Various skill adjustments.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-10-02 09:27:17 +00:00
parent f9dbad22c8
commit cbaf487d5a
176 changed files with 10562 additions and 2205 deletions

View File

@@ -1837,7 +1837,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>20000</reuseDelay>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<hitCancelTime>0</hitCancelTime>
@@ -1879,7 +1878,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<reuseDelay>20000</reuseDelay>
<hitCancelTime>0</hitCancelTime>
@@ -1927,7 +1925,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>20000</reuseDelay>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<hitCancelTime>0</hitCancelTime>
@@ -1973,7 +1970,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>30000</reuseDelay>
<isMagic>4</isMagic>
<operateType>A1</operateType>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>

View File

@@ -670,6 +670,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<nextAction>ATTACK</nextAction>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
@@ -1410,6 +1411,12 @@
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>10022</skillId> <!-- Last Patience -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="10019" toLevel="5" name="Protection of Faith">
<!-- For $s1, reduces the maximum damage received by party members to approximately $s2 in inverse proportion to your P. Def and increases Speed by $s3. Makes you immune to Hold and Stun. This effect cannot be stacked with the same effect or Nigh Aegis, and a limit applies after its duration is over. Requires a shield to be equipped. -->

View File

@@ -30,49 +30,31 @@
<effectPoint>2</effectPoint>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="Speed">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<amount>120</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">70</value>
<value level="3">100</value>
<value level="4">120</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">10</value>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
@@ -83,86 +65,53 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<amount>80</amount>
<attribute>DARK</attribute>
</effect>
<effect name="ReflectMagic">
<amount>15</amount>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
@@ -201,52 +150,44 @@
<effectPoint>2</effectPoint>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="Speed">
<effect name="ShieldDefenceRate">
<amount>
<value level="1">10</value>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>120</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">50</value>
<value level="2">65</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed">
<effect name="CriticalRate">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -256,10 +197,7 @@
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
<value fromLevel="1" toLevel="4">60</value>
</amount>
<mode>PER</mode>
<weaponType>
@@ -268,27 +206,9 @@
</weaponType>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
<value level="4">60</value>
</amount>
<mode>DIFF</mode>
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{-1 - ((subIndex - 1} * 0.5)}</value>
@@ -301,9 +221,7 @@
<!-- Summons the Blood Panther to attack the target and enemies on the path with $s1 Power added to P and decrease their Speed by $s3 and Pull Resistance by $s4 for $s2. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10102</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<abnormalTime>3</abnormalTime>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<activateRate>
@@ -333,9 +251,13 @@
<reuseDelay>30000</reuseDelay>
<effectPoint>-5000</effectPoint>
<isDebuff>true</isDebuff>
<trait>KNOCKDOWN</trait>
<conditions>
<condition name="EquipShield" />
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
@@ -350,10 +272,9 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<speed>700</speed>
<distance>50</distance>
<knockDown>true</knockDown>
<effect name="Speed">
<amount>-140</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@@ -402,6 +323,14 @@
<reuseDelay>15000</reuseDelay>
<effectPoint>-5000</effectPoint>
<isDebuff>true</isDebuff>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>
@@ -429,22 +358,32 @@
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<magicLvl>101</magicLvl>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Paladin's Aura -->
<skillId>10062</skillId> <!-- Phoenix Spirit -->
<skillId>10108</skillId> <!-- Paladin's Aura -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@@ -465,8 +404,15 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
@@ -482,8 +428,12 @@
<effects>
<effect name="CallSkillOnActionTime">
<!-- Avenger's Aura -->
<skillId>10066</skillId> <!-- Spirit of Revenge -->
<skillId>10109</skillId> <!-- Avenger's Aura -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
@@ -495,11 +445,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
@@ -516,8 +472,15 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<amount>
<value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
</effect>
</effects>
</skill>
@@ -541,64 +504,85 @@
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10071</skillId> <!-- Eva's Presence -->
<skillLevel>1</skillLevel>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
@@ -624,23 +608,58 @@
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.5}</value>
</amount>
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
@@ -649,27 +668,34 @@
<skill id="10108" toLevel="1" name="Paladin's Aura">
<!-- P. Def/ M. Def +30%, all debuff resistances +15%, Physical and Magic Critical Damage Received -15%, and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10104</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<magicLvl>101</magicLvl>
<operateType>AU</operateType>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLvl>85</magicLvl>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Paladin's Aura -->
<skillId>10062</skillId> <!-- Phoenix Spirit -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@@ -690,29 +716,37 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10109" toLevel="1" name="Avenger's Aura">
<!-- P. Atk/ M. Atk +10%, P. Def/ M. Def +20%, Damage Reflection +5%, Physical and Magic Critical Damage Received -15% and all Skill Cooldown -7%. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10105</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLvl>85</magicLvl>
<operateType>AU</operateType>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<hitTime>500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Avenger's Aura -->
<skillId>10066</skillId> <!-- Spirit of Revenge -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
@@ -722,11 +756,17 @@
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
@@ -743,8 +783,15 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<amount>
<value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
</effect>
</effects>
</skill>
@@ -766,57 +813,75 @@
<effectPoint>2</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MagicalDefence">
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-20</amount>
<slot>DEBUFF</slot>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{5 + subIndex}</value>
</amount>
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
@@ -841,34 +906,58 @@
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.7 + 0.3 * subIndex}</value>
</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex * 0.5}</value>
</amount>
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-7</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.7 + 0.3 * subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -307,6 +307,7 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<reuseDelayGroup>10705</reuseDelayGroup>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">101</value>
@@ -1160,7 +1161,6 @@
<reuseDelay>7000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -2471,7 +2471,6 @@
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<magicLvl>93</magicLvl>
<isMagic>4</isMagic>
<targetType>GROUND</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>

