Sync with L2jServer HighFive Sep 11th 2015.
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@ -23,7 +23,6 @@ import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.ai.L2CharacterAI;
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import com.l2jserver.gameserver.ai.L2SummonAI;
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import com.l2jserver.gameserver.data.xml.impl.ExperienceData;
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import com.l2jserver.gameserver.datatables.ItemTable;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.enums.Race;
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import com.l2jserver.gameserver.enums.ShotType;
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@ -44,7 +43,6 @@ import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.events.EventDispatcher;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerSummonSpawn;
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import com.l2jserver.gameserver.model.itemcontainer.PetInventory;
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import com.l2jserver.gameserver.model.items.L2EtcItem;
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import com.l2jserver.gameserver.model.items.L2Weapon;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.items.type.ActionType;
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@ -134,8 +132,6 @@ public abstract class L2Summon extends L2Playable
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// if someone comes into range now, the animation shouldn't show any more
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_restoreSummon = false;
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rechargeShots(true, true);
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// Notify to scripts
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EventDispatcher.getInstance().notifyEventAsync(new OnPlayerSummonSpawn(this), this);
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}
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@ -468,14 +464,6 @@ public abstract class L2Summon extends L2Playable
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setTarget(null);
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if (owner != null)
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{
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for (int itemId : owner.getAutoSoulShot())
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{
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String handler = ((L2EtcItem) ItemTable.getInstance().getTemplate(itemId)).getHandlerName();
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if ((handler != null) && handler.contains("Beast"))
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{
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owner.disableAutoShot(itemId);
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}
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}
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owner.setUsedSummonPoints(owner.getUsedSummonPoints() - _summonPoints);
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}
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}
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