Various skill adjustments.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-10-02 09:27:17 +00:00
parent f9dbad22c8
commit cbaf487d5a
176 changed files with 10562 additions and 2205 deletions

View File

@@ -1850,7 +1850,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>20000</reuseDelay>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<hitCancelTime>0</hitCancelTime>
@@ -1892,7 +1891,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<reuseDelay>20000</reuseDelay>
<hitCancelTime>0</hitCancelTime>
@@ -1940,7 +1938,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>20000</reuseDelay>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<hitCancelTime>0</hitCancelTime>
@@ -1985,7 +1982,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>30000</reuseDelay>
<isMagic>4</isMagic>
<operateType>A1</operateType>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>

View File

@@ -1474,6 +1474,12 @@
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>10022</skillId> <!-- Last Patience -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="10019" toLevel="7" name="Protection of Faith">
<!-- For $s1, reduces the maximum damage received by party members to approximately $s2 depending on your P. Def. Speed +$s3. Makes you immune to obstruction and confusion. The effect cannot be stacked with the same effect or Nine Aegis. When it is over, the Limit of Sigel effect is applied. Requires a shield. -->

View File

@@ -528,6 +528,16 @@
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10071</skillId> <!-- Eva's Presence -->
<skillLevel>1</skillLevel>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>

View File

@@ -1433,7 +1433,7 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="13">5</value>
<value fromLevel="1" toLevel="13">60</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
@@ -1530,7 +1530,7 @@
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="13">10</value>
<value fromLevel="1" toLevel="13">60</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
@@ -1765,7 +1765,7 @@
<value fromLevel="4" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="1" toLevel="11">60</value>
<value fromLevel="4" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<overHit>true</overHit>
@@ -1874,7 +1874,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="13">5</value>
<value fromLevel="1" toLevel="13">60</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
</effect>
@@ -1979,7 +1979,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="13">5</value>
<value fromLevel="1" toLevel="13">60</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
@@ -2079,7 +2079,7 @@
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="13">5</value>
<value fromLevel="1" toLevel="13">60</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>
@@ -2571,7 +2571,6 @@
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl>93</magicLvl>
<isMagic>4</isMagic>
<targetType>GROUND</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2596,7 +2595,7 @@
<value fromLevel="1" toLevel="6" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="6">5</value>
<value fromLevel="1" toLevel="6">60</value>
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</criticalChance>
<pDefMod>

View File

@@ -4955,7 +4955,7 @@
<value fromLevel="1" toLevel="6">100</value>
<value fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicLvl>

View File

@@ -477,6 +477,13 @@
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11509" toLevel="13" name="Radiant Crash">
<!-- Strikes the target with $s1 power, their P./ M. Def. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
@@ -882,6 +889,13 @@
</skillLevel>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11513" toLevel="13" name="Radiant Crash">
<!-- Attacks the target and nearby enemies with $s1 power, their P./ M. Def. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
@@ -2053,6 +2067,21 @@
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">0</value>
<value level="2">99</value>
</chance>
<isCritical>false</isCritical>
<targetType>TARGET</targetType>
<minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons>
<skillId>7009</skillId> <!-- Test skill calls Spectral Slash -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11525" toLevel="2" name="Wizard's Harmony">
@@ -4555,6 +4584,27 @@
<icon>icon.skill11585</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillBySkill">
<castSkillId>11508</castSkillId><!-- Trace of Twin Edges -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>19426</castSkillId><!-- Shadow Blade -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>11510</castSkillId><!-- Resolving Bash -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">5</value>

View File

@@ -492,37 +492,36 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11609" toLevel="1" name="Refreshing Song">
@@ -553,20 +552,20 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
@@ -579,16 +578,6 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11610" toLevel="1" name="Prevailing Dance">
@@ -623,11 +612,11 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
@@ -678,37 +667,36 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11612" toLevel="1" name="Refreshing Dance">
@@ -739,20 +727,20 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
@@ -765,16 +753,6 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11613" toLevel="4" name="Song of Protection">
@@ -1197,10 +1175,6 @@
<effect name="AbsorbDamage">
<damage>20000</damage>
</effect>
<effect name="PhysicalDefence">
<amount>200</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11622" toLevel="1" name="Blessing Barrier">
@@ -1220,10 +1194,6 @@
<effect name="AbsorbDamage">
<damage>20000</damage>
</effect>
<effect name="PhysicalDefence">
<amount>200</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -1005,7 +1005,7 @@
<effectPoint>687</effectPoint>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@@ -1015,24 +1015,24 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-50</amount>
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@@ -1064,37 +1064,36 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="15653" toLevel="1" name="Refreshing Sonata - Adventurer">
@@ -1119,42 +1118,32 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>2</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="15654" toLevel="1" name="Master's Blessing - GM's Courage">

