[Classic] Removed Heine area spawns, plus some Teleporter changes.

This commit is contained in:
MobiusDev
2015-05-03 11:15:31 +00:00
parent 602544c263
commit cbdd79b06f
48 changed files with 81 additions and 449 deletions

View File

@ -100,13 +100,11 @@
</tr>
<tr>
<td><button value="Gludio" action="bypass _bbsteleport;-14225,123540,-3121" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Gludin" action="bypass _bbsteleport;-83063,150791,-3133" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Schuttgart" action="bypass _bbsteleport;87358,-141982,-1341" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Heine" action="bypass _bbsteleport;111115,219017,-3547" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Gludin" action="bypass _bbsteleport;-83063,150791,-3133" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Hunters" action="bypass _bbsteleport;116589,76268,-2734" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Arcan" action="bypass _bbsteleport;207320,87617,-1112" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table align=center border="0">
@ -124,19 +122,13 @@
</table>
<table align=center border="0" height=45>
<tr>
<td><button value="Talking Island" action="bypass _bbsteleport;-114351,255286,-1520" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Talking Island" action="bypass _bbsteleport;-82687,243157,-3734" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dwarven" action="bypass _bbsteleport;116551,-182493,-1525" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Orc" action="bypass _bbsteleport;-44211,-113521,-241" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Dark Elven" action="bypass _bbsteleport;12428,16551,-4588" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Elven" action="bypass _bbsteleport;45873,49288,-3064" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Kamael" action="bypass _bbsteleport;-116934,46616,368" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Ertheia" action="bypass _bbsteleport;-80353,247981,-3507" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Floran" action="bypass _bbsteleport;17144,170156,-3502" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Gainak" action="bypass _bbsteleport;16358,-114071,-229" width=140 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</td>

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@ -29,10 +29,5 @@
<td><button value="Oren Castle" action="bypass -h admin_castlemanage oren" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="275" border="0" bgcolor="444444">
<tr>
<td><center><button value="Innadril Castle" action="bypass -h admin_castlemanage innadril" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr>
</table>
</center>
</body></html>

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@ -44,13 +44,11 @@
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 46934 51467 -2977"><font color="LEVEL">Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 83400 147943 -3404"><font color="LEVEL">Town of Giran</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -44836 -112352 -239"><font color="LEVEL">Orc Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -80826 149775 -3043"><font color="LEVEL">Gludin Village</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -116793 46565 368"><font color="LEVEL">Kamael Village</font></a></td>
<tr><td>Arena:</td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 117110 76883 -2695"><font color="LEVEL">Hunters Village</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -86979 142402 -3643"><font color="LEVEL">Gludin Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147450 26741 -2204"><font color="LEVEL">Town of Aden</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147451 46728 -3410"><font color="LEVEL">Coliseum</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 82956 53162 -1495"><font color="LEVEL">Town of Oren</font></a></td></tr>
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 73890 142656 -3778"><font color="LEVEL">Giran Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 43799 -47727 -798"><font color="LEVEL">Rune Township</font></a></td></tr>
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147928 -55273 -2734"><font color="LEVEL">Town of Goddard</font></a></td></tr>
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 111409 219364 -3545"><font color="LEVEL">Heine</font></a></td></tr>
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 87386 -143246 -1293 "><font color="LEVEL">Town of Schuttgart</font></a></td></tr>
</table>
</center>

View File

@ -48,15 +48,6 @@ Cursed Weapons:<br1>
</tr>
</table>
<br>
Seven Signs:<br1>
<table width="240">
<tr>
<td><button value="Blacksmith" action="bypass -h admin_mammon_find 1" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Merchant" action="bypass -h admin_mammon_find 2" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Respawn" action="bypass -h admin_mammon_respawn" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Manor:<br1>
<table width="125">
<tr>
@ -64,13 +55,6 @@ Manor:<br1>
</tr>
</table>
<br>
Gracia Seeds:<br1>
<table width="125">
<tr>
<td><button value="Gracia info" action="bypass -h admin_gracia_seeds" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Grand Boss:<br1>
<table width="125">
<tr>
@ -78,20 +62,5 @@ Grand Boss:<br1>
</tr>
</table>
<br>
Olympiad:<br1>
<table width="125">
<tr>
<td><button value="Save Olympiad" action="bypass -h admin_saveolymp" width="125" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
Heroes:<br1>
<table width="250">
<tr>
<td><button value="Set Hero" action="bypass -h admin_sethero" width="100" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Give unclaimed Hero" action="bypass -h admin_givehero" width="150" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
</center>
</body></html>

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@ -24,10 +24,9 @@
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/schuttgart.htm" value="Schuttgart" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/heine.htm" value="Heine" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/hv.htm" value="Hunters" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
/tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/floran.htm" value="Floran" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>