View File

@@ -3755,7 +3755,6 @@
<value level="5">105</value>
</magicLvl>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4738,7 +4737,7 @@
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicLvl>

View File

@@ -398,7 +398,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="9">150</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<nextAction>ATTACK</nextAction>
@@ -417,7 +417,7 @@
</mpConsume>
<castRange>
<value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + (10 * subIndex)}</value>
</castRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
@@ -471,6 +471,13 @@
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11509" toLevel="11" name="Radiant Crash">
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P. Def/ M. Def by $s3 for $s2. Requires a sword, blunt, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
@@ -846,6 +853,13 @@
</skillLevel>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11513" toLevel="11" name="Radiant Crash">
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk. for $s2, target's P. Def. and M. Def. -$s3. Requires a sword, blunt, dual sword, or dual blunt to be equipped. Over-hit. Critical. -->
@@ -1322,7 +1336,7 @@
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="5">1800</value>
<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
@@ -1537,7 +1551,7 @@
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="5">1800</value>
<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
@@ -1916,12 +1930,18 @@
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>25</amount>
<chance>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">20</value>
</chance>
<value level="2">-25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">-25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -1995,6 +2015,21 @@
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>
<value level="1">0</value>
<value level="2">99</value>
</chance>
<isCritical>false</isCritical>
<targetType>TARGET</targetType>
<minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons>
<skillId>7009</skillId> <!-- Test skill calls Spectral Slash -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11525" toLevel="2" name="Wizard's Harmony">
@@ -2135,7 +2170,7 @@
</effect>
</effects>
</skill>
<skill id="11526" toLevel="10" name="Superior Sword/Blunt Weapon Mastery">
<skill id="11526" toLevel="10" name="Superior Sword/ Blunt Weapon Mastery">
<!-- P. Atk. +$s1, Additional P. Atk. +$s2, Atk. Spd. +$s3, P. Critical Damage +$s4 when a sword or blunt weapon is equipped. -->
<icon>icon.skill10001</icon>
<operateType>P</operateType>
@@ -3302,7 +3337,7 @@
</effect>
</effects>
</skill>
<skill id="11547" toLevel="10" name="Superior HP Recovery Bonus">
<skill id="11547" toLevel="10" name="Superior HP Recovery">
<!-- HP Recovery Bonus +$s1. STR +$s2. -->
<icon>icon.skill0212</icon>
<operateType>P</operateType>
@@ -3372,7 +3407,7 @@
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>100</minDamage>
<chance>5</chance>
<chance>30</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>SWORD,BLUNT,DUAL,DUALBLUNT</allowWeapons>
@@ -4432,6 +4467,27 @@
<icon>icon.skill11585</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillBySkill">
<castSkillId>11508</castSkillId><!-- Trace of Twin Edges -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>19426</castSkillId><!-- Shadow Blade -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>11510</castSkillId><!-- Resolving Bash -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">5</value>
@@ -4662,7 +4718,7 @@
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>
@@ -4862,7 +4918,7 @@
<value level="4">4</value>
<value level="5">4</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</abnormalLvl>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + subIndex * 90}</value>

View File

@@ -475,37 +475,36 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11609" toLevel="1" name="Refreshing Song">
@@ -536,20 +535,20 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
@@ -562,16 +561,6 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11610" toLevel="1" name="Prevailing Dance">
@@ -606,11 +595,11 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
@@ -661,37 +650,36 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11612" toLevel="1" name="Refreshing Dance">
@@ -722,20 +710,20 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
@@ -748,16 +736,6 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="11613" toLevel="4" name="Song of Protection">
@@ -1180,10 +1158,6 @@
<effect name="AbsorbDamage">
<damage>20000</damage>
</effect>
<effect name="PhysicalDefence">
<amount>200</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11622" toLevel="1" name="Blessing Barrier">
@@ -1203,10 +1177,6 @@
<effect name="AbsorbDamage">
<damage>20000</damage>
</effect>
<effect name="PhysicalDefence">
<amount>200</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -1108,6 +1108,13 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
<radius>600</radius>

