Various skill adjustments.
Contributed by Liamxroy.
This commit is contained in:
@@ -1837,7 +1837,6 @@
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<magicLvl>99</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>20000</reuseDelay>
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<isMagic>4</isMagic>
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<basicProperty>NONE</basicProperty>
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<operateType>A2</operateType>
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<hitCancelTime>0</hitCancelTime>
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@@ -1879,7 +1878,6 @@
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<magicLvl>99</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>A2</operateType>
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<isMagic>4</isMagic>
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<basicProperty>NONE</basicProperty>
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<reuseDelay>20000</reuseDelay>
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<hitCancelTime>0</hitCancelTime>
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@@ -1927,7 +1925,6 @@
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<magicLvl>99</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>20000</reuseDelay>
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<isMagic>4</isMagic>
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<basicProperty>NONE</basicProperty>
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<operateType>A2</operateType>
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<hitCancelTime>0</hitCancelTime>
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@@ -1973,7 +1970,6 @@
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<magicLvl>99</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>30000</reuseDelay>
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<isMagic>4</isMagic>
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<operateType>A1</operateType>
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<hitCancelTime>0</hitCancelTime>
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<staticReuse>true</staticReuse>
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@@ -255,9 +255,23 @@
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<isNecessaryToggle>true</isNecessaryToggle>
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<magicLvl>85</magicLvl>
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<operateType>TG</operateType>
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<reuseDelay>2000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<isMagic>1</isMagic>
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<effects>
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<effect name="MAtk">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>100</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="CallSkill">
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<skillId>19404</skillId> <!-- Fire Attribute -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="11008" toLevel="1" name="Water Stance">
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<!-- Bestows the property of Water to magic spells cast. -->
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@@ -265,10 +279,25 @@
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<toggleGroupId>1</toggleGroupId>
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<isNecessaryToggle>true</isNecessaryToggle>
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<operateType>TG</operateType>
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<reuseDelay>2000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<isMagic>1</isMagic>
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<effects>
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<effect name="Reuse">
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<amount>-5</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="DefenceAttribute">
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<amount>100</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="CallSkill">
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<skillId>19404</skillId> <!-- Fire Attribute -->
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<skillLevel>2</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="11009" toLevel="1" name="Wind Stance">
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<!-- Bestows the property of Wind to magic spells cast. -->
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@@ -276,10 +305,24 @@
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<toggleGroupId>1</toggleGroupId>
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<isNecessaryToggle>true</isNecessaryToggle>
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<operateType>TG</operateType>
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<reuseDelay>2000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<isMagic>1</isMagic>
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<effects>
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<effect name="MagicCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>100</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="CallSkill">
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<skillId>19404</skillId> <!-- Fire Attribute -->
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<skillLevel>3</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="11010" toLevel="1" name="Earth Stance">
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<!-- Bestows the property of Earth to magic spells cast. -->
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@@ -287,10 +330,24 @@
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<toggleGroupId>1</toggleGroupId>
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<isNecessaryToggle>true</isNecessaryToggle>
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<operateType>TG</operateType>
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<reuseDelay>2000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<isMagic>1</isMagic>
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<effects>