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@ -1,42 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Heine Castle Town</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/TownAreas.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Heine Castle Town</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 111115 219017 -3547" value="Town Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 115783 217942 -3587" value="Weapon Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 107107 216871 -3600" value="Grocery Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 115783 217942 -3587" value="Armor Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 107905 218858 -3613" value="Blacksmith" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 109759 220155 -3520" value="Warehouse" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 108613 218940 -3676" value="Orc Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 115775 219952 -3631" value="Dark Elven Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 114164 218612 -3630" value="Warrior Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 113391 218304 -3630" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 111374 217010 -3463" value="Einhasad Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 111332 224636 -3555" value="Eva's Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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@ -6,24 +6,21 @@
<td align=center><button value="Back" action="bypass -h admin_show_moves" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table width=256><tr>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/DionTerritory.htm" value="Dion Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/GiranTerritory.htm" value="Giran Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/GludioTerritory.htm" value="Gludio Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/OrenTerritory.htm" value="Oren Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/AdenTerritory.htm" value="Aden Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/InnadrilTerritory.htm" value="Innadril Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/DionTerritory.htm" value="Dion Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/GludioTerritory.htm" value="Gludio Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/OrenTerritory.htm" value="Oren Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/RuneTerritory.htm" value="Rune Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/GoddardTerritory.htm" value="Goddard Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/SchuttgartTerritory.htm" value="Schuttgart Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/RuneTerritory.htm" value="Rune Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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@ -1,15 +0,0 @@
<html><title>Admin Teleports</title><body>
<center>
<table width=256><tr>
<td align=center><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center width=176>Innadril Territory - Garden of Eva</td>
<td align=center><button value="Back" action="bypass -h admin_html teleports/WorldAreas/InnadrilTerritory.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<button action="bypass -h admin_move_to 84413 234334 -3656" value="Garden of Eva - Entrance" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 80688 245566 -8926" value="Garden of Eva 1st Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 80629 246420 -9331" value="Garden of Eva 2nd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 87750 252422 -9851" value="Garden of Eva 3rd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 82506 255978 -10363" value="Garden of Eva 4th Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 82158 252376 -10592" value="Garden of Eva 5th Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -1,24 +0,0 @@
<html><title>Admin Teleports</title><body>
<center>
<table width=256><tr>
<td align=center><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center width=176>Innadril Territory</td>
<td align=center><button value="Back" action="bypass -h admin_html teleports/WorldAreas.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<font color="LEVEL">Fields</font><br1>
<button action="bypass -h admin_move_to 91088 182384 -3192" value="Field of Silence" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 74592 207656 -3032" value="Field of Whispers" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 115583 192261 -3488" value="Alligator Island" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 116267 201177 -3432" value="Alligator Beach" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 145159 189247 -3756" value="Isle of Prayer" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 148444 160914 -3102" value="Chromatic Highlands" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Dungeons</font><br1>
<button action="bypass -h admin_move_to teleports/WorldAreas/InnadrilTerritory-1.htm" value="Garden of Eva" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 79296 209584 -3709" value="The Saint's Necropolis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 107514 174329 -3704" value="Necropolis of Worship" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Harbor</font><br1>
<button action="bypass -h admin_move_to 111418 225960 -3624" value="Tour Boat Dock" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Others</font><br1>
<button action="bypass -h admin_move_to 160074 167893 -3538" value="Coral Reef" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -1,9 +1,6 @@
<html><body>Captain Lucas:<br>
Welcome, young friend. Welcome to Dion! I am Lucas, I handle security for Dion. Is this your first visit? Well, this here is a quiet and law-abiding town. I don't tolerate anyone disturbing the peace!<br>
When you decide to move on, be warned that there's a passel of dangerous areas outside the town. You'd be well advised not to venture out alone. Now, you have a nice stay, ya hear!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_help.htm">"So, about Kamaloka..."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_level.htm">"I want to view the Kamaloka list."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">"I want to enter Kamaloka."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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@ -3,9 +3,6 @@ Young traveler, welcome to Oren! I am Mouen, responsible to the lord for the sec
As you know, we are close to Aden's enemy, the land of Elmore, so security is tighter here than in most towns. Let me apologize now for any inconvenience this may cause you.<br>