View File

@@ -1005,7 +1005,7 @@
<effectPoint>687</effectPoint>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@@ -1015,24 +1015,24 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-50</amount>
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@@ -1064,37 +1064,36 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="15653" toLevel="1" name="Refreshing Sonata - Adventurer">
@@ -1119,42 +1118,32 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>2</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="15654" toLevel="1" name="Master's Blessing - GM's Courage">

View File

@@ -865,38 +865,42 @@
<isMagic>1</isMagic>
<effectPoint>-1578</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<magicLvl>1</magicLvl>
<basicProperty>NONE</basicProperty>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-10</value> <!-- Fix: Retail Missed -->
<value level="2">-15</value> <!-- Fix: Retail Missed -->
<value level="3">-20</value> <!-- Fix: Retail Missed -->
<value level="4">-25</value> <!-- Fix: Retail Missed -->
<value level="5">-30</value> <!-- Fix: Retail Missed -->
<value level="6">-35</value> <!-- Fix: Retail Missed -->
<value level="7">-40</value> <!-- Fix: Retail Missed -->
<value level="8">-45</value> <!-- Fix: Retail Missed -->
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<effect name="Speed">
<amount>
<value level="1">-10</value> <!-- Fix: Retail Missed -->
<value level="2">-15</value> <!-- Fix: Retail Missed -->
<value level="3">-20</value> <!-- Fix: Retail Missed -->
<value level="4">-25</value> <!-- Fix: Retail Missed -->
<value level="5">-30</value> <!-- Fix: Retail Missed -->
<value level="6">-35</value> <!-- Fix: Retail Missed -->
<value level="7">-40</value> <!-- Fix: Retail Missed -->
<value level="8">-45</value> <!-- Fix: Retail Missed -->
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1159,6 +1163,12 @@
<skill id="16177" toLevel="5" name="Knock Down Resistance">
<!-- Slightly resistant to Knock Down attack. -->
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<KNOCKBACK>20</KNOCKBACK>
<KNOCKDOWN>20</KNOCKDOWN>
</effect>
</effects>
</skill>
<skill id="16178" toLevel="1" name="Leona's Thunder Spear">
<!-- Inflicts Stun by attacking the vicinity of the enemy. -->

View File

@@ -464,7 +464,7 @@
<magicLvl>-2</magicLvl>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@@ -474,24 +474,24 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-50</amount>
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@@ -527,37 +527,36 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17084" toLevel="1" name="Refreshing Sonata - Mentor">
@@ -586,42 +585,32 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>2</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17085" toLevel="1" name="Kisung's Power Up">

View File

@@ -704,50 +704,386 @@
<!-- The GM is always by your side. For 1 hour, P. Def +45%, M. Def +15%, P. Critical Rate/ M. Critical Rate +100%, P. Critical Damage +35%, Shield Defense Rate +30%, and Shield Def. +50%. -->
<icon>icon.skill11523</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17167" toLevel="1" name="Warrior's Harmony - GM's Blessing">
<!-- The GM is always with you. For 1 hour, P. Atk. +22%, P. Critical Damage +100%, P. Critical Rate +70%, Atk. Spd. +10%, Movement Speed +10. -->
<icon>icon.skill11524</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>85</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>99</chance>
<isCritical>false</isCritical>
<targetType>TARGET</targetType>
<minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons>
<skillId>7009</skillId> <!-- Test skill calls Spectral Slash -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="17168" toLevel="1" name="Wizard's Harmony - GM's Blessing">
<!-- The GM is always by your side. For 1 hour, M. Atk. +40%, M. Critical Rate +100%, Casting Spd. +15%, Skill Cooldown -20%, and Skill MP Consumption -15%. -->
<icon>icon.skill11525</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="MAtk">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
</effects>
</skill>
<skill id="17169" toLevel="1" name="Horn Melody - GM's Blessing">
<skill id="17169" toLevel="1" name="Horn Melody- GM's Blessing">
<!-- The GM is always by your side. For 1 hour, P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. -->
<icon>icon.skill11517</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17170" toLevel="1" name="Drum Melody - GM's Blessing">
<skill id="17170" toLevel="1" name="Drum Melody- GM's Blessing">
<!-- The GM is always by your side. For 1 hour, P. Critical Rate +30%, P. Critical Damage +30%, M. Critical Rate +40, and P. Critical Damage Received +50%. A chance to increase Critical Damage when hit. -->
<icon>icon.skill11522</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="CriticalDamage">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>38</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17171" toLevel="1" name="Pipe Organ Melody - GM's Blessing">
<skill id="17171" toLevel="1" name="Pipe Organ Melody- GM's Blessing">
<!-- The GM is always by your side. For 1 hour, Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply 9% Vampiric Rage effect. -->
<icon>icon.skill11519</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxCp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>70</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="17172" toLevel="1" name="Guitar Melody - GM's Blessing">
<skill id="17172" toLevel="1" name="Guitar Melody- GM's Blessing">
<!-- The GM is always by your side. For 1 hour, Atk. Spd. +63%, Casting Spd. +61%, and Speed +25, and decreases Skill MP Consumption by 10%. -->
<icon>icon.skill11520</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>64</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>62</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17173" toLevel="1" name="Harp Melody - GM's Blessing">
<!-- The GM is always with you. For 1 hour, P. Accuracy +8, physical and magic evasion +8, and speed +37. Received critical damage -30%. -->
@@ -767,22 +1103,147 @@
<!-- The GM is always by your side. For 1 hour, Max HP +30%, P. Atk. +25%, M. Atk. +30%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
<icon>icon.skill11529</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>3600</abnormalTime>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="17176" toLevel="1" name="Daring Sonata - GM's Blessing">
<!-- The GM is always by your side. For 1 hour, Atk. Spd. +25%, Casting Spd. +25%, Speed +20, Damage Reflection +10%, and Skill Cooldown -10%. -->
<icon>icon.skill11530</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>3600</abnormalTime>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17177" toLevel="1" name="Refreshing Sonata - GM's Blessing">
<!-- The GM is always by your side. For 1 hour, HP Recovery Bonus +75%, MP Recovery Bonus +50%, P. Evasion/ M. Evasion +5, and Skill MP Consumption -20%. -->
<icon>icon.skill11532</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>3600</abnormalTime>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="17178" toLevel="1" name="Transformation Scroll: Makeshift Bat">
<!-- Transform into Makeshift Bat. -->
@@ -830,12 +1291,12 @@
<operateType>A2</operateType>
<isMagic>4</isMagic>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<canBeDispelled>false</canBeDispelled>
<effectPoint>1</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<abnormalTime>7200</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<specialLevel>-1</specialLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">

