Moved Gainak Underground scripts to zones package.

This commit is contained in:
MobiusDev
2016-05-01 18:00:23 +00:00
parent 3c540e4d9b
commit c7ff2fc70f
3 changed files with 11 additions and 9 deletions

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.zones.GainakUnderground;
import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.NpcStringId;
import ai.AbstractNpcAI;
/**
* Lailly AI.
* @author Stayway
*/
final class Lailly extends AbstractNpcAI
{
// NPCs
private static final int LAILLY = 34181;
private Lailly()
{
super(Lailly.class.getSimpleName(), "ai/zones/GainakUnderground");
addSpawnId(LAILLY);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equals("SPAM_TEXT") && (npc != null))
{
broadcastNpcSay(npc, ChatType.NPC_GENERAL, NpcStringId.READY_TO_LISTEN_TO_A_STORY_COME_NOW, 1000);
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onSpawn(L2Npc npc)
{
startQuestTimer("SPAM_TEXT", 180000, npc, null, true);
return super.onSpawn(npc);
}
public static void main(String[] args)
{
new Lailly();
}
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.zones.GainakUnderground;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.zone.L2ZoneType;
import ai.AbstractNpcAI;
/**
* Gainak Underground Entrance teleport AI.
* @author Mobius
*/
final class UndergroundEntranceTeleports extends AbstractNpcAI
{
// Zones
private static final int ZONE_ID_1 = 200207;
private static final int ZONE_ID_2 = 200208;
private static final int ZONE_ID_3 = 200209;
private static final int ZONE_ID_4 = 200210;
private static final int ZONE_ID_5 = 200211;
private static final int ZONE_ID_6 = 200212;
// Teleport Locations
private static final Location TELEPORT_LOC_1 = new Location(-49596, -150715, -14472);
private static final Location TELEPORT_LOC_2 = new Location(17600, -113803, -312);
private static final Location TELEPORT_LOC_3 = new Location(-55283, -147410, -14728);
private static final Location TELEPORT_LOC_4 = new Location(17067, -111738, -320);
private static final Location TELEPORT_LOC_5 = new Location(-46867, -149309, -14216);
private static final Location TELEPORT_LOC_6 = new Location(18784, -115648, -248);
private UndergroundEntranceTeleports()
{
super(UndergroundEntranceTeleports.class.getSimpleName(), "ai/zones/GainakUnderground");
addEnterZoneId(ZONE_ID_1, ZONE_ID_2, ZONE_ID_3, ZONE_ID_4, ZONE_ID_5, ZONE_ID_6);
}
@Override
public String onEnterZone(L2Character character, L2ZoneType zone)
{
if (character.isPlayer())
{
switch (zone.getId())
{
case ZONE_ID_1:
{
character.teleToLocation(TELEPORT_LOC_1);
break;
}
case ZONE_ID_2:
{
character.teleToLocation(TELEPORT_LOC_2);
break;
}
case ZONE_ID_3:
{
character.teleToLocation(TELEPORT_LOC_3);
break;
}
case ZONE_ID_4:
{
character.teleToLocation(TELEPORT_LOC_4);
break;
}
case ZONE_ID_5:
{
character.teleToLocation(TELEPORT_LOC_5);
break;
}
case ZONE_ID_6:
{
character.teleToLocation(TELEPORT_LOC_6);
break;
}
}
}
return super.onEnterZone(character, zone);
}
public static void main(String[] args)
{
new UndergroundEntranceTeleports();
}
}