Avoid directly utilizing the disconnect method for GameClient.
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@ -97,11 +97,12 @@ public class GameClient extends NetClient
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Disconnection.of(this).onDisconnection();
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}
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_connectionState = ConnectionState.DISCONNECTED;
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super.onDisconnection();
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}
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public void closeNow()
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{
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disconnect();
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onDisconnection();
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}
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public void close(ServerPacket packet)
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@ -43,7 +43,7 @@ public class PacketHandler implements PacketHandlerInterface<GameClient>
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{
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LOGGER.warning("PacketHandler: Problem receiving packet id from " + client);
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LOGGER.warning(CommonUtil.getStackTrace(e));
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client.disconnect();
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client.closeNow();
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return;
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}
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