Quest dialog extension changes.
This commit is contained in:
@@ -1,4 +1,4 @@
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<html><body>Grand Master Valfar:<br>
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I often hear of your outstanding performances, child, but did you complete the work I assigned you in the Ruins of Ye sagira too?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32146-02.htm">"Well..."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32146-02.html">"Well..."</Button>
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</body></html>
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@@ -1,5 +1,5 @@
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<html><body>Grand Master Valfar:<br>
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Good! This is wonderful news. Now, perhaps we'll start to see a return to normality, even if it takes a little while for those beasts to be killed of for good.<br1>
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Is there anything else?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32146-03.htm">"Yes. Sebion was hurt."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32146-03.html">"Yes. Sebion was hurt."</Button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>Grand Master Rivian:<br>
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Aha! You're back sooner than I expected. Did everything go well?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32147-02.htm">"Well..."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32147-02.html">"Well..."</Button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>Grand Master Rivian:<br>
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Ah, excellent! If the monsters have been cut down in number, then perhaps the rest will get the message and flee. At any rate, you've helped secure our home, and we owe you a great deal. Do you have anything else to report?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32147-03.htm"> "Yes...Sebion was hurt."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32147-03.html"> "Yes...Sebion was hurt."</Button>
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</body></html>
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@@ -1,5 +1,5 @@
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<html><body>High Prefect Took:<br>
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Welcome. How goes the task in Ye Sagira?<br1>
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What's the latest news?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32150-02.htm">"Let me tell you what has been going on in the Ruins of Ye Sagira."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32150-02.html">"Let me tell you what has been going on in the Ruins of Ye Sagira."</Button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>High Prefect Took:<br>
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Wonderful, wonderful. The monster population is down, the situation is under control. Lovely. Good work! I was worried that I'd run out of scholars before we raun out of scholar eating monsters. Ha Anything else to report?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32150-03.htm">"Sebion was hurt."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32150-03.html">"Sebion was hurt."</Button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>High Priest Franco:<br>
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You returned from the Ruins of Ye Sagira! Are you well? What was going on there?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32153-02.htm">"Well..."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32153-02.html">"Well..."</Button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>High Priest Franco:<br>
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You were a great help! With the monsters cut down, perhaps we will start to see peace flow through this region again. But tell me, friend -- what happened to the scholars there? I doubt they were able to fend the monsters off?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32153-03.htm">"Sebion was hurt."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32153-03.html">"Sebion was hurt."</Button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>Head Blacksmith Moka:<br>
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Hmm? You're back from Ye Sagira already? I have a lot of questions for you! So, what's the situation in Ye Sagira? How are the seekers doing? Are tehy finding anything interesting?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32157-02.htm">"Well..."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32157-02.html">"Well..."</Button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>Head Blacksmith Moka:<br>
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Marvelous! It's good to hear that the monster population is finally on the downturn. Such good news. I was worried, everyone over there has a grat scholarly pedigree, but no one had any good fightings skills or common sense! You know that scientist type. Brainy, but not terribly practical. This is a great weight off of my shoulders. Do you have any other news?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32157-03.htm">"Sebion was hurt."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32157-03.html">"Sebion was hurt."</Button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>Grand Magister Devon:<br>
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Welcome, and well done! I've heard much about you, but... I'd like to hear a report directly from the horse's mouth... so to speak. Did you finish the work in the Ruins of Ye Sagira? How are search members doing?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32160-02.htm">"Well..."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32160-02.html">"Well..."</Button>
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</body></html>
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@@ -2,5 +2,5 @@
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Then you are due our thanks, friend. Perhaps over time, the area will regain its natural beauty, eh?<br1>
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I don't know how long this peace will hold, but I know that you've given me one less thing to worry about. Thank you.<br1>
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Now, is there anything else we need to discuss?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32160-03.htm">"Yes. Sebion was hurt..."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10366_RuinsStatusUpdate 32160-03.html">"Yes. Sebion was hurt..."</Button>
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</body></html>
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@@ -50,8 +50,8 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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super(10366);
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addStartNpc(SEBION);
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addTalkId(SEBION, FRANCO, RIVIAN, DEVON, TOOK, MOKA, VALFAR);
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addCondLevel(MIN_LEVEL, MAX_LEVEL, "32978-10.htm");
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addCondCompletedQuest(Q10365_SeekerEscort.class.getSimpleName(), "32978-10.htm");
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addCondLevel(MIN_LEVEL, MAX_LEVEL, "32978-10.html");
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addCondCompletedQuest(Q10365_SeekerEscort.class.getSimpleName(), "32978-10.html");
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}
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@Override
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@@ -75,7 +75,7 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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qs.startQuest();
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qs.setCond(2);
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htmltext = "32978-03.htm";
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htmltext = "32978-03.html";
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showOnScreenMsg(player, NpcStringId.USE_THE_ESCAPE_SCROLL_IN_YOUR_INVENTORY_TO_GO_TO_THE_ADMINISTRATIVE_OFFICE_IN_TALKING_ISLAND, ExShowScreenMessage.TOP_CENTER, 4500);
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break;
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}
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@@ -83,7 +83,7 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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qs.startQuest();
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qs.setCond(3);
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htmltext = "32978-04.htm";
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htmltext = "32978-04.html";
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showOnScreenMsg(player, NpcStringId.USE_THE_ESCAPE_SCROLL_IN_YOUR_INVENTORY_TO_GO_TO_THE_ADMINISTRATIVE_OFFICE_IN_TALKING_ISLAND, ExShowScreenMessage.TOP_CENTER, 4500);
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break;
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}
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@@ -91,7 +91,7 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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qs.startQuest();
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qs.setCond(4);
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htmltext = "32978-05.htm";
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htmltext = "32978-05.html";
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showOnScreenMsg(player, NpcStringId.USE_THE_ESCAPE_SCROLL_IN_YOUR_INVENTORY_TO_GO_TO_THE_ADMINISTRATIVE_OFFICE_IN_TALKING_ISLAND, ExShowScreenMessage.TOP_CENTER, 4500);
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break;
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}
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@@ -99,7 +99,7 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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qs.startQuest();
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qs.setCond(5);
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htmltext = "32978-06.htm";
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htmltext = "32978-06.html";
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showOnScreenMsg(player, NpcStringId.USE_THE_ESCAPE_SCROLL_IN_YOUR_INVENTORY_TO_GO_TO_THE_ADMINISTRATIVE_OFFICE_IN_TALKING_ISLAND, ExShowScreenMessage.TOP_CENTER, 4500);
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break;
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}
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@@ -107,7 +107,7 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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qs.startQuest();
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qs.setCond(6);
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htmltext = "32978-07.htm";
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htmltext = "32978-07.html";
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showOnScreenMsg(player, NpcStringId.USE_THE_ESCAPE_SCROLL_IN_YOUR_INVENTORY_TO_GO_TO_THE_ADMINISTRATIVE_OFFICE_IN_TALKING_ISLAND, ExShowScreenMessage.TOP_CENTER, 4500);
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break;
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}
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@@ -115,7 +115,7 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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qs.startQuest();
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qs.setCond(7);
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htmltext = "32978-08.htm";
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htmltext = "32978-08.html";
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showOnScreenMsg(player, NpcStringId.USE_THE_ESCAPE_SCROLL_IN_YOUR_INVENTORY_TO_GO_TO_THE_ADMINISTRATIVE_OFFICE_IN_TALKING_ISLAND, ExShowScreenMessage.TOP_CENTER, 4500);
