Various skill adjustments.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-10-02 09:27:17 +00:00
parent f9dbad22c8
commit cbaf487d5a
176 changed files with 10562 additions and 2205 deletions

View File

@@ -1837,7 +1837,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>20000</reuseDelay>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<hitCancelTime>0</hitCancelTime>
@@ -1879,7 +1878,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>A2</operateType>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<reuseDelay>20000</reuseDelay>
<hitCancelTime>0</hitCancelTime>
@@ -1927,7 +1925,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>20000</reuseDelay>
<isMagic>4</isMagic>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<hitCancelTime>0</hitCancelTime>
@@ -1973,7 +1970,6 @@
<magicLvl>99</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>30000</reuseDelay>
<isMagic>4</isMagic>
<operateType>A1</operateType>
<hitCancelTime>0</hitCancelTime>
<staticReuse>true</staticReuse>

View File

@@ -255,9 +255,23 @@
<isNecessaryToggle>true</isNecessaryToggle>
<magicLvl>85</magicLvl>
<operateType>TG</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
<effects>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="11008" toLevel="1" name="Water Stance">
<!-- Bestows the property of Water to magic spells cast. -->
@@ -265,10 +279,25 @@
<toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle>
<operateType>TG</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<effects>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>2</skillLevel>
</effect>
</effects>
</skill>
<skill id="11009" toLevel="1" name="Wind Stance">
<!-- Bestows the property of Wind to magic spells cast. -->
@@ -276,10 +305,24 @@
<toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle>
<operateType>TG</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<effects>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>3</skillLevel>
</effect>
</effects>
</skill>
<skill id="11010" toLevel="1" name="Earth Stance">
<!-- Bestows the property of Earth to magic spells cast. -->
@@ -287,10 +330,24 @@
<toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle>
<operateType>TG</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<isMagic>1</isMagic>
<effects>
<effect name="PhysicalDefence">
<amount>796</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="CallSkill">
<skillId>19404</skillId> <!-- Fire Attribute -->
<skillLevel>4</skillLevel>
</effect>
</effects>
</skill>
<skill id="11011" toLevel="11" name="Elemental Spike">
<!-- Inflicts a magic attack imbued with elemental properties on target with 133 Power added to attribute damage. In addition, decreases target's attribute resistance according to the Elemental Stance used. Over-hit. -->

View File

@@ -1101,6 +1101,13 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>BOW</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
<radius>600</radius>

View File

@@ -406,6 +406,10 @@
<!-- Very strong against Wind, and vulnerable to Earth. -->
<icon>icon.skillboss</icon>
<operateType>P</operateType>
<magicLvl>99</magicLvl>
<effects>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="15639" toLevel="1" name="Mysterious Fear">
<!-- In Fear. -->

View File

@@ -870,38 +870,42 @@
<isMagic>1</isMagic>
<effectPoint>-1578</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<magicLvl>1</magicLvl>
<basicProperty>NONE</basicProperty>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="Speed">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">-10</value> <!-- Fix: Retail Missed -->
<value level="2">-15</value> <!-- Fix: Retail Missed -->
<value level="3">-20</value> <!-- Fix: Retail Missed -->
<value level="4">-25</value> <!-- Fix: Retail Missed -->
<value level="5">-30</value> <!-- Fix: Retail Missed -->
<value level="6">-35</value> <!-- Fix: Retail Missed -->
<value level="7">-40</value> <!-- Fix: Retail Missed -->
<value level="8">-45</value> <!-- Fix: Retail Missed -->
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<effect name="Speed">
<amount>
<value level="1">-10</value> <!-- Fix: Retail Missed -->
<value level="2">-15</value> <!-- Fix: Retail Missed -->
<value level="3">-20</value> <!-- Fix: Retail Missed -->
<value level="4">-25</value> <!-- Fix: Retail Missed -->
<value level="5">-30</value> <!-- Fix: Retail Missed -->
<value level="6">-35</value> <!-- Fix: Retail Missed -->
<value level="7">-40</value> <!-- Fix: Retail Missed -->
<value level="8">-45</value> <!-- Fix: Retail Missed -->
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-30</value>
<value level="4">-40</value>
<value level="5">-50</value>
<value level="6">-60</value>
<value level="7">-70</value>
<value level="8">-80</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1164,6 +1168,12 @@
<skill id="16177" toLevel="5" name="Knock Down Resistance">
<!-- Resistant to Knock Down. -->
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<KNOCKBACK>20</KNOCKBACK>
<KNOCKDOWN>20</KNOCKDOWN>
</effect>
</effects>
</skill>
<skill id="16178" toLevel="1" name="Leona's Thunder Spear">
<!-- Attack the enemy's surroundings to stun them. -->

