New henna pattern potential system.
Thanks to Serenitty and Index.
This commit is contained in:
@@ -241,6 +241,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("MpShield", MpShield::new);
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EffectHandler.getInstance().registerHandler("MpVampiricAttack", MpVampiricAttack::new);
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EffectHandler.getInstance().registerHandler("Mute", Mute::new);
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EffectHandler.getInstance().registerHandler("HennaSlotsAdd", NewHennaSlotsAdd::new);
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EffectHandler.getInstance().registerHandler("NoblesseBless", NoblesseBless::new);
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EffectHandler.getInstance().registerHandler("OpenChest", OpenChest::new);
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EffectHandler.getInstance().registerHandler("OpenCommonRecipeBook", OpenCommonRecipeBook::new);
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Serenitty
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*/
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public class NewHennaSlotsAdd extends AbstractStatPercentEffect
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{
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public NewHennaSlotsAdd(StatSet params)
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{
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super(params, Stat.HENNA_SLOTS_AVAILABLE);
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}
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}
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File diff suppressed because it is too large
Load Diff
67
L2J_Mobius_Essence_6.0_BattleChronicle/dist/game/data/stats/hennaPatternPotential.xml
vendored
Normal file
67
L2J_Mobius_Essence_6.0_BattleChronicle/dist/game/data/stats/hennaPatternPotential.xml
vendored
Normal file
@@ -0,0 +1,67 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/hennaPatternPotential.xsd">
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<enchantFees>
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<fee step="1">
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<requiredItem id="57" count="500000" />
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<dailyCount>5</dailyCount>
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<enchantExp count="0" chance="50" />
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<enchantExp count="1" chance="50" />
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</fee>
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<fee step="2">
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<requiredItem id="57" count="2000000" />
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<dailyCount>5</dailyCount>
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<enchantExp count="1" chance="90" />
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<enchantExp count="2" chance="29" />
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<enchantExp count="3" chance="1" />
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</fee>
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<fee step="3">
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<requiredItem id="96623" count="1" />
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<dailyCount>10</dailyCount>
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<enchantExp count="1" chance="10" />
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<enchantExp count="2" chance="75" />
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<enchantExp count="3" chance="12" />
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<enchantExp count="4" chance="2" />
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<enchantExp count="5" chance="1" />
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</fee>
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</enchantFees>
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<experiencePoints>
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<hiddenPower level="1" exp="20" /> <!-- 1 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="2" exp="30" /> <!-- 2 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="3" exp="40" /> <!-- 3 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="4" exp="50" /> <!-- 4 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="5" exp="100" /> <!-- 5 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="6" exp="110" /> <!-- 6 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="7" exp="120" /> <!-- 7 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="8" exp="130" /> <!-- 8 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="9" exp="140" /> <!-- 9 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="10" exp="150" /> <!-- 10 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="11" exp="170" /> <!-- 11 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="12" exp="190" /> <!-- 12 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="13" exp="210" /> <!-- 13 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="14" exp="230" /> <!-- 14 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="15" exp="250" /> <!-- 15 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="16" exp="300" /> <!-- 16 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="17" exp="350" /> <!-- 17 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="18" exp="400" /> <!-- 18 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="19" exp="450" /> <!-- 19 window, how many points do you need to fill a skillbonus. -->
