Combination item rework.

Adapted from: L2jUnity free files.
This commit is contained in:
MobiusDev
2018-02-17 14:58:09 +00:00
parent fab58a3d3d
commit c459395968
126 changed files with 14210 additions and 2012 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -852,8 +852,6 @@
<item id="26476" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26477" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -871,8 +869,6 @@
<item id="26477" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26478" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -890,8 +886,6 @@
<item id="26478" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26479" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -910,8 +904,6 @@
<item id="26479" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 20% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="26480" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -930,8 +922,6 @@
<item id="26480" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 30% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="47696" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -947,8 +937,6 @@
<item id="26481" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26482" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -966,8 +954,6 @@
<item id="26482" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Resistance to Debuffs + 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26483" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -985,8 +971,6 @@
<item id="26483" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Resistance to Debuffs + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26484" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1004,8 +988,6 @@
<item id="26484" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Resistance to Debuffs + 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="26485" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1023,8 +1005,6 @@
<item id="26485" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Resistance to Debuffs + 30%. Adds the Purge skill to remove debuffs. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="28379" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@@ -1038,8 +1018,6 @@
<item id="26486" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26487" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1057,8 +1035,6 @@
<item id="26487" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26488" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1076,8 +1052,6 @@
<item id="26488" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26489" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1095,8 +1069,6 @@
<item id="26489" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="26490" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1114,8 +1086,6 @@
<item id="26490" name="Tanzanite" additionalName="Lv. 5" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="47698" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@@ -1214,8 +1184,6 @@
<item id="26497" name="Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- Decreases damage received from Reflect Damage by 10%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26498" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1233,8 +1201,6 @@
<item id="26498" name="Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- Decreases damage received from Reflect Damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26499" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1252,8 +1218,6 @@
<item id="26499" name="Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- Decreases damage received from Reflect Damage by 30%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26500" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@@ -3,8 +3,6 @@
<item id="26500" name="Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- Decreases damage received from Reflect Damage by 40%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="26501" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -22,8 +20,6 @@
<item id="26501" name="Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- Decreases damage received from Reflect Damage by 50%. Adds 10 second invincibility skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_catseye_i00" />
<set name="compoundItem" val="28376" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@@ -37,8 +33,6 @@
<item id="26502" name="Amethyst" additionalName="Lv. 1" type="Armor">
<!-- PvP Damage + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26503" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -56,8 +50,6 @@
<item id="26503" name="Amethyst" additionalName="Lv. 2" type="Armor">
<!-- PvP Damage + 5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26504" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -75,8 +67,6 @@
<item id="26504" name="Amethyst" additionalName="Lv. 3" type="Armor">
<!-- PvP Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26505" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -94,8 +84,6 @@
<item id="26505" name="Amethyst" additionalName="Lv. 4" type="Armor">
<!-- PvP Damage + 10%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="26506" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -113,8 +101,6 @@
<item id="26506" name="Amethyst" additionalName="Lv. 5" type="Armor">
<!-- PvP Damage + 15%. Can remove invincibility. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="BranchIcon.Icon.etc_bm_jewel_amethyst_i00" />
<set name="compoundItem" val="28377" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />

View File

@@ -979,8 +979,6 @@
<item id="27471" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 25% and decreases Vitality Point Consumption Speed by 7%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27472" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -995,8 +993,6 @@
<item id="27472" name="Vital Stone" additionalName="Lv. 5" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 50% and decreases Vitality Point Consumption Speed by 15%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="28378" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@@ -1006,8 +1002,6 @@
<item id="27473" name="Garnet" additionalName="Lv. 5" type="Armor">
<!-- Resistance to Debuffs + 30%. Cancels your debuffs. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="28383" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@@ -1021,8 +1015,6 @@
<item id="27474" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27475" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1040,8 +1032,6 @@
<item id="27475" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27476" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1059,8 +1049,6 @@
<item id="27476" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27477" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1078,8 +1066,6 @@
<item id="27477" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="27478" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1097,8 +1083,6 @@
<item id="27478" name="Tanzanite" additionalName="Lv. 5" type="Armor">
<!-- Creates a protection shield that absorbs 50,000 damage for 15 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="28380" />
<set name="compoundChance" val="100" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_sellable" val="false" />
@@ -1129,8 +1113,6 @@
<item id="27480" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27481" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1145,8 +1127,6 @@
<item id="27481" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27482" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1161,8 +1141,6 @@
<item id="27482" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus EXP by 12%. Can use Vital Wind skill. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="27471" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@@ -127,8 +127,6 @@
<item id="28307" name="Shilen's Ring Fragment" type="EtcItem">
<!-- Main ingredient for making Shilen's Ring. -->
<set name="icon" val="icon.etc_r991_ring_piece" />
<set name="compoundItem" val="28304" />
<set name="compoundChance" val="33" />
<set name="weight" val="60" />
<set name="is_sellable" val="false" />
</item>
@@ -169,8 +167,6 @@
<item id="28311" name="Shilen's Necklace Fragment" type="EtcItem">
<!-- Main ingredient for making Shilen's Necklace. -->
<set name="icon" val="icon.etc_r991_necklace_piece" />
<set name="compoundItem" val="28308" />
<set name="compoundChance" val="33" />
<set name="weight" val="60" />
<set name="is_sellable" val="false" />
</item>
@@ -211,8 +207,6 @@
<item id="28315" name="Shilen's Earring Fragment" type="EtcItem">
<!-- Main ingredient for making Shilen's Earring. -->
<set name="icon" val="icon.etc_r991_earring_piece" />
<set name="compoundItem" val="28312" />
<set name="compoundChance" val="33" />
<set name="weight" val="60" />
<set name="is_sellable" val="false" />
</item>