View File

@@ -865,38 +865,42 @@
<isMagic>1</isMagic>
<effectPoint>-1578</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<magicLvl>1</magicLvl>
<basicProperty>NONE</basicProperty>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>
<value level="1">-10</value> <!-- Fix: Retail Missed -->
<value level="2">-15</value> <!-- Fix: Retail Missed -->
<value level="3">-20</value> <!-- Fix: Retail Missed -->
<value level="4">-25</value> <!-- Fix: Retail Missed -->
<value level="5">-30</value> <!-- Fix: Retail Missed -->
<value level="6">-35</value> <!-- Fix: Retail Missed -->
<value level="7">-40</value> <!-- Fix: Retail Missed -->
<value level="8">-45</value> <!-- Fix: Retail Missed -->
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-10</value> <!-- Fix: Retail Missed -->
<value level="2">-15</value> <!-- Fix: Retail Missed -->
<value level="3">-20</value> <!-- Fix: Retail Missed -->
<value level="4">-25</value> <!-- Fix: Retail Missed -->
<value level="5">-30</value> <!-- Fix: Retail Missed -->
<value level="6">-35</value> <!-- Fix: Retail Missed -->
<value level="7">-40</value> <!-- Fix: Retail Missed -->
<value level="8">-45</value> <!-- Fix: Retail Missed -->
<value level="2">-20</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-10</value> <!-- Fix: Retail Missed -->
<value level="2">-20</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1160,6 +1164,12 @@
<!-- Slightly resistant against knockdown attacks. -->
<icon>icon.skill10262</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<KNOCKBACK>20</KNOCKBACK>
<KNOCKDOWN>20</KNOCKDOWN>
</effect>
</effects>
</skill>
<skill id="16178" toLevel="1" name="Leona's Thunder Spear">
<!-- Attacks nearby enemies and stuns them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->

View File

@@ -470,7 +470,7 @@
<magicLvl>-2</magicLvl>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@@ -480,24 +480,24 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-50</amount>
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@@ -533,37 +533,36 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17084" toLevel="1" name="Refreshing Sonata - Mentor">
@@ -592,42 +591,32 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>2</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17085" toLevel="1" name="Kisung's Power Up">

View File

@@ -701,50 +701,386 @@
<!-- The GM is always by your side. For 1 h., this blessing increases P. Def. by 45%, M. Def. by 15%, P./ M. Critical Rate by 100%, P. Critical Damage by 35%, and Shield Defense Rate/ P. Def. by 30%, and decreases the chance of receiving Physical/ Magic Critical Hit by 50%. -->
<icon>icon.skill11523</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17167" toLevel="1" name="Warrior's Harmony- GM's Blessing">
<!-- The GM is always by your side. For 1 h., this blessing increases P. Atk. by 22%, P. Critical Rate by 100%, P. Critical Damage by 70%, Atk. Spd. by 10%, and Speed by 10. There is also a chance to add the Spectral Slash effect to the target. -->
<icon>icon.skill11524</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>85</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>99</chance>
<isCritical>false</isCritical>
<targetType>TARGET</targetType>
<minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons>
<skillId>7009</skillId> <!-- Test skill calls Spectral Slash -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="17168" toLevel="1" name="Wizard's Harmony- GM's Blessing">
<!-- The GM is always by your side. For 1 h., this blessing increases M. Atk. by 45%, M. Critical Rate by 100%, M. Critical Damage by 10%, Casting Spd. by 15%, and Attack Attribute by 100. Decreases Skill Cooldown by 20% and Skill MP Consumption by 15%. -->
<icon>icon.skill11525</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="MAtk">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
</effects>
</skill>
<skill id="17169" toLevel="1" name="Horn Melody- GM's Blessing">
<!-- The GM is always by your side. For 1 h., P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. -->
<icon>icon.skill11517</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17170" toLevel="1" name="Drum Melody- GM's Blessing">
<!-- The GM is always by your side. For 1 h., P. Critical Rate by 30%, P. Critical Damage by 30%, M. Critical Rate by 40, and Received P. Critical Damage by 50%. Also has a chance to increase Critical Damage when hit. -->
<icon>icon.skill11522</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="CriticalDamage">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>38</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17171" toLevel="1" name="Pipe Organ Melody- GM's Blessing">
<!-- The GM is always by your side. For 1 h., Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply 9% Vampiric Rage effect. -->
<icon>icon.skill11519</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxCp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>70</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="17172" toLevel="1" name="Guitar Melody- GM's Blessing">
<!-- The GM is always by your side. For 1 h., Atk. Spd. +63%, Casting Spd. +61%, Speed +25, Skill MP Consumption -10%. -->
<icon>icon.skill11520</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>64</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>62</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17173" toLevel="1" name="Harp Melody - GM's Blessing">
<!-- The GM is always with you. For 1 h., P. Accuracy +8, P. Evasion/ M. Evasion +8, and Speed +37. Critical Damage Received -30%. -->
@@ -764,22 +1100,147 @@
<!-- The GM is always by your side. For 1 h., Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
<icon>icon.skill11529</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>3600</abnormalTime>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="17176" toLevel="1" name="Daring Sonata - GM's Blessing">
<!-- The GM is always by your side. For 1 h., this blessing increases Atk. Spd. by 40%, Casting Spd. by 30%, Damage Reflection by 10%, and decreases Skill Cooldown by 10%. -->
<icon>icon.skill11530</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>3600</abnormalTime>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17177" toLevel="1" name="Refreshing Sonata - GM's Blessing">
<!-- The GM is always by your side. For 1 h., HP Recovery Rate +75%, MP Recovery Rate +100%, P./M. Evasion +5, and M. Skill MP Consumption -22%. -->
<icon>icon.skill11532</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>3600</abnormalTime>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="17178" toLevel="1" name="Transformation Scroll: Makeshift Bat">
<!-- Transform into Makeshift Bat. -->