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<hiddenPower level="20" exp="500" /> <!-- 20 window, how many points do you need to fill a skillbonus. -->
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</experiencePoints>
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<hiddenPotentials>
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<poten id="1" slotId="1" maxSkillLevel="20" skillId="83001" /> <!-- P and M. Atk. -->
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<poten id="2" slotId="1" maxSkillLevel="20" skillId="83002" /> <!-- P and M. Def. -->
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<poten id="3" slotId="1" maxSkillLevel="20" skillId="83003" /> <!-- Atk Spdeed and Casting Spdpeed. -->
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<poten id="4" slotId="2" maxSkillLevel="20" skillId="83004" /> <!-- Skill damage bonus in PvE -->
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<poten id="5" slotId="2" maxSkillLevel="20" skillId="83005" /> <!-- You Received skill damage in PvE -->
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<poten id="6" slotId="2" maxSkillLevel="20" skillId="83006" /> <!-- Skill Damage Bonus in PvP -->
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<poten id="7" slotId="2" maxSkillLevel="20" skillId="83007" /> <!-- Received skill damage in PvP -->
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<poten id="8" slotId="3" maxSkillLevel="20" skillId="83008" /> <!-- Skill Critical Damage -->
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<poten id="9" slotId="3" maxSkillLevel="20" skillId="83009" /> <!-- Skill Critical Rate -->
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<poten id="10" slotId="3" maxSkillLevel="20" skillId="83010" /> <!-- You Received Skill Critical Damage -->
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<poten id="11" slotId="3" maxSkillLevel="20" skillId="83011" /> <!-- You Received Skill Critical Rate -->
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<poten id="12" slotId="4" maxSkillLevel="20" skillId="83012" /> <!-- Soulshot and Spiritshot damage -->
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<poten id="13" slotId="4" maxSkillLevel="20" skillId="83013" /> <!-- Soulshot and Spiritshot Damage Resistance -->
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<poten id="14" slotId="4" maxSkillLevel="20" skillId="83014" /> <!-- Damage decrease -->
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<poten id="15" slotId="4" maxSkillLevel="20" skillId="83015" /> <!-- Damage decrease ignore -->
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<poten id="16" slotId="4" maxSkillLevel="20" skillId="83016" /> <!-- Anomaly Atk Rate -->
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</hiddenPotentials>
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</list>
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@@ -570,496 +570,541 @@
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<item id="96355" name="STR Dye" additionalName="Lv. 1" type="EtcItem">
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<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +2 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 1. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. -->
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<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
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<set name="default_action" val="NONE" />
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<set name="etcitem_type" val="DYE" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="LIQUID" />
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<set name="weight" val="1" />
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<set name="price" val="240000" />
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<set name="is_dropable" val="false" />
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<set name="weight" val="150" />
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<set name="price" val="21000" />
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<set name="commissionItemType" val="DYES" />
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<set name="is_stackable" val="true" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="96356" name="STR Dye" additionalName="Lv. 2" type="EtcItem">
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<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +3 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 2. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. -->
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<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
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<set name="default_action" val="NONE" />
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<set name="etcitem_type" val="DYE" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="LIQUID" />
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<set name="weight" val="1" />
