Dropped L2Spawn spawnOne method.

This commit is contained in:
MobiusDev
2018-05-21 15:07:29 +00:00
parent b58e4ca5c6
commit c8488b05c8
18 changed files with 37 additions and 124 deletions

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@ -30,7 +30,6 @@ import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.interfaces.ILocational;
@ -73,7 +72,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
private Constructor<? extends L2Npc> _constructor;
/** If True a L2NpcInstance is respawned each time that another is killed */
private boolean _doRespawn = true;
/** If true then spawn is custom */
private final Deque<L2Npc> _spawnedNpcs = new ConcurrentLinkedDeque<>();
private boolean _randomWalk = false; // Is no random walk
private NpcSpawnTemplate _spawnTemplate;
@ -182,7 +180,7 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
/**
* @return the Identifier of the location area where L2NpcInstance can be spwaned.
* @return the Identifier of the location area where L2NpcInstance can be spawned.
*/
public int getLocationId()
{
@ -274,7 +272,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
public void setXYZ(ILocational loc)
{
setXYZ(loc.getX(), loc.getY(), loc.getZ());
}
/**
@ -416,16 +413,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
return _currentCount;
}
/**
* Create a {@link L2NpcInstance} in this L2Spawn.
* @param val
* @return
*/
public L2Npc spawnOne(boolean val)
{
return doSpawn(val);
}
/**
* @return true if respawn enabled
*/
@ -589,6 +576,8 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
_spawnedNpcs.add(npc);
// Increase the current number of L2NpcInstance managed by this L2Spawn
_currentCount++;
// Minions

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@ -2244,7 +2244,7 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
spawn.setZ(z);
spawn.stopRespawn();
final L2Npc npc = spawn.spawnOne(isSummonSpawn);
final L2Npc npc = spawn.doSpawn(isSummonSpawn);
if (despawnDelay > 0)
{
npc.scheduleDespawn(despawnDelay);

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@ -30,7 +30,6 @@ import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.interfaces.ILocational;
@ -73,7 +72,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
private Constructor<? extends L2Npc> _constructor;
/** If True a L2NpcInstance is respawned each time that another is killed */
private boolean _doRespawn = true;
/** If true then spawn is custom */
private final Deque<L2Npc> _spawnedNpcs = new ConcurrentLinkedDeque<>();
private boolean _randomWalk = false; // Is no random walk
private NpcSpawnTemplate _spawnTemplate;
@ -182,7 +180,7 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
/**
* @return the Identifier of the location area where L2NpcInstance can be spwaned.
* @return the Identifier of the location area where L2NpcInstance can be spawned.
*/
public int getLocationId()
{
@ -274,7 +272,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
public void setXYZ(ILocational loc)
{
setXYZ(loc.getX(), loc.getY(), loc.getZ());
}
/**
@ -416,16 +413,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
return _currentCount;
}
/**
* Create a {@link L2NpcInstance} in this L2Spawn.
* @param val
* @return
*/
public L2Npc spawnOne(boolean val)
{
return doSpawn(val);
}
/**
* @return true if respawn enabled
*/
@ -589,6 +576,8 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
_spawnedNpcs.add(npc);
// Increase the current number of L2NpcInstance managed by this L2Spawn
_currentCount++;
// Minions

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@ -2244,7 +2244,7 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
spawn.setZ(z);
spawn.stopRespawn();
final L2Npc npc = spawn.spawnOne(isSummonSpawn);
final L2Npc npc = spawn.doSpawn(isSummonSpawn);
if (despawnDelay > 0)
{
npc.scheduleDespawn(despawnDelay);

View File

@ -30,7 +30,6 @@ import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.interfaces.ILocational;
@ -73,7 +72,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
private Constructor<? extends L2Npc> _constructor;
/** If True a L2NpcInstance is respawned each time that another is killed */
private boolean _doRespawn = true;
/** If true then spawn is custom */
private final Deque<L2Npc> _spawnedNpcs = new ConcurrentLinkedDeque<>();
private boolean _randomWalk = false; // Is no random walk
private NpcSpawnTemplate _spawnTemplate;
@ -182,7 +180,7 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
/**
* @return the Identifier of the location area where L2NpcInstance can be spwaned.
* @return the Identifier of the location area where L2NpcInstance can be spawned.
*/
public int getLocationId()
{
@ -274,7 +272,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
public void setXYZ(ILocational loc)
{
setXYZ(loc.getX(), loc.getY(), loc.getZ());
}
/**
@ -416,16 +413,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
return _currentCount;
}
/**
* Create a {@link L2NpcInstance} in this L2Spawn.
* @param val
* @return
*/
public L2Npc spawnOne(boolean val)
{
return doSpawn(val);
}
/**
* @return true if respawn enabled
*/
@ -589,6 +576,8 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
_spawnedNpcs.add(npc);
// Increase the current number of L2NpcInstance managed by this L2Spawn
_currentCount++;
// Minions

