Seven Signs skill adjustments based on retail information and data.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment 2020-04-28 23:14:46 +00:00
parent 44932c8ec2
commit c724adb5a0
51 changed files with 2424 additions and 2054 deletions

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@ -2949,11 +2949,11 @@
<value level="50">800</value>
<value level="51">800</value>
<value level="52">800</value>
<value level="53">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="54">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="53">800</value>
<value level="54">800</value>
<value level="55">800</value>
<value level="56">800</value>
<value level="57">800</value>
</castRange>
<coolTime>200</coolTime>
<effectPoint>
@ -3068,11 +3068,11 @@
<value level="50">1300</value>
<value level="51">1300</value>
<value level="52">1300</value>
<value level="53">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="54">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="53">1300</value>
<value level="54">1300</value>
<value level="55">1300</value>
<value level="56">1300</value>
<value level="57">1300</value>
</effectRange>
<hitTime>700</hitTime>
<isDebuff>true</isDebuff>
@ -4237,22 +4237,22 @@
<value level="5">140</value>
<value level="6">150</value>
<value level="7">159</value>
<value level="8">169</value>
<value level="9">180</value>
<value level="10">190</value>
<value level="11">201</value>
<value level="12">211</value>
<value level="13">222</value>
<value level="14">232</value>
<value level="15">243</value>
<value level="16">264</value>
<value level="17">286</value>
<value level="18">316</value>
<value level="19">346</value>
<value level="20">376</value>
<value level="21">406</value>
<value level="22">456</value>
<value level="23">506</value>
<value level="8">165</value>
<value level="9">172</value>
<value level="10">177</value>
<value level="11">183</value>
<value level="12">189</value>
<value level="13">194</value>
<value level="14">199</value>
<value level="15">204</value>
<value level="16">214</value>
<value level="17">234</value>
<value level="18">244</value>
<value level="19">254</value>
<value level="20">264</value>
<value level="21">274</value>
<value level="22">284</value>
<value level="23">294</value>
</power>
</effect>
<effect name="ConsumeBody" />
@ -5679,13 +5679,13 @@
<value level="27">790</value>
<value level="28">795</value>
<value level="29">800</value>
<value level="30">805</value>
<value level="31">810</value>
<value level="32">815</value>
<value level="33">820</value>
<value level="34">825</value>
<value level="35">830</value>
<value level="36">835</value>
<value level="30">803</value>
<value level="31">805</value>
<value level="32">808</value>
<value level="33">810</value>
<value level="34">815</value>
<value level="35">820</value>
<value level="36">825</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@ -5719,13 +5719,13 @@
<value level="27">1470</value>
<value level="28">1515</value>
<value level="29">1560</value>
<value level="30">1605</value>
<value level="31">1650</value>
<value level="32">1695</value>
<value level="33">1740</value>
<value level="34">1785</value>
<value level="35">1785</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">1785</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">1583</value>
<value level="31">1594</value>
<value level="32">1605</value>
<value level="33">1650</value>
<value level="34">1695</value>
<value level="35">1740</value>
<value level="36">1785</value>
</hpConsume>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
@ -5755,16 +5755,16 @@
<value level="24">73</value>
<value level="25">74</value>
<value level="26">76</value>
<value level="27">77</value>
<value level="28">79</value>
<value level="27">78</value>
<value level="28">80</value>
<value level="29">81</value>
<value level="30">83</value>
<value level="31">85</value>
<value level="32">90</value>
<value level="30">82</value>
<value level="31">83</value>
<value level="32">84</value>
<value level="33">95</value>
<value level="34">99</value>
<value level="35">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">99</value>
<value level="36">99</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@ -5803,13 +5803,13 @@
<value level="27">2024</value>
<value level="28">2086</value>
<value level="29">2148</value>
<value level="30">2210</value>
<value level="31">2272</value>
<value level="32">2334</value>
<value level="33">2396</value>
<value level="34">2458</value>
<value level="35">2458</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">2458</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">2179</value>
<value level="31">2210</value>
<value level="32">2241</value>
<value level="33">2272</value>
<value level="34">2334</value>
<value level="35">2396</value>
<value level="36">2458</value>
</power>
</effect>
</effects>

View File

@ -1710,14 +1710,14 @@
<value level="12">26</value>
<value level="13">27</value>
<value level="14">28</value>
<value level="15">39</value>
<value level="16">42</value>
<value level="17">44</value>
<value level="18">46</value>
<value level="19">48</value>
<value level="20">51</value>
<value level="21">54</value>
<value level="22">57</value>
<value level="15">31</value>
<value level="16">34</value>
<value level="17">35</value>
<value level="18">37</value>
<value level="19">38</value>
<value level="20">41</value>
<value level="21">43</value>
<value level="22">46</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@ -2014,10 +2014,7 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="6" toLevel="9">90</value>
</amount>
<amount>90</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
@ -2974,10 +2971,7 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="6" toLevel="9">90</value>
</amount>
<amount>90</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>

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@ -2269,61 +2269,61 @@
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
<value level="11">7</value>
<value level="12">7</value>
<value level="13">7</value>
<value level="14">7</value>
<value level="15">7</value>
<value level="16">7</value>
<value level="17">7</value>
<value level="18">7</value>
<value level="19">7</value>
<value level="20">7</value>
<value level="21">7</value>
<value level="22">7</value>
<value level="23">7</value>
<value level="24">7</value>
<value level="25">7</value>
<value level="26">7</value>
<value level="27">7</value>
<value level="28">7</value>
<value level="29">7</value>
<value level="30">7</value>
<value level="31">7</value>
<value level="32">7</value>
<value level="33">7</value>
<value level="34">7</value>
<value level="35">7</value>
<value level="36">7</value>
<value level="37">7</value>
<value level="38">7</value>
<value level="39">7</value>
<value level="40">7</value>
<value level="41">7</value>
<value level="42">7</value>
<value level="43">7</value>
<value level="44">7</value>
<value level="45">7</value>
<value level="46">7</value>
<value level="47">7</value>
<value level="48">7</value>
<value level="49">7</value>
<value level="50">7</value>
<value level="51">7</value>
<value level="52">7</value>
<value level="53">7</value>
<value level="54">7</value>
<value level="55">7</value>
<value level="11">9</value>
<value level="12">9</value>
<value level="13">9</value>
<value level="14">9</value>
<value level="15">9</value>
<value level="16">9</value>
<value level="17">9</value>
<value level="18">9</value>
<value level="19">9</value>
<value level="20">9</value>
<value level="21">9</value>
<value level="22">9</value>
<value level="23">9</value>
<value level="24">9</value>
<value level="25">9</value>
<value level="26">9</value>
<value level="27">9</value>
<value level="28">9</value>
<value level="29">9</value>
<value level="30">9</value>
<value level="31">9</value>
<value level="32">9</value>
<value level="33">9</value>
<value level="34">9</value>
<value level="35">9</value>
<value level="36">9</value>
<value level="37">9</value>
<value level="38">9</value>
<value level="39">9</value>
<value level="40">9</value>
<value level="41">9</value>
<value level="42">9</value>
<value level="43">9</value>
<value level="44">9</value>
<value level="45">9</value>
<value level="46">9</value>
<value level="47">9</value>
<value level="48">12</value>
<value level="49">12</value>
<value level="50">12</value>
<value level="51">12</value>
<value level="52">12</value>
<value level="53">12</value>
<value level="54">12</value>
<value level="55">12</value>
</amount>
<mode>DIFF</mode>
<armorType>
@ -3170,8 +3170,8 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MpVampiricAttack" fromLevel="43" toLevel="45"> <!-- This is the retail chance and amount. -->
<amount>5</amount>
<chance>50</chance>
<amount>10</amount>
<chance>100</chance>
</effect>
<effect name="PAtk">
<amount>
@ -5631,8 +5631,8 @@
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
<value level="6">75</value>
<value level="7">77</value>
<value level="6">78</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
</magicLvl>
@ -6789,16 +6789,22 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">121.8</value>
<value level="2">161.1</value>
<value level="3">212.1</value>
<value level="4">256.5</value>
<value level="5">310</value>
<value level="1">182.7</value>
<value level="2">241.6</value>
<value level="3">318.1</value>
<value level="4">384.7</value>
<value level="5">465</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>50</amount>
<amount>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">50</value>
<value level="5">60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>

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@ -554,19 +554,18 @@
</condition>
</conditions>
<effects>
<effect name="BlockMove" fromLevel="1" toLevel="8" />
<effect name="BlockMove" fromLevel="1" toLevel="2" />
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="8">0</value>
<value level="9">-150</value>
<value level="3">-100</value>
<value level="4">-100</value>
<value level="5">-80</value>
<value level="6">-80</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-40</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -2990,7 +2989,7 @@
<abnormalType>PD_UP_SPECIAL</abnormalType>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-7985</effectPoint>
<effectPoint>-8784</effectPoint>
<hitTime>1000</hitTime>
<magicLvl>77</magicLvl>
<mpConsume>35</mpConsume>

View File

@ -659,13 +659,6 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>40</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="ResistDispelByCategory">
<amount>
@ -1441,13 +1434,13 @@
<amount>
<value level="1">-50</value>
<value level="2">-50</value>
<value level="3">-50</value>
<value level="4">-50</value>
<value level="5">-50</value>
<value level="6">-50</value>
<value level="7">-50</value>
<value level="8">-50</value>
<value level="9">-40</value>
<value level="3">-40</value>
<value level="4">-40</value>
<value level="5">-30</value>
<value level="6">-30</value>
<value level="7">-20</value>
<value level="8">-20</value>
<value level="9">-10</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -2769,7 +2762,7 @@
<!-- Momentum blast. For $s1, Speed +$s2. Requires Momentum level $s3. Requires dual swords to be equipped. -->
<icon>icon.skill0451</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<chargeConsume>
<value level="1">1</value>
@ -2816,9 +2809,9 @@
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
</amount>
</condition>
</conditions>

View File

@ -1104,7 +1104,7 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait>

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@ -4361,29 +4361,29 @@
<icon>icon.skill0984</icon>
<castRange>40</castRange>
<effectPoint>
<value level="1">-3787</value>
<value level="2">-4080</value>
<value level="3">-4374</value>
<value level="4">-4665</value>
<value level="5">-4950</value>
<value level="6">-5226</value>
<value level="7">-5490</value>
<value level="8">-5657</value>
<value level="9">-5815</value>
<value level="10">-5965</value>
<value level="11">-6104</value>
<value level="12">-6232</value>
<value level="13">-6349</value>
<value level="14">-6452</value>
<value level="15">-6542</value>
<value level="16">-6620</value>
<value level="17">-6656</value>
<value level="18">-6690</value>
<value level="19">-6752</value>
<value level="20">-6781</value>
<value level="21">-6809</value>
<value level="22">-6836</value>
<value level="23">-6862</value>
<value level="1">-4166</value>
<value level="2">-4488</value>
<value level="3">-4811</value>
<value level="4">-5132</value>
<value level="5">-5445</value>
<value level="6">-5749</value>
<value level="7">-6039</value>
<value level="8">-6223</value>
<value level="9">-6397</value>
<value level="10">-6562</value>
<value level="11">-6714</value>
<value level="12">-6855</value>
<value level="13">-6984</value>
<value level="14">-7097</value>
<value level="15">-7196</value>
<value level="16">-7282</value>
<value level="17">-7322</value>
<value level="18">-7359</value>
<value level="19">-7427</value>
<value level="20">-7459</value>
<value level="21">-7490</value>
<value level="22">-7520</value>
<value level="23">-7548</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>