View File

@@ -598,18 +598,22 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
@@ -618,13 +622,9 @@
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
@@ -656,44 +656,43 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>16</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17293" toLevel="1" name="PA - Refreshing Sonata">
@@ -716,27 +715,27 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
@@ -749,16 +748,6 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17294" toLevel="1" name="PA - Knight's Harmony">
@@ -1020,36 +1009,43 @@
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-11</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="DispelByCategory">
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17299" toLevel="1" name="Refreshing Sonata - Emperor's Cookie">

View File

@@ -35,7 +35,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@@ -45,24 +45,24 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-50</amount>
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@@ -95,37 +95,36 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-4</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-4</amount>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17305" toLevel="1" name="Refreshing Sonata - Enhanced Cocktail">
@@ -151,42 +150,32 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>2</amount>
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17306" toLevel="1" name="Real Tor's Blessing">

View File

@@ -722,6 +722,10 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
@@ -742,13 +746,9 @@
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@@ -55,7 +55,7 @@
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="1">CHANGEBODY,-1;VOTE,1</value>
</dispel>
</effect>
</effects>

View File

@@ -608,11 +608,9 @@
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<minDamage>100</minDamage>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>SELF</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<allowWeapons>ALL</allowWeapons>
<skillId>18721</skillId> <!-- Greater Garnet - Cancel Stun/Silence -->
<skillLevel>1</skillLevel>

View File

@@ -487,15 +487,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value fromLevel="6" toLevel="6">9</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18718" toLevel="2" name="Greater Sapphire">
<!-- Spiritshot damage +$s1. -->
@@ -516,15 +507,6 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value fromLevel="6" toLevel="6">13</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18720" toLevel="1" name="Greater Obsidian - Cancel Target">
<!-- Cancels enemy's target on you. -->
@@ -568,8 +550,6 @@
<!-- Cancel all debuffs. -->
<icon>icon.bm_jewel_garnet_high_lv1_lavianrose</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<abnormalTime>7</abnormalTime>
<chance>100</chance>
<reuseDelay>30000</reuseDelay>
@@ -1873,24 +1853,28 @@
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
<icon>icon.skill11517</icon>
<operateType>A1</operateType>
<effectPoint>712</effectPoint>
<castRange>900</castRange>
</skill>
<skill id="18773" toLevel="5" name="Drum Melody">
<!-- For $s1, P. Critical Rate +$s2, P. Critical Damage +$s3, M. Critical Rate +$s4, and P. Critical Damage Received +$s5. A chance to increase Critical Damage when hit. -->
<icon>icon.skill11522</icon>
<operateType>A1</operateType>
<effectPoint>712</effectPoint>
<castRange>900</castRange>
</skill>
<skill id="18774" toLevel="5" name="Pipe Organ Melody">
<!-- For $s1, Max HP +$s2, Max MP +$s3, and Max CP +$s4. A chance to apply $s5 Vampiric Rage effect. -->
<icon>icon.skill11519</icon>
<operateType>A1</operateType>
<effectPoint>712</effectPoint>
<castRange>900</castRange>
</skill>
<skill id="18775" toLevel="5" name="Guitar Melody">
<!-- For $s1, Atk. Spd. +$s2, Casting Spd. +$s3, and Speed +$s4 and Skill MP Consumption -$s5. -->
<icon>icon.skill11520</icon>
<operateType>A1</operateType>
<effectPoint>687</effectPoint>
<castRange>900</castRange>
</skill>
<skill id="18776" toLevel="4" name="Harp Melody">

