XML file indent code format.

This commit is contained in:
MobiusDev
2017-07-20 07:50:11 +00:00
parent 40563ace6c
commit c34ff918de
147 changed files with 61400 additions and 62786 deletions

View File

@@ -1,51 +1,40 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Non-grade items exchange, just for education -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- [leather_shirt] for [shirt]+[adena];2100 -->
<item id="1">
<ingredient id="57" count="2100"/>
<ingredient id="21" count="1"/>
<production id="22" count="1"/>
</item>
<!-- [wooden_breastplate] for [leather_shirt]+[adena];5400 -->
<item id="2">
<ingredient id="57" count="5400"/>
<ingredient id="22" count="1"/>
<production id="23" count="1"/>
</item>
<!-- [bone_breastplate] for [wooden_breastplate]+[adena];12200 -->
<item id="3">
<ingredient id="57" count="12200"/>
<ingredient id="23" count="1"/>
<production id="24" count="1"/>
</item>
<!-- [piece_bone_breastplate] for [bone_breastplate]+[adena];16500 -->
<item id="4">
<ingredient id="57" count="16500"/>
<ingredient id="24" count="1"/>
<production id="25" count="1"/>
</item>
<!-- [hard_leather_shirt] for [bone_breastplate]+[adena];16500 -->
<item id="5">
<ingredient id="57" count="16500"/>
<ingredient id="24" count="1"/>
<production id="27" count="1"/>
</item>
<!-- [bronze_breastplate] for [piece_bone_breastplate]+[adena];16500 -->
<item id="6">
<ingredient id="57" count="16500"/>
<ingredient id="25" count="1"/>
<production id="26" count="1"/>
</item>
</list>

View File

@@ -1,115 +1,94 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Teleporter scroll multisell -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- SoE to Talking Island -->
<item id="1">
<ingredient id="7562" count="5"/>
<production id="7117" count="1"/>
</item>
<!-- SoE to Elven Village -->
<item id="2">
<ingredient id="7562" count="5"/>
<production id="7118" count="1"/>
</item>
<!-- SoE to Dark Elven Village -->
<item id="3">
<ingredient id="7562" count="5"/>
<production id="7119" count="1"/>
</item>
<!-- SoE to Orc Village -->
<item id="4">
<ingredient id="7562" count="5"/>
<production id="7120" count="1"/>
</item>
<!-- SoE to Dwarven Village -->
<item id="5">
<ingredient id="7562" count="5"/>
<production id="7121" count="1"/>
</item>
<!-- SoE to Gludin -->
<item id="6">
<ingredient id="7562" count="8"/>
<production id="7122" count="1"/>
</item>
<!-- SoE to Gludio -->
<item id="7">
<ingredient id="7562" count="8"/>
<production id="7123" count="1"/>
</item>
<!-- SoE to Dion -->
<item id="8">
<ingredient id="7562" count="8"/>
<production id="7124" count="1"/>
</item>
<!-- SoE to Floran -->
<item id="9">
<ingredient id="7562" count="8"/>
<production id="7125" count="1"/>
</item>
<!-- SoE to Giran -->
<item id="10">
<ingredient id="7562" count="8"/>
<production id="7126" count="1"/>
</item>
<!-- SoE to Hardin's Private Academy -->
<item id="11">
<ingredient id="7562" count="8"/>
<production id="7127" count="1"/>
</item>
<!-- SoE to Heine -->
<item id="12">
<ingredient id="7562" count="8"/>
<production id="7128" count="1"/>
</item>
<!-- SoE to Oren -->
<item id="13">
<ingredient id="7562" count="8"/>
<production id="7129" count="1"/>
</item>
<!-- SoE to Ivory Tower -->
<item id="14">
<ingredient id="7562" count="8"/>
<production id="7130" count="1"/>
</item>
<!-- SoE to Hunters Village -->
<item id="15">
<ingredient id="7562" count="8"/>
<production id="7131" count="1"/>
</item>
<!-- SoE to Aden -->
<item id="16">
<ingredient id="7562" count="8"/>
<production id="7132" count="1"/>
</item>
<!-- SoE to Goddard -->
<item id="17">
<ingredient id="7562" count="8"/>
<production id="7133" count="1"/>
</item>
<!-- SoE to Rune -->
<item id="18">
<ingredient id="7562" count="8"/>
<production id="7134" count="1"/>
</item>
</list>

