Refactored NPC display state functions.
This commit is contained in:
@@ -105,7 +105,7 @@ public class HillsOfGold extends AbstractNpcAI
|
||||
}
|
||||
else
|
||||
{
|
||||
npc.setState(1);
|
||||
npc.setDisplayEffect(1);
|
||||
}
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
@@ -125,16 +125,16 @@ public final class SelMahumSquad extends AbstractNpcAI
|
||||
case "fire":
|
||||
{
|
||||
startQuestTimer("fire", 30000 + getRandom(5000), npc, null);
|
||||
npc.setState(FIRE_EFFECT_NONE);
|
||||
npc.setDisplayEffect(FIRE_EFFECT_NONE);
|
||||
|
||||
if (getRandom(GameTimeController.getInstance().isNight() ? 2 : 4) < 1)
|
||||
{
|
||||
npc.setState(FIRE_EFFECT_BURN); // fire burns
|
||||
npc.setDisplayEffect(FIRE_EFFECT_BURN); // fire burns
|
||||
npc.broadcastEvent("SCE_CAMPFIRE_START", 600, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
npc.setState(FIRE_EFFECT_NONE); // fire goes out
|
||||
npc.setDisplayEffect(FIRE_EFFECT_NONE); // fire goes out
|
||||
npc.broadcastEvent("SCE_CAMPFIRE_END", 600, null);
|
||||
}
|
||||
break;
|
||||
@@ -148,12 +148,12 @@ public final class SelMahumSquad extends AbstractNpcAI
|
||||
if (npc.isNoRndWalk())
|
||||
{
|
||||
npc.doCast(SkillData.getInstance().getSkill(6331, 1));
|
||||
npc.setState(MAHUM_EFFECT_SLEEP);
|
||||
npc.setDisplayEffect(MAHUM_EFFECT_SLEEP);
|
||||
}
|
||||
if (npc.getVariables().getInt("BUSY_STATE") == 1) // Eating
|
||||
{
|
||||
npc.doCast(SkillData.getInstance().getSkill(6332, 1));
|
||||
npc.setState(MAHUM_EFFECT_EAT);
|
||||
npc.setDisplayEffect(MAHUM_EFFECT_EAT);
|
||||
}
|
||||
|
||||
startQuestTimer("remove_effects", 300000, npc, null);
|
||||
@@ -168,7 +168,7 @@ public final class SelMahumSquad extends AbstractNpcAI
|
||||
{
|
||||
// myself.i_quest0 = 0;
|
||||
npc.setIsRunning(true);
|
||||
npc.setState(MAHUM_EFFECT_NONE);
|
||||
npc.setDisplayEffect(MAHUM_EFFECT_NONE);
|
||||
break;
|
||||
}
|
||||
case "reset_full_bottle_prize":
|
||||
@@ -226,7 +226,7 @@ public final class SelMahumSquad extends AbstractNpcAI
|
||||
{
|
||||
if (receiver.getId() == FIRE)
|
||||
{
|
||||
receiver.setState(FIRE_EFFECT_BURN);
|
||||
receiver.setDisplayEffect(FIRE_EFFECT_BURN);
|
||||
final L2Npc stove = addSpawn(STOVE, receiver.getX(), receiver.getY(), receiver.getZ() + 100, 0, false, 0);
|
||||
stove.setSummoner(receiver);
|
||||
startQuestTimer("notify_dinner", 2000, receiver, null); // @SCE_DINNER_EAT
|
||||
@@ -353,7 +353,7 @@ public final class SelMahumSquad extends AbstractNpcAI
|
||||
}
|
||||
else if (Util.contains(SQUAD_LEADERS, npc.getId()))
|
||||
{
|
||||
npc.setState(3);
|
||||
npc.setDisplayEffect(3);
|
||||
npc.setIsNoRndWalk(false);
|
||||
}
|
||||
return super.onSpawn(npc);
|
||||
@@ -390,7 +390,7 @@ public final class SelMahumSquad extends AbstractNpcAI
|
||||
cancelQuestTimer("remove_effects", attacked, null);
|
||||
attacked.getVariables().remove("BUSY_STATE");
|
||||
attacked.setIsNoRndWalk(false);
|
||||
attacked.setState(MAHUM_EFFECT_NONE);
|
||||
attacked.setDisplayEffect(MAHUM_EFFECT_NONE);
|
||||
if (attacked.getRightHandItem() == OHS_Weapon)
|
||||
{
|
||||
attacked.setRHandId(THS_Weapon);
|
||||
|
Reference in New Issue
Block a user