Combination item rework.

Adapted from: L2jUnity free files.
This commit is contained in:
MobiusDev 2018-02-17 14:58:09 +00:00
parent fab58a3d3d
commit c459395968
126 changed files with 14210 additions and 2012 deletions

File diff suppressed because it is too large Load Diff

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@ -1777,8 +1777,6 @@
<item id="34989" name="Talisman - Longing" type="Armor">
<!-- When equipped, increases Max HP, MP, and CP by 600, P. and M. Accuracy by 2, P. and M. Evasion by 2, Vampiric Rage 3% effect, Atk. Spd. and Casting Spd. by 50, Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 303, M. Atk. by 356, Skill Power by 4%, Damage Reflect Resistance by 30, and P. M. Def. by 60, and STR/INT/CON/MEN/DEX/WIT by 2. MP consumption decreases by 3%. -->
<set name="icon" val="icon.accessory_longing_talisman_i01" />
<set name="compoundItem" val="39572" />
<set name="compoundChance" val="8" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />

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@ -515,8 +515,6 @@
<item id="38162" name="Agathion - Twinkling Virgo" type="Armor">
<!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38161" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -545,8 +543,6 @@
<item id="38163" name="Agathion - Radiant Virgo" type="Armor">
<!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38162" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -575,8 +571,6 @@
<item id="38164" name="Agathion - Virgo" type="Armor">
<!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38163" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -604,8 +598,6 @@
<item id="38165" name="Agathion - Faint Virgo" type="Armor">
<!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38164" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -940,8 +940,6 @@
<item id="38450" name="Agathion - Twinkling Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38449" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -970,8 +968,6 @@
<item id="38451" name="Agathion - Radiant Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38450" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1000,8 +996,6 @@
<item id="38452" name="Agathion - Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38451" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1029,8 +1023,6 @@
<item id="38453" name="Agathion - Faint Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38452" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1085,8 +1077,6 @@
<item id="38455" name="Agathion - Twinkling Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38454" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1115,8 +1105,6 @@
<item id="38456" name="Agathion - Radiant Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38455" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1145,8 +1133,6 @@
<item id="38457" name="Agathion - Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38456" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1174,8 +1160,6 @@
<item id="38458" name="Agathion - Faint Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38457" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1230,8 +1214,6 @@
<item id="38460" name="Agathion - Twinkling Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38459" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1260,8 +1242,6 @@
<item id="38461" name="Agathion - Radiant Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38460" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1290,8 +1270,6 @@
<item id="38462" name="Agathion - Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38461" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1319,8 +1297,6 @@
<item id="38463" name="Agathion - Faint Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38462" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1375,8 +1351,6 @@
<item id="38465" name="Agathion - Twinkling Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38464" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1405,8 +1379,6 @@
<item id="38466" name="Agathion - Radiant Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38465" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1435,8 +1407,6 @@
<item id="38467" name="Agathion - Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38466" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1464,8 +1434,6 @@
<item id="38468" name="Agathion - Faint Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38467" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1520,8 +1488,6 @@
<item id="38470" name="Agathion - Twinkling Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38469" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1550,8 +1516,6 @@
<item id="38471" name="Agathion - Radiant Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38470" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1580,8 +1544,6 @@
<item id="38472" name="Agathion - Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38471" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1609,8 +1571,6 @@
<item id="38473" name="Agathion - Faint Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38472" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1666,8 +1626,6 @@
<item id="38475" name="Agathion - Twinkling Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38474" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1696,8 +1654,6 @@
<item id="38476" name="Agathion - Radiant Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38475" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1726,8 +1682,6 @@
<item id="38477" name="Agathion - Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38476" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1755,8 +1709,6 @@
<item id="38478" name="Agathion - Faint Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38477" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1811,8 +1763,6 @@
<item id="38480" name="Agathion - Twinkling Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38479" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1841,8 +1791,6 @@
<item id="38481" name="Agathion - Radiant Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38480" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1871,8 +1819,6 @@
<item id="38482" name="Agathion - Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38481" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1900,8 +1846,6 @@
<item id="38483" name="Agathion - Faint Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38482" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1956,8 +1900,6 @@
<item id="38485" name="Agathion - Twinkling Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38484" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1986,8 +1928,6 @@
<item id="38486" name="Agathion - Radiant Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38485" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2016,8 +1956,6 @@
<item id="38487" name="Agathion - Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38486" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2045,8 +1983,6 @@
<item id="38488" name="Agathion - Faint Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38487" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2101,8 +2037,6 @@
<item id="38490" name="Agathion - Twinkling Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38489" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2131,8 +2065,6 @@
<item id="38491" name="Agathion - Radiant Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38490" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2161,8 +2093,6 @@
<item id="38492" name="Agathion - Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38491" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2190,8 +2120,6 @@
<item id="38493" name="Agathion - Faint Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38492" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2246,8 +2174,6 @@
<item id="38495" name="Agathion - Twinkling Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38494" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2276,8 +2202,6 @@
<item id="38496" name="Agathion - Radiant Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38495" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2306,8 +2230,6 @@
<item id="38497" name="Agathion - Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38496" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -2336,8 +2258,6 @@
<item id="38498" name="Agathion - Faint Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38497" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -3,8 +3,6 @@
<item id="38500" name="Agathion - Twinkling Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38499" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -33,8 +31,6 @@
<item id="38501" name="Agathion - Radiant Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38500" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -63,8 +59,6 @@
<item id="38502" name="Agathion - Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38501" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -92,8 +86,6 @@
<item id="38503" name="Agathion - Faint Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38502" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -1503,8 +1503,6 @@
<item id="38850" name="Topaz" additionalName="Lv. 1" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 1062 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38851" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1522,8 +1520,6 @@
<item id="38851" name="Topaz" additionalName="Lv. 2" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 3717 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38852" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1541,8 +1537,6 @@
<item id="38852" name="Topaz" additionalName="Lv. 3" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 6903 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38853" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1560,8 +1554,6 @@
<item id="38853" name="Topaz" additionalName="Lv. 4" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 10089 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38854" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1591,8 +1583,6 @@
<item id="38855" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38856" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1610,8 +1600,6 @@
<item id="38856" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38857" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1629,8 +1617,6 @@
<item id="38857" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38858" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1648,8 +1634,6 @@
<item id="38858" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38859" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1667,8 +1651,6 @@
<item id="38859" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="47688" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1683,8 +1665,6 @@
<item id="38860" name="Emergency Recovery Jewel Lv. 1" type="Armor">
<!-- Recovers 1500 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38861" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="is_sellable" val="false" />
@ -1697,8 +1677,6 @@
<item id="38861" name="Emergency Recovery Jewel Lv. 2" type="Armor">
<!-- Recovers 3000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38862" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1711,8 +1689,6 @@
<item id="38862" name="Emergency Recovery Jewel Lv. 3" type="Armor">
<!-- Recovers 6000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38863" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1725,8 +1701,6 @@
<item id="38863" name="Emergency Recovery Jewel Lv. 4" type="Armor">
<!-- Recovers 8000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38864" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1751,8 +1725,6 @@
<item id="38865" name="Heal Boost Jewel Lv. 1" type="Armor">
<!-- Received Heal Amount + 3%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38866" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1765,8 +1737,6 @@
<item id="38866" name="Heal Boost Jewel Lv. 2" type="Armor">
<!-- Received Heal Amount + 6%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38867" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1779,8 +1749,6 @@
<item id="38867" name="Heal Boost Jewel Lv. 3" type="Armor">
<!-- Received Heal Amount + 9%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38868" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1793,8 +1761,6 @@
<item id="38868" name="Heal Boost Jewel Lv. 4" type="Armor">
<!-- Received Heal Amount + 13%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38869" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1819,8 +1785,6 @@
<item id="38870" name="Obsidian" additionalName="Lv. 1" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38871" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1838,8 +1802,6 @@
<item id="38871" name="Obsidian" additionalName="Lv. 2" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38872" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1857,8 +1819,6 @@
<item id="38872" name="Obsidian" additionalName="Lv. 3" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38873" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1876,8 +1836,6 @@
<item id="38873" name="Obsidian" additionalName="Lv. 4" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 11%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38874" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1909,8 +1867,6 @@
<item id="38875" name="Opal" additionalName="Lv. 1" type="Armor">
<!-- When equipped, the weapon attribute increases by 10. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38876" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1928,8 +1884,6 @@
<item id="38876" name="Opal" additionalName="Lv. 2" type="Armor">
<!-- When equipped, the weapon attribute increases by 20. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38877" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1947,8 +1901,6 @@
<item id="38877" name="Opal" additionalName="Lv. 3" type="Armor">
<!-- When equipped, the weapon attribute increases by 40. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38878" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1966,8 +1918,6 @@
<item id="38878" name="Opal" additionalName="Lv. 4" type="Armor">
<!-- When equipped, the weapon attribute increases by 70. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38879" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1999,8 +1949,6 @@
<item id="38880" name="Emerald" additionalName="Lv. 1" type="Armor">
<!-- When equipped, CON + 1 and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38881" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2018,8 +1966,6 @@
<item id="38881" name="Emerald" additionalName="Lv. 2" type="Armor">
<!-- When equipped, STR + 1, CON + 1, INT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38882" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2038,8 +1984,6 @@
<item id="38882" name="Emerald" additionalName="Lv. 3" type="Armor">
<!-- When equipped, STR + 1, DEX + 1, CON + 1, INT + 1, WIT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38883" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2058,8 +2002,6 @@
<item id="38883" name="Emerald" additionalName="Lv. 4" type="Armor">
<!-- When equipped, STR + 2, DEX + 2, CON + 2, INT + 2, WIT + 2, and MEN + 2. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38884" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2092,8 +2034,6 @@
<item id="38885" name="Aquamarine" additionalName="Lv. 1" type="Armor">
<!-- When using a skill after equipping, there is a 1% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38886" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2112,8 +2052,6 @@
<item id="38886" name="Aquamarine" additionalName="Lv. 2" type="Armor">
<!-- When using a skill after equipping, there is a 2% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38887" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2132,8 +2070,6 @@
<item id="38887" name="Aquamarine" additionalName="Lv. 3" type="Armor">
<!-- When using a skill after equipping, there is a 4% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38888" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2152,8 +2088,6 @@
<item id="38888" name="Aquamarine" additionalName="Lv. 4" type="Armor">
<!-- When using a skill after equipping, there is a 9% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38889" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2186,8 +2120,6 @@
<item id="38890" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- When equipped, P. Def. Increases by 283 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38891" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2206,8 +2138,6 @@
<item id="38891" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- When equipped, P. Def. Increases by 567 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38892" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2226,8 +2156,6 @@
<item id="38892" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- When equipped, P. Def. Increases by 945 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38893" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2246,8 +2174,6 @@
<item id="38893" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- When equipped, P. Def. Increases by 1418 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38894" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2280,8 +2206,6 @@
<item id="38895" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Def. Increases by 163 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38896" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2300,8 +2224,6 @@
<item id="38896" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Def. Increases by 328 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38897" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2320,8 +2242,6 @@
<item id="38897" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Def. Increases by 548 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38898" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2340,8 +2260,6 @@
<item id="38898" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Def. Increases by 821 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38899" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />

View File

@ -231,8 +231,6 @@
<item id="38927" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38928" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -252,8 +250,6 @@
<item id="38928" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38929" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -273,8 +269,6 @@
<item id="38929" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38930" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -293,8 +287,6 @@
<item id="38930" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38931" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />

View File

@ -921,8 +921,6 @@
<item id="39634" name="Venir's Talisman" additionalName="Stage 1" type="Armor">
<!-- MEN + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39635" />
<set name="compoundChance" val="71" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -941,8 +939,6 @@
<item id="39635" name="Venir's Talisman" additionalName="Stage 2" type="Armor">
<!-- MEN/WIT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39636" />
<set name="compoundChance" val="68" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -960,8 +956,6 @@
<item id="39636" name="Venir's Talisman" additionalName="Stage 3" type="Armor">
<!-- MEN/WIT/CON + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39637" />
<set name="compoundChance" val="65" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -979,8 +973,6 @@
<item id="39637" name="Venir's Talisman" additionalName="Stage 4" type="Armor">
<!-- MEN/WIT/CON/INT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39638" />
<set name="compoundChance" val="62" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -998,8 +990,6 @@
<item id="39638" name="Venir's Talisman" additionalName="Stage 5" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39639" />
<set name="compoundChance" val="59" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1017,8 +1007,6 @@
<item id="39639" name="Venir's Talisman" additionalName="Stage 6" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39640" />
<set name="compoundChance" val="56" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1036,8 +1024,6 @@
<item id="39640" name="Venir's Talisman" additionalName="Stage 7" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39641" />
<set name="compoundChance" val="53" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1055,8 +1041,6 @@
<item id="39641" name="Venir's Talisman" additionalName="Stage 8" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39642" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1074,8 +1058,6 @@
<item id="39642" name="Venir's Talisman" additionalName="Stage 9" type="Armor">
<!-- MEN + 2, WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39643" />
<set name="compoundChance" val="47" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1093,8 +1075,6 @@
<item id="39643" name="Venir's Talisman" additionalName="Stage 10" type="Armor">
<!-- MEN/WIT + 2, CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39644" />
<set name="compoundChance" val="44" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1112,8 +1092,6 @@
<item id="39644" name="Venir's Talisman" additionalName="Stage 11" type="Armor">
<!-- MEN/WIT/CON + 2, INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39645" />
<set name="compoundChance" val="41" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1131,8 +1109,6 @@
<item id="39645" name="Venir's Talisman" additionalName="Stage 12" type="Armor">
<!-- MEN/WIT/CON/INT + 2, DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39646" />
<set name="compoundChance" val="38" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1150,8 +1126,6 @@
<item id="39646" name="Venir's Talisman" additionalName="Stage 13" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 2, STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39647" />
<set name="compoundChance" val="35" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1169,8 +1143,6 @@
<item id="39647" name="Venir's Talisman" additionalName="Stage 14" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR+ 2, LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39648" />
<set name="compoundChance" val="32" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1187,8 +1159,6 @@
<item id="39648" name="Venir's Talisman" additionalName="Stage 15" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 2, CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39649" />
<set name="compoundChance" val="29" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1205,8 +1175,6 @@
<item id="39649" name="Venir's Talisman" additionalName="Stage 16" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39650" />
<set name="compoundChance" val="26" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1223,8 +1191,6 @@
<item id="39650" name="Venir's Talisman" additionalName="Stage 17" type="Armor">
<!-- MEN + 3, WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39651" />
<set name="compoundChance" val="23" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1241,8 +1207,6 @@
<item id="39651" name="Venir's Talisman" additionalName="Stage 18" type="Armor">
<!-- MEN/WIT + 3, CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39652" />
<set name="compoundChance" val="20" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1259,8 +1223,6 @@
<item id="39652" name="Venir's Talisman" additionalName="Stage 19" type="Armor">
<!-- MEN/WIT/CON + 3, INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39653" />
<set name="compoundChance" val="17" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1277,8 +1239,6 @@
<item id="39653" name="Venir's Talisman" additionalName="Stage 20" type="Armor">
<!-- MEN/WIT/CON/INT + 3, DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39654" />
<set name="compoundChance" val="14" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1295,8 +1255,6 @@
<item id="39654" name="Venir's Talisman" additionalName="Stage 21" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 3, STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39655" />
<set name="compoundChance" val="11" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1313,8 +1271,6 @@
<item id="39655" name="Venir's Talisman" additionalName="Stage 22" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR + 3, LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39656" />
<set name="compoundChance" val="8" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1331,8 +1287,6 @@
<item id="39656" name="Venir's Talisman" additionalName="Stage 23" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 3, CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39657" />
<set name="compoundChance" val="5" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />

View File

@ -0,0 +1,24 @@
<xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="item" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="reward" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:attribute type="xs:int" name="id" use="required" />
<xs:attribute type="xs:short" name="count" use="required" />
<xs:attribute type="xs:string" name="type" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:int" name="one" use="required" />
<xs:attribute type="xs:int" name="two" use="required" />
<xs:attribute type="xs:byte" name="chance" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>

View File

@ -134,8 +134,6 @@
<xs:enumeration value="weapon_type" />
<xs:enumeration value="weight" />
<xs:enumeration value="commissionItemType" />
<xs:enumeration value="compoundItem" />
<xs:enumeration value="compoundChance" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>

View File

@ -21,12 +21,15 @@ import java.io.IOException;
import java.io.PrintWriter;
import java.io.StringWriter;
import java.nio.ByteBuffer;
import java.text.DecimalFormat;
import java.text.DecimalFormatSymbols;
import java.time.DayOfWeek;
import java.time.LocalDateTime;
import java.time.temporal.TemporalAdjusters;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import java.util.Locale;
import java.util.StringJoiner;
import java.util.StringTokenizer;
@ -573,4 +576,15 @@ public final class CommonUtil
}
return sj.toString();
}
/**
* @param val
* @param format
* @return
*/
public static String formatDouble(double val, String format)
{
final DecimalFormat formatter = new DecimalFormat(format, new DecimalFormatSymbols(Locale.ENGLISH));
return formatter.format(val);
}
}

View File

@ -50,6 +50,7 @@ import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
import com.l2jmobius.gameserver.data.xml.impl.ClanHallData;
import com.l2jmobius.gameserver.data.xml.impl.ClanRewardData;
import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.data.xml.impl.CubicData;
import com.l2jmobius.gameserver.data.xml.impl.DoorData;
import com.l2jmobius.gameserver.data.xml.impl.EnchantItemData;
@ -203,6 +204,7 @@ public class GameServer
CategoryData.getInstance();
SecondaryAuthData.getInstance();
AbilityPointsData.getInstance();
CombinationItemsData.getInstance();
SayuneData.getInstance();
ClanRewardData.getInstance();

