Changed item drop rate upon player death.
Contributed by Iris.
This commit is contained in:
@@ -167,15 +167,15 @@ RateVitalityLost = 1.
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# Player Drops (values are set in PERCENTS)
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# ---------------------------------------------------------------------------
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PlayerDropLimit = 0
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PlayerDropLimit = 3
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# in %
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PlayerRateDrop = 0
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PlayerRateDrop = 5
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# in %
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PlayerRateDropItem = 0
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PlayerRateDropItem = 70
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# in %
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PlayerRateDropEquip = 0
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PlayerRateDropEquip = 25
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# in %
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PlayerRateDropEquipWeapon = 0
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PlayerRateDropEquipWeapon = 5
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# Default: 10
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KarmaDropLimit = 10
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@@ -167,15 +167,15 @@ RateVitalityLost = 1.
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# Player Drops (values are set in PERCENTS)
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# ---------------------------------------------------------------------------
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PlayerDropLimit = 0
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PlayerDropLimit = 3
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# in %
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PlayerRateDrop = 0
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PlayerRateDrop = 5
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# in %
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PlayerRateDropItem = 0
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PlayerRateDropItem = 70
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# in %
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PlayerRateDropEquip = 0
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PlayerRateDropEquip = 25
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# in %
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PlayerRateDropEquipWeapon = 0
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PlayerRateDropEquipWeapon = 5
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# Default: 10
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KarmaDropLimit = 10
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@@ -167,15 +167,15 @@ RateVitalityLost = 1.
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# Player Drops (values are set in PERCENTS)
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# ---------------------------------------------------------------------------
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PlayerDropLimit = 0
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PlayerDropLimit = 3
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# in %
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PlayerRateDrop = 0
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PlayerRateDrop = 5
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# in %
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PlayerRateDropItem = 0
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PlayerRateDropItem = 70
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# in %
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PlayerRateDropEquip = 0
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PlayerRateDropEquip = 25
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# in %
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PlayerRateDropEquipWeapon = 0
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PlayerRateDropEquipWeapon = 5
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# Default: 10
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KarmaDropLimit = 10
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@@ -167,15 +167,15 @@ RateVitalityLost = 1.
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# Player Drops (values are set in PERCENTS)
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# ---------------------------------------------------------------------------
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PlayerDropLimit = 0
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PlayerDropLimit = 3
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# in %
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PlayerRateDrop = 0
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PlayerRateDrop = 5
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# in %
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PlayerRateDropItem = 0
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PlayerRateDropItem = 70
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# in %
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PlayerRateDropEquip = 0
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PlayerRateDropEquip = 25
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# in %
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PlayerRateDropEquipWeapon = 0
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PlayerRateDropEquipWeapon = 5
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# Default: 10
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KarmaDropLimit = 10
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