View File

@ -3818,54 +3818,54 @@
<value level="23">84</value>
</magicLvl>
<mpConsume>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">54</value>
<value level="4">56</value>
<value level="5">59</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">66</value>
<value level="9">69</value>
<value level="10">71</value>
<value level="11">74</value>
<value level="12">76</value>
<value level="13">78</value>
<value level="14">80</value>
<value level="15">82</value>
<value level="16">92</value>
<value level="17">96</value>
<value level="18">108</value>
<value level="19">111</value>
<value level="20">114</value>
<value level="21">117</value>
<value level="22">119</value>
<value level="23">122</value>
<value level="1">45</value>
<value level="2">47</value>
<value level="3">50</value>
<value level="4">50</value>
<value level="5">54</value>
<value level="6">56</value>
<value level="7">58</value>
<value level="8">60</value>
<value level="9">63</value>
<value level="10">65</value>
<value level="11">67</value>
<value level="12">69</value>
<value level="13">71</value>
<value level="14">72</value>
<value level="15">74</value>
<value level="16">82</value>
<value level="17">85</value>
<value level="18">86</value>
<value level="19">89</value>
<value level="20">91</value>
<value level="21">94</value>
<value level="22">95</value>
<value level="23">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">13</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="5">15</value>
<value level="6">16</value>
<value level="7">16</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">18</value>
<value level="11">19</value>
<value level="12">19</value>
<value level="13">20</value>
<value level="14">20</value>
<value level="15">21</value>
<value level="16">21</value>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">14</value>
<value level="8">15</value>
<value level="9">16</value>
<value level="10">16</value>
<value level="11">17</value>
<value level="12">17</value>
<value level="13">18</value>
<value level="14">18</value>
<value level="15">19</value>
<value level="16">20</value>
<value level="17">21</value>
<value level="18">22</value>
<value level="19">22</value>
<value level="20">22</value>
<value level="21">22</value>
<value level="22">22</value>
<value level="23">22</value>
<value level="20">23</value>
<value level="21">23</value>
<value level="22">24</value>
<value level="23">24</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>

View File

@ -3008,80 +3008,80 @@
<value level="36">84</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">39</value>
<value level="10">41</value>
<value level="11">42</value>
<value level="12">43</value>
<value level="13">44</value>
<value level="14">44</value>
<value level="15">45</value>
<value level="16">46</value>
<value level="17">47</value>
<value level="18">48</value>
<value level="19">48</value>
<value level="20">49</value>
<value level="21">50</value>
<value level="22">51</value>
<value level="23">51</value>
<value level="24">52</value>
<value level="25">53</value>
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<value level="27">54</value>
<value level="28">55</value>
<value level="29">69</value>
<value level="30">70</value>
<value level="31">70</value>
<value level="32">88</value>
<value level="33">89</value>
<value level="34">91</value>
<value level="35">93</value>
<value level="36">94</value>
<value level="1">25</value>
<value level="2">26</value>
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<value level="6">32</value>
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<value level="8">35</value>
<value level="9">36</value>
<value level="10">38</value>
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<value level="13">40</value>
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<value level="19">43</value>
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<value level="29">60</value>
<value level="30">61</value>
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<value level="32">64</value>
<value level="33">65</value>
<value level="34">66</value>
<value level="35">67</value>
<value level="36">68</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">9</value>
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<value level="10">11</value>
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<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">12</value>
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<value level="30">14</value>
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<value level="15">10</value>
<value level="16">11</value>
<value level="17">11</value>
<value level="18">11</value>
<value level="19">11</value>
<value level="20">11</value>
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<value level="27">12</value>
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<value level="36">15</value>
<value level="32">16</value>
<value level="33">16</value>
<value level="34">16</value>
<value level="35">17</value>
<value level="36">17</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
@ -3732,80 +3732,80 @@
<value level="36">84</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">33</value>
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<value level="29">69</value>
<value level="30">70</value>
<value level="31">70</value>
<value level="32">76</value>
<value level="33">78</value>
<value level="34">81</value>
<value level="35">82</value>
<value level="36">84</value>
<value level="1">25</value>
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<value level="13">40</value>
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<value level="16">42</value>
<value level="17">43</value>
<value level="18">43</value>
<value level="19">43</value>
<value level="20">45</value>
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<value level="23">46</value>
<value level="24">47</value>
<value level="25">49</value>
<value level="26">49</value>
<value level="27">50</value>
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<value level="32">61</value>
<value level="33">62</value>
<value level="34">65</value>
<value level="35">66</value>
<value level="36">67</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">9</value>
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<value level="8">10</value>
<value level="9">10</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">12</value>
<value level="16">12</value>
<value level="17">12</value>
<value level="18">12</value>
<value level="19">12</value>
<value level="20">13</value>
<value level="21">13</value>
<value level="22">13</value>
<value level="23">13</value>
<value level="24">13</value>
<value level="25">14</value>
<value level="26">14</value>
<value level="27">14</value>
<value level="28">14</value>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">8</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
<value level="14">10</value>
<value level="15">10</value>
<value level="16">11</value>
<value level="17">11</value>
<value level="18">11</value>
<value level="19">11</value>
<value level="20">11</value>
<value level="21">11</value>
<value level="22">12</value>
<value level="23">12</value>
<value level="24">12</value>
<value level="25">12</value>
<value level="26">12</value>
<value level="27">12</value>
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<value level="29">14</value>
<value level="30">14</value>
<value level="31">15</value>
<value level="31">14</value>
<value level="32">15</value>
<value level="33">15</value>
<value level="34">15</value>
<value level="35">15</value>
<value level="36">15</value>
<value level="33">16</value>
<value level="34">16</value>
<value level="35">16</value>
<value level="36">17</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
@ -4322,80 +4322,80 @@
<value level="36">84</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">36</value>
<value level="8">38</value>
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<value level="10">41</value>
<value level="11">42</value>
<value level="12">43</value>
<value level="13">44</value>
<value level="14">44</value>
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<value level="18">48</value>
<value level="19">48</value>
<value level="20">49</value>
<value level="21">50</value>
<value level="22">51</value>
<value level="23">51</value>
<value level="24">52</value>
<value level="25">53</value>
<value level="26">53</value>
<value level="27">54</value>
<value level="28">55</value>
<value level="29">61</value>
<value level="30">63</value>
<value level="31">64</value>
<value level="32">84</value>
<value level="33">86</value>
<value level="34">89</value>
<value level="35">91</value>
<value level="36">93</value>
<value level="1">25</value>
<value level="2">26</value>
<value level="3">28</value>
<value level="4">29</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">36</value>
<value level="10">38</value>
<value level="11">38</value>
<value level="12">39</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">42</value>
<value level="16">42</value>
<value level="17">43</value>
<value level="18">43</value>
<value level="19">43</value>
<value level="20">45</value>
<value level="21">46</value>
<value level="22">46</value>
<value level="23">46</value>
<value level="24">47</value>
<value level="25">49</value>
<value level="26">49</value>
<value level="27">50</value>
<value level="28">50</value>
<value level="29">54</value>
<value level="30">56</value>
<value level="31">58</value>
<value level="32">61</value>
<value level="33">62</value>
<value level="34">65</value>
<value level="35">66</value>
<value level="36">67</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">12</value>
<value level="16">12</value>
<value level="17">12</value>
<value level="18">12</value>
<value level="19">12</value>
<value level="20">13</value>
<value level="21">13</value>
<value level="22">13</value>
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<value level="24">13</value>
<value level="25">14</value>
<value level="26">14</value>
<value level="27">14</value>
<value level="28">14</value>
<value level="1">6</value>
<value level="2">6</value>
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<value level="5">8</value>
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<value level="7">8</value>
<value level="8">9</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
<value level="14">10</value>
<value level="15">10</value>
<value level="16">11</value>
<value level="17">11</value>
<value level="18">11</value>
<value level="19">11</value>
<value level="20">11</value>
<value level="21">11</value>
<value level="22">12</value>
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<value level="24">12</value>
<value level="25">12</value>
<value level="26">12</value>
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<value level="28">13</value>
<value level="29">14</value>
<value level="30">14</value>
<value level="31">15</value>
<value level="31">14</value>
<value level="32">15</value>
<value level="33">15</value>
<value level="34">15</value>
<value level="35">15</value>
<value level="36">15</value>
<value level="33">16</value>
<value level="34">16</value>
<value level="35">16</value>
<value level="36">17</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
@ -7945,42 +7945,42 @@
<value level="17">84</value>
</magicLvl>
<mpConsume>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">69</value>
<value level="4">71</value>
<value level="5">74</value>
<value level="6">76</value>
<value level="7">78</value>
<value level="8">80</value>
<value level="9">82</value>
<value level="10">92</value>
<value level="11">96</value>
<value level="12">108</value>
<value level="13">111</value>
<value level="14">114</value>
<value level="15">117</value>
<value level="16">119</value>
<value level="17">122</value>
<value level="1">58</value>
<value level="2">60</value>
<value level="3">63</value>
<value level="4">65</value>
<value level="5">67</value>
<value level="6">69</value>
<value level="7">71</value>
<value level="8">72</value>
<value level="9">74</value>
<value level="10">82</value>
<value level="11">85</value>
<value level="12">86</value>
<value level="13">89</value>
<value level="14">91</value>
<value level="15">94</value>
<value level="16">95</value>
<value level="17">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
<value level="2">17</value>
<value level="3">18</value>
<value level="4">18</value>
<value level="5">19</value>
<value level="6">19</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">21</value>
<value level="10">21</value>
<value level="1">14</value>
<value level="2">15</value>
<value level="3">16</value>
<value level="4">16</value>
<value level="5">17</value>
<value level="6">17</value>
<value level="7">18</value>
<value level="8">18</value>
<value level="9">19</value>
<value level="10">20</value>
<value level="11">21</value>
<value level="12">21</value>
<value level="13">21</value>
<value level="14">21</value>
<value level="15">21</value>
<value level="16">21</value>
<value level="17">21</value>
<value level="12">22</value>
<value level="13">22</value>
<value level="14">23</value>
<value level="15">23</value>
<value level="16">24</value>
<value level="17">24</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@ -8062,44 +8062,42 @@
<value level="17">84</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">44</value>
<value level="3">46</value>
<value level="4">48</value>
<value level="5">49</value>
<value level="6">51</value>
<value level="7">52</value>
<value level="8">53</value>
<value level="9">55</value>
<value level="8">61</value>
<value level="9">62</value>
<value level="10">68</value>
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
<value level="14">76</value>
<value level="15">77</value>
<value level="16">80</value>
<value level="17">81</value>
<value level="1">39</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">43</value>
<value level="5">45</value>
<value level="6">46</value>
<value level="7">47</value>
<value level="8">49</value>
<value level="9">50</value>
<value level="10">54</value>
<value level="11">56</value>
<value level="12">58</value>
<value level="13">59</value>
<value level="14">61</value>
<value level="15">62</value>
<value level="16">64</value>
<value level="17">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">13</value>
<value level="7">13</value>
<value level="8">14</value>
<value level="9">14</value>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">11</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">12</value>
<value level="8">12</value>
<value level="9">13</value>
<value level="10">14</value>
<value level="11">15</value>
<value level="12">15</value>
<value level="11">14</value>
<value level="12">14</value>
<value level="13">15</value>
<value level="14">15</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">15</value>
<value level="16">16</value>
<value level="17">16</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>

View File

@ -1099,10 +1099,10 @@
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="1">115</value>
<value level="2">122</value>
<value level="3">127</value>
<value level="4">132</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
@ -1111,10 +1111,10 @@
<value level="10">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
@ -1192,10 +1192,10 @@
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="1">115</value>
<value level="2">122</value>
<value level="3">127</value>
<value level="4">132</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
@ -1204,10 +1204,10 @@
<value level="10">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
@ -1285,10 +1285,10 @@
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="1">115</value>
<value level="2">122</value>
<value level="3">127</value>
<value level="4">132</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
@ -1297,10 +1297,10 @@
<value level="10">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
@ -2490,6 +2490,27 @@
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="PveRaidPhysicalAttackDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1358" toLevel="1" name="Block Shield">

