Addition of newest armor set bonuses.
Contributed by Pavlov.
This commit is contained in:
File diff suppressed because it is too large
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@@ -1,18 +1,421 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="13339" toLevel="5" name="Heavy Armor Set +6">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Source: https://l2wiki.com/classic/Item_Enchanting#Extra_enchantment_bonuses_for_armor_Grade_D_-_A -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<magicLvl>1</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="MaxHp">
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<amount>
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<value level="1">360</value>
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<value level="2">360</value>
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<value level="3">360</value>
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<value level="4">360</value>
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<value level="5">360</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_HP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">10</value>
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<value level="2">10</value>
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<value level="3">10</value>
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<value level="4">10</value>
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<value level="5">10</value>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_HP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">10</value>
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<value level="2">10</value>
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<value level="3">10</value>
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<value level="4">10</value>
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<value level="5">10</value>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">4</value>
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<value level="2">4</value>
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<value level="3">4</value>
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<value level="4">4</value>
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<value level="5">4</value>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">4</value>
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<value level="2">4</value>
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<value level="3">4</value>
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<value level="4">4</value>
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<value level="5">4</value>
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</value>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">47</value>
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<value level="3">47</value>
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<value level="4">47</value>
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<value level="5">47</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">28</value>
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<value level="3">28</value>
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<value level="4">28</value>
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<value level="5">28</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="VampiricAttack">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">2</value>
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<value level="4">2</value>
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<value level="5">2</value>
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</amount>
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<chance>100</chance>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">4</value>
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<value level="4">4</value>
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<value level="5">4</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">4</value>
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<value level="4">4</value>
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<value level="5">4</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="DefenceTrait" fromLevel="4" toLevel="5">
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<SHOCK>10</SHOCK>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">10</value>
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</amount>
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<mode>PER</mode>
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<weaponType>
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<item>BOW</item>
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<item>CROSSBOW</item>
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</weaponType>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">6</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13340" toLevel="5" name="Light Armor Set +6">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Source: https://l2wiki.com/classic/Item_Enchanting#Extra_enchantment_bonuses_for_armor_Grade_D_-_A -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<magicLvl>1</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="MaxHp">
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<amount>
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<value level="1">200</value>
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<value level="2">200</value>
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<value level="3">200</value>
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<value level="4">200</value>
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<value level="5">200</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value level="1">80</value>
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<value level="2">80</value>
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<value level="3">80</value>
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<value level="4">80</value>
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<value level="5">80</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_HP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">10</value>
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<value level="2">10</value>
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<value level="3">10</value>
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<value level="4">10</value>
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<value level="5">10</value>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_HP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">10</value>
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<value level="2">10</value>
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<value level="3">10</value>
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<value level="4">10</value>
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<value level="5">10</value>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">4</value>
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<value level="2">4</value>
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<value level="3">4</value>
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<value level="4">4</value>
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<value level="5">4</value>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">4</value>
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<value level="2">4</value>
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<value level="3">4</value>
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<value level="4">4</value>
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<value level="5">4</value>
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</value>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">47</value>
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<value level="3">47</value>
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<value level="4">47</value>
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<value level="5">47</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">28</value>
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<value level="3">28</value>
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<value level="4">28</value>
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<value level="5">28</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">4</value>
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<value level="4">4</value>
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<value level="5">4</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalSkillPower">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">7</value>
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<value level="4">7</value>
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<value level="5">7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceTrait" fromLevel="4" toLevel="5">
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<DERANGEMENT>5</DERANGEMENT>
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<PARALYZE>5</PARALYZE>
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<SHOCK>5</SHOCK>
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</effect>
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<effect name="ResistDDMagic">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">7</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13341" toLevel="5" name="Robe Armor Set +6">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Source: https://l2wiki.com/classic/Item_Enchanting#Extra_enchantment_bonuses_for_armor_Grade_D_-_A -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<magicLvl>1</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="MaxMp">
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<amount>
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<value level="1">140</value>
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<value level="2">140</value>
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<value level="3">140</value>
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<value level="4">140</value>
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<value level="5">140</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_HP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">4</value>
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<value level="2">4</value>
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<value level="3">4</value>
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<value level="4">4</value>
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<value level="5">4</value>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_HP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">4</value>
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<value level="2">4</value>
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<value level="3">4</value>
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<value level="4">4</value>
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<value level="5">4</value>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>STANDING</type>
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<value>
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<value level="1">6</value>
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<value level="2">6</value>
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<value level="3">6</value>
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<value level="4">6</value>
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<value level="5">6</value>
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</value>
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</effect>
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<effect name="StatByMoveType">
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<stat>REGENERATE_MP_RATE</stat>
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<type>SITTING</type>
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<value>
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<value level="1">6</value>
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<value level="2">6</value>
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<value level="3">6</value>
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<value level="4">6</value>
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<value level="5">6</value>
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</value>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">47</value>
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<value level="3">47</value>
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<value level="4">47</value>
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<value level="5">47</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">28</value>
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<value level="3">28</value>
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<value level="4">28</value>
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<value level="5">28</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="HealEffect">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">52</value>
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<value level="4">52</value>
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<value level="5">52</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">-4</value>
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<value level="4">-4</value>
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<value level="5">-4</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="DefenceTrait" fromLevel="4" toLevel="5">
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<PARALYZE>10</PARALYZE>
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<SHOCK>5</SHOCK>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">7</value>
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</amount>
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<slot>DEBUFF</slot>
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</effect>
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<effect name="DefenceCriticalRate">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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</list>
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</list>
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