OnNpcSocialActionSee.
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@ -91,6 +91,7 @@ import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveNodeArr
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveRouteFinished;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillFinished;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillSee;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSocialActionSee;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSpawn;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcTeleport;
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import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableAggroRangeEnter;
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@ -530,6 +531,19 @@ public abstract class AbstractScript implements INamable
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// ---------------------------------------------------------------------------------------------------------------------------
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/**
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* Provides instant callback operation when L2Npc sees skill from a player.
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* @param callback
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* @param npcIds
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* @return
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*/
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protected final List<AbstractEventListener> setNpcSocialActionSeeId(Consumer<OnNpcSocialActionSee> callback, int... npcIds)
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{
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return registerConsumer(callback, EventType.ON_NPC_SOCIAL_ACTION_SEE, ListenerRegisterType.NPC, npcIds);
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}
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// ---------------------------------------------------------------------------------------------------------------------------
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/**
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* Provides instant callback operation when L2Npc casts skill on a player.
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* @param callback
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@ -40,6 +40,7 @@ import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveNodeArr
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcMoveRouteFinished;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillFinished;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSkillSee;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSocialActionSee;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcSpawn;
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import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcTeleport;
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import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAttackableAggroRangeEnter;
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@ -167,6 +168,7 @@ public enum EventType
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ON_NPC_QUEST_START(null, void.class),
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ON_NPC_SKILL_FINISHED(OnNpcSkillFinished.class, void.class),
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ON_NPC_SKILL_SEE(OnNpcSkillSee.class, void.class),
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ON_NPC_SOCIAL_ACTION_SEE(OnNpcSocialActionSee.class, void.class),
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ON_NPC_SPAWN(OnNpcSpawn.class, void.class),
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ON_NPC_TALK(null, void.class),
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ON_NPC_TELEPORT(OnNpcTeleport.class, void.class),
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@ -0,0 +1,62 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.events.impl.character.npc;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.events.EventType;
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import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
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/**
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* @author Mobius
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*/
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public class OnNpcSocialActionSee implements IBaseEvent
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{
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private final L2Npc _npc;
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private final L2PcInstance _caster;
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private final int _actionId;
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public OnNpcSocialActionSee(L2Npc npc, L2PcInstance caster, int actionId)
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{
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_npc = npc;
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_caster = caster;
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_actionId = actionId;
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}
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public L2Npc getTarget()
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{
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return _npc;
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}
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public L2PcInstance getCaster()
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{
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return _caster;
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}
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public int getActionId()
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{
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return _actionId;
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}
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@Override
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public EventType getType()
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{
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return EventType.ON_NPC_SOCIAL_ACTION_SEE;
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}
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}
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