Adapted the scheme buffer for Classic.
This commit is contained in:
5
L2J_Mobius_Classic_2.0_Zaken/dist/db_installer/sql/game/buffer_schemes.sql
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L2J_Mobius_Classic_2.0_Zaken/dist/db_installer/sql/game/buffer_schemes.sql
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CREATE TABLE IF NOT EXISTS `buffer_schemes` (
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`object_id` INT UNSIGNED NOT NULL DEFAULT '0',
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`scheme_name` VARCHAR(16) NOT NULL DEFAULT 'default',
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`skills` VARCHAR(200) NOT NULL
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);
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10
L2J_Mobius_Classic_2.0_Zaken/dist/game/config/Custom/ShemeBuffer.ini
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L2J_Mobius_Classic_2.0_Zaken/dist/game/config/Custom/ShemeBuffer.ini
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#=============================================================
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# Buffer
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#=============================================================
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# Also check data\SchemeBufferSkills.xml
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# Maximum number of available schemes per player.
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BufferMaxSchemesPerChar = 4
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# Static cost of buffs ; override skills price if different of -1.
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BufferStaticCostPerBuff = -1
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69
L2J_Mobius_Classic_2.0_Zaken/dist/game/data/SchemeBufferSkills.xml
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L2J_Mobius_Classic_2.0_Zaken/dist/game/data/SchemeBufferSkills.xml
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<?xml version='1.0' encoding='utf-8'?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/SchemeBufferSkills.xsd">
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<category type="Buffs">
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<buff id="1035" price="0" desc="Increases resistance to mental attacks." /> <!-- Mental Shield -->
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<buff id="1036" price="0" desc="Increases M. Def." /> <!-- Magic Barrier -->
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<buff id="1040" price="0" desc="Increases P. Def." /> <!-- Shield -->
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<buff id="1045" price="0" desc="Increases maximum HP." /> <!-- Blessed Body -->
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<buff id="1048" price="0" desc="Increases maximum MP." /> <!-- Blessed Soul -->
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<buff id="1059" price="0" desc="Increases M. Atk." /> <!-- Empower -->
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<buff id="1062" price="0" desc="Reduces def. and increase atk. power." /> <!-- Berserker Spirit -->
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<buff id="1068" price="0" desc="Increases P. Atk." /> <!-- Might -->
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<buff id="1077" price="0" desc="Increases critical attack rate." /> <!-- Focus -->
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<buff id="1078" price="0" desc="Increases magic concentration." /> <!-- Concentration -->
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<buff id="1085" price="0" desc="Increases Casting Spd." /> <!-- Acumen -->
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<buff id="1086" price="0" desc="Increases Atk. Spd." /> <!-- Haste -->
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<buff id="1087" price="0" desc="Increases Evasion." /> <!-- Agility -->
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<buff id="1204" price="0" desc="Increases Speed." /> <!-- Wind Walk -->
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<buff id="1240" price="0" desc="Increases Accuracy." /> <!-- Guidance -->
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<buff id="1242" price="0" desc="Increases critical attack." /> <!-- Death Whisper -->
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<buff id="1243" price="0" desc="Increases shield defense rate." /> <!-- Bless Shield -->
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<buff id="1259" price="0" desc="Increases resistance to stun attack." /> <!-- Resist Shock -->
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<buff id="1268" price="0" desc="Restores HP using inflicted damage." /> <!-- Vampiric Rage -->
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<buff id="1303" price="0" desc="Increases crit. rate of magic attacks." /> <!-- Wild Magic -->
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<buff id="1304" price="0" desc="Increases shield defense power." /> <!-- Advanced Block -->
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<buff id="1352" price="0" desc="Increases resistance to atures." /> <!-- Elemental Protection -->
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<buff id="1353" price="0" desc="Increases resistance to dark attack." /> <!-- Divine Protection -->
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<buff id="1354" price="0" desc="Increases resistance to de-buff attack." /> <!-- Arcane Protection -->
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<buff id="1355" price="0" desc="Increases mage abilities." /> <!-- Prophecy of Water -->
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<buff id="1356" price="0" desc="Increases fighter abilities." /> <!-- Prophecy of Fire -->