View File

@ -0,0 +1,111 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.data.xml.impl;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;
import java.util.stream.Collectors;
import org.w3c.dom.Document;
import com.l2jmobius.commons.util.IGameXmlReader;
import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemReward;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemType;
/**
* @author UnAfraid
*/
public class CombinationItemsData implements IGameXmlReader
{
private static final Logger LOGGER = Logger.getLogger(CombinationItemsData.class.getName());
private final List<CombinationItem> _items = new ArrayList<>();
protected CombinationItemsData()
{
load();
}
@Override
public synchronized void load()
{
_items.clear();
parseDatapackFile("data/CombinationItems.xml");
LOGGER.info(getClass().getSimpleName() + ": Loaded " + _items.size() + " combinations.");
}
@Override
public void parseDocument(Document doc, File f)
{
forEach(doc, "list", listNode -> forEach(listNode, "item", itemNode ->
{
final CombinationItem item = new CombinationItem(new StatsSet(parseAttributes(itemNode)));
forEach(itemNode, "reward", rewardNode ->
{
final int id = parseInteger(rewardNode.getAttributes(), "id");
final int count = parseInteger(rewardNode.getAttributes(), "count", 1);
final CombinationItemType type = parseEnum(rewardNode.getAttributes(), CombinationItemType.class, "type");
item.addReward(new CombinationItemReward(id, count, type));
if (ItemTable.getInstance().getTemplate(id) == null)
{
LOGGER.info(getClass().getSimpleName() + ": Could not find item with id " + id);
}
});
_items.add(item);
}));
}
public int getLoadedElementsCount()
{
return _items.size();
}
public List<CombinationItem> getItems()
{
return _items;
}
public CombinationItem getItemsBySlots(int firstSlot, int secondSlot)
{
return _items.stream().filter(item -> (item.getItemOne() == firstSlot) && (item.getItemTwo() == secondSlot)).findFirst().orElse(null);
}
public List<CombinationItem> getItemsByFirstSlot(int id)
{
return _items.stream().filter(item -> item.getItemOne() == id).collect(Collectors.toList());
}
public List<CombinationItem> getItemsBySecondSlot(int id)
{
return _items.stream().filter(item -> item.getItemTwo() == id).collect(Collectors.toList());
}
public static final CombinationItemsData getInstance()
{
return SingletonHolder.INSTANCE;
}
private static class SingletonHolder
{
protected static final CombinationItemsData INSTANCE = new CombinationItemsData();
}
}

View File

@ -170,8 +170,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
private int _sharedReuseGroup;
private CommissionItemType _commissionItemType;
private int _compoundItem;
private float _compoundChance;
private boolean _isAppearanceable;
private boolean _isBlessed;
@ -230,8 +228,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
_reuseDelay = set.getInt("reuse_delay", 0);
_sharedReuseGroup = set.getInt("shared_reuse_group", 0);
_commissionItemType = set.getEnum("commissionItemType", CommissionItemType.class, CommissionItemType.OTHER_ITEM);
_compoundItem = set.getInt("compoundItem", 0);
_compoundChance = set.getFloat("compoundChance", 0);
_common = ((_itemId >= 11605) && (_itemId <= 12361));
_heroItem = ((_itemId >= 6611) && (_itemId <= 6621)) || ((_itemId >= 9388) && (_itemId <= 9390)) || (_itemId == 6842);
_pvpItem = ((_itemId >= 10667) && (_itemId <= 10835)) || ((_itemId >= 12852) && (_itemId <= 12977)) || ((_itemId >= 14363) && (_itemId <= 14525)) || (_itemId == 14528) || (_itemId == 14529) || (_itemId == 14558) || ((_itemId >= 15913) && (_itemId <= 16024)) || ((_itemId >= 16134) && (_itemId <= 16147)) || (_itemId == 16149) || (_itemId == 16151) || (_itemId == 16153) || (_itemId == 16155) || (_itemId == 16157) || (_itemId == 16159) || ((_itemId >= 16168) && (_itemId <= 16176)) || ((_itemId >= 16179) && (_itemId <= 16220));
@ -961,16 +957,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
return _commissionItemType;
}
public int getCompoundItem()
{
return _compoundItem;
}
public float getCompoundChance()
{
return _compoundChance;
}
/**
* Usable in HTML windows.
* @return the icon link in client files

View File

@ -0,0 +1,65 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.items.combination;
import java.util.EnumMap;
import java.util.Map;
import com.l2jmobius.gameserver.model.StatsSet;
/**
* @author UnAfraid
*/
public class CombinationItem
{
private final int _itemOne;
private final int _itemTwo;
private final int _chance;
private final Map<CombinationItemType, CombinationItemReward> _rewards = new EnumMap<>(CombinationItemType.class);
public CombinationItem(StatsSet set)
{
_itemOne = set.getInt("one");
_itemTwo = set.getInt("two");
_chance = set.getInt("chance");
}
public int getItemOne()
{
return _itemOne;
}
public int getItemTwo()
{
return _itemTwo;
}
public int getChance()
{
return _chance;
}
public void addReward(CombinationItemReward item)
{
_rewards.put(item.getType(), item);
}
public CombinationItemReward getReward(CombinationItemType type)
{
return _rewards.get(type);
}
}

View File

@ -0,0 +1,38 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.items.combination;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
/**
* @author UnAfraid
*/
public class CombinationItemReward extends ItemHolder
{
private final CombinationItemType _type;
public CombinationItemReward(int id, int count, CombinationItemType type)
{
super(id, count);
_type = type;
}
public CombinationItemType getType()
{
return _type;
}
}

View File

@ -0,0 +1,26 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.items.combination;
/**
* @author UnAfraid
*/
public enum CombinationItemType
{
ON_SUCCESS,
ON_FAILURE;
}

View File

@ -16,9 +16,13 @@
*/
package com.l2jmobius.gameserver.network.clientpackets.compound;
import java.util.List;
import com.l2jmobius.commons.network.PacketReader;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.request.CompoundRequest;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.network.L2GameClient;
import com.l2jmobius.gameserver.network.SystemMessageId;
@ -78,8 +82,10 @@ public class RequestNewEnchantPushOne implements IClientIncomingPacket
return;
}
final List<CombinationItem> combinationItems = CombinationItemsData.getInstance().getItemsByFirstSlot(itemOne.getId());
// Not implemented or not able to merge!
if ((itemOne.getItem().getCompoundItem() == 0) || (itemOne.getItem().getCompoundChance() == 0))
if (combinationItems.isEmpty())
{
client.sendPacket(ExEnchantOneFail.STATIC_PACKET);
activeChar.removeRequest(request.getClass());

View File

@ -17,8 +17,10 @@
package com.l2jmobius.gameserver.network.clientpackets.compound;
import com.l2jmobius.commons.network.PacketReader;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.request.CompoundRequest;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.network.L2GameClient;
import com.l2jmobius.gameserver.network.SystemMessageId;
@ -86,15 +88,10 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
return;
}
// Combining only same items!
if (itemOne.getItem().getId() != itemTwo.getItem().getId())
{
client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
return;
}
final CombinationItem combinationItem = CombinationItemsData.getInstance().getItemsBySlots(itemOne.getId(), itemTwo.getId());
// Not implemented or not able to merge!
if ((itemOne.getItem().getCompoundItem() == 0) || (itemOne.getItem().getCompoundChance() == 0))
if (combinationItem == null)
{
client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
return;

View File

@ -18,8 +18,12 @@ package com.l2jmobius.gameserver.network.clientpackets.compound;
import com.l2jmobius.commons.network.PacketReader;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.request.CompoundRequest;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemReward;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.network.L2GameClient;
import com.l2jmobius.gameserver.network.SystemMessageId;
@ -82,50 +86,39 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
// Lets prevent using same item twice
if (itemOne.getObjectId() == itemTwo.getObjectId())
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
activeChar.removeRequest(request.getClass());
return;
}
// Combining only same items!
if (itemOne.getItem().getId() != itemTwo.getItem().getId())
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
activeChar.removeRequest(request.getClass());
return;
}
final CombinationItem combinationItem = CombinationItemsData.getInstance().getItemsBySlots(itemOne.getId(), itemTwo.getId());
// Not implemented or not able to merge!
if ((itemOne.getItem().getCompoundItem() == 0) || (itemOne.getItem().getCompoundChance() == 0))
if (combinationItem == null)
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
activeChar.removeRequest(request.getClass());
return;
}
final InventoryUpdate iu = new InventoryUpdate();
final double random = Rnd.nextDouble() * 100;
iu.addRemovedItem(itemOne);
iu.addRemovedItem(itemTwo);
// Success
if (random < itemOne.getItem().getCompoundChance())
if (activeChar.destroyItem("Compound-Item-One", itemOne, 1, null, true) && activeChar.destroyItem("Compound-Item-Two", itemTwo, 1, null, true))
{
iu.addRemovedItem(itemOne);
iu.addRemovedItem(itemTwo);
final double random = (Rnd.nextDouble() * 100);
final boolean success = random <= combinationItem.getChance();
final CombinationItemReward rewardItem = combinationItem.getReward(success ? CombinationItemType.ON_SUCCESS : CombinationItemType.ON_FAILURE);
final L2ItemInstance item = activeChar.addItem("Compound-Result", rewardItem.getId(), rewardItem.getCount(), null, true);
if (activeChar.destroyItem("Compound-Item-One", itemOne, null, true) && activeChar.destroyItem("Compound-Item-Two", itemTwo, null, true))
if (success)
{
final L2ItemInstance item = activeChar.addItem("Compound-Result", itemOne.getItem().getCompoundItem(), 1, null, true);
client.sendPacket(new ExEnchantSucess(item.getItem().getId()));
client.sendPacket(new ExEnchantSucess(item.getId()));
}
}
else
{
iu.addRemovedItem(itemTwo);
// Upon fail we destroy the second item.
if (activeChar.destroyItem("Compound-Item-Two-Fail", itemTwo, null, true))
else
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
}
}

File diff suppressed because it is too large Load Diff

View File

@ -852,8 +852,6 @@
<item id="26476" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26477" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -871,8 +869,6 @@
<item id="26477" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26478" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -890,8 +886,6 @@
<item id="26478" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26479" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -910,8 +904,6 @@
<item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26480" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -930,8 +922,6 @@
<item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="47696" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -947,8 +937,6 @@
<item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26482" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -966,8 +954,6 @@
<item id="26482" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Resistance to Debuffs + 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26483" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -985,8 +971,6 @@
<item id="26483" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Resistance to Debuffs + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26484" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1004,8 +988,6 @@
<item id="26484" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Resistance to Debuffs + 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26485" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1023,8 +1005,6 @@
<item id="26485" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Resistance to Debuffs + 30%. Adds the Purge skill to remove debuffs. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="28379" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@ -1038,8 +1018,6 @@
<item id="26486" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26487" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1057,8 +1035,6 @@
<item id="26487" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26488" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1076,8 +1052,6 @@
<item id="26488" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26489" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1095,8 +1069,6 @@
<item id="26489" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26490" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1114,8 +1086,6 @@
<item id="26490" name="Tanzanite" additionalName="Lv. 5" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="47698" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@ -1214,8 +1184,6 @@
<item id="26497" name="Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- Decreases damage received from Reflect Damage by 10%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26498" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1233,8 +1201,6 @@
<item id="26498" name="Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- Decreases damage received from Reflect Damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26499" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1252,8 +1218,6 @@
<item id="26499" name="Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- Decreases damage received from Reflect Damage by 30%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26500" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@ -3,8 +3,6 @@
<item id="26500" name="Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- Decreases damage received from Reflect Damage by 40%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26501" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -23,8 +21,6 @@
<item id="26501" name="Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- Decreases damage received from Reflect Damage by 50%. Adds 10 second invincibility skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="28376" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
@ -39,8 +35,6 @@
<item id="26502" name="Amethyst" additionalName="Lv. 1" type="Armor">
<!-- PvP Damage + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26503" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -59,8 +53,6 @@
<item id="26503" name="Amethyst" additionalName="Lv. 2" type="Armor">
<!-- PvP Damage + 5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26504" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -79,8 +71,6 @@
<item id="26504" name="Amethyst" additionalName="Lv. 3" type="Armor">
<!-- PvP Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26505" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -99,8 +89,6 @@
<item id="26505" name="Amethyst" additionalName="Lv. 4" type="Armor">
<!-- PvP Damage + 10%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26506" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -119,8 +107,6 @@
<item id="26506" name="Amethyst" additionalName="Lv. 5" type="Armor">
<!-- PvP Damage + 15%. Can remove invincibility. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="28377" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />

View File

@ -992,8 +992,6 @@
<item id="27471" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 25% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27472" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1009,8 +1007,6 @@
<item id="27472" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 50% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="28378" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
@ -1021,8 +1017,6 @@
<item id="27473" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Resistance to Debuffs + 30%. Cancels your debuffs. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="28383" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
@ -1037,8 +1031,6 @@
<item id="27474" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27475" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1057,8 +1049,6 @@
<item id="27475" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27476" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1077,8 +1067,6 @@
<item id="27476" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27477" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1097,8 +1085,6 @@
<item id="27477" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27478" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1117,8 +1103,6 @@
<item id="27478" name="Tanzanite" additionalName="Lv. 5" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="28380" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
@ -1154,8 +1138,6 @@
<item id="27480" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27481" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1171,8 +1153,6 @@
<item id="27481" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27482" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1188,8 +1168,6 @@
<item id="27482" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27471" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@ -1777,8 +1777,6 @@
<item id="34989" name="Talisman - Longing" type="Armor">
<!-- When equipped, increases Max HP, MP, and CP by 600, P. and M. Accuracy by 2, P. and M. Evasion by 2, Vampiric Rage 3% effect, Atk. Spd. and Casting Spd. by 50, Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 303, M. Atk. by 356, Skill Power by 4%, Damage Reflect Resistance by 30, and P. M. Def. by 60, and STR/INT/CON/MEN/DEX/WIT by 2. MP consumption decreases by 3%. -->
<set name="icon" val="icon.accessory_longing_talisman_i01" />
<set name="compoundItem" val="39572" />
<set name="compoundChance" val="8" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />

View File

@ -515,8 +515,6 @@
<item id="38162" name="Agathion - Twinkling Virgo" type="Armor">
<!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38161" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -545,8 +543,6 @@
<item id="38163" name="Agathion - Radiant Virgo" type="Armor">
<!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38162" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -575,8 +571,6 @@
<item id="38164" name="Agathion - Virgo" type="Armor">
<!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38163" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -604,8 +598,6 @@
<item id="38165" name="Agathion - Faint Virgo" type="Armor">
<!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38164" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -940,8 +940,6 @@
<item id="38450" name="Agathion - Twinkling Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38449" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -970,8 +968,6 @@
<item id="38451" name="Agathion - Radiant Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38450" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1000,8 +996,6 @@
<item id="38452" name="Agathion - Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38451" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1029,8 +1023,6 @@
<item id="38453" name="Agathion - Faint Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38452" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1085,8 +1077,6 @@
<item id="38455" name="Agathion - Twinkling Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38454" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1115,8 +1105,6 @@
<item id="38456" name="Agathion - Radiant Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38455" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1145,8 +1133,6 @@
<item id="38457" name="Agathion - Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38456" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1174,8 +1160,6 @@
<item id="38458" name="Agathion - Faint Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38457" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1230,8 +1214,6 @@
<item id="38460" name="Agathion - Twinkling Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38459" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1260,8 +1242,6 @@
<item id="38461" name="Agathion - Radiant Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38460" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1290,8 +1270,6 @@
<item id="38462" name="Agathion - Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38461" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1319,8 +1297,6 @@
<item id="38463" name="Agathion - Faint Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38462" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1375,8 +1351,6 @@
<item id="38465" name="Agathion - Twinkling Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38464" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1405,8 +1379,6 @@
<item id="38466" name="Agathion - Radiant Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38465" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1435,8 +1407,6 @@
<item id="38467" name="Agathion - Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38466" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1464,8 +1434,6 @@
<item id="38468" name="Agathion - Faint Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38467" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1520,8 +1488,6 @@
<item id="38470" name="Agathion - Twinkling Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38469" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1550,8 +1516,6 @@
<item id="38471" name="Agathion - Radiant Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38470" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1580,8 +1544,6 @@
<item id="38472" name="Agathion - Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38471" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1609,8 +1571,6 @@
<item id="38473" name="Agathion - Faint Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38472" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1666,8 +1626,6 @@
<item id="38475" name="Agathion - Twinkling Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38474" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1696,8 +1654,6 @@
<item id="38476" name="Agathion - Radiant Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38475" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1726,8 +1682,6 @@
<item id="38477" name="Agathion - Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38476" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1755,8 +1709,6 @@
<item id="38478" name="Agathion - Faint Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38477" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1811,8 +1763,6 @@
<item id="38480" name="Agathion - Twinkling Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38479" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1841,8 +1791,6 @@
<item id="38481" name="Agathion - Radiant Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38480" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1871,8 +1819,6 @@
<item id="38482" name="Agathion - Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38481" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1900,8 +1846,6 @@
<item id="38483" name="Agathion - Faint Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38482" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1956,8 +1900,6 @@
<item id="38485" name="Agathion - Twinkling Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38484" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1986,8 +1928,6 @@
<item id="38486" name="Agathion - Radiant Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38485" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2016,8 +1956,6 @@
<item id="38487" name="Agathion - Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38486" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2045,8 +1983,6 @@
<item id="38488" name="Agathion - Faint Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38487" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2101,8 +2037,6 @@
<item id="38490" name="Agathion - Twinkling Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38489" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2131,8 +2065,6 @@
<item id="38491" name="Agathion - Radiant Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38490" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2161,8 +2093,6 @@
<item id="38492" name="Agathion - Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38491" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2190,8 +2120,6 @@
<item id="38493" name="Agathion - Faint Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38492" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2246,8 +2174,6 @@
<item id="38495" name="Agathion - Twinkling Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38494" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2276,8 +2202,6 @@
<item id="38496" name="Agathion - Radiant Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38495" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2306,8 +2230,6 @@
<item id="38497" name="Agathion - Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38496" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -2336,8 +2258,6 @@
<item id="38498" name="Agathion - Faint Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38497" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -3,8 +3,6 @@
<item id="38500" name="Agathion - Twinkling Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38499" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -33,8 +31,6 @@
<item id="38501" name="Agathion - Radiant Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38500" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -63,8 +59,6 @@
<item id="38502" name="Agathion - Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38501" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -92,8 +86,6 @@
<item id="38503" name="Agathion - Faint Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38502" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -1503,8 +1503,6 @@
<item id="38850" name="Topaz" additionalName="Lv. 1" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 1062 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38851" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1522,8 +1520,6 @@
<item id="38851" name="Topaz" additionalName="Lv. 2" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 3717 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38852" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1541,8 +1537,6 @@
<item id="38852" name="Topaz" additionalName="Lv. 3" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 6903 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38853" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1560,8 +1554,6 @@
<item id="38853" name="Topaz" additionalName="Lv. 4" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 10089 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38854" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1591,8 +1583,6 @@
<item id="38855" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38856" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1610,8 +1600,6 @@
<item id="38856" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38857" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1629,8 +1617,6 @@
<item id="38857" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38858" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1648,8 +1634,6 @@
<item id="38858" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38859" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1667,8 +1651,6 @@
<item id="38859" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="47688" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1683,8 +1665,6 @@
<item id="38860" name="Emergency Recovery Jewel Lv. 1" type="Armor">
<!-- Recovers 1500 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38861" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="is_sellable" val="false" />
@ -1697,8 +1677,6 @@
<item id="38861" name="Emergency Recovery Jewel Lv. 2" type="Armor">
<!-- Recovers 3000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38862" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1711,8 +1689,6 @@
<item id="38862" name="Emergency Recovery Jewel Lv. 3" type="Armor">
<!-- Recovers 6000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38863" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1725,8 +1701,6 @@
<item id="38863" name="Emergency Recovery Jewel Lv. 4" type="Armor">
<!-- Recovers 8000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38864" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1751,8 +1725,6 @@
<item id="38865" name="Heal Boost Jewel Lv. 1" type="Armor">
<!-- Received Heal Amount + 3%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38866" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1765,8 +1737,6 @@
<item id="38866" name="Heal Boost Jewel Lv. 2" type="Armor">
<!-- Received Heal Amount + 6%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38867" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1779,8 +1749,6 @@
<item id="38867" name="Heal Boost Jewel Lv. 3" type="Armor">
<!-- Received Heal Amount + 9%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38868" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1793,8 +1761,6 @@
<item id="38868" name="Heal Boost Jewel Lv. 4" type="Armor">
<!-- Received Heal Amount + 13%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38869" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1819,8 +1785,6 @@
<item id="38870" name="Obsidian" additionalName="Lv. 1" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38871" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1838,8 +1802,6 @@
<item id="38871" name="Obsidian" additionalName="Lv. 2" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38872" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1857,8 +1819,6 @@
<item id="38872" name="Obsidian" additionalName="Lv. 3" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38873" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1876,8 +1836,6 @@
<item id="38873" name="Obsidian" additionalName="Lv. 4" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 11%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38874" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1909,8 +1867,6 @@
<item id="38875" name="Opal" additionalName="Lv. 1" type="Armor">
<!-- When equipped, the weapon attribute increases by 10. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38876" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1928,8 +1884,6 @@
<item id="38876" name="Opal" additionalName="Lv. 2" type="Armor">
<!-- When equipped, the weapon attribute increases by 20. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38877" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1947,8 +1901,6 @@
<item id="38877" name="Opal" additionalName="Lv. 3" type="Armor">
<!-- When equipped, the weapon attribute increases by 40. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38878" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1966,8 +1918,6 @@
<item id="38878" name="Opal" additionalName="Lv. 4" type="Armor">
<!-- When equipped, the weapon attribute increases by 70. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38879" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1999,8 +1949,6 @@
<item id="38880" name="Emerald" additionalName="Lv. 1" type="Armor">
<!-- When equipped, CON + 1 and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38881" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2018,8 +1966,6 @@
<item id="38881" name="Emerald" additionalName="Lv. 2" type="Armor">
<!-- When equipped, STR + 1, CON + 1, INT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38882" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2038,8 +1984,6 @@
<item id="38882" name="Emerald" additionalName="Lv. 3" type="Armor">
<!-- When equipped, STR + 1, DEX + 1, CON + 1, INT + 1, WIT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38883" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2058,8 +2002,6 @@
<item id="38883" name="Emerald" additionalName="Lv. 4" type="Armor">
<!-- When equipped, STR + 2, DEX + 2, CON + 2, INT + 2, WIT + 2, and MEN + 2. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38884" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2092,8 +2034,6 @@
<item id="38885" name="Aquamarine" additionalName="Lv. 1" type="Armor">
<!-- When using a skill after equipping, there is a 1% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38886" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2112,8 +2052,6 @@
<item id="38886" name="Aquamarine" additionalName="Lv. 2" type="Armor">
<!-- When using a skill after equipping, there is a 2% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38887" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2132,8 +2070,6 @@
<item id="38887" name="Aquamarine" additionalName="Lv. 3" type="Armor">
<!-- When using a skill after equipping, there is a 4% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38888" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2152,8 +2088,6 @@
<item id="38888" name="Aquamarine" additionalName="Lv. 4" type="Armor">
<!-- When using a skill after equipping, there is a 9% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38889" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2186,8 +2120,6 @@
<item id="38890" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- When equipped, P. Def. Increases by 283 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38891" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2206,8 +2138,6 @@
<item id="38891" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- When equipped, P. Def. Increases by 567 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38892" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2226,8 +2156,6 @@
<item id="38892" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- When equipped, P. Def. Increases by 945 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38893" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2246,8 +2174,6 @@
<item id="38893" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- When equipped, P. Def. Increases by 1418 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38894" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2280,8 +2206,6 @@
<item id="38895" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Def. Increases by 163 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38896" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2300,8 +2224,6 @@
<item id="38896" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Def. Increases by 328 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38897" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2320,8 +2242,6 @@
<item id="38897" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Def. Increases by 548 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38898" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2340,8 +2260,6 @@
<item id="38898" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Def. Increases by 821 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38899" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />

View File

@ -231,8 +231,6 @@
<item id="38927" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38928" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -252,8 +250,6 @@
<item id="38928" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38929" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -273,8 +269,6 @@
<item id="38929" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38930" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -293,8 +287,6 @@
<item id="38930" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38931" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />

View File

@ -921,8 +921,6 @@
<item id="39634" name="Venir's Talisman" additionalName="Stage 1" type="Armor">
<!-- MEN + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39635" />
<set name="compoundChance" val="71" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -941,8 +939,6 @@
<item id="39635" name="Venir's Talisman" additionalName="Stage 2" type="Armor">
<!-- MEN/WIT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39636" />
<set name="compoundChance" val="68" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -960,8 +956,6 @@
<item id="39636" name="Venir's Talisman" additionalName="Stage 3" type="Armor">
<!-- MEN/WIT/CON + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39637" />
<set name="compoundChance" val="65" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -979,8 +973,6 @@
<item id="39637" name="Venir's Talisman" additionalName="Stage 4" type="Armor">
<!-- MEN/WIT/CON/INT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39638" />
<set name="compoundChance" val="62" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -998,8 +990,6 @@
<item id="39638" name="Venir's Talisman" additionalName="Stage 5" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39639" />
<set name="compoundChance" val="59" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1017,8 +1007,6 @@
<item id="39639" name="Venir's Talisman" additionalName="Stage 6" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39640" />
<set name="compoundChance" val="56" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1036,8 +1024,6 @@
<item id="39640" name="Venir's Talisman" additionalName="Stage 7" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39641" />
<set name="compoundChance" val="53" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1055,8 +1041,6 @@
<item id="39641" name="Venir's Talisman" additionalName="Stage 8" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39642" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1074,8 +1058,6 @@
<item id="39642" name="Venir's Talisman" additionalName="Stage 9" type="Armor">
<!-- MEN + 2, WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39643" />
<set name="compoundChance" val="47" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1093,8 +1075,6 @@
<item id="39643" name="Venir's Talisman" additionalName="Stage 10" type="Armor">
<!-- MEN/WIT + 2, CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39644" />
<set name="compoundChance" val="44" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1112,8 +1092,6 @@
<item id="39644" name="Venir's Talisman" additionalName="Stage 11" type="Armor">
<!-- MEN/WIT/CON + 2, INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39645" />
<set name="compoundChance" val="41" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1131,8 +1109,6 @@
<item id="39645" name="Venir's Talisman" additionalName="Stage 12" type="Armor">
<!-- MEN/WIT/CON/INT + 2, DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39646" />
<set name="compoundChance" val="38" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1150,8 +1126,6 @@
<item id="39646" name="Venir's Talisman" additionalName="Stage 13" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 2, STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39647" />
<set name="compoundChance" val="35" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1169,8 +1143,6 @@
<item id="39647" name="Venir's Talisman" additionalName="Stage 14" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR+ 2, LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39648" />
<set name="compoundChance" val="32" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1187,8 +1159,6 @@
<item id="39648" name="Venir's Talisman" additionalName="Stage 15" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 2, CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39649" />
<set name="compoundChance" val="29" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1205,8 +1175,6 @@
<item id="39649" name="Venir's Talisman" additionalName="Stage 16" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39650" />
<set name="compoundChance" val="26" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1223,8 +1191,6 @@
<item id="39650" name="Venir's Talisman" additionalName="Stage 17" type="Armor">
<!-- MEN + 3, WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39651" />
<set name="compoundChance" val="23" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1241,8 +1207,6 @@
<item id="39651" name="Venir's Talisman" additionalName="Stage 18" type="Armor">
<!-- MEN/WIT + 3, CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39652" />
<set name="compoundChance" val="20" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1259,8 +1223,6 @@
<item id="39652" name="Venir's Talisman" additionalName="Stage 19" type="Armor">
<!-- MEN/WIT/CON + 3, INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39653" />
<set name="compoundChance" val="17" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1277,8 +1239,6 @@
<item id="39653" name="Venir's Talisman" additionalName="Stage 20" type="Armor">
<!-- MEN/WIT/CON/INT + 3, DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39654" />
<set name="compoundChance" val="14" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1295,8 +1255,6 @@
<item id="39654" name="Venir's Talisman" additionalName="Stage 21" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 3, STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39655" />
<set name="compoundChance" val="11" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1313,8 +1271,6 @@
<item id="39655" name="Venir's Talisman" additionalName="Stage 22" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR + 3, LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39656" />
<set name="compoundChance" val="8" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1331,8 +1287,6 @@
<item id="39656" name="Venir's Talisman" additionalName="Stage 23" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 3, CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39657" />
<set name="compoundChance" val="5" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />

View File

@ -592,8 +592,6 @@
<item id="46444" name="Kain's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46445" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -601,8 +599,6 @@
<item id="46445" name="Kain's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46446" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -610,8 +606,6 @@
<item id="46446" name="Kain's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46447" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -619,8 +613,6 @@
<item id="46447" name="Kain's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46448" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -628,8 +620,6 @@
<item id="46448" name="Kain's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46449" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -637,8 +627,6 @@
<item id="46449" name="Kain's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46450" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -646,8 +634,6 @@
<item id="46450" name="Kain's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46451" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -711,8 +697,6 @@
<item id="46459" name="Mermoden's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46460" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -720,8 +704,6 @@
<item id="46460" name="Mermoden's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46461" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -729,8 +711,6 @@
<item id="46461" name="Mermoden's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46462" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -738,8 +718,6 @@
<item id="46462" name="Mermoden's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46463" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -747,8 +725,6 @@
<item id="46463" name="Mermoden's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46464" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -756,8 +732,6 @@
<item id="46464" name="Mermoden's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46465" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -765,8 +739,6 @@
<item id="46465" name="Mermoden's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46466" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -830,8 +802,6 @@
<item id="46474" name="Leona's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46475" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -839,8 +809,6 @@
<item id="46475" name="Leona's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46476" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -848,8 +816,6 @@
<item id="46476" name="Leona's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46477" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -857,8 +823,6 @@
<item id="46477" name="Leona's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46478" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -866,8 +830,6 @@
<item id="46478" name="Leona's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46479" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -875,8 +837,6 @@
<item id="46479" name="Leona's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46480" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -884,8 +844,6 @@
<item id="46480" name="Leona's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46481" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -949,8 +907,6 @@
<item id="46489" name="Pantheon's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46490" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -958,8 +914,6 @@
<item id="46490" name="Pantheon's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46491" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -967,8 +921,6 @@
<item id="46491" name="Pantheon's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46492" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -976,8 +928,6 @@
<item id="46492" name="Pantheon's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46493" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -985,8 +935,6 @@
<item id="46493" name="Pantheon's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46494" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -994,8 +942,6 @@
<item id="46494" name="Pantheon's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46495" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -1003,8 +949,6 @@
<item id="46495" name="Pantheon's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46496" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />

View File

@ -31,8 +31,6 @@
<item id="46504" name="Lionel's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46505" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -40,8 +38,6 @@
<item id="46505" name="Lionel's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46506" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -49,8 +45,6 @@
<item id="46506" name="Lionel's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46507" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -58,8 +52,6 @@
<item id="46507" name="Lionel's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46508" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -67,8 +59,6 @@
<item id="46508" name="Lionel's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46509" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -76,8 +66,6 @@
<item id="46509" name="Lionel's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46510" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -85,8 +73,6 @@
<item id="46510" name="Lionel's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46511" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />

View File

@ -1021,8 +1021,6 @@
<item id="46670" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus XP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46671" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1037,8 +1035,6 @@
<item id="46671" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus XP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46672" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1053,8 +1049,6 @@
<item id="46672" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus XP by 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46673" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1069,8 +1063,6 @@
<item id="46673" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus XP by 20% and decreases Vitality Point Consumption Speed by 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46674" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1094,8 +1086,6 @@
<item id="46675" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46676" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1113,8 +1103,6 @@
<item id="46676" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Resistance to Debuffs + 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46677" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1132,8 +1120,6 @@
<item id="46677" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Resistance to Debuffs + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46678" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1151,8 +1137,6 @@
<item id="46678" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Resistance to Debuffs + 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46679" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1183,8 +1167,6 @@
<item id="46680" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46681" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1202,8 +1184,6 @@
<item id="46681" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46682" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1221,8 +1201,6 @@
<item id="46682" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46683" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1240,8 +1218,6 @@
<item id="46683" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46684" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@ -0,0 +1,24 @@
<xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="item" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="reward" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:attribute type="xs:int" name="id" use="required" />
<xs:attribute type="xs:short" name="count" use="required" />
<xs:attribute type="xs:string" name="type" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:int" name="one" use="required" />
<xs:attribute type="xs:int" name="two" use="required" />
<xs:attribute type="xs:byte" name="chance" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>

View File

@ -134,8 +134,6 @@
<xs:enumeration value="weapon_type" />
<xs:enumeration value="weight" />
<xs:enumeration value="commissionItemType" />
<xs:enumeration value="compoundItem" />
<xs:enumeration value="compoundChance" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>

View File

@ -21,12 +21,15 @@ import java.io.IOException;
import java.io.PrintWriter;
import java.io.StringWriter;
import java.nio.ByteBuffer;
import java.text.DecimalFormat;
import java.text.DecimalFormatSymbols;
import java.time.DayOfWeek;
import java.time.LocalDateTime;
import java.time.temporal.TemporalAdjusters;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import java.util.Locale;
import java.util.StringJoiner;
import java.util.StringTokenizer;
@ -573,4 +576,15 @@ public final class CommonUtil
}
return sj.toString();
}
/**
* @param val
* @param format
* @return
*/
public static String formatDouble(double val, String format)
{
final DecimalFormat formatter = new DecimalFormat(format, new DecimalFormatSymbols(Locale.ENGLISH));
return formatter.format(val);
}
}

View File

@ -50,6 +50,7 @@ import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
import com.l2jmobius.gameserver.data.xml.impl.ClanHallData;
import com.l2jmobius.gameserver.data.xml.impl.ClanRewardData;
import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.data.xml.impl.CubicData;
import com.l2jmobius.gameserver.data.xml.impl.DailyMissionData;
import com.l2jmobius.gameserver.data.xml.impl.DoorData;
@ -206,6 +207,7 @@ public class GameServer
CategoryData.getInstance();
SecondaryAuthData.getInstance();
AbilityPointsData.getInstance();
CombinationItemsData.getInstance();
SayuneData.getInstance();
ClanRewardData.getInstance();
DailyMissionHandler.getInstance().executeScript();