View File

@@ -750,7 +750,7 @@
<skill id="19426" toLevel="11" name="Shadow Blade">
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P. Def/ M. Def by $s3 for $s2. Requires a sword, blunt, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11510</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>
@@ -850,6 +850,13 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="19427" toLevel="7" name="Hands of Einhasad">
<!-- For $s1, P. Atk./ M. Atk. +$s2 and default attack range +$s3. Inflicts divine magic damage dealt by standard attacks with $s4 Power added to M. Atk. -->
@@ -1000,7 +1007,7 @@
<value level="11">57</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<reuseDelay>8000</reuseDelay>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -1376,8 +1383,20 @@
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<reuseDelay>15000</reuseDelay>
<effectPoint>-702</effectPoint>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
@@ -1804,7 +1823,6 @@
<icon>icon.skill11761</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalType>MP_RECOVER</abnormalType>
<mpConsume>
<value level="1">38</value>
<value level="2">39</value>
@@ -1815,7 +1833,7 @@
<value level="7">49</value>
</mpConsume>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<hitTime>2000</hitTime>
@@ -1823,14 +1841,6 @@
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>15000</reuseDelay>
<effects>
<effect name="ManaHealPercent">
<power>5</power>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</effects>
<effectPoint>
<value level="1">1798</value>
<value level="2">1811</value>
@@ -1848,6 +1858,24 @@
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">700</value>
<value level="2">715</value>
<value level="3">725</value>
<value level="4">740</value>
<value level="5">755</value>
<value level="6">768</value>
<value level="7">786</value>
<value level="8">806</value>
<value level="9">826</value>
</power>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</effects>
</skill>
<skill id="19444" toLevel="1" name="War Drumb">
<!-- For 150 seconds, party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
@@ -2016,9 +2044,10 @@
<specialLevel>-1</specialLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<affectRange>2000</affectRange>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>15</amount>

View File

@@ -1508,6 +1508,25 @@
<hitTime>1500</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>10000</reuseDelay>
<hitTime>1500</hitTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0.2</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="PAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="23690" toLevel="1" name="Kelbim Physical Protection">
<!-- Increases P. Def. -->
@@ -1603,6 +1622,27 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>60</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<lvlBonusRate>30</lvlBonusRate>
<mpConsume>10</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>10</criticalChance>
</effect>
</effects>
</skill>
<skill id="23699" toLevel="1" name="Storm Rage">
<!-- Infllicts great damage to enemies within range and blows them away. -->

View File

@@ -401,6 +401,7 @@
<value level="11">750000</value>
<value level="12">600000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="Hp">
<amount>100</amount>
@@ -447,6 +448,7 @@
<value level="11">38000</value>
<value level="12">30000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<selfEffects>
<effect name="Blink">
<!-- Teleport to Front -->
@@ -486,6 +488,7 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="RebalanceHP" />
<effect name="HealOverTime">
@@ -529,6 +532,7 @@
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel>
@@ -571,6 +575,9 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="PAtk">
<amount>100</amount>
@@ -618,6 +625,10 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
@@ -664,6 +675,10 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="ResurrectionSpecial">
<power>100</power>
@@ -711,6 +726,10 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -768,7 +787,9 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
@@ -824,6 +845,15 @@
<value level="11">750000</value>
<value level="12">600000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="AbnormalShield">
<times>5</times>
</effect>
</effects>
</skill>
<skill id="26128" toLevel="12" name="Archer's Call">
<!-- Summons all party members to you. -->
@@ -846,6 +876,19 @@
</reuseDelay>
<effectPoint>467</effectPoint>
<isMagic>4</isMagic>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<conditions>
<condition name="OpCallPc" />
<condition name="TargetMyParty">
<includeMe>false</includeMe>
</condition>
</conditions>
<effects>
<effect name="CallPc" />
</effects>
</skill>
<skill id="26129" toLevel="12" name="Exoskeletal Shield">
<!-- Reflects $s1 of received damage. -->
@@ -867,6 +910,15 @@
<value level="11">1500000</value>
<value level="12">1200000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="DamageShield">
<amount>20</amount>
</effect>
</effects>
</skill>
<skill id="26130" toLevel="1" name="Dark Assassin's Move">
<!-- Goes into Hide state for 10 seconds. -->

View File

@@ -854,6 +854,7 @@
<value level="11">750000</value>
<value level="12">600000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
@@ -886,6 +887,7 @@
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -928,6 +930,7 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -974,6 +977,7 @@
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">225000</value>
<value level="2">210000</value>
@@ -1069,6 +1073,7 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -1119,6 +1124,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">13500000</value>
<value level="2">12600000</value>
@@ -1169,6 +1175,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -1229,6 +1236,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -1245,8 +1253,6 @@
</reuseDelay>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
@@ -1295,6 +1301,7 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -1331,6 +1338,7 @@
<targetType>OTHERS</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">6750000</value>
<value level="2">6300000</value>
@@ -1373,6 +1381,7 @@
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">4500000</value>
<value level="2">4200000</value>

