Olympiad game addDamage when not invulnerable.
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@@ -918,13 +918,20 @@ class OlympiadGame
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{
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return;
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}
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if (player == _playerOne)
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{
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_damageP1 += damage;
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if (!_playerTwo.isInvul())
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{
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_damageP1 += damage;
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}
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}
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else if (player == _playerTwo)
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{
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_damageP2 += damage;
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if (!_playerOne.isInvul())
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{
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_damageP2 += damage;
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}
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}
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}
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