View File

@@ -1,61 +1,49 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Proof of Catching a Fish multisell -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- PoCaF (1) -->
<item id="1">
<ingredient id="6908" count="1"/>
<production id="7609" count="1"/>
</item>
<!-- PoCaF (5) -->
<item id="2">
<ingredient id="6909" count="1"/>
<production id="7609" count="5"/>
</item>
<!-- PoCaF (25) -->
<item id="3">
<ingredient id="6910" count="1"/>
<production id="7609" count="25"/>
</item>
<!-- PoCaF (4) -->
<item id="4">
<ingredient id="6911" count="1"/>
<production id="7609" count="4"/>
</item>
<!-- PoCaF (6) -->
<item id="5">
<ingredient id="6912" count="1"/>
<production id="7609" count="6"/>
</item>
<!-- PoCaF (10) -->
<item id="6">
<ingredient id="6913" count="1"/>
<production id="7609" count="10"/>
</item>
<!-- PoCaF (20) -->
<item id="7">
<ingredient id="6914" count="1"/>
<production id="7609" count="20"/>
</item>
<!-- PoCaF (6) -->
<item id="8">
<ingredient id="6915" count="1"/>
<production id="7609" count="6"/>
</item>
<!-- PoCaF (9) -->
<item id="9">
<ingredient id="6916" count="1"/>
<production id="7609" count="9"/>
</item>
</list>

View File

@@ -1,25 +1,19 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Tickets for pet collars Exchange -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Baby cougar chime for Pet Exchange Ticket: Cougar -->
<item id="1">
<ingredient id="7584" count="1"/>
<production id="6649" count="1"/>
</item>
<!-- Baby buffalo Panpipe for Pet Exchange Ticket: Buffalo -->
<item id="2">
<ingredient id="7583" count="1"/>
<production id="6648" count="1"/>
</item>
<!-- Baby Kookaburra Ocarina for Pet Exchange Ticket: Kookaburra -->
<item id="3">
<ingredient id="7585" count="1"/>
<production id="6650" count="1"/>
</item>
</list>

View File

@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Noblesse Gate Pass ==> items -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!--Blessed Scroll: Enchant Weapon (Grade S ) -->
<item id="1">
<ingredient id="6651" count="300000"/>
@@ -27,8 +26,6 @@
<ingredient id="6651" count="9000"/>
<production id="6575" count="1"/>
</item>
<!--Blessed Scroll: Enchant Armor (Grade S ) -->
<item id="6">
<ingredient id="6651" count="45000"/>
@@ -54,8 +51,6 @@
<ingredient id="6651" count="1000"/>
<production id="6576" count="1"/>
</item>
<!--Scroll: Enchant Weapon (Grade S ) -->
<item id="11">
<ingredient id="6651" count="50000"/>
@@ -81,7 +76,6 @@
<ingredient id="6651" count="500"/>
<production id="955" count="1"/>
</item>
<!--Scroll: Enchant Armor (Grade S ) -->
<item id="16">
<ingredient id="6651" count="5000"/>
@@ -107,12 +101,9 @@
<ingredient id="6651" count="60"/>
<production id="956" count="1"/>
</item>
<!-- Secred Book of Giants -->
<item id="21">
<ingredient id="6651" count="5000"/>
<production id="6622" count="1"/>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Quest 336: Coins of Magic, Rewards level 1 -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Demon's Staff -->
<item id="1">
<production id="206" count="1"/>
@@ -32,4 +32,4 @@
<ingredient id="3477" count="1"/>
<ingredient id="3495" count="1"/>
</item>
</list>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Quest 336: Coins of Magic, Rewards level 2 -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Demon Boots -->
<item id="1">
<production id="2435" count="1"/>
@@ -24,4 +24,4 @@
<ingredient id="3486" count="1"/>
<ingredient id="3484" count="1"/>
</item>
</list>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Quest 336: Coins of Magic, Rewards level 3 -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Moonstone Earring -->
<item id="1">
<production id="852" count="1"/>
@@ -33,4 +33,4 @@
<ingredient id="3483" count="3"/>
<ingredient id="3475" count="3"/>
</item>
</list>
</list>

