Refactored NPC display state functions.

This commit is contained in:
MobiusDev
2015-10-13 12:46:58 +00:00
parent aa2a04b466
commit c39ac887e3
13 changed files with 56 additions and 61 deletions

View File

@ -112,14 +112,14 @@ public final class Minigame extends AbstractNpcAI
{
if (npc.getId() == BURNER)
{
npc.setState(2);
npc.setDisplayEffect(2);
npc.setIsRunning(false);
}
else
{
for (L2Npc burner : room.getBurners())
{
burner.setState(2);
burner.setDisplayEffect(2);
burner.setIsRunning(false);
}
}
@ -147,7 +147,7 @@ public final class Minigame extends AbstractNpcAI
if (room.getCurrentPot() < 9)
{
L2Npc b = room.getBurners()[room.getOrder()[room.getCurrentPot()]];
b.setState(1);
b.setDisplayEffect(1);
b.setIsRunning(false);
startQuestTimer("off", 2000, b, null); // Stopping burning each pot 2s after
startQuestTimer("timer", TIMER_INTERVAL * 1000, npc, null);
@ -279,7 +279,7 @@ public final class Minigame extends AbstractNpcAI
{
if (room.getCurrentPot() < 8)
{
npc.setState(1);
npc.setDisplayEffect(1);
npc.setIsRunning(false);
startQuestTimer("off", 2000, npc, null);
room.setCurrentPot(room.getCurrentPot() + 1);
@ -427,7 +427,7 @@ public final class Minigame extends AbstractNpcAI
{
for (L2Npc burner : _burners)
{
burner.setState(1);
burner.setDisplayEffect(1);
burner.setIsRunning(false);
}
}