Configurable event item drop level range between character and monster.
Contributed by CostyKiller.
This commit is contained in:
@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
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# Default: 10
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DropItemMinLevelGapChance = 10
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# Allow event items drop within custom level range between character and monster.
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# Default: 9
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EventItemMaxLevelDifference = 9
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# ---------------------------------------------------------------------------
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# Vitality system rates. Works only if EnableVitality = True
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@@ -721,6 +721,7 @@ public class Config
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public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
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public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
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public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
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public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
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public static float RATE_KARMA_LOST;
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public static float RATE_KARMA_EXP_LOST;
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public static float RATE_SIEGE_GUARDS_PRICE;
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@@ -2313,6 +2314,7 @@ public class Config
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DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
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DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
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DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
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EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
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// Load PvP config file (if exists)
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final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
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+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
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return;
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}
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// Event items drop only within a 9 level difference.
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// Event items drop only within a default 9 level difference.
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final Player player = attacker.getActingPlayer();
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if ((player.getLevel() - attackable.getLevel()) > 9)
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if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
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{
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return;
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}
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@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
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# Default: 10
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DropItemMinLevelGapChance = 10
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# Allow event items drop within custom level range between character and monster.
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# Default: 9
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EventItemMaxLevelDifference = 9
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# ---------------------------------------------------------------------------
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# Vitality system rates. Works only if EnableVitality = True
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@@ -731,6 +731,7 @@ public class Config
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public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
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public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
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public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
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public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
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public static float RATE_KARMA_LOST;
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public static float RATE_KARMA_EXP_LOST;
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public static float RATE_SIEGE_GUARDS_PRICE;
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@@ -2336,6 +2337,7 @@ public class Config
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DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
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DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
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DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
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EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
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// Load PvP config file (if exists)
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final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
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+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
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return;
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}
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// Event items drop only within a 9 level difference.
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// Event items drop only within a default 9 level difference.
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final Player player = attacker.getActingPlayer();
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if ((player.getLevel() - attackable.getLevel()) > 9)
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if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
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{
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return;
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}
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@@ -146,6 +146,10 @@ DropItemMaxLevelDifference = 10
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# Default: 10
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DropItemMinLevelGapChance = 10
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# Allow event items drop within custom level range between character and monster.
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# Default: 9
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EventItemMaxLevelDifference = 9
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# ---------------------------------------------------------------------------
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# Vitality system rates. Works only if EnableVitality = True
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@@ -732,6 +732,7 @@ public class Config
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public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
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public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
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public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
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public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
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public static float RATE_KARMA_LOST;
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public static float RATE_KARMA_EXP_LOST;
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public static float RATE_SIEGE_GUARDS_PRICE;
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@@ -2350,6 +2351,7 @@ public class Config
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DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
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DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
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DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
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EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
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// Load PvP config file (if exists)
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final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
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+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
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return;
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}
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// Event items drop only within a 9 level difference.
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// Event items drop only within a default 9 level difference.
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final Player player = attacker.getActingPlayer();
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if ((player.getLevel() - attackable.getLevel()) > 9)
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if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
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{
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return;
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}
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@@ -146,6 +146,10 @@ DropItemMaxLevelDifference = 10
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# Default: 10
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DropItemMinLevelGapChance = 10
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# Allow event items drop within custom level range between character and monster.
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# Default: 9
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EventItemMaxLevelDifference = 9
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# ---------------------------------------------------------------------------
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# Vitality system rates. Works only if EnableVitality = True
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@@ -719,6 +719,7 @@ public class Config
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public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
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public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
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public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
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public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
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public static float RATE_KARMA_LOST;
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public static float RATE_KARMA_EXP_LOST;
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public static float RATE_SIEGE_GUARDS_PRICE;
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@@ -2330,6 +2331,7 @@ public class Config
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DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
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DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
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DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
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EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
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// Load PvP config file (if exists)
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final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
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+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
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return;
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}
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// Event items drop only within a 9 level difference.
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// Event items drop only within a default 9 level difference.
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final Player player = attacker.getActingPlayer();
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if ((player.getLevel() - attackable.getLevel()) > 9)
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if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
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{
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return;
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}
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@@ -146,6 +146,10 @@ DropItemMaxLevelDifference = 10
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# Default: 10
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DropItemMinLevelGapChance = 10
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# Allow event items drop within custom level range between character and monster.
