Fixed boxes, enchant, quest level requirements add proper R110 life stones.
Contributed by gamelike85.
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@ -792,7 +792,13 @@
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<enchant id="48171" targetGrade="R" maxEnchant="7" bonusRate="100">
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<item id="48170" /> <!-- Enhancement Practice Long Sword -->
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</enchant>
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<!-- Scroll: Enchant Lady's Ornamental Silver Knife -->
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<enchant id="48932" targetGrade="R" >
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<item id="45645" /> <!-- Lady's Ornamental Silver Knife -->
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<item id="48931" /> <!-- Lady's Ornamental Silver Knife -->
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</enchant>
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<!-- Lucky Enchant Stone: Weapon -->
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<support id="12362" targetGrade="D" minEnchant="3" maxEnchant="9" bonusRate="20" />
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<support id="12363" targetGrade="C" minEnchant="3" maxEnchant="9" bonusRate="18" />
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@ -960,4 +966,5 @@
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<support id="23778" targetGrade="A" minEnchant="10" maxEnchant="15" bonusRate="18" />
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<support id="23779" targetGrade="S" minEnchant="10" maxEnchant="15" bonusRate="15" />
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<support id="23780" targetGrade="R" minEnchant="10" maxEnchant="15" bonusRate="10" />
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</list>
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@ -41,7 +41,7 @@ public class Q00564_BasicMissionKartiasLabyrinthSolo extends Quest
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private static final int SCROLL_OF_ESCAPE_KARTIAS_LABYRINTH = 39497;
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// Misc
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private static final int MIN_LEVEL = 85;
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private static final int MAX_LEVEL = 97;
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private static final int MAX_LEVEL = 99;
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public Q00564_BasicMissionKartiasLabyrinthSolo()
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{
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@ -41,8 +41,8 @@ public class Q10446_HitAndRun extends Quest
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// Monster
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private static final int NARVA_ORC_PREFECT = 23322;
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// Item
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private static final int ETERNAL_ENHANCEMENT_STONE = 35569;
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private static final int ELMORE_SUPPORT_BOX = 37020;
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private static final int SUPERIOR_GIANTS_CODEX = 30297;
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private static final int ELMORE_RARE_BOX = 48940;
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// Misc
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private static final int MIN_LEVEL = 99;
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private static final String KILL_COUNT_VAR = "KillCounts";
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@ -84,8 +84,8 @@ public class Q10446_HitAndRun extends Quest
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{
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if (qs.isCond(2))
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{
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giveItems(player, ETERNAL_ENHANCEMENT_STONE, 1);
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giveItems(player, ELMORE_SUPPORT_BOX, 1);
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giveItems(player, SUPERIOR_GIANTS_CODEX, 1);
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giveItems(player, ELMORE_RARE_BOX, 1);
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qs.exitQuest(false, true);
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htmltext = event;
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}
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@ -68,7 +68,7 @@ public class Q10560_WayOfWanderingKnight extends Quest
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private static final int ELEMENTARY_SEED_BRACELET = 48072;
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// Misc
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private static final int MIN_LEVEL = 85;
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private static final int MAX_LEVEL = 97;
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private static final int MAX_LEVEL = 99;
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public Q10560_WayOfWanderingKnight()
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{
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@ -46,7 +46,7 @@ public class Q10561_AcrossTheDeathLine extends Quest
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private static final int TALISMAN_DESTRUCTION = 34985;
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// Misc
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private static final int MIN_LEVEL = 85;
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private static final int MAX_LEVEL = 97;
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private static final int MAX_LEVEL = 99;
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public Q10561_AcrossTheDeathLine()
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{
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@ -44,7 +44,7 @@ public class Q10562_TakeUpArms extends Quest
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private static final int EMERALD = 38880;
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// Misc
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private static final int MIN_LEVEL = 85;
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private static final int MAX_LEVEL = 97;
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private static final int MAX_LEVEL = 99;
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public Q10562_TakeUpArms()
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{
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@ -319,7 +319,18 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="default_action" val="CAPSULE" />
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<set name="handler" val="ExtractableItems" />
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<set name="extractableCountMin" val="1" />
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<set name="extractableCountMax" val="1" />
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<capsuled_items>
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<item id="30297" min="1" max="1" chance="20" /> <!-- Superior Giant's Codex -->
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<item id="30298" min="1" max="1" chance="20" /> <!-- Superior Giant's Codex - Discipline-->
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<item id="30299" min="1" max="1" chance="20" /> <!-- Superior Giant's Codex - Mastery -->
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<item id="17527" min="1" max="1" chance="20" /> <!-- Scroll: Enchant Armor (R-grade) -->
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<item id="17526" min="1" max="1" chance="20" /> <!-- Scroll: Enchant Weapon (R-grade) -->
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</capsuled_items>
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</item>