View File

@@ -346,6 +346,7 @@
<itemConsumeId>37659</itemConsumeId> <!-- Mysterious Healthy Juice (HP/CP) -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -370,6 +371,8 @@
<itemConsumeId>37704</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A2</operateType>
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
<basicProperty>NONE</basicProperty>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>120</abnormalTime>
@@ -405,6 +408,8 @@
<!-- Equipped weapon changes shape. Is it the sweet magic Coco emits? The effect disappears upon logout. -->
<icon>icon.etc_whiteday_herb</icon>
<operateType>A2</operateType>
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
<abnormalTime>300</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<abnormalVisualEffect>CHANGE_VALENTINE</abnormalVisualEffect>
@@ -571,6 +576,9 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<operateType>A2</operateType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
@@ -593,7 +601,6 @@
<!-- You can summon a selected target. Only possible while in a party. Cooldown is 30 minutes. -->
<icon>icon.etc_summon_aga_agit_i00</icon>
<blockedInOlympiad>true</blockedInOlympiad>
<castRange>-2</castRange>
<effectPoint>1000</effectPoint>
<effectRange>-2</effectRange>
<hitTime>10000</hitTime>
@@ -621,11 +628,12 @@
<!-- Vitality is replenished in peace zones. -->
<icon>icon.etc_whiteday_choco_long</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>BR_EVENT_BUF2</abnormalType>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -640,11 +648,12 @@
<!-- Vitality is replenished in peace zones. -->
<icon>icon.etc_whiteday_candy_long</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>BR_EVENT_BUF2</abnormalType>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -659,11 +668,12 @@
<!-- Vitality is replenished in peace zones. -->
<icon>icon.etc_whiteday_cookie_long</icon>
<operateType>A2</operateType>
<castRange>900</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7200</abnormalTime>
<abnormalType>BR_EVENT_BUF2</abnormalType>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
<effectPoint>100</effectPoint>
<effectPoint>1</effectPoint>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -696,50 +706,386 @@
<!-- The GM is always with you. For 1 hour, P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<icon>icon.skill11523</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PhysicalDefence">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17167" toLevel="1" name="GM's Blessing - Warrior's Harmony">
<!-- The GM is always with you. For 1 hour, P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, Speed + 8. -->
<icon>icon.skill11524</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>85</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>99</chance>
<isCritical>false</isCritical>
<targetType>TARGET</targetType>
<minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons>
<skillId>7009</skillId> <!-- Test skill calls Spectral Slash -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="17168" toLevel="1" name="GM's Blessing - Wizard's Harmony">
<!-- The GM is always with you. For 1 hour, M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Spd. + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. Also, M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<icon>icon.skill11525</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
</effect>
<effect name="MAtk">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>14</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="AttackAttributeAdd">
<amount>100</amount>
</effect>
</effects>
</skill>
<skill id="17169" toLevel="1" name="GM's Blessing - Horn Melody">
<!-- The GM is always with you. For 1 hour, increases P. Atk. + 23%, P. Def. + 15%, M. Atk. + 91%, and M. Def. + 30%. -->
<icon>icon.skill11517</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17170" toLevel="1" name="GM's Blessing - Drum Melody">
<!-- The GM is always with you. For 1 hour, Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Decreases critical damage - 30%. Additionally increases Critical Damage during a normal attack when receiving more than a certain amount of damage while equipped with a melee weapon, bow, or crossbow. -->
<icon>icon.skill11522</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>80</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="CriticalDamage">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>38</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="17171" toLevel="1" name="GM's Blessing - Pipe Organ Melody">
<!-- The GM is always with you. For 1 hour, increases Max HP + 43%, Max MP + 43%, Max CP + 43%, and HP recovery bonus + 20%. -->
<icon>icon.skill11519</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_CONDITION</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxCp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>70</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="17172" toLevel="1" name="GM's Blessing - Guitar Melody">
<!-- The GM is always with you. For 1 hour, increases P. Critical Rate + 38%, P. Critical Damage + 35%, and M. Critical Rate + 20. Decreases MP consumption for physical skills - 20% and magic skills - 10%. Decreases MP consumption for Iss Enchanter's enchant skills - 20%. -->
<icon>icon.skill11520</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>64</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>62</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="17173" toLevel="1" name="GM's Blessing - Harp Melody">
<!-- The GM is always with you. For 1 hour, increases P. Accuracy + 8, physical and magic evasion + 8, and speed + 37. Decreases received critical damage - 30%. -->
@@ -759,22 +1105,147 @@
<!-- The GM is always with you. For 1 hour, increases Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate. -->
<icon>icon.skill11529</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>3600</abnormalTime>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="17176" toLevel="1" name="GM's Blessing - Daring Sonata">
<!-- The GM is always with you. For 1 hour, increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<icon>icon.skill11530</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>3600</abnormalTime>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17177" toLevel="1" name="GM's Blessing - Refreshing Sonata">
<!-- The GM is always with you. For 1 hour, increases HP Recovery Bonus by 20%, P. Accuracy by 4, P. Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10%. -->
<icon>icon.skill11532</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>3600</abnormalTime>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<effectPoint>1</effectPoint>
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="17178" toLevel="1" name="Transformation Scroll: Makeshift Bat">
<!-- Transform into Makeshift Bat. -->
@@ -822,12 +1293,12 @@
<operateType>A2</operateType>
<isMagic>4</isMagic>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<effectPoint>1</effectPoint>
<hitTime>200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<abnormalTime>7200</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<specialLevel>-1</specialLevel>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
@@ -842,7 +1313,7 @@
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttack">
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -894,10 +1365,11 @@
<isMagic>4</isMagic>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PREMIUM_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>37731</itemConsumeId> <!-- Dandy's Scroll: Challenge -->
<effectPoint>1</effectPoint>
<hitTime>200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -919,10 +1391,11 @@
<isMagic>4</isMagic>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PREMIUM_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>37729</itemConsumeId> <!-- Dandy's Scroll: Faith -->
<effectPoint>1</effectPoint>
<hitTime>200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
@@ -940,7 +1413,7 @@
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttack">
<effect name="MAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
@@ -992,10 +1465,11 @@
<isMagic>4</isMagic>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<abnormalType>PREMIUM_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>37730</itemConsumeId> <!-- Dandy's Scroll: Passion -->
<effectPoint>1</effectPoint>
<hitTime>200</hitTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>