View File

@ -3187,7 +3187,7 @@
<mpConsume>142</mpConsume>
<mpInitialConsume>38</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>

View File

@ -216,9 +216,8 @@
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="Cp">
<amount>9000</amount>
<mode>DIFF</mode>
<effect name="CpHealPercent">
<power>100</power>
</effect>
<effect name="HealPercent">
<power>100</power>
@ -2577,7 +2576,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>80</activateRate>
<activateRate>-1</activateRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2806,6 +2805,20 @@
<skillId>6060</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>6060</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="1544" toLevel="7" name="Death Beam">

View File

@ -1039,7 +1039,7 @@
<abnormalTime>180</abnormalTime>
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<abnormalVisualEffect>PALADIN_PROTECTION</abnormalVisualEffect>
<affectRange>300</affectRange>
<affectRange>900</affectRange>
<effectPoint>835</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>80</magicLvl>
@ -1104,7 +1104,7 @@
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<abnormalVisualEffect>SENTINEL_PROTECTION</abnormalVisualEffect>
<effectPoint>835</effectPoint>
<affectRange>300</affectRange>
<affectRange>900</affectRange>
<hitTime>2000</hitTime>
<isMagic>0</isMagic>
<magicLvl>80</magicLvl>
@ -1136,8 +1136,18 @@
<skill id="1624" toLevel="4" name="Indestructible Sound">
<!-- Using Momentum, throws a powerful strike with a sword, blocking the target for $s1 Damage received by the target -50%, blocks target's movements and skill usage. Requires a dual sword. Requires Momentum level 5. -->
<icon>icon.skill1624</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalLvl>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
</abnormalLvl>
<abnormalTime>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">14</value>
<value level="4">16</value>
</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
<chargeConsume>5</chargeConsume>
@ -1153,8 +1163,18 @@
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<magicLvl>78</magicLvl>
<mpConsume>120</mpConsume>
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">82</value>
<value level="4">84</value>
</magicLvl>
<mpConsume>
<value level="1">120</value>
<value level="2">130</value>
<value level="3">141</value>
<value level="4">153</value>
</mpConsume>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>

View File

@ -1132,10 +1132,18 @@
<skill id="1896" toLevel="4" name="Full Knockdown">
<!-- Inflicts a powerful strike on target with $s1 Power added to P. Atk., knocking down for $s2 Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Critical. Ignores Shield Defense. -->
<icon>icon.skill1896</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<activateRate>60</activateRate>
<castRange>40</castRange>
<lvlBonusRate>20</lvlBonusRate>
<coolTime>500</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-713</value>
<value level="2">-717</value>
@ -1157,7 +1165,7 @@
<value level="4">110</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@ -1184,7 +1192,6 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<distance>200</distance>
@ -1200,9 +1207,15 @@
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<activateRate>80</activateRate>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<castRange>
<value level="1">600</value>
<value level="2">700</value>
<value level="3">800</value>
<value level="4">900</value>
<value level="5">900</value>
</castRange>
<effectPoint>
<value level="1">-379</value>
<value level="2">-495</value>
@ -1210,13 +1223,7 @@
<value level="4">-635</value>
<value level="5">-639</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
<value level="2">1200</value>
<value level="3">1300</value>
<value level="4">1400</value>
<value level="5">1500</value>
</effectRange>
<effectRange>200</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
@ -1238,7 +1245,7 @@
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<effects>
<effect name="DefenceTrait">
@ -1249,6 +1256,34 @@
<value level="4">-40</value>
<value level="5">-48</value>
</SWORD>
<DAGGER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
</DAGGER>
<DUALFIST>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
</DUALFIST>
<ANCIENTSWORD>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
</ANCIENTSWORD>
<DUALDAGGER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
</DUALDAGGER>
<BLUNT>
<value level="1">-16</value>
<value level="2">-24</value>
@ -1270,6 +1305,13 @@
<value level="4">-40</value>
<value level="5">-48</value>
</DUAL>
<RAPIER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
</RAPIER>
</effect>
</effects>
</skill>
@ -1298,7 +1340,7 @@
<fanRange>0;0;600;60</fanRange>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
@ -1338,7 +1380,7 @@
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="PhysicalAttack">
<power>

View File

@ -5283,7 +5283,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">97</value>
<value level="1">162</value>
<value level="2">125</value>
<value level="3">155</value>
<value level="4">161</value>
@ -5298,7 +5298,7 @@
<value level="13">193</value>
</mpConsume>
<mpInitialConsume>
<value level="1">25</value>
<value level="1">40</value>
<value level="2">32</value>
<value level="3">39</value>
<value level="4">41</value>

View File

@ -68,7 +68,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">122</value>
<value level="1">202</value>
<value level="2">157</value>
<value level="3">194</value>
<value level="4">202</value>
@ -92,19 +92,19 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">6</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
<value level="1">8</value>
<value level="2">10</value>
<value level="3">12</value>
<value level="4">12</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value>
<value level="8">12</value>
<value level="9">12</value>
<value level="10">12</value>
<value level="11">12</value>
<value level="12">12</value>
<value level="13">12</value>
</amount>
<mode>PER</mode>
</effect>
@ -164,10 +164,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">62</value>
<value level="2">79</value>
<value level="3">98</value>
<value level="4">102</value>
<value level="1">102</value>
<value level="2">107</value>
<value level="3">110</value>
<value level="4">115</value>
<value level="5">104</value>
<value level="6">107</value>
<value level="7">108</value>
@ -273,7 +273,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">122</value>
<value level="1">202</value>
<value level="2">157</value>
<value level="3">194</value>
<value level="4">202</value>
@ -383,7 +383,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">122</value>
<value level="1">202</value>
<value level="2">157</value>
<value level="3">194</value>
<value level="4">202</value>
@ -407,19 +407,19 @@
<effects>
<effect name="Reuse">
<amount>
<value level="1">-30</value>
<value level="2">-32</value>
<value level="3">-35</value>
<value level="4">-35</value>
<value level="5">-35</value>
<value level="6">-35</value>
<value level="7">-35</value>
<value level="8">-35</value>
<value level="9">-35</value>
<value level="10">-35</value>
<value level="11">-35</value>
<value level="12">-35</value>
<value level="13">-35</value>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-15</value>
<value level="4">-15</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
<value level="13">-15</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
@ -462,10 +462,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">62</value>
<value level="2">79</value>
<value level="3">98</value>
<value level="4">102</value>
<value level="1">102</value>
<value level="2">107</value>
<value level="3">110</value>
<value level="4">115</value>
<value level="5">104</value>
<value level="6">107</value>
<value level="7">108</value>
@ -510,16 +510,16 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>DEBUFF_NIGHTSHADE</abnormalType>
@ -578,10 +578,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">42</value>
<value level="2">49</value>
<value level="3">55</value>
<value level="4">56</value>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">58</value>
<value level="4">59</value>
<value level="5">57</value>
<value level="6">58</value>
<value level="7">58</value>
@ -593,10 +593,10 @@
<value level="13">60</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="1">14</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value>
@ -618,9 +618,9 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
@ -636,9 +636,9 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
@ -661,16 +661,16 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>DEBUFF_NIGHTSHADE</abnormalType>
@ -729,10 +729,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">63</value>
<value level="2">74</value>
<value level="3">83</value>
<value level="4">84</value>
<value level="1">60</value>
<value level="2">84</value>
<value level="3">86</value>
<value level="4">87</value>
<value level="5">85</value>
<value level="6">86</value>
<value level="7">87</value>
@ -744,10 +744,10 @@
<value level="13">90</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">21</value>
<value level="1">15</value>
<value level="2">21</value>
<value level="3">22</value>
<value level="4">22</value>
<value level="5">22</value>
<value level="6">22</value>
<value level="7">22</value>
@ -771,9 +771,9 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
@ -789,9 +789,9 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-6</value>
<value level="2">-8</value>
<value level="3">-10</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-10</value>
@ -824,13 +824,13 @@
<value level="12">867</value>
<value level="13">874</value>
</effectPoint>
<effectRange>1100</effectRange>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime>
<hpConsume>
<value level="1">706</value>
<value level="2">840</value>
<value level="3">946</value>
<value level="4">964</value>
<value level="1">1102</value>
<value level="2">1136</value>
<value level="3">1178</value>
<value level="4">1212</value>
<value level="5">972</value>
<value level="6">979</value>
<value level="7">991</value>
@ -859,10 +859,10 @@
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<!-- NOTE: skill description mention party members, but is client typo, it could affect any single target -->
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Heal">
<power>

View File

@ -57,17 +57,16 @@
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate> <!-- Guessed -->
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>100</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skll10094</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<itemConsumeCount>1</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isMagic>0</isMagic>
<magicLvl>
<value level="1">80</value>
<value level="2">81</value>
@ -96,9 +95,9 @@
</effectPoint>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<conditions>
<condition name="EquipShield" />
</conditions>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
@ -110,10 +109,7 @@
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
<effect name="DefenceTrait">
<PARALYZE>100</PARALYZE>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>

View File

@ -3028,11 +3028,11 @@
<value level="50">800</value>
<value level="51">800</value>
<value level="52">800</value>
<value level="53">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="54">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="53">800</value>
<value level="54">800</value>
<value level="55">800</value>
<value level="56">800</value>
<value level="57">800</value>
</castRange>
<coolTime>200</coolTime>
<effectPoint>
@ -3147,11 +3147,11 @@
<value level="50">1300</value>
<value level="51">1300</value>
<value level="52">1300</value>
<value level="53">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="54">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="53">1300</value>
<value level="54">1300</value>
<value level="55">1300</value>
<value level="56">1300</value>
<value level="57">1300</value>
</effectRange>
<hitTime>700</hitTime>
<isDebuff>true</isDebuff>
@ -4341,22 +4341,22 @@
<value level="5">140</value>
<value level="6">150</value>
<value level="7">159</value>
<value level="8">169</value>
<value level="9">180</value>
<value level="10">190</value>
<value level="11">201</value>
<value level="12">211</value>
<value level="13">222</value>
<value level="14">232</value>
<value level="15">243</value>
<value level="16">264</value>
<value level="17">286</value>
<value level="18">316</value>
<value level="19">346</value>
<value level="20">376</value>
<value level="21">406</value>
<value level="22">456</value>
<value level="23">506</value>
<value level="8">165</value>
<value level="9">172</value>
<value level="10">177</value>
<value level="11">183</value>
<value level="12">189</value>
<value level="13">194</value>
<value level="14">199</value>
<value level="15">204</value>
<value level="16">214</value>
<value level="17">234</value>
<value level="18">244</value>
<value level="19">254</value>
<value level="20">264</value>
<value level="21">274</value>
<value level="22">284</value>
<value level="23">294</value>
</power>
</effect>
<effect name="ConsumeBody" />
@ -5813,13 +5813,13 @@
<value level="27">790</value>
<value level="28">795</value>
<value level="29">800</value>
<value level="30">805</value>
<value level="31">810</value>
<value level="32">815</value>
<value level="33">820</value>
<value level="34">825</value>
<value level="35">830</value>
<value level="36">835</value>
<value level="30">803</value>
<value level="31">805</value>
<value level="32">808</value>
<value level="33">810</value>
<value level="34">815</value>
<value level="35">820</value>
<value level="36">825</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@ -5853,13 +5853,13 @@
<value level="27">1470</value>
<value level="28">1515</value>
<value level="29">1560</value>
<value level="30">1605</value>
<value level="31">1650</value>
<value level="32">1695</value>
<value level="33">1740</value>
<value level="34">1785</value>
<value level="35">1785</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">1785</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">1583</value>
<value level="31">1594</value>
<value level="32">1605</value>
<value level="33">1650</value>
<value level="34">1695</value>
<value level="35">1740</value>
<value level="36">1785</value>
</hpConsume>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
@ -5889,16 +5889,16 @@
<value level="24">73</value>
<value level="25">74</value>
<value level="26">76</value>
<value level="27">77</value>
<value level="28">79</value>
<value level="27">78</value>
<value level="28">80</value>
<value level="29">81</value>
<value level="30">83</value>
<value level="31">85</value>
<value level="32">90</value>
<value level="30">82</value>
<value level="31">83</value>
<value level="32">84</value>
<value level="33">95</value>
<value level="34">99</value>
<value level="35">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">99</value>
<value level="36">99</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@ -5937,13 +5937,13 @@
<value level="27">2024</value>
<value level="28">2086</value>
<value level="29">2148</value>
<value level="30">2210</value>
<value level="31">2272</value>
<value level="32">2334</value>
<value level="33">2396</value>
<value level="34">2458</value>
<value level="35">2458</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">2458</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">2179</value>
<value level="31">2210</value>
<value level="32">2241</value>
<value level="33">2272</value>
<value level="34">2334</value>
<value level="35">2396</value>
<value level="36">2458</value>
</power>
</effect>
</effects>

