[Classic] Removed Heine area spawns, plus some Teleporter changes.

This commit is contained in:
MobiusDev
2015-05-03 11:15:31 +00:00
parent 602544c263
commit cbdd79b06f
48 changed files with 81 additions and 449 deletions

View File

@@ -1,9 +1,6 @@
<html><body>Captain Lucas:<br>
Welcome, young friend. Welcome to Dion! I am Lucas, I handle security for Dion. Is this your first visit? Well, this here is a quiet and law-abiding town. I don't tolerate anyone disturbing the peace!<br>
When you decide to move on, be warned that there's a passel of dangerous areas outside the town. You'd be well advised not to venture out alone. Now, you have a nice stay, ya hear!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_help.htm">"So, about Kamaloka..."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_level.htm">"I want to view the Kamaloka list."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">"I want to enter Kamaloka."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>