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<effect name="PhysicalDefence">
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<amount>796</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>100</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="CallSkill">
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<skillId>19404</skillId> <!-- Fire Attribute -->
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<skillLevel>4</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="11011" toLevel="11" name="Elemental Spike">
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<!-- Inflicts a magic attack imbued with elemental properties on target with 133 Power added to attribute damage. In addition, decreases target's attribute resistance according to the Elemental Stance used. Over-hit. -->
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@@ -1101,6 +1101,13 @@
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>BOW</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
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<radius>600</radius>
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@@ -406,6 +406,10 @@
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<!-- Very strong against Wind, and vulnerable to Earth. -->
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<icon>icon.skillboss</icon>
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<operateType>P</operateType>
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<magicLvl>99</magicLvl>
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<effects>
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<effect name="DebuffBlock" />
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</effects>
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</skill>
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<skill id="15639" toLevel="1" name="Mysterious Fear">
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<!-- In Fear. -->
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@@ -870,38 +870,42 @@
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<isMagic>1</isMagic>
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<effectPoint>-1578</effectPoint>
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<isDebuff>true</isDebuff>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<abnormalType>REAL_TARGET</abnormalType>
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<magicLvl>1</magicLvl>
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<basicProperty>NONE</basicProperty>
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<abnormalLvl>3</abnormalLvl>
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<abnormalTime>30</abnormalTime>
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<abnormalType>ATTACK_TIME_UP</abnormalType>
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<activateRate>60</activateRate>
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<affectLimit>10-10</affectLimit>
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<affectRange>200</affectRange>
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<basicProperty>MAGIC</basicProperty>
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<lvlBonusRate>20</lvlBonusRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="Speed">
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">-10</value> <!-- Fix: Retail Missed -->
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<value level="2">-15</value> <!-- Fix: Retail Missed -->
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<value level="3">-20</value> <!-- Fix: Retail Missed -->
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<value level="4">-25</value> <!-- Fix: Retail Missed -->
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<value level="5">-30</value> <!-- Fix: Retail Missed -->
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<value level="6">-35</value> <!-- Fix: Retail Missed -->
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<value level="7">-40</value> <!-- Fix: Retail Missed -->
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<value level="8">-45</value> <!-- Fix: Retail Missed -->
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-30</value>
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<value level="4">-40</value>
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<value level="5">-50</value>
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<value level="6">-60</value>
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<value level="7">-70</value>
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<value level="8">-80</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<effect name="Speed">
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<amount>
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<value level="1">-10</value> <!-- Fix: Retail Missed -->
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<value level="2">-15</value> <!-- Fix: Retail Missed -->
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<value level="3">-20</value> <!-- Fix: Retail Missed -->
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<value level="4">-25</value> <!-- Fix: Retail Missed -->
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<value level="5">-30</value> <!-- Fix: Retail Missed -->
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<value level="6">-35</value> <!-- Fix: Retail Missed -->
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<value level="7">-40</value> <!-- Fix: Retail Missed -->
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<value level="8">-45</value> <!-- Fix: Retail Missed -->
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-30</value>
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<value level="4">-40</value>
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<value level="5">-50</value>
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<value level="6">-60</value>
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<value level="7">-70</value>
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<value level="8">-80</value>
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</amount>
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<mode>PER</mode>