Please understand, the residents here are not very different in either appearance or customs, from our neighbors to the north. In fact, to those who make their living cutting down trees, national boundaries mean little. Off the top of my head, I can name at least 10 residents who have relatives or friends in Elmore!<br>
That imposing castle on the northern hill, that's Oren Castle. Whenever I look at it, I pray that Elmore recognizes its power so our residents will not have to suffer the calamity of war ever again.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_help.htm">"So, about Kamaloka..."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_level.htm">"I want to view the Kamaloka list."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">"I want to enter Kamaloka."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>
Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br>
To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. If you wish to fight alone, find the Pathfinders who can lead you to a Rim Kamaloka.<br>
On the other hand, there is an upper limit to how many can enter. More than 6 characters cannot enter it.<br>
You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in.<br>
Each Kamaloka possesses a certain level; only characters near that level may enter.<br>
There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka or Near Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth.<br>
(In real time, you can enter a regular Kamaloka and Near Kamaloka once per day. You need 3000 PC cafe points in order to enter the Near Kamaloka.)<br>
(Only characters whose levels are 5 levels higher or lower than the Kamaloka's levels may enter.)
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<html><body>
Researchers at the Ivory Tower believe that Kamaloka is a result of another dimension overlapping Aden. The monsters of Kamaloka are tremendously powerful. Adventurers must take care to enter only the Kamaloka appropriate for their level.<br>
The following captains can grant access:<br>
Captain Bathis (Town of Gludio): Level 23, 26, 29<br>
Captain Lucas (Town of Dion): Level 33, 36, 39<br>
Captain Gosta (Heine): Level 43, 46, 49<br>
Captain Mouen (Town of Oren): Level 53, 56, 59<br>
Captain Vishotsky (Town of Schuttgart) Level 63, 66, 69<br>
Captain Mathias (Town of Rune): Level 73, 78, 81
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<html><body>Captain Bathis:<br>
Welcome, young traveler! I am Captain Bathis, the commander of the guard that provides security to both this village and the surrounding area. May I offer you a word of advice? What kind of outfit are you wearing? I understand the desire to be fashionable, particularly among the young...but armor is not for looks. Choose a set capable of protecting you in battle, regardless of what it looks like. Tsk tsk! Young people these days...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_help.htm">"So, about Kamaloka..."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_level.htm">"I want to view the Kamaloka list."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">"I want to enter Kamaloka."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Captain Gosta:<br>
Welcome to Heine, my dear traveler. I am Captain Gosta, in charge of security for the entire city. Innaril is also know as the city of water. It is a center of commerce with trade routes to Gludio and Giran.<br>
<a action="Link guard/kamaloka_help.htm">Ask about Kamaloka.</Button>
<a action="Link guard/kamaloka_level.htm">Look at the list of Kamaloka.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">Enter Kamaloka.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 4">"Tell me more about Innadril."</Button>
Welcome, my dear traveler. I am Captain Gosta, in charge of security for the entire city. Innaril is also know as the city of water. It is a center of commerce with trade routes to Gludio and Giran.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><head><body>
Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br><br1>
To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. To fight alone, find the pathfinder to guide you to Rim Kamaloka. <br1><br>
Only a few can enter. Usually <font color="LEVEL">7 for both the Hall of the Abyss and the Labyrinth of the Abyss</font> . Those are the limits. <br>
You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in. <br1><br>
Each Kamaloka possesses a certain level; only characters near that level may enter.<br><br1>
There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth. The Labyrinth is more complicated and has more enemies than the Hall... <br1><br>
Finishing Kamaloka earns you the <font color="LEVEL">Essence of Kamaloka</font> . The energy is condensed and becomes the Essence, and the Essence of Kamaloka <font color="LEVEL">takes time</font> . So patience is required. Collect enough Essences of Kamaloka, then find Pathfinder agents in town.<br><br1>
(Kamaloka - Hall of the Abyss can be used in real time once a day, Kamaloka - Labyrinth of the Abyss once a day, and Near Kamaloka once a day.)<br>
(Only characters whose levels are 5 levels lower or higher from Kamaloka's applicable levels can enter.)
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<html><body>
According to research from the Ivory Tower, the established theory is that Kamaloka is from a dimensional overlapping in Aden's land. Kamaloka has stages of power based on the strength of a monster's soul. This is cutting edge science, and we don't fully understand it. So we introduce adventurers to Kamaloka that's appropriate for them.<br>
Levels of Kamaloka notified by each captain are as follows.<br>
Captain Bathis (Town of Gludio): levels 23, 26, 29<br>
Captain Lucas (Town of Dion): levels 33, 36, 39<br>
Captain Gosta (Heines): levels 43, 46, 49<br>
Captain Mouen (Town of Oren): levels 53, 56, 59<br>
Captain Vishotsky (Town of Schuttgart): levels 63, 66, 69<br>
Captain Mathias (Town of Rune): levels 73, 78, 81, 83
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 19" msg="811;The Town of Giran">The Town of Giran - 6800 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 85" msg="811;Heine">Heine - 12000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 18" msg="811;The Town of Gludio">The Town of Gludio - 3400 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1046" msg="811;The Town of Goddard">The Town of Goddard - 71000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1047" msg="811;Rune Township">Rune Township - 57000 Adena</Button>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 63" msg="811;The Town of Giran">The Town of Giran - 6300 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 107" msg="811;Heine">Heine - 8500 Adena</Button>
</body></html>