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<buff id="1357" price="0" desc="Increases dagger abilities." /> <!-- Prophecy of Wind -->
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<buff id="1363" price="0" desc="Increases combat abilities." /> <!-- Chant of Victory -->
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<buff id="1388" price="0" desc="Increases P. Atk." /> <!-- Greater Might -->
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<buff id="1389" price="0" desc="Increases P. Def." /> <!-- Greater Shield -->
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<buff id="1390" price="0" desc="Increases P. Atk." /> <!-- War Chant -->
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<buff id="1391" price="0" desc="Increases P. Def." /> <!-- Earth Chant -->
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<buff id="1397" price="0" desc="Decreases MP consumption rate." /> <!-- Clarity -->
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<buff id="1413" price="0" desc="Increases mage abilities." /> <!-- Magnus' Chant -->
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</category>
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<category type="Dances">
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<buff id="271" price="0" desc="Increases P. Atk." /> <!-- Dance of the Warrior -->
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<buff id="272" price="0" desc="Increases Accuracy." /> <!-- Dance of Inspiration -->
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<buff id="273" price="0" desc="Increases M. Atk." /> <!-- Dance of the Mystic -->
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<buff id="274" price="0" desc="Increases critical damage." /> <!-- Dance of Fire -->
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<buff id="275" price="0" desc="Increases attack speed." /> <!-- Dance of Fury -->
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<buff id="276" price="0" desc="Increases Casting Spd." /> <!-- Dance of Concentration -->
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<buff id="277" price="0" desc="Sacred power to physical attack." /> <!-- Dance of Light -->
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<buff id="307" price="0" desc="Increases water resistance." /> <!-- Dance of Aqua Guard -->
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<buff id="309" price="0" desc="Increases earth resistance." /> <!-- Dance of Earth Guard -->
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<buff id="310" price="0" desc="Restores HP by inflicted damage." /> <!-- Dance of the Vampire -->
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<buff id="311" price="0" desc="Increases resistance to terrain damage." /> <!-- Dance of Protection -->
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<buff id="365" price="0" desc="Increases rate of magic crit. damage." /> <!-- Siren's Dance -->
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</category>
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<category type="Songs">
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<buff id="264" price="0" desc="Increases P. Def." /> <!-- Song of Earth -->
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<buff id="265" price="0" desc="Increases HP regeneration." /> <!-- Song of Life -->
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<buff id="266" price="0" desc="Increases Evasion." /> <!-- Song of Water -->
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<buff id="267" price="0" desc="Increases M. Def." /> <!-- Song of Warding -->
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<buff id="268" price="0" desc="Increases movement." /> <!-- Song of Wind -->
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<buff id="269" price="0" desc="Increases critical rate." /> <!-- Song of Hunter -->
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<buff id="270" price="0" desc="Increases resistance to dark magic." /> <!-- Song of Invocation -->
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<buff id="304" price="0" desc="Increases maximum HP." /> <!-- Song of Vitality -->
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<buff id="305" price="0" desc="Reflects damage received." /> <!-- Song of Vengeance -->
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<buff id="306" price="0" desc="Increases resistance to fire." /> <!-- Song of Flame Guard -->
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<buff id="308" price="0" desc="Increases resistance to wind." /> <!-- Song of Storm Guard -->
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<buff id="349" price="0" desc="Decreases re-use time." /> <!-- Song of Renewal -->
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<buff id="363" price="0" desc="Increases MP regeneration rate." /> <!-- Song of Meditation -->
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<buff id="364" price="0" desc="Decreases re-use time of physical skills." /> <!-- Song of Champion -->
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</category>
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</list>
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14
L2J_Mobius_Classic_2.0_Zaken/dist/game/data/html/mods/SchemeBuffer/50008-1.htm
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L2J_Mobius_Classic_2.0_Zaken/dist/game/data/html/mods/SchemeBuffer/50008-1.htm
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<html><body>
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<font color="LEVEL">You can create up to %max_schemes% schemes.</font> Is it clear for you?<br1>
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If not, read until you get it! I can't afford idiots...<br>
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You can register a new scheme filling this form, here!