View File

@@ -512,6 +512,7 @@
<coolTime>200</coolTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>1811</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28083" toLevel="12" name="Skipping Kid">
<!-- Teleports 600 grids forward. -->
@@ -521,6 +522,7 @@
<coolTime>400</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>2</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28084" toLevel="12" name="Scale of Life">
<!-- Equalizes entire party's HP and restores $s2 HP/ second for $s1. -->
@@ -531,6 +533,7 @@
<coolTime>500</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>1844</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28085" toLevel="12" name="Rocky Camouflage">
<!-- For $s1, transforms into a rock to eliminate enemy's enmity and avoid being targeted. Speed is greatly decreased while transformed. Cannot use when Disparition is active. -->
@@ -541,6 +544,7 @@
<coolTime>500</coolTime>
<reuseDelay>225000</reuseDelay>
<effectPoint>100</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28086" toLevel="12" name="Battle Rhapsody">
<!-- For $s1, P./ M. Atk., and Atk./ Casting Spd. x $s2. -->
@@ -561,6 +565,7 @@
<hitTime>500</hitTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>867</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28088" toLevel="12" name="Bountiful Resurrection">
<!-- Resurrects from death fully recovered. Buffs/ debuffs remain in death, but Noblesse Blessing and Lucky Charm disappear. -->
@@ -569,6 +574,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>13500000</reuseDelay>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28089" toLevel="12" name="Scorpion's Mass Exile">
<!-- Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose $s1 HP/ second. -->
@@ -581,6 +587,7 @@
<coolTime>500</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>-687</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28090" toLevel="12" name="Mass Binding Flood">
<!-- Immobilizes target and nearby enemies midair for $s1 and inflicts $s2 damage per second. -->
@@ -591,6 +598,7 @@
<hitTime>10000</hitTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>-707</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28091" toLevel="12" name="Slippery Scale">
<!-- For $s1, defends against debuffs $s2 times. -->
@@ -599,6 +607,7 @@
<hitTime>200</hitTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>2</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28092" toLevel="12" name="Archer's Call">
<!-- Summons all party members to you. -->
@@ -608,6 +617,7 @@
<hitTime>15000</hitTime>
<reuseDelay>6750000</reuseDelay>
<effectPoint>467</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28093" toLevel="12" name="Exoskeletal Shield">
<!-- Reflects $s1 of received damage. -->
@@ -616,6 +626,7 @@
<hitTime>1000</hitTime>
<reuseDelay>4500000</reuseDelay>
<effectPoint>379</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28094" toLevel="12" name="Healing Light">
<!-- Restores all party members' HP/ MP/ CP and has a chance of dispelling their debuffs. -->
@@ -625,6 +636,7 @@
<coolTime>200</coolTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>1811</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28095" toLevel="12" name="Skipping Kid">
<!-- Teleports 600 grids forward. -->
@@ -634,6 +646,7 @@
<coolTime>400</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>2</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28096" toLevel="12" name="Scale of Life">
<!-- Equalizes entire party's HP and restores $s2 HP/ second for $s1. -->
@@ -644,6 +657,7 @@
<coolTime>500</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>1844</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28097" toLevel="12" name="Rocky Camouflage">
<!-- For $s1, transforms into a rock to eliminate enemy's enmity and avoid being targeted. Speed is greatly decreased while transformed. Cannot use when Disparition is active. -->
@@ -654,6 +668,7 @@
<coolTime>500</coolTime>
<reuseDelay>225000</reuseDelay>
<effectPoint>100</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28098" toLevel="12" name="Battle Rhapsody">
<!-- For $s1, P./ M. Atk., and Atk./ Casting Spd. x $s2. -->
@@ -674,5 +689,6 @@
<hitTime>500</hitTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>867</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
</list>

View File

@@ -7,6 +7,7 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>13500000</reuseDelay>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28101" toLevel="12" name="Scorpion's Mass Exile">
<!-- Banishes enemies near target into another dimension. They become immobile and invincible against debuffs, skills, and normal attacks, and lose $s1 HP/ second. -->
@@ -19,6 +20,7 @@
<coolTime>500</coolTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>-687</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28102" toLevel="12" name="Mass Binding Flood">
<!-- Immobilizes target and nearby enemies midair for $s1 and inflicts $s2 damage per second. -->
@@ -29,6 +31,7 @@
<hitTime>10000</hitTime>
<reuseDelay>118000</reuseDelay>
<effectPoint>-707</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28103" toLevel="12" name="Slippery Scale">
<!-- For $s1, defends against debuffs $s2 times. -->
@@ -37,6 +40,7 @@
<hitTime>200</hitTime>
<reuseDelay>2250000</reuseDelay>
<effectPoint>2</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28104" toLevel="12" name="Archer's Call">
<!-- Summons all party members to you. -->
@@ -46,6 +50,7 @@
<hitTime>15000</hitTime>
<reuseDelay>6750000</reuseDelay>
<effectPoint>467</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28105" toLevel="12" name="Exoskeletal Shield">
<!-- Reflects $s1 of received damage. -->
@@ -54,6 +59,7 @@
<hitTime>1000</hitTime>
<reuseDelay>4500000</reuseDelay>
<effectPoint>379</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28106" toLevel="1" name="Summon Virgo Agathion">
<!-- Summons the Virgo Agathion. -->
@@ -941,6 +947,7 @@
<itemConsumeId>29152</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<reuseDelay>500</reuseDelay>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>

