Moved TimeRestrictFieldUserAlarm after TimedHuntingZoneChargeResult.
Thanks to nasseka.
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		@@ -85,13 +85,13 @@ public class AddHuntingTime extends AbstractEffect
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		player.getVariables().set(PlayerVariables.HUNTING_ZONE_TIME + _zoneId, remainTime + _time);
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		player.getVariables().set(PlayerVariables.HUNTING_ZONE_REMAIN_REFILL + _zoneId, remainRefill - (_time / 1000));
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		player.sendPacket(new TimedHuntingZoneChargeResult(_zoneId, (int) (remainTime / 1000), (int) ((remainTime + _time) / 1000), (int) _time / 1000));
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		player.sendPacket(new TimedHuntingZoneList(player));
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		if (player.isInTimedHuntingZone(_zoneId))
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		{
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			player.startTimedHuntingZone(_zoneId, endTime);
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			player.sendPacket(new TimeRestrictFieldUserAlarm(player, _zoneId));
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		}
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		player.sendPacket(new TimedHuntingZoneChargeResult(_zoneId, (int) (remainTime / 1000), (int) ((remainTime + _time) / 1000), (int) _time / 1000));
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		player.sendPacket(new TimedHuntingZoneList(player));
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	}
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}
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