New approach for spawning minions.
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@@ -1,50 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.others.Spawns;
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import com.l2jmobius.gameserver.data.xml.impl.NpcData;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
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import ai.AbstractNpcAI;
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/**
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* Spawn AI for monsters that spawn minions.
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* @author Mobius
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*/
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public final class MonstersWithMinionSpawns extends AbstractNpcAI
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{
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private MonstersWithMinionSpawns()
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{
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addSpawnId(NpcData.getMasterMonsterIDs());
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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if (npc.isMonster())
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{
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((L2MonsterInstance) npc).getMinionList().spawnMinions(npc.getParameters().getMinionList("Privates"));
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}
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return super.onSpawn(npc);
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}
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public static void main(String[] args)
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{
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new MonstersWithMinionSpawns();
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}
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}
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