View File

@@ -525,8 +525,6 @@
<item id="28437" name="Sayha's Talisman Stage 1" type="Armor">
<!-- When equipped, P. Def. + 112, M. Def. + 74, XP/SP Gain + 1%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28438" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -544,8 +542,6 @@
<item id="28438" name="Sayha's Talisman Stage 2" type="Armor">
<!-- When equipped, P. Def. + 225, M. Def. + 147, XP/SP Gain + 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28439" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -563,8 +559,6 @@
<item id="28439" name="Sayha's Talisman Stage 3" type="Armor">
<!-- When equipped, P. Def. + 450, M. Def. + 294, XP/SP Gain + 3%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28440" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -582,8 +576,6 @@
<item id="28440" name="Sayha's Talisman Stage 4" type="Armor">
<!-- When equipped, P. Def. + 676, M. Def. + 441, X/SP Gain + 5%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28441" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -601,8 +593,6 @@
<item id="28441" name="Sayha's Talisman Stage 5" type="Armor">
<!-- When equipped, P. Def. + 901, M. Def. + 589, XP/SP Gain + 7%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Active Skills. Sayha's Protection Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28442" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -621,8 +611,6 @@
<item id="28442" name="Sayha's Talisman Stage 6" type="Armor">
<!-- When equipped, P. Def. + 1126, M. Def. + 736, XP/SP Gain + 10%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. Active Skills. Sayha's Protection Lv. 1. Sayha's Encouragement Lv1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28443" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -642,8 +630,6 @@
<item id="28443" name="Sayha's Talisman Stage 7" type="Armor">
<!-- When equipped, P. Def. + 1351, M. Def. + 883, XP/SP Gain + 15%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. <Active Skills>. Sayha's Protection Lv. 1. Sayha's Encouragement Lv. 1. Sayha's Anger Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28444" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -664,8 +650,6 @@
<item id="28444" name="Sayha's Talisman Stage 8" type="Armor">
<!-- When equipped, P. Def. + 1576, M. Def. + 1030, XP/SP Gain + 20%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 2. Sayha's Encouragement Lv. 2. Sayha's Anger Lv. 2. Sayha's Support Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28445" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -687,8 +671,6 @@
<item id="28445" name="Sayha's Talisman Stage 9" type="Armor">
<!-- When equipped, P. Def. + 1801, M. Def. + 1178, XP/SP Gain + 25%, Effect of Potions/Medicines + 5000. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 3. Sayha's Encouragement Lv. 3. Sayha's Anger Lv. 3. Sayha's Support Lv. 2. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="BranchIcon.icon.etc_g_bm_godspirit_box" />
<set name="compoundItem" val="28446" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />

View File

@@ -3,8 +3,6 @@
<item id="29057" name="Sayha's Talisman Stage 1" type="Armor">
<!-- When equipped, P. Def. + 112, M. Def. + 74, XP/SP Gain + 1%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29058" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -21,8 +19,6 @@
<item id="29058" name="Sayha's Talisman Stage 2" type="Armor">
<!-- When equipped, P. Def. + 225, M. Def. + 147, XP/SP Gain + 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29059" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -39,8 +35,6 @@
<item id="29059" name="Sayha's Talisman Stage 3" type="Armor">
<!-- When equipped, P. Def. + 450, M. Def. + 294, XP/SP Gain + 3%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29060" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -57,8 +51,6 @@
<item id="29060" name="Sayha's Talisman Stage 4" type="Armor">
<!-- When equipped, P. Def. + 676, M. Def. + 441, X/SP Gain + 5%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29061" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -75,8 +67,6 @@
<item id="29061" name="Sayha's Talisman Stage 5" type="Armor">
<!-- When equipped, P. Def. + 901, M. Def. + 589, XP/SP Gain + 7%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 2%, Skill Cooldown - 2%. Active Skills. Sayha's Protection Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29062" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -94,8 +84,6 @@
<item id="29062" name="Sayha's Talisman Stage 6" type="Armor">
<!-- When equipped, P. Def. + 1126, M. Def. + 736, XP/SP Gain + 10%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. Active Skills. Sayha's Protection Lv. 1. Sayha's Encouragement Lv1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29063" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -114,8 +102,6 @@
<item id="29063" name="Sayha's Talisman Stage 7" type="Armor">
<!-- When equipped, P. Def. + 1351, M. Def. + 883, XP/SP Gain + 15%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 3%, Skill Cooldown - 3%. <Active Skills>. Sayha's Protection Lv. 1. Sayha's Encouragement Lv. 1. Sayha's Anger Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29064" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -135,8 +121,6 @@
<item id="29064" name="Sayha's Talisman Stage 8" type="Armor">
<!-- When equipped, P. Def. + 1576, M. Def. + 1030, XP/SP Gain + 20%. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 2. Sayha's Encouragement Lv. 2. Sayha's Anger Lv. 2. Sayha's Support Lv. 1. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29065" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
@@ -157,8 +141,6 @@
<item id="29065" name="Sayha's Talisman Stage 9" type="Armor">
<!-- When equipped, P. Def. + 1801, M. Def. + 1178, XP/SP Gain + 25%, Effect of Potions/Medicines + 1000. If equipped with Venir's Talisman Stage 12 or above, Skill Power + 5%, Skill Cooldown - 5%. <Active Skills>. Sayha's Protection Lv. 3. Sayha's Encouragement Lv. 3. Sayha's Anger Lv. 3. Sayha's Support Lv. 2. Only the effect of the max level Talisman is applied when 2 or more of the same are equipped. -->
<set name="icon" val="icon.bm_sayhas_talisman" />
<set name="compoundItem" val="29066" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />

View File

@@ -1688,8 +1688,6 @@
<item id="34989" name="Talisman - Longing" type="Armor">
<!-- When equipped, increases Max HP, MP, and CP by 600, P. and M. Accuracy by 2, P. and M. Evasion by 2, Vampiric Rage 3% effect, Atk. Spd. and Casting Spd. by 50, Critical Rate by 30, M. Critical Rate by 10, P. Atk. by 303, M. Atk. by 356, Skill Power by 4%, Damage Reflect Resistance by 30, and P. M. Def. by 60, and STR/INT/CON/MEN/DEX/WIT by 2. MP consumption decreases by 3%. -->
<set name="icon" val="icon.accessory_longing_talisman_i01" />
<set name="compoundItem" val="39572" />
<set name="compoundChance" val="8" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />

View File

@@ -503,8 +503,6 @@
<item id="38162" name="Agathion - Twinkling Virgo" type="Armor">
<!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38161" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -529,8 +527,6 @@
<item id="38163" name="Agathion - Radiant Virgo" type="Armor">
<!-- Can summon Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increase by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38162" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -555,8 +551,6 @@
<item id="38164" name="Agathion - Virgo" type="Armor">
<!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38163" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -580,8 +574,6 @@
<item id="38165" name="Agathion - Faint Virgo" type="Armor">
<!-- Summons Virgo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38164" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@@ -940,8 +940,6 @@
<item id="38450" name="Agathion - Twinkling Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38449" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -966,8 +964,6 @@
<item id="38451" name="Agathion - Radiant Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38450" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -992,8 +988,6 @@
<item id="38452" name="Agathion - Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38451" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1017,8 +1011,6 @@
<item id="38453" name="Agathion - Faint Capricorn" type="Armor">
<!-- Summons Capricorn. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38452" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1065,8 +1057,6 @@
<item id="38455" name="Agathion - Twinkling Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38454" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1091,8 +1081,6 @@
<item id="38456" name="Agathion - Radiant Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38455" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1117,8 +1105,6 @@
<item id="38457" name="Agathion - Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38456" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1142,8 +1128,6 @@
<item id="38458" name="Agathion - Faint Libra" type="Armor">
<!-- Summons Libra. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38457" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1190,8 +1174,6 @@
<item id="38460" name="Agathion - Twinkling Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38459" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1216,8 +1198,6 @@
<item id="38461" name="Agathion - Radiant Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38460" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1242,8 +1222,6 @@
<item id="38462" name="Agathion - Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38461" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1267,8 +1245,6 @@
<item id="38463" name="Agathion - Faint Aries" type="Armor">
<!-- Summons Aries. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38462" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1315,8 +1291,6 @@
<item id="38465" name="Agathion - Twinkling Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38464" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1341,8 +1315,6 @@
<item id="38466" name="Agathion - Radiant Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38465" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1367,8 +1339,6 @@
<item id="38467" name="Agathion - Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38466" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1392,8 +1362,6 @@
<item id="38468" name="Agathion - Faint Taurus" type="Armor">
<!-- Summons Taurus. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38467" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1440,8 +1408,6 @@
<item id="38470" name="Agathion - Twinkling Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38469" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1466,8 +1432,6 @@
<item id="38471" name="Agathion - Radiant Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38470" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1492,8 +1456,6 @@
<item id="38472" name="Agathion - Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38471" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1517,8 +1479,6 @@
<item id="38473" name="Agathion - Faint Leo" type="Armor">
<!-- Summons Leo. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38472" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1566,8 +1526,6 @@
<item id="38475" name="Agathion - Twinkling Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38474" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1592,8 +1550,6 @@
<item id="38476" name="Agathion - Radiant Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38475" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1618,8 +1574,6 @@
<item id="38477" name="Agathion - Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38476" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1643,8 +1597,6 @@
<item id="38478" name="Agathion - Faint Gemini" type="Armor">
<!-- Summons Gemini. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38477" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1691,8 +1643,6 @@
<item id="38480" name="Agathion - Twinkling Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38479" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1717,8 +1667,6 @@
<item id="38481" name="Agathion - Radiant Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38480" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1743,8 +1691,6 @@
<item id="38482" name="Agathion - Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38481" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1768,8 +1714,6 @@
<item id="38483" name="Agathion - Faint Scorpio" type="Armor">
<!-- Summons Scorpio. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38482" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1816,8 +1760,6 @@
<item id="38485" name="Agathion - Twinkling Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38484" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1842,8 +1784,6 @@
<item id="38486" name="Agathion - Radiant Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38485" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1868,8 +1808,6 @@
<item id="38487" name="Agathion - Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38486" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1893,8 +1831,6 @@
<item id="38488" name="Agathion - Faint Aquarius" type="Armor">
<!-- Summons Aquarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38487" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1941,8 +1877,6 @@
<item id="38490" name="Agathion - Twinkling Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38489" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1967,8 +1901,6 @@
<item id="38491" name="Agathion - Radiant Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38490" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -1993,8 +1925,6 @@
<item id="38492" name="Agathion - Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38491" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -2018,8 +1948,6 @@
<item id="38493" name="Agathion - Faint Pisces" type="Armor">
<!-- Summons Pisces. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38492" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -2066,8 +1994,6 @@
<item id="38495" name="Agathion - Twinkling Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38494" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -2092,8 +2018,6 @@
<item id="38496" name="Agathion - Radiant Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38495" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -2118,8 +2042,6 @@
<item id="38497" name="Agathion - Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38496" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -2144,8 +2066,6 @@
<item id="38498" name="Agathion - Faint Sagittarius" type="Armor">
<!-- Summons Sagittarius. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38497" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@@ -3,8 +3,6 @@
<item id="38500" name="Agathion - Twinkling Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Atk.: Fire/ Water/ Earth/ Wind/ Dark/ Holy Atk. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38499" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -29,8 +27,6 @@
<item id="38501" name="Agathion - Radiant Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine.(Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. 2. Attribute Resistance: Fire/ Water/ Earth/ Wind/ Dark/ Holy Def. each increases by 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38500" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -55,8 +51,6 @@
<item id="38502" name="Agathion - Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.). <Item Skill>. 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN increases by 1. -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38501" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
@@ -80,8 +74,6 @@
<item id="38503" name="Agathion - Faint Cancer" type="Armor">
<!-- Summons Cancer. <Active Skill>. 1. Agathion Teleport: Town of Aden/Town of Rune/Town of Giran/Heine. (Cooldown is 30min.) -->
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="compoundItem" val="38502" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@@ -1503,8 +1503,6 @@
<item id="38850" name="Topaz" additionalName="Lv. 1" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 1062 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38851" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1522,8 +1520,6 @@
<item id="38851" name="Topaz" additionalName="Lv. 2" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 3717 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38852" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1541,8 +1537,6 @@
<item id="38852" name="Topaz" additionalName="Lv. 3" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 6903 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38853" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1560,8 +1554,6 @@
<item id="38853" name="Topaz" additionalName="Lv. 4" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 10089 power. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="38854" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1579,8 +1571,6 @@