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@ -2245,7 +2245,7 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
spawn.setZ(z);
spawn.stopRespawn();
final L2Npc npc = spawn.spawnOne(isSummonSpawn);
final L2Npc npc = spawn.doSpawn(isSummonSpawn);
if (despawnDelay > 0)
{
npc.scheduleDespawn(despawnDelay);

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@ -30,7 +30,6 @@ import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.interfaces.ILocational;
@ -73,7 +72,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
private Constructor<? extends L2Npc> _constructor;
/** If True a L2NpcInstance is respawned each time that another is killed */
private boolean _doRespawn = true;
/** If true then spawn is custom */
private final Deque<L2Npc> _spawnedNpcs = new ConcurrentLinkedDeque<>();
private boolean _randomWalk = false; // Is no random walk
private NpcSpawnTemplate _spawnTemplate;
@ -182,7 +180,7 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
/**
* @return the Identifier of the location area where L2NpcInstance can be spwaned.
* @return the Identifier of the location area where L2NpcInstance can be spawned.
*/
public int getLocationId()
{
@ -274,7 +272,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
public void setXYZ(ILocational loc)
{
setXYZ(loc.getX(), loc.getY(), loc.getZ());
}
/**
@ -416,16 +413,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
return _currentCount;
}
/**
* Create a {@link L2NpcInstance} in this L2Spawn.
* @param val
* @return
*/
public L2Npc spawnOne(boolean val)
{
return doSpawn(val);
}
/**
* @return true if respawn enabled
*/
@ -589,6 +576,8 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
_spawnedNpcs.add(npc);
// Increase the current number of L2NpcInstance managed by this L2Spawn
_currentCount++;
// Minions

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@ -2245,7 +2245,7 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
spawn.setZ(z);
spawn.stopRespawn();
final L2Npc npc = spawn.spawnOne(isSummonSpawn);
final L2Npc npc = spawn.doSpawn(isSummonSpawn);
if (despawnDelay > 0)
{
npc.scheduleDespawn(despawnDelay);

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@ -64,7 +64,7 @@ public final class AltarsOfSacrifice extends AbstractNpcAI
spawn.setXYZ(spawnX, spawnY, GeoEngine.getInstance().getHeight(spawnX, spawnY, _middlePoint.getZ()));
spawn.stopRespawn();
_spawnedBoss = spawn.spawnOne(false);
_spawnedBoss = spawn.doSpawn(false);
}
protected void despawnBoss()

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@ -739,7 +739,7 @@ public final class TerritoryWarManager implements Siegable
spawnDat.setZ(loc.getZ());
spawnDat.setHeading(loc.getHeading());
spawnDat.stopRespawn();
return spawnDat.spawnOne(false);
return spawnDat.doSpawn(false);
}
catch (Exception e)
{

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@ -65,7 +65,7 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
/** The identifier of the location area where L2NpcInstance can be spawned */
private int _locationId;
/** The Location of this NPC spawn. */
private Location _location = new Location(0, 0, 0, 0, 0);
private static Location _location = new Location(0, 0, 0, 0, 0);
/** Link to NPC spawn territory */
private NpcSpawnTerritory _spawnTerritory = null;
/** Minimum respawn delay */
@ -410,16 +410,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
return _currentCount;
}
/**
* Create a L2NpcInstance in this L2Spawn.
* @param val
* @return
*/
public L2Npc spawnOne(boolean val)
{
return doSpawn(val);
}
/**
* @return true if respawn enabled
*/
@ -478,7 +468,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
if (_template.isType("L2Pet") || _template.isType("L2Decoy") || _template.isType("L2Trap"))
{
_currentCount++;
return null;
}
@ -519,10 +508,11 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
// New method
if (_spawnTerritory != null)
{
final Location p = _spawnTerritory.getRandomPoint();
newlocx = p.getX();
newlocy = p.getY();
newlocz = p.getZ();
final Location loc = _spawnTerritory.getRandomPoint();
newlocx = loc.getX();
newlocy = loc.getY();
newlocz = loc.getZ();
setLocation(loc);
}
else if ((getX() == 0) && (getY() == 0))
{

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@ -1879,7 +1879,7 @@ public abstract class AbstractScript extends ManagedScript
spawn.setZ(z);
spawn.stopRespawn();
final L2Npc npc = spawn.spawnOne(isSummonSpawn);
final L2Npc npc = spawn.doSpawn(isSummonSpawn);
if (despawnDelay > 0)
{
npc.scheduleDespawn(despawnDelay);