View File

@ -1710,14 +1710,14 @@
<value level="12">26</value>
<value level="13">27</value>
<value level="14">28</value>
<value level="15">39</value>
<value level="16">42</value>
<value level="17">44</value>
<value level="18">46</value>
<value level="19">48</value>
<value level="20">51</value>
<value level="21">54</value>
<value level="22">57</value>
<value level="15">31</value>
<value level="16">34</value>
<value level="17">35</value>
<value level="18">37</value>
<value level="19">38</value>
<value level="20">41</value>
<value level="21">43</value>
<value level="22">46</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@ -2014,10 +2014,7 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="6" toLevel="9">90</value>
</amount>
<amount>90</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
@ -3022,10 +3019,7 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="6" toLevel="9">90</value>
</amount>
<amount>90</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>

View File

@ -2413,67 +2413,67 @@
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
<value level="11">7</value>
<value level="12">7</value>
<value level="13">7</value>
<value level="14">7</value>
<value level="15">7</value>
<value level="16">7</value>
<value level="17">7</value>
<value level="18">7</value>
<value level="19">7</value>
<value level="20">7</value>
<value level="21">7</value>
<value level="22">7</value>
<value level="23">7</value>
<value level="24">7</value>
<value level="25">7</value>
<value level="26">7</value>
<value level="27">7</value>
<value level="28">7</value>
<value level="29">7</value>
<value level="30">7</value>
<value level="31">7</value>
<value level="32">7</value>
<value level="33">7</value>
<value level="34">7</value>
<value level="35">7</value>
<value level="36">7</value>
<value level="37">7</value>
<value level="38">7</value>
<value level="39">7</value>
<value level="40">7</value>
<value level="41">7</value>
<value level="42">7</value>
<value level="43">7</value>
<value level="44">7</value>
<value level="45">7</value>
<value level="46">7</value>
<value level="47">7</value>
<value level="48">7</value>
<value level="49">7</value>
<value level="50">7</value>
<value level="51">7</value>
<value level="52">7</value>
<value level="53">7</value>
<value level="54">7</value>
<value level="55">7</value>
<value level="56">7</value>
<value level="57">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="58">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="59">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="60">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="61">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">9</value>
<value level="12">9</value>
<value level="13">9</value>
<value level="14">9</value>
<value level="15">9</value>
<value level="16">9</value>
<value level="17">9</value>
<value level="18">9</value>
<value level="19">9</value>
<value level="20">9</value>
<value level="21">9</value>
<value level="22">9</value>
<value level="23">9</value>
<value level="24">9</value>
<value level="25">9</value>
<value level="26">9</value>
<value level="27">9</value>
<value level="28">9</value>
<value level="29">9</value>
<value level="30">9</value>
<value level="31">9</value>
<value level="32">9</value>
<value level="33">9</value>
<value level="34">9</value>
<value level="35">9</value>
<value level="36">9</value>
<value level="37">9</value>
<value level="38">9</value>
<value level="39">9</value>
<value level="40">9</value>
<value level="41">9</value>
<value level="42">9</value>
<value level="43">9</value>
<value level="44">9</value>
<value level="45">9</value>
<value level="46">9</value>
<value level="47">9</value>
<value level="48">12</value>
<value level="49">12</value>
<value level="50">12</value>
<value level="51">12</value>
<value level="52">12</value>
<value level="53">12</value>
<value level="54">12</value>
<value level="55">12</value>
<value level="56">12</value>
<value level="57">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="58">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="59">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="60">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="61">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<armorType>
@ -3500,8 +3500,8 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MpVampiricAttack" fromLevel="43" toLevel="45"> <!-- This is the retail chance and amount. -->
<amount>5</amount>
<chance>50</chance>
<amount>10</amount>
<chance>100</chance>
</effect>
<effect name="PAtk">
<amount>
@ -6148,8 +6148,8 @@
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
<value level="6">75</value>
<value level="7">77</value>
<value level="6">78</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
</magicLvl>
@ -7342,16 +7342,22 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">121.8</value>
<value level="2">161.1</value>
<value level="3">212.1</value>
<value level="4">256.5</value>
<value level="5">310</value>
<value level="1">182.7</value>
<value level="2">241.6</value>
<value level="3">318.1</value>
<value level="4">384.7</value>
<value level="5">465</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>50</amount>
<amount>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">50</value>
<value level="5">60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -569,19 +569,18 @@
</condition>
</conditions>
<effects>
<effect name="BlockMove" fromLevel="1" toLevel="8" />
<effect name="BlockMove" fromLevel="1" toLevel="2" />
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="8">0</value>
<value level="9">-150</value>
<value level="3">-100</value>
<value level="4">-100</value>
<value level="5">-80</value>
<value level="6">-80</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-40</value>
</amount>
<mode>DIFF</mode>
<weaponType>

View File

@ -659,13 +659,6 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>40</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="ResistDispelByCategory">
<amount>
@ -1441,13 +1434,13 @@
<amount>
<value level="1">-50</value>
<value level="2">-50</value>
<value level="3">-50</value>
<value level="4">-50</value>
<value level="5">-50</value>
<value level="6">-50</value>
<value level="7">-50</value>
<value level="8">-50</value>
<value level="9">-40</value>
<value level="3">-40</value>
<value level="4">-40</value>
<value level="5">-30</value>
<value level="6">-30</value>
<value level="7">-20</value>
<value level="8">-20</value>
<value level="9">-10</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -2825,7 +2818,7 @@
<!-- Momentum blast. For $s1, Speed +$s2. Requires Momentum level $s3. Requires dual swords to be equipped. -->
<icon>icon.skill0451</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<chargeConsume>
<value level="1">1</value>
@ -2872,9 +2865,9 @@
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
</amount>
</condition>
</conditions>

View File

@ -969,7 +969,7 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait>

View File

@ -882,7 +882,7 @@
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>80</magicLvl>
<mpConsume>73</mpConsume>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
@ -917,9 +917,9 @@
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>80</magicLvl>
<mpConsume>66</mpConsume>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -4439,7 +4439,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>ENEMY</targetType>
@ -4754,7 +4754,7 @@
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<effectPoint>-694</effectPoint>
<effectPoint>-1387</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3500</hitTime>
<isDebuff>true</isDebuff>

View File

@ -4023,54 +4023,54 @@
<value level="23">84</value>
</magicLvl>
<mpConsume>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">54</value>
<value level="4">56</value>
<value level="5">59</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">66</value>
<value level="9">69</value>
<value level="10">71</value>
<value level="11">74</value>
<value level="12">76</value>
<value level="13">78</value>
<value level="14">80</value>
<value level="15">82</value>
<value level="16">92</value>
<value level="17">96</value>
<value level="18">108</value>
<value level="19">111</value>
<value level="20">114</value>
<value level="21">117</value>
<value level="22">119</value>
<value level="23">122</value>
<value level="1">45</value>
<value level="2">47</value>
<value level="3">50</value>
<value level="4">50</value>
<value level="5">54</value>
<value level="6">56</value>
<value level="7">58</value>
<value level="8">60</value>
<value level="9">63</value>
<value level="10">65</value>
<value level="11">67</value>
<value level="12">69</value>
<value level="13">71</value>
<value level="14">72</value>
<value level="15">74</value>
<value level="16">82</value>
<value level="17">85</value>
<value level="18">86</value>
<value level="19">89</value>
<value level="20">91</value>
<value level="21">94</value>
<value level="22">95</value>
<value level="23">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">13</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="5">15</value>
<value level="6">16</value>
<value level="7">16</value>
<value level="8">17</value>
<value level="9">18</value>
<value level="10">18</value>
<value level="11">19</value>
<value level="12">19</value>
<value level="13">20</value>
<value level="14">20</value>
<value level="15">21</value>
<value level="16">21</value>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">14</value>
<value level="8">15</value>
<value level="9">16</value>
<value level="10">16</value>
<value level="11">17</value>
<value level="12">17</value>
<value level="13">18</value>
<value level="14">18</value>
<value level="15">19</value>
<value level="16">20</value>
<value level="17">21</value>
<value level="18">22</value>
<value level="19">22</value>
<value level="20">22</value>
<value level="21">22</value>
<value level="22">22</value>
<value level="23">22</value>
<value level="20">23</value>
<value level="21">23</value>
<value level="22">24</value>
<value level="23">24</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>