<item id="38854" name="Topaz" additionalName="Lv. 5" type="Armor">
<!-- Disrupts the target's skill casting when used. When used on a PC, inflicts damage with 13275 power and ignores the target's CP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
<set name="compoundItem" val="47687" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1593,8 +1583,6 @@
<item id="38855" name="Ruby" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38856" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1612,8 +1600,6 @@
<item id="38856" name="Ruby" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38857" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1631,8 +1617,6 @@
<item id="38857" name="Ruby" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38858" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1650,8 +1634,6 @@
<item id="38858" name="Ruby" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38859" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1669,8 +1651,6 @@
<item id="38859" name="Ruby" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="47688" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1685,8 +1665,6 @@
<item id="38860" name="Emergency Recovery Jewel Lv. 1" type="Armor">
<!-- Recovers 1500 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38861" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="is_sellable" val="false" />
@@ -1699,8 +1677,6 @@
<item id="38861" name="Emergency Recovery Jewel Lv. 2" type="Armor">
<!-- Recovers 3000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38862" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1713,8 +1689,6 @@
<item id="38862" name="Emergency Recovery Jewel Lv. 3" type="Armor">
<!-- Recovers 6000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38863" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1727,8 +1701,6 @@
<item id="38863" name="Emergency Recovery Jewel Lv. 4" type="Armor">
<!-- Recovers 8000 HP/CP. -->
<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
<set name="compoundItem" val="38864" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1753,8 +1725,6 @@
<item id="38865" name="Heal Boost Jewel Lv. 1" type="Armor">
<!-- Received Heal Amount + 3%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38866" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1767,8 +1737,6 @@
<item id="38866" name="Heal Boost Jewel Lv. 2" type="Armor">
<!-- Received Heal Amount + 6%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38867" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1781,8 +1749,6 @@
<item id="38867" name="Heal Boost Jewel Lv. 3" type="Armor">
<!-- Received Heal Amount + 9%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38868" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1795,8 +1761,6 @@
<item id="38868" name="Heal Boost Jewel Lv. 4" type="Armor">
<!-- Received Heal Amount + 13%. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38869" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1821,8 +1785,6 @@
<item id="38870" name="Obsidian" additionalName="Lv. 1" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38871" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1840,8 +1802,6 @@
<item id="38871" name="Obsidian" additionalName="Lv. 2" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38872" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1859,8 +1819,6 @@
<item id="38872" name="Obsidian" additionalName="Lv. 3" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38873" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1878,8 +1836,6 @@
<item id="38873" name="Obsidian" additionalName="Lv. 4" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 11%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="38874" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1897,8 +1853,6 @@
<item id="38874" name="Obsidian" additionalName="Lv. 5" type="Armor">
<!-- When equipped, PvP incoming damage decreases by 15%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
<set name="compoundItem" val="47690" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1913,8 +1867,6 @@
<item id="38875" name="Opal" additionalName="Lv. 1" type="Armor">
<!-- When equipped, the weapon attribute increases by 10. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38876" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1932,8 +1884,6 @@
<item id="38876" name="Opal" additionalName="Lv. 2" type="Armor">
<!-- When equipped, the weapon attribute increases by 20. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38877" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1951,8 +1901,6 @@
<item id="38877" name="Opal" additionalName="Lv. 3" type="Armor">
<!-- When equipped, the weapon attribute increases by 40. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38878" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1970,8 +1918,6 @@
<item id="38878" name="Opal" additionalName="Lv. 4" type="Armor">
<!-- When equipped, the weapon attribute increases by 70. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="38879" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -1989,8 +1935,6 @@
<item id="38879" name="Opal" additionalName="Lv. 5" type="Armor">
<!-- When equipped, the weapon attribute increases by 120. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
<set name="compoundItem" val="47691" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2005,8 +1949,6 @@
<item id="38880" name="Emerald" additionalName="Lv. 1" type="Armor">
<!-- When equipped, CON + 1 and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38881" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2024,8 +1966,6 @@
<item id="38881" name="Emerald" additionalName="Lv. 2" type="Armor">
<!-- When equipped, STR + 1, CON + 1, INT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38882" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2044,8 +1984,6 @@
<item id="38882" name="Emerald" additionalName="Lv. 3" type="Armor">
<!-- When equipped, STR + 1, DEX + 1, CON + 1, INT + 1, WIT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38883" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2064,8 +2002,6 @@
<item id="38883" name="Emerald" additionalName="Lv. 4" type="Armor">
<!-- When equipped, STR + 2, DEX + 2, CON + 2, INT + 2, WIT + 2, and MEN + 2. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="38884" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2084,8 +2020,6 @@
<item id="38884" name="Emerald" additionalName="Lv. 5" type="Armor">
<!-- When equipped, STR + 3, DEX + 3, CON + 3, INT + 3, WIT + 3, and MEN + 3. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
<set name="compoundItem" val="47692" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2100,8 +2034,6 @@
<item id="38885" name="Aquamarine" additionalName="Lv. 1" type="Armor">
<!-- When using a skill after equipping, there is a 1% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38886" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2120,8 +2052,6 @@
<item id="38886" name="Aquamarine" additionalName="Lv. 2" type="Armor">
<!-- When using a skill after equipping, there is a 2% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38887" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2140,8 +2070,6 @@
<item id="38887" name="Aquamarine" additionalName="Lv. 3" type="Armor">
<!-- When using a skill after equipping, there is a 4% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38888" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2160,8 +2088,6 @@
<item id="38888" name="Aquamarine" additionalName="Lv. 4" type="Armor">
<!-- When using a skill after equipping, there is a 9% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="38889" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2180,8 +2106,6 @@
<item id="38889" name="Aquamarine" additionalName="Lv. 5" type="Armor">
<!-- When using a skill after equipping, there is a 15% chance of recovering 136 MP. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
<set name="compoundItem" val="47693" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2196,8 +2120,6 @@
<item id="38890" name="Diamond" additionalName="Lv. 1" type="Armor">
<!-- When equipped, P. Def. Increases by 283 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38891" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2216,8 +2138,6 @@
<item id="38891" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- When equipped, P. Def. Increases by 567 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38892" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2236,8 +2156,6 @@
<item id="38892" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- When equipped, P. Def. Increases by 945 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38893" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2256,8 +2174,6 @@
<item id="38893" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- When equipped, P. Def. Increases by 1418 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="38894" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2276,8 +2192,6 @@
<item id="38894" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- When equipped, P. Def. Increases by 1986 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
<set name="compoundItem" val="47694" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2292,8 +2206,6 @@
<item id="38895" name="Pearl" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Def. Increases by 163 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38896" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2312,8 +2224,6 @@
<item id="38896" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Def. Increases by 328 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38897" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2332,8 +2242,6 @@
<item id="38897" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Def. Increases by 548 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38898" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2352,8 +2260,6 @@
<item id="38898" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Def. Increases by 821 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="38899" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -2372,8 +2278,6 @@
<item id="38899" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Def. Increases by 1150 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
<set name="compoundItem" val="47695" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />

View File

@@ -204,8 +204,6 @@
<item id="38927" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38928" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -224,8 +222,6 @@
<item id="38928" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38929" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -244,8 +240,6 @@
<item id="38929" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38930" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -263,8 +257,6 @@
<item id="38930" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="38931" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
@@ -282,8 +274,6 @@
<item id="38931" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="compoundItem" val="47689" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />

View File

@@ -895,8 +895,6 @@
<item id="39634" name="Venir's Talisman" additionalName="Stage 1" type="Armor">
<!-- MEN + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39635" />
<set name="compoundChance" val="71" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -910,8 +908,6 @@
<item id="39635" name="Venir's Talisman" additionalName="Stage 2" type="Armor">
<!-- MEN/WIT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39636" />
<set name="compoundChance" val="68" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -924,8 +920,6 @@
<item id="39636" name="Venir's Talisman" additionalName="Stage 3" type="Armor">
<!-- MEN/WIT/CON + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39637" />
<set name="compoundChance" val="65" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -938,8 +932,6 @@
<item id="39637" name="Venir's Talisman" additionalName="Stage 4" type="Armor">
<!-- MEN/WIT/CON/INT + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39638" />
<set name="compoundChance" val="62" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -952,8 +944,6 @@
<item id="39638" name="Venir's Talisman" additionalName="Stage 5" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39639" />
<set name="compoundChance" val="59" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -966,8 +956,6 @@
<item id="39639" name="Venir's Talisman" additionalName="Stage 6" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39640" />
<set name="compoundChance" val="56" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -980,8 +968,6 @@
<item id="39640" name="Venir's Talisman" additionalName="Stage 7" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39641" />
<set name="compoundChance" val="53" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -994,8 +980,6 @@
<item id="39641" name="Venir's Talisman" additionalName="Stage 8" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39642" />
<set name="compoundChance" val="50" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1008,8 +992,6 @@
<item id="39642" name="Venir's Talisman" additionalName="Stage 9" type="Armor">
<!-- MEN + 2, WIT/CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39643" />
<set name="compoundChance" val="47" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1022,8 +1004,6 @@
<item id="39643" name="Venir's Talisman" additionalName="Stage 10" type="Armor">
<!-- MEN/WIT + 2, CON/INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39644" />
<set name="compoundChance" val="44" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1036,8 +1016,6 @@
<item id="39644" name="Venir's Talisman" additionalName="Stage 11" type="Armor">
<!-- MEN/WIT/CON + 2, INT/DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39645" />
<set name="compoundChance" val="41" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1050,8 +1028,6 @@
<item id="39645" name="Venir's Talisman" additionalName="Stage 12" type="Armor">
<!-- MEN/WIT/CON/INT + 2, DEX/STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39646" />
<set name="compoundChance" val="38" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1064,8 +1040,6 @@
<item id="39646" name="Venir's Talisman" additionalName="Stage 13" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 2, STR/LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39647" />
<set name="compoundChance" val="35" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1078,8 +1052,6 @@
<item id="39647" name="Venir's Talisman" additionalName="Stage 14" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR+ 2, LUC/CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39648" />
<set name="compoundChance" val="32" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1091,8 +1063,6 @@
<item id="39648" name="Venir's Talisman" additionalName="Stage 15" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 2, CHA + 1. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39649" />
<set name="compoundChance" val="29" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1104,8 +1074,6 @@
<item id="39649" name="Venir's Talisman" additionalName="Stage 16" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39650" />
<set name="compoundChance" val="26" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1117,8 +1085,6 @@
<item id="39650" name="Venir's Talisman" additionalName="Stage 17" type="Armor">
<!-- MEN + 3, WIT/CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39651" />
<set name="compoundChance" val="23" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1130,8 +1096,6 @@
<item id="39651" name="Venir's Talisman" additionalName="Stage 18" type="Armor">
<!-- MEN/WIT + 3, CON/INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39652" />
<set name="compoundChance" val="20" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1143,8 +1107,6 @@
<item id="39652" name="Venir's Talisman" additionalName="Stage 19" type="Armor">
<!-- MEN/WIT/CON + 3, INT/DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39653" />
<set name="compoundChance" val="17" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1156,8 +1118,6 @@
<item id="39653" name="Venir's Talisman" additionalName="Stage 20" type="Armor">
<!-- MEN/WIT/CON/INT + 3, DEX/STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39654" />
<set name="compoundChance" val="14" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1169,8 +1129,6 @@
<item id="39654" name="Venir's Talisman" additionalName="Stage 21" type="Armor">
<!-- MEN/WIT/CON/INT/DEX + 3, STR/LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39655" />
<set name="compoundChance" val="11" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1182,8 +1140,6 @@
<item id="39655" name="Venir's Talisman" additionalName="Stage 22" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR + 3, LUC/CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39656" />
<set name="compoundChance" val="8" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />
@@ -1195,8 +1151,6 @@
<item id="39656" name="Venir's Talisman" additionalName="Stage 23" type="Armor">
<!-- MEN/WIT/CON/INT/DEX/STR/LUC + 3, CHA + 2. Equipping 2 or more Venir's Talismans gives the effect of the highest-level talisman. -->
<set name="icon" val="BranchIcon.Icon.etc_allstat_talisman_i02" />
<set name="compoundItem" val="39657" />
<set name="compoundChance" val="5" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="weight" val="150" />