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break;
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}
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@@ -127,22 +127,22 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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break;
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}
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case "32978-02.htm":
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case "32146-02.htm":
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case "32147-02.htm":
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case "32150-02.htm":
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case "32153-02.htm":
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case "32157-02.htm":
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case "32160-02.htm":
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case "32146-02.html":
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case "32147-02.html":
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case "32150-02.html":
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case "32153-02.html":
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case "32157-02.html":
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case "32160-02.html":
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{
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htmltext = event;
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break;
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}
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case "32146-03.htm":
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case "32147-03.htm":
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case "32150-03.htm":
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case "32153-03.htm":
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case "32157-03.htm":
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case "32160-03.htm":
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case "32146-03.html":
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case "32147-03.html":
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case "32150-03.html":
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case "32153-03.html":
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case "32157-03.html":
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case "32160-03.html":
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{
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if ((qs.getCond() >= 2) && (qs.getCond() <= 7))
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{
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@@ -184,32 +184,32 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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case 2:
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{
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htmltext = "32978-03.htm";
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htmltext = "32978-03.html";
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break;
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}
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case 3:
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{
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htmltext = "32978-04.htm";
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htmltext = "32978-04.html";
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break;
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}
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case 4:
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{
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htmltext = "32978-05.htm";
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htmltext = "32978-05.html";
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break;
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}
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case 5:
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{
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htmltext = "32978-06.htm";
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htmltext = "32978-06.html";
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break;
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}
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case 6:
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{
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htmltext = "32978-07.htm";
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htmltext = "32978-07.html";
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break;
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}
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case 7:
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{
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htmltext = "32978-08.htm";
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htmltext = "32978-08.html";
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break;
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}
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}
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@@ -221,11 +221,11 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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if ((qs.isCond(2)))
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{
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htmltext = "32153-01.htm";
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htmltext = "32153-01.html";
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break;
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}
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}
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htmltext = "32153-04.htm";
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htmltext = "32153-04.html";
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break;
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}
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case RIVIAN:
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@@ -234,11 +234,11 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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if ((qs.isCond(3)))
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{
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htmltext = "32147-01.htm";
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htmltext = "32147-01.html";
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break;
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}
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}
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htmltext = "32147-04.htm";
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htmltext = "32147-04.html";
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break;
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}
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case DEVON:
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@@ -247,11 +247,11 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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if ((qs.isCond(4)))
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{
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htmltext = "32160-01.htm";
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htmltext = "32160-01.html";
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break;
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}
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}
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htmltext = "32160-04.htm";
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htmltext = "32160-04.html";
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break;
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}
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case TOOK:
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@@ -260,11 +260,11 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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if ((qs.isCond(5)))
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{
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htmltext = "32150-01.htm";
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htmltext = "32150-01.html";
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break;
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}
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}
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htmltext = "32150-04.htm";
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htmltext = "32150-04.html";
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break;
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}
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case MOKA:
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@@ -273,11 +273,11 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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if ((qs.isCond(6)))
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{
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htmltext = "32157-01.htm";
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htmltext = "32157-01.html";
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break;
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}
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}
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htmltext = "32157-04.htm";
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htmltext = "32157-04.html";
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break;
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}
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case VALFAR:
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@@ -286,11 +286,11 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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if ((qs.isCond(7)))
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{
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htmltext = "32146-01.htm";
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htmltext = "32146-01.html";
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break;
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}
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}
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htmltext = "32146-04.htm";
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htmltext = "32146-04.html";
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break;
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}
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}
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@@ -302,7 +302,7 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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{
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case SEBION:
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{
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htmltext = "32978-09.htm";
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htmltext = "32978-09.html";
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break;
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}
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case FRANCO:
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@@ -312,7 +312,7 @@ public final class Q10366_RuinsStatusUpdate extends Quest
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case MOKA:
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case VALFAR:
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{
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htmltext = npc.getId() + "-05.htm";
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htmltext = npc.getId() + "-05.html";
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break;
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}
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}
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Reference in New Issue
Block a user