Configurable event item drop level range between character and monster.
Contributed by CostyKiller.
This commit is contained in:
@ -723,6 +723,7 @@ public class Config
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public static int DROP_ITEM_MIN_LEVEL_DIFFERENCE;
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public static int DROP_ITEM_MAX_LEVEL_DIFFERENCE;
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public static double DROP_ITEM_MIN_LEVEL_GAP_CHANCE;
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public static int EVENT_ITEM_MAX_LEVEL_DIFFERENCE;
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public static float RATE_KARMA_LOST;
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public static float RATE_KARMA_EXP_LOST;
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public static float RATE_SIEGE_GUARDS_PRICE;
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@ -2397,6 +2398,7 @@ public class Config
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DROP_ITEM_MIN_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMinLevelDifference", 5);
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DROP_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("DropItemMaxLevelDifference", 10);
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DROP_ITEM_MIN_LEVEL_GAP_CHANCE = ratesConfig.getDouble("DropItemMinLevelGapChance", 10);
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EVENT_ITEM_MAX_LEVEL_DIFFERENCE = ratesConfig.getInt("EventItemMaxLevelDifference", 9);
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// Load PvP config file (if exists)
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final PropertiesParser pvpConfig = new PropertiesParser(PVP_CONFIG_FILE);
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@ -58,9 +58,9 @@ public class EventDropManager
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return;
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}
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// Event items drop only within a 9 level difference.
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// Event items drop only within a default 9 level difference.
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final Player player = attacker.getActingPlayer();
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if ((player.getLevel() - attackable.getLevel()) > 9)
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if ((player.getLevel() - attackable.getLevel()) > Config.EVENT_ITEM_MAX_LEVEL_DIFFERENCE)
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{
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return;
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}
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