View File

@@ -558,56 +558,42 @@
<item id="46444" name="Kain's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46445" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46445" name="Kain's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46446" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46446" name="Kain's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46447" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46447" name="Kain's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46448" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46448" name="Kain's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46449" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46449" name="Kain's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46450" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46450" name="Kain's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_p" />
<set name="compoundItem" val="46451" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
@@ -662,56 +648,42 @@
<item id="46459" name="Mermoden's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46460" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46460" name="Mermoden's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46461" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46461" name="Mermoden's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46462" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46462" name="Mermoden's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46463" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46463" name="Mermoden's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46464" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46464" name="Mermoden's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46465" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46465" name="Mermoden's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_m" />
<set name="compoundItem" val="46466" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
@@ -766,56 +738,42 @@
<item id="46474" name="Leona's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46475" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46475" name="Leona's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46476" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46476" name="Leona's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46477" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46477" name="Leona's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46478" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46478" name="Leona's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46479" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46479" name="Leona's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46480" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46480" name="Leona's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pp" />
<set name="compoundItem" val="46481" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
@@ -870,56 +828,42 @@
<item id="46489" name="Pantheon's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46490" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46490" name="Pantheon's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46491" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46491" name="Pantheon's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46492" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46492" name="Pantheon's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46493" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46493" name="Pantheon's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46494" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46494" name="Pantheon's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46495" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46495" name="Pantheon's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_mm" />
<set name="compoundItem" val="46496" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>

View File

@@ -27,56 +27,42 @@
<item id="46504" name="Lionel's Soul Crystal - Stage 1" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46505" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46505" name="Lionel's Soul Crystal - Stage 2" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46506" />
<set name="compoundChance" val="50" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46506" name="Lionel's Soul Crystal - Stage 3" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46507" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46507" name="Lionel's Soul Crystal - Stage 4" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. Can be compounded to upgrade and if it succeeds, the power of the soul sealed within the Soul Crystal will be enhanced. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46508" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46508" name="Lionel's Soul Crystal - Stage 5" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46509" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46509" name="Lionel's Soul Crystal - Stage 6" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46510" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>
<item id="46510" name="Lionel's Soul Crystal - Stage 7" type="EtcItem">
<!-- Crystal containing the soul of a monster. Can bestow special abilities to weapons. -->
<set name="icon" val="icon.ensoul_big_pm" />
<set name="compoundItem" val="46511" />
<set name="compoundChance" val="25" />
<set name="etcitem_type" val="ENSOUL_STONE" />
<set name="weight" val="20" />
</item>