View File

@ -3092,80 +3092,80 @@
<value level="36">84</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">39</value>
<value level="10">41</value>
<value level="11">42</value>
<value level="12">43</value>
<value level="13">44</value>
<value level="14">44</value>
<value level="15">45</value>
<value level="16">46</value>
<value level="17">47</value>
<value level="18">48</value>
<value level="19">48</value>
<value level="20">49</value>
<value level="21">50</value>
<value level="22">51</value>
<value level="23">51</value>
<value level="24">52</value>
<value level="25">53</value>
<value level="26">53</value>
<value level="27">54</value>
<value level="28">55</value>
<value level="29">69</value>
<value level="30">70</value>
<value level="31">70</value>
<value level="32">88</value>
<value level="33">89</value>
<value level="34">91</value>
<value level="35">93</value>
<value level="36">94</value>
<value level="1">25</value>
<value level="2">26</value>
<value level="3">28</value>
<value level="4">29</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">36</value>
<value level="10">38</value>
<value level="11">38</value>
<value level="12">39</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">42</value>
<value level="16">42</value>
<value level="17">43</value>
<value level="18">43</value>
<value level="19">43</value>
<value level="20">45</value>
<value level="21">46</value>
<value level="22">46</value>
<value level="23">46</value>
<value level="24">47</value>
<value level="25">49</value>
<value level="26">49</value>
<value level="27">50</value>
<value level="28">50</value>
<value level="29">60</value>
<value level="30">61</value>
<value level="31">62</value>
<value level="32">64</value>
<value level="33">65</value>
<value level="34">66</value>
<value level="35">67</value>
<value level="36">68</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">12</value>
<value level="16">12</value>
<value level="17">12</value>
<value level="18">12</value>
<value level="19">12</value>
<value level="20">13</value>
<value level="21">13</value>
<value level="22">13</value>
<value level="23">13</value>
<value level="24">13</value>
<value level="25">14</value>
<value level="26">14</value>
<value level="27">14</value>
<value level="28">14</value>
<value level="29">14</value>
<value level="30">14</value>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">8</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
<value level="14">10</value>
<value level="15">10</value>
<value level="16">11</value>
<value level="17">11</value>
<value level="18">11</value>
<value level="19">11</value>
<value level="20">11</value>
<value level="21">11</value>
<value level="22">12</value>
<value level="23">12</value>
<value level="24">12</value>
<value level="25">12</value>
<value level="26">12</value>
<value level="27">12</value>
<value level="28">13</value>
<value level="29">15</value>
<value level="30">15</value>
<value level="31">15</value>
<value level="32">15</value>
<value level="33">15</value>
<value level="34">15</value>
<value level="35">15</value>
<value level="36">15</value>
<value level="32">16</value>
<value level="33">16</value>
<value level="34">16</value>
<value level="35">17</value>
<value level="36">17</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
@ -3816,80 +3816,80 @@
<value level="36">84</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">39</value>
<value level="10">41</value>
<value level="11">42</value>
<value level="12">43</value>
<value level="13">44</value>
<value level="14">44</value>
<value level="15">45</value>
<value level="16">46</value>
<value level="17">47</value>
<value level="18">48</value>
<value level="19">48</value>
<value level="20">49</value>
<value level="21">50</value>
<value level="22">51</value>
<value level="23">51</value>
<value level="24">52</value>
<value level="25">53</value>
<value level="26">53</value>
<value level="27">54</value>
<value level="28">55</value>
<value level="29">69</value>
<value level="30">70</value>
<value level="31">70</value>
<value level="32">76</value>
<value level="33">78</value>
<value level="34">81</value>
<value level="35">82</value>
<value level="36">84</value>
<value level="1">25</value>
<value level="2">26</value>
<value level="3">28</value>
<value level="4">29</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">36</value>
<value level="10">38</value>
<value level="11">38</value>
<value level="12">39</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">42</value>
<value level="16">42</value>
<value level="17">43</value>
<value level="18">43</value>
<value level="19">43</value>
<value level="20">45</value>
<value level="21">46</value>
<value level="22">46</value>
<value level="23">46</value>
<value level="24">47</value>
<value level="25">49</value>
<value level="26">49</value>
<value level="27">50</value>
<value level="28">50</value>
<value level="29">54</value>
<value level="30">56</value>
<value level="31">58</value>
<value level="32">61</value>
<value level="33">62</value>
<value level="34">65</value>
<value level="35">66</value>
<value level="36">67</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">12</value>
<value level="16">12</value>
<value level="17">12</value>
<value level="18">12</value>
<value level="19">12</value>
<value level="20">13</value>
<value level="21">13</value>
<value level="22">13</value>
<value level="23">13</value>
<value level="24">13</value>
<value level="25">14</value>
<value level="26">14</value>
<value level="27">14</value>
<value level="28">14</value>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">8</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
<value level="14">10</value>
<value level="15">10</value>
<value level="16">11</value>
<value level="17">11</value>
<value level="18">11</value>
<value level="19">11</value>
<value level="20">11</value>
<value level="21">11</value>
<value level="22">12</value>
<value level="23">12</value>
<value level="24">12</value>
<value level="25">12</value>
<value level="26">12</value>
<value level="27">12</value>
<value level="28">13</value>
<value level="29">14</value>
<value level="30">14</value>
<value level="31">15</value>
<value level="31">14</value>
<value level="32">15</value>
<value level="33">15</value>
<value level="34">15</value>
<value level="35">15</value>
<value level="36">15</value>
<value level="33">16</value>
<value level="34">16</value>
<value level="35">16</value>
<value level="36">17</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
@ -4406,80 +4406,80 @@
<value level="36">84</value>
</magicLvl>
<mpConsume>
<value level="1">27</value>
<value level="2">28</value>
<value level="3">30</value>
<value level="4">31</value>
<value level="5">33</value>
<value level="6">35</value>
<value level="7">36</value>
<value level="8">38</value>
<value level="9">39</value>
<value level="10">41</value>
<value level="11">42</value>
<value level="12">43</value>
<value level="13">44</value>
<value level="14">44</value>
<value level="15">45</value>
<value level="16">46</value>
<value level="17">47</value>
<value level="18">48</value>
<value level="19">48</value>
<value level="20">49</value>
<value level="21">50</value>
<value level="22">51</value>
<value level="23">51</value>
<value level="24">52</value>
<value level="25">53</value>
<value level="26">53</value>
<value level="27">54</value>
<value level="28">55</value>
<value level="29">61</value>
<value level="30">63</value>
<value level="31">64</value>
<value level="32">84</value>
<value level="33">86</value>
<value level="34">89</value>
<value level="35">91</value>
<value level="36">93</value>
<value level="1">25</value>
<value level="2">26</value>
<value level="3">28</value>
<value level="4">29</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">33</value>
<value level="8">35</value>
<value level="9">36</value>
<value level="10">38</value>
<value level="11">38</value>
<value level="12">39</value>
<value level="13">40</value>
<value level="14">40</value>
<value level="15">42</value>
<value level="16">42</value>
<value level="17">43</value>
<value level="18">43</value>
<value level="19">43</value>
<value level="20">45</value>
<value level="21">46</value>
<value level="22">46</value>
<value level="23">46</value>
<value level="24">47</value>
<value level="25">49</value>
<value level="26">49</value>
<value level="27">50</value>
<value level="28">50</value>
<value level="29">54</value>
<value level="30">56</value>
<value level="31">58</value>
<value level="32">61</value>
<value level="33">62</value>
<value level="34">65</value>
<value level="35">66</value>
<value level="36">67</value>
</mpConsume>
<mpInitialConsume>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">11</value>
<value level="11">11</value>
<value level="12">11</value>
<value level="13">11</value>
<value level="14">11</value>
<value level="15">12</value>
<value level="16">12</value>
<value level="17">12</value>
<value level="18">12</value>
<value level="19">12</value>
<value level="20">13</value>
<value level="21">13</value>
<value level="22">13</value>
<value level="23">13</value>
<value level="24">13</value>
<value level="25">14</value>
<value level="26">14</value>
<value level="27">14</value>
<value level="28">14</value>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">8</value>
<value level="6">8</value>
<value level="7">8</value>
<value level="8">9</value>
<value level="9">9</value>
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
<value level="14">10</value>
<value level="15">10</value>
<value level="16">11</value>
<value level="17">11</value>
<value level="18">11</value>
<value level="19">11</value>
<value level="20">11</value>
<value level="21">11</value>
<value level="22">12</value>
<value level="23">12</value>
<value level="24">12</value>
<value level="25">12</value>
<value level="26">12</value>
<value level="27">12</value>
<value level="28">13</value>
<value level="29">14</value>
<value level="30">14</value>
<value level="31">15</value>
<value level="31">14</value>
<value level="32">15</value>
<value level="33">15</value>
<value level="34">15</value>
<value level="35">15</value>
<value level="36">15</value>
<value level="33">16</value>
<value level="34">16</value>
<value level="35">16</value>
<value level="36">17</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
@ -8324,42 +8324,42 @@
<value level="17">84</value>
</magicLvl>
<mpConsume>
<value level="1">64</value>
<value level="2">66</value>
<value level="3">69</value>
<value level="4">71</value>
<value level="5">74</value>
<value level="6">76</value>
<value level="7">78</value>
<value level="8">80</value>
<value level="9">82</value>
<value level="10">92</value>
<value level="11">96</value>
<value level="12">108</value>
<value level="13">111</value>
<value level="14">114</value>
<value level="15">117</value>
<value level="16">119</value>
<value level="17">122</value>
<value level="1">58</value>
<value level="2">60</value>
<value level="3">63</value>
<value level="4">65</value>
<value level="5">67</value>
<value level="6">69</value>
<value level="7">71</value>
<value level="8">72</value>
<value level="9">74</value>
<value level="10">82</value>
<value level="11">85</value>
<value level="12">86</value>
<value level="13">89</value>
<value level="14">91</value>
<value level="15">94</value>
<value level="16">95</value>
<value level="17">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
<value level="2">17</value>
<value level="3">18</value>
<value level="4">18</value>
<value level="5">19</value>
<value level="6">19</value>
<value level="7">20</value>
<value level="8">20</value>
<value level="9">21</value>
<value level="10">21</value>
<value level="1">14</value>
<value level="2">15</value>
<value level="3">16</value>
<value level="4">16</value>
<value level="5">17</value>
<value level="6">17</value>
<value level="7">18</value>
<value level="8">18</value>
<value level="9">19</value>
<value level="10">20</value>
<value level="11">21</value>
<value level="12">21</value>
<value level="13">21</value>
<value level="14">21</value>
<value level="15">21</value>
<value level="16">21</value>
<value level="17">21</value>
<value level="12">22</value>
<value level="13">22</value>
<value level="14">23</value>
<value level="15">23</value>
<value level="16">24</value>
<value level="17">24</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@ -8441,44 +8441,42 @@
<value level="17">84</value>
</magicLvl>
<mpConsume>
<value level="1">43</value>
<value level="2">44</value>
<value level="3">46</value>
<value level="4">48</value>
<value level="5">49</value>
<value level="6">51</value>
<value level="7">52</value>
<value level="8">53</value>
<value level="9">55</value>
<value level="8">61</value>
<value level="9">62</value>
<value level="10">68</value>
<value level="11">70</value>
<value level="12">72</value>
<value level="13">74</value>
<value level="14">76</value>
<value level="15">77</value>
<value level="16">80</value>
<value level="17">81</value>
<value level="1">39</value>
<value level="2">40</value>
<value level="3">42</value>
<value level="4">43</value>
<value level="5">45</value>
<value level="6">46</value>
<value level="7">47</value>
<value level="8">49</value>
<value level="9">50</value>
<value level="10">54</value>
<value level="11">56</value>
<value level="12">58</value>
<value level="13">59</value>
<value level="14">61</value>
<value level="15">62</value>
<value level="16">64</value>
<value level="17">65</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">13</value>
<value level="7">13</value>
<value level="8">14</value>
<value level="9">14</value>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">11</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">12</value>
<value level="8">12</value>
<value level="9">13</value>
<value level="10">14</value>
<value level="11">15</value>
<value level="12">15</value>
<value level="11">14</value>
<value level="12">14</value>
<value level="13">15</value>
<value level="14">15</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">15</value>
<value level="16">16</value>
<value level="17">16</value>
</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>

View File

@ -1159,10 +1159,10 @@
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="1">115</value>
<value level="2">122</value>
<value level="3">127</value>
<value level="4">132</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
@ -1171,10 +1171,10 @@
<value level="10">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
@ -1252,10 +1252,10 @@
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="1">115</value>
<value level="2">122</value>
<value level="3">127</value>
<value level="4">132</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
@ -1264,10 +1264,10 @@
<value level="10">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
@ -1345,10 +1345,10 @@
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="1">115</value>
<value level="2">122</value>
<value level="3">127</value>
<value level="4">132</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
@ -1357,10 +1357,10 @@
<value level="10">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
@ -2717,6 +2717,27 @@
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="PveRaidPhysicalAttackDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1358" toLevel="1" name="Block Shield">

View File

@ -3249,7 +3249,7 @@
</mpConsume>
<mpInitialConsume>38</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>

View File

@ -216,9 +216,8 @@
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="Cp">
<amount>9000</amount>
<mode>DIFF</mode>
<effect name="CpHealPercent">
<power>100</power>
</effect>
<effect name="HealPercent">
<power>100</power>
@ -2613,7 +2612,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>80</activateRate>
<activateRate>-1</activateRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2896,6 +2895,20 @@
<skillId>6060</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>6060</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="1544" toLevel="7" name="Death Beam">

View File

@ -1234,8 +1234,18 @@
<skill id="1624" toLevel="4" name="Indestructible Sound">
<!-- Using Momentum, throws a powerful strike with a sword, blocking the target for $s1 Damage received by the target -$s2, blocks target's movements and skill usage. Requires a dual sword. Requires Momentum level 5. -->
<icon>icon.skill1624</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalLvl>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
</abnormalLvl>
<abnormalTime>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">14</value>
<value level="4">16</value>
</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
<chargeConsume>5</chargeConsume>
@ -1251,8 +1261,18 @@
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<magicLvl>78</magicLvl>
<mpConsume>120</mpConsume>
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">82</value>
<value level="4">84</value>
</magicLvl>
<mpConsume>
<value level="1">120</value>
<value level="2">130</value>
<value level="3">141</value>
<value level="4">153</value>
</mpConsume>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>

