Prevent pathfinding checks for friendly NPCs.
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@@ -73,6 +73,7 @@ import com.l2jmobius.gameserver.model.TeleportWhereType;
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import com.l2jmobius.gameserver.model.TimeStamp;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PetInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2QuestGuardInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2ServitorInstance;
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import com.l2jmobius.gameserver.model.actor.stat.CharStat;
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import com.l2jmobius.gameserver.model.actor.status.CharStatus;
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@@ -4289,7 +4290,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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final int gty = (originalY - L2World.MAP_MIN_Y) >> 4;
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// Movement checks.
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if (Config.PATHFINDING)
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if (Config.PATHFINDING && !(this instanceof L2QuestGuardInstance))
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{
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if (isOnGeodataPath())
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{
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