View File

@@ -1021,8 +1021,6 @@
<item id="46670" name="Vital Stone" additionalName="Lv. 1" type="Armor">
<!-- Increases Vitality Status Bonus XP by 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46671" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1037,8 +1035,6 @@
<item id="46671" name="Vital Stone" additionalName="Lv. 2" type="Armor">
<!-- Increases Vitality Status Bonus XP by 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46672" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1053,8 +1049,6 @@
<item id="46672" name="Vital Stone" additionalName="Lv. 3" type="Armor">
<!-- Increases Vitality Status Bonus XP by 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46673" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1069,8 +1063,6 @@
<item id="46673" name="Vital Stone" additionalName="Lv. 4" type="Armor">
<!-- Increases Vitality Status Bonus XP by 20% and decreases Vitality Point Consumption Speed by 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_vital" />
<set name="compoundItem" val="46674" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1094,8 +1086,6 @@
<item id="46675" name="Garnet" additionalName="Lv. 1" type="Armor">
<!-- Resistance to Debuffs + 3%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46676" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1113,8 +1103,6 @@
<item id="46676" name="Garnet" additionalName="Lv. 2" type="Armor">
<!-- Resistance to Debuffs + 6%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46677" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1132,8 +1120,6 @@
<item id="46677" name="Garnet" additionalName="Lv. 3" type="Armor">
<!-- Resistance to Debuffs + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46678" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1151,8 +1137,6 @@
<item id="46678" name="Garnet" additionalName="Lv. 4" type="Armor">
<!-- Resistance to Debuffs + 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_garnet" />
<set name="compoundItem" val="46679" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1183,8 +1167,6 @@
<item id="46680" name="Tanzanite" additionalName="Lv. 1" type="Armor">
<!-- Creates a protection shield that absorbs 5,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46681" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1202,8 +1184,6 @@
<item id="46681" name="Tanzanite" additionalName="Lv. 2" type="Armor">
<!-- Creates a protection shield that absorbs 10,000 damage for 5 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46682" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1221,8 +1201,6 @@
<item id="46682" name="Tanzanite" additionalName="Lv. 3" type="Armor">
<!-- Creates a protection shield that absorbs 15,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46683" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />
@@ -1240,8 +1218,6 @@
<item id="46683" name="Tanzanite" additionalName="Lv. 4" type="Armor">
<!-- Creates a protection shield that absorbs 30,000 damage for 10 seconds. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_tanzanite" />
<set name="compoundItem" val="46684" />
<set name="compoundChance" val="33" />
<set name="bodypart" val="brooch_jewel" />
<set name="default_action" val="EQUIP" />
<set name="is_clan_depositable" val="false" />

View File

@@ -787,8 +787,6 @@
<item id="47677" name="Red Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 1% and P. Skill Critical Damage + 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47678" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@@ -806,8 +804,6 @@
<item id="47678" name="Red Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 2% and P. Skill Critical Damage + 2%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47679" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@@ -825,8 +821,6 @@
<item id="47679" name="Red Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 4% and P. Skill Critical Damage + 4%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47680" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@@ -844,8 +838,6 @@
<item id="47680" name="Red Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 7% and P. Skill Critical Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47681" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@@ -863,8 +855,6 @@
<item id="47681" name="Red Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- When using a physical skill after equipping, P. Critical Damage + 12% and P. Skill Critical Damage + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.bm_jewel_red_catseye" />
<set name="compoundItem" val="47699" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@@ -878,8 +868,6 @@
<item id="47682" name="Blue Cat's Eye" additionalName="Lv. 1" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47683" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@@ -897,8 +885,6 @@
<item id="47683" name="Blue Cat's Eye" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 2%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47684" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@@ -916,8 +902,6 @@
<item id="47684" name="Blue Cat's Eye" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 4%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47685" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@@ -935,8 +919,6 @@
<item id="47685" name="Blue Cat's Eye" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 7%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47686" />
<set name="compoundChance" val="33" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />
@@ -954,8 +936,6 @@
<item id="47686" name="Blue Cat's Eye" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Skill Critical Damage + 12%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="Icon.bm_jewel_blue_catseye" />
<set name="compoundItem" val="47700" />
<set name="compoundChance" val="100" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="immediate_effect" val="true" />

View File

@@ -0,0 +1,24 @@
<xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="item" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:sequence>
<xs:element name="reward" maxOccurs="unbounded" minOccurs="0">
<xs:complexType>
<xs:attribute type="xs:int" name="id" use="required" />
<xs:attribute type="xs:short" name="count" use="required" />
<xs:attribute type="xs:string" name="type" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:int" name="one" use="required" />
<xs:attribute type="xs:int" name="two" use="required" />
<xs:attribute type="xs:byte" name="chance" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>

View File

@@ -134,8 +134,6 @@
<xs:enumeration value="weapon_type" />
<xs:enumeration value="weight" />
<xs:enumeration value="commissionItemType" />
<xs:enumeration value="compoundItem" />
<xs:enumeration value="compoundChance" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>