View File

@ -959,24 +959,26 @@
<skill id="1896" toLevel="4" name="Full Knockdown">
<!-- Inflicts a powerful strike on target with $s1 Power added to P. Atk., knocking down for $s2 Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Critical. Ignores Shield Defense. -->
<icon>icon.skill1896</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>50</activateRate>
<activateRate>60</activateRate>
<castRange>40</castRange>
<lvlBonusRate>20</lvlBonusRate>
<coolTime>500</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-357</value>
<value level="2">-359</value>
<value level="3">-361</value>
<value level="4">-363</value>
<value level="1">-713</value>
<value level="2">-717</value>
<value level="3">-721</value>
<value level="4">-725</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1690</hitTime>
<isDebuff>true</isDebuff>
<hitCancelTime>0.2</hitCancelTime>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">81</value>
<value level="2">82</value>
@ -989,13 +991,12 @@
<value level="3">109</value>
<value level="4">110</value>
</mpConsume>
<staticReuse>true</staticReuse>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY_ONLY</targetType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
@ -1018,10 +1019,9 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<distance>50</distance>
<distance>200</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
@ -1034,7 +1034,7 @@
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<activateRate>80</activateRate>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>
<value level="1">600</value>
@ -1062,19 +1062,7 @@
<value level="10">-654</value>
<value level="11">-656</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
<value level="2">1200</value>
<value level="3">1300</value>
<value level="4">1400</value>
<value level="5">1500</value>
<value level="6">1500</value>
<value level="7">1500</value>
<value level="8">1500</value>
<value level="9">1500</value>
<value level="10">1500</value>
<value level="11">1500</value>
</effectRange>
<effectRange>200</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
@ -1108,7 +1096,7 @@
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<effects>
<effect name="DefenceTrait">
@ -1118,25 +1106,77 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</SWORD>
<DAGGER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</DAGGER>
<DUALFIST>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</DUALFIST>
<ANCIENTSWORD>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</ANCIENTSWORD>
<DUALDAGGER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</DUALDAGGER>
<BLUNT>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</BLUNT>
<POLE>
<value level="1">-16</value>
@ -1144,12 +1184,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</POLE>
<DUAL>
<value level="1">-16</value>
@ -1157,13 +1197,26 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</DUAL>
<RAPIER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</RAPIER>
</effect>
</effects>
</skill>
@ -1178,22 +1231,21 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>
<value level="1">-2130</value>
<value level="2">-2190</value>
<value level="3">-2250</value>
<value level="4">-2310</value>
<value level="5">-2370</value>
<value level="6">-2420</value>
<value level="7">-2480</value>
<value level="8">-2540</value>
<value level="9">-2600</value>
<value level="1">-213</value>
<value level="2">-219</value>
<value level="3">-225</value>
<value level="4">-231</value>
<value level="5">-237</value>
<value level="6">-242</value>
<value level="7">-248</value>
<value level="8">-254</value>
<value level="9">-260</value>
</effectPoint>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
@ -1218,6 +1270,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<coolTime>200</coolTime>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
@ -1226,10 +1279,13 @@
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipShield" />
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="PhysicalAttack">
<power>

View File

@ -5283,7 +5283,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">97</value>
<value level="1">162</value>
<value level="2">125</value>
<value level="3">155</value>
<value level="4">161</value>
@ -5298,7 +5298,7 @@
<value level="13">193</value>
</mpConsume>
<mpInitialConsume>
<value level="1">25</value>
<value level="1">40</value>
<value level="2">32</value>
<value level="3">39</value>
<value level="4">41</value>

View File

@ -68,7 +68,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">122</value>
<value level="1">202</value>
<value level="2">157</value>
<value level="3">194</value>
<value level="4">202</value>
@ -91,11 +91,39 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>10</amount>
<amount>
<value level="1">8</value>
<value level="2">10</value>
<value level="3">12</value>
<value level="4">12</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value>
<value level="8">12</value>
<value level="9">12</value>
<value level="10">12</value>
<value level="11">12</value>
<value level="12">12</value>
<value level="13">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>3</amount>
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -136,10 +164,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">62</value>
<value level="2">79</value>
<value level="3">98</value>
<value level="4">102</value>
<value level="1">102</value>
<value level="2">107</value>
<value level="3">110</value>
<value level="4">115</value>
<value level="5">104</value>
<value level="6">107</value>
<value level="7">108</value>
@ -161,18 +189,18 @@
<dispel>ATTACK_TIME_UP;HIT_DOWN;PA_DOWN</dispel>
<rate>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">80</value>
<value level="6">90</value>
<value level="7">90</value>
<value level="8">90</value>
<value level="9">90</value>
<value level="10">90</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">90</value>
<value level="13">90</value>
<value level="12">95</value>
<value level="13">100</value>
</rate>
</effect>
</effects>
@ -245,7 +273,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">122</value>
<value level="1">202</value>
<value level="2">157</value>
<value level="3">194</value>
<value level="4">202</value>
@ -268,11 +296,21 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MpRegen">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>25</amount>
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">35</value>
<value level="4">35</value>
<value level="5">35</value>
<value level="6">35</value>
<value level="7">35</value>
<value level="8">35</value>
<value level="9">35</value>
<value level="10">35</value>
<value level="11">35</value>
<value level="12">35</value>
<value level="13">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -345,7 +383,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">122</value>
<value level="1">202</value>
<value level="2">157</value>
<value level="3">194</value>
<value level="4">202</value>
@ -368,14 +406,24 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Reuse">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-15</value>
<value level="4">-15</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
<value level="13">-15</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="4704" toLevel="13" name="Cure of Seraphim">
@ -414,10 +462,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">62</value>
<value level="2">79</value>
<value level="3">98</value>
<value level="4">102</value>
<value level="1">102</value>
<value level="2">107</value>
<value level="3">110</value>
<value level="4">115</value>
<value level="5">104</value>
<value level="6">107</value>
<value level="7">108</value>
@ -439,18 +487,18 @@
<dispel>SLEEP;ROOT_MAGICALLY;STUN;PARALYZE;SILENCE</dispel>
<rate>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">80</value>
<value level="6">90</value>
<value level="7">90</value>
<value level="8">90</value>
<value level="9">90</value>
<value level="10">90</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">90</value>
<value level="13">90</value>
<value level="12">95</value>
<value level="13">100</value>
</rate>
</effect>
</effects>
@ -462,16 +510,16 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>DEBUFF_NIGHTSHADE</abnormalType>
@ -530,10 +578,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">42</value>
<value level="2">49</value>
<value level="3">55</value>
<value level="4">56</value>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">58</value>
<value level="4">59</value>
<value level="5">57</value>
<value level="6">58</value>
<value level="7">58</value>
@ -545,10 +593,10 @@
<value level="13">60</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="1">14</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value>
@ -570,7 +618,7 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-5</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
@ -588,7 +636,7 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-5</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
@ -613,16 +661,16 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>DEBUFF_NIGHTSHADE</abnormalType>
@ -681,10 +729,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">63</value>
<value level="2">74</value>
<value level="3">83</value>
<value level="4">84</value>
<value level="1">60</value>
<value level="2">84</value>
<value level="3">86</value>
<value level="4">87</value>
<value level="5">85</value>
<value level="6">86</value>
<value level="7">87</value>
@ -696,10 +744,10 @@
<value level="13">90</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">21</value>
<value level="1">15</value>
<value level="2">21</value>
<value level="3">22</value>
<value level="4">22</value>
<value level="5">22</value>
<value level="6">22</value>
<value level="7">22</value>
@ -723,7 +771,7 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-5</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
@ -741,7 +789,7 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-5</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
@ -762,12 +810,12 @@
<skill id="4707" toLevel="13" name="Shade Sacrifice">
<!-- Nightshade special HP recovery magic. Sacrifices one's own HP to restore HP of nearby allies. Power $s1 -->
<effectPoint>
<value level="1">250</value>
<value level="2">260</value>
<value level="3">270</value>
<value level="4">280</value>
<value level="5">290</value>
<value level="6">300</value>
<value level="1">589</value>
<value level="2">700</value>
<value level="3">789</value>
<value level="4">804</value>
<value level="5">810</value>
<value level="6">816</value>
<value level="7">826</value>
<value level="8">835</value>
<value level="9">844</value>
@ -776,13 +824,13 @@
<value level="12">867</value>
<value level="13">874</value>
</effectPoint>
<effectRange>1100</effectRange>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime>
<hpConsume>
<value level="1">706</value>
<value level="2">840</value>
<value level="3">946</value>
<value level="4">964</value>
<value level="1">1102</value>
<value level="2">1136</value>
<value level="3">1178</value>
<value level="4">1212</value>
<value level="5">972</value>
<value level="6">979</value>
<value level="7">991</value>
@ -811,10 +859,10 @@
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<!-- NOTE: skill description mention party members, but is client typo, it could affect any single target -->
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Heal">
<power>

View File

@ -61,17 +61,16 @@
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate> <!-- Guessed -->
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>100</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skll10094</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<itemConsumeCount>1</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isMagic>0</isMagic>
<magicLvl>
<value level="1">80</value>
<value level="2">81</value>
@ -100,9 +99,9 @@
</effectPoint>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<conditions>
<condition name="EquipShield" />
</conditions>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
@ -114,10 +113,7 @@
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
<effect name="DefenceTrait">
<PARALYZE>100</PARALYZE>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>

View File

@ -3028,11 +3028,11 @@
<value level="50">800</value>
<value level="51">800</value>
<value level="52">800</value>
<value level="53">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="54">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">800</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="53">800</value>
<value level="54">800</value>
<value level="55">800</value>
<value level="56">800</value>
<value level="57">800</value>
</castRange>
<coolTime>200</coolTime>
<effectPoint>
@ -3147,11 +3147,11 @@
<value level="50">1300</value>
<value level="51">1300</value>
<value level="52">1300</value>
<value level="53">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="54">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="57">1300</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="53">1300</value>
<value level="54">1300</value>
<value level="55">1300</value>
<value level="56">1300</value>
<value level="57">1300</value>
</effectRange>
<hitTime>700</hitTime>
<isDebuff>true</isDebuff>
@ -4341,22 +4341,22 @@
<value level="5">140</value>
<value level="6">150</value>
<value level="7">159</value>
<value level="8">169</value>
<value level="9">180</value>
<value level="10">190</value>
<value level="11">201</value>
<value level="12">211</value>
<value level="13">222</value>
<value level="14">232</value>
<value level="15">243</value>
<value level="16">264</value>
<value level="17">286</value>
<value level="18">316</value>
<value level="19">346</value>
<value level="20">376</value>
<value level="21">406</value>
<value level="22">456</value>
<value level="23">506</value>
<value level="8">165</value>
<value level="9">172</value>
<value level="10">177</value>
<value level="11">183</value>
<value level="12">189</value>
<value level="13">194</value>
<value level="14">199</value>
<value level="15">204</value>
<value level="16">214</value>
<value level="17">234</value>
<value level="18">244</value>
<value level="19">254</value>
<value level="20">264</value>
<value level="21">274</value>
<value level="22">284</value>
<value level="23">294</value>
</power>
</effect>
<effect name="ConsumeBody" />
@ -5813,13 +5813,13 @@
<value level="27">790</value>
<value level="28">795</value>
<value level="29">800</value>
<value level="30">805</value>
<value level="31">810</value>
<value level="32">815</value>
<value level="33">820</value>
<value level="34">825</value>
<value level="35">830</value>
<value level="36">835</value>
<value level="30">803</value>
<value level="31">805</value>
<value level="32">808</value>
<value level="33">810</value>
<value level="34">815</value>
<value level="35">820</value>
<value level="36">825</value>
</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1500</hitTime>
@ -5853,13 +5853,13 @@
<value level="27">1470</value>
<value level="28">1515</value>
<value level="29">1560</value>
<value level="30">1605</value>
<value level="31">1650</value>
<value level="32">1695</value>
<value level="33">1740</value>
<value level="34">1785</value>
<value level="35">1785</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">1785</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">1583</value>
<value level="31">1594</value>
<value level="32">1605</value>
<value level="33">1650</value>
<value level="34">1695</value>
<value level="35">1740</value>
<value level="36">1785</value>
</hpConsume>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
@ -5889,16 +5889,16 @@
<value level="24">73</value>
<value level="25">74</value>
<value level="26">76</value>
<value level="27">77</value>
<value level="28">79</value>
<value level="27">78</value>
<value level="28">80</value>
<value level="29">81</value>
<value level="30">83</value>
<value level="31">85</value>
<value level="32">90</value>
<value level="30">82</value>
<value level="31">83</value>
<value level="32">84</value>
<value level="33">95</value>
<value level="34">99</value>
<value level="35">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="35">99</value>
<value level="36">99</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
@ -5937,13 +5937,13 @@
<value level="27">2024</value>
<value level="28">2086</value>
<value level="29">2148</value>
<value level="30">2210</value>
<value level="31">2272</value>
<value level="32">2334</value>
<value level="33">2396</value>
<value level="34">2458</value>
<value level="35">2458</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="36">2458</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="30">2179</value>
<value level="31">2210</value>
<value level="32">2241</value>
<value level="33">2272</value>
<value level="34">2334</value>
<value level="35">2396</value>
<value level="36">2458</value>
</power>
</effect>
</effects>