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# Default: 9
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EventItemMaxLevelDifference = 9
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# ---------------------------------------------------------------------------
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# Vitality system rates. Works only if EnableVitality = True
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@@ -718,6 +718,7 @@ public class Config
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public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
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public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
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public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
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public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
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public static float RATE_KARMA_LOST;
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public static float RATE_KARMA_EXP_LOST;
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public static float RATE_SIEGE_GUARDS_PRICE;
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@@ -2339,6 +2340,7 @@ public class Config
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DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
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DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
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DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
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EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
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// Load PvP config file (if exists)
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final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
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+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
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return;
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}
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// Event items drop only within a 9 level difference.
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// Event items drop only within a default 9 level difference.
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final Player player = attacker.getActingPlayer();
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if ((player.getLevel() - attackable.getLevel()) > 9)
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if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
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{
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return;
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}
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@@ -146,6 +146,10 @@ DropItemMaxLevelDifference = 10
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# Default: 10
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DropItemMinLevelGapChance = 10
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# Allow event items drop within custom level range between character and monster.
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# Default: 9
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EventItemMaxLevelDifference = 9
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# ---------------------------------------------------------------------------
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# Vitality system rates. Works only if EnableVitality = True
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@@ -718,6 +718,7 @@ public class Config
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public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
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public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
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public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
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public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
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public static float RATE_KARMA_LOST;
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public static float RATE_KARMA_EXP_LOST;
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public static float RATE_SIEGE_GUARDS_PRICE;
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@@ -2346,6 +2347,7 @@ public class Config
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DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
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DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
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DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
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EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
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// Load PvP config file (if exists)
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final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
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+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
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return;
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}
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// Event items drop only within a 9 level difference.
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// Event items drop only within a default 9 level difference.
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final Player player = attacker.getActingPlayer();
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if ((player.getLevel() - attackable.getLevel()) > 9)
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if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
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{
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return;
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}
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@@ -146,6 +146,10 @@ DropItemMaxLevelDifference = 10
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# Default: 10
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DropItemMinLevelGapChance = 10
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# Allow event items drop within custom level range between character and monster.
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# Default: 9
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EventItemMaxLevelDifference = 9
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# ---------------------------------------------------------------------------
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# Vitality system rates. Works only if EnableVitality = True
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@@ -719,6 +719,7 @@ public class Config
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public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
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public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
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public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
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public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
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public static float RATE_KARMA_LOST;
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public static float RATE_KARMA_EXP_LOST;
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public static float RATE_SIEGE_GUARDS_PRICE;
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@@ -2385,6 +2386,7 @@ public class Config
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DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
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DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
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DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
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EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
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// Load PvP config file (if exists)
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final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
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+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
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return;
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}
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// Event items drop only within a 9 level difference.
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// Event items drop only within a default 9 level difference.
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final Player player = attacker.getActingPlayer();
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if ((player.getLevel() - attackable.getLevel()) > 9)
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if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
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{
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return;
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}
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@@ -146,6 +146,10 @@ DropItemMaxLevelDifference = 10
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# Default: 10
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DropItemMinLevelGapChance = 10
|
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|
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# Allow event items drop within custom level range between character and monster.
|
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# Default: 9
|
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EventItemMaxLevelDifference = 9
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|
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|
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# ---------------------------------------------------------------------------
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# Vitality system rates. Works only if EnableVitality = True
|
||||
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@@ -725,6 +725,7 @@ public class Config
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public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
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public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
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public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
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public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
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public static float RATE_KARMA_LOST;
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public static float RATE_KARMA_EXP_LOST;
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public static float RATE_SIEGE_GUARDS_PRICE;
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@@ -2401,6 +2402,7 @@ public class Config
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DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
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DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
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DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
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EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
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|
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// Load PvP config file (if exists)
|
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final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
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+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
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return;
|
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}
|
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|
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// Event items drop only within a 9 level difference.
|
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// Event items drop only within a default 9 level difference.