View File

@@ -50,6 +50,7 @@
<!-- Inflicts great physical damage on the enemies near the target and decreases their P. Def and M. Def for 7 seconds. -->
<icon>icon.skill10318new</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>650</castRange>
<hitTime>1500</hitTime>
</skill>
@@ -57,6 +58,7 @@
<!-- Deals great physical damage in the front and decreases P. Atk., M. Atk. and Speed for 10 seconds. -->
<icon>icon.skill0492</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
</skill>
@@ -98,6 +100,7 @@
<!-- Inflicts great physical damage on the enemies near the target and decreases their P. Def and M. Def for 5 seconds. -->
<icon>icon.skill11513</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>650</castRange>
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
@@ -106,12 +109,14 @@
<!-- Inflicts great physical damage on all nearby enemies and bleeds them for 15 seconds. -->
<icon>icon.skill6816</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>3000</hitTime>
</skill>
<skill id="32012" toLevel="1" name="Destruction of Fate">
<!-- Inflicts great physical damage on all nearby enemies and decreases their P. Def and M. Def for 15 seconds. -->
<icon>icon.skill0190</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<hitTime>3000</hitTime>
</skill>
<skill id="32013" toLevel="12" name="Call of Seven Signs">
@@ -207,6 +212,7 @@
<!-- Decreases MP over $s1 and significantly slows Casting Spd. -->
<icon>icon.skill32024</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>3000</castRange>
<hitTime>5000</hitTime>
</skill>
@@ -225,6 +231,7 @@
<!-- For 30 seconds, Skill MP Consumption +100%. -->
<icon>icon.skill32027</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>3000</castRange>
<hitTime>5000</hitTime>
</skill>
@@ -244,6 +251,7 @@
<!-- Inflicts great DoT on enemies within the range for 1 minute min and decreases their Speed by 1 minute. -->
<icon>icon.skill32030</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>3000</castRange>
</skill>
<skill id="32031" toLevel="2" name="Destruction's Shadow">
@@ -265,6 +273,7 @@
<!-- Inflicts great physical damage on the enemies near the target and decreases their P. Def for 10 seconds. -->
<icon>icon.dual_t_atkup</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<hitTime>3000</hitTime>
<effectPoint>-100</effectPoint>
@@ -282,6 +291,7 @@
<!-- Inflicts bleeding damage on all nearby enemies for 15 seconds. -->
<icon>icon.skill32018</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<hitTime>3000</hitTime>
</skill>
@@ -297,6 +307,7 @@
<!-- Inflicts great magic damage on all nearby enemies and poisons them for 15 seconds. -->
<icon>icon.skill6815</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>3000</hitTime>
</skill>
@@ -699,6 +710,7 @@
<skill id="32089" toLevel="1" name="Breath">
<!-- Lets its breath out, which burns enemies. -->
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>40</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
@@ -714,6 +726,7 @@
<skill id="32091" toLevel="1" name="Breath">
<!-- Lets its breath out, which burns enemies. -->
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<castRange>400</castRange>
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>