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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1068" msg="811;The Town of Gludio">The Town of Gludio - 47000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 200927" msg="811;Talking Island Village">Talking Island Village - 55000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 60" msg="811;Giran Harbor">Giran Harbor - 7100 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 66" msg="811;Field of Silence">Field of Silence (Lv. 81) - 12000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 67" msg="811;Field of Whispers">Field of Whispers (Lv. 81) - 5900 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 68" msg="811;Alligator Island">Alligator Island (Lv. 40) - 2100 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1069" msg="811;Garden of Eva">Garden of Eva (Lv. 40) - 2400 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 200918" msg="811;Isle of Prayer">Isle of Prayer (Lv. 78) - 7200 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 200928" msg="811;Parnassus">Parnassus - 9100 Adena</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 19" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 85" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 18" msg="811;The Town of Gludio">The Town of Gludio</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1046" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1047" msg="811;Rune Township">Rune Township</Button>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 26" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 70" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 25" msg="811;The Town of Dion">The Town of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1056" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1057" msg="811;Rune Township">Rune Township</Button>

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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 47" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1070" msg="811;Rune Township">Rune Township</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1071" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1072" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1073" msg="811;The Town of Dion">The Town of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1074" msg="811;The Town of Schuttgart">The Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1075" msg="811;The Town of Gludio">The Town of Gludio</Button>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1035" msg="811;Town of Schuttgart">Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1036" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1037" msg="811;Town of Aden">Town of Aden</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1038" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 6" msg="811;The Town of Dion">The Town of Dion</Button>

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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 135" msg="811;Town of Goddard">Town of Goddard</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 40" msg="811;Town of Oren">Town of Oren</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1078" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1079" msg="811;Heine">Heine</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1080" msg="811;Town of Schuttgart">Town of Schuttgart</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1081" msg="811;The Town of Dion">The Town of Dion</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1082" msg="811;The Town of Gludio">The Town of Gludio</Button>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 63" msg="811;The Town of Giran">The Town of Giran</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 107" msg="811;Heine">Heine</Button>
</body></html>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 19" msg="811;The Town of Giran">The Town of Giran - 3400 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 85" msg="811;Heine">Heine - 6000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 18" msg="811;The Town of Gludio">The Town of Gludio - 1700 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1046" msg="811;Town of Goddard">Town of Goddard - 35500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1047" msg="811;Rune Township">Rune Township - 28500 Adena</Button>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 26" msg="811;Town of Oren">Town of Oren - 4700 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 70" msg="811;Heine">Heine - 3800 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 25" msg="811;The Town of Dion">The Town of Dion - 3400 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1056" msg="811;Town of Goddard">Town of Goddard - 31500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1057" msg="811;Rune Township">Rune Township - 29500 Adena</Button>

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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 47" msg="811;The Town of Giran">The Town of Giran - 4700 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1070" msg="811;Rune Township">Rune Township - 5000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1071" msg="811;Town of Goddard">Town of Goddard - 18500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1072" msg="811;Heine">Heine - 25000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1073" msg="811;The Town of Dion">The Town of Dion - 16500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1074" msg="811;The Town of Schuttgart">The Town of Schuttgart - 29500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1075" msg="811;The Town of Gludio">The Town of Gludio - 17500 Adena</Button>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1035" msg="811;Town of Schuttgart">Town of Schuttgart - 42500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1036" msg="811;Heine">Heine - 23500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1037" msg="811;Town of Aden">Town of Aden - 28000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1038" msg="811;Town of Oren">Town of Oren - 17500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 6" msg="811;The Town of Dion">The Town of Dion - 1700 Adena</Button>

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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 135" msg="811;Town of Goddard">Town of Goddard - 4050 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 40" msg="811;Town of Oren">Town of Oren - 3450 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1078" msg="811;The Town of Giran">The Town of Giran - 6500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1079" msg="811;Heine">Heine - 29500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1080" msg="811;Town of Schuttgart">Town of Schuttgart - 26500 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1081" msg="811;The Town of Dion">The Town of Dion - 26000 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 1082" msg="811;The Town of Gludio">The Town of Gludio - 28000 Adena</Button>

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<html><body>&$556;<br><br>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 63" msg="811;The Town of Giran">The Town of Giran - 3150 Adena</Button>
<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 107" msg="811;Heine">Heine - 4250 Adena</Button>
</body></html>