From c8858442e6e3d45ef7ba756a4e8a94ad0fd790b1 Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Thu, 22 Dec 2016 21:38:59 +0000 Subject: [PATCH] No need to set target at SkillCaster destroyItemByItemId. --- .../java/com/l2jmobius/gameserver/model/skills/SkillCaster.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/model/skills/SkillCaster.java b/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/model/skills/SkillCaster.java index 91344e3a2b..0f6cec7164 100644 --- a/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/model/skills/SkillCaster.java +++ b/L2J_Mobius_Underground/java/com/l2jmobius/gameserver/model/skills/SkillCaster.java @@ -321,7 +321,7 @@ public class SkillCaster implements Runnable // Consume the required items. Should happen after use message is displayed and SetupGauge if ((_skill.getItemConsumeId() > 0) && (_skill.getItemConsumeCount() > 0) && !((_item != null) && (_item.getItem().getDefaultAction() == ActionType.SKILL_REDUCE))) { - if (!caster.destroyItemByItemId(_skill.toString(), _skill.getItemConsumeId(), _skill.getItemConsumeCount(), target, true)) + if (!caster.destroyItemByItemId(_skill.toString(), _skill.getItemConsumeId(), _skill.getItemConsumeCount(), null, true)) { return false; }