View File

@@ -1,173 +1,144 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Purchase consumable items -->
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Greater Healing Potion for 1080 Ancient Adena -->
<item id="1">
<ingredient id="5575" count="1080"/>
<production id="1539" count="1"/>
</item>
<!-- Blessed Resurrection Scroll for Pet for 6000 Ancient Adena -->
<item id="2">
<ingredient id="5575" count="6000"/>
<production id="6387" count="1"/>
</item>
<!-- Greater Haste Potion for 3600 Ancient Adena -->
<item id="3">
<ingredient id="5575" count="3600"/>
<production id="1374" count="1"/>
</item>
<!-- Greater Swift Attack Potion for 7200 Ancient Adena -->
<item id="4">
<ingredient id="5575" count="7200"/>
<production id="1375" count="1"/>
</item>
<!-- Greater Magic Haste Potion for 7200 Ancient Adena -->
<item id="5">
<ingredient id="5575" count="7200"/>
<production id="6036" count="1"/>
</item>
<!-- CP Potion for 240 Ancient Adena -->
<item id="6">
<ingredient id="5575" count="240"/>
<production id="5591" count="1"/>
</item>
<!-- Greater CP Potion for 600 Ancient Adena -->
<item id="7">
<ingredient id="5575" count="600"/>
<production id="5592" count="1"/>
</item>
<!-- SP Scroll - Low Grade for 2400 Ancient Adena -->
<item id="8">
<ingredient id="5575" count="2400"/>
<production id="5593" count="1"/>
</item>
<!-- SP Scroll - Medium Grade for 24000 Ancient Adena -->
<item id="9">
<ingredient id="5575" count="24000"/>
<production id="5594" count="1"/>
</item>
<!-- SP Scroll - High Grade for 480000 Ancient Adena -->
<item id="10">
<ingredient id="5575" count="480000"/>
<production id="5595" count="1"/>
</item>
<!-- Mystery Potion for 12000 Ancient Adena -->
<item id="11">
<ingredient id="5575" count="12000"/>
<production id="5234" count="1"/>
</item>
<!-- Facelifting Potion A for 24000 Ancient Adena -->
<item id="12">
<ingredient id="5575" count="24000"/>
<production id="5235" count="1"/>
</item>
<!-- Facelifting Potion B for 24000 Ancient Adena -->
<item id="13">
<ingredient id="5575" count="24000"/>
<production id="5236" count="1"/>
</item>
<!-- Facelifting Potion C for 24000 Ancient Adena -->
<item id="14">
<ingredient id="5575" count="24000"/>
<production id="5237" count="1"/>
</item>
<!-- Hair Dye Potion A for 24000 Ancient Adena -->
<item id="15">
<ingredient id="5575" count="24000"/>
<production id="5238" count="1"/>
</item>
<!-- Hair Dye Potion B for 24000 Ancient Adena -->
<item id="16">
<ingredient id="5575" count="24000"/>
<production id="5239" count="1"/>
</item>
<!-- Hair Dye Potion C for 24000 Ancient Adena -->
<item id="17">
<ingredient id="5575" count="24000"/>
<production id="5240" count="1"/>
</item>
<!-- Hair Dye Potion D for 24000 Ancient Adena -->
<item id="18">
<ingredient id="5575" count="24000"/>
<production id="5241" count="1"/>
</item>
<!-- Hair Style Change Potion A for 24000 Ancient Adena -->
<item id="19">
<ingredient id="5575" count="24000"/>
<production id="5242" count="1"/>
</item>
<!-- Hair Style Change Potion B for 24000 Ancient Adena -->
<item id="20">
<ingredient id="5575" count="24000"/>
<production id="5243" count="1"/>
</item>
<!-- Hair Style Change Potion C for 24000 Ancient Adena -->
<item id="21">
<ingredient id="5575" count="24000"/>
<production id="5244" count="1"/>
</item>
<!-- Hair Style Change Potion D for 24000 Ancient Adena -->
<item id="22">
<ingredient id="5575" count="24000"/>
<production id="5245" count="1"/>
</item>
<!-- Hair Style Change Potion E for 24000 Ancient Adena -->
<item id="23">
<ingredient id="5575" count="24000"/>
<production id="5246" count="1"/>
</item>
<!-- Hair Style Change Potion F for 24000 Ancient Adena -->
<item id="24">
<ingredient id="5575" count="24000"/>
<production id="5247" count="1"/>
</item>
<!-- Hair Style Change Potion G for 24000 Ancient Adena -->
<item id="25">
<ingredient id="5575" count="24000"/>
<production id="5248" count="1"/>
</item>
<!-- Party Mask for 600000 Ancient Adena -->
<item id="26">
<ingredient id="5575" count="600000"/>
<production id="5808" count="1"/>
</item>
<!-- Squeaking Shoes for 420000 Ancient Adena -->
<item id="27">
<ingredient id="5575" count="420000"/>
<production id="5590" count="1"/>
</item>
<!-- Record of the Seven Signs for 600 Ancient Adena -->
<item id="28">
<ingredient id="5575" count="600"/>
<production id="5707" count="1"/>
</item>
</list>