View File

@@ -598,18 +598,22 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
@@ -618,13 +622,9 @@
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
@@ -656,44 +656,43 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17293" toLevel="1" name="PA - Refreshing Sonata">
@@ -716,27 +715,27 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
@@ -749,16 +748,6 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17294" toLevel="1" name="PA - Knight's Harmony">
@@ -1020,36 +1009,43 @@
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-11</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="DispelByCategory">
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17299" toLevel="1" name="Refreshing Sonata - Emperor's Cookie">

View File

@@ -35,7 +35,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@@ -45,24 +45,24 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-50</amount>
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@@ -95,37 +95,36 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17305" toLevel="1" name="Refreshing Sonata - Enhanced Cocktail">
@@ -151,42 +150,32 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>2</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17306" toLevel="1" name="Real Tor's Blessing">

View File

@@ -747,6 +747,10 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
@@ -767,13 +771,9 @@
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@@ -55,7 +55,7 @@
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="1">CHANGEBODY,-1;VOTE,1</value>
</dispel>
</effect>
</effects>

View File

@@ -628,11 +628,9 @@
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>100</minDamage>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<allowWeapons>ALL</allowWeapons>
<skillId>18721</skillId> <!-- Greater Garnet - Cancel Stun/ Silence -->
<skillLevel>1</skillLevel>

View File

@@ -518,15 +518,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value fromLevel="6" toLevel="6">9</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18718" toLevel="2" name="Greater Sapphire">
<!-- Spiritshot Damage +$s1. -->
@@ -558,15 +549,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value fromLevel="6" toLevel="6">13</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18720" toLevel="1" name="Greater Obsidian - Cancel Target">
<!-- Cancels enemy's target on you. -->

View File

@@ -882,6 +882,13 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="19427" toLevel="9" name="Hands of Einhasad">
<!-- For $s1, P./ M. Atk. +$s2, attack range +$s3. Normal attacks deal additional holy damage with $s4 power. -->
@@ -1873,7 +1880,6 @@
<icon>icon.skill11761</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalType>MP_RECOVER</abnormalType>
<mpConsume>
<value level="1">50</value>
<value level="2">100</value>
@@ -1886,7 +1892,7 @@
<value level="9">400</value>
</mpConsume>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<hitTime>2000</hitTime>
@@ -1894,14 +1900,6 @@
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>15000</reuseDelay>
<effects>
<effect name="ManaHealPercent">
<power>5</power>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</effects>
<effectPoint>
<value level="1">1798</value>
<value level="2">1811</value>
@@ -1921,6 +1919,24 @@
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">700</value>
<value level="2">715</value>
<value level="3">725</value>
<value level="4">740</value>
<value level="5">755</value>
<value level="6">768</value>
<value level="7">786</value>
<value level="8">806</value>
<value level="9">826</value>
</power>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</effects>
</skill>
<skill id="19444" toLevel="1" name="War Drum">
<!-- For 5 minutes, party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
@@ -2092,9 +2108,10 @@
<specialLevel>-1</specialLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<affectRange>2000</affectRange>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>15</amount>

View File

@@ -1508,6 +1508,25 @@
<hitTime>1500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>10000</reuseDelay>
<hitTime>1500</hitTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0.2</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="PAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="23690" toLevel="1" name="Kelbim Physical Protection">
<!-- Increases P. Def. -->
@@ -1603,6 +1622,27 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>60</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<lvlBonusRate>30</lvlBonusRate>
<mpConsume>10</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>10</criticalChance>
</effect>
</effects>
</skill>
<skill id="23699" toLevel="1" name="Storm Rage">
<!-- Infllicts great damage to enemies within range and blows them away. -->

