Addition of blow skill damage and heal balance configurations.
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		| @@ -1,8 +1,7 @@ | ||||
| # --------------------------------------------------------------------------- | ||||
| # Class Balance | ||||
| # --------------------------------------------------------------------------- | ||||
|  | ||||
| # Multiply attack and defence based on player class. | ||||
| # Multiply parameters based on player class. | ||||
| # Example: ClassId1,Multiplier1;ClassId2,Multiplier2;... | ||||
|  | ||||
| PveMagicalSkillDamageMultipliers =  | ||||
| @@ -22,3 +21,11 @@ PvpPhysicalAttackDamageMultipliers = | ||||
|  | ||||
| PvePhysicalAttackDefenceMultipliers =  | ||||
| PvpPhysicalAttackDefenceMultipliers =  | ||||
|  | ||||
| PveBlowSkillDamageMultipliers =  | ||||
| PvpBlowSkillDamageMultipliers =  | ||||
|  | ||||
| PveBlowSkillDefenceMultipliers =  | ||||
| PvpBlowSkillDefenceMultipliers =  | ||||
|  | ||||
| PlayerHealingSkillMultipliers =  | ||||
|   | ||||
| @@ -16,6 +16,7 @@ | ||||
|  */ | ||||
| package handlers.effecthandlers; | ||||
|  | ||||
| import org.l2jmobius.Config; | ||||
| import org.l2jmobius.gameserver.enums.ShotType; | ||||
| import org.l2jmobius.gameserver.model.StatsSet; | ||||
| import org.l2jmobius.gameserver.model.actor.Creature; | ||||
| @@ -109,6 +110,7 @@ public final class Heal extends AbstractEffect | ||||
| 			amount += staticShotBonus + Math.sqrt(mAtkMul * effector.getMAtk()); | ||||
| 			amount *= effected.getStat().getValue(Stats.HEAL_EFFECT, 1); | ||||
| 			amount += effected.getStat().getValue(Stats.HEAL_EFFECT_ADD, 0); | ||||
| 			amount *= (item == null) && effector.isPlayable() ? Config.PLAYER_HEALING_SKILL_MULTIPLIERS.getOrDefault(effector.getActingPlayer().getClassId(), 1f) : 1; | ||||
| 			// Heal critic, since CT2.3 Gracia Final | ||||
| 			if (skill.isMagic() && Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill)) | ||||
| 			{ | ||||
|   | ||||
| @@ -16,6 +16,7 @@ | ||||
|  */ | ||||
| package handlers.effecthandlers; | ||||
|  | ||||
| import org.l2jmobius.Config; | ||||
| import org.l2jmobius.gameserver.enums.ShotType; | ||||
| import org.l2jmobius.gameserver.model.StatsSet; | ||||
| import org.l2jmobius.gameserver.model.actor.Creature; | ||||
| @@ -105,6 +106,7 @@ public final class HpCpHeal extends AbstractEffect | ||||
| 			amount += staticShotBonus + Math.sqrt(mAtkMul * effector.getMAtk()); | ||||
| 			amount *= effected.getStat().getValue(Stats.HEAL_EFFECT, 1); | ||||
| 			amount += effected.getStat().getValue(Stats.HEAL_EFFECT_ADD, 0); | ||||
| 			amount *= (item == null) && effector.isPlayable() ? Config.PLAYER_HEALING_SKILL_MULTIPLIERS.getOrDefault(effector.getActingPlayer().getClassId(), 1f) : 1; | ||||
| 			// Heal critic, since CT2.3 Gracia Final | ||||
| 			if (skill.isMagic() && (Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill) || effector.isAffected(EffectFlag.HPCPHEAL_CRITICAL))) | ||||
| 			{ | ||||
|   | ||||
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