View File

@ -0,0 +1,111 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.data.xml.impl;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;
import java.util.stream.Collectors;
import org.w3c.dom.Document;
import com.l2jmobius.commons.util.IGameXmlReader;
import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemReward;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemType;
/**
* @author UnAfraid
*/
public class CombinationItemsData implements IGameXmlReader
{
private static final Logger LOGGER = Logger.getLogger(CombinationItemsData.class.getName());
private final List<CombinationItem> _items = new ArrayList<>();
protected CombinationItemsData()
{
load();
}
@Override
public synchronized void load()
{
_items.clear();
parseDatapackFile("data/CombinationItems.xml");
LOGGER.info(getClass().getSimpleName() + ": Loaded " + _items.size() + " combinations.");
}
@Override
public void parseDocument(Document doc, File f)
{
forEach(doc, "list", listNode -> forEach(listNode, "item", itemNode ->
{
final CombinationItem item = new CombinationItem(new StatsSet(parseAttributes(itemNode)));
forEach(itemNode, "reward", rewardNode ->
{
final int id = parseInteger(rewardNode.getAttributes(), "id");
final int count = parseInteger(rewardNode.getAttributes(), "count", 1);
final CombinationItemType type = parseEnum(rewardNode.getAttributes(), CombinationItemType.class, "type");
item.addReward(new CombinationItemReward(id, count, type));
if (ItemTable.getInstance().getTemplate(id) == null)
{
LOGGER.info(getClass().getSimpleName() + ": Could not find item with id " + id);
}
});
_items.add(item);
}));
}
public int getLoadedElementsCount()
{
return _items.size();
}
public List<CombinationItem> getItems()
{
return _items;
}
public CombinationItem getItemsBySlots(int firstSlot, int secondSlot)
{
return _items.stream().filter(item -> (item.getItemOne() == firstSlot) && (item.getItemTwo() == secondSlot)).findFirst().orElse(null);
}
public List<CombinationItem> getItemsByFirstSlot(int id)
{
return _items.stream().filter(item -> item.getItemOne() == id).collect(Collectors.toList());
}
public List<CombinationItem> getItemsBySecondSlot(int id)
{
return _items.stream().filter(item -> item.getItemTwo() == id).collect(Collectors.toList());
}
public static final CombinationItemsData getInstance()
{
return SingletonHolder.INSTANCE;
}
private static class SingletonHolder
{
protected static final CombinationItemsData INSTANCE = new CombinationItemsData();
}
}

View File

@ -170,8 +170,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
private int _sharedReuseGroup;
private CommissionItemType _commissionItemType;
private int _compoundItem;
private float _compoundChance;
private boolean _isAppearanceable;
private boolean _isBlessed;
@ -230,8 +228,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
_reuseDelay = set.getInt("reuse_delay", 0);
_sharedReuseGroup = set.getInt("shared_reuse_group", 0);
_commissionItemType = set.getEnum("commissionItemType", CommissionItemType.class, CommissionItemType.OTHER_ITEM);
_compoundItem = set.getInt("compoundItem", 0);
_compoundChance = set.getFloat("compoundChance", 0);
_common = ((_itemId >= 11605) && (_itemId <= 12361));
_heroItem = ((_itemId >= 6611) && (_itemId <= 6621)) || ((_itemId >= 9388) && (_itemId <= 9390)) || (_itemId == 6842);
_pvpItem = ((_itemId >= 10667) && (_itemId <= 10835)) || ((_itemId >= 12852) && (_itemId <= 12977)) || ((_itemId >= 14363) && (_itemId <= 14525)) || (_itemId == 14528) || (_itemId == 14529) || (_itemId == 14558) || ((_itemId >= 15913) && (_itemId <= 16024)) || ((_itemId >= 16134) && (_itemId <= 16147)) || (_itemId == 16149) || (_itemId == 16151) || (_itemId == 16153) || (_itemId == 16155) || (_itemId == 16157) || (_itemId == 16159) || ((_itemId >= 16168) && (_itemId <= 16176)) || ((_itemId >= 16179) && (_itemId <= 16220));
@ -961,16 +957,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
return _commissionItemType;
}
public int getCompoundItem()
{
return _compoundItem;
}
public float getCompoundChance()
{
return _compoundChance;
}
/**
* Usable in HTML windows.
* @return the icon link in client files

View File

@ -0,0 +1,65 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.items.combination;
import java.util.EnumMap;
import java.util.Map;
import com.l2jmobius.gameserver.model.StatsSet;
/**
* @author UnAfraid
*/
public class CombinationItem
{
private final int _itemOne;
private final int _itemTwo;
private final int _chance;
private final Map<CombinationItemType, CombinationItemReward> _rewards = new EnumMap<>(CombinationItemType.class);
public CombinationItem(StatsSet set)
{
_itemOne = set.getInt("one");
_itemTwo = set.getInt("two");
_chance = set.getInt("chance");
}
public int getItemOne()
{
return _itemOne;
}
public int getItemTwo()
{
return _itemTwo;
}
public int getChance()
{
return _chance;
}
public void addReward(CombinationItemReward item)
{
_rewards.put(item.getType(), item);
}
public CombinationItemReward getReward(CombinationItemType type)
{
return _rewards.get(type);
}
}

View File

@ -0,0 +1,38 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.items.combination;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
/**
* @author UnAfraid
*/
public class CombinationItemReward extends ItemHolder
{
private final CombinationItemType _type;
public CombinationItemReward(int id, int count, CombinationItemType type)
{
super(id, count);
_type = type;
}
public CombinationItemType getType()
{
return _type;
}
}

View File

@ -0,0 +1,26 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.items.combination;
/**
* @author UnAfraid
*/
public enum CombinationItemType
{
ON_SUCCESS,
ON_FAILURE;
}

View File

@ -16,9 +16,13 @@
*/
package com.l2jmobius.gameserver.network.clientpackets.compound;
import java.util.List;
import com.l2jmobius.commons.network.PacketReader;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.request.CompoundRequest;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.network.L2GameClient;
import com.l2jmobius.gameserver.network.SystemMessageId;
@ -78,8 +82,10 @@ public class RequestNewEnchantPushOne implements IClientIncomingPacket
return;
}
final List<CombinationItem> combinationItems = CombinationItemsData.getInstance().getItemsByFirstSlot(itemOne.getId());
// Not implemented or not able to merge!
if ((itemOne.getItem().getCompoundItem() == 0) || (itemOne.getItem().getCompoundChance() == 0))
if (combinationItems.isEmpty())
{
client.sendPacket(ExEnchantOneFail.STATIC_PACKET);
activeChar.removeRequest(request.getClass());

View File

@ -17,8 +17,10 @@
package com.l2jmobius.gameserver.network.clientpackets.compound;
import com.l2jmobius.commons.network.PacketReader;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.request.CompoundRequest;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.network.L2GameClient;
import com.l2jmobius.gameserver.network.SystemMessageId;
@ -86,15 +88,10 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
return;
}
// Combining only same items!
if (itemOne.getItem().getId() != itemTwo.getItem().getId())
{
client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
return;
}
final CombinationItem combinationItem = CombinationItemsData.getInstance().getItemsBySlots(itemOne.getId(), itemTwo.getId());
// Not implemented or not able to merge!
if ((itemOne.getItem().getCompoundItem() == 0) || (itemOne.getItem().getCompoundChance() == 0))
if (combinationItem == null)
{
client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
return;

View File

@ -18,8 +18,12 @@ package com.l2jmobius.gameserver.network.clientpackets.compound;
import com.l2jmobius.commons.network.PacketReader;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.request.CompoundRequest;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemReward;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.network.L2GameClient;
import com.l2jmobius.gameserver.network.SystemMessageId;
@ -82,50 +86,39 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
// Lets prevent using same item twice
if (itemOne.getObjectId() == itemTwo.getObjectId())
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
activeChar.removeRequest(request.getClass());
return;
}
// Combining only same items!
if (itemOne.getItem().getId() != itemTwo.getItem().getId())
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
activeChar.removeRequest(request.getClass());
return;
}
final CombinationItem combinationItem = CombinationItemsData.getInstance().getItemsBySlots(itemOne.getId(), itemTwo.getId());
// Not implemented or not able to merge!
if ((itemOne.getItem().getCompoundItem() == 0) || (itemOne.getItem().getCompoundChance() == 0))
if (combinationItem == null)
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
activeChar.removeRequest(request.getClass());
return;
}
final InventoryUpdate iu = new InventoryUpdate();
final double random = Rnd.nextDouble() * 100;
iu.addRemovedItem(itemOne);
iu.addRemovedItem(itemTwo);
// Success
if (random < itemOne.getItem().getCompoundChance())
if (activeChar.destroyItem("Compound-Item-One", itemOne, 1, null, true) && activeChar.destroyItem("Compound-Item-Two", itemTwo, 1, null, true))
{
iu.addRemovedItem(itemOne);
iu.addRemovedItem(itemTwo);
final double random = (Rnd.nextDouble() * 100);
final boolean success = random <= combinationItem.getChance();
final CombinationItemReward rewardItem = combinationItem.getReward(success ? CombinationItemType.ON_SUCCESS : CombinationItemType.ON_FAILURE);
final L2ItemInstance item = activeChar.addItem("Compound-Result", rewardItem.getId(), rewardItem.getCount(), null, true);
if (activeChar.destroyItem("Compound-Item-One", itemOne, null, true) && activeChar.destroyItem("Compound-Item-Two", itemTwo, null, true))
if (success)
{
final L2ItemInstance item = activeChar.addItem("Compound-Result", itemOne.getItem().getCompoundItem(), 1, null, true);
client.sendPacket(new ExEnchantSucess(item.getItem().getId()));
client.sendPacket(new ExEnchantSucess(item.getId()));
}
}
else
{
iu.addRemovedItem(itemTwo);
// Upon fail we destroy the second item.
if (activeChar.destroyItem("Compound-Item-Two-Fail", itemTwo, null, true))
else
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
}
}

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@ -852,8 +852,6 @@
<item id="26476" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26477" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -871,8 +869,6 @@
<item id="26477" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26478" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -890,8 +886,6 @@
<item id="26478" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26479" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -910,8 +904,6 @@
<item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26480" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -930,8 +922,6 @@
<item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="47696" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -947,8 +937,6 @@
<item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26482" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -966,8 +954,6 @@
<item id="26482" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Resistance to Debuffs + 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26483" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -985,8 +971,6 @@
<item id="26483" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Resistance to Debuffs + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26484" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1004,8 +988,6 @@
<item id="26484" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Resistance to Debuffs + 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26485" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1023,8 +1005,6 @@
<item id="26485" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Resistance to Debuffs + 30%. Adds the Purge skill to remove debuffs. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="28379" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@ -1038,8 +1018,6 @@
<item id="26486" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26487" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1057,8 +1035,6 @@
<item id="26487" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26488" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1076,8 +1052,6 @@
<item id="26488" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26489" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1095,8 +1069,6 @@
<item id="26489" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26490" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1114,8 +1086,6 @@
<item id="26490" name="Tanzanite" additionalName="Lv. 5" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="47698" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@ -1214,8 +1184,6 @@
<item id="26497" name="Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- Decreases damage received from Reflect Damage by 10%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26498" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1233,8 +1201,6 @@
<item id="26498" name="Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- Decreases damage received from Reflect Damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26499" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1252,8 +1218,6 @@
<item id="26499" name="Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- Decreases damage received from Reflect Damage by 30%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26500" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@ -3,8 +3,6 @@
<item id="26500" name="Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- Decreases damage received from Reflect Damage by 40%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26501" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -23,8 +21,6 @@
<item id="26501" name="Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- Decreases damage received from Reflect Damage by 50%. Adds 10 second invincibility skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="28376" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
@ -39,8 +35,6 @@
<item id="26502" name="Amethyst" additionalName="Lv. 1" type="Armor">
<!-- PvP Damage + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26503" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -59,8 +53,6 @@
<item id="26503" name="Amethyst" additionalName="Lv. 2" type="Armor">
<!-- PvP Damage + 5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26504" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -79,8 +71,6 @@
<item id="26504" name="Amethyst" additionalName="Lv. 3" type="Armor">
<!-- PvP Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26505" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -99,8 +89,6 @@
<item id="26505" name="Amethyst" additionalName="Lv. 4" type="Armor">
<!-- PvP Damage + 10%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26506" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -119,8 +107,6 @@
<item id="26506" name="Amethyst" additionalName="Lv. 5" type="Armor">
<!-- PvP Damage + 15%. Can remove invincibility. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="28377" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />

View File

@ -992,8 +992,6 @@
<item id="27471" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 25% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27472" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1009,8 +1007,6 @@
<item id="27472" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 50% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="28378" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
@ -1021,8 +1017,6 @@
<item id="27473" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Resistance to Debuffs + 30%. Cancels your debuffs. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="28383" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
@ -1037,8 +1031,6 @@
<item id="27474" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27475" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1057,8 +1049,6 @@
<item id="27475" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27476" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1077,8 +1067,6 @@
<item id="27476" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27477" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1097,8 +1085,6 @@
<item id="27477" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27478" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1117,8 +1103,6 @@
<item id="27478" name="Tanzanite" additionalName="Lv. 5" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="28380" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_freightable" val="false" />
@ -1154,8 +1138,6 @@
<item id="27480" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27481" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1171,8 +1153,6 @@
<item id="27481" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27482" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1188,8 +1168,6 @@
<item id="27482" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27471" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@ -130,8 +130,6 @@
<item id="28307" name="Shilen's Ring Fragment" type="EtcItem">
<!-- Main ingredient for making Shilen's Ring. -->
<set name="icon" val="icon.etc_r991_ring_piece" />
<set name="compoundItem" val="28304" />
<set name="compoundChance" val="33" />
<set name="weight" val="60" />
<set name="is_sellable" val="false" />
</item>
@ -172,8 +170,6 @@
<item id="28311" name="Shilen's Necklace Fragment" type="EtcItem">
<!-- Main ingredient for making Shilen's Necklace. -->
<set name="icon" val="icon.etc_r991_necklace_piece" />
<set name="compoundItem" val="28308" />
<set name="compoundChance" val="33" />
<set name="weight" val="60" />
<set name="is_sellable" val="false" />
</item>
@ -214,8 +210,6 @@
<item id="28315" name="Shilen's Earring Fragment" type="EtcItem">
<!-- Main ingredient for making Shilen's Earring. -->
<set name="icon" val="icon.etc_r991_earring_piece" />
<set name="compoundItem" val="28312" />
<set name="compoundChance" val="33" />
<set name="weight" val="60" />
<set name="is_sellable" val="false" />
</item>

View File

@ -398,8 +398,6 @@
<item id="28437" name="Sayha's Talisman Stage 1" type="Armor">
<!-- When equipped, P. Def. + 112, M. Def. + 74, XP/SP Gain + 1%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="28438" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -416,8 +414,6 @@
<item id="28438" name="Sayha's Talisman Stage 2" type="Armor">
<!-- When equipped, P. Def. + 225, M. Def. + 147, XP/SP Gain + 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="28439" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -434,8 +430,6 @@
<item id="28439" name="Sayha's Talisman Stage 3" type="Armor">
<!-- When equipped, P. Def. + 450, M. Def. + 294, XP/SP Gain + 3%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="28440" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -452,8 +446,6 @@
<item id="28440" name="Sayha's Talisman Stage 4" type="Armor">
<!-- When equipped, P. Def. + 676, M. Def. + 441, X/SP Gain + 5%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="28441" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -470,8 +462,6 @@
<item id="28441" name="Sayha's Talisman Stage 5" type="Armor">
<!-- When equipped, P. Def. + 901, M. Def. + 589, XP/SP Gain + 7%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Active Skills. Sayha's Protection Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="28442" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -488,8 +478,6 @@
<item id="28442" name="Sayha's Talisman Stage 6" type="Armor">
<!-- When equipped, P. Def. + 1126, M. Def. + 736, XP/SP Gain + 10%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. Active Skills. Sayha's Protection Lv. 1. Sayha's Encouragement Lv1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="28443" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -506,8 +494,6 @@
<item id="28443" name="Sayha's Talisman Stage 7" type="Armor">
<!-- When equipped, P. Def. + 1351, M. Def. + 883, XP/SP Gain + 15%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. <Active Skills>. Sayha's Protection Lv. 1. Sayha's Encouragement Lv. 1. Sayha's Anger Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="28444" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -524,8 +510,6 @@
<item id="28444" name="Sayha's Talisman Stage 8" type="Armor">
<!-- When equipped, P. Def. + 1576, M. Def. + 1030, XP/SP Gain + 20%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 2. Sayha's Encouragement Lv. 2. Sayha's Anger Lv. 2. Sayha's Support Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="28445" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -542,8 +526,6 @@
<item id="28445" name="Sayha's Talisman Stage 9" type="Armor">
<!-- When equipped, P. Def. + 1801, M. Def. + 1178, XP/SP Gain + 25%, Effect of Potions/Medicines + 5000. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 3. Sayha's Encouragement Lv. 3. Sayha's Anger Lv. 3. Sayha's Support Lv. 2. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="28446" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />

View File

@ -1777,8 +1777,6 @@
<item id="34989" name="Talisman - Longing" type="Armor">
<!-- When equipped, increases Max HP, MP, and CP by 600, P. and M. Accuracy by 2, P. and M. Evasion by 2, Vampiric Rage 3% effect, Atk. Spd. and Casting Spd. by 50, Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 303, M. Atk. by 356, Skill Power by 4%, Damage Reflect Resistance by 30, and P. M. Def. by 60, and STR/INT/CON/MEN/DEX/WIT by 2. MP consumption decreases by 3%. -->
<set name="icon" val="icon.accessory_longing_talisman_i01" />
<set name="compoundItem" val="39572" />
<set name="compoundChance" val="8" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />

View File

@ -515,8 +515,6 @@
<item id="38162" name="Agathion - Twinkling Virgo" type="Armor">
<!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38161" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -545,8 +543,6 @@
<item id="38163" name="Agathion - Radiant Virgo" type="Armor">
<!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38162" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -575,8 +571,6 @@
<item id="38164" name="Agathion - Virgo" type="Armor">
<!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38163" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -604,8 +598,6 @@
<item id="38165" name="Agathion - Faint Virgo" type="Armor">
<!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38164" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -940,8 +940,6 @@
<item id="38450" name="Agathion - Twinkling Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38449" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -970,8 +968,6 @@
<item id="38451" name="Agathion - Radiant Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38450" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1000,8 +996,6 @@
<item id="38452" name="Agathion - Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38451" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1029,8 +1023,6 @@
<item id="38453" name="Agathion - Faint Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38452" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1085,8 +1077,6 @@
<item id="38455" name="Agathion - Twinkling Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38454" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1115,8 +1105,6 @@
<item id="38456" name="Agathion - Radiant Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38455" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1145,8 +1133,6 @@
<item id="38457" name="Agathion - Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38456" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1174,8 +1160,6 @@
<item id="38458" name="Agathion - Faint Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38457" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1230,8 +1214,6 @@
<item id="38460" name="Agathion - Twinkling Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38459" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1260,8 +1242,6 @@
<item id="38461" name="Agathion - Radiant Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38460" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1290,8 +1270,6 @@
<item id="38462" name="Agathion - Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38461" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1319,8 +1297,6 @@
<item id="38463" name="Agathion - Faint Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38462" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1375,8 +1351,6 @@
<item id="38465" name="Agathion - Twinkling Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38464" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1405,8 +1379,6 @@
<item id="38466" name="Agathion - Radiant Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38465" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1435,8 +1407,6 @@
<item id="38467" name="Agathion - Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38466" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1464,8 +1434,6 @@
<item id="38468" name="Agathion - Faint Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38467" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1520,8 +1488,6 @@
<item id="38470" name="Agathion - Twinkling Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38469" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1550,8 +1516,6 @@
<item id="38471" name="Agathion - Radiant Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38470" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1580,8 +1544,6 @@
<item id="38472" name="Agathion - Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38471" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1609,8 +1571,6 @@
<item id="38473" name="Agathion - Faint Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38472" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1666,8 +1626,6 @@
<item id="38475" name="Agathion - Twinkling Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38474" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1696,8 +1654,6 @@
<item id="38476" name="Agathion - Radiant Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38475" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1726,8 +1682,6 @@
<item id="38477" name="Agathion - Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38476" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1755,8 +1709,6 @@
<item id="38478" name="Agathion - Faint Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38477" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1811,8 +1763,6 @@
<item id="38480" name="Agathion - Twinkling Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38479" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1841,8 +1791,6 @@
<item id="38481" name="Agathion - Radiant Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38480" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1871,8 +1819,6 @@
<item id="38482" name="Agathion - Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38481" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1900,8 +1846,6 @@
<item id="38483" name="Agathion - Faint Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38482" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1956,8 +1900,6 @@
<item id="38485" name="Agathion - Twinkling Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38484" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1986,8 +1928,6 @@
<item id="38486" name="Agathion - Radiant Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38485" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2016,8 +1956,6 @@
<item id="38487" name="Agathion - Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38486" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2045,8 +1983,6 @@
<item id="38488" name="Agathion - Faint Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38487" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2101,8 +2037,6 @@
<item id="38490" name="Agathion - Twinkling Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38489" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2131,8 +2065,6 @@
<item id="38491" name="Agathion - Radiant Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38490" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2161,8 +2093,6 @@
<item id="38492" name="Agathion - Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38491" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2190,8 +2120,6 @@
<item id="38493" name="Agathion - Faint Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38492" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2246,8 +2174,6 @@
<item id="38495" name="Agathion - Twinkling Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38494" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2276,8 +2202,6 @@
<item id="38496" name="Agathion - Radiant Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38495" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2306,8 +2230,6 @@
<item id="38497" name="Agathion - Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38496" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -2336,8 +2258,6 @@
<item id="38498" name="Agathion - Faint Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38497" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -3,8 +3,6 @@
<item id="38500" name="Agathion - Twinkling Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38499" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -33,8 +31,6 @@
<item id="38501" name="Agathion - Radiant Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38500" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -63,8 +59,6 @@
<item id="38502" name="Agathion - Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38501" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -92,8 +86,6 @@
<item id="38503" name="Agathion - Faint Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38502" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -1503,8 +1503,6 @@
<item id="38850" name="Topaz" additionalName="Lv. 1" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 1062 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38851" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1522,8 +1520,6 @@
<item id="38851" name="Topaz" additionalName="Lv. 2" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 3717 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38852" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1541,8 +1537,6 @@
<item id="38852" name="Topaz" additionalName="Lv. 3" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 6903 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38853" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1560,8 +1554,6 @@
<item id="38853" name="Topaz" additionalName="Lv. 4" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 10089 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38854" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1579,8 +1571,6 @@
<item id="38854" name="Topaz" additionalName="Lv. 5" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 13275 power and ignores the target's CP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="47687" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1593,8 +1583,6 @@
<item id="38855" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38856" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1612,8 +1600,6 @@
<item id="38856" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38857" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1631,8 +1617,6 @@
<item id="38857" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38858" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1650,8 +1634,6 @@
<item id="38858" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38859" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1669,8 +1651,6 @@
<item id="38859" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="47688" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1685,8 +1665,6 @@
<item id="38860" name="Emergency Recovery Jewel Lv. 1" type="Armor">
<!-- Recovers 1500 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38861" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="is_sellable" val="false" />
@ -1699,8 +1677,6 @@
<item id="38861" name="Emergency Recovery Jewel Lv. 2" type="Armor">
<!-- Recovers 3000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38862" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1713,8 +1689,6 @@
<item id="38862" name="Emergency Recovery Jewel Lv. 3" type="Armor">
<!-- Recovers 6000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38863" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1727,8 +1701,6 @@
<item id="38863" name="Emergency Recovery Jewel Lv. 4" type="Armor">
<!-- Recovers 8000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38864" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1753,8 +1725,6 @@
<item id="38865" name="Heal Boost Jewel Lv. 1" type="Armor">
<!-- Received Heal Amount + 3%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38866" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1767,8 +1737,6 @@
<item id="38866" name="Heal Boost Jewel Lv. 2" type="Armor">
<!-- Received Heal Amount + 6%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38867" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1781,8 +1749,6 @@
<item id="38867" name="Heal Boost Jewel Lv. 3" type="Armor">
<!-- Received Heal Amount + 9%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38868" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1795,8 +1761,6 @@
<item id="38868" name="Heal Boost Jewel Lv. 4" type="Armor">
<!-- Received Heal Amount + 13%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38869" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1821,8 +1785,6 @@
<item id="38870" name="Obsidian" additionalName="Lv. 1" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38871" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1840,8 +1802,6 @@
<item id="38871" name="Obsidian" additionalName="Lv. 2" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38872" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1859,8 +1819,6 @@
<item id="38872" name="Obsidian" additionalName="Lv. 3" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38873" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1878,8 +1836,6 @@
<item id="38873" name="Obsidian" additionalName="Lv. 4" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 11%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38874" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1897,8 +1853,6 @@
<item id="38874" name="Obsidian" additionalName="Lv. 5" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 15%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="47690" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1913,8 +1867,6 @@
<item id="38875" name="Opal" additionalName="Lv. 1" type="Armor">
<!-- When equipped, the weapon attribute increases by 10. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38876" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1932,8 +1884,6 @@
<item id="38876" name="Opal" additionalName="Lv. 2" type="Armor">
<!-- When equipped, the weapon attribute increases by 20. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38877" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1951,8 +1901,6 @@
<item id="38877" name="Opal" additionalName="Lv. 3" type="Armor">
<!-- When equipped, the weapon attribute increases by 40. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38878" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1970,8 +1918,6 @@
<item id="38878" name="Opal" additionalName="Lv. 4" type="Armor">
<!-- When equipped, the weapon attribute increases by 70. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38879" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1989,8 +1935,6 @@
<item id="38879" name="Opal" additionalName="Lv. 5" type="Armor">
<!-- When equipped, the weapon attribute increases by 120. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="47691" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2005,8 +1949,6 @@
<item id="38880" name="Emerald" additionalName="Lv. 1" type="Armor">
<!-- When equipped, CON + 1 and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38881" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2024,8 +1966,6 @@
<item id="38881" name="Emerald" additionalName="Lv. 2" type="Armor">
<!-- When equipped, STR + 1, CON + 1, INT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38882" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2044,8 +1984,6 @@
<item id="38882" name="Emerald" additionalName="Lv. 3" type="Armor">
<!-- When equipped, STR + 1, DEX + 1, CON + 1, INT + 1, WIT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38883" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2064,8 +2002,6 @@
<item id="38883" name="Emerald" additionalName="Lv. 4" type="Armor">
<!-- When equipped, STR + 2, DEX + 2, CON + 2, INT + 2, WIT + 2, and MEN + 2. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38884" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2084,8 +2020,6 @@
<item id="38884" name="Emerald" additionalName="Lv. 5" type="Armor">
<!-- When equipped, STR + 3, DEX + 3, CON + 3, INT + 3, WIT + 3, and MEN + 3. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="47692" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2100,8 +2034,6 @@
<item id="38885" name="Aquamarine" additionalName="Lv. 1" type="Armor">
<!-- When using a skill after equipping, there is a 1% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38886" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2120,8 +2052,6 @@
<item id="38886" name="Aquamarine" additionalName="Lv. 2" type="Armor">
<!-- When using a skill after equipping, there is a 2% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38887" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2140,8 +2070,6 @@
<item id="38887" name="Aquamarine" additionalName="Lv. 3" type="Armor">
<!-- When using a skill after equipping, there is a 4% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38888" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2160,8 +2088,6 @@
<item id="38888" name="Aquamarine" additionalName="Lv. 4" type="Armor">
<!-- When using a skill after equipping, there is a 9% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38889" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2180,8 +2106,6 @@
<item id="38889" name="Aquamarine" additionalName="Lv. 5" type="Armor">
<!-- When using a skill after equipping, there is a 15% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="47693" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2196,8 +2120,6 @@
<item id="38890" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- When equipped, P. Def. Increases by 283 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38891" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2216,8 +2138,6 @@
<item id="38891" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- When equipped, P. Def. Increases by 567 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38892" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2236,8 +2156,6 @@
<item id="38892" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- When equipped, P. Def. Increases by 945 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38893" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2256,8 +2174,6 @@
<item id="38893" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- When equipped, P. Def. Increases by 1418 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38894" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2276,8 +2192,6 @@
<item id="38894" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- When equipped, P. Def. Increases by 1986 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="47694" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2292,8 +2206,6 @@
<item id="38895" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Def. Increases by 163 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38896" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2312,8 +2224,6 @@
<item id="38896" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Def. Increases by 328 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38897" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2332,8 +2242,6 @@
<item id="38897" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Def. Increases by 548 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38898" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2352,8 +2260,6 @@
<item id="38898" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Def. Increases by 821 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38899" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2372,8 +2278,6 @@
<item id="38899" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Def. Increases by 1150 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="47695" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />

View File

@ -231,8 +231,6 @@
<item id="38927" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38928" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -252,8 +250,6 @@
<item id="38928" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38929" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -273,8 +269,6 @@
<item id="38929" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38930" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -293,8 +287,6 @@
<item id="38930" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38931" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -313,8 +305,6 @@
<item id="38931" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="47689" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />

View File

@ -921,8 +921,6 @@
<item id="39634" name="Venir's Talisman" additionalName="Stage 1" type="Armor">
<!-- MEN + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39635" />
<set name="compoundChance" val="71" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -941,8 +939,6 @@
<item id="39635" name="Venir's Talisman" additionalName="Stage 2" type="Armor">
<!-- MEN/WIT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39636" />
<set name="compoundChance" val="68" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -960,8 +956,6 @@
<item id="39636" name="Venir's Talisman" additionalName="Stage 3" type="Armor">
<!-- MEN/WIT/CON + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39637" />
<set name="compoundChance" val="65" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -979,8 +973,6 @@
<item id="39637" name="Venir's Talisman" additionalName="Stage 4" type="Armor">
<!-- MEN/WIT/CON/INT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39638" />
<set name="compoundChance" val="62" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -998,8 +990,6 @@
<item id="39638" name="Venir's Talisman" additionalName="Stage 5" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39639" />
<set name="compoundChance" val="59" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1017,8 +1007,6 @@
<item id="39639" name="Venir's Talisman" additionalName="Stage 6" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39640" />
<set name="compoundChance" val="56" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1036,8 +1024,6 @@
<item id="39640" name="Venir's Talisman" additionalName="Stage 7" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39641" />
<set name="compoundChance" val="53" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1055,8 +1041,6 @@
<item id="39641" name="Venir's Talisman" additionalName="Stage 8" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39642" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1074,8 +1058,6 @@
<item id="39642" name="Venir's Talisman" additionalName="Stage 9" type="Armor">
<!-- MEN + 2, WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39643" />
<set name="compoundChance" val="47" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1093,8 +1075,6 @@
<item id="39643" name="Venir's Talisman" additionalName="Stage 10" type="Armor">
<!-- MEN/WIT + 2, CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39644" />
<set name="compoundChance" val="44" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1112,8 +1092,6 @@
<item id="39644" name="Venir's Talisman" additionalName="Stage 11" type="Armor">
<!-- MEN/WIT/CON + 2, INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39645" />
<set name="compoundChance" val="41" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1131,8 +1109,6 @@
<item id="39645" name="Venir's Talisman" additionalName="Stage 12" type="Armor">
<!-- MEN/WIT/CON/INT + 2, DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39646" />
<set name="compoundChance" val="38" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1150,8 +1126,6 @@
<item id="39646" name="Venir's Talisman" additionalName="Stage 13" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 2, STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39647" />
<set name="compoundChance" val="35" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1169,8 +1143,6 @@
<item id="39647" name="Venir's Talisman" additionalName="Stage 14" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR+ 2, LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39648" />
<set name="compoundChance" val="32" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1187,8 +1159,6 @@
<item id="39648" name="Venir's Talisman" additionalName="Stage 15" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 2, CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39649" />
<set name="compoundChance" val="29" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1205,8 +1175,6 @@
<item id="39649" name="Venir's Talisman" additionalName="Stage 16" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39650" />
<set name="compoundChance" val="26" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1223,8 +1191,6 @@
<item id="39650" name="Venir's Talisman" additionalName="Stage 17" type="Armor">
<!-- MEN + 3, WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39651" />
<set name="compoundChance" val="23" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1241,8 +1207,6 @@
<item id="39651" name="Venir's Talisman" additionalName="Stage 18" type="Armor">
<!-- MEN/WIT + 3, CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39652" />
<set name="compoundChance" val="20" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1259,8 +1223,6 @@
<item id="39652" name="Venir's Talisman" additionalName="Stage 19" type="Armor">
<!-- MEN/WIT/CON + 3, INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39653" />
<set name="compoundChance" val="17" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1277,8 +1239,6 @@
<item id="39653" name="Venir's Talisman" additionalName="Stage 20" type="Armor">
<!-- MEN/WIT/CON/INT + 3, DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39654" />
<set name="compoundChance" val="14" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1295,8 +1255,6 @@
<item id="39654" name="Venir's Talisman" additionalName="Stage 21" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 3, STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39655" />
<set name="compoundChance" val="11" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1313,8 +1271,6 @@
<item id="39655" name="Venir's Talisman" additionalName="Stage 22" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR + 3, LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39656" />
<set name="compoundChance" val="8" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1331,8 +1287,6 @@
<item id="39656" name="Venir's Talisman" additionalName="Stage 23" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 3, CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39657" />
<set name="compoundChance" val="5" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />

View File

@ -592,8 +592,6 @@
<item id="46444" name="Kain's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46445" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -601,8 +599,6 @@
<item id="46445" name="Kain's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46446" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -610,8 +606,6 @@
<item id="46446" name="Kain's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46447" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -619,8 +613,6 @@
<item id="46447" name="Kain's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46448" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -628,8 +620,6 @@
<item id="46448" name="Kain's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46449" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -637,8 +627,6 @@
<item id="46449" name="Kain's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46450" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -646,8 +634,6 @@
<item id="46450" name="Kain's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46451" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -711,8 +697,6 @@
<item id="46459" name="Mermoden's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46460" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -720,8 +704,6 @@
<item id="46460" name="Mermoden's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46461" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -729,8 +711,6 @@
<item id="46461" name="Mermoden's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46462" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -738,8 +718,6 @@
<item id="46462" name="Mermoden's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46463" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -747,8 +725,6 @@
<item id="46463" name="Mermoden's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46464" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -756,8 +732,6 @@
<item id="46464" name="Mermoden's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46465" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -765,8 +739,6 @@
<item id="46465" name="Mermoden's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46466" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -830,8 +802,6 @@
<item id="46474" name="Leona's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46475" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -839,8 +809,6 @@
<item id="46475" name="Leona's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46476" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -848,8 +816,6 @@
<item id="46476" name="Leona's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46477" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -857,8 +823,6 @@
<item id="46477" name="Leona's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46478" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -866,8 +830,6 @@
<item id="46478" name="Leona's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46479" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -875,8 +837,6 @@
<item id="46479" name="Leona's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46480" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -884,8 +844,6 @@
<item id="46480" name="Leona's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46481" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -949,8 +907,6 @@
<item id="46489" name="Pantheon's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46490" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -958,8 +914,6 @@
<item id="46490" name="Pantheon's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46491" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -967,8 +921,6 @@
<item id="46491" name="Pantheon's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46492" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -976,8 +928,6 @@
<item id="46492" name="Pantheon's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46493" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -985,8 +935,6 @@
<item id="46493" name="Pantheon's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46494" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -994,8 +942,6 @@
<item id="46494" name="Pantheon's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46495" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -1003,8 +949,6 @@
<item id="46495" name="Pantheon's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46496" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />

View File

@ -31,8 +31,6 @@
<item id="46504" name="Lionel's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46505" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -40,8 +38,6 @@
<item id="46505" name="Lionel's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46506" />
<set name="compoundChance" val="50" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -49,8 +45,6 @@
<item id="46506" name="Lionel's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46507" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -58,8 +52,6 @@
<item id="46507" name="Lionel's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46508" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -67,8 +59,6 @@
<item id="46508" name="Lionel's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46509" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -76,8 +66,6 @@
<item id="46509" name="Lionel's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46510" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
@ -85,8 +73,6 @@
<item id="46510" name="Lionel's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46511" />
<set name="compoundChance" val="25" />
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />

View File

@ -1021,8 +1021,6 @@
<item id="46670" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus XP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46671" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1037,8 +1035,6 @@
<item id="46671" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus XP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46672" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1053,8 +1049,6 @@
<item id="46672" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus XP by 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46673" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1069,8 +1063,6 @@
<item id="46673" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus XP by 20% and decreases Vitality Point Consumption Speed by 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46674" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1094,8 +1086,6 @@
<item id="46675" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46676" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1113,8 +1103,6 @@
<item id="46676" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Resistance to Debuffs + 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46677" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1132,8 +1120,6 @@
<item id="46677" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Resistance to Debuffs + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46678" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1151,8 +1137,6 @@
<item id="46678" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Resistance to Debuffs + 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46679" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1183,8 +1167,6 @@
<item id="46680" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46681" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1202,8 +1184,6 @@
<item id="46681" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46682" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1221,8 +1201,6 @@
<item id="46682" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46683" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1240,8 +1218,6 @@
<item id="46683" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46684" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@ -376,8 +376,6 @@
<item id="47677" name="Red Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 1% and P. Skill Critical Damage + 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47678" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -395,8 +393,6 @@
<item id="47678" name="Red Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 2% and P. Skill Critical Damage + 2%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47679" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -414,8 +410,6 @@
<item id="47679" name="Red Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 4% and P. Skill Critical Damage + 4%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47680" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -433,8 +427,6 @@
<item id="47680" name="Red Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 7% and P. Skill Critical Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47681" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -452,8 +444,6 @@
<item id="47681" name="Red Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 12% and P. Skill Critical Damage + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47699" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -467,8 +457,6 @@
<item id="47682" name="Blue Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47683" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -486,8 +474,6 @@
<item id="47683" name="Blue Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 2%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47684" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -505,8 +491,6 @@
<item id="47684" name="Blue Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 4%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47685" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -524,8 +508,6 @@
<item id="47685" name="Blue Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47686" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -543,8 +525,6 @@
<item id="47686" name="Blue Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47700" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />

View File

@ -0,0 +1,24 @@
<xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="item" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="reward" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:attribute type="xs:int" name="id" use="required" />
<xs:attribute type="xs:short" name="count" use="required" />
<xs:attribute type="xs:string" name="type" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:int" name="one" use="required" />
<xs:attribute type="xs:int" name="two" use="required" />
<xs:attribute type="xs:byte" name="chance" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>

View File

@ -134,8 +134,6 @@
<xs:enumeration value="weapon_type" />
<xs:enumeration value="weight" />
<xs:enumeration value="commissionItemType" />
<xs:enumeration value="compoundItem" />
<xs:enumeration value="compoundChance" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>

View File

@ -21,12 +21,15 @@ import java.io.IOException;
import java.io.PrintWriter;
import java.io.StringWriter;
import java.nio.ByteBuffer;
import java.text.DecimalFormat;
import java.text.DecimalFormatSymbols;
import java.time.DayOfWeek;
import java.time.LocalDateTime;
import java.time.temporal.TemporalAdjusters;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import java.util.Locale;
import java.util.StringJoiner;
import java.util.StringTokenizer;
@ -573,4 +576,15 @@ public final class CommonUtil
}
return sj.toString();
}
/**
* @param val
* @param format
* @return
*/
public static String formatDouble(double val, String format)
{
final DecimalFormat formatter = new DecimalFormat(format, new DecimalFormatSymbols(Locale.ENGLISH));
return formatter.format(val);
}
}

View File

@ -50,6 +50,7 @@ import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
import com.l2jmobius.gameserver.data.xml.impl.ClanHallData;
import com.l2jmobius.gameserver.data.xml.impl.ClanRewardData;
import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.data.xml.impl.CubicData;
import com.l2jmobius.gameserver.data.xml.impl.DailyMissionData;
import com.l2jmobius.gameserver.data.xml.impl.DoorData;
@ -206,6 +207,7 @@ public class GameServer
CategoryData.getInstance();
SecondaryAuthData.getInstance();
AbilityPointsData.getInstance();
CombinationItemsData.getInstance();
SayuneData.getInstance();
ClanRewardData.getInstance();
DailyMissionHandler.getInstance().executeScript();

View File

@ -0,0 +1,111 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.data.xml.impl;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;
import java.util.stream.Collectors;
import org.w3c.dom.Document;
import com.l2jmobius.commons.util.IGameXmlReader;
import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemReward;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemType;
/**
* @author UnAfraid
*/
public class CombinationItemsData implements IGameXmlReader
{
private static final Logger LOGGER = Logger.getLogger(CombinationItemsData.class.getName());
private final List<CombinationItem> _items = new ArrayList<>();
protected CombinationItemsData()
{
load();
}
@Override
public synchronized void load()
{
_items.clear();
parseDatapackFile("data/CombinationItems.xml");
LOGGER.info(getClass().getSimpleName() + ": Loaded " + _items.size() + " combinations.");
}
@Override
public void parseDocument(Document doc, File f)
{
forEach(doc, "list", listNode -> forEach(listNode, "item", itemNode ->
{
final CombinationItem item = new CombinationItem(new StatsSet(parseAttributes(itemNode)));
forEach(itemNode, "reward", rewardNode ->
{
final int id = parseInteger(rewardNode.getAttributes(), "id");
final int count = parseInteger(rewardNode.getAttributes(), "count", 1);
final CombinationItemType type = parseEnum(rewardNode.getAttributes(), CombinationItemType.class, "type");
item.addReward(new CombinationItemReward(id, count, type));
if (ItemTable.getInstance().getTemplate(id) == null)
{
LOGGER.info(getClass().getSimpleName() + ": Could not find item with id " + id);
}
});
_items.add(item);
}));
}
public int getLoadedElementsCount()
{
return _items.size();
}
public List<CombinationItem> getItems()
{
return _items;
}
public CombinationItem getItemsBySlots(int firstSlot, int secondSlot)
{
return _items.stream().filter(item -> (item.getItemOne() == firstSlot) && (item.getItemTwo() == secondSlot)).findFirst().orElse(null);
}
public List<CombinationItem> getItemsByFirstSlot(int id)
{
return _items.stream().filter(item -> item.getItemOne() == id).collect(Collectors.toList());
}
public List<CombinationItem> getItemsBySecondSlot(int id)
{
return _items.stream().filter(item -> item.getItemTwo() == id).collect(Collectors.toList());
}
public static final CombinationItemsData getInstance()
{
return SingletonHolder.INSTANCE;
}
private static class SingletonHolder
{
protected static final CombinationItemsData INSTANCE = new CombinationItemsData();
}
}

View File

@ -170,8 +170,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
private int _sharedReuseGroup;
private CommissionItemType _commissionItemType;
private int _compoundItem;
private float _compoundChance;
private boolean _isAppearanceable;
private boolean _isBlessed;
@ -230,8 +228,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
_reuseDelay = set.getInt("reuse_delay", 0);
_sharedReuseGroup = set.getInt("shared_reuse_group", 0);
_commissionItemType = set.getEnum("commissionItemType", CommissionItemType.class, CommissionItemType.OTHER_ITEM);
_compoundItem = set.getInt("compoundItem", 0);
_compoundChance = set.getFloat("compoundChance", 0);
_common = ((_itemId >= 11605) && (_itemId <= 12361));
_heroItem = ((_itemId >= 6611) && (_itemId <= 6621)) || ((_itemId >= 9388) && (_itemId <= 9390)) || (_itemId == 6842);
_pvpItem = ((_itemId >= 10667) && (_itemId <= 10835)) || ((_itemId >= 12852) && (_itemId <= 12977)) || ((_itemId >= 14363) && (_itemId <= 14525)) || (_itemId == 14528) || (_itemId == 14529) || (_itemId == 14558) || ((_itemId >= 15913) && (_itemId <= 16024)) || ((_itemId >= 16134) && (_itemId <= 16147)) || (_itemId == 16149) || (_itemId == 16151) || (_itemId == 16153) || (_itemId == 16155) || (_itemId == 16157) || (_itemId == 16159) || ((_itemId >= 16168) && (_itemId <= 16176)) || ((_itemId >= 16179) && (_itemId <= 16220));
@ -961,16 +957,6 @@ public abstract class L2Item extends ListenersContainer implements IIdentifiable
return _commissionItemType;
}
public int getCompoundItem()
{
return _compoundItem;
}
public float getCompoundChance()
{
return _compoundChance;
}
/**
* Usable in HTML windows.
* @return the icon link in client files

View File

@ -0,0 +1,65 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.items.combination;
import java.util.EnumMap;
import java.util.Map;
import com.l2jmobius.gameserver.model.StatsSet;
/**
* @author UnAfraid
*/
public class CombinationItem
{
private final int _itemOne;
private final int _itemTwo;
private final int _chance;
private final Map<CombinationItemType, CombinationItemReward> _rewards = new EnumMap<>(CombinationItemType.class);
public CombinationItem(StatsSet set)
{
_itemOne = set.getInt("one");
_itemTwo = set.getInt("two");
_chance = set.getInt("chance");
}
public int getItemOne()
{
return _itemOne;
}
public int getItemTwo()
{
return _itemTwo;
}
public int getChance()
{
return _chance;
}
public void addReward(CombinationItemReward item)
{
_rewards.put(item.getType(), item);
}
public CombinationItemReward getReward(CombinationItemType type)
{
return _rewards.get(type);
}
}

View File

@ -0,0 +1,38 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.items.combination;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
/**
* @author UnAfraid
*/
public class CombinationItemReward extends ItemHolder
{
private final CombinationItemType _type;
public CombinationItemReward(int id, int count, CombinationItemType type)
{
super(id, count);
_type = type;
}
public CombinationItemType getType()
{
return _type;
}
}

View File

@ -0,0 +1,26 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.items.combination;
/**
* @author UnAfraid
*/
public enum CombinationItemType
{
ON_SUCCESS,
ON_FAILURE;
}

View File

@ -16,9 +16,13 @@
*/
package com.l2jmobius.gameserver.network.clientpackets.compound;
import java.util.List;
import com.l2jmobius.commons.network.PacketReader;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.request.CompoundRequest;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.network.L2GameClient;
import com.l2jmobius.gameserver.network.SystemMessageId;
@ -78,8 +82,10 @@ public class RequestNewEnchantPushOne implements IClientIncomingPacket
return;
}
final List<CombinationItem> combinationItems = CombinationItemsData.getInstance().getItemsByFirstSlot(itemOne.getId());
// Not implemented or not able to merge!
if ((itemOne.getItem().getCompoundItem() == 0) || (itemOne.getItem().getCompoundChance() == 0))
if (combinationItems.isEmpty())
{
client.sendPacket(ExEnchantOneFail.STATIC_PACKET);
activeChar.removeRequest(request.getClass());

View File

@ -17,8 +17,10 @@
package com.l2jmobius.gameserver.network.clientpackets.compound;
import com.l2jmobius.commons.network.PacketReader;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.request.CompoundRequest;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.network.L2GameClient;
import com.l2jmobius.gameserver.network.SystemMessageId;
@ -86,15 +88,10 @@ public class RequestNewEnchantPushTwo implements IClientIncomingPacket
return;
}
// Combining only same items!
if (itemOne.getItem().getId() != itemTwo.getItem().getId())
{
client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
return;
}
final CombinationItem combinationItem = CombinationItemsData.getInstance().getItemsBySlots(itemOne.getId(), itemTwo.getId());
// Not implemented or not able to merge!
if ((itemOne.getItem().getCompoundItem() == 0) || (itemOne.getItem().getCompoundChance() == 0))
if (combinationItem == null)
{
client.sendPacket(ExEnchantTwoFail.STATIC_PACKET);
return;

View File

@ -18,8 +18,12 @@ package com.l2jmobius.gameserver.network.clientpackets.compound;
import com.l2jmobius.commons.network.PacketReader;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.request.CompoundRequest;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemReward;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.network.L2GameClient;
import com.l2jmobius.gameserver.network.SystemMessageId;
@ -82,50 +86,39 @@ public class RequestNewEnchantTry implements IClientIncomingPacket
// Lets prevent using same item twice
if (itemOne.getObjectId() == itemTwo.getObjectId())
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
activeChar.removeRequest(request.getClass());
return;
}
// Combining only same items!
if (itemOne.getItem().getId() != itemTwo.getItem().getId())
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
activeChar.removeRequest(request.getClass());
return;
}
final CombinationItem combinationItem = CombinationItemsData.getInstance().getItemsBySlots(itemOne.getId(), itemTwo.getId());
// Not implemented or not able to merge!
if ((itemOne.getItem().getCompoundItem() == 0) || (itemOne.getItem().getCompoundChance() == 0))
if (combinationItem == null)
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
activeChar.removeRequest(request.getClass());
return;
}
final InventoryUpdate iu = new InventoryUpdate();
final double random = Rnd.nextDouble() * 100;
iu.addRemovedItem(itemOne);
iu.addRemovedItem(itemTwo);
// Success
if (random < itemOne.getItem().getCompoundChance())
if (activeChar.destroyItem("Compound-Item-One", itemOne, 1, null, true) && activeChar.destroyItem("Compound-Item-Two", itemTwo, 1, null, true))
{
iu.addRemovedItem(itemOne);
iu.addRemovedItem(itemTwo);
final double random = (Rnd.nextDouble() * 100);
final boolean success = random <= combinationItem.getChance();
final CombinationItemReward rewardItem = combinationItem.getReward(success ? CombinationItemType.ON_SUCCESS : CombinationItemType.ON_FAILURE);
final L2ItemInstance item = activeChar.addItem("Compound-Result", rewardItem.getId(), rewardItem.getCount(), null, true);
if (activeChar.destroyItem("Compound-Item-One", itemOne, null, true) && activeChar.destroyItem("Compound-Item-Two", itemTwo, null, true))
if (success)
{
final L2ItemInstance item = activeChar.addItem("Compound-Result", itemOne.getItem().getCompoundItem(), 1, null, true);
client.sendPacket(new ExEnchantSucess(item.getItem().getId()));
client.sendPacket(new ExEnchantSucess(item.getId()));
}
}
else
{
iu.addRemovedItem(itemTwo);
// Upon fail we destroy the second item.
if (activeChar.destroyItem("Compound-Item-Two-Fail", itemTwo, null, true))
else
{
client.sendPacket(new ExEnchantFail(itemOne.getItem().getId(), itemTwo.getItem().getId()));
client.sendPacket(new ExEnchantFail(itemOne.getId(), itemTwo.getId()));
}
}

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.network.serverpackets.compound;
import com.l2jmobius.commons.network.PacketWriter;
import com.l2jmobius.gameserver.network.OutgoingPackets;
import com.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
/**
* @author Sdw
*/
public class ExEnchantRetryToPutItemFail implements IClientOutgoingPacket
{
public static final ExEnchantRetryToPutItemFail STATIC_PACKET = new ExEnchantRetryToPutItemFail();
private ExEnchantRetryToPutItemFail()
{
}
@Override
public boolean write(PacketWriter packet)
{
OutgoingPackets.EX_ENCHANT_RETRY_TO_PUT_ITEM_FAIL.writeId(packet);
return true;
}
}

View File

@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.network.serverpackets.compound;
import com.l2jmobius.commons.network.PacketWriter;
import com.l2jmobius.gameserver.network.OutgoingPackets;
import com.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
/**
* @author Sdw
*/
public class ExEnchantRetryToPutItemOk implements IClientOutgoingPacket
{
public static final ExEnchantRetryToPutItemOk STATIC_PACKET = new ExEnchantRetryToPutItemOk();
private ExEnchantRetryToPutItemOk()
{
}
@Override
public boolean write(PacketWriter packet)
{
OutgoingPackets.EX_ENCHANT_RETRY_TO_PUT_ITEM_OK.writeId(packet);
return true;
}
}