View File

@@ -447,9 +447,29 @@
<icon>icon.skill0771</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>100</magicLvl>
<mpConsume>175</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>1100</castRange>
<effectRange>1500</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-686</effectPoint>
<reuseDelay>7000</reuseDelay>
<fanRange>0;0;400;160</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32234" toLevel="1" name="Teasle Illusion">
<!-- P. Atk., Casting Spd. and Speed are lowered as the Flush Teasle causes hallucinations. -->
@@ -457,9 +477,33 @@
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<effectPoint>-523</effectPoint>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<magicLvl>85</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32235" toLevel="1" name="Fatal Rampike">
<!-- Attack on a single physical target. -->
@@ -487,19 +531,84 @@
<!-- Blown away and damaged by Rampike's attack. -->
<icon>icon.skill0100</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<activateRate>60</activateRate>
<nextAction>ATTACK</nextAction>
<affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>45000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>PULL</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;600;180</fanRange>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>15000</reuseDelay>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<chance>15</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
</effect>
</effects>
</skill>
<skill id="32237" toLevel="1" name="Rampike Slow">
<!-- Suffering damage and low Speed after hit by Rampike's attack. -->
<icon>icon.skill0516</icon>
<operateType>A1</operateType>
<abnormalLvl>9</abnormalLvl>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectRange>400</effectRange>
<isDebuff>true</isDebuff>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-183</effectPoint>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>5000</power>
<ticks>5</ticks>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32238" toLevel="1" name="Lithra Blooming">
<!-- Presentation skill designed to show that the Casting Bar is filled. It should not be canceled by any attack. -->
@@ -538,18 +647,44 @@
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32243" toLevel="1" name="Aprias Blast">
<!-- Attack on a single physical target. -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32244" toLevel="1" name="Aprias Wave">
<!-- Low P. Atk./ M. Atk./ Speed after hit by Nerupa Aprias. -->
@@ -567,9 +702,22 @@
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>900</castRange>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-190</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>15000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32246" toLevel="1" name="Butterfly Powder">
<!-- Forced to move as drawn by Lithra Butterfly's Magic Powder. -->
@@ -587,73 +735,218 @@
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32248" toLevel="1" name="Needle Blast">
<!-- Range Attack on physical target (used by Raid Minion). -->
<icon>icon.skill0007</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-114</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32249" toLevel="1" name="Fatal Aprias">
<!-- Attack on a single physical target (used by Raid Minion). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32250" toLevel="1" name="Aprias Blast">
<!-- Range Attack on physical target (used by Raid Minion). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32251" toLevel="1" name="Lithra Points Strike">
<!-- Attack on a single physical target (used by Raid Boss). -->
<icon>icon.skill0005</icon>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-372</effectPoint>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32252" toLevel="1" name="Lithra Fatal Slash">
<!-- Attacks enemies in the front and knocks them back with a certain probability. -->
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fenRange>0,0,900,90</fenRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>100</magicLvl>
<mpConsume>175</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>1100</castRange>
<effectRange>1500</effectRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>7000</reuseDelay>
<fanRange>0;0;900;90</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>1000000</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="32253" toLevel="1" name="Lithra Blow Up">
<!-- Attacks nearby enemies and blows them away. -->
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<activateRate>60</activateRate>
<nextAction>ATTACK</nextAction>
<affectRange>600</affectRange>
<basicProperty>NONE</basicProperty>
<effectRange>600</effectRange>
<isDebuff>true</isDebuff>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>45000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>PULL</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;600;180</fanRange>
<castRange>600</castRange>
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-100</effectPoint>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<chance>15</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
</effect>
</effects>
</skill>
<skill id="32254" toLevel="1" name="Lithra Leash Net">
<!-- Attacks nearby enemies and puts them into Immobile and Action Prohibit states. -->
<icon>icon.skill1201</icon>
<operateType>A1</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<isDebuff>true</isDebuff>
<castRange>1100</castRange>
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<castRange>1100</castRange>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<attributeType>EARTH</attributeType>
<attributeValue>20</attributeValue>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="32255" toLevel="1" name="Lithra Blossom">
<!-- Makes flowers bloom to gather drinking water (Display skill). -->
@@ -668,22 +961,73 @@
<icon>icon.skill1092</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<effectPoint>-100</effectPoint>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalResists>TURN_FLEE;KNOCKDOWN;DEPORT;SILENCE;PARALYZE;ABSORB;DISARM;SILENCE_PHYSICAL;SILENCE_ALL;CHANGEBODY;TURN_STONE;DERANGEMENT;AIRBIND;SLEEP;OBLIVION;MIRAGE;MIRAGE_TRAP;ROOT_MAGICALLY;ROOT_PHYSICALLY;STUN;PUBLIC_SLOT</abnormalResists>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<trait>CHANGEBODY</trait>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<castRange>1100</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChangeBody">
<templates>
<item templateId="500" minChance="0" maxChance="20" />
<item templateId="501" minChance="20" maxChance="40" />
<item templateId="502" minChance="40" maxChance="60" />
<item templateId="503" minChance="60" maxChance="80" />
<item templateId="504" minChance="80" maxChance="100" />
</templates>
</effect>
<effect name="Fear" />
<effect name="BlockControl" />
</effects>
</skill>
<skill id="32257" toLevel="1" name="Lithra's Trick Bloom">
<!-- Lithra's trick immobilizes you and limits your action. -->
<icon>icon.skill1201</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<castRange>1100</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-630</effectPoint>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>100</magicLvl>
<mpConsume>80</mpConsume>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="32258" toLevel="1" name="Nerupa's Power">
<!-- The Mother Tree Guardian conveys Nerupa's Power, which converts Lithra Buds into Nerupa Buds. -->

View File

@@ -20,10 +20,22 @@
<!-- A Dragon Shirt Enchant Scroll. If enchantment to the Blessed Enchant Scroll fails, its enchant level will be reset. -->
<icon>icon.bm_blessed_scrl_of_ench_shirt</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39204" toLevel="2" name="Mysterious Weapon Enchant Scroll">
<!-- A Mysterious Weapon Enchant Scroll. If enchantment fails, the weapon will be destroyed. -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39205" toLevel="1" name="Glowing Dragon's Attribute Potion">
<!-- For 30 minutes, Attack Attribute +70, all Defense Attributes +70, and XP/ SP gain +30%. Buff effects persist even after death. -->