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</effect>
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@@ -1164,6 +1168,12 @@
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<skill id="16177" toLevel="5" name="Knock Down Resistance">
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<!-- Resistant to Knock Down. -->
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceTrait">
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<KNOCKBACK>20</KNOCKBACK>
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<KNOCKDOWN>20</KNOCKDOWN>
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</effect>
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</effects>
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</skill>
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<skill id="16178" toLevel="1" name="Leona's Thunder Spear">
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<!-- Attack the enemy's surroundings to stun them. -->
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@@ -346,6 +346,7 @@
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<itemConsumeId>37659</itemConsumeId> <!-- Mysterious Healthy Juice (HP/CP) -->
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<magicLvl>1</magicLvl>
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<operateType>A1</operateType>
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<reuseDelay>300000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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@@ -370,6 +371,8 @@
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<itemConsumeId>37704</itemConsumeId>
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<itemConsumeCount>1</itemConsumeCount>
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<operateType>A2</operateType>
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<hitTime>100</hitTime>
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<effectPoint>100</effectPoint>
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<basicProperty>NONE</basicProperty>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>120</abnormalTime>
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@@ -405,6 +408,8 @@
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<!-- Equipped weapon changes shape. Is it the sweet magic Coco emits? The effect disappears upon logout. -->
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<icon>icon.etc_whiteday_herb</icon>
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<operateType>A2</operateType>
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<hitTime>100</hitTime>
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<effectPoint>100</effectPoint>
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<abnormalTime>300</abnormalTime>
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<abnormalType>TRANSFORM</abnormalType>
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<abnormalVisualEffect>CHANGE_VALENTINE</abnormalVisualEffect>
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@@ -571,6 +576,9 @@
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<isMagic>2</isMagic> <!-- Static Skill -->
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<magicLvl>-1</magicLvl>
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<operateType>A2</operateType>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>5000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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@@ -593,7 +601,6 @@
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<!-- You can summon a selected target. Only possible while in a party. Cooldown is 30 minutes. -->
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<icon>icon.etc_summon_aga_agit_i00</icon>
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<blockedInOlympiad>true</blockedInOlympiad>
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<castRange>-2</castRange>
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<effectPoint>1000</effectPoint>
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<effectRange>-2</effectRange>
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<hitTime>10000</hitTime>
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@@ -621,11 +628,12 @@
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<!-- Vitality is replenished in peace zones. -->
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<icon>icon.etc_whiteday_choco_long</icon>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>7200</abnormalTime>
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<abnormalType>BR_EVENT_BUF2</abnormalType>
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<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
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<effectPoint>100</effectPoint>
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<effectPoint>1</effectPoint>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -640,11 +648,12 @@
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<!-- Vitality is replenished in peace zones. -->
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<icon>icon.etc_whiteday_candy_long</icon>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>7200</abnormalTime>
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<abnormalType>BR_EVENT_BUF2</abnormalType>
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<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
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<effectPoint>100</effectPoint>
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<effectPoint>1</effectPoint>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -659,11 +668,12 @@
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<!-- Vitality is replenished in peace zones. -->
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<icon>icon.etc_whiteday_cookie_long</icon>
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<operateType>A2</operateType>
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<castRange>900</castRange>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>7200</abnormalTime>
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<abnormalType>BR_EVENT_BUF2</abnormalType>
