Addition of VitalityExpRate effect handler.

This commit is contained in:
MobiusDev
2017-09-22 19:47:49 +00:00
parent 9532027f0e
commit c5cbd4100e
20 changed files with 140 additions and 4 deletions

View File

@@ -474,7 +474,7 @@ public class PcStat extends PlayableStat
public double getVitalityExpBonus()
{
return (getVitalityPoints() > 0) ? Config.RATE_VITALITY_EXP_MULTIPLIER : 1.0;
return (getVitalityPoints() > 0) ? getValue(Stats.VITALITY_EXP_RATE, Config.RATE_VITALITY_EXP_MULTIPLIER) : 1.0;
}
public void setVitalityPoints(int value)

View File

@@ -223,6 +223,7 @@ public enum Stats
// Vitality
VITALITY_CONSUME_RATE("vitalityConsumeRate"),
VITALITY_EXP_RATE("vitalityExpRate"),
// Souls
MAX_SOULS("maxSouls"),