View File

@@ -23,18 +23,160 @@
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>687</effectPoint>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="17304" toLevel="1" name="Daring Sonata - Enhanced Cocktail">
<!-- For 60 min., P. Atk. + 5%, M. Atk. + 10%, Atk. Spd./ Casting Spd. + 5%. P. Def. - 4%, M. Def. - 4%, P. Evasion - 4. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>696</effectPoint>
<abnormalType>ENCHANTER_MOD</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="17305" toLevel="1" name="Refreshing Sonata - Enhanced Cocktail">
<!-- For 60 min., HP Recovery Bonus + 10%, P. Accuracy + 2, P. Evasion + 2, Speed + 10. Skill MP Consumption - 10%, skill cooldown - 5%. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<effectPoint>696</effectPoint>
<abnormalType>SYNERGY_IS</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
<skill id="17306" toLevel="1" name="Real Tor's Blessing">
<operateType>A1</operateType>
@@ -163,6 +305,7 @@
<!-- For 30 min., XP/SP gain + 30%, Max HP/MP/CP + 30%, P. Def./ M. Def. + 30%, Speed + 20, P. Atk. + 10%, M. Atk. + 20%. Skill MP Consumption - 15%. Cannot use with the Art of Seduction. Cooldown is 30min. -->
<icon>icon.event_altair_enchant_scroll_i00</icon>
<operateType>A2</operateType>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<reuseDelay>1800000</reuseDelay>

View File

@@ -716,6 +716,10 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
@@ -736,13 +740,9 @@
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<amount>-53</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>

