Used StampedLock to synchronize auto attack method.

This commit is contained in:
MobiusDev
2018-11-26 00:03:16 +00:00
parent 4bdbc57157
commit ca236013fd
11 changed files with 2296 additions and 2131 deletions

View File

@ -30,6 +30,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.Future;
import java.util.concurrent.LinkedBlockingDeque;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.StampedLock;
import java.util.logging.Level;
import java.util.logging.Logger;
@ -222,6 +223,8 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
protected byte _zoneValidateCounter = 4;
private final StampedLock _attackLock = new StampedLock();
private Team _team = Team.NONE;
protected long _exceptions = 0;
@ -840,252 +843,264 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
* </ul>
* @param target The L2Character targeted
*/
public synchronized void doAttack(L2Character target)
public void doAttack(L2Character target)
{
if ((target == null) || isAttackingDisabled() || !target.isTargetable())
final long stamp = _attackLock.tryWriteLock();
if (stamp == 0)
{
return;
}
// Notify to scripts
final TerminateReturn attackReturn = EventDispatcher.getInstance().notifyEvent(new OnCreatureAttack(this, target), this, TerminateReturn.class);
if ((attackReturn != null) && attackReturn.terminate())
try
{
getAI().setIntention(AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Notify to scripts
final TerminateReturn attackedReturn = EventDispatcher.getInstance().notifyEvent(new OnCreatureAttacked(this, target), target, TerminateReturn.class);
if ((attackedReturn != null) && attackedReturn.terminate())
{
getAI().setIntention(AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if (!isAlikeDead())
{
if ((isNpc() && target.isAlikeDead()) || !isInSurroundingRegion(target))
if ((target == null) || isAttackingDisabled() || !target.isTargetable())
{
return;
}
// Notify to scripts
final TerminateReturn attackReturn = EventDispatcher.getInstance().notifyEvent(new OnCreatureAttack(this, target), this, TerminateReturn.class);
if ((attackReturn != null) && attackReturn.terminate())
{
getAI().setIntention(AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
else if (isPlayer())
// Notify to scripts
final TerminateReturn attackedReturn = EventDispatcher.getInstance().notifyEvent(new OnCreatureAttacked(this, target), target, TerminateReturn.class);
if ((attackedReturn != null) && attackedReturn.terminate())
{
if (target.isDead())
getAI().setIntention(AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if (!isAlikeDead())
{
if ((isNpc() && target.isAlikeDead()) || !isInSurroundingRegion(target))
{
getAI().setIntention(AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
final L2PcInstance actor = getActingPlayer();
if (actor.isTransformed() && !actor.getTransformation().canAttack())
else if (isPlayer())
{
if (target.isDead())
{
getAI().setIntention(AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
final L2PcInstance actor = getActingPlayer();
if (actor.isTransformed() && !actor.getTransformation().canAttack())
{
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
}
}
// Check if attacker's weapon can attack
if (getActiveWeaponItem() != null)
{
final L2Weapon wpn = getActiveWeaponItem();
if (!wpn.isAttackWeapon() && !isGM())
{
if (wpn.getItemType() == WeaponType.FISHINGROD)
{
sendPacket(SystemMessageId.YOU_LOOK_ODDLY_AT_THE_FISHING_POLE_IN_DISBELIEF_AND_REALIZE_THAT_YOU_CAN_T_ATTACK_ANYTHING_WITH_THIS);
}
else
{
sendPacket(SystemMessageId.THAT_WEAPON_CANNOT_PERFORM_ANY_ATTACKS);
}
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
}
}
// Check if attacker's weapon can attack
if (getActiveWeaponItem() != null)
{
final L2Weapon wpn = getActiveWeaponItem();
if (!wpn.isAttackWeapon() && !isGM())
if (getActingPlayer() != null)
{
if (wpn.getItemType() == WeaponType.FISHINGROD)
if (getActingPlayer().inObserverMode())
{
sendPacket(SystemMessageId.YOU_LOOK_ODDLY_AT_THE_FISHING_POLE_IN_DISBELIEF_AND_REALIZE_THAT_YOU_CAN_T_ATTACK_ANYTHING_WITH_THIS);
sendPacket(SystemMessageId.OBSERVERS_CANNOT_PARTICIPATE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
else