View File

@@ -1,91 +1,91 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Prestigious Items Hall, Galladucci: weapons -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Flamberge -->
<!-- Flamberge -->
<item id="1">
<ingredient id="1459" count="573"/>
<ingredient id="1458" count="2865"/>
<production id="71" count="1"/>
</item>
<!-- Stormbringer -->
<!-- Stormbringer -->
<item id="2">
<ingredient id="1459" count="573"/>
<ingredient id="1458" count="2865"/>
<production id="72" count="1"/>
</item>
<!-- Sword of Delusion -->
<!-- Sword of Delusion -->
<item id="3">
<ingredient id="1459" count="1075"/>
<ingredient id="1458" count="5375"/>
<production id="76" count="1"/>
</item>
<!-- Silver Axe -->
<!-- Silver Axe -->
<item id="4">
<ingredient id="1459" count="573"/>
<ingredient id="1458" count="2865"/>
<production id="161" count="1"/>
</item>
<!-- War Axe -->
<!-- War Axe -->
<item id="5">
<ingredient id="1459" count="1075"/>
<ingredient id="1458" count="5375"/>
<production id="162" count="1"/>
</item>
<!-- Crystal Staff -->
<!-- Crystal Staff -->
<item id="6">
<ingredient id="1459" count="573"/>
<ingredient id="1458" count="2865"/>
<production id="192" count="1"/>
</item>
<!-- Sages Staff -->
<!-- Sages Staff -->
<item id="7">
<ingredient id="1459" count="1075"/>
<ingredient id="1458" count="5375"/>
<production id="200" count="1"/>
</item>
<!-- Cursed Dagger -->
<!-- Cursed Dagger -->
<item id="8">
<ingredient id="1459" count="573"/>
<ingredient id="1458" count="2865"/>
<production id="226" count="1"/>
</item>
<!-- Dark Screamer -->
<!-- Dark Screamer -->
<item id="9">
<ingredient id="1459" count="1075"/>
<ingredient id="1458" count="5375"/>
<production id="233" count="1"/>
</item>
<!-- Chakram -->
<!-- Chakram -->
<item id="10">
<ingredient id="1459" count="573"/>
<ingredient id="1458" count="2865"/>
<production id="263" count="1"/>
</item>
<!-- Fist Blade -->
<!-- Fist Blade -->
<item id="11">
<ingredient id="1459" count="1075"/>
<ingredient id="1458" count="5375"/>
<production id="265" count="1"/>
</item>
<!-- Crystallized Ice Bow -->
<!-- Crystallized Ice Bow -->
<item id="12">
<ingredient id="1459" count="573"/>
<ingredient id="1458" count="2865"/>
<production id="281" count="1"/>
</item>
<!-- Akat Long Bow -->
<!-- Akat Long Bow -->
<item id="13">
<ingredient id="1459" count="1075"/>
<ingredient id="1458" count="5375"/>
<production id="283" count="1"/>
</item>
<!-- Orcish Glaive -->
<!-- Orcish Glaive -->
<item id="14">
<ingredient id="1459" count="573"/>
<ingredient id="1458" count="2865"/>
<production id="298" count="1"/>
</item>
<!-- Poleaxe -->
<!-- Poleaxe -->
<item id="15">
<ingredient id="1459" count="1075"/>
<ingredient id="1458" count="5375"/>