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<set name="price" val="240000" />
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<set name="is_dropable" val="false" />
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<set name="weight" val="150" />
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<set name="price" val="21000" />
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<set name="commissionItemType" val="DYES" />
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<set name="is_stackable" val="true" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="96357" name="STR Dye" additionalName="Lv. 3" type="EtcItem">
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<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +4 <Additional effect> P. Atk. +25 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 3. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
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<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
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<set name="default_action" val="NONE" />
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<set name="etcitem_type" val="DYE" />
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<set name="immediate_effect" val="true" />
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<set name="material" val="LIQUID" />
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<set name="weight" val="1" />
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<set name="price" val="240000" />
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<set name="is_dropable" val="false" />
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<set name="weight" val="150" />
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<set name="price" val="21000" />
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<set name="commissionItemType" val="DYES" />
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<set name="is_stackable" val="true" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="96358" name="STR Dye" additionalName="Lv. 4" type="EtcItem">
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<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +4 <Additional effect> P. Atk. +50 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 4. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
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<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
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||||
<set name="default_action" val="NONE" />
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||||
<set name="etcitem_type" val="DYE" />
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||||
<set name="immediate_effect" val="true" />
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<set name="material" val="LIQUID" />
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<set name="weight" val="1" />
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<set name="price" val="240000" />
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<set name="is_dropable" val="false" />
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<set name="weight" val="150" />
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<set name="price" val="21000" />
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<set name="commissionItemType" val="DYES" />
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<set name="is_stackable" val="true" />
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<set name="is_sellable" val="false" />
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</item>
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<item id="96359" name="STR Dye" additionalName="Lv. 5" type="EtcItem">
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<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +4 <Additional effect> P. Atk. +75 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 5. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
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||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
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||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
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||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
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||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
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||||
<set name="is_stackable" val="true" />
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||||
<set name="is_sellable" val="false" />
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||||
</item>
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||||
<item id="96360" name="STR Dye" additionalName="Lv. 6" type="EtcItem">
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||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +4 <Additional effect> P. Atk. +100 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 6. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