else if ((target.getActingPlayer() != null) && (getActingPlayer().getSiegeState() > 0) && isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getActingPlayer().getSiegeState()) && (target.getActingPlayer() != this) && (target.getActingPlayer().getSiegeSide() == getActingPlayer().getSiegeSide()))
{
sendPacket(SystemMessageId.THAT_WEAPON_CANNOT_PERFORM_ANY_ATTACKS);
if (TerritoryWarManager.getInstance().isTWInProgress())
{
sendPacket(SystemMessageId.YOU_CANNOT_FORCE_ATTACK_A_MEMBER_OF_THE_SAME_TERRITORY);
}
else
{
sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
}
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Checking if target has moved to peace zone
else if (target.isInsidePeaceZone(getActingPlayer()))
{
getAI().setIntention(AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
}
if (getActingPlayer() != null)
{
if (getActingPlayer().inObserverMode())
{
sendPacket(SystemMessageId.OBSERVERS_CANNOT_PARTICIPATE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
else if ((target.getActingPlayer() != null) && (getActingPlayer().getSiegeState() > 0) && isInsideZone(ZoneId.SIEGE) && (target.getActingPlayer().getSiegeState() == getActingPlayer().getSiegeState()) && (target.getActingPlayer() != this) && (target.getActingPlayer().getSiegeSide() == getActingPlayer().getSiegeSide()))
{
if (TerritoryWarManager.getInstance().isTWInProgress())
{
sendPacket(SystemMessageId.YOU_CANNOT_FORCE_ATTACK_A_MEMBER_OF_THE_SAME_TERRITORY);
}
else
{
sendPacket(SystemMessageId.FORCE_ATTACK_IS_IMPOSSIBLE_AGAINST_A_TEMPORARY_ALLIED_MEMBER_DURING_A_SIEGE);
}
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Checking if target has moved to peace zone
else if (target.isInsidePeaceZone(getActingPlayer()))
else if (isInsidePeaceZone(this, target))
{
getAI().setIntention(AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
}
else if (isInsidePeaceZone(this, target))
{
getAI().setIntention(AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
stopEffectsOnAction();
// GeoData Los Check here (or dz > 1000)
if (!GeoEngine.getInstance().canSeeTarget(this, target))
{
sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
getAI().setIntention(AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Mobius: Do not move when attack is launched.
if (isMoving())
{
stopMove(getLocation());
}
final L2Weapon weaponItem = getActiveWeaponItem();
final int timeAtk = calculateTimeBetweenAttacks();
final int timeToHit = timeAtk / 2;
final Attack attack = new Attack(this, target, isChargedShot(ShotType.SOULSHOTS), (weaponItem != null) ? weaponItem.getCrystalTypePlus().getLevel() : 0);
setHeading(Util.calculateHeadingFrom(this, target));
final int reuse = calculateReuseTime(weaponItem);
boolean hitted = false;
switch (getAttackType())
{
case BOW:
stopEffectsOnAction();
// GeoData Los Check here (or dz > 1000)
if (!GeoEngine.getInstance().canSeeTarget(this, target))
{
if (!canUseRangeWeapon())
sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
getAI().setIntention(AI_INTENTION_ACTIVE);
sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Mobius: Do not move when attack is launched.
if (isMoving())
{
stopMove(getLocation());
}
final L2Weapon weaponItem = getActiveWeaponItem();
final int timeAtk = calculateTimeBetweenAttacks();
final int timeToHit = timeAtk / 2;
final Attack attack = new Attack(this, target, isChargedShot(ShotType.SOULSHOTS), (weaponItem != null) ? weaponItem.getCrystalTypePlus().getLevel() : 0);
setHeading(Util.calculateHeadingFrom(this, target));
final int reuse = calculateReuseTime(weaponItem);
boolean hitted = false;
switch (getAttackType())
{
case BOW:
{
return;
if (!canUseRangeWeapon())
{
return;
}
_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeToHit + (reuse / 2), TimeUnit.MILLISECONDS);
hitted = doAttackHitByBow(attack, target, timeAtk, reuse);
break;
}
_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeToHit + (reuse / 2), TimeUnit.MILLISECONDS);
hitted = doAttackHitByBow(attack, target, timeAtk, reuse);
break;
}
case CROSSBOW:
{
if (!canUseRangeWeapon())
case CROSSBOW:
{
return;
if (!canUseRangeWeapon())
{
return;
}
_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeToHit + (reuse / 2), TimeUnit.MILLISECONDS);
hitted = doAttackHitByCrossBow(attack, target, timeAtk, reuse);
break;
}
_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeToHit + (reuse / 2), TimeUnit.MILLISECONDS);