View File

@@ -1,139 +1,139 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Prestigious Items Hall, Alexandria: armor -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Chain Mail Shirt -->
<!-- Chain Mail Shirt -->
<item id="1">
<ingredient id="1459" count="127"/>
<ingredient id="1458" count="635"/>
<production id="354" count="1"/>
</item>
<!-- Chain Gaiters -->
<!-- Chain Gaiters -->
<item id="2">
<ingredient id="1459" count="79"/>
<ingredient id="1458" count="395"/>
<production id="381" count="1"/>
</item>
<!-- Composite Armor -->
<!-- Composite Armor -->
<item id="3">
<ingredient id="1459" count="360"/>
<ingredient id="1458" count="1800"/>
<production id="60" count="1"/>
</item>
<!-- Mithril Shirt -->
<!-- Mithril Shirt -->
<item id="4">
<ingredient id="1459" count="95"/>
<ingredient id="1458" count="475"/>
<production id="397" count="1"/>
</item>
<!-- Tempered Mithril Gaiters -->
<!-- Tempered Mithril Gaiters -->
<item id="5">
<ingredient id="1459" count="59"/>
<ingredient id="1458" count="295"/>
<production id="2387" count="1"/>
</item>
<!-- Theca Leather Armor -->
<!-- Theca Leather Armor -->
<item id="6">
<ingredient id="1459" count="207"/>
<ingredient id="1458" count="1035"/>
<production id="400" count="1"/>
</item>
<!-- Theca Leather Gaiters -->
<!-- Theca Leather Gaiters -->
<item id="7">
<ingredient id="1459" count="129"/>
<ingredient id="1458" count="645"/>
<production id="420" count="1"/>
</item>
<!-- Karmian Tunic -->
<!-- Karmian Tunic -->
<item id="8">
<ingredient id="1459" count="95"/>
<ingredient id="1458" count="475"/>
<production id="439" count="1"/>
</item>
<!-- Demons Tunic -->
<!-- Demons Tunic -->
<item id="9">
<ingredient id="1459" count="184"/>
<ingredient id="1458" count="920"/>
<production id="441" count="1"/>
</item>
<!-- Karmian Stockings -->
<!-- Karmian Stockings -->
<item id="10">
<ingredient id="1459" count="59"/>
<ingredient id="1458" count="295"/>
<production id="471" count="1"/>
</item>
<!-- Demons Stockings -->
<!-- Demons Stockings -->
<item id="11">
<ingredient id="1459" count="115"/>
<ingredient id="1458" count="575"/>
<production id="472" count="1"/>
</item>
<!-- Chain Boots -->
<!-- Chain Boots -->
<item id="12">
<ingredient id="1459" count="32"/>
<ingredient id="1458" count="160"/>
<production id="2429" count="1"/>
</item>
<!-- Composite Boots -->
<!-- Composite Boots -->
<item id="13">
<ingredient id="1459" count="62"/>
<ingredient id="1458" count="310"/>
<production id="64" count="1"/>
</item>
<!-- Reinforced Mithril Gloves -->
<!-- Reinforced Mithril Gloves -->
<item id="14">
<ingredient id="1459" count="32"/>
<ingredient id="1458" count="160"/>
<production id="2452" count="1"/>
</item>
<!-- Mithril Gauntlets -->
<!-- Mithril Gauntlets -->
<item id="15">
<ingredient id="1459" count="62"/>
<ingredient id="1458" count="310"/>
<production id="608" count="1"/>
</item>
<!-- Eldarake -->
<!-- Eldarake -->
<item id="16">
<ingredient id="1459" count="34"/>
<ingredient id="1458" count="170"/>
<production id="631" count="1"/>
</item>
<!-- Tower Shield -->
<!-- Tower Shield -->
<item id="17">
<ingredient id="1459" count="65"/>
<ingredient id="1458" count="325"/>
<production id="103" count="1"/>
</item>
<!-- Moonstone Earring -->
<!-- Moonstone Earring -->
<item id="18">
<ingredient id="1459" count="39"/>
<ingredient id="1458" count="195"/>
<production id="852" count="1"/>
</item>
<!-- Earring of Binding -->
<!-- Earring of Binding -->
<item id="19">
<ingredient id="1459" count="74"/>
<ingredient id="1458" count="370"/>
<production id="854" count="1"/>
</item>
<!-- Aquastone Ring -->
<!-- Aquastone Ring -->
<item id="20">
<ingredient id="1459" count="26"/>
<ingredient id="1458" count="130"/>
<production id="883" count="1"/>
</item>
<!-- Ring of Ages -->
<!-- Ring of Ages -->
<item id="21">
<ingredient id="1459" count="49"/>
<ingredient id="1458" count="245"/>
<production id="885" count="1"/>
</item>
<!-- Aquastone Necklace -->
<!-- Aquastone Necklace -->
<item id="22">
<ingredient id="1459" count="52"/>
<ingredient id="1458" count="260"/>
<production id="915" count="1"/>
</item>
<!-- Necklace of Mermaid -->
<!-- Necklace of Mermaid -->
<item id="23">
<ingredient id="1459" count="99"/>
<ingredient id="1458" count="495"/>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Helton: Dual Swords -->
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Stormbringer*Caliburs -->
<item id="1">
<production id="2566" count="1"/>
@@ -226,4 +226,4 @@
<ingredient id="1459" count="487"/>
<ingredient id="57" count="1461000"/>
</item>
</list>
</list>