View File

@ -1713,14 +1713,14 @@
<value level="12">26</value>
<value level="13">27</value>
<value level="14">28</value>
<value level="15">39</value>
<value level="16">42</value>
<value level="17">44</value>
<value level="18">46</value>
<value level="19">48</value>
<value level="20">51</value>
<value level="21">54</value>
<value level="22">57</value>
<value level="15">31</value>
<value level="16">34</value>
<value level="17">35</value>
<value level="18">37</value>
<value level="19">38</value>
<value level="20">41</value>
<value level="21">43</value>
<value level="22">46</value>
</mpConsume>
<mpInitialConsume>
<value level="1">4</value>
@ -2017,10 +2017,7 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="6" toLevel="9">90</value>
</amount>
<amount>90</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
@ -3025,10 +3022,7 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="6" toLevel="9">90</value>
</amount>
<amount>90</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>

View File

@ -2413,67 +2413,67 @@
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="1">7</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
<value level="6">7</value>
<value level="7">7</value>
<value level="8">7</value>
<value level="9">7</value>
<value level="10">7</value>
<value level="11">7</value>
<value level="12">7</value>
<value level="13">7</value>
<value level="14">7</value>
<value level="15">7</value>
<value level="16">7</value>
<value level="17">7</value>
<value level="18">7</value>
<value level="19">7</value>
<value level="20">7</value>
<value level="21">7</value>
<value level="22">7</value>
<value level="23">7</value>
<value level="24">7</value>
<value level="25">7</value>
<value level="26">7</value>
<value level="27">7</value>
<value level="28">7</value>
<value level="29">7</value>
<value level="30">7</value>
<value level="31">7</value>
<value level="32">7</value>
<value level="33">7</value>
<value level="34">7</value>
<value level="35">7</value>
<value level="36">7</value>
<value level="37">7</value>
<value level="38">7</value>
<value level="39">7</value>
<value level="40">7</value>
<value level="41">7</value>
<value level="42">7</value>
<value level="43">7</value>
<value level="44">7</value>
<value level="45">7</value>
<value level="46">7</value>
<value level="47">7</value>
<value level="48">7</value>
<value level="49">7</value>
<value level="50">7</value>
<value level="51">7</value>
<value level="52">7</value>
<value level="53">7</value>
<value level="54">7</value>
<value level="55">7</value>
<value level="56">7</value>
<value level="57">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="58">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="59">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="60">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="61">7</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">9</value>
<value level="12">9</value>
<value level="13">9</value>
<value level="14">9</value>
<value level="15">9</value>
<value level="16">9</value>
<value level="17">9</value>
<value level="18">9</value>
<value level="19">9</value>
<value level="20">9</value>
<value level="21">9</value>
<value level="22">9</value>
<value level="23">9</value>
<value level="24">9</value>
<value level="25">9</value>
<value level="26">9</value>
<value level="27">9</value>
<value level="28">9</value>
<value level="29">9</value>
<value level="30">9</value>
<value level="31">9</value>
<value level="32">9</value>
<value level="33">9</value>
<value level="34">9</value>
<value level="35">9</value>
<value level="36">9</value>
<value level="37">9</value>
<value level="38">9</value>
<value level="39">9</value>
<value level="40">9</value>
<value level="41">9</value>
<value level="42">9</value>
<value level="43">9</value>
<value level="44">9</value>
<value level="45">9</value>
<value level="46">9</value>
<value level="47">9</value>
<value level="48">12</value>
<value level="49">12</value>
<value level="50">12</value>
<value level="51">12</value>
<value level="52">12</value>
<value level="53">12</value>
<value level="54">12</value>
<value level="55">12</value>
<value level="56">12</value>
<value level="57">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="58">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="59">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="60">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="61">12</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<mode>DIFF</mode>
<armorType>
@ -3500,8 +3500,8 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MpVampiricAttack" fromLevel="43" toLevel="45"> <!-- This is the retail chance and amount. -->
<amount>5</amount>
<chance>50</chance>
<amount>10</amount>
<chance>100</chance>
</effect>
<effect name="PAtk">
<amount>
@ -6148,8 +6148,8 @@
<value level="3">66</value>
<value level="4">70</value>
<value level="5">74</value>
<value level="6">75</value>
<value level="7">77</value>
<value level="6">78</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
</magicLvl>
@ -7342,16 +7342,22 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">121.8</value>
<value level="2">161.1</value>
<value level="3">212.1</value>
<value level="4">256.5</value>
<value level="5">310</value>
<value level="1">182.7</value>
<value level="2">241.6</value>
<value level="3">318.1</value>
<value level="4">384.7</value>
<value level="5">465</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>50</amount>
<amount>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">50</value>
<value level="5">60</value>
</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -569,19 +569,18 @@
</condition>
</conditions>
<effects>
<effect name="BlockMove" fromLevel="1" toLevel="8" />
<effect name="BlockMove" fromLevel="1" toLevel="2" />
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="8">0</value>
<value level="9">-150</value>
<value level="3">-100</value>
<value level="4">-100</value>
<value level="5">-80</value>
<value level="6">-80</value>
<value level="7">-60</value>
<value level="8">-60</value>
<value level="9">-40</value>
</amount>
<mode>DIFF</mode>
<weaponType>

View File

@ -659,13 +659,6 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="RemainHpPer">
<amount>40</amount>
<percentType>LESS</percentType>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="ResistDispelByCategory">
<amount>
@ -1441,13 +1434,13 @@
<amount>
<value level="1">-50</value>
<value level="2">-50</value>
<value level="3">-50</value>
<value level="4">-50</value>
<value level="5">-50</value>
<value level="6">-50</value>
<value level="7">-50</value>
<value level="8">-50</value>
<value level="9">-40</value>
<value level="3">-40</value>
<value level="4">-40</value>
<value level="5">-30</value>
<value level="6">-30</value>
<value level="7">-20</value>
<value level="8">-20</value>
<value level="9">-10</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -2825,7 +2818,7 @@
<!-- Momentum blast. For $s1, Speed +$s2. Requires Momentum level $s3. Requires dual swords to be equipped. -->
<icon>icon.skill0451</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<chargeConsume>
<value level="1">1</value>
@ -2872,9 +2865,9 @@
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
</amount>
</condition>
</conditions>

View File

@ -969,7 +969,7 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait>

View File

@ -882,7 +882,7 @@
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>80</magicLvl>
<mpConsume>73</mpConsume>
<mpConsume>66</mpConsume>
<operateType>A2</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
@ -917,9 +917,9 @@
<hitTime>2500</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill -->
<magicLvl>80</magicLvl>
<mpConsume>66</mpConsume>
<mpConsume>73</mpConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -4439,7 +4439,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<targetType>ENEMY</targetType>
@ -4754,7 +4754,7 @@
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>900</castRange>
<effectPoint>-694</effectPoint>
<effectPoint>-1387</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3500</hitTime>
<isDebuff>true</isDebuff>

View File

@ -4023,54 +4023,54 @@
<value level="23">84</value>
</magicLvl>
<mpConsume>
<value level="1">49</value>
<value level="2">52</value>
<value level="3">54</value>
<value level="4">56</value>
<value level="5">59</value>
<value level="6">61</value>
<value level="7">64</value>
<value level="8">66</value>
<value level="9">69</value>
<value level="10">71</value>
<value level="11">74</value>
<value level="12">76</value>
<value level="13">78</value>
<value level="14">80</value>
<value level="15">82</value>
<value level="16">92</value>
<value level="17">96</value>
<value level="18">108</value>
<value level="19">111</value>
<value level="20">114</value>
<value level="21">117</value>
<value level="22">119</value>
<value level="23">122</value>
<value level="1">45</value>
<value level="2">47</value>
<value level="3">50</value>
<value level="4">50</value>
<value level="5">54</value>
<value level="6">56</value>
<value level="7">58</value>
<value level="8">60</value>
<value level="9">63</value>
<value level="10">65</value>
<value level="11">67</value>
<value level="12">69</value>
<value level="13">71</value>
<value level="14">72</value>
<value level="15">74</value>
<value level="16">82</value>
<value level="17">85</value>
<value level="18">86</value>
<value level="19">89</value>
<value level="20">91</value>
<value level="21">94</value>
<value level="22">95</value>
<value level="23">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">13</value>
<value level="2">13</value>
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View File

@ -3092,80 +3092,80 @@
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@ -3816,80 +3816,80 @@
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View File

@ -1159,10 +1159,10 @@
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<value level="3">127</value>
<value level="4">132</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
@ -1264,10 +1264,10 @@
<value level="10">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
@ -1345,10 +1345,10 @@
<value level="10">74</value>
</magicLvl>
<mpConsume>
<value level="1">56</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">75</value>
<value level="1">115</value>
<value level="2">122</value>
<value level="3">127</value>
<value level="4">132</value>
<value level="5">82</value>
<value level="6">85</value>
<value level="7">88</value>
@ -1357,10 +1357,10 @@
<value level="10">98</value>
</mpConsume>
<mpInitialConsume>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">19</value>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">32</value>
<value level="4">33</value>
<value level="5">21</value>
<value level="6">22</value>
<value level="7">22</value>
@ -2717,6 +2717,27 @@
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="PveRaidPhysicalAttackDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDamageBonus">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1358" toLevel="1" name="Block Shield">

View File

@ -3159,7 +3159,7 @@
</mpConsume>
<mpInitialConsume>38</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>

View File

@ -216,9 +216,8 @@
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="Cp">
<amount>9000</amount>
<mode>DIFF</mode>
<effect name="CpHealPercent">
<power>100</power>
</effect>
<effect name="HealPercent">
<power>100</power>
@ -2570,7 +2569,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>20</lvlBonusRate>
<activateRate>80</activateRate>
<activateRate>-1</activateRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -2853,6 +2852,20 @@
<skillId>6060</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>6060</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="1544" toLevel="7" name="Death Beam">