View File

@@ -401,6 +401,7 @@
<value level="11">750000</value>
<value level="12">600000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="Hp">
<amount>100</amount>
@@ -447,6 +448,7 @@
<value level="11">38000</value>
<value level="12">30000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<selfEffects>
<effect name="Blink">
<!-- Teleport to Front -->
@@ -486,6 +488,7 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="RebalanceHP" />
<effect name="HealOverTime">
@@ -529,6 +532,7 @@
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel>
@@ -571,6 +575,9 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="PAtk">
<amount>100</amount>
@@ -618,6 +625,10 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
@@ -664,6 +675,10 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="ResurrectionSpecial">
<power>100</power>
@@ -711,6 +726,10 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -768,7 +787,9 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
@@ -824,6 +845,15 @@
<value level="11">750000</value>
<value level="12">600000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="AbnormalShield">
<times>5</times>
</effect>
</effects>
</skill>
<skill id="26128" toLevel="12" name="Archer's Call">
<!-- Summons all party members to you. -->
@@ -846,6 +876,19 @@
</reuseDelay>
<effectPoint>467</effectPoint>
<isMagic>4</isMagic>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<conditions>
<condition name="OpCallPc" />
<condition name="TargetMyParty">
<includeMe>false</includeMe>
</condition>
</conditions>
<effects>
<effect name="CallPc" />
</effects>
</skill>
<skill id="26129" toLevel="12" name="Exoskeletal Shield">
<!-- Reflects $s1 of received damage. -->
@@ -867,6 +910,15 @@
<value level="11">1500000</value>
<value level="12">1200000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="DamageShield">
<amount>20</amount>
</effect>
</effects>
</skill>
<skill id="26130" toLevel="1" name="Dark Assassin's Move">
<!-- Goes into Hide state for 10 sec. -->

View File

@@ -854,6 +854,7 @@
<value level="11">750000</value>
<value level="12">600000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
@@ -886,6 +887,7 @@
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -928,6 +930,7 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -974,6 +977,7 @@
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">225000</value>
<value level="2">210000</value>
@@ -1069,6 +1073,7 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -1119,6 +1124,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">13500000</value>
<value level="2">12600000</value>
@@ -1169,6 +1175,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -1229,6 +1236,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -1245,8 +1253,6 @@
</reuseDelay>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
@@ -1295,6 +1301,7 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -1331,6 +1338,7 @@
<targetType>OTHERS</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">6750000</value>
<value level="2">6300000</value>
@@ -1373,6 +1381,7 @@
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">4500000</value>
<value level="2">4200000</value>

View File

@@ -512,6 +512,7 @@
<coolTime>200</coolTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>1811</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28083" toLevel="12" name="Skipping Kid">
<!-- Teleports 600 grids forward. -->
@@ -521,6 +522,7 @@
<coolTime>400</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>2</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28084" toLevel="12" name="Scale of Life">
<!-- Equalizes entire party's HP and restores $s2 HP/ second for $s1 -->
@@ -531,6 +533,7 @@
<coolTime>500</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>1844</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28085" toLevel="12" name="Rocky Camouflage">
<!-- For $s1, transforms into a rock to eliminate enemy's enmity and avoid being targeted. Speed is greatly decreased while transformed. Cannot use when Disparition is active. -->
@@ -541,6 +544,7 @@
<coolTime>500</coolTime>
<reuseDelay>225000</reuseDelay>
<effectPoint>100</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28086" toLevel="12" name="Battle Rhapsody">
<!-- For $s1, P./ M. Atk., and Atk./ Casting Spd. x $s2. -->
@@ -561,6 +565,7 @@
<hitTime>500</hitTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>867</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28088" toLevel="12" name="Bountiful Resurrection">
<!-- Resurrects from death fully recovered. Buffs/ debuffs remain in death, but Noblesse Blessing and Lucky Charm disappear. -->
@@ -569,6 +574,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>13500000</reuseDelay>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28089" toLevel="12" name="Scorpion's Mass Exile">
<!-- Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and standard attacks, and lose $s1 HP/ second. -->
@@ -581,6 +587,7 @@
<coolTime>500</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>-687</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28090" toLevel="12" name="Mass Binding Flood">
<!-- Lifts the target and nearby enemies in the air immobilizing them for 9 sec. Every sec. HP -100. -->
@@ -591,6 +598,7 @@
<hitTime>10000</hitTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>-707</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28091" toLevel="12" name="Slippery Scale">
<!-- For $s1, defends against debuffs $s2 times. -->
@@ -599,6 +607,7 @@
<hitTime>200</hitTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>2</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28092" toLevel="12" name="Archer's Call">
<!-- Summons all party members to you. -->
@@ -608,6 +617,7 @@
<hitTime>15000</hitTime>
<reuseDelay>6750000</reuseDelay>
<effectPoint>467</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28093" toLevel="12" name="Exoskeletal Shield">
<!-- Reflects $s1 of received damage. -->
@@ -616,6 +626,7 @@
<hitTime>1000</hitTime>
<reuseDelay>4500000</reuseDelay>
<effectPoint>379</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28094" toLevel="12" name="Healing Light">
<!-- Restores all party members' HP/ MP/ CP and has a chance of dispelling their debuffs. -->
@@ -625,6 +636,7 @@
<coolTime>200</coolTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>1811</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28095" toLevel="12" name="Skipping Kid">
<!-- Teleports 600 grids forward. -->
@@ -634,6 +646,7 @@
<coolTime>400</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>2</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28096" toLevel="12" name="Scale of Life">
<!-- Equalizes entire party's HP and restores $s2 HP/ second for $s1 -->
@@ -644,6 +657,7 @@
<coolTime>500</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>1844</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28097" toLevel="12" name="Rocky Camouflage">
<!-- For $s1, transforms into a rock to eliminate enemy's enmity and avoid being targeted. Speed is greatly decreased while transformed. Cannot use when Disparition is active. -->
@@ -654,6 +668,7 @@
<coolTime>500</coolTime>
<reuseDelay>225000</reuseDelay>
<effectPoint>100</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28098" toLevel="12" name="Battle Rhapsody">
<!-- For $s1, P./ M. Atk., and Atk./ Casting Spd. x $s2. -->
@@ -674,5 +689,6 @@
<hitTime>500</hitTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>867</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
</list>