View File

@@ -1,5 +1,4 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Quest 343_UnderTheShadowOfTheIvoryTower: exchange Orbs -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Haste Potion: 10 Orbs-->
@@ -7,37 +6,31 @@
<ingredient id="4364" count="10"/>
<production id="734" count="1"/>
</item>
<!-- Scroll of Resurrection: 15 Orbs-->
<item id="2">
<ingredient id="4364" count="15"/>
<production id="737" count="1"/>
</item>
<!-- Potion of Alacrity: 20 Orbs-->
<item id="3">
<ingredient id="4364" count="20"/>
<production id="735" count="1"/>
</item>
<!-- 10 Cursed Bone: 20 Orbs-->
<item id="4">
<ingredient id="4364" count="20"/>
<production id="2508" count="10"/>
</item>
<!-- Scroll: Enchant Armor (Grade D): 100 Orbs-->
<item id="5">
<ingredient id="4364" count="100"/>
<production id="956" count="1"/>
</item>
<!-- Scroll: Enchant Armor (Grade C): 400 Orbs-->
<item id="6">
<ingredient id="4364" count="400"/>
<production id="952" count="1"/>
</item>
<!-- Ectoplasm Liqueur: 200 Orbs-->
<item id="7">
<ingredient id="4364" count="200"/>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Wilbert: Dual Swords -->
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<list applyTaxes="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<item id="1">
<production id="2576" count="1"/>
<ingredient id="73" count="1"/>
@@ -183,4 +183,4 @@
<ingredient id="1875" count="500"/>
<ingredient id="57" count="1500000"/>
</item>
</list>
</list>