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||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96361" name="STR Dye" additionalName="Lv. 7" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +4 <Additional effect> P. Atk. +125 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 7. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96362" name="STR Dye" additionalName="Lv. 8" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +4 <Additional effect> P. Atk. +150 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 8. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96363" name="STR Dye" additionalName="Lv. 9" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +4 <Additional effect> P. Atk. +175 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 9. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96364" name="STR Dye" additionalName="Lv. 10" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +4 <Additional effect> P. Atk. +200 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 10. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96365" name="STR Dye" additionalName="Lv. 11" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +5 <Additional effect> P. Atk. +225 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 11. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96366" name="STR Dye" additionalName="Lv. 12" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +5 <Additional effect> P. Atk. +250 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 12. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96367" name="STR Dye" additionalName="Lv. 13" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +5 <Additional effect> P. Atk. +275 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 13. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96368" name="STR Dye" additionalName="Lv. 14" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +5 <Additional effect> P. Atk. +300 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 14. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96369" name="STR Dye" additionalName="Lv. 15" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +5 <Additional effect> P. Atk. +325 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 15. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96370" name="STR Dye" additionalName="Lv. 16" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +5 <Additional effect> P. Atk. +350 P. Skill Critical Rate +0.5% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 16. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96371" name="STR Dye" additionalName="Lv. 17" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +5 <Additional effect> P. Atk. +375 P. Skill Critical Rate +1% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 17. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96372" name="STR Dye" additionalName="Lv. 18" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +5 <Additional effect> P. Atk. +400 P. Skill Critical Rate +1.5% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 18. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96373" name="STR Dye" additionalName="Lv. 19" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +5 <Additional effect> P. Atk. +425 P. Skill Critical Rate +2% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 19. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96374" name="STR Dye" additionalName="Lv. 20" type="EtcItem">
|
||||
<!-- Required for applying STR Pattern. Applying the pattern requires 1 dye. <Effect> STR +5 <Additional effect> P. Atk. +450 P. Skill Critical Rate +3% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96375" name="CON Dye" additionalName="Lv. 1" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +2 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 1. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96376" name="CON Dye" additionalName="Lv. 2" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +3 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 2. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96377" name="CON Dye" additionalName="Lv. 3" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +4 <Additional effect> P. Def. +32 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 3. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96378" name="CON Dye" additionalName="Lv. 4" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +4 <Additional effect> P. Def. +65 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 4. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96379" name="CON Dye" additionalName="Lv. 5" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +4 <Additional effect> P. Def. +97 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 5. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96380" name="CON Dye" additionalName="Lv. 6" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +4 <Additional effect> P. Def. +130 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 6. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96381" name="CON Dye" additionalName="Lv. 7" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +4 <Additional effect> P. Def. +162 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 7. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96382" name="CON Dye" additionalName="Lv. 8" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +4 <Additional effect> P. Def. +195 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 8. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96383" name="CON Dye" additionalName="Lv. 9" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +4 <Additional effect> P. Def. +227 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 9. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96384" name="CON Dye" additionalName="Lv. 10" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +4 <Additional effect> P. Def. +260 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 10. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96385" name="CON Dye" additionalName="Lv. 11" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +5 <Additional effect> P. Def. +292 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 11. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96386" name="CON Dye" additionalName="Lv. 12" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +5 <Additional effect> P. Def. +325 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 12. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96387" name="CON Dye" additionalName="Lv. 13" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +5 <Additional effect> P. Def. +357 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 13. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96388" name="CON Dye" additionalName="Lv. 14" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +5 <Additional effect> P. Def. +390 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 14. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96389" name="CON Dye" additionalName="Lv. 15" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +5 <Additional effect> P. Def. +422 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 15. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96390" name="CON Dye" additionalName="Lv. 16" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +5 <Additional effect> P. Def. +455 Received P. Skill Damage -1% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 16. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96391" name="CON Dye" additionalName="Lv. 17" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +5 <Additional effect> P. Def. +487 Received P. Skill Damage -1.5% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 17. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96392" name="CON Dye" additionalName="Lv. 18" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +5 <Additional effect> P. Def. +520 Received P. Skill Damage -2% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 18. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96393" name="CON Dye" additionalName="Lv. 19" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +5 <Additional effect> P. Def. +552 Received P. Skill Damage -3% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 19. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96394" name="CON Dye" additionalName="Lv. 20" type="EtcItem">
|
||||
<!-- Required for applying CON Pattern. Applying the pattern requires 1 dye. <Effect> CON +5 <Additional effect> P. Def. +585 Received P. Skill Damage -5% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon5.g_premium_dye_attribute_fire" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96395" name="DEX Dye" additionalName="Lv. 1" type="EtcItem">
|
||||
<!-- Required for applying DEX Pattern. Applying the pattern requires 1 dye. <Effect> DEX +2 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 1. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. -->
|
||||
<set name="icon" val="BranchSys3.icon3.g_premium_dye_attribute_holy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96396" name="DEX Dye" additionalName="Lv. 2" type="EtcItem">
|
||||
<!-- Required for applying DEX Pattern. Applying the pattern requires 1 dye. <Effect> DEX +3 <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 2. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. -->
|
||||
<set name="icon" val="BranchSys3.icon3.g_premium_dye_attribute_holy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96397" name="DEX Dye" additionalName="Lv. 3" type="EtcItem">
|
||||
<!-- Required for applying DEX Pattern. Applying the pattern requires 1 dye. <Effect> DEX +4 <Additional effect> Received P. Skill Critical Rate -0.4% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 3. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon3.g_premium_dye_attribute_holy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96398" name="DEX Dye" additionalName="Lv. 4" type="EtcItem">
|
||||
<!-- Required for applying DEX Pattern. Applying the pattern requires 1 dye. <Effect> DEX +4 <Additional effect> Received P. Skill Critical Rate -0.8% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 4. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon3.g_premium_dye_attribute_holy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="96399" name="DEX Dye" additionalName="Lv. 5" type="EtcItem">
|
||||
<!-- Required for applying DEX Pattern. Applying the pattern requires 1 dye. <Effect> DEX +4 <Additional effect> Received P. Skill Critical Rate -1.2% <font color=ff6666>Note!</font> Requirements: all classes after the 1st class change. Hidden power: Lv. 5. Patterns and dyes can be upgraded through compounding. Costs for upgrading patterns and dyes differ. <font color=eeaa22>Additional effects of similar applied patterns do not stack.</font> -->
|
||||
<set name="icon" val="BranchSys3.icon3.g_premium_dye_attribute_holy" />