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@ -30,7 +30,6 @@ import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.interfaces.ILocational;
@ -73,7 +72,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
private Constructor<? extends L2Npc> _constructor;
/** If True a L2NpcInstance is respawned each time that another is killed */
private boolean _doRespawn = true;
/** If true then spawn is custom */
private final Deque<L2Npc> _spawnedNpcs = new ConcurrentLinkedDeque<>();
private boolean _randomWalk = false; // Is no random walk
private NpcSpawnTemplate _spawnTemplate;
@ -182,7 +180,7 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
/**
* @return the Identifier of the location area where L2NpcInstance can be spwaned.
* @return the Identifier of the location area where L2NpcInstance can be spawned.
*/
public int getLocationId()
{
@ -274,7 +272,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
public void setXYZ(ILocational loc)
{
setXYZ(loc.getX(), loc.getY(), loc.getZ());
}
/**
@ -416,16 +413,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
return _currentCount;
}
/**
* Create a {@link L2NpcInstance} in this L2Spawn.
* @param val
* @return
*/
public L2Npc spawnOne(boolean val)
{
return doSpawn(val);
}
/**
* @return true if respawn enabled
*/
@ -589,6 +576,8 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
_spawnedNpcs.add(npc);
// Increase the current number of L2NpcInstance managed by this L2Spawn
_currentCount++;
// Minions

View File

@ -2244,7 +2244,7 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
spawn.setZ(z);
spawn.stopRespawn();
final L2Npc npc = spawn.spawnOne(isSummonSpawn);
final L2Npc npc = spawn.doSpawn(isSummonSpawn);
if (despawnDelay > 0)
{
npc.scheduleDespawn(despawnDelay);

View File

@ -30,7 +30,6 @@ import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.interfaces.ILocational;
@ -73,7 +72,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
private Constructor<? extends L2Npc> _constructor;
/** If True a L2NpcInstance is respawned each time that another is killed */
private boolean _doRespawn = true;
/** If true then spawn is custom */
private final Deque<L2Npc> _spawnedNpcs = new ConcurrentLinkedDeque<>();
private boolean _randomWalk = false; // Is no random walk
private NpcSpawnTemplate _spawnTemplate;
@ -182,7 +180,7 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
/**
* @return the Identifier of the location area where L2NpcInstance can be spwaned.
* @return the Identifier of the location area where L2NpcInstance can be spawned.
*/
public int getLocationId()
{
@ -274,7 +272,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
public void setXYZ(ILocational loc)
{
setXYZ(loc.getX(), loc.getY(), loc.getZ());
}
/**
@ -416,16 +413,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
return _currentCount;
}
/**
* Create a {@link L2NpcInstance} in this L2Spawn.
* @param val
* @return
*/
public L2Npc spawnOne(boolean val)
{
return doSpawn(val);
}
/**
* @return true if respawn enabled
*/
@ -589,6 +576,8 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
_spawnedNpcs.add(npc);
// Increase the current number of L2NpcInstance managed by this L2Spawn
_currentCount++;
// Minions

View File

@ -2244,7 +2244,7 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
spawn.setZ(z);
spawn.stopRespawn();
final L2Npc npc = spawn.spawnOne(isSummonSpawn);
final L2Npc npc = spawn.doSpawn(isSummonSpawn);
if (despawnDelay > 0)
{
npc.scheduleDespawn(despawnDelay);

View File

@ -30,7 +30,6 @@ import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.interfaces.ILocational;
@ -73,7 +72,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
private Constructor<? extends L2Npc> _constructor;
/** If True a L2NpcInstance is respawned each time that another is killed */
private boolean _doRespawn = true;
/** If true then spawn is custom */
private final Deque<L2Npc> _spawnedNpcs = new ConcurrentLinkedDeque<>();
private boolean _randomWalk = false; // Is no random walk
private NpcSpawnTemplate _spawnTemplate;
@ -182,7 +180,7 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
/**
* @return the Identifier of the location area where L2NpcInstance can be spwaned.
* @return the Identifier of the location area where L2NpcInstance can be spawned.
*/
public int getLocationId()
{
@ -274,7 +272,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
public void setXYZ(ILocational loc)
{
setXYZ(loc.getX(), loc.getY(), loc.getZ());
}
/**
@ -416,16 +413,6 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
return _currentCount;
}
/**
* Create a {@link L2NpcInstance} in this L2Spawn.
* @param val
* @return
*/
public L2Npc spawnOne(boolean val)
{
return doSpawn(val);
}
/**
* @return true if respawn enabled
*/
@ -589,6 +576,8 @@ public class L2Spawn implements IPositionable, IIdentifiable, INamable
}
_spawnedNpcs.add(npc);
// Increase the current number of L2NpcInstance managed by this L2Spawn
_currentCount++;
// Minions

View File

@ -2244,7 +2244,7 @@ public abstract class AbstractScript extends ManagedScript implements IEventTime
spawn.setZ(z);
spawn.stopRespawn();
final L2Npc npc = spawn.spawnOne(isSummonSpawn);
final L2Npc npc = spawn.doSpawn(isSummonSpawn);
if (despawnDelay > 0)
{
npc.scheduleDespawn(despawnDelay);