Dragon Valley summoner NPC AI.
Contributed by gigilo1968.
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L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/DragonValley/DragonValleySummoners.java
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86
L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/DragonValley/DragonValleySummoners.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.DragonValley;
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import com.l2jmobius.gameserver.enums.ChatType;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import ai.AbstractNpcAI;
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/**
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* Dragon Valley summoner NPC AI
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* @author Gigi, Mobius
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*/
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public final class DragonValleySummoners extends AbstractNpcAI
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{
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// NPCs
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private static final int BLOODY_GRAVE_WARRIOR = 23441;
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private static final int DARK_GRAVE_WARRIOR = 23442;
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private static final int CAVE_SERVANT_ARCHER = 23436;
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private static final int CAVE_SERVANT_WARRIOR = 23437;
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// Config
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private static final int CHANCE = 15;
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private DragonValleySummoners()
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{
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addKillId(BLOODY_GRAVE_WARRIOR, DARK_GRAVE_WARRIOR, CAVE_SERVANT_ARCHER, CAVE_SERVANT_WARRIOR);
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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if (getRandom(100) < CHANCE)
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{
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switch (npc.getId())
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{
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case BLOODY_GRAVE_WARRIOR:
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{
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final L2Npc summon1 = addSpawn(BLOODY_GRAVE_WARRIOR, npc.getX() + 40, npc.getY() + 40, npc.getZ(), npc.getHeading(), false, 120000, true);
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addAttackPlayerDesire(summon1, killer);
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break;
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}
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case DARK_GRAVE_WARRIOR:
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{
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final L2Npc summon2 = addSpawn(DARK_GRAVE_WARRIOR, npc.getX() + 40, npc.getY() + 40, npc.getZ(), npc.getHeading(), false, 120000, true);
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addAttackPlayerDesire(summon2, killer);
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break;
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}
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case CAVE_SERVANT_ARCHER:
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{
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final L2Npc summon3 = addSpawn(CAVE_SERVANT_ARCHER, npc.getX() + 40, npc.getY() + 40, npc.getZ(), npc.getHeading(), false, 120000, true);
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addAttackPlayerDesire(summon3, killer);
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break;
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}
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case CAVE_SERVANT_WARRIOR:
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{
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final L2Npc summon4 = addSpawn(CAVE_SERVANT_WARRIOR, npc.getX() + 40, npc.getY() + 40, npc.getZ(), npc.getHeading(), false, 120000, true);
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addAttackPlayerDesire(summon4, killer);
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break;
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}
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}
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npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.THE_DEAD_ARE_CALLING_AND_I_ANSWER);
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}
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return super.onKill(npc, killer, isSummon);
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}
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public static void main(String[] args)
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{
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new DragonValleySummoners();
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}
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}
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