but patience is a virtue!<br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Lailly 34181.html">Back</Button>
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</body></html>
|
@@ -2,6 +2,6 @@
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Welcome. Thank you for coming all the way here.<br>
|
||||
I'm Lailly, and my husband is the owner of this tavern. You met Settlen, right?<br>
|
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His health had been deteriorating, but I think he's been getting better since we settled down here. Please come by often!<br>
|
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Okay."</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Lailly okay">"Okay."</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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@@ -14,11 +14,13 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.GainakUnderground;
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package ai.areas.GainakUnderground.Lailly;
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import com.l2jmobius.gameserver.enums.ChatType;
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import com.l2jmobius.gameserver.instancemanager.InstanceManager;
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import com.l2jmobius.gameserver.model.actor.Npc;
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import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import com.l2jmobius.gameserver.model.instancezone.Instance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
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@@ -32,29 +34,70 @@ public final class Lailly extends AbstractNpcAI
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{
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// NPCs
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private static final int LAILLY = 34181;
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// Instances
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private static final int INSTANCE_TAUTI = 261;
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private static final int INSTANCE_KELBIM = 262;
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private static final int INSTANCE_FREYA = 263;
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private Lailly()
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{
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addSpawnId(LAILLY);
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addFirstTalkId(LAILLY);
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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if (event.equals("SPAM_TEXT") && (npc != null))
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String htmltext = null;
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switch (event)
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{
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npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
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case "34181.html":
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{
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htmltext = event;
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break;
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}
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case "spam_text":
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{
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npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
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break;
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}
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case "okay":
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{
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final Instance instance = InstanceManager.getInstance().getPlayerInstance(player, false);
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if ((instance != null) && (instance.getEndTime() > System.currentTimeMillis()))
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{
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switch (instance.getTemplateId())
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{
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case INSTANCE_TAUTI:
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case INSTANCE_KELBIM:
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case INSTANCE_FREYA:
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{
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player.teleToLocation(instance.getEnterLocation(), instance);
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break;
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}
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}
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break;
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}
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htmltext = "34181-1.html";
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break;
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}
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}
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return super.onAdvEvent(event, npc, player);
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return htmltext;
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}
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@Override
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public String onSpawn(Npc npc)
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{
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startQuestTimer("SPAM_TEXT", 180000, npc, null, true);
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startQuestTimer("spam_text", 180000, npc, null, true);
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return super.onSpawn(npc);
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}
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@Override
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public String onFirstTalk(Npc npc, PlayerInstance player)
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{
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return "34181.html";
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}
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public static void main(String[] args)
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{
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new Lailly();
|
@@ -1,5 +1,5 @@
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<html><body>Madame Lailly:<br>
|
||||
Hmm? You weren't listening to a story? Or have you listened to all of them?<br>
|
||||
I understand that you want to listen to more great stories, but patience is a virtue!<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
|
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Lailly 34181.html">Back</Button>
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</body></html>
|
@@ -2,6 +2,6 @@
|
||||
Welcome. Thank you for coming all the way here.<br>
|
||||
I'm Lailly, and my husband is the owner of this tavern. You met Settlen, right?<br>
|
||||
His health had been deteriorating, but I think he's been getting better since we settled down here. Please come by often!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Okay."</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Lailly okay">"Okay."</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
|
@@ -14,11 +14,13 @@
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* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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package ai.areas.GainakUnderground;
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package ai.areas.GainakUnderground.Lailly;
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import com.l2jmobius.gameserver.enums.ChatType;
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||||
import com.l2jmobius.gameserver.instancemanager.InstanceManager;
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import com.l2jmobius.gameserver.model.actor.Npc;
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import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import com.l2jmobius.gameserver.model.instancezone.Instance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
|
||||
|
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@@ -32,29 +34,70 @@ public final class Lailly extends AbstractNpcAI
|
||||
{
|
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// NPCs
|
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private static final int LAILLY = 34181;
|
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// Instances
|
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private static final int INSTANCE_TAUTI = 261;
|
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private static final int INSTANCE_KELBIM = 262;
