Addition of AI related task managers.

This commit is contained in:
MobiusDevelopment
2020-03-30 16:49:57 +00:00
parent d094486cc3
commit c9601fac2a
201 changed files with 5014 additions and 2037 deletions

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@ -20,11 +20,6 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
import java.util.concurrent.Future;
import java.util.logging.Logger;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.WorldObject;
@ -42,6 +37,7 @@ import org.l2jmobius.gameserver.network.serverpackets.MoveToLocation;
import org.l2jmobius.gameserver.network.serverpackets.MoveToPawn;
import org.l2jmobius.gameserver.network.serverpackets.StopMove;
import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
import org.l2jmobius.gameserver.taskmanager.CreatureFollowTaskManager;
/**
* Mother class of all objects AI in the world.<br>
@ -50,26 +46,6 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
*/
public abstract class AbstractAI implements Ctrl
{
private static final Logger LOGGER = Logger.getLogger(AbstractAI.class.getName());
private NextAction _nextAction;
/**
* @return the _nextAction
*/
public NextAction getNextAction()
{
return _nextAction;
}
/**
* @param nextAction the next action to set.
*/
public void setNextAction(NextAction nextAction)
{
_nextAction = nextAction;
}
/** The creature that this AI manages */
protected final Creature _actor;
@ -97,9 +73,23 @@ public abstract class AbstractAI implements Ctrl
/** Different internal state flags */
protected int _moveToPawnTimeout;
private Future<?> _followTask = null;
private static final int FOLLOW_INTERVAL = 1000;
private static final int ATTACK_FOLLOW_INTERVAL = 500;
private NextAction _nextAction;
/**
* @return the _nextAction
*/
public NextAction getNextAction()
{
return _nextAction;
}
/**
* @param nextAction the next action to set.
*/
public void setNextAction(NextAction nextAction)
{
_nextAction = nextAction;
}
protected AbstractAI(Creature creature)
{
@ -435,7 +425,7 @@ public abstract class AbstractAI implements Ctrl
* @param pawn
* @param offset
*/
protected void moveToPawn(WorldObject pawn, int offset)
public void moveToPawn(WorldObject pawn, int offset)
{
// Check if actor can move
if (!_actor.isMovementDisabled() && !_actor.isAttackingNow() && !_actor.isCastingNow())
@ -720,57 +710,16 @@ public abstract class AbstractAI implements Ctrl
*/
public synchronized void startFollow(Creature target, int range)
{
if (_followTask != null)
{
_followTask.cancel(false);
_followTask = null;
}
stopFollow();
setTarget(target);
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
_followTask = ThreadPool.scheduleAtFixedRate(() ->
if (range == -1)
{
try
{
if (_followTask == null)
{
return;
}
final WorldObject followTarget = getTarget(); // copy to prevent NPE
if (followTarget == null)
{
if (_actor.isSummon())
{
((Summon) _actor).setFollowStatus(false);
}
setIntention(AI_INTENTION_IDLE);
return;
}
if (!_actor.isInsideRadius3D(followTarget, followRange))
{
if (!_actor.isInsideRadius3D(followTarget, 3000))
{
// if the target is too far (maybe also teleported)
if (_actor.isSummon())
{
((Summon) _actor).setFollowStatus(false);
}
setIntention(AI_INTENTION_IDLE);
return;
}
moveToPawn(followTarget, followRange);
}
}
catch (Exception e)
{
LOGGER.warning("Error: " + e.getMessage());
}
}, 5, range == -1 ? FOLLOW_INTERVAL : ATTACK_FOLLOW_INTERVAL);
CreatureFollowTaskManager.getInstance().addNormalFollow(_actor, range);
}
else
{
CreatureFollowTaskManager.getInstance().addAttackFollow(_actor, range);
}
}
/**
@ -778,12 +727,7 @@ public abstract class AbstractAI implements Ctrl
*/
public synchronized void stopFollow()
{
if (_followTask != null)
{
// Stop the Follow Task
_followTask.cancel(false);
_followTask = null;
}
CreatureFollowTaskManager.getInstance().remove(_actor);
}
public void setTarget(WorldObject target)

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@ -23,12 +23,10 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
import java.util.Comparator;
import java.util.List;
import java.util.Set;
import java.util.concurrent.Future;
import java.util.logging.Logger;
import java.util.stream.Stream;
import org.l2jmobius.Config;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.GameTimeController;
import org.l2jmobius.gameserver.enums.AISkillScope;
@ -59,6 +57,7 @@ import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.SkillCaster;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.taskmanager.AttackableThinkTaskManager;
import org.l2jmobius.gameserver.util.Util;
/**
@ -69,12 +68,7 @@ public class AttackableAI extends CreatureAI
private static final Logger LOGGER = Logger.getLogger(AttackableAI.class.getName());
private static final int RANDOM_WALK_RATE = 30; // confirmed
// private static final int MAX_DRIFT_RANGE = 300;
private static final int MAX_ATTACK_TIMEOUT = 1200; // int ticks, i.e. 2min
/**
* The Attackable AI task executed every 1s (call onEvtThink method).
*/
private Future<?> _aiTask;
/**
* The delay after which the attacked is stopped.
*/
@ -192,21 +186,13 @@ public class AttackableAI extends CreatureAI
public void startAITask()
{
// If not idle - create an AI task (schedule onEvtThink repeatedly)
if (_aiTask == null)
{
_aiTask = ThreadPool.scheduleAtFixedRate(this::onEvtThink, 1000, 1000);
}
AttackableThinkTaskManager.getInstance().add(getActiveChar());
}
@Override
public void stopAITask()
{
if (_aiTask != null)
{
_aiTask.cancel(false);
_aiTask = null;
}
AttackableThinkTaskManager.getInstance().remove(getActiveChar());
super.stopAITask();
}
@ -1191,7 +1177,7 @@ public class AttackableAI extends CreatureAI
* Manage AI thinking actions of a Attackable.
*/
@Override
protected void onEvtThink()
public void onEvtThink()
{
// Check if the actor can't use skills and if a thinking action isn't already in progress
if (_thinking || getActiveChar().isAllSkillsDisabled())

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@ -71,7 +71,7 @@ public class ControllableMobAI extends AttackableAI
}
@Override
protected void onEvtThink()
public void onEvtThink()
{
if (_isThinking)
{

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@ -531,7 +531,7 @@ public class CreatureAI extends AbstractAI
* Do nothing.
*/
@Override
protected void onEvtThink()
public void onEvtThink()
{
// do nothing
}

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@ -83,7 +83,7 @@ public class DoorAI extends CreatureAI
}
@Override
protected void onEvtThink()
public void onEvtThink()
{
}

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@ -119,7 +119,7 @@ public class DoppelgangerAI extends CreatureAI
}
@Override
protected void onEvtThink()
public void onEvtThink()
{
if (_thinking || _actor.isCastingNow() || _actor.isAllSkillsDisabled())
{
@ -203,7 +203,7 @@ public class DoppelgangerAI extends CreatureAI
}
@Override
protected void moveToPawn(WorldObject pawn, int offset)
public void moveToPawn(WorldObject pawn, int offset)
{
// Check if actor can move
if (!_actor.isMovementDisabled() && (_actor.getMoveSpeed() > 0))

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@ -339,7 +339,7 @@ public class PlayerAI extends PlayableAI
}
@Override
protected void onEvtThink()
public void onEvtThink()
{
if (_thinking && (getIntention() != AI_INTENTION_CAST))
{

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@ -165,7 +165,7 @@ public class SummonAI extends PlayableAI implements Runnable
}
@Override
protected void onEvtThink()
public void onEvtThink()
{
if (_thinking || _actor.isCastingNow() || _actor.isAllSkillsDisabled())
{

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@ -112,7 +112,7 @@ public abstract class VehicleAI extends CreatureAI
}
@Override
protected void moveToPawn(WorldObject pawn, int offset)
public void moveToPawn(WorldObject pawn, int offset)
{
}

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@ -0,0 +1,91 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.taskmanager;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.model.actor.Attackable;
/**
* @author Mobius
*/
public class AttackableThinkTaskManager
{
private static final Set<Attackable> ATTACKABLES = ConcurrentHashMap.newKeySet();
private static boolean _working = false;
public AttackableThinkTaskManager()
{
ThreadPool.scheduleAtFixedRate(() ->
{
if (_working)
{
return;
}
_working = true;
CreatureAI ai;
for (Attackable attackable : ATTACKABLES)
{
if (attackable.hasAI())
{
ai = attackable.getAI();
if (ai != null)
{
ai.onEvtThink();
}
else
{
remove(attackable);
}
}
else
{
remove(attackable);
}
}
_working = false;
}, 1000, 1000);
}
public void add(Attackable attackable)
{
if (!ATTACKABLES.contains(attackable))
{
ATTACKABLES.add(attackable);
}
}
public void remove(Attackable attackable)
{
ATTACKABLES.remove(attackable);
}
public static AttackableThinkTaskManager getInstance()
{
return SingletonHolder.INSTANCE;
}
private static class SingletonHolder
{
protected static final AttackableThinkTaskManager INSTANCE = new AttackableThinkTaskManager();
}
}

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@ -0,0 +1,147 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.taskmanager;
import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
import java.util.Map;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.commons.concurrent.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.ai.CreatureAI;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Summon;
/**
* @author Mobius
*/
public class CreatureFollowTaskManager
{
private static final Map<Creature, Integer> NORMAL_FOLLOW_CREATURES = new ConcurrentHashMap<>();
private static final Map<Creature, Integer> ATTACK_FOLLOW_CREATURES = new ConcurrentHashMap<>();
private static boolean _workingNormal = false;
private static boolean _workingAttack = false;
public CreatureFollowTaskManager()
{
ThreadPool.scheduleAtFixedRate(() ->
{
if (_workingNormal)
{
return;
}
_workingNormal = true;
for (Entry<Creature, Integer> entry : NORMAL_FOLLOW_CREATURES.entrySet())
{
follow(entry.getKey(), entry.getValue());
}
_workingNormal = false;
}, 1000, 1000);
ThreadPool.scheduleAtFixedRate(() ->
{
if (_workingAttack)
{
return;
}
_workingAttack = true;
for (Entry<Creature, Integer> entry : ATTACK_FOLLOW_CREATURES.entrySet())
{
follow(entry.getKey(), entry.getValue());
}
_workingAttack = false;
}, 500, 500);
}
private void follow(Creature creature, int range)
{
if (creature.hasAI())
{
final CreatureAI ai = creature.getAI();
if (ai != null)
{
final WorldObject followTarget = ai.getTarget();
if (followTarget == null)
{
if (creature.isSummon())
{
((Summon) creature).setFollowStatus(false);
}
ai.setIntention(AI_INTENTION_IDLE);
return;
}
final int followRange = range == -1 ? Rnd.get(50, 100) : range;
if (!creature.isInsideRadius3D(followTarget, followRange))
{
if (!creature.isInsideRadius3D(followTarget, 3000))
{
// If the target is too far (maybe also teleported).
if (creature.isSummon())
{
((Summon) creature).setFollowStatus(false);
}
ai.setIntention(AI_INTENTION_IDLE);
return;
}
ai.moveToPawn(followTarget, followRange);
}
}
else
{
remove(creature);
}
}
else
{
remove(creature);
}
}
public void addNormalFollow(Creature creature, int range)
{
NORMAL_FOLLOW_CREATURES.putIfAbsent(creature, range);
}
public void addAttackFollow(Creature creature, int range)
{
ATTACK_FOLLOW_CREATURES.putIfAbsent(creature, range);
}
public void remove(Creature creature)
{
NORMAL_FOLLOW_CREATURES.remove(creature);
ATTACK_FOLLOW_CREATURES.remove(creature);
}
public static CreatureFollowTaskManager getInstance()
{
return SingletonHolder.INSTANCE;
}
private static class SingletonHolder
{
protected static final CreatureFollowTaskManager INSTANCE = new CreatureFollowTaskManager();
}
}