View File

@@ -6,88 +6,72 @@
<ingredient id="4310" count="1"/>
<production id="57" count="700"/>
</item>
<!-- 3 Bill: 20 animal skin-->
<item id="2">
<ingredient id="4310" count="3"/>
<production id="1867" count="20"/>
</item>
<!-- 3 Bill: 20 animal bone-->
<item id="3">
<ingredient id="4310" count="3"/>
<production id="1872" count="20"/>
</item>
<!-- 2 Bill: 10 coal-->
<item id="4">
<ingredient id="4310" count="2"/>
<production id="1870" count="10"/>
</item>
<!-- 2 Bill: 10 charcoal-->
<item id="5">
<ingredient id="4310" count="2"/>
<production id="1871" count="10"/>
</item>
<!-- 9 Bill: 10 leather-->
<item id="6">
<ingredient id="4310" count="9"/>
<production id="1882" count="10"/>
</item>
<!-- 5 Bill: 6 cokes-->
<item id="7">
<ingredient id="4310" count="5"/>
<production id="1879" count="6"/>
</item>
<!-- 5 Bill: 1 metal hardener-->
<item id="8">
<ingredient id="4310" count="5"/>
<production id="5220" count="1"/>
</item>
<!-- 3 Bill: 1 coarse bone powder-->
<item id="9">
<ingredient id="4310" count="3"/>
<production id="1881" count="2"/>
</item>
<!-- 3 Bill: 1 oriharukon ore-->
<item id="10">
<ingredient id="4310" count="3"/>
<production id="1874" count="1"/>
</item>
<!-- 3 Bill: 1 stone of purity-->
<item id="11">
<ingredient id="4310" count="3"/>
<production id="1875" count="1"/>
</item>
<!-- 6 Bill: 1 crafted leather + 210 adena-->
<item id="12">
<ingredient id="4310" count="6"/>
<production id="1894" count="1"/>
<production id="57" count="210"/>
</item>
<!-- 7 Bill: 1 synthetic cokes + 280 adena-->
<item id="13">
<ingredient id="4310" count="7"/>
<production id="1888" count="1"/>
<production id="57" count="280"/>
</item>
<!-- 9 Bill: 1 varnish of purity + 630 adena-->
<item id="14">
<ingredient id="4310" count="9"/>
<production id="1887" count="1"/>
<production id="57" count="630"/>
</item>
</list>