View File

@@ -7,6 +7,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>13500000</reuseDelay>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28101" toLevel="12" name="Scorpion's Mass Exile">
<!-- Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and standard attacks, and lose $s1 HP/ second. -->
@@ -19,6 +20,7 @@
<coolTime>500</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>-687</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28102" toLevel="12" name="Mass Binding Flood">
<!-- Lifts the target and nearby enemies in the air immobilizing them for $s1 Every sec. HP -$s2. -->
@@ -29,6 +31,7 @@
<hitTime>10000</hitTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>-707</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28103" toLevel="12" name="Slippery Scale">
<!-- For $s1, defends against debuffs $s2 times. -->
@@ -37,6 +40,7 @@
<hitTime>200</hitTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>2</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28104" toLevel="12" name="Archer's Call">
<!-- Summons all party members to you. -->
@@ -46,6 +50,7 @@
<hitTime>15000</hitTime>
<reuseDelay>6750000</reuseDelay>
<effectPoint>467</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28105" toLevel="12" name="Exoskeletal Shield">
<!-- Reflects $s1 of received damage. -->
@@ -54,6 +59,7 @@
<hitTime>1000</hitTime>
<reuseDelay>4500000</reuseDelay>
<effectPoint>379</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28106" toLevel="1" name="Summon Virgo Agathion">
<!-- Summons Agathion Virgo. -->

View File

@@ -59,20 +59,14 @@
<chance>100</chance>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpTargetPc" />
</targetConditions>
<effects>
<effect name="CallSkill">
<skillId>7002</skillId> <!-- Dispel Debuff -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>15207</skillId> <!-- Debuff Immunity -->
<skillLevel>1</skillLevel>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>20</max>
</effect>
</effects>
</skill>

