Dwarf buff, fake death, Noble Sacriface target and Shadow Evasion fixes.
Contributed by gamelike85.
This commit is contained in:
@@ -119,6 +119,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("DeleteTopAgro", DeleteTopAgro::new);
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EffectHandler.getInstance().registerHandler("DetectHiddenObjects", DetectHiddenObjects::new);
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EffectHandler.getInstance().registerHandler("Detection", Detection::new);
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EffectHandler.getInstance().registerHandler("DisableSkill", DisableSkill::new);
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EffectHandler.getInstance().registerHandler("DisableTargeting", DisableTargeting::new);
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EffectHandler.getInstance().registerHandler("Disarm", Disarm::new);
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EffectHandler.getInstance().registerHandler("Disarmor", Disarmor::new);
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80
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/DisableSkill.java
vendored
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80
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/DisableSkill.java
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@@ -0,0 +1,80 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Ofelin
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*/
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public class DisableSkill extends AbstractEffect
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{
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private final Set<Integer> disableSkills;
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private Skill knownSKill;
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public DisableSkill(StatsSet params)
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{
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String disable = params.getString("disable");
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if ((disable != null) && !disable.isEmpty())
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{
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disableSkills = new HashSet<>();
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for (String slot : disable.split(";"))
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{
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disableSkills.add(Integer.parseInt(slot));
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}
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}
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else
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{
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disableSkills = Collections.<Integer> emptySet();
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}
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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for (int disableSkillId : disableSkills)
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{
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knownSKill = effected.getKnownSkill(disableSkillId);
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if (knownSKill != null)
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{
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effected.disableSkill(knownSKill, 0);
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}
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}
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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for (int enableSkillId : disableSkills)
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{
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knownSKill = effected.getKnownSkill(enableSkillId);
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if (knownSKill != null)
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{
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effected.enableSkill(knownSKill);
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}
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}
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}
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}
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@@ -1848,13 +1848,14 @@
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<magicLvl>93</magicLvl>
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<operateType>T</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<mpInitialConsume>1</mpInitialConsume>
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<mpConsume>200</mpConsume>
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<mpInitialConsume>200</mpInitialConsume>
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<hitTime>800</hitTime>
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<targetType>NONE</targetType>
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<effects>
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<effect name="FakeDeath">
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<power>20</power>
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<ticks>5</ticks>
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<power>100</power>
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<ticks>1</ticks>
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</effect>
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<effect name="Untargetable" />
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</effects>
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@@ -218,6 +218,9 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DisableSkill">
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<disable>10517</disable>
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</effect>
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</effects>
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</skill>
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<skill id="10654" toLevel="1" name="Maximum Mortality">
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@@ -89,6 +89,7 @@ DeleteHateOfMe: Has a chance to delete target's hate towards you.
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DeleteTopAgro: Has a chance to delete target's most hated from the list.
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DetectHiddenObjects: Finds hidden doors
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Detection: Detects hidden creatures.
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DisableSkill: Disables effectors known skills specified by skill ID. (l2jmobius)
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DisableTargeting: Disables your target's ability to target.
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Disarm: Removes the weapon of target player.
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Disarmor: Removes the armor of target player.
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@@ -455,29 +455,7 @@
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<xs:element minOccurs="0" name="classIds">
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<xs:complexType>
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<xs:sequence>
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<xs:element minOccurs="0" maxOccurs="unbounded" name="item" type="xs:string" />
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<xs:element minOccurs="0" name="ARCANA_LORD" />
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<xs:element minOccurs="0" name="ELEMENTAL_MASTER" />
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<xs:element minOccurs="0" name="SPECTRAL_MASTER" />
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<xs:element minOccurs="0" name="DUELIST" />
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<xs:element minOccurs="0" name="DREADNOUGHT" />
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<xs:element minOccurs="0" name="TITAN" />
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<xs:element minOccurs="0" name="GRAND_KHAVATARI" />
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<xs:element minOccurs="0" name="FORTUNE_SEEKER" />
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<xs:element minOccurs="0" name="MAESTRO" />
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<xs:element minOccurs="0" name="PHOENIX_KNIGHT" />
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<xs:element minOccurs="0" name="HELL_KNIGHT" />
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<xs:element minOccurs="0" name="EVA_TEMPLAR" />
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<xs:element minOccurs="0" name="SHILLIEN_TEMPLAR" />
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<xs:element minOccurs="0" name="ADVENTURER" />
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<xs:element minOccurs="0" name="SWORD_MUSE" />
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<xs:element minOccurs="0" name="WIND_RIDER" />
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<xs:element minOccurs="0" name="SPECTRAL_DANCER" />
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<xs:element minOccurs="0" name="GHOST_HUNTER" />
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<xs:element minOccurs="0" name="MALE_SOUL_HOUND" />
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<xs:element minOccurs="0" name="FEMALE_SOUL_HOUND" />
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<xs:element minOccurs="0" name="DOOMBRINGER" />
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<xs:element minOccurs="0" name="TRICKSTER" />
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<xs:element maxOccurs="unbounded" name="item" type="xs:string" />
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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@@ -2007,11 +1985,27 @@
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</xs:complexType>
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</xs:element>
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<xs:element name="allowNormalAttack" type="xs:boolean" />
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<xs:element name="disable" type="xs:unsignedShort" />
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<xs:element name="saveHp" type="xs:unsignedByte" />
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<xs:element name="attackSkillId" type="xs:unsignedShort" />
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<xs:element name="summonPoints" type="xs:unsignedByte" />
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<xs:element name="abnormalType" type="xs:string" />
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<xs:element name="CRITICAL_DAMAGE" type="xs:unsignedByte" />
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<xs:element name="AGGRESSION">
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<xs:complexType mixed="true">
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<xs:sequence minOccurs="0">
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<xs:element maxOccurs="unbounded" name="value">
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<xs:complexType>
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<xs:simpleContent>
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<xs:extension base="xs:unsignedByte">
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<xs:attribute name="level" type="xs:unsignedByte" use="required" />
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</xs:extension>
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</xs:simpleContent>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="templates">
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<xs:complexType>
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<xs:sequence>
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@@ -2093,21 +2087,6 @@
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="AGGRESSION">
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<xs:complexType mixed="true">
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<xs:sequence minOccurs="0">
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<xs:element maxOccurs="unbounded" name="value">
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<xs:complexType>
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<xs:simpleContent>
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<xs:extension base="xs:unsignedByte">
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<xs:attribute name="level" type="xs:unsignedByte" use="required" />
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</xs:extension>
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</xs:simpleContent>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="debuffModifier" type="xs:decimal" />
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<xs:element name="damageModifier" type="xs:decimal" />
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<xs:element name="animationSpeed" type="xs:unsignedShort" />
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