Item skill support for OTHER target type.
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@@ -28,6 +28,7 @@ import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.skill.SkillCaster;
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import org.l2jmobius.gameserver.model.skill.targets.TargetType;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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@@ -124,7 +125,7 @@ public class ItemSkillsTemplate implements IItemHandler
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}
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else if (itemSkill.isWithoutAction() || item.getTemplate().hasImmediateEffect() || item.getTemplate().hasExImmediateEffect())
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{
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SkillCaster.triggerCast(playable, null, itemSkill, item, false);
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SkillCaster.triggerCast(playable, itemSkill.getTargetType() == TargetType.OTHERS ? playable.getTarget() : null, itemSkill, item, false);
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successfulUse = true;
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}
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else
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@@ -116,7 +116,6 @@
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<reuseDelay>2000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<!-- FIXME: This should be OTHERS -->
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<targetType>OTHERS</targetType>
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<affectScope>SINGLE</affectScope>
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</skill>
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@@ -1875,7 +1875,7 @@
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<staticReuse>true</staticReuse>
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<isMagic>2</isMagic>
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<reuseDelay>20000</reuseDelay>
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<targetType>OTHERS</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpCheckAbnormal">
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