|
||||
<set name="default_action" val="NONE" />
|
||||
<set name="etcitem_type" val="DYE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="weight" val="1" />
|
||||
<set name="price" val="240000" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="weight" val="150" />
|
||||
<set name="price" val="21000" />
|
||||
<set name="commissionItemType" val="DYES" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
</list>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,49 +1,467 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="83001" toLevel="20" name="P./ M. Atk.">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">50</value>
|
||||
<value level="5">100</value>
|
||||
<value level="6">200</value>
|
||||
<value level="7">300</value>
|
||||
<value level="8">400</value>
|
||||
<value level="9">500</value>
|
||||
<value level="10">700</value>
|
||||
<value level="11">900</value>
|
||||
<value level="12">1000</value>
|
||||
<value level="13">1100</value>
|
||||
<value level="14">1200</value>
|
||||
<value level="15">1400</value>
|
||||
<value level="16">1500</value>
|
||||
<value level="17">1600</value>
|
||||
<value level="18">1700</value>
|
||||
<value level="19">1800</value>
|
||||
<value level="20">2000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">50</value>
|
||||
<value level="5">100</value>
|
||||
<value level="6">200</value>
|
||||
<value level="7">300</value>
|
||||
<value level="8">400</value>
|
||||
<value level="9">500</value>
|
||||
<value level="10">700</value>
|
||||
<value level="11">900</value>
|
||||
<value level="12">1000</value>
|
||||
<value level="13">1100</value>
|
||||
<value level="14">1200</value>
|
||||
<value level="15">1400</value>
|
||||
<value level="16">1500</value>
|
||||
<value level="17">1600</value>
|
||||
<value level="18">1700</value>
|
||||
<value level="19">1800</value>
|
||||
<value level="20">2000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83002" toLevel="20" name="P./ M. Def.">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">50</value>
|
||||
<value level="5">100</value>
|
||||
<value level="6">200</value>
|
||||
<value level="7">300</value>
|
||||
<value level="8">400</value>
|
||||
<value level="9">500</value>
|
||||
<value level="10">700</value>
|
||||
<value level="11">900</value>
|
||||
<value level="12">1000</value>
|
||||
<value level="13">1100</value>
|
||||
<value level="14">1200</value>
|
||||
<value level="15">1400</value>
|
||||
<value level="16">1500</value>
|
||||
<value level="17">1600</value>
|
||||
<value level="18">1700</value>
|
||||
<value level="19">1800</value>
|
||||
<value level="20">2000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">40</value>
|
||||
<value level="4">50</value>
|
||||
<value level="5">100</value>
|
||||
<value level="6">200</value>
|
||||
<value level="7">300</value>
|
||||
<value level="8">400</value>
|
||||
<value level="9">500</value>
|
||||
<value level="10">700</value>
|
||||
<value level="11">900</value>
|
||||
<value level="12">1000</value>
|
||||
<value level="13">1100</value>
|
||||
<value level="14">1200</value>
|
||||
<value level="15">1400</value>
|
||||
<value level="16">1500</value>
|
||||
<value level="17">1600</value>
|
||||
<value level="18">1700</value>
|
||||
<value level="19">1800</value>
|
||||
<value level="20">2000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83003" toLevel="20" name="Atk. Spd./ Casting Spd.">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">8</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">40</value>
|
||||
<value level="7">60</value>
|
||||
<value level="8">80</value>
|
||||
<value level="9">100</value>
|
||||
<value level="10">140</value>
|
||||
<value level="11">180</value>
|
||||
<value level="12">200</value>
|
||||
<value level="13">220</value>
|
||||
<value level="14">240</value>
|
||||
<value level="15">280</value>
|
||||
<value level="16">300</value>
|
||||
<value level="17">320</value>
|
||||
<value level="18">340</value>
|
||||
<value level="19">360</value>
|
||||
<value level="20">400</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>
|
||||
<value level="1">4</value>
|
||||
<value level="2">6</value>
|
||||
<value level="3">8</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">40</value>
|
||||
<value level="7">60</value>
|
||||
<value level="8">80</value>
|
||||
<value level="9">100</value>
|
||||
<value level="10">140</value>
|
||||
<value level="11">180</value>
|
||||
<value level="12">200</value>
|
||||
<value level="13">220</value>
|
||||
<value level="14">240</value>
|
||||
<value level="15">280</value>
|
||||
<value level="16">300</value>
|
||||
<value level="17">320</value>
|
||||
<value level="18">340</value>
|
||||
<value level="19">360</value>
|
||||
<value level="20">400</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83004" toLevel="20" name="Skill damage bonus in PvE">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PvePhysicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0.1</value>
|
||||
<value level="2">0.2</value>
|
||||
<value level="3">0.3</value>
|
||||
<value level="4">0.4</value>
|
||||
<value level="5">0.6</value>
|
||||
<value level="6">1.2</value>
|
||||
<value level="7">1.8</value>
|
||||
<value level="8">2.4</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">4.2</value>
|