View File

@@ -35,6 +35,7 @@
<abnormalType>TRANSFORM</abnormalType>
<abnormalVisualEffect>CHANGE_DINOS</abnormalVisualEffect>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -42,7 +43,6 @@
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayType>S</reuseDelayType>
@@ -55,9 +55,7 @@
</effect>
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
<value level="1">CHANGEBODY,-1;VOTE,1</value>
</dispel>
</effect>
</effects>
@@ -86,6 +84,7 @@
<abnormalTime>600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -93,7 +92,6 @@
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>2</isMagic>
<hitTime>1000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayType>S</reuseDelayType>
@@ -106,8 +104,6 @@
<effect name="DispelBySlot">
<dispel>
<value level="1">CHANGEBODY,-1</value>
<value level="2">TURN_STONE,-1</value>
<value level="3">BUFF_SPECIAL_MULTI,-1</value>
</dispel>
</effect>
<effect name="Transformation">
@@ -165,7 +161,6 @@
<skill id="18220" toLevel="1" name="Blazing Swamp Teleport">
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>47063</itemConsumeId> <!-- Scroll of Escape: Blazing Swamp -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -393,6 +388,8 @@
<itemConsumeId>45573</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
@@ -446,6 +443,8 @@
<itemConsumeId>45574</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
@@ -595,8 +594,8 @@
</effects>
</skill>
<skill id="18263" toLevel="1" name="Rodemai's Rune">
<!-- AUTO GENERATED SKILL -->
<!-- When placed in the inventory, acquired XP/SP through hunting increases by 7%. -->
<icon>icon.skill19226</icon>
<operateType>P</operateType>
</skill>
<skill id="18264" toLevel="1" name="Red Devils' Fighting Spirit">

View File

@@ -53,7 +53,6 @@
</skill>
<skill id="26108" toLevel="1" name="Returning Hero's Wondrous Cubic">
<operateType>A1</operateType>
<reuseDelay>-1000</reuseDelay>
</skill>
<skill id="26109" toLevel="1" name="Extra Pass: Epic Kamaloka">
<operateType>A1</operateType>
@@ -437,7 +436,7 @@
<abnormalLvl>5</abnormalLvl>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>CHANGEBODY</abnormalVisualEffect>
<effectPoint>-687</effectPoint>
<effectPoint>100</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>1</isMagic>
@@ -484,6 +483,10 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="PAtk">
<amount>100</amount>
@@ -531,6 +534,10 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
@@ -571,14 +578,16 @@
<effectPoint>1</effectPoint>
<isMagic>1</isMagic>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>4000</hitTime>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="ResurrectionSpecial">
<power>100</power>
@@ -626,6 +635,10 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -683,7 +696,9 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
@@ -739,6 +754,15 @@
<value level="11">750000</value>
<value level="12">600000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="AbnormalShield">
<times>5</times>
</effect>
</effects>
</skill>
<skill id="26128" toLevel="12" name="Archer's Call">
<!-- Summons all party members to you. -->
@@ -761,6 +785,19 @@
</reuseDelay>
<effectPoint>467</effectPoint>
<isMagic>4</isMagic>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<conditions>
<condition name="OpCallPc" />
<condition name="TargetMyParty">
<includeMe>false</includeMe>
</condition>
</conditions>
<effects>
<effect name="CallPc" />
</effects>
</skill>
<skill id="26129" toLevel="12" name="Exoskeletal Shield">
<!-- Reflects 20% of received damage. -->
@@ -782,6 +819,15 @@
<value level="11">1500000</value>
<value level="12">1200000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="DamageShield">
<amount>20</amount>
</effect>
</effects>
</skill>
<skill id="26130" toLevel="1" name="Dark Assassin's Move">
<!-- Goes into Hide state for 10 seconds. -->

View File

@@ -882,6 +882,7 @@
<value level="11">750000</value>
<value level="12">600000</value>
</reuseDelay>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
@@ -914,6 +915,7 @@
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -956,6 +958,7 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -1002,6 +1005,7 @@
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">225000</value>
<value level="2">210000</value>
@@ -1097,6 +1101,7 @@
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -1149,6 +1154,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">13500000</value>
<value level="2">12600000</value>
@@ -1199,6 +1205,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -1259,6 +1266,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">118000</value>
<value level="2">110000</value>
@@ -1275,8 +1283,6 @@
</reuseDelay>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
@@ -1325,6 +1331,7 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>
@@ -1362,6 +1369,7 @@
<targetType>OTHERS</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">6750000</value>
<value level="2">6300000</value>
@@ -1404,6 +1412,7 @@
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">4500000</value>
<value level="2">4200000</value>