File diff suppressed because it is too large Load Diff

View File

@ -852,8 +852,6 @@
<item id="26476" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26477" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -871,8 +869,6 @@
<item id="26477" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26478" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -890,8 +886,6 @@
<item id="26478" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26479" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -910,8 +904,6 @@
<item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26480" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -930,8 +922,6 @@
<item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="47696" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -947,8 +937,6 @@
<item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26482" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -966,8 +954,6 @@
<item id="26482" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Resistance to Debuffs + 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26483" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -985,8 +971,6 @@
<item id="26483" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Resistance to Debuffs + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26484" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1004,8 +988,6 @@
<item id="26484" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Resistance to Debuffs + 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26485" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1023,8 +1005,6 @@
<item id="26485" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Resistance to Debuffs + 30%. Adds the Purge skill to remove debuffs. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="28379" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@ -1038,8 +1018,6 @@
<item id="26486" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26487" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1057,8 +1035,6 @@
<item id="26487" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26488" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1076,8 +1052,6 @@
<item id="26488" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26489" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1095,8 +1069,6 @@
<item id="26489" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26490" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1114,8 +1086,6 @@
<item id="26490" name="Tanzanite" additionalName="Lv. 5" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="47698" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@ -1214,8 +1184,6 @@
<item id="26497" name="Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- Decreases damage received from Reflect Damage by 10%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26498" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1233,8 +1201,6 @@
<item id="26498" name="Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- Decreases damage received from Reflect Damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26499" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1252,8 +1218,6 @@
<item id="26499" name="Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- Decreases damage received from Reflect Damage by 30%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26500" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@ -3,8 +3,6 @@
<item id="26500" name="Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- Decreases damage received from Reflect Damage by 40%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26501" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -22,8 +20,6 @@
<item id="26501" name="Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- Decreases damage received from Reflect Damage by 50%. Adds 10 second invincibility skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="28376" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@ -37,8 +33,6 @@
<item id="26502" name="Amethyst" additionalName="Lv. 1" type="Armor">
<!-- PvP Damage + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26503" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -56,8 +50,6 @@
<item id="26503" name="Amethyst" additionalName="Lv. 2" type="Armor">
<!-- PvP Damage + 5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26504" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -75,8 +67,6 @@
<item id="26504" name="Amethyst" additionalName="Lv. 3" type="Armor">
<!-- PvP Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26505" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -94,8 +84,6 @@
<item id="26505" name="Amethyst" additionalName="Lv. 4" type="Armor">
<!-- PvP Damage + 10%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26506" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -113,8 +101,6 @@
<item id="26506" name="Amethyst" additionalName="Lv. 5" type="Armor">
<!-- PvP Damage + 15%. Can remove invincibility. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="28377" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />

View File

@ -979,8 +979,6 @@
<item id="27471" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 25% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27472" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -995,8 +993,6 @@
<item id="27472" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 50% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="28378" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@ -1006,8 +1002,6 @@
<item id="27473" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Resistance to Debuffs + 30%. Cancels your debuffs. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="28383" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@ -1021,8 +1015,6 @@
<item id="27474" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27475" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1040,8 +1032,6 @@
<item id="27475" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27476" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1059,8 +1049,6 @@
<item id="27476" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27477" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1078,8 +1066,6 @@
<item id="27477" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27478" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1097,8 +1083,6 @@
<item id="27478" name="Tanzanite" additionalName="Lv. 5" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="28380" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@ -1129,8 +1113,6 @@
<item id="27480" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27481" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1145,8 +1127,6 @@
<item id="27481" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27482" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1161,8 +1141,6 @@
<item id="27482" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27471" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@ -127,8 +127,6 @@
<item id="28307" name="Shilen's Ring Fragment" type="EtcItem">
<!-- Main ingredient for making Shilen's Ring. -->
<set name="icon" val="icon.etc_r991_ring_piece" />
<set name="compoundItem" val="28304" />
<set name="compoundChance" val="33" />
<set name="weight" val="60" />
<set name="is_sellable" val="false" />
</item>
@ -169,8 +167,6 @@
<item id="28311" name="Shilen's Necklace Fragment" type="EtcItem">
<!-- Main ingredient for making Shilen's Necklace. -->
<set name="icon" val="icon.etc_r991_necklace_piece" />
<set name="compoundItem" val="28308" />
<set name="compoundChance" val="33" />
<set name="weight" val="60" />
<set name="is_sellable" val="false" />
</item>
@ -211,8 +207,6 @@
<item id="28315" name="Shilen's Earring Fragment" type="EtcItem">
<!-- Main ingredient for making Shilen's Earring. -->
<set name="icon" val="icon.etc_r991_earring_piece" />
<set name="compoundItem" val="28312" />
<set name="compoundChance" val="33" />
<set name="weight" val="60" />
<set name="is_sellable" val="false" />
</item>

View File

@ -525,8 +525,6 @@
<item id="28437" name="Sayha's Talisman Stage 1" type="Armor">
<!-- When equipped, P. Def. + 112, M. Def. + 74, XP/SP Gain + 1%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28438" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -544,8 +542,6 @@
<item id="28438" name="Sayha's Talisman Stage 2" type="Armor">
<!-- When equipped, P. Def. + 225, M. Def. + 147, XP/SP Gain + 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28439" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -563,8 +559,6 @@
<item id="28439" name="Sayha's Talisman Stage 3" type="Armor">
<!-- When equipped, P. Def. + 450, M. Def. + 294, XP/SP Gain + 3%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28440" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -582,8 +576,6 @@
<item id="28440" name="Sayha's Talisman Stage 4" type="Armor">
<!-- When equipped, P. Def. + 676, M. Def. + 441, X/SP Gain + 5%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28441" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -601,8 +593,6 @@
<item id="28441" name="Sayha's Talisman Stage 5" type="Armor">
<!-- When equipped, P. Def. + 901, M. Def. + 589, XP/SP Gain + 7%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Active Skills. Sayha's Protection Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28442" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -621,8 +611,6 @@
<item id="28442" name="Sayha's Talisman Stage 6" type="Armor">
<!-- When equipped, P. Def. + 1126, M. Def. + 736, XP/SP Gain + 10%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. Active Skills. Sayha's Protection Lv. 1. Sayha's Encouragement Lv1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28443" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -642,8 +630,6 @@
<item id="28443" name="Sayha's Talisman Stage 7" type="Armor">
<!-- When equipped, P. Def. + 1351, M. Def. + 883, XP/SP Gain + 15%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. <Active Skills>. Sayha's Protection Lv. 1. Sayha's Encouragement Lv. 1. Sayha's Anger Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28444" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -664,8 +650,6 @@
<item id="28444" name="Sayha's Talisman Stage 8" type="Armor">
<!-- When equipped, P. Def. + 1576, M. Def. + 1030, XP/SP Gain + 20%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 2. Sayha's Encouragement Lv. 2. Sayha's Anger Lv. 2. Sayha's Support Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28445" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -687,8 +671,6 @@
<item id="28445" name="Sayha's Talisman Stage 9" type="Armor">
<!-- When equipped, P. Def. + 1801, M. Def. + 1178, XP/SP Gain + 25%, Effect of Potions/Medicines + 5000. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 3. Sayha's Encouragement Lv. 3. Sayha's Anger Lv. 3. Sayha's Support Lv. 2. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28446" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />

View File

@ -3,8 +3,6 @@
<item id="29057" name="Sayha's Talisman Stage 1" type="Armor">
<!-- When equipped, P. Def. + 112, M. Def. + 74, XP/SP Gain + 1%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29058" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -21,8 +19,6 @@
<item id="29058" name="Sayha's Talisman Stage 2" type="Armor">
<!-- When equipped, P. Def. + 225, M. Def. + 147, XP/SP Gain + 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29059" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -39,8 +35,6 @@
<item id="29059" name="Sayha's Talisman Stage 3" type="Armor">
<!-- When equipped, P. Def. + 450, M. Def. + 294, XP/SP Gain + 3%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29060" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -57,8 +51,6 @@
<item id="29060" name="Sayha's Talisman Stage 4" type="Armor">
<!-- When equipped, P. Def. + 676, M. Def. + 441, X/SP Gain + 5%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29061" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -75,8 +67,6 @@
<item id="29061" name="Sayha's Talisman Stage 5" type="Armor">
<!-- When equipped, P. Def. + 901, M. Def. + 589, XP/SP Gain + 7%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Active Skills. Sayha's Protection Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29062" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -94,8 +84,6 @@
<item id="29062" name="Sayha's Talisman Stage 6" type="Armor">
<!-- When equipped, P. Def. + 1126, M. Def. + 736, XP/SP Gain + 10%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. Active Skills. Sayha's Protection Lv. 1. Sayha's Encouragement Lv1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29063" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -114,8 +102,6 @@
<item id="29063" name="Sayha's Talisman Stage 7" type="Armor">
<!-- When equipped, P. Def. + 1351, M. Def. + 883, XP/SP Gain + 15%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. <Active Skills>. Sayha's Protection Lv. 1. Sayha's Encouragement Lv. 1. Sayha's Anger Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29064" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -135,8 +121,6 @@
<item id="29064" name="Sayha's Talisman Stage 8" type="Armor">
<!-- When equipped, P. Def. + 1576, M. Def. + 1030, XP/SP Gain + 20%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 2. Sayha's Encouragement Lv. 2. Sayha's Anger Lv. 2. Sayha's Support Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29065" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@ -157,8 +141,6 @@
<item id="29065" name="Sayha's Talisman Stage 9" type="Armor">
<!-- When equipped, P. Def. + 1801, M. Def. + 1178, XP/SP Gain + 25%, Effect of Potions/Medicines + 1000. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 3. Sayha's Encouragement Lv. 3. Sayha's Anger Lv. 3. Sayha's Support Lv. 2. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29066" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />

View File

@ -1688,8 +1688,6 @@
<item id="34989" name="Talisman - Longing" type="Armor">
<!-- When equipped, increases Max HP, MP, and CP by 600, P. and M. Accuracy by 2, P. and M. Evasion by 2, Vampiric Rage 3% effect, Atk. Spd. and Casting Spd. by 50, Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 303, M. Atk. by 356, Skill Power by 4%, Damage Reflect Resistance by 30, and P. M. Def. by 60, and STR/INT/CON/MEN/DEX/WIT by 2. MP consumption decreases by 3%. -->
<set name="icon" val="icon.accessory_longing_talisman_i01" />
<set name="compoundItem" val="39572" />
<set name="compoundChance" val="8" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />

View File

@ -503,8 +503,6 @@
<item id="38162" name="Agathion - Twinkling Virgo" type="Armor">
<!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38161" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -529,8 +527,6 @@
<item id="38163" name="Agathion - Radiant Virgo" type="Armor">
<!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38162" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -555,8 +551,6 @@
<item id="38164" name="Agathion - Virgo" type="Armor">
<!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38163" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -580,8 +574,6 @@
<item id="38165" name="Agathion - Faint Virgo" type="Armor">
<!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38164" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -940,8 +940,6 @@
<item id="38450" name="Agathion - Twinkling Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38449" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -966,8 +964,6 @@
<item id="38451" name="Agathion - Radiant Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38450" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -992,8 +988,6 @@
<item id="38452" name="Agathion - Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38451" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1017,8 +1011,6 @@
<item id="38453" name="Agathion - Faint Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38452" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1065,8 +1057,6 @@
<item id="38455" name="Agathion - Twinkling Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38454" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1091,8 +1081,6 @@
<item id="38456" name="Agathion - Radiant Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38455" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1117,8 +1105,6 @@
<item id="38457" name="Agathion - Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38456" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1142,8 +1128,6 @@
<item id="38458" name="Agathion - Faint Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38457" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1190,8 +1174,6 @@
<item id="38460" name="Agathion - Twinkling Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38459" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1216,8 +1198,6 @@
<item id="38461" name="Agathion - Radiant Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38460" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1242,8 +1222,6 @@
<item id="38462" name="Agathion - Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38461" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1267,8 +1245,6 @@
<item id="38463" name="Agathion - Faint Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38462" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1315,8 +1291,6 @@
<item id="38465" name="Agathion - Twinkling Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38464" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1341,8 +1315,6 @@
<item id="38466" name="Agathion - Radiant Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38465" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1367,8 +1339,6 @@
<item id="38467" name="Agathion - Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38466" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1392,8 +1362,6 @@
<item id="38468" name="Agathion - Faint Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38467" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1440,8 +1408,6 @@
<item id="38470" name="Agathion - Twinkling Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38469" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1466,8 +1432,6 @@
<item id="38471" name="Agathion - Radiant Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38470" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1492,8 +1456,6 @@
<item id="38472" name="Agathion - Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38471" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1517,8 +1479,6 @@
<item id="38473" name="Agathion - Faint Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38472" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1566,8 +1526,6 @@
<item id="38475" name="Agathion - Twinkling Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38474" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1592,8 +1550,6 @@
<item id="38476" name="Agathion - Radiant Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38475" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1618,8 +1574,6 @@
<item id="38477" name="Agathion - Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38476" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1643,8 +1597,6 @@
<item id="38478" name="Agathion - Faint Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38477" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1691,8 +1643,6 @@
<item id="38480" name="Agathion - Twinkling Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38479" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1717,8 +1667,6 @@
<item id="38481" name="Agathion - Radiant Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38480" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1743,8 +1691,6 @@
<item id="38482" name="Agathion - Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38481" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1768,8 +1714,6 @@
<item id="38483" name="Agathion - Faint Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38482" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1816,8 +1760,6 @@
<item id="38485" name="Agathion - Twinkling Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38484" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1842,8 +1784,6 @@
<item id="38486" name="Agathion - Radiant Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38485" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1868,8 +1808,6 @@
<item id="38487" name="Agathion - Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38486" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1893,8 +1831,6 @@
<item id="38488" name="Agathion - Faint Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38487" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1941,8 +1877,6 @@
<item id="38490" name="Agathion - Twinkling Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38489" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1967,8 +1901,6 @@
<item id="38491" name="Agathion - Radiant Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38490" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -1993,8 +1925,6 @@
<item id="38492" name="Agathion - Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38491" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2018,8 +1948,6 @@
<item id="38493" name="Agathion - Faint Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38492" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2066,8 +1994,6 @@
<item id="38495" name="Agathion - Twinkling Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38494" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2092,8 +2018,6 @@
<item id="38496" name="Agathion - Radiant Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38495" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -2118,8 +2042,6 @@
<item id="38497" name="Agathion - Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38496" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -2144,8 +2066,6 @@
<item id="38498" name="Agathion - Faint Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38497" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -3,8 +3,6 @@
<item id="38500" name="Agathion - Twinkling Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38499" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -29,8 +27,6 @@
<item id="38501" name="Agathion - Radiant Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38500" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -55,8 +51,6 @@
<item id="38502" name="Agathion - Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38501" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@ -80,8 +74,6 @@
<item id="38503" name="Agathion - Faint Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38502" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -1503,8 +1503,6 @@
<item id="38850" name="Topaz" additionalName="Lv. 1" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 1062 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38851" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1522,8 +1520,6 @@
<item id="38851" name="Topaz" additionalName="Lv. 2" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 3717 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38852" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1541,8 +1537,6 @@
<item id="38852" name="Topaz" additionalName="Lv. 3" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 6903 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38853" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1560,8 +1554,6 @@
<item id="38853" name="Topaz" additionalName="Lv. 4" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 10089 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38854" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1579,8 +1571,6 @@
<item id="38854" name="Topaz" additionalName="Lv. 5" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 13275 power and ignores the target's CP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="47687" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1593,8 +1583,6 @@
<item id="38855" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38856" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1612,8 +1600,6 @@
<item id="38856" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38857" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1631,8 +1617,6 @@
<item id="38857" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38858" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1650,8 +1634,6 @@
<item id="38858" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38859" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1669,8 +1651,6 @@
<item id="38859" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="47688" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1685,8 +1665,6 @@
<item id="38860" name="Emergency Recovery Jewel Lv. 1" type="Armor">
<!-- Recovers 1500 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38861" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="is_sellable" val="false" />
@ -1699,8 +1677,6 @@
<item id="38861" name="Emergency Recovery Jewel Lv. 2" type="Armor">
<!-- Recovers 3000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38862" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1713,8 +1689,6 @@
<item id="38862" name="Emergency Recovery Jewel Lv. 3" type="Armor">
<!-- Recovers 6000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38863" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1727,8 +1701,6 @@
<item id="38863" name="Emergency Recovery Jewel Lv. 4" type="Armor">
<!-- Recovers 8000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38864" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1753,8 +1725,6 @@
<item id="38865" name="Heal Boost Jewel Lv. 1" type="Armor">
<!-- Received Heal Amount + 3%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38866" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1767,8 +1737,6 @@
<item id="38866" name="Heal Boost Jewel Lv. 2" type="Armor">
<!-- Received Heal Amount + 6%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38867" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1781,8 +1749,6 @@
<item id="38867" name="Heal Boost Jewel Lv. 3" type="Armor">
<!-- Received Heal Amount + 9%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38868" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1795,8 +1761,6 @@
<item id="38868" name="Heal Boost Jewel Lv. 4" type="Armor">
<!-- Received Heal Amount + 13%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38869" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1821,8 +1785,6 @@
<item id="38870" name="Obsidian" additionalName="Lv. 1" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38871" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1840,8 +1802,6 @@
<item id="38871" name="Obsidian" additionalName="Lv. 2" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38872" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1859,8 +1819,6 @@
<item id="38872" name="Obsidian" additionalName="Lv. 3" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38873" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1878,8 +1836,6 @@
<item id="38873" name="Obsidian" additionalName="Lv. 4" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 11%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38874" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1897,8 +1853,6 @@
<item id="38874" name="Obsidian" additionalName="Lv. 5" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 15%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="47690" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1913,8 +1867,6 @@
<item id="38875" name="Opal" additionalName="Lv. 1" type="Armor">
<!-- When equipped, the weapon attribute increases by 10. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38876" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1932,8 +1884,6 @@
<item id="38876" name="Opal" additionalName="Lv. 2" type="Armor">
<!-- When equipped, the weapon attribute increases by 20. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38877" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1951,8 +1901,6 @@
<item id="38877" name="Opal" additionalName="Lv. 3" type="Armor">
<!-- When equipped, the weapon attribute increases by 40. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38878" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1970,8 +1918,6 @@
<item id="38878" name="Opal" additionalName="Lv. 4" type="Armor">
<!-- When equipped, the weapon attribute increases by 70. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38879" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -1989,8 +1935,6 @@
<item id="38879" name="Opal" additionalName="Lv. 5" type="Armor">
<!-- When equipped, the weapon attribute increases by 120. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="47691" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2005,8 +1949,6 @@
<item id="38880" name="Emerald" additionalName="Lv. 1" type="Armor">
<!-- When equipped, CON + 1 and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38881" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2024,8 +1966,6 @@
<item id="38881" name="Emerald" additionalName="Lv. 2" type="Armor">
<!-- When equipped, STR + 1, CON + 1, INT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38882" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2044,8 +1984,6 @@
<item id="38882" name="Emerald" additionalName="Lv. 3" type="Armor">
<!-- When equipped, STR + 1, DEX + 1, CON + 1, INT + 1, WIT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38883" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2064,8 +2002,6 @@
<item id="38883" name="Emerald" additionalName="Lv. 4" type="Armor">
<!-- When equipped, STR + 2, DEX + 2, CON + 2, INT + 2, WIT + 2, and MEN + 2. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38884" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2084,8 +2020,6 @@
<item id="38884" name="Emerald" additionalName="Lv. 5" type="Armor">
<!-- When equipped, STR + 3, DEX + 3, CON + 3, INT + 3, WIT + 3, and MEN + 3. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="47692" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2100,8 +2034,6 @@
<item id="38885" name="Aquamarine" additionalName="Lv. 1" type="Armor">
<!-- When using a skill after equipping, there is a 1% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38886" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2120,8 +2052,6 @@
<item id="38886" name="Aquamarine" additionalName="Lv. 2" type="Armor">
<!-- When using a skill after equipping, there is a 2% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38887" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2140,8 +2070,6 @@
<item id="38887" name="Aquamarine" additionalName="Lv. 3" type="Armor">
<!-- When using a skill after equipping, there is a 4% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38888" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2160,8 +2088,6 @@
<item id="38888" name="Aquamarine" additionalName="Lv. 4" type="Armor">
<!-- When using a skill after equipping, there is a 9% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38889" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2180,8 +2106,6 @@
<item id="38889" name="Aquamarine" additionalName="Lv. 5" type="Armor">
<!-- When using a skill after equipping, there is a 15% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="47693" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2196,8 +2120,6 @@
<item id="38890" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- When equipped, P. Def. Increases by 283 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38891" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2216,8 +2138,6 @@
<item id="38891" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- When equipped, P. Def. Increases by 567 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38892" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2236,8 +2156,6 @@
<item id="38892" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- When equipped, P. Def. Increases by 945 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38893" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2256,8 +2174,6 @@
<item id="38893" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- When equipped, P. Def. Increases by 1418 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38894" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2276,8 +2192,6 @@
<item id="38894" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- When equipped, P. Def. Increases by 1986 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="47694" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2292,8 +2206,6 @@
<item id="38895" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Def. Increases by 163 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38896" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2312,8 +2224,6 @@
<item id="38896" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Def. Increases by 328 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38897" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2332,8 +2242,6 @@
<item id="38897" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Def. Increases by 548 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38898" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2352,8 +2260,6 @@
<item id="38898" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Def. Increases by 821 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38899" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -2372,8 +2278,6 @@
<item id="38899" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Def. Increases by 1150 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="47695" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />

View File

@ -204,8 +204,6 @@
<item id="38927" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38928" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -224,8 +222,6 @@
<item id="38928" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38929" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -244,8 +240,6 @@
<item id="38929" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38930" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -263,8 +257,6 @@
<item id="38930" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38931" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@ -282,8 +274,6 @@
<item id="38931" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="47689" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />

View File

@ -895,8 +895,6 @@
<item id="39634" name="Venir's Talisman" additionalName="Stage 1" type="Armor">
<!-- MEN + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39635" />
<set name="compoundChance" val="71" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -910,8 +908,6 @@
<item id="39635" name="Venir's Talisman" additionalName="Stage 2" type="Armor">
<!-- MEN/WIT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39636" />
<set name="compoundChance" val="68" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -924,8 +920,6 @@
<item id="39636" name="Venir's Talisman" additionalName="Stage 3" type="Armor">
<!-- MEN/WIT/CON + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39637" />
<set name="compoundChance" val="65" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -938,8 +932,6 @@
<item id="39637" name="Venir's Talisman" additionalName="Stage 4" type="Armor">
<!-- MEN/WIT/CON/INT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39638" />
<set name="compoundChance" val="62" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -952,8 +944,6 @@
<item id="39638" name="Venir's Talisman" additionalName="Stage 5" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39639" />
<set name="compoundChance" val="59" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -966,8 +956,6 @@
<item id="39639" name="Venir's Talisman" additionalName="Stage 6" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39640" />
<set name="compoundChance" val="56" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -980,8 +968,6 @@
<item id="39640" name="Venir's Talisman" additionalName="Stage 7" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39641" />
<set name="compoundChance" val="53" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -994,8 +980,6 @@
<item id="39641" name="Venir's Talisman" additionalName="Stage 8" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39642" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1008,8 +992,6 @@
<item id="39642" name="Venir's Talisman" additionalName="Stage 9" type="Armor">
<!-- MEN + 2, WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39643" />
<set name="compoundChance" val="47" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1022,8 +1004,6 @@
<item id="39643" name="Venir's Talisman" additionalName="Stage 10" type="Armor">
<!-- MEN/WIT + 2, CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39644" />
<set name="compoundChance" val="44" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1036,8 +1016,6 @@
<item id="39644" name="Venir's Talisman" additionalName="Stage 11" type="Armor">
<!-- MEN/WIT/CON + 2, INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39645" />
<set name="compoundChance" val="41" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1050,8 +1028,6 @@
<item id="39645" name="Venir's Talisman" additionalName="Stage 12" type="Armor">
<!-- MEN/WIT/CON/INT + 2, DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39646" />
<set name="compoundChance" val="38" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1064,8 +1040,6 @@
<item id="39646" name="Venir's Talisman" additionalName="Stage 13" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 2, STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39647" />
<set name="compoundChance" val="35" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1078,8 +1052,6 @@
<item id="39647" name="Venir's Talisman" additionalName="Stage 14" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR+ 2, LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39648" />
<set name="compoundChance" val="32" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1091,8 +1063,6 @@
<item id="39648" name="Venir's Talisman" additionalName="Stage 15" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 2, CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39649" />
<set name="compoundChance" val="29" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1104,8 +1074,6 @@
<item id="39649" name="Venir's Talisman" additionalName="Stage 16" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39650" />
<set name="compoundChance" val="26" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1117,8 +1085,6 @@
<item id="39650" name="Venir's Talisman" additionalName="Stage 17" type="Armor">
<!-- MEN + 3, WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39651" />
<set name="compoundChance" val="23" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1130,8 +1096,6 @@
<item id="39651" name="Venir's Talisman" additionalName="Stage 18" type="Armor">
<!-- MEN/WIT + 3, CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39652" />
<set name="compoundChance" val="20" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1143,8 +1107,6 @@
<item id="39652" name="Venir's Talisman" additionalName="Stage 19" type="Armor">
<!-- MEN/WIT/CON + 3, INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39653" />
<set name="compoundChance" val="17" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1156,8 +1118,6 @@
<item id="39653" name="Venir's Talisman" additionalName="Stage 20" type="Armor">
<!-- MEN/WIT/CON/INT + 3, DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39654" />
<set name="compoundChance" val="14" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1169,8 +1129,6 @@
<item id="39654" name="Venir's Talisman" additionalName="Stage 21" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 3, STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39655" />
<set name="compoundChance" val="11" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1182,8 +1140,6 @@
<item id="39655" name="Venir's Talisman" additionalName="Stage 22" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR + 3, LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39656" />
<set name="compoundChance" val="8" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@ -1195,8 +1151,6 @@
<item id="39656" name="Venir's Talisman" additionalName="Stage 23" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 3, CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39657" />
<set name="compoundChance" val="5" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />

View File

@ -558,56 +558,42 @@
<item id="46444" name="Kain's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46445" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46445" name="Kain's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46446" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46446" name="Kain's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46447" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46447" name="Kain's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46448" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46448" name="Kain's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46449" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46449" name="Kain's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46450" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46450" name="Kain's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46451" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
@ -662,56 +648,42 @@
<item id="46459" name="Mermoden's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46460" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46460" name="Mermoden's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46461" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46461" name="Mermoden's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46462" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46462" name="Mermoden's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46463" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46463" name="Mermoden's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46464" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46464" name="Mermoden's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46465" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46465" name="Mermoden's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46466" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
@ -766,56 +738,42 @@
<item id="46474" name="Leona's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46475" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46475" name="Leona's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46476" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46476" name="Leona's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46477" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46477" name="Leona's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46478" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46478" name="Leona's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46479" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46479" name="Leona's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46480" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46480" name="Leona's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46481" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
@ -870,56 +828,42 @@
<item id="46489" name="Pantheon's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46490" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46490" name="Pantheon's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46491" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46491" name="Pantheon's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46492" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46492" name="Pantheon's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46493" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46493" name="Pantheon's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46494" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46494" name="Pantheon's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46495" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46495" name="Pantheon's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46496" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>

View File

@ -27,56 +27,42 @@
<item id="46504" name="Lionel's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46505" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46505" name="Lionel's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46506" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46506" name="Lionel's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46507" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46507" name="Lionel's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46508" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46508" name="Lionel's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46509" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46509" name="Lionel's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46510" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46510" name="Lionel's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46511" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>

View File

@ -1021,8 +1021,6 @@
<item id="46670" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus XP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46671" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1037,8 +1035,6 @@
<item id="46671" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus XP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46672" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1053,8 +1049,6 @@
<item id="46672" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus XP by 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46673" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1069,8 +1063,6 @@
<item id="46673" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus XP by 20% and decreases Vitality Point Consumption Speed by 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46674" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1094,8 +1086,6 @@
<item id="46675" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46676" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1113,8 +1103,6 @@
<item id="46676" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Resistance to Debuffs + 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46677" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1132,8 +1120,6 @@
<item id="46677" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Resistance to Debuffs + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46678" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1151,8 +1137,6 @@
<item id="46678" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Resistance to Debuffs + 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46679" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1183,8 +1167,6 @@
<item id="46680" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46681" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1202,8 +1184,6 @@
<item id="46681" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46682" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1221,8 +1201,6 @@
<item id="46682" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46683" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@ -1240,8 +1218,6 @@
<item id="46683" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46684" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@ -787,8 +787,6 @@
<item id="47677" name="Red Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 1% and P. Skill Critical Damage + 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47678" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -806,8 +804,6 @@
<item id="47678" name="Red Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 2% and P. Skill Critical Damage + 2%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47679" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -825,8 +821,6 @@
<item id="47679" name="Red Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 4% and P. Skill Critical Damage + 4%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47680" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -844,8 +838,6 @@
<item id="47680" name="Red Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 7% and P. Skill Critical Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47681" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -863,8 +855,6 @@
<item id="47681" name="Red Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 12% and P. Skill Critical Damage + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47699" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -878,8 +868,6 @@
<item id="47682" name="Blue Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47683" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -897,8 +885,6 @@
<item id="47683" name="Blue Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 2%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47684" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -916,8 +902,6 @@
<item id="47684" name="Blue Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 4%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47685" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -935,8 +919,6 @@
<item id="47685" name="Blue Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47686" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@ -954,8 +936,6 @@
<item id="47686" name="Blue Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47700" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />

View File

@ -0,0 +1,24 @@
<xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="item" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="reward" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:attribute type="xs:int" name="id" use="required" />
<xs:attribute type="xs:short" name="count" use="required" />
<xs:attribute type="xs:string" name="type" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:int" name="one" use="required" />
<xs:attribute type="xs:int" name="two" use="required" />
<xs:attribute type="xs:byte" name="chance" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>

View File

@ -134,8 +134,6 @@
<xs:enumeration value="weapon_type" />
<xs:enumeration value="weight" />
<xs:enumeration value="commissionItemType" />
<xs:enumeration value="compoundItem" />
<xs:enumeration value="compoundChance" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>

View File

@ -21,12 +21,15 @@ import java.io.IOException;
import java.io.PrintWriter;
import java.io.StringWriter;
import java.nio.ByteBuffer;
import java.text.DecimalFormat;
import java.text.DecimalFormatSymbols;
import java.time.DayOfWeek;
import java.time.LocalDateTime;
import java.time.temporal.TemporalAdjusters;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import java.util.Locale;
import java.util.StringJoiner;
import java.util.StringTokenizer;
@ -573,4 +576,15 @@ public final class CommonUtil
}
return sj.toString();
}
/**
* @param val
* @param format
* @return
*/
public static String formatDouble(double val, String format)
{
final DecimalFormat formatter = new DecimalFormat(format, new DecimalFormatSymbols(Locale.ENGLISH));
return formatter.format(val);
}
}

View File

@ -49,6 +49,7 @@ import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
import com.l2jmobius.gameserver.data.xml.impl.ClanHallData;
import com.l2jmobius.gameserver.data.xml.impl.ClanRewardData;
import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
import com.l2jmobius.gameserver.data.xml.impl.CombinationItemsData;
import com.l2jmobius.gameserver.data.xml.impl.CubicData;
import com.l2jmobius.gameserver.data.xml.impl.DailyMissionData;
import com.l2jmobius.gameserver.data.xml.impl.DoorData;
@ -205,6 +206,7 @@ public class GameServer
ActionData.getInstance();
CategoryData.getInstance();
SecondaryAuthData.getInstance();
CombinationItemsData.getInstance();
SayuneData.getInstance();
ClanRewardData.getInstance();
DailyMissionHandler.getInstance().executeScript();

View File

@ -0,0 +1,111 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.data.xml.impl;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;
import java.util.stream.Collectors;
import org.w3c.dom.Document;
import com.l2jmobius.commons.util.IGameXmlReader;
import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.items.combination.CombinationItem;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemReward;
import com.l2jmobius.gameserver.model.items.combination.CombinationItemType;
/**
* @author UnAfraid
*/
public class CombinationItemsData implements IGameXmlReader
{
private static final Logger LOGGER = Logger.getLogger(CombinationItemsData.class.getName());
private final List<CombinationItem> _items = new ArrayList<>();
protected CombinationItemsData()
{
load();
}
@Override
public synchronized void load()
{
_items.clear();
parseDatapackFile("data/CombinationItems.xml");
LOGGER.info(getClass().getSimpleName() + ": Loaded " + _items.size() + " combinations.");
}
@Override
public void parseDocument(Document doc, File f)
{
forEach(doc, "list", listNode -> forEach(listNode, "item", itemNode ->
{
final CombinationItem item = new CombinationItem(new StatsSet(parseAttributes(itemNode)));
forEach(itemNode, "reward", rewardNode ->
{
final int id = parseInteger(rewardNode.getAttributes(), "id");
final int count = parseInteger(rewardNode.getAttributes(), "count", 1);
final CombinationItemType type = parseEnum(rewardNode.getAttributes(), CombinationItemType.class, "type");
item.addReward(new CombinationItemReward(id, count, type));
if (ItemTable.getInstance().getTemplate(id) == null)
{
LOGGER.info(getClass().getSimpleName() + ": Could not find item with id " + id);
}
});
_items.add(item);
}));
}
public int getLoadedElementsCount()
{
return _items.size();
}
public List<CombinationItem> getItems()
{
return _items;
}
public CombinationItem getItemsBySlots(int firstSlot, int secondSlot)
{
return _items.stream().filter(item -> (item.getItemOne() == firstSlot) && (item.getItemTwo() == secondSlot)).findFirst().orElse(null);
}
public List<CombinationItem> getItemsByFirstSlot(int id)
{
return _items.stream().filter(item -> item.getItemOne() == id).collect(Collectors.toList());
}
public List<CombinationItem> getItemsBySecondSlot(int id)
{
return _items.stream().filter(item -> item.getItemTwo() == id).collect(Collectors.toList());
}
public static final CombinationItemsData getInstance()
{
return SingletonHolder.INSTANCE;
}
private static class SingletonHolder
{
protected static final CombinationItemsData INSTANCE = new CombinationItemsData();
}
}

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