||||
<value level="11">5.4</value>
|
||||
<value level="12">6</value>
|
||||
<value level="13">6.6</value>
|
||||
<value level="14">7.2</value>
|
||||
<value level="15">8.4</value>
|
||||
<value level="16">9</value>
|
||||
<value level="17">9.6</value>
|
||||
<value level="18">10.2</value>
|
||||
<value level="19">10.8</value>
|
||||
<value level="20">12</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0.1</value>
|
||||
<value level="2">0.2</value>
|
||||
<value level="3">0.3</value>
|
||||
<value level="4">0.4</value>
|
||||
<value level="5">0.6</value>
|
||||
<value level="6">1.2</value>
|
||||
<value level="7">1.8</value>
|
||||
<value level="8">2.4</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">4.2</value>
|
||||
<value level="11">5.4</value>
|
||||
<value level="12">6</value>
|
||||
<value level="13">6.6</value>
|
||||
<value level="14">7.2</value>
|
||||
<value level="15">8.4</value>
|
||||
<value level="16">9</value>
|
||||
<value level="17">9.6</value>
|
||||
<value level="18">10.2</value>
|
||||
<value level="19">10.8</value>
|
||||
<value level="20">12</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83005" toLevel="20" name="Received skill damage in PvE">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">0.1</value>
|
||||
<value level="2">0.2</value>
|
||||
<value level="3">0.3</value>
|
||||
<value level="4">0.4</value>
|
||||
<value level="5">0.6</value>
|
||||
<value level="6">1.2</value>
|
||||
<value level="7">1.8</value>
|
||||
<value level="8">2.4</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">4.2</value>
|
||||
<value level="11">5.4</value>
|
||||
<value level="12">6</value>
|
||||
<value level="13">6.6</value>
|
||||
<value level="14">7.2</value>
|
||||
<value level="15">8.4</value>
|
||||
<value level="16">9</value>
|
||||
<value level="17">9.6</value>
|
||||
<value level="18">10.2</value>
|
||||
<value level="19">10.8</value>
|
||||
<value level="20">12</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">0.1</value>
|
||||
<value level="2">0.2</value>
|
||||
<value level="3">0.3</value>
|
||||
<value level="4">0.4</value>
|
||||
<value level="5">0.6</value>
|
||||
<value level="6">1.2</value>
|
||||
<value level="7">1.8</value>
|
||||
<value level="8">2.4</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">4.2</value>
|
||||
<value level="11">5.4</value>
|
||||
<value level="12">6</value>
|
||||
<value level="13">6.6</value>
|
||||
<value level="14">7.2</value>
|
||||
<value level="15">8.4</value>
|
||||
<value level="16">9</value>
|
||||
<value level="17">9.6</value>
|
||||
<value level="18">10.2</value>
|
||||
<value level="19">10.8</value>
|
||||
<value level="20">12</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83006" toLevel="20" name="Skill Damage Bonus in PvP">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0.1</value>
|
||||
<value level="2">0.2</value>
|
||||
<value level="3">0.3</value>
|
||||
<value level="4">0.4</value>
|
||||
<value level="5">0.6</value>
|
||||
<value level="6">1.2</value>
|
||||
<value level="7">1.8</value>
|
||||
<value level="8">2.4</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">4.2</value>
|
||||
<value level="11">5.4</value>
|
||||
<value level="12">6</value>
|
||||
<value level="13">6.6</value>
|
||||
<value level="14">7.2</value>
|
||||
<value level="15">8.4</value>
|
||||
<value level="16">9</value>
|
||||
<value level="17">9.6</value>
|
||||
<value level="18">10.2</value>
|
||||
<value level="19">10.8</value>
|
||||
<value level="20">12</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDamageBonus">
|
||||
<amount>
|
||||
<value level="1">0.1</value>
|
||||
<value level="2">0.2</value>
|
||||
<value level="3">0.3</value>
|
||||
<value level="4">0.4</value>
|
||||
<value level="5">0.6</value>
|
||||
<value level="6">1.2</value>
|
||||
<value level="7">1.8</value>
|
||||
<value level="8">2.4</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">4.2</value>
|
||||
<value level="11">5.4</value>
|
||||
<value level="12">6</value>
|
||||
<value level="13">6.6</value>
|
||||
<value level="14">7.2</value>
|
||||
<value level="15">8.4</value>
|
||||
<value level="16">9</value>
|
||||
<value level="17">9.6</value>
|
||||
<value level="18">10.2</value>
|
||||
<value level="19">10.8</value>
|
||||
<value level="20">12</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83007" toLevel="20" name="Received skill damage in PvP">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">0.1</value>
|
||||
<value level="2">0.2</value>
|
||||
<value level="3">0.3</value>
|
||||
<value level="4">0.4</value>
|
||||
<value level="5">0.6</value>
|
||||
<value level="6">1.2</value>
|
||||
<value level="7">1.8</value>
|
||||
<value level="8">2.4</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">4.2</value>
|
||||
<value level="11">5.4</value>
|
||||
<value level="12">6</value>
|
||||
<value level="13">6.6</value>
|
||||
<value level="14">7.2</value>
|
||||
<value level="15">8.4</value>
|
||||
<value level="16">9</value>
|
||||
<value level="17">9.6</value>
|
||||
<value level="18">10.2</value>
|
||||
<value level="19">10.8</value>
|
||||
<value level="20">12</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">0.1</value>
|
||||
<value level="2">0.2</value>
|
||||
<value level="3">0.3</value>
|
||||
<value level="4">0.4</value>