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<center><table width=220>
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<tr>
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<td width="140"><edit var="name" width=140 height=15></td>
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<td width="60"><button value="Create" action="bypass -h npc_%objectId%_createscheme $name" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
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</tr>
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</table></center><br>
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Here are listed your schemes and their fee.<br>
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%schemes%<br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_menu">Back</Button>
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</body></html>
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8
L2J_Mobius_Classic_2.0_Zaken/dist/game/data/html/mods/SchemeBuffer/50008-2.htm
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L2J_Mobius_Classic_2.0_Zaken/dist/game/data/html/mods/SchemeBuffer/50008-2.htm
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<html><body>
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<font color="LEVEL">%schemename%</font> scheme holds %count% buffs.<br>
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<center>
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%typesframe%<br>
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%skilllistframe%<br>
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</center>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_support">Back</Button>
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</body></html>
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L2J_Mobius_Classic_2.0_Zaken/dist/game/data/html/mods/SchemeBuffer/50008.htm
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L2J_Mobius_Classic_2.0_Zaken/dist/game/data/html/mods/SchemeBuffer/50008.htm
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<html><body>
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Hello stranger!<br>
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Yup, you're right, I decided to share some of my powerful buffs in order to improve your pew-pew-bum-zap abilities.<br>
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What can I do for you?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_support">Magic support</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_heal">Heal me and my pet</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_cleanup">Cleanup all effects on me and my pet</Button>
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</body></html>
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21
L2J_Mobius_Classic_2.0_Zaken/dist/game/data/stats/npcs/custom/SchemeBuffer.xml
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L2J_Mobius_Classic_2.0_Zaken/dist/game/data/stats/npcs/custom/SchemeBuffer.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/npcs.xsd">
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<npc id="50008" displayId="9000" type="L2SchemeBuffer" name="Rosalia" usingServerSideName="true" title="Scheme Buffer" usingServerSideTitle="true">
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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<stats>
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<vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
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<attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="95" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
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<defence physical="295.91597" magical="216.53847" />
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<speed>
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<walk ground="50" />
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<collision>
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<radius normal="11" />
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<height normal="22.25" />
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</collision>
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</npc>
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</list>
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32
L2J_Mobius_Classic_2.0_Zaken/dist/game/data/xsd/SchemeBufferSkills.xsd
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L2J_Mobius_Classic_2.0_Zaken/dist/game/data/xsd/SchemeBufferSkills.xsd
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<xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
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<xs:element name="list">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="category" maxOccurs="unbounded" minOccurs="0">
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<xs:annotation>
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<xs:documentation>Magnus' Chant Siren's Dance Song of Champion</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:sequence>
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<xs:element name="buff" maxOccurs="unbounded" minOccurs="0">
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<xs:annotation>
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<xs:documentation>Mental Shield Magic Barrier Shield Blessed Body Blessed Soul Empower Berserker Spirit Might Focus Concentration Acumen Haste Agility Wind Walk Guidance Death Whisper Bless Shield Resist Shock Vampiric Rage Wild Magic Advanced Block Elemental Protection Divine Protection Arcane Protection Prophecy of Water Prophecy of Fire Prophecy of Wind Chant of Victory Greater Might Greater Shield War Chant Earth Chant Clarity Dance of the Warrior Dance of Inspiration Dance of the Mystic Dance of Fire Dance of Fury Dance of Concentration Dance of Light Dance of Aqua Guard Dance of Earth Guard Dance of the Vampire Dance of Protection Song of Earth Song of Life Song of Water Song of Warding Song of Wind Song of Hunter Song of Invocation Song of Vitality Song of Vengeance Song of Flame Guard Song of Storm Guard Song of Renewal Song of Meditation</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:simpleContent>
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<xs:extension base="xs:string">
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<xs:attribute type="xs:short" name="id" use="optional"/>
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<xs:attribute type="xs:byte" name="price" use="optional"/>
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<xs:attribute type="xs:string" name="desc" use="optional"/>
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</xs:extension>
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</xs:simpleContent>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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<xs:attribute type="xs:string" name="type" use="optional"/>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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