Fixed some base stat updates.

Contributed by rocknowx.
This commit is contained in:
MobiusDev
2015-12-24 09:35:38 +00:00
parent 08578fa74a
commit cc92e5d062

View File

@@ -3784,12 +3784,12 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
{ {
case MOVE_SPEED: case MOVE_SPEED:
{ {
info.addComponentType(UserInfoType.MULTIPLIER); info.addComponentType(UserInfoType.MULTIPLIER, UserInfoType.BASE_STATS);
break; break;
} }
case POWER_ATTACK_SPEED: case POWER_ATTACK_SPEED:
{ {
info.addComponentType(UserInfoType.MULTIPLIER, UserInfoType.STATS); info.addComponentType(UserInfoType.MULTIPLIER, UserInfoType.STATS, UserInfoType.BASE_STATS);
break; break;
} }
case POWER_ATTACK: case POWER_ATTACK:
@@ -3804,7 +3804,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
case MAGIC_ATTACK_SPEED: case MAGIC_ATTACK_SPEED:
case MAGIC_DEFENCE: case MAGIC_DEFENCE:
{ {
info.addComponentType(UserInfoType.STATS); info.addComponentType(UserInfoType.STATS, UserInfoType.BASE_STATS);
break; break;
} }
case MAX_CP: case MAX_CP:
@@ -3829,7 +3829,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
case STAT_WIT: case STAT_WIT:
case STAT_MEN: case STAT_MEN:
{ {
info.addComponentType(UserInfoType.BASE_STATS); info.addComponentType(UserInfoType.STATS, UserInfoType.BASE_STATS);
break; break;
} }
case FIRE_RES: case FIRE_RES: