Remove hunting time as needed.
Thanks to Hiroshi.
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@@ -57,7 +57,7 @@ public class AddHuntingTime extends AbstractEffect
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}
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final long currentTime = Chronos.currentTimeMillis();
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long endTime = player.getVariables().getLong(PlayerVariables.HUNTING_ZONE_RESET_TIME + _zoneId, 0);
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long endTime = currentTime + player.getTimedHuntingZoneRemainingTime(_zoneId);
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if ((endTime > currentTime) && (((endTime - currentTime) + _time) >= Config.TIME_LIMITED_MAX_ADDED_TIME))
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{
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player.getInventory().addItem("AddHuntingTime effect refund", item.getId(), 1, player, player);
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@@ -67,8 +67,7 @@ public class AddHuntingTime extends AbstractEffect
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if (player.isInTimedHuntingZone(_zoneId))
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{
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endTime = _time + player.getTimedHuntingZoneRemainingTime();
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player.getVariables().set(PlayerVariables.HUNTING_ZONE_RESET_TIME + _zoneId, currentTime + endTime);
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player.getVariables().set(PlayerVariables.HUNTING_ZONE_TIME + _zoneId, _time + player.getTimedHuntingZoneRemainingTime(_zoneId));
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player.startTimedHuntingZone(_zoneId, endTime);
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}
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else
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@@ -81,7 +80,7 @@ public class AddHuntingTime extends AbstractEffect
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{
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endTime = currentTime;
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}
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player.getVariables().set(PlayerVariables.HUNTING_ZONE_RESET_TIME + _zoneId, endTime + _time);
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player.getVariables().set(PlayerVariables.HUNTING_ZONE_TIME + _zoneId, (endTime - currentTime) + _time);
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}
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player.sendPacket(new TimedHuntingZoneList(player));
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