Addition of VitalityExpRate effect handler.
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@@ -476,7 +476,7 @@ public class PcStat extends PlayableStat
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public double getVitalityExpBonus()
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{
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return (getVitalityPoints() > 0) ? Config.RATE_VITALITY_EXP_MULTIPLIER : 1.0;
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return (getVitalityPoints() > 0) ? getValue(Stats.VITALITY_EXP_RATE, Config.RATE_VITALITY_EXP_MULTIPLIER) : 1.0;
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}
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public void setVitalityPoints(int value)
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@@ -223,6 +223,7 @@ public enum Stats
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// Vitality
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VITALITY_CONSUME_RATE("vitalityConsumeRate"),
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VITALITY_EXP_RATE("vitalityExpRate"),
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// Souls
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MAX_SOULS("maxSouls"),
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