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<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
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<effectPoint>100</effectPoint>
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<effectPoint>1</effectPoint>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -696,50 +706,386 @@
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<!-- The GM is always with you. For 1 hour, P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
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<icon>icon.skill11523</icon>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<castRange>400</castRange>
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<abnormalLvl>2</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
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<effectRange>900</effectRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLvl>1</magicLvl>
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<effectPoint>1</effectPoint>
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<reuseDelay>1000</reuseDelay>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
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</effect>
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<effect name="PhysicalDefence">
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<amount>45</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>35</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefenceRate">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>35</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefence">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>25</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="17167" toLevel="1" name="GM's Blessing - Warrior's Harmony">
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<!-- The GM is always with you. For 1 hour, P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, Speed + 8. -->
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<icon>icon.skill11524</icon>
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<operateType>A2</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
|
||||
<castRange>400</castRange>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>85</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<chance>99</chance>
|
||||
<isCritical>false</isCritical>
|
||||
<targetType>TARGET</targetType>
|
||||
<minDamage>1</minDamage>
|
||||
<allowWeapons>ALL</allowWeapons>
|
||||
<skillId>7009</skillId> <!-- Test skill calls Spectral Slash -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17168" toLevel="1" name="GM's Blessing - Wizard's Harmony">
|
||||
<!-- The GM is always with you. For 1 hour, M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Spd. + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. Also, M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
|
||||
<icon>icon.skill11525</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>400</castRange>
|
||||
<abnormalLvl>2</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>45</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>8</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>14</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>3</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>100</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17169" toLevel="1" name="GM's Blessing - Horn Melody">
|
||||
<!-- The GM is always with you. For 1 hour, increases P. Atk. + 23%, P. Def. + 15%, M. Atk. + 91%, and M. Def. + 30%. -->
|
||||
<icon>icon.skill11517</icon>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17170" toLevel="1" name="GM's Blessing - Drum Melody">
|
||||
<!-- The GM is always with you. For 1 hour, Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Decreases critical damage - 30%. Additionally increases Critical Damage during a normal attack when receiving more than a certain amount of damage while equipped with a melee weapon, bow, or crossbow. -->
|
||||
<icon>icon.skill11522</icon>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minAttackerLevel>1</minAttackerLevel>
|
||||
<maxAttackerLevel>127</maxAttackerLevel>
|
||||
<chance>80</chance>
|
||||
<targetType>SELF</targetType>
|
||||
<minDamage>300</minDamage>
|
||||
<skillId>11569</skillId> <!-- Critical Strike -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>34</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>38</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceCriticalDamage">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17171" toLevel="1" name="GM's Blessing - Pipe Organ Melody">
|
||||
<!-- The GM is always with you. For 1 hour, increases Max HP + 43%, Max MP + 43%, Max CP + 43%, and HP recovery bonus + 20%. -->
|
||||
<icon>icon.skill11519</icon>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>45</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>70</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>45</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>9</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17172" toLevel="1" name="GM's Blessing - Guitar Melody">
|
||||
<!-- The GM is always with you. For 1 hour, increases P. Critical Rate + 38%, P. Critical Damage + 35%, and M. Critical Rate + 20. Decreases MP consumption for physical skills - 20% and magic skills - 10%. Decreases MP consumption for Iss Enchanter's enchant skills - 20%. -->
|
||||
<icon>icon.skill11520</icon>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>64</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>62</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>3</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>22</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17173" toLevel="1" name="GM's Blessing - Harp Melody">
|
||||
<!-- The GM is always with you. For 1 hour, increases P. Accuracy + 8, physical and magic evasion + 8, and speed + 37. Decreases received critical damage - 30%. -->
|
||||
@@ -759,22 +1105,147 @@
|
||||
<!-- The GM is always with you. For 1 hour, increases Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate. -->
|
||||
<icon>icon.skill11529</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>400</castRange>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReduceCancel">
