More summon related skills.

Contributed by Neanrakyr.
This commit is contained in:
MobiusDev
2015-05-12 23:36:21 +00:00
parent ae166dafb2
commit c5a1277b39
6 changed files with 274 additions and 101 deletions

View File

@@ -1533,32 +1533,45 @@
</effect>
</for>
</skill>
<skill id="10040" levels="6" name="Summon Golden Lion">
<table name="#mpConsume">154 156 164 173 181 189</table>
<table name="#magicLvl">85 86 89 92 95 98</table>
<table name="#summonLifeTime"> 1200 1200 1200 1200 3600 3600 3600</table>
<table name="#ench1MpConsume">189 189 189 189 189 189 189 189 189 189</table>
<table name="#npcIds">14936 14937 14938 14939 14974 14975</table>
<table name="#enchantNpcId">14976 14977 14978 14979 14980 14981 14982 14983 14984 14985</table>
<set name="hitTime" val="5000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="mpConsume" val="#mpConsume" />
<skill id="10040" levels="6" name="Summon Golden Lion" enchantGroup1="10">
<table name="#magicLvl"> 85 86 89 92 95 98 </table>
<table name="#enchMagicLvl"> 90 91 92 93 94 95 96 97 98 99 </table>
<table name="#mpConsume"> 154 156 164 173 181 189 </table>
<table name="#npcIds"> 14936 14937 14938 14939 14974 14975 </table>
<table name="#ench1npcId"> 14976 14977 14978 14979 14980 14981 14982 14983 14984 14985 </table>
<set name="icon" val="icon.skill10787" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<set name="skillType" val="SUMMON" />
<set name="castMagic" val="MAGIC" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="skillToCast" val="10061" />
<set name="skillToCastLevel" val="1" />
<enchant1 name="npcId" val="#enchantNpcId" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<cond>
<and>
<player canSummonServitor="true" />
<player hasFreeSummonPoints="2" />
</and>
</cond>
<for>
<effect name="Summon">
<param npcId="#npcIds" />
<param lifeTime="1200" />
<param lifeTime="3600" />
<param summonPoints="2" />
</effect>
</for>
<enchant1for>
<effect name="Summon">
<param npcId="#ench1npcId" />
<param lifeTime="3600" />
<param summonPoints="2" />
</effect>
</enchant1for>
</skill>
<skill id="10041" levels="4" name="Summon Cubic of Despair">
<!-- AUTO GENERATED SKILL -->
@@ -1911,14 +1924,20 @@
<set name="isMagic" val="4" />
</skill>
<skill id="10061" levels="1" name="Price of Summoning">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. is intentionally decreased as price for summoning a lion. -->
<set name="icon" val="icon.skill1100" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="180" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="targetType" val="OWNER_PET" />
<set name="castRange" val="600" />
<set name="reuseDelay" val="8000" />
<set name="skillType" val="DUMMY" />
<set name="isDebuff" val="true" />
<set name="canBeDispeled" val="false" />
<effect name="Debuff">
<sub stat="pDef" val="607" />
</effect>
</skill>
<skill id="10062" levels="4" name="Phoenix Spirit">
<table name="#magicLvl">85 90 95 99</table>
@@ -2034,16 +2053,34 @@
</for>
</skill>
<skill id="10068" levels="4" name="Summon Blood Panther">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Blood Panther to fight with you. -->
<table name="#mpConsumes"> 154 156 164 173 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpConsume"> 154 156 164 173 </table>
<table name="#npcIds"> 15138 15139 15140 15141 </table>
<set name="icon" val="icon.skill11853" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="skillType" val="SUMMON" />
<set name="hitTime" val="3500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="operateType" val="ACTIVE_INSTANT" />
<cond>
<and>
<player canSummonServitor="true" />
<player hasFreeSummonPoints="2" />
</and>
</cond>
<for>
<effect name="Summon">
<param npcId="#npcIds" />
<param lifeTime="3600" />
<param summonPoints="2" />
</effect>
</for>
</skill>
<skill id="10069" levels="4" name="Vampirism">
<!-- AUTO GENERATED SKILL -->