|
||||
<value level="5">0.6</value>
|
||||
<value level="6">1.2</value>
|
||||
<value level="7">1.8</value>
|
||||
<value level="8">2.4</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">4.2</value>
|
||||
<value level="11">5.4</value>
|
||||
<value level="12">6</value>
|
||||
<value level="13">6.6</value>
|
||||
<value level="14">7.2</value>
|
||||
<value level="15">8.4</value>
|
||||
<value level="16">9</value>
|
||||
<value level="17">9.6</value>
|
||||
<value level="18">10.2</value>
|
||||
<value level="19">10.8</value>
|
||||
<value level="20">12</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83008" toLevel="20" name="Skill Critical Damage">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>
|
||||
<value level="1">0.1</value>
|
||||
<value level="2">0.2</value>
|
||||
<value level="3">0.3</value>
|
||||
<value level="4">0.4</value>
|
||||
<value level="5">0.6</value>
|
||||
<value level="6">1.2</value>
|
||||
<value level="7">1.8</value>
|
||||
<value level="8">2.4</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">4.2</value>
|
||||
<value level="11">5.4</value>
|
||||
<value level="12">6</value>
|
||||
<value level="13">6.6</value>
|
||||
<value level="14">7.2</value>
|
||||
<value level="15">8.4</value>
|
||||
<value level="16">9</value>
|
||||
<value level="17">9.6</value>
|
||||
<value level="18">10.2</value>
|
||||
<value level="19">10.8</value>
|
||||
<value level="20">12</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83009" toLevel="20" name="Skill Critical Rate">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="CriticalRate">
|
||||
<amount>
|
||||
<value level="1">0.1</value>
|
||||
<value level="2">0.2</value>
|
||||
<value level="3">0.3</value>
|
||||
<value level="4">0.4</value>
|
||||
<value level="5">0.6</value>
|
||||
<value level="6">1.2</value>
|
||||
<value level="7">1.8</value>
|
||||
<value level="8">2.4</value>
|
||||
<value level="9">3</value>
|
||||
<value level="10">4.2</value>
|
||||
<value level="11">5.4</value>
|
||||
<value level="12">6</value>
|
||||
<value level="13">6.6</value>
|
||||
<value level="14">7.2</value>
|
||||
<value level="15">8.4</value>
|
||||
<value level="16">9</value>
|
||||
<value level="17">9.6</value>
|
||||
<value level="18">10.2</value>
|
||||
<value level="19">10.8</value>
|
||||
<value level="20">12</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="83010" toLevel="20" name="Received Skill Critical Damage">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
|
||||
@@ -43,10 +43,7 @@
|
||||
</xs:element>
|
||||
<xs:element name="classId" minOccurs="0" maxOccurs="unbounded">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:nonNegativeInteger">
|
||||
<xs:minInclusive value="0" />
|
||||
<xs:maxInclusive value="211" />
|
||||
</xs:restriction>
|
||||
<xs:restriction base="xs:string"/>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
@@ -54,6 +51,7 @@
|
||||
<xs:attribute name="dyeName" type="xs:token" />
|
||||
<xs:attribute name="dyeItemId" type="xs:positiveInteger" />
|
||||
<xs:attribute name="dyeLevel" type="xs:positiveInteger" />
|
||||
<xs:attribute name="patternLevel" type="xs:nonNegativeInteger" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
|
||||
61
L2J_Mobius_Essence_6.0_BattleChronicle/dist/game/data/xsd/hennaPatternPotential.xsd
vendored
Normal file
61
L2J_Mobius_Essence_6.0_BattleChronicle/dist/game/data/xsd/hennaPatternPotential.xsd
vendored
Normal file
@@ -0,0 +1,61 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
|
||||
<xs:element name="list">
|
||||
<xs:complexType>
|
||||
<xs:sequence minOccurs="1" maxOccurs="1">
|
||||
<xs:element name="enchantFees">
|
||||
<xs:complexType>
|
||||
<xs:sequence minOccurs="1" maxOccurs="1">
|
||||
<xs:element name="fee" minOccurs="1" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:sequence minOccurs="1" maxOccurs="1">
|
||||
<xs:element name="requiredItem" minOccurs="0" maxOccurs="1">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="id" type="xs:positiveInteger" />
|
||||
<xs:attribute name="count" type="xs:long" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="dailyCount" minOccurs="1" maxOccurs="1" />
|
||||
<xs:element name="enchantExp" minOccurs="1" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="count" type="xs:int" />
|
||||
<xs:attribute name="chance" type="xs:double" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
<xs:attribute name="step" type="xs:positiveInteger" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="experiencePoints">
|
||||
<xs:complexType>
|
||||
<xs:sequence minOccurs="1" maxOccurs="1">
|
||||
<xs:element name="hiddenPower" minOccurs="1" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="level" type="xs:positiveInteger" />
|
||||
<xs:attribute name="exp" type="xs:positiveInteger" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="hiddenPotentials">
|
||||
<xs:complexType>
|
||||
<xs:sequence minOccurs="1" maxOccurs="1">
|
||||
<xs:element name="poten" minOccurs="1" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="id" type="xs:int" />
|
||||
<xs:attribute name="slotId" type="xs:int" />
|
||||
<xs:attribute name="maxSkillLevel" type="xs:positiveInteger" />
|
||||
<xs:attribute name="skillId" type="xs:positiveInteger" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
Reference in New Issue
Block a user