|
||||
<amount>-40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>8</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17176" toLevel="1" name="GM's Blessing - Daring Sonata">
|
||||
<!-- The GM is always with you. For 1 hour, increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
|
||||
<icon>icon.skill11530</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>400</castRange>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>ENCHANTER_MOD</abnormalType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17177" toLevel="1" name="GM's Blessing - Refreshing Sonata">
|
||||
<!-- The GM is always with you. For 1 hour, increases HP Recovery Bonus by 20%, P. Accuracy by 4, P. Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10%. -->
|
||||
<icon>icon.skill11532</icon>
|
||||
<operateType>A2</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<castRange>400</castRange>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalType>SYNERGY_IS</abnormalType>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<effectRange>900</effectRange>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<effectPoint>1</effectPoint>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<amount>75</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17178" toLevel="1" name="Transformation Scroll: Makeshift Bat">
|
||||
<!-- Transform into Makeshift Bat. -->
|
||||
@@ -822,12 +1293,12 @@
|
||||
<operateType>A2</operateType>
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<effectPoint>1</effectPoint>
|
||||
<hitTime>200</hitTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<abnormalTime>7200</abnormalTime>
|
||||
<abnormalType>TRANSFORM</abnormalType>
|
||||
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
@@ -842,7 +1313,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -894,10 +1365,11 @@
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>PREMIUM_BUFF</abnormalType>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>37731</itemConsumeId> <!-- Dandy's Scroll: Challenge -->
|
||||
<effectPoint>1</effectPoint>
|
||||
<hitTime>200</hitTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -919,10 +1391,11 @@
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>PREMIUM_BUFF</abnormalType>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>37729</itemConsumeId> <!-- Dandy's Scroll: Faith -->
|
||||
<effectPoint>1</effectPoint>
|
||||
<hitTime>200</hitTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -940,7 +1413,7 @@
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttack">
|
||||
<effect name="MAtk">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@@ -992,10 +1465,11 @@
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>PREMIUM_BUFF</abnormalType>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>37730</itemConsumeId> <!-- Dandy's Scroll: Passion -->
|
||||
<effectPoint>1</effectPoint>
|
||||
<hitTime>200</hitTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
|
@@ -23,18 +23,160 @@
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>687</effectPoint>
|
||||
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReduceCancel">
|
||||
<amount>-53</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>9</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17304" toLevel="1" name="Daring Sonata - Enhanced Cocktail">
|
||||
<!-- For 60 min., P. Atk. + 5%, M. Atk. + 10%, Atk. Spd./ Casting Spd. + 5%. P. Def. - 4%, M. Def. - 4%, P. Evasion - 4. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>696</effectPoint>
|
||||
<abnormalType>ENCHANTER_MOD</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>20</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DamageShield">
|
||||
<amount>10</amount>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17305" toLevel="1" name="Refreshing Sonata - Enhanced Cocktail">
|
||||
<!-- For 60 min., HP Recovery Bonus + 10%, P. Accuracy + 2, P. Evasion + 2, Speed + 10. Skill MP Consumption - 10%, skill cooldown - 5%. -->
|
||||
<icon>icon.etc_fruit_cocktail_i01</icon>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>696</effectPoint>
|
||||
<abnormalType>SYNERGY_IS</abnormalType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>85</magicLvl>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<amount>75</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="17306" toLevel="1" name="Real Tor's Blessing">
|
||||
<operateType>A1</operateType>
|
||||
@@ -163,6 +305,7 @@
|
||||
<!-- For 30 min., XP/SP gain + 30%, Max HP/MP/CP + 30%, P. Def./ M. Def. + 30%, Speed + 20, P. Atk. + 10%, M. Atk. + 20%. Skill MP Consumption - 15%. Cannot use with the Art of Seduction. Cooldown is 30min. -->
|
||||
<icon>icon.event_altair_enchant_scroll_i00</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalType>BR_EVENT_BUF1</abnormalType>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
|
@@ -716,6 +716,10 @@
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
|
||||
<rate>100</rate>
|
||||
@@ -736,13 +740,9 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReduceCancel">
|
||||
<amount>-40</amount>
|
||||
<amount>-53</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
|
@@ -35,6 +35,7 @@
|
||||
<abnormalType>TRANSFORM</abnormalType>
|
||||
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -42,7 +43,6 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>2</isMagic>
|
||||
<hitTime>1000</hitTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelayType>S</reuseDelayType>
|
||||
@@ -55,9 +55,7 @@
|
||||
</effect>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">CHANGEBODY,-1</value>
|
||||
<value level="2">TURN_STONE,-1</value>
|
||||
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
|
||||
<value level="1">CHANGEBODY,-1;VOTE,1</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -86,6 +84,7 @@
|
||||
<abnormalTime>600</abnormalTime>
|
||||
<abnormalType>TRANSFORM</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -93,7 +92,6 @@
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<irreplacableBuff>true</irreplacableBuff>
|
||||
<isMagic>2</isMagic>
|
||||
<hitTime>1000</hitTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<reuseDelayType>S</reuseDelayType>
|
||||
@@ -106,8 +104,6 @@
