Dwarf buff, fake death, Noble Sacriface target and Shadow Evasion fixes.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-10 01:09:56 +00:00
parent 88d90f55bd
commit c9a1c7f4f6
48 changed files with 606 additions and 303 deletions

View File

@@ -2018,11 +2018,27 @@
</xs:complexType>
</xs:element>
<xs:element name="allowNormalAttack" type="xs:boolean" />
<xs:element name="disable" type="xs:unsignedShort" />
<xs:element name="saveHp" type="xs:unsignedByte" />
<xs:element name="attackSkillId" type="xs:unsignedShort" />
<xs:element name="summonPoints" type="xs:unsignedByte" />
<xs:element name="abnormalType" type="xs:string" />
<xs:element name="CRITICAL_DAMAGE" type="xs:unsignedByte" />
<xs:element name="AGGRESSION">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="templates">
<xs:complexType>
<xs:sequence>
@@ -2079,21 +2095,6 @@
<xs:element name="skills" type="xs:string" />
<xs:element name="isSummonSpawn" type="xs:boolean" />
<xs:element name="randomOffset" type="xs:unsignedByte" />
<xs:element name="AGGRESSION">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="debuffModifier" type="xs:decimal" />
<xs:element name="HATE">
<xs:complexType mixed="true">
@@ -2395,7 +2396,6 @@
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="magicType" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="position" type="xs:string" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
@@ -2532,7 +2532,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel">
<xs:complexType mixed="true">
@@ -2551,7 +2550,6 @@
</xs:element>
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
</xs:complexType>
@@ -2570,21 +2568,7 @@
<xs:complexType>
<xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="fullLethal" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="halfLethal" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="amount">
@@ -2669,21 +2653,7 @@
<xs:element name="staticChance" type="xs:boolean" />
<xs:element name="magicTypes" type="xs:string" />
<xs:element name="skillId" type="xs:unsignedShort" />
<xs:element name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="skillLevel" type="xs:unsignedByte" />
<xs:element name="fullLethal" type="xs:unsignedByte" />
<xs:element name="halfLethal" type="xs:unsignedByte" />
<xs:element name="amount">