View File

@@ -449,9 +449,29 @@
<icon>icon.skill0771</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>100</magicLvl>
<mpConsume>175</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>1100</castRange>
<effectRange>1500</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-686</effectPoint>
<reuseDelay>7000</reuseDelay>
<fanRange>0;0;400;160</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32234" toLevel="1" name="Teasle Illusion">
<!-- P. Atk., Casting Spd. and Speed are lowered as the Flush Teasle causes hallucinations. -->
@@ -459,9 +479,33 @@
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<effectPoint>-523</effectPoint>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32235" toLevel="1" name="Fatal Rampike">
<!-- Attack on a single physical target. -->
@@ -489,19 +533,84 @@
<!-- Deals damage, knocks back and stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
<icon>icon.skill0100</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<activateRate>60</activateRate>
<nextAction>ATTACK</nextAction>
<affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>45000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>PULL</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;600;180</fanRange>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>15000</reuseDelay>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<chance>15</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
</effect>
</effects>
</skill>
<skill id="32237" toLevel="1" name="Rampike Slow">
<!-- Suffering damage and low movement speed after hit by Rampike's attack. -->
<icon>icon.skill0516</icon>
<operateType>A1</operateType>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-183</effectPoint>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>5000</power>
<ticks>5</ticks>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32238" toLevel="1" name="Lithra Blooming">
<!-- Presentation skill designed to show that the Casting Bar is filled. It should not be canceled by any attack. -->
@@ -540,18 +649,44 @@
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32243" toLevel="1" name="Aprias Blast">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32244" toLevel="1" name="Aprias Wave">
<!-- Low P. Atk./ M. Atk./ Speed after hit by Nerupa Aprias. -->
@@ -569,9 +704,22 @@
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>900</castRange>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-190</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>15000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32246" toLevel="1" name="Butterfly Powder">
<!-- Pulls the character and forces to move against own will. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
@@ -589,73 +737,218 @@
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32248" toLevel="1" name="Needle Blast">
<!-- Range Attack on physical target (used by Raid Minion). -->
<icon>icon.skill0007</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-114</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32249" toLevel="1" name="Fatal Aprias">
<!-- Attack on a single physical target (used by Raid Minion). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32250" toLevel="1" name="Aprias Blast">
<!-- Range Attack on physical target (used by Raid Minion). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32251" toLevel="1" name="Lithra Points Strike">
<!-- Attack on a single physical target (used by Raid Boss). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32252" toLevel="1" name="Lithra Fatal Slash">
<!-- Attacks enemies in the front and knocks them back with a certain probability. -->
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fenRange>0,0,900,90</fenRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>100</magicLvl>
<mpConsume>175</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>1100</castRange>
<effectRange>1500</effectRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>7000</reuseDelay>
<fanRange>0;0;900;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32253" toLevel="1" name="Lithra Blow Up">
<!-- Attacks nearby enemies and blows them away. -->
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<activateRate>60</activateRate>
<nextAction>ATTACK</nextAction>
<affectRange>600</affectRange>
<basicProperty>NONE</basicProperty>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>45000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>PULL</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;600;180</fanRange>
<castRange>600</castRange>
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<chance>15</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
</effect>
</effects>
</skill>
<skill id="32254" toLevel="1" name="Lithra Leash Net">
<!-- Attacks nearby enemies and immobilizes them. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill1201</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<isDebuff>true</isDebuff>
<castRange>1100</castRange>
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<castRange>1100</castRange>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="32255" toLevel="1" name="Lithra Blossom">
<!-- Makes flowers bloom to gather drinking water (Display skill). -->
@@ -670,22 +963,73 @@
<icon>icon.skill1092</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>-100</effectPoint>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>CHANGEBODY</trait>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<castRange>1100</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeBody">
<templates>
<item templateId="500" minChance="0" maxChance="20" />
<item templateId="501" minChance="20" maxChance="40" />
<item templateId="502" minChance="40" maxChance="60" />
<item templateId="503" minChance="60" maxChance="80" />
<item templateId="504" minChance="80" maxChance="100" />
</templates>
</effect>
<effect name="Fear" />
<effect name="BlockControl" />
</effects>
</skill>
<skill id="32257" toLevel="1" name="Lithra's Trick Bloom">
<!-- Lithra's curse immobilizes your character. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill1201</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<castRange>1100</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-630</effectPoint>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="32258" toLevel="1" name="Nerupa's Power">
<!-- The Mother Tree Guardian conveys Nerupa's Power, which converts Lithra Buds into Nerupa Buds. -->

View File

@@ -39,6 +39,33 @@
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>-100</effectPoint>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<activateRate>60</activateRate>
<nextAction>ATTACK</nextAction>
<affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty>
<effectPoint>-5013</effectPoint>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>45000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;600;180</fanRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<lvlBonusRate>1</lvlBonusRate>
<effects>
<effect name="MagicalAttack">
<power>15000</power>
<chance>15</chance>
</effect>
</effects>
</skill>
<skill id="32503" toLevel="1" name="Tabeth Spore Blossom">
<!-- Affected by a rising cloud of spores. Decreases Speed by 30 and receives damage over time for 5 sec. -->
@@ -59,6 +86,18 @@
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>-100</effectPoint>
<castRange>40</castRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<effectRange>200</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>100000</power>
</effect>
</effects>
</skill>
<skill id="32505" toLevel="1" name="Tabeth Body Attack">
<!-- Deals physical damage, stuns and immobilizes the target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->