|
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private static final int INSTANCE_FREYA = 263;
|
||||
|
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private Lailly()
|
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{
|
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addSpawnId(LAILLY);
|
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addFirstTalkId(LAILLY);
|
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}
|
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|
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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if (event.equals("SPAM_TEXT") && (npc != null))
|
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String htmltext = null;
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switch (event)
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{
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npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
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case "34181.html":
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{
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htmltext = event;
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break;
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}
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case "spam_text":
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{
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npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
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break;
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}
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case "okay":
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{
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final Instance instance = InstanceManager.getInstance().getPlayerInstance(player, false);
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if ((instance != null) && (instance.getEndTime() > System.currentTimeMillis()))
|
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{
|
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switch (instance.getTemplateId())
|
||||
{
|
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case INSTANCE_TAUTI:
|
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case INSTANCE_KELBIM:
|
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case INSTANCE_FREYA:
|
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{
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player.teleToLocation(instance.getEnterLocation(), instance);
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break;
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}
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}
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break;
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}
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htmltext = "34181-1.html";
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break;
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}
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}
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return super.onAdvEvent(event, npc, player);
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return htmltext;
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}
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|
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@Override
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public String onSpawn(Npc npc)
|
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{
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startQuestTimer("SPAM_TEXT", 180000, npc, null, true);
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startQuestTimer("spam_text", 180000, npc, null, true);
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return super.onSpawn(npc);
|
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}
|
||||
|
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@Override
|
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public String onFirstTalk(Npc npc, PlayerInstance player)
|
||||
{
|
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return "34181.html";
|
||||
}
|
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|
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public static void main(String[] args)
|
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{
|
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new Lailly();
|
@@ -1,5 +1,5 @@
|
||||
<html><body>Madame Lailly:<br>
|
||||
Hmm? You weren't listening to a story? Or have you listened to all of them?<br>
|
||||
I understand that you want to listen to more great stories, but patience is a virtue!<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Lailly 34181.html">Back</Button>
|
||||
</body></html>
|
@@ -2,6 +2,6 @@
|
||||
Welcome. Thank you for coming all the way here.<br>
|
||||
I'm Lailly, and my husband is the owner of this tavern. You met Settlen, right?<br>
|
||||
His health had been deteriorating, but I think he's been getting better since we settled down here. Please come by often!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Okay."</button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Lailly okay">"Okay."</Button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -14,11 +14,13 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package ai.areas.GainakUnderground;
|
||||
package ai.areas.GainakUnderground.Lailly;
|
||||
|
||||
import com.l2jmobius.gameserver.enums.ChatType;
|
||||
import com.l2jmobius.gameserver.instancemanager.InstanceManager;
|
||||
import com.l2jmobius.gameserver.model.actor.Npc;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import com.l2jmobius.gameserver.model.instancezone.Instance;
|
||||
import com.l2jmobius.gameserver.network.NpcStringId;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
|
||||
|
||||
@@ -32,29 +34,70 @@ public final class Lailly extends AbstractNpcAI
|
||||
{
|
||||
// NPCs
|
||||
private static final int LAILLY = 34181;
|
||||
// Instances
|
||||
private static final int INSTANCE_TAUTI = 261;
|
||||
private static final int INSTANCE_KELBIM = 262;
|
||||
private static final int INSTANCE_FREYA = 263;
|
||||
|
||||
private Lailly()
|
||||
{
|
||||
addSpawnId(LAILLY);
|
||||
addFirstTalkId(LAILLY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if (event.equals("SPAM_TEXT") && (npc != null))
|
||||
String htmltext = null;
|
||||
switch (event)
|
||||
{
|
||||
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
|
||||
case "34181.html":
|
||||
{
|
||||
htmltext = event;
|
||||
break;
|
||||
}
|
||||
case "spam_text":
|
||||
{
|
||||
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
|
||||
break;
|
||||
}
|
||||
case "okay":
|
||||
{
|
||||
final Instance instance = InstanceManager.getInstance().getPlayerInstance(player, false);
|
||||
if ((instance != null) && (instance.getEndTime() > System.currentTimeMillis()))
|
||||
{
|
||||
switch (instance.getTemplateId())
|
||||
{
|
||||
case INSTANCE_TAUTI:
|
||||
case INSTANCE_KELBIM:
|
||||
case INSTANCE_FREYA:
|
||||
{
|
||||
player.teleToLocation(instance.getEnterLocation(), instance);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
htmltext = "34181-1.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
startQuestTimer("SPAM_TEXT", 180000, npc, null, true);
|
||||
startQuestTimer("spam_text", 180000, npc, null, true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onFirstTalk(Npc npc, PlayerInstance player)
|
||||
{
|
||||
return "34181.html";
|
||||
}
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new Lailly();
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Madame Lailly:<br>
|
||||
Hmm? You weren't listening to a story? Or have you listened to all of them?<br>
|
||||
I understand that you want to listen to more great stories, but patience is a virtue!<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
|
||||
</body></html>
|
@@ -1,7 +0,0 @@
|
||||
<html><body>Madame Lailly:<br>
|
||||
Welcome. Thank you for coming all the way here.<br>
|
||||
I'm Lailly, and my husband is the owner of this tavern. You met Settlen, right?<br>
|
||||
His health had been deteriorating, but I think he's been getting better since we settled down here. Please come by often!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Okay."</button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,62 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package ai.areas.GainakUnderground;
|
||||
|
||||
import com.l2jmobius.gameserver.enums.ChatType;
|
||||
import com.l2jmobius.gameserver.model.actor.Npc;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import com.l2jmobius.gameserver.network.NpcStringId;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
|
||||
|
||||
import ai.AbstractNpcAI;
|
||||
|
||||
/**
|
||||
* Lailly AI.