View File

@@ -1,452 +1,376 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Merchant of Mammons - Buy Etc Items -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Scroll: Enchant Armor (Grade A) for 240000 Ancient Adena + 480 Blank Scrolls -->
<item id="1">
<ingredient id="5575" count="240000"/>
<ingredient id="5965" count="480"/>
<production id="730" count="1"/>
</item>
<!-- Scroll: Enchant Armor (Grade B) for 80000 Ancient Adena + 160 Blank Scrolls -->
<item id="2">
<ingredient id="5575" count="80000"/>
<ingredient id="5965" count="160"/>
<production id="948" count="1"/>
</item>
<!-- Scroll: Enchant Armor (Grade C) for 15000 Ancient Adena + 30 Blank Scrolls -->
<item id="3">
<ingredient id="5575" count="15000"/>
<ingredient id="5965" count="30"/>
<production id="952" count="1"/>
</item>
<!-- Scroll: Enchant Armor (Grade D) for 6000 Ancient Adena + 12 Blank Scrolls -->
<item id="4">
<ingredient id="5575" count="6000"/>
<ingredient id="5965" count="12"/>
<production id="956" count="1"/>
</item>
<!-- Scroll: Enchant Weapon (Grade B) for 500000 Ancient Adena + 1000 Blank Scrolls -->
<item id="5">
<ingredient id="5575" count="500000"/>
<ingredient id="5965" count="1000"/>
<production id="947" count="1"/>
</item>
<!-- Scroll: Enchant Weapon (Grade C) for 110000 Ancient Adena + 220 Blank Scrolls -->
<item id="6">
<ingredient id="5575" count="110000"/>
<ingredient id="5965" count="220"/>
<production id="951" count="1"/>
</item>
<!-- Scroll: Enchant Weapon (Grade D) for 50000 Ancient Adena + 100 Blank Scrolls -->
<item id="7">
<ingredient id="5575" count="50000"/>
<ingredient id="5965" count="100"/>
<production id="955" count="1"/>
</item>
<!-- Gemstone A for 30000 Ancient Adena -->
<item id="8">
<ingredient id="5575" count="30000"/>
<production id="2133" count="1"/>
</item>
<!-- Gemstone S for 100000 Ancient Adena -->
<item id="9">
<ingredient id="5575" count="100000"/>
<production id="2134" count="1"/>
</item>
<!-- Crystal A for 15000 Ancient Adena -->
<item id="10">
<ingredient id="5575" count="15000"/>
<production id="1461" count="1"/>
</item>
<!-- Crystal S for 25000 Ancient Adena -->
<item id="11">
<ingredient id="5575" count="25000"/>
<production id="1462" count="1"/>
</item>
<!-- Blessed Scroll of Escape for 150000 Ancient Adena -->
<item id="12">
<ingredient id="5575" count="150000"/>
<production id="1538" count="1"/>
</item>
<!-- Blessed Scroll of Resurrection for 400000 Ancient Adena -->
<item id="13">
<ingredient id="5575" count="400000"/>
<production id="3936" count="1"/>
</item>
<!-- Dye of Strength <Str +1 Con -1> for 42000 Ancient Adena -->
<item id="14">
<ingredient id="5575" count="42000"/>
<production id="4469" count="1"/>
</item>
<!-- Dye of Strength <Str +1 Dex -1> for 42000 Ancient Adena -->
<item id="15">
<ingredient id="5575" count="42000"/>
<production id="4470" count="1"/>
</item>
<!-- Dye of Constitution <Con +1 Str -1> for 42000 Ancient Adena -->
<item id="16">
<ingredient id="5575" count="42000"/>
<production id="4471" count="1"/>
</item>
<!-- Dye of Constitution <Con +1 Dex -1> for 42000 Ancient Adena -->
<item id="17">
<ingredient id="5575" count="42000"/>
<production id="4472" count="1"/>
</item>
<!-- Dye of Dexterity <Dex +1 Str -1> for 42000 Ancient Adena -->
<item id="18">
<ingredient id="5575" count="42000"/>
<production id="4473" count="1"/>
</item>
<!-- Dye of Dexterity <Dex +1 Con -1> for 42000 Ancient Adena -->
<item id="19">
<ingredient id="5575" count="42000"/>
<production id="4474" count="1"/>
</item>
<!-- Dye of Intelligence <Int +1 Men -1> for 42000 Ancient Adena -->
<item id="20">
<ingredient id="5575" count="42000"/>
<production id="4475" count="1"/>
</item>
<!-- Dye of Intelligence <Int +1 Wit -1> for 42000 Ancient Adena -->
<item id="21">
<ingredient id="5575" count="42000"/>
<production id="4476" count="1"/>
</item>
<!-- Dye of Mental Strength <Men +1 Int -1> for 42000 Ancient Adena -->
<item id="22">
<ingredient id="5575" count="42000"/>
<production id="4477" count="1"/>
</item>
<!-- Dye of Mental Strength <Men +1 Wit -1> for 42000 Ancient Adena -->
<item id="23">
<ingredient id="5575" count="42000"/>
<production id="4478" count="1"/>
</item>
<!-- Dye of Wit <Wit +1 Int -1> for 42000 Ancient Adena -->
<item id="24">
<ingredient id="5575" count="42000"/>
<production id="4479" count="1"/>
</item>
<!-- Dye of Wit <Wit +1 Men -1> for 42000 Ancient Adena -->
<item id="25">
<ingredient id="5575" count="42000"/>
<production id="4480" count="1"/>
</item>
<!-- Greater Dye of Strength <Str +1 Con -1> for 60000 Ancient Adena -->
<item id="26">
<ingredient id="5575" count="60000"/>
<production id="4553" count="1"/>
</item>
<!-- Greater Dye of Strength <Str +1 Dex -1> for 60000 Ancient Adena -->
<item id="27">
<ingredient id="5575" count="60000"/>
<production id="4554" count="1"/>
</item>
<!-- Greater Dye of Constitution <Con +1 Str -1> for 60000 Ancient Adena -->
<item id="28">
<ingredient id="5575" count="60000"/>
<production id="4555" count="1"/>
</item>
<!-- Greater Dye of Constitution <Con +1 Dex -1> for 60000 Ancient Adena -->
<item id="29">
<ingredient id="5575" count="60000"/>
<production id="4556" count="1"/>
</item>
<!-- Greater Dye of Dexterity <Dex +1 Str -1> for 60000 Ancient Adena -->
<item id="30">
<ingredient id="5575" count="60000"/>
<production id="4557" count="1"/>
</item>
<