View File

@@ -99,6 +99,21 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<effectRange>1400</effectRange>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttackRange">
<power>100000</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
<skill id="32610" toLevel="1" name="Earth Crash">
<icon>icon.skill11018</icon>
@@ -793,6 +808,42 @@
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>80</activateRate>
<mpConsume>191</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>99</magicLvl>
<trait>KNOCKDOWN</trait>
<affectRange>125</affectRange>
<affectLimit>5-12</affectLimit>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
</effect>
<effect name="KnockBack">
<distance>50</distance>
<speed>400</speed>
<knockDown>false</knockDown>
</effect>
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="32685" toLevel="1" name="Infinity Fist">
<!-- Swings both arms quickly to deal multiple strikes. -->
@@ -803,6 +854,20 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint>
<effectRange>400</effectRange>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32686" toLevel="1" name="Dragon Cry">
<!-- Shouts out to use the Dragon's Authority. Increases nearby allies' Atk. Spd./ Casting Spd. by 30% for 1 min. -->
@@ -812,6 +877,31 @@
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-1000</effectPoint>
<mpConsume>8</mpConsume>
<castRange>700</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>1200</effectRange>
<magicLvl>91</magicLvl>
<abnormalLvl>1</abnormalLvl>
<affectRange>900</affectRange>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>CLAN</affectObject>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32687" toLevel="1" name="Lethal Arrow">
<!-- Attacks enemies at distance. -->
@@ -822,6 +912,23 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<mpConsume>1767</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32688" toLevel="1" name="Arrow Rain">
<!-- Attacks the target and nearby enemies with a rain of arrows and decreases their Speed for 10 sec. -->
@@ -833,6 +940,33 @@
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effectRange>900</effectRange>
<magicLvl>83</magicLvl>
<mpConsume>160</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="CallSkill">
<skillId>23299</skillId> <!-- Arrow Rain -->
<skillLevel>1</skillLevel>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32689" toLevel="1" name="Infinity Arrow">
<!-- Focuses on a target at the front and inflicts a long range attack. -->
@@ -843,17 +977,62 @@
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fenRange>0,0,900,90</fenRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>100</magicLvl>
<mpConsume>175</mpConsume>
<nextAction>ATTACK</nextAction>
<effectRange>1500</effectRange>
<reuseDelay>30000</reuseDelay>
<fanRange>0;0;900;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32690" toLevel="1" name="Rush">
<!-- Charges at the enemy and inflicts physical damage. -->
<icon>icon.skill0484</icon>
<operateType>A1</operateType>
<operateType>DA1</operateType>
<isDebuff>true</isDebuff>
<castRange>400</castRange>
<hitTime>300</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint>
<activateRate>60</activateRate>
<affectLimit>5-12-1</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-681</effectPoint>
<effectRange>800</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>82</mpConsume>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<fanRange>0;0;600;60</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
</effect>
</effects>
</skill>
<skill id="32691" toLevel="1" name="Aqua Storm">
<!-- Attacks and stuns nearby enemies. -->
@@ -864,6 +1043,34 @@
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="32692" toLevel="1" name="Rising Wave">
<!-- Summons a huge wave to attack enemies and pull them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
@@ -875,6 +1082,37 @@
<coolTime>500</coolTime>
<reuseDelay>45000</reuseDelay>
<effectPoint>-1000</effectPoint>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<activateRate>60</activateRate>
<nextAction>ATTACK</nextAction>
<affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty>
<effectRange>600</effectRange>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>45000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>PULL</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;600;180</fanRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
<chance>15</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
</effect>
</effects>
</skill>
<skill id="32693" toLevel="1" name="Spear Slash">
<!-- Attacks nearby enemies -->
@@ -884,6 +1122,21 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>11000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
</effects>
</skill>
<skill id="32694" toLevel="1" name="Power Crush">
<!-- Attacks nearby enemies and decreases their Speed. -->
@@ -895,6 +1148,30 @@
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
<criticalChance>10</criticalChance>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32695" toLevel="1" name="Power Bomber">
<!-- Inflicts a powerful attack on the target and knocks it down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
@@ -906,6 +1183,42 @@
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-1000</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>80</activateRate>
<mpConsume>191</mpConsume>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>99</magicLvl>
<trait>KNOCKDOWN</trait>
<affectRange>125</affectRange>
<affectLimit>5-12</affectLimit>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
</effect>
<effect name="KnockBack">
<distance>50</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<SLEEP>100</SLEEP>
<KNOCKDOWN>100</KNOCKDOWN>
<SHOCK>100</SHOCK>
<HOLD>100</HOLD>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="32696" toLevel="1" name="Slashing Blade">
<!-- Attacks nearby enemies -->
@@ -915,6 +1228,22 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<coolTime>733</coolTime>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>11000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
</effects>
</skill>
<skill id="32697" toLevel="1" name="Aqua Spike">
<!-- Unleashes water magic at the enemy to inflict damage. -->
@@ -949,6 +1278,36 @@
<coolTime>500</coolTime>
<reuseDelay>45000</reuseDelay>
<effectPoint>-1000</effectPoint>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<activateRate>100</activateRate>
<nextAction>ATTACK</nextAction>
<affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty>
<effectRange>600</effectRange>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<trait>PULL</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;600;180</fanRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<effects>
<effect name="MagicalAttack">
<power>20000</power>
</effect>
<effect name="PullBack">
<speed>90</speed>
<delay>600</delay>
</effect>
</effects>
</skill>
<skill id="32699" toLevel="1" name="Aqua Crash">
<!-- Attacks the enemy with powerful water magic. -->