View File

@ -1235,8 +1235,18 @@
<!-- Using Momentum, throws a powerful strike with a sword, blocking the target for $s1. The target is engulfed by Momentum.
Damage received -$s2, and becomes unable to use skills or move. Requires a dual sword. Requires Momentum Stage 5 recharge. -->
<icon>icon.skill1624</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalLvl>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
</abnormalLvl>
<abnormalTime>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">14</value>
<value level="4">16</value>
</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
<chargeConsume>5</chargeConsume>
@ -1252,8 +1262,18 @@
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<magicLvl>78</magicLvl>
<mpConsume>120</mpConsume>
<magicLvl>
<value level="1">78</value>
<value level="2">80</value>
<value level="3">82</value>
<value level="4">84</value>
</magicLvl>
<mpConsume>
<value level="1">120</value>
<value level="2">130</value>
<value level="3">141</value>
<value level="4">153</value>
</mpConsume>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>

View File

@ -1107,24 +1107,26 @@
<skill id="1896" toLevel="4" name="Full Knockdown">
<!-- Inflicts a powerful strike on target with $s1 Power added to P. Atk., knocking down for $s2 Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Critical. Ignores Shield Defense. -->
<icon>icon.skill1896</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>50</activateRate>
<activateRate>60</activateRate>
<castRange>40</castRange>
<lvlBonusRate>20</lvlBonusRate>
<coolTime>500</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-357</value>
<value level="2">-359</value>
<value level="3">-361</value>
<value level="4">-363</value>
<value level="1">-713</value>
<value level="2">-717</value>
<value level="3">-721</value>
<value level="4">-725</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1690</hitTime>
<isDebuff>true</isDebuff>
<hitCancelTime>0.2</hitCancelTime>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">81</value>
<value level="2">82</value>
@ -1137,13 +1139,12 @@
<value level="3">109</value>
<value level="4">110</value>
</mpConsume>
<staticReuse>true</staticReuse>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY_ONLY</targetType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
@ -1166,10 +1167,9 @@
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="KnockBack">
<distance>50</distance>
<distance>200</distance>
<speed>400</speed>
<knockDown>true</knockDown>
</effect>
@ -1182,7 +1182,7 @@
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<activateRate>80</activateRate>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>
<value level="1">600</value>
@ -1210,19 +1210,7 @@
<value level="10">-654</value>
<value level="11">-656</value>
</effectPoint>
<effectRange>
<value level="1">1100</value>
<value level="2">1200</value>
<value level="3">1300</value>
<value level="4">1400</value>
<value level="5">1500</value>
<value level="6">1500</value>
<value level="7">1500</value>
<value level="8">1500</value>
<value level="9">1500</value>
<value level="10">1500</value>
<value level="11">1500</value>
</effectRange>
<effectRange>200</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
@ -1256,7 +1244,7 @@
<reuseDelay>3000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<effects>
<effect name="DefenceTrait">
@ -1266,25 +1254,77 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</SWORD>
<DAGGER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</DAGGER>
<DUALFIST>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</DUALFIST>
<ANCIENTSWORD>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</ANCIENTSWORD>
<DUALDAGGER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</DUALDAGGER>
<BLUNT>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</BLUNT>
<POLE>
<value level="1">-16</value>
@ -1292,12 +1332,12 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</POLE>
<DUAL>
<value level="1">-16</value>
@ -1305,13 +1345,26 @@
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-49</value>
<value level="7">-50</value>
<value level="8">-51</value>
<value level="9">-52</value>
<value level="10">-53</value>
<value level="11">-54</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</DUAL>
<RAPIER>
<value level="1">-16</value>
<value level="2">-24</value>
<value level="3">-32</value>
<value level="4">-40</value>
<value level="5">-48</value>
<value level="6">-48</value>
<value level="6">-48</value>
<value level="8">-48</value>
<value level="9">-48</value>
<value level="10">-48</value>
<value level="11">-48</value>
</RAPIER>
</effect>
</effects>
</skill>
@ -1326,22 +1379,21 @@
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>
<value level="1">-2130</value>
<value level="2">-2190</value>
<value level="3">-2250</value>
<value level="4">-2310</value>
<value level="5">-2370</value>
<value level="6">-2420</value>
<value level="7">-2480</value>
<value level="8">-2540</value>
<value level="9">-2600</value>
<value level="1">-213</value>
<value level="2">-219</value>
<value level="3">-225</value>
<value level="4">-231</value>
<value level="5">-237</value>
<value level="6">-242</value>
<value level="7">-248</value>
<value level="8">-254</value>
<value level="9">-260</value>
</effectPoint>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>
<value level="1">76</value>
<value level="2">77</value>
@ -1366,6 +1418,7 @@
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<coolTime>200</coolTime>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
@ -1374,10 +1427,13 @@
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipShield" />
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="PhysicalAttack">
<power>

View File

@ -5283,7 +5283,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">97</value>
<value level="1">162</value>
<value level="2">125</value>
<value level="3">155</value>
<value level="4">161</value>
@ -5298,7 +5298,7 @@
<value level="13">193</value>
</mpConsume>
<mpInitialConsume>
<value level="1">25</value>
<value level="1">40</value>
<value level="2">32</value>
<value level="3">39</value>
<value level="4">41</value>

View File

@ -68,7 +68,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">122</value>
<value level="1">202</value>
<value level="2">157</value>
<value level="3">194</value>
<value level="4">202</value>
@ -91,11 +91,39 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>10</amount>
<amount>
<value level="1">8</value>
<value level="2">10</value>
<value level="3">12</value>
<value level="4">12</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value>
<value level="8">12</value>
<value level="9">12</value>
<value level="10">12</value>
<value level="11">12</value>
<value level="12">12</value>
<value level="13">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>3</amount>
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -136,10 +164,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">62</value>
<value level="2">79</value>
<value level="3">98</value>
<value level="4">102</value>
<value level="1">102</value>
<value level="2">107</value>
<value level="3">110</value>
<value level="4">115</value>
<value level="5">104</value>
<value level="6">107</value>
<value level="7">108</value>
@ -161,18 +189,18 @@
<dispel>ATTACK_TIME_UP;HIT_DOWN;PA_DOWN</dispel>
<rate>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">80</value>
<value level="6">90</value>
<value level="7">90</value>
<value level="8">90</value>
<value level="9">90</value>
<value level="10">90</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">90</value>
<value level="13">90</value>
<value level="12">95</value>
<value level="13">100</value>
</rate>
</effect>
</effects>
@ -245,7 +273,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">122</value>
<value level="1">202</value>
<value level="2">157</value>
<value level="3">194</value>
<value level="4">202</value>
@ -268,11 +296,21 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MpRegen">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>25</amount>
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">35</value>
<value level="4">35</value>
<value level="5">35</value>
<value level="6">35</value>
<value level="7">35</value>
<value level="8">35</value>
<value level="9">35</value>
<value level="10">35</value>
<value level="11">35</value>
<value level="12">35</value>
<value level="13">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -345,7 +383,7 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">122</value>
<value level="1">202</value>
<value level="2">157</value>
<value level="3">194</value>
<value level="4">202</value>
@ -368,14 +406,24 @@
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Reuse">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-15</value>
<value level="4">-15</value>
<value level="5">-15</value>
<value level="6">-15</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
<value level="13">-15</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="4704" toLevel="13" name="Cure of Seraphim">
@ -414,10 +462,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">62</value>
<value level="2">79</value>
<value level="3">98</value>
<value level="4">102</value>
<value level="1">102</value>
<value level="2">107</value>
<value level="3">110</value>
<value level="4">115</value>
<value level="5">104</value>
<value level="6">107</value>
<value level="7">108</value>
@ -439,18 +487,18 @@
<dispel>SLEEP;ROOT_MAGICALLY;STUN;PARALYZE;SILENCE</dispel>
<rate>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
<value level="4">70</value>
<value level="5">80</value>
<value level="6">90</value>
<value level="7">90</value>
<value level="8">90</value>
<value level="9">90</value>
<value level="10">90</value>
<value level="2">45</value>
<value level="3">50</value>
<value level="4">55</value>
<value level="5">60</value>
<value level="6">65</value>
<value level="7">70</value>
<value level="8">75</value>
<value level="9">80</value>
<value level="10">85</value>
<value level="11">90</value>
<value level="12">90</value>
<value level="13">90</value>
<value level="12">95</value>
<value level="13">100</value>
</rate>
</effect>
</effects>
@ -462,16 +510,16 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>DEBUFF_NIGHTSHADE</abnormalType>
@ -530,10 +578,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">42</value>
<value level="2">49</value>
<value level="3">55</value>
<value level="4">56</value>
<value level="1">56</value>
<value level="2">58</value>
<value level="3">58</value>
<value level="4">59</value>
<value level="5">57</value>
<value level="6">58</value>
<value level="7">58</value>
@ -545,10 +593,10 @@
<value level="13">60</value>
</mpConsume>
<mpInitialConsume>
<value level="1">11</value>
<value level="2">13</value>
<value level="3">14</value>
<value level="4">14</value>
<value level="1">14</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
<value level="5">15</value>
<value level="6">15</value>
<value level="7">15</value>
@ -570,7 +618,7 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-5</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
@ -588,7 +636,7 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-5</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
@ -613,16 +661,16 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">3</value>
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="6">4</value>
<value level="7">4</value>
<value level="8">4</value>
<value level="9">4</value>
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>DEBUFF_NIGHTSHADE</abnormalType>
@ -681,10 +729,10 @@
<value level="13">86</value>
</magicLvl>
<mpConsume>
<value level="1">63</value>
<value level="2">74</value>
<value level="3">83</value>
<value level="4">84</value>
<value level="1">60</value>
<value level="2">84</value>
<value level="3">86</value>
<value level="4">87</value>
<value level="5">85</value>
<value level="6">86</value>
<value level="7">87</value>
@ -696,10 +744,10 @@
<value level="13">90</value>
</mpConsume>
<mpInitialConsume>
<value level="1">16</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">21</value>
<value level="1">15</value>
<value level="2">21</value>
<value level="3">22</value>
<value level="4">22</value>
<value level="5">22</value>
<value level="6">22</value>
<value level="7">22</value>
@ -723,7 +771,7 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-5</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
@ -741,7 +789,7 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">-5</value>
<value level="1">-4</value>
<value level="2">-6</value>
<value level="3">-8</value>
<value level="4">-10</value>
@ -762,12 +810,12 @@
<skill id="4707" toLevel="13" name="Shade Sacrifice">
<!-- Nightshade special HP recovery magic. Sacrifices one's own HP to restore HP of nearby allies. Power $s1 -->
<effectPoint>
<value level="1">250</value>
<value level="2">260</value>
<value level="3">270</value>
<value level="4">280</value>
<value level="5">290</value>
<value level="6">300</value>
<value level="1">589</value>
<value level="2">700</value>
<value level="3">789</value>
<value level="4">804</value>
<value level="5">810</value>
<value level="6">816</value>
<value level="7">826</value>
<value level="8">835</value>
<value level="9">844</value>
@ -776,13 +824,13 @@
<value level="12">867</value>
<value level="13">874</value>
</effectPoint>
<effectRange>1100</effectRange>
<affectRange>1000</affectRange>
<hitTime>1000</hitTime>
<hpConsume>
<value level="1">706</value>
<value level="2">840</value>
<value level="3">946</value>
<value level="4">964</value>
<value level="1">1102</value>
<value level="2">1136</value>
<value level="3">1178</value>
<value level="4">1212</value>
<value level="5">972</value>
<value level="6">979</value>
<value level="7">991</value>
@ -811,10 +859,10 @@
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<!-- NOTE: skill description mention party members, but is client typo, it could affect any single target -->
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Heal">
<power>

View File

@ -61,17 +61,16 @@
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate> <!-- Guessed -->
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>100</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skll10094</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<itemConsumeCount>1</itemConsumeCount>
<lvlBonusRate>1</lvlBonusRate>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isMagic>0</isMagic>
<magicLvl>
<value level="1">80</value>
<value level="2">81</value>
@ -100,9 +99,9 @@
</effectPoint>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<conditions>
<condition name="EquipShield" />
</conditions>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>
@ -114,10 +113,7 @@
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
<effect name="DefenceTrait">
<PARALYZE>100</PARALYZE>
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>