Harnak Underground Ruins zone rework.
Contributed by gigilo1968.
This commit is contained in:
@ -26,6 +26,17 @@ import com.l2jmobius.gameserver.network.OutgoingPackets;
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public class ExSendUIEvent implements IClientOutgoingPacket
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{
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// UI Types
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public static int TYPE_COUNT_DOWN = 0;
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public static int TYPE_REMOVE = 1;
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public static int TYPE_ISTINA = 2;
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public static int TYPE_COUNTER = 3;
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public static int TYPE_GP_TIMER = 4;
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public static int TYPE_NORNIL = 5;
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public static int TYPE_DRACO_INCUBATION_1 = 6;
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public static int TYPE_DRACO_INCUBATION_2 = 7;
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public static int TYPE_CLAN_PROGRESS_BAR = 8;
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private final int _objectId;
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private final int _type;
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private final int _countUp;
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@ -36,6 +47,28 @@ public class ExSendUIEvent implements IClientOutgoingPacket
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private final int _npcstringId;
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private List<String> _params = null;
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/**
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* Remove UI
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* @param player
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*/
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public ExSendUIEvent(L2PcInstance player)
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{
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this(player, TYPE_REMOVE, 0, 0, 0, 0, 0, -1);
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}
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/**
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* @param player
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* @param uiType
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* @param currentPoints
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* @param maxPoints
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* @param npcString
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* @param params
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*/
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public ExSendUIEvent(L2PcInstance player, int uiType, int currentPoints, int maxPoints, NpcStringId npcString, String... params)
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{
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this(player, uiType, -1, currentPoints, maxPoints, -1, -1, npcString.getId(), params);
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}
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/**
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* @param player
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* @param hide
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