|
||||
* @author Stayway
|
||||
*/
|
||||
public final class Lailly extends AbstractNpcAI
|
||||
{
|
||||
// NPCs
|
||||
private static final int LAILLY = 34181;
|
||||
|
||||
private Lailly()
|
||||
{
|
||||
addSpawnId(LAILLY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if (event.equals("SPAM_TEXT") && (npc != null))
|
||||
{
|
||||
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
startQuestTimer("SPAM_TEXT", 180000, npc, null, true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new Lailly();
|
||||
}
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
<html><body>Madame Lailly:<br>
|
||||
Hmm? You weren't listening to a story? Or have you listened to all of them?<br>
|
||||
I understand that you want to listen to more great stories, but patience is a virtue!<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Lailly 34181.html">Back</Button>
|
||||
</body></html>
|
@@ -0,0 +1,7 @@
|
||||
<html><body>Madame Lailly:<br>
|
||||
Welcome. Thank you for coming all the way here.<br>
|
||||
I'm Lailly, and my husband is the owner of this tavern. You met Settlen, right?<br>
|
||||
His health had been deteriorating, but I think he's been getting better since we settled down here. Please come by often!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Lailly okay">"Okay."</Button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
105
L2J_Mobius_5.5_EtinasFate/dist/game/data/scripts/ai/areas/GainakUnderground/Lailly/Lailly.java
vendored
Normal file
105
L2J_Mobius_5.5_EtinasFate/dist/game/data/scripts/ai/areas/GainakUnderground/Lailly/Lailly.java
vendored
Normal file
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package ai.areas.GainakUnderground.Lailly;
|
||||
|
||||
import com.l2jmobius.gameserver.enums.ChatType;
|
||||
import com.l2jmobius.gameserver.instancemanager.InstanceManager;
|
||||
import com.l2jmobius.gameserver.model.actor.Npc;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import com.l2jmobius.gameserver.model.instancezone.Instance;
|
||||
import com.l2jmobius.gameserver.network.NpcStringId;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
|
||||
|
||||
import ai.AbstractNpcAI;
|
||||
|
||||
/**
|
||||
* Lailly AI.
|
||||
* @author Stayway
|
||||
*/
|
||||
public final class Lailly extends AbstractNpcAI
|
||||
{
|
||||
// NPCs
|
||||
private static final int LAILLY = 34181;
|
||||
// Instances
|
||||
private static final int INSTANCE_TAUTI = 261;
|
||||
private static final int INSTANCE_KELBIM = 262;
|
||||
private static final int INSTANCE_FREYA = 263;
|
||||
|
||||
private Lailly()
|
||||
{
|
||||
addSpawnId(LAILLY);
|
||||
addFirstTalkId(LAILLY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
String htmltext = null;
|
||||
switch (event)
|
||||
{
|
||||
case "34181.html":
|
||||
{
|
||||
htmltext = event;
|
||||
break;
|
||||
}
|
||||
case "spam_text":
|
||||
{
|
||||
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
|
||||
break;
|
||||
}
|
||||
case "okay":
|
||||
{
|
||||
final Instance instance = InstanceManager.getInstance().getPlayerInstance(player, false);
|
||||
if ((instance != null) && (instance.getEndTime() > System.currentTimeMillis()))
|
||||
{
|
||||
switch (instance.getTemplateId())
|
||||
{
|
||||
case INSTANCE_TAUTI:
|
||||
case INSTANCE_KELBIM:
|
||||
case INSTANCE_FREYA:
|
||||
{
|
||||
player.teleToLocation(instance.getEnterLocation(), instance);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
htmltext = "34181-1.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
startQuestTimer("spam_text", 180000, npc, null, true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onFirstTalk(Npc npc, PlayerInstance player)
|
||||
{
|
||||
return "34181.html";
|
||||
}
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new Lailly();
|
||||
}
|
||||
}
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Madame Lailly:<br>
|
||||
Hmm? You weren't listening to a story? Or have you listened to all of them?<br>
|
||||
I understand that you want to listen to more great stories, but patience is a virtue!<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
|
||||
</body></html>
|
@@ -1,7 +0,0 @@
|
||||
<html><body>Madame Lailly:<br>
|
||||
Welcome. Thank you for coming all the way here.<br>
|
||||
I'm Lailly, and my husband is the owner of this tavern. You met Settlen, right?<br>
|
||||
His health had been deteriorating, but I think he's been getting better since we settled down here. Please come by often!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Okay."</button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,62 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package ai.areas.GainakUnderground;
|
||||
|
||||
import com.l2jmobius.gameserver.enums.ChatType;
|
||||
import com.l2jmobius.gameserver.model.actor.Npc;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import com.l2jmobius.gameserver.network.NpcStringId;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
|
||||
|
||||
import ai.AbstractNpcAI;
|
||||
|
||||
/**
|
||||
* Lailly AI.