hitted = doAttackHitByCrossBow(attack, target, timeAtk, reuse);
break;
}
case POLE:
{
_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
hitted = doAttackHitByPole(attack, target, timeToHit);
break;
}
case FIST:
{
if (!isPlayer())
case POLE:
{
_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
hitted = doAttackHitByPole(attack, target, timeToHit);
break;
}
case FIST:
{
if (!isPlayer())
{
hitted = doAttackHitSimple(attack, target, timeToHit);
break;
}
}
case DUAL:
case DUALFIST:
case DUALDAGGER:
{
_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
hitted = doAttackHitByDual(attack, target, timeToHit);
break;
}
default:
{
_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
hitted = doAttackHitSimple(attack, target, timeToHit);
break;
}
}
case DUAL:
case DUALFIST:
case DUALDAGGER:
{
_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
hitted = doAttackHitByDual(attack, target, timeToHit);
break;
}
default:
{
_attackEndTime = System.nanoTime() + TimeUnit.NANOSECONDS.convert(timeAtk, TimeUnit.MILLISECONDS);
hitted = doAttackHitSimple(attack, target, timeToHit);
break;
}
}
if (isFakePlayer() && (target.isPlayable() || target.isFakePlayer()))
{
final L2Npc npc = ((L2Npc) this);
if (!npc.isScriptValue(1))
{
npc.setScriptValue(1); // in combat
broadcastInfo(); // update flag status
QuestManager.getInstance().getQuest("PvpFlaggingStopTask").notifyEvent("FLAG_CHECK" + npc.getObjectId(), npc, null);
}
}
// Flag the attacker if it's a L2PcInstance outside a PvP area
final L2PcInstance player = getActingPlayer();
if (player != null)
{
AttackStanceTaskManager.getInstance().addAttackStanceTask(player);
if (player.getSummon() != target)
{
player.updatePvPStatus(target);
}
}
// Check if hit isn't missed
if (!hitted)
{
abortAttack(); // Abort the attack of the L2Character and send Server->Client ActionFailed packet
}
else
{
// If we didn't miss the hit, discharge the shoulshots, if any
setChargedShot(ShotType.SOULSHOTS, false);
if (isFakePlayer() && (target.isPlayable() || target.isFakePlayer()))
{
final L2Npc npc = ((L2Npc) this);
if (!npc.isScriptValue(1))
{
npc.setScriptValue(1); // in combat
broadcastInfo(); // update flag status
QuestManager.getInstance().getQuest("PvpFlaggingStopTask").notifyEvent("FLAG_CHECK" + npc.getObjectId(), npc, null);
}
}
// Flag the attacker if it's a L2PcInstance outside a PvP area
final L2PcInstance player = getActingPlayer();
if (player != null)
{
if (player.isCursedWeaponEquipped())
AttackStanceTaskManager.getInstance().addAttackStanceTask(player);
if (player.getSummon() != target)
{
// If hit by a cursed weapon, CP is reduced to 0
if (!target.isInvul())
{
target.setCurrentCp(0);
}
player.updatePvPStatus(target);
}
else if (player.isHero())
}
// Check if hit isn't missed
if (!hitted)
{
abortAttack(); // Abort the attack of the L2Character and send Server->Client ActionFailed packet
}
else
{
// If we didn't miss the hit, discharge the shoulshots, if any
setChargedShot(ShotType.SOULSHOTS, false);
if (player != null)
{
// If a cursed weapon is hit by a Hero, CP is reduced to 0
if (target.isPlayer() && target.getActingPlayer().isCursedWeaponEquipped())
if (player.isCursedWeaponEquipped())
{
target.setCurrentCp(0);
// If hit by a cursed weapon, CP is reduced to 0
if (!target.isInvul())
{
target.setCurrentCp(0);
}
}
else if (player.isHero())
{
// If a cursed weapon is hit by a Hero, CP is reduced to 0
if (target.isPlayer() && target.getActingPlayer().isCursedWeaponEquipped())
{
target.setCurrentCp(0);
}
}
}
}
// If the Server->Client packet Attack contains at least 1 hit, send the Server->Client packet Attack
// to the L2Character AND to all L2PcInstance in the _KnownPlayers of the L2Character
if (attack.hasHits())
{
broadcastPacket(attack);
}
// Notify AI with EVT_READY_TO_ACT
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_READY_TO_ACT), timeAtk + reuse);
}
// If the Server->Client packet Attack contains at least 1 hit, send the Server->Client packet Attack
// to the L2Character AND to all L2PcInstance in the _KnownPlayers of the L2Character
if (attack.hasHits())
finally
{
broadcastPacket(attack);
_attackLock.unlockWrite(stamp);
}
// Notify AI with EVT_READY_TO_ACT
ThreadPool.schedule(new NotifyAITask(this, CtrlEvent.EVT_READY_TO_ACT), timeAtk + reuse);
}
/**