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<item id="37021" name="Elmore's Mysterious Box" type="EtcItem">
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<!-- Mysterious box from Elmore. Double-click to receive an item at a certain probability. -->
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@ -334,7 +345,17 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="default_action" val="CAPSULE" />
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<set name="handler" val="ExtractableItems" />
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<set name="extractableCountMin" val="1" />
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<set name="extractableCountMax" val="1" />
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<capsuled_items>
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<item id="36554" min="1" max="1" chance="25" /> <!-- Armor Fragment (High-grade) -->
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<item id="37023" min="1" max="1" chance="25" /> <!-- Eternal Ingredient Pouch -->
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<item id="37024" min="1" max="1" chance="25" /> <!-- Eternal Recipe Pouch -->
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<item id="36549" min="1" max="1" chance="25" /> <!-- Weapon Fragment (High-grade) -->
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</capsuled_items>
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</item>
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<item id="37022" name="Elmore's Noble Box" type="EtcItem">
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<!-- Noble box from Elmore. Double-click to receive an item at a certain probability. -->
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@ -349,6 +370,7 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="default_action" val="CAPSULE" />
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<set name="handler" val="ExtractableItems" />
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<set name="extractableCountMin" val="1" />
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@ -375,6 +375,13 @@
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="etcitem_type" val="ENCHT_WP" />
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<set name="handler" val="EnchantScrolls" />
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<set name="immediate_effect" val="true" />
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<set name="commissionItemType" val="SCROLL_ENCHANT_WEAPON" />
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<skills>
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<skill id="9185" level="1" /> <!-- Scroll: Enchant Weapon (R-grade) -->
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</skills>
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</item>
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<item id="48933" name="Lucien's Mark" type="EtcItem">
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<!-- An item containing Lucien s power. Can be exchanged for special items through Meirin from the Golden Compass Explorers. -->
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@ -450,7 +457,8 @@
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<item id="48940" name="Elmore's Rare Box" type="EtcItem">
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<!-- A rare box passed down in Elmore. Double-click to obtain an item with a certain chance. -->
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<set name="icon" val="icon.etc_jewel_box_i00" />
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<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
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<set name="default_action" val="CAPSULE" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="weight" val="100" />
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<set name="is_tradable" val="false" />
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@ -459,6 +467,14 @@
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<set name="is_depositable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="extractableCountMin" val="1" />
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<set name="extractableCountMax" val="1" />
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<capsuled_items>
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<item id="35569" min="1" max="1" chance="25" /> <!-- Bloody Armor Enhancement Stone -->
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<item id="17527" min="1" max="1" chance="25" /> <!-- Scroll: Enchant Armor (R-grade) -->
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<item id="17526" min="1" max="1" chance="25" /> <!-- Scroll: Enchant Weapon (R-grade) -->
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<item id="30298" min="1" max="1" chance="25" /> <!-- Superior Giant's Codex - Mastery -->
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</capsuled_items>
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</item>
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<item id="48941" name="+8 Angel's Necklace Box" type="EtcItem">
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<!-- Use it to obtain 1 +8 Fallen Angel's Necklace. -->
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@ -560,18 +560,28 @@
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<item id="80130" name="Super Advanced Spirit Stones" type="EtcItem">
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<!-- A rare mineral stone that is made from a stone inside a monster, solidified by shock from physical and magic strikes and dimensional abnormality. Can be used to augment R110 weapons. Only for Lv. 110+characters. -->
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<set name="icon" val="icon.renewal_mineral_r110" />
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<set name="commissionItemType" val="LIFE_STONE" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="weight" val="2" />
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<set name="price" val="10030020" />
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<set name="is_stackable" val="true" />
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<cond msgId="113">
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<player level="110" />
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</cond>
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</item>
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<item id="80131" name="Super Advanced Accessory Spirit Stone" type="EtcItem">
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<!-- A rare mineral stone that is made from a stone inside a monster, solidified by shock from physical and magic strikes and dimensional abnormality. Can be used to augment R110 accessories. Only for Lv. 110+characters. -->
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<set name="icon" val="icon.renewal_mineral_r99" />
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<set name="commissionItemType" val="LIFE_STONE" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="PAPER" />
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<set name="weight" val="2" />
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<set name="price" val="10030020" />
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<set name="is_stackable" val="true" />
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<cond msgId="113">
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<player level="110" />
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</cond>
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</item>
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<item id="80132" name="Weapon Attribute Change Crystal (R110-grade)" type="EtcItem">
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<!-- Double-click to change the attribute of R110-grade weapons. It can be used when there is a R110-grade weapon bestowed in the inventory. -->
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