|
||||
* @author Stayway
|
||||
*/
|
||||
public final class Lailly extends AbstractNpcAI
|
||||
{
|
||||
// NPCs
|
||||
private static final int LAILLY = 34181;
|
||||
|
||||
private Lailly()
|
||||
{
|
||||
addSpawnId(LAILLY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
if (event.equals("SPAM_TEXT") && (npc != null))
|
||||
{
|
||||
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
startQuestTimer("SPAM_TEXT", 180000, npc, null, true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new Lailly();
|
||||
}
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
<html><body>Madame Lailly:<br>
|
||||
Hmm? You weren't listening to a story? Or have you listened to all of them?<br>
|
||||
I understand that you want to listen to more great stories, but patience is a virtue!<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest Lailly 34181.html">Back</Button>
|
||||
</body></html>
|
7
L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/ai/areas/GainakUnderground/Lailly/34181.html
vendored
Normal file
7
L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/ai/areas/GainakUnderground/Lailly/34181.html
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<html><body>Madame Lailly:<br>
|
||||
Welcome. Thank you for coming all the way here.<br>
|
||||
I'm Lailly, and my husband is the owner of this tavern. You met Settlen, right?<br>
|
||||
His health had been deteriorating, but I think he's been getting better since we settled down here. Please come by often!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Lailly okay">"Okay."</Button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
105
L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/ai/areas/GainakUnderground/Lailly/Lailly.java
vendored
Normal file
105
L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/ai/areas/GainakUnderground/Lailly/Lailly.java
vendored
Normal file
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package ai.areas.GainakUnderground.Lailly;
|
||||
|
||||
import com.l2jmobius.gameserver.enums.ChatType;
|
||||
import com.l2jmobius.gameserver.instancemanager.InstanceManager;
|
||||
import com.l2jmobius.gameserver.model.actor.Npc;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import com.l2jmobius.gameserver.model.instancezone.Instance;
|
||||
import com.l2jmobius.gameserver.network.NpcStringId;
|
||||
import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
|
||||
|
||||
import ai.AbstractNpcAI;
|
||||
|
||||
/**
|
||||
* Lailly AI.
|
||||
* @author Stayway
|
||||
*/
|
||||
public final class Lailly extends AbstractNpcAI
|
||||
{
|
||||
// NPCs
|
||||
private static final int LAILLY = 34181;
|
||||
// Instances
|
||||
private static final int INSTANCE_TAUTI = 261;
|
||||
private static final int INSTANCE_KELBIM = 262;
|
||||
private static final int INSTANCE_FREYA = 263;
|
||||
|
||||
private Lailly()
|
||||
{
|
||||
addSpawnId(LAILLY);
|
||||
addFirstTalkId(LAILLY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
|
||||
{
|
||||
String htmltext = null;
|
||||
switch (event)
|
||||
{
|
||||
case "34181.html":
|
||||
{
|
||||
htmltext = event;
|
||||
break;
|
||||
}
|
||||
case "spam_text":
|
||||
{
|
||||
npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, npc.getId(), NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW));
|
||||
break;
|
||||
}
|
||||
case "okay":
|
||||
{
|
||||
final Instance instance = InstanceManager.getInstance().getPlayerInstance(player, false);
|
||||
if ((instance != null) && (instance.getEndTime() > System.currentTimeMillis()))
|
||||
{
|
||||
switch (instance.getTemplateId())
|
||||
{
|
||||
case INSTANCE_TAUTI:
|
||||
case INSTANCE_KELBIM:
|
||||
case INSTANCE_FREYA:
|
||||
{
|
||||
player.teleToLocation(instance.getEnterLocation(), instance);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
htmltext = "34181-1.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(Npc npc)
|
||||
{
|
||||
startQuestTimer("spam_text", 180000, npc, null, true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onFirstTalk(Npc npc, PlayerInstance player)
|
||||
{
|
||||
return "34181.html";
|
||||
}
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new Lailly();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user