Quest 10751 fixes.
Contributed by gigilo1968, Stayway.
This commit is contained in:
@@ -22,7 +22,7 @@ Trait: Uses nature-friendly skills to hide inside the wind to ambush enemies.
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<tr><td>
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<button width=100 height=28 action="bypass -h Quest Q10751_WindsOfFateEncounters 33942-08a.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td><td>
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<button width=100 height=28 action="bypass -h Quest Q10751_WindsOfFateEncounters change_to_183" value="Liberate" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<button width=100 height=28 action="bypass -h Quest Q10751_WindsOfFateEncounters change_to_185" value="Liberate" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td></tr>
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</table></center>
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</td></tr></table>
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@@ -5,7 +5,7 @@ Do you want to go through Libeartion and become Marauder?<br><!-- Beginning of c
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<!-- Class 1 -->
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<table width=296 cellpadding=1>
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<tr><td>
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<button width=174 height=31 textoffsetx=22 textalign=left action="action="bypass -h Quest Q10751_WindsOfFate 33943-08b.html" value="[Marauder]" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
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<button width=174 height=31 textoffsetx=22 textalign=left action="bypass -h Quest Q10751_WindsOfFateEncounters 33943-08b.html" value="[Marauder]" back="L2UI_CT1.HtmlWnd_DF_Level_Down" fore="L2UI_CT1.HtmlWnd_DF_Level">
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</td></tr></table>
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<table width=265 height=50 cellpadding="3" background="L2UI_CT1.GroupBox.GroupBox_DF">
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<tr><td align=left><font color=ffa500>Armor: Light Armor<br1>Main Weapon: Fist Weapon<br1>
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@@ -17,9 +17,9 @@ Trait: Seeks out a target weak points by darting left and right.
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</td></tr></table>
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<center><table border=0 cellpadding=1 cellspacing=0>
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<tr><td>
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<button width=100 height=28 action="bypass -h Quest Q10751_WindsOfFate 33942-08a.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<button width=100 height=28 action="bypass -h Quest Q10751_WindsOfFateEncounters 33943-08a.html" value="Back" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td><td>
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<button width=100 height=28 action="bypass -h Quest Q10751_WindsOfFate change_to_182" value="Liberate" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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<button width=100 height=28 action="bypass -h Quest Q10751_WindsOfFateEncounters change_to_184" value="Liberate" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
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</td></tr>
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</table></center>
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</td></tr></table>
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@@ -1,4 +1,4 @@
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<html><<body>Queen Navari:<br>
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<html><body>Queen Navari:<br>
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Are you lost?<br1>Perhaps I can help you find your way.<br>
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Come to <font color="LEVEL">Faeron Village</font>.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Q10751_Teleport">"To Faeron!"</Button>
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@@ -218,12 +218,12 @@ public class Q10751_WindsOfFateEncounters extends Quest implements IBypassHandle
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player.setClassId(classId);
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giveAdena(player, 110000, true);
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addExpAndSp(player, 2700000, 648);
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if (classId == 182)
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if (classId == 184)
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{
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htmltext = "33943-ccf.html";
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giveItems(player, NAVARIS_SUPPORT_BOX_F, 1);
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}
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else if (classId == 183)
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else if (classId == 185)
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{
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htmltext = "33942-ccm.html";
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giveItems(player, NAVARIS_SUPPORT_BOX_M, 1);
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@@ -900,7 +900,9 @@
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<item id="40266" name="Navari's Support Box" additionalName="Marauder" type="EtcItem">
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<!-- Queen Navari's gift for those who are struggling to make it in the Material Realm. Double-click to use. -->
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<set name="icon" val="icon.etc_jewel_box_i00" />
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<set name="capsuled_items" val="12329,2,2,100;12106,1,1,100;11776,1,1,100;12330,1,1,100;12113,1,1,100;12114,1,1,100;12111,1,1,100;12112,1,1,100;12331,2,2,100;1464,1500,1500,100" />
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<set name="default_action" val="PEEL" />
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<set name="handler" val="ExtractableItems" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_destroyable" val="false" />
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@@ -909,11 +911,14 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="weight" val="100" />
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</item>
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<item id="40267" name="Navari's Support Box" additionalName="Cloud Breaker" type="EtcItem">
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<!-- Queen Navari's gift for those who are struggling to make it in the Material Realm. Double-click to use. -->
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<!-- Queen Navari's gift for those who are struggling to make it in the Material Realm. Double-click to use. -->
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<set name="icon" val="icon.etc_jewel_box_i00" />
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<set name="capsuled_items" val="3949,500,500,100;12089,1,1,100;11793,1,1,100;12329,2,2,100;12116,1,1,100;12106,1,1,100;12330,1,1,100;12331,2,2,100;12115,1,1,100" />
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<set name="default_action" val="PEEL" />
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<set name="handler" val="ExtractableItems" />
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<set name="is_auctionable" val="false" />
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<set name="is_depositable" val="false" />
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<set name="is_destroyable" val="false" />
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@@ -922,6 +927,7 @@
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="material" val="FISH" />
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<set name="weight" val="100" />
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</item>
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<item id="40268" name="Sayha's Box" additionalName="Eviscerator" type="EtcItem">
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<!-- Box containing Sayha's power. Double-click to use. -->
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