Sync with L2jServer HighFive Nov 28th 2015.
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@@ -168,6 +168,7 @@ public final class EffectMasterHandler
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ShiftTarget.class,
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ShilensBreath.class,
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SilentMove.class,
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SingleTarget.class,
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SkillTurning.class,
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Sleep.class,
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SoulBlow.class,
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@@ -317,7 +317,12 @@ public class NpcViewMod implements IBypassHandler
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final L2Item item = ItemTable.getInstance().getTemplate(generalDropItem.getItemId());
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sb.append("<table width=291 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
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sb.append("<tr><td width=32 valign=top>");
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sb.append("<img src=\"" + item.getIcon() + "\" width=32 height=32>");
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String icon = item.getIcon();
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if (icon == null)
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{
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icon = "icon.etc_question_mark_i00";
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}
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sb.append("<img src=\"" + icon + "\" width=32 height=32>");
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sb.append("</td><td fixwidth=259 align=center><font name=\"hs9\" color=\"CD9000\">");
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sb.append(item.getName());
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sb.append("</font></td></tr><tr><td width=32></td><td width=259><table width=253 cellpadding=0 cellspacing=0>");
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48
trunk/dist/game/data/scripts/handlers/effecthandlers/SingleTarget.java
vendored
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48
trunk/dist/game/data/scripts/handlers/effecthandlers/SingleTarget.java
vendored
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@@ -0,0 +1,48 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.EffectFlag;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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/**
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* @author Zealar
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*/
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public final class SingleTarget extends AbstractEffect
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{
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public SingleTarget(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public int getEffectFlags()
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{
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return EffectFlag.SINGLE_TARGET.getMask();
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.SINGLE_TARGET;
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}
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}
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