|
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final Player player = attacker.getActingPlayer();
|
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if ((player.getLevel() - attackable.getLevel()) > 9)
|
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if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
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{
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return;
|
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}
|
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@@ -146,6 +146,10 @@ DropItemMaxLevelDifference = 10
|
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# Default: 10
|
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DropItemMinLevelGapChance = 10
|
||||
|
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# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
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EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
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@@ -723,6 +723,7 @@ public class Config
|
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public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
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public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
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public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
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public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
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public static float RATE_KARMA_LOST;
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public static float RATE_KARMA_EXP_LOST;
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public static float RATE_SIEGE_GUARDS_PRICE;
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@@ -2397,6 +2398,7 @@ public class Config
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DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
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DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
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DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
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EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
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// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
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if ((player.getLevel() - attackable.getLevel()) > 9)
|
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if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
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{
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return;
|
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}
|
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@@ -146,6 +146,10 @@ DropItemMaxLevelDifference = 10
|
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# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -723,6 +723,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
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public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
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public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
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public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static float RATE_KARMA_LOST;
|
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public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@@ -2433,6 +2434,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -146,6 +146,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -723,6 +723,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static float RATE_KARMA_LOST;
|
||||
public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@@ -2433,6 +2434,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -131,6 +131,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -815,6 +815,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static float RATE_KARMA_LOST;
|
||||
public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@@ -2413,6 +2414,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -132,6 +132,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -820,6 +820,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static float RATE_KARMA_LOST;
|
||||
public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@@ -2418,6 +2419,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -738,6 +738,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static float RATE_KARMA_LOST;
|
||||
public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@@ -2280,6 +2281,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -738,6 +738,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static float RATE_KARMA_LOST;
|
||||
public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@@ -2284,6 +2285,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -738,6 +738,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static float RATE_KARMA_LOST;
|
||||
public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@@ -2284,6 +2285,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -738,6 +738,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static float RATE_KARMA_LOST;
|
||||
public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@@ -2284,6 +2285,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -738,6 +738,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static float RATE_KARMA_LOST;
|
||||
public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@@ -2293,6 +2294,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -743,6 +743,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static float RATE_KARMA_LOST;
|
||||
public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@@ -2338,6 +2339,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -745,6 +745,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static float RATE_KARMA_LOST;
|
||||
public static float RATE_KARMA_EXP_LOST;
|
||||
public static float RATE_SIEGE_GUARDS_PRICE;
|
||||
@@ -2295,6 +2296,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
|
||||
// Load PvP config file (if exists)
|
||||
final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -747,6 +747,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double BLESSING_CHANCE;
|
||||
public static boolean LCOIN_DROP_ENABLED;
|
||||
public static double LCOIN_DROP_CHANCE;
|
||||
@@ -2381,6 +2382,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
BLESSING_CHANCE = ratesConfig.getDouble("BlessingChance", 15.0);
|
||||
LCOIN_DROP_ENABLED = ratesConfig.getBoolean("LCoinDropEnable", false);
|
||||
LCOIN_DROP_CHANCE = ratesConfig.getDouble("LCoinDropChance", 15.0);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -747,6 +747,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double BLESSING_CHANCE;
|
||||
public static boolean LCOIN_DROP_ENABLED;
|
||||
public static double LCOIN_DROP_CHANCE;
|
||||
@@ -2386,6 +2387,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
BLESSING_CHANCE = ratesConfig.getDouble("BlessingChance", 15.0);
|
||||
LCOIN_DROP_ENABLED = ratesConfig.getBoolean("LCoinDropEnable", false);
|
||||
LCOIN_DROP_CHANCE = ratesConfig.getDouble("LCoinDropChance", 15.0);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,10 @@ DropItemMaxLevelDifference = 10
|
||||
# Default: 10
|
||||
DropItemMinLevelGapChance = 10
|
||||
|
||||
# Allow event items drop within custom level range between character and monster.
|
||||
# Default: 9
|
||||
EventItemMaxLevelDifference = 9
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
|
||||
@@ -747,6 +747,7 @@ public class Config
|
||||
public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
|
||||
public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
|
||||
public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
|
||||
public static double BLESSING_CHANCE;
|
||||
public static boolean LCOIN_DROP_ENABLED;
|
||||
public static double LCOIN_DROP_CHANCE;
|
||||
@@ -2386,6 +2387,7 @@ public class Config
|
||||
DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
|
||||
DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
|
||||
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
|
||||
EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
|
||||
BLESSING_CHANCE = ratesConfig.getDouble("BlessingChance", 15.0);
|
||||
LCOIN_DROP_ENABLED = ratesConfig.getBoolean("LCoinDropEnable", false);
|
||||
LCOIN_DROP_CHANCE = ratesConfig.getDouble("LCoinDropChance", 15.0);
|
||||
|
||||
+2
-2
@@ -58,9 +58,9 @@ public class EventDropManager
|
||||
return;
|
||||
}
|
||||
|
||||
// Event items drop only within a 9 level difference.
|
||||
// Event items drop only within a default 9 level difference.
|
||||
final Player player = attacker.getActingPlayer();
|
||||
if ((player.getLevel() - attackable.getLevel()) > 9)
|
||||
if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user