Refactored NPC display state functions.
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@@ -254,7 +254,7 @@ public final class LabyrinthOfBelis extends AbstractInstance
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case "room_3":
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{
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world.setStatus(7);
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world.generator.setState(1);
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world.generator.setDisplayEffect(1);
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final L2ZoneType dmgZone = ZoneManager.getInstance().getZoneById(DAMAGE_ZONE_ID);
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if (dmgZone != null)
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{
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