Addition of Primeval Isle Sayha buff.
Contributed by petryxa.
This commit is contained in:
@@ -0,0 +1,70 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.PrimevalIsle;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import ai.AbstractNpcAI;
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/**
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* @author petryxa
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*/
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public class SayhaBuff extends AbstractNpcAI
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{
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// NPCs
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private static final int[] MONSTERS =
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{
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21962, // Wild Strider
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21963, // Elroki
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21964, // Pachycephalosaurus
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21966, // Ornithomimus
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21968, // Ornithomimus
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21969, // Deinonychus
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21971, // Velociraptor
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21974, // Ornithomimus
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21976, // Deinonychus
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21978, // Tyrannosaurus
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22056, // Pachycephalosaurus
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22057, // Strider
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22058, // Ornithomimus
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22059, // Pterosaur
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};
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// Skill
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private static final SkillHolder BENEFACTION_OF_BLUE_HAWK = new SkillHolder(50123, 1);
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private SayhaBuff()
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{
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addKillId(MONSTERS);
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}
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@Override
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public String onKill(Npc npc, Player attacker, boolean isSummon)
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{
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if (!attacker.isAffectedBySkill(BENEFACTION_OF_BLUE_HAWK))
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{
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BENEFACTION_OF_BLUE_HAWK.getSkill().applyEffects(attacker, attacker);
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}
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return super.onKill(npc, attacker, isSummon);
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}
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public static void main(String[] args)
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{
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new SayhaBuff();
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}
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}
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@@ -182,8 +182,19 @@
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<skill id="50123" toLevel="1" name="Benefaction of Blue Hawk">
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<!-- Sayha's Grace Consumption -50%. -->
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<icon>icon.ev_10th_present1</icon>
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<abnormalTime>300</abnormalTime>
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<operateType>A2</operateType>
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<isMagic>4</isMagic>
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<magicLevel>1</magicLevel>
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<stayAfterDeath>true</stayAfterDeath>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50124" toLevel="1" name="Lord Ishka's Assassin">
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<!-- Combat characteristics of the player who killed Lord Ishka are increased. -->
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70
L2J_Mobius_Essence_5.2_FrostLord/dist/game/data/scripts/ai/areas/PrimevalIsle/SayhaBuff.java
vendored
Normal file
70
L2J_Mobius_Essence_5.2_FrostLord/dist/game/data/scripts/ai/areas/PrimevalIsle/SayhaBuff.java
vendored
Normal file
@@ -0,0 +1,70 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.PrimevalIsle;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import ai.AbstractNpcAI;
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/**
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* @author petryxa
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*/
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public class SayhaBuff extends AbstractNpcAI
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{
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// NPCs
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private static final int[] MONSTERS =
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{
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21962, // Wild Strider
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21963, // Elroki
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21964, // Pachycephalosaurus
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21966, // Ornithomimus
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21968, // Ornithomimus
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21969, // Deinonychus
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21971, // Velociraptor
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21974, // Ornithomimus
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21976, // Deinonychus
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21978, // Tyrannosaurus
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22056, // Pachycephalosaurus
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22057, // Strider
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22058, // Ornithomimus
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22059, // Pterosaur
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};
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// Skill
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private static final SkillHolder BENEFACTION_OF_BLUE_HAWK = new SkillHolder(50123, 1);
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private SayhaBuff()
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{
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addKillId(MONSTERS);
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}
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@Override
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public String onKill(Npc npc, Player attacker, boolean isSummon)
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{
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if (!attacker.isAffectedBySkill(BENEFACTION_OF_BLUE_HAWK))
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{
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BENEFACTION_OF_BLUE_HAWK.getSkill().applyEffects(attacker, attacker);
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}
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return super.onKill(npc, attacker, isSummon);
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}
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public static void main(String[] args)
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{
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new SayhaBuff();
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}
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}
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@@ -182,8 +182,19 @@
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<skill id="50123" toLevel="1" name="Benefaction of Blue Hawk">
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<!-- Sayha's Grace Consumption -50%. -->
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<icon>icon.ev_10th_present1</icon>
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<abnormalTime>300</abnormalTime>
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<operateType>A2</operateType>
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<isMagic>4</isMagic>
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<magicLevel>1</magicLevel>
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<stayAfterDeath>true</stayAfterDeath>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50124" toLevel="1" name="Lord Ishka's Assassin">
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<!-- Combat characteristics of the player who killed Lord Ishka are increased. -->
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70
L2J_Mobius_Essence_6.2_Vanguard/dist/game/data/scripts/ai/areas/PrimevalIsle/SayhaBuff.java
vendored
Normal file
70
L2J_Mobius_Essence_6.2_Vanguard/dist/game/data/scripts/ai/areas/PrimevalIsle/SayhaBuff.java
vendored
Normal file
@@ -0,0 +1,70 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.PrimevalIsle;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.holders.SkillHolder;
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import ai.AbstractNpcAI;
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/**
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* @author petryxa
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*/
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public class SayhaBuff extends AbstractNpcAI
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{
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// NPCs
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private static final int[] MONSTERS =
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{
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21962, // Wild Strider
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21963, // Elroki
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21964, // Pachycephalosaurus
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21966, // Ornithomimus
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21968, // Ornithomimus
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21969, // Deinonychus
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21971, // Velociraptor
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21974, // Ornithomimus
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21976, // Deinonychus
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21978, // Tyrannosaurus
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22056, // Pachycephalosaurus
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22057, // Strider
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22058, // Ornithomimus
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22059, // Pterosaur
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};
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// Skill
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private static final SkillHolder BENEFACTION_OF_BLUE_HAWK = new SkillHolder(50123, 1);
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private SayhaBuff()
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{
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addKillId(MONSTERS);
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}
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@Override
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public String onKill(Npc npc, Player attacker, boolean isSummon)
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{
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if (!attacker.isAffectedBySkill(BENEFACTION_OF_BLUE_HAWK))
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{
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BENEFACTION_OF_BLUE_HAWK.getSkill().applyEffects(attacker, attacker);
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}
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return super.onKill(npc, attacker, isSummon);
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}
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public static void main(String[] args)
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{
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new SayhaBuff();
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}
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}
|
@@ -182,8 +182,19 @@
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<skill id="50123" toLevel="1" name="Benefaction of Blue Hawk">
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<!-- Sayha's Grace Consumption -50%. -->
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<icon>icon.ev_10th_present1</icon>
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<abnormalTime>300</abnormalTime>
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<operateType>A2</operateType>
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<isMagic>4</isMagic>
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<magicLevel>1</magicLevel>
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<stayAfterDeath>true</stayAfterDeath>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="VitalityPointsRate">
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50124" toLevel="1" name="Lord Ishka's Assassin">
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<!-- Combat characteristics of the player who killed Lord Ishka are increased. -->
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|
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