View File

@@ -11,6 +11,28 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>87</magicLvl>
<reuseDelayGroup>11050</reuseDelayGroup>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="AirBind" />
<effect name="DamOverTime">
<canKill>true</canKill>
<power>500</power>
<ticks>5</ticks>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="32701" toLevel="1" name="Surrender to Water">
<!-- Decrease the enemy's Water Attack Resistance. -->
@@ -23,6 +45,31 @@
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>1400</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<mpInitialConsume>80</mpInitialConsume>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-150</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="32702" toLevel="1" name="Mass Surrender to Water">
<!-- Decrease the enemies' Water Attack Resistance. -->
@@ -35,6 +82,33 @@
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectRange>1400</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<targetType>ENEMY_ONLY</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DefenceAttribute">
<amount>150</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>-150</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="32703" toLevel="1" name="Aqua Heal">
<!-- Recovers the target's HP. -->
@@ -46,6 +120,19 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint>
<effectPoint>575</effectPoint>
<effectRange>1100</effectRange>
<magicLvl>100</magicLvl>
<mpConsume>48</mpConsume>
<mpInitialConsume>12</mpInitialConsume>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<effects>
<effect name="Heal">
<power>100000</power>
</effect>
</effects>
</skill>
<skill id="32704" toLevel="1" name="Bite Attack">
<!-- Bites the enemy. -->
@@ -99,6 +186,31 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>100000</power>
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>50000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="32707" toLevel="1" name="Fafurion Water Blast">
<!-- Water Blast Presentation -->
@@ -158,6 +270,30 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<affectLimit>15-25</affectLimit>
<affectRange>1500</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<channelingStart>1</channelingStart>
<channelingTickInterval>2</channelingTickInterval>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<magicLvl>80</magicLvl>
<mpConsume>36</mpConsume>
<mpInitialConsume>36</mpInitialConsume>
<mpPerChanneling>80</mpPerChanneling>
<operateType>CA1</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>4</hitCancelTime>
<effectRange>1500</effectRange>
<targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingEffects>
<effect name="MagicalAttack">
<power>500</power>
</effect>
</channelingEffects>
</skill>
<skill id="32713" toLevel="1" name="Fafurion Tail Strike">
<!-- Fafurion's smashing tail deals damage and knocks down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
@@ -221,6 +357,28 @@
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>100</activateRate>
<reuseDelay>30000</reuseDelay>
<affectLimit>20-20</affectLimit>
<castRange>800</castRange>
<affectRange>1500</affectRange>
<trait>KNOCKDOWN</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>10000</power>
</effect>
<effect name="KnockBack">
<speed>600</speed>
<distance>100</distance>
<knockDown>false</knockDown>
</effect>
</effects>
</skill>
<skill id="32716" toLevel="3" name="Fafurion Breath">
<!-- Fafurion inflicts physical damage to enemies in front of it. -->
@@ -294,6 +452,25 @@
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<attributeType>WATER</attributeType>
<attributeValue>450</attributeValue>
<fanRange>0;180;1500;600</fanRange>
<reuseDelay>60000</reuseDelay>
<magicLvl>110</magicLvl>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="32719" toLevel="1" name="Fafurion Summon Water Orb">
<!-- Water Orb Summoning Presentation -->
@@ -320,6 +497,30 @@
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<attributeType>WATER</attributeType>
<attributeValue>450</attributeValue>
<fanRange>0;180;1500;600</fanRange>
<reuseDelay>60000</reuseDelay>
<magicLvl>110</magicLvl>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
</effect>
<effect name="KnockBack">
<speed>600</speed>
<distance>100</distance>
<knockDown>true</knockDown>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="32722" toLevel="1" name="Fafurion Tidal Wave">
<!-- Tidal Wave Presentation -->

View File

@@ -82,10 +82,6 @@
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>2</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="35305" toLevel="1" name="Krishna Thrower Special Ability">

View File

@@ -118,6 +118,16 @@
</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<abnormalTime>60</abnormalTime>
<effects>
<effect name="PAtk">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="39215" toLevel="2" name="Steamed Fish">
<!-- Increases M. Atk. by $s1 for 10 min. Can be stacked with Honey Vitality Beer. -->
@@ -127,6 +137,15 @@
</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<effects>
<effect name="MAtk">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="39216" toLevel="2" name="Grilled Fish">
<!-- Increases Atk. Spd./ Casting Spd. by $s1, Speed by $s2 for 10 min. Can be stacked with Honey Vitality Beer. -->

View File

@@ -17,6 +17,102 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ExpModify">
<amount>30</amount>
</effect>
<effect name="SpModify">
<amount>30</amount>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="39402" toLevel="1" name="+5 Shiny Elemental Shirt Pack">
<!-- Use to obtain a +5 Enchanted Shiny Einhasad T-shirt. -->