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">CHANGEBODY,-1</value>
|
||||
<value level="2">TURN_STONE,-1</value>
|
||||
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
<effect name="Transformation">
|
||||
@@ -165,7 +161,6 @@
|
||||
<skill id="18220" toLevel="1" name="Blazing Swamp Teleport">
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>47063</itemConsumeId> <!-- Scroll of Escape: Blazing Swamp -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@@ -393,6 +388,8 @@
|
||||
<itemConsumeId>45573</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -446,6 +443,8 @@
|
||||
<itemConsumeId>45574</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -595,8 +594,8 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18263" toLevel="1" name="Rodemai's Rune">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- When placed in the inventory, acquired XP/SP through hunting increases by 7%. -->
|
||||
<icon>icon.skill19226</icon>
|
||||
<operateType>P</operateType>
|
||||
</skill>
|
||||
<skill id="18264" toLevel="1" name="Red Devils' Fighting Spirit">
|
||||
|
@@ -53,7 +53,6 @@
|
||||
</skill>
|
||||
<skill id="26108" toLevel="1" name="Returning Hero's Wondrous Cubic">
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>-1000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="26109" toLevel="1" name="Extra Pass: Epic Kamaloka">
|
||||
<operateType>A1</operateType>
|
||||
@@ -437,7 +436,7 @@
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalType>TURN_STONE</abnormalType>
|
||||
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectPoint>100</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
@@ -484,6 +483,10 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<conditions>
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>100</amount>
|
||||
@@ -531,6 +534,10 @@
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<conditions>
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
@@ -571,14 +578,16 @@
|
||||
<effectPoint>1</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
|
||||
<castRange>600</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<conditions>
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ResurrectionSpecial">
|
||||
<power>100</power>
|
||||
@@ -626,6 +635,10 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<conditions>
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
|
||||
@@ -683,7 +696,9 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<conditions>
|
||||
<condition name="OpNeedAgathion" />
|
||||
<condition name="OpCheckCrtEffect" />
|
||||
</conditions>
|
||||
<effects>
|
||||
@@ -739,6 +754,15 @@
|
||||
<value level="11">750000</value>
|
||||
<value level="12">600000</value>
|
||||
</reuseDelay>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<conditions>
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="AbnormalShield">
|
||||
<times>5</times>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="26128" toLevel="12" name="Archer's Call">
|
||||
<!-- Summons all party members to you. -->
|
||||
@@ -761,6 +785,19 @@
|
||||
</reuseDelay>
|
||||
<effectPoint>467</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<conditions>
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<conditions>
|
||||
<condition name="OpCallPc" />
|
||||
<condition name="TargetMyParty">
|
||||
<includeMe>false</includeMe>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CallPc" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="26129" toLevel="12" name="Exoskeletal Shield">
|
||||
<!-- Reflects 20% of received damage. -->
|
||||
@@ -782,6 +819,15 @@
|
||||
<value level="11">1500000</value>
|
||||
<value level="12">1200000</value>
|
||||
</reuseDelay>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<conditions>
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<amount>20</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="26130" toLevel="1" name="Dark Assassin's Move">
|
||||
<!-- Goes into Hide state for 10 seconds. -->
|
||||
|
@@ -882,6 +882,7 @@
|
||||
<value level="11">750000</value>
|
||||
<value level="12">600000</value>
|
||||
</reuseDelay>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<conditions>
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
@@ -914,6 +915,7 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<reuseDelay>
|
||||
<value level="1">118000</value>
|
||||
<value level="2">110000</value>
|
||||
@@ -956,6 +958,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<reuseDelay>
|
||||
<value level="1">118000</value>
|
||||
<value level="2">110000</value>
|
||||
@@ -1002,6 +1005,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<reuseDelay>
|
||||
<value level="1">225000</value>
|
||||
<value level="2">210000</value>
|
||||
@@ -1097,6 +1101,7 @@
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<reuseDelay>
|
||||
<value level="1">2250000</value>
|
||||
<value level="2">2100000</value>
|
||||
@@ -1149,6 +1154,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<reuseDelay>
|
||||
<value level="1">13500000</value>
|
||||
<value level="2">12600000</value>
|
||||
@@ -1199,6 +1205,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<reuseDelay>
|
||||
<value level="1">118000</value>
|
||||
<value level="2">110000</value>
|
||||
@@ -1259,6 +1266,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<reuseDelay>
|
||||
<value level="1">118000</value>
|
||||
<value level="2">110000</value>
|
||||
@@ -1275,8 +1283,6 @@
|
||||
</reuseDelay>
|
||||
<conditions>
|
||||
<condition name="OpNeedAgathion" />
|
||||
</conditions>
|
||||
<conditions>
|
||||
<condition name="OpCheckCrtEffect" />
|
||||
</conditions>
|
||||
<effects>
|
||||
@@ -1325,6 +1331,7 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<reuseDelay>
|
||||
<value level="1">2250000</value>
|
||||
<value level="2">2100000</value>
|
||||
@@ -1362,6 +1369,7 @@
|
||||
<targetType>OTHERS</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<reuseDelay>
|
||||
<value level="1">6750000</value>
|
||||
<value level="2">6300000</value>
|
||||
@@ -1404,6 +1412,7 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
|
||||
<reuseDelay>
|
||||
<value level="1">4500000</value>
|
||||
<value level="2">4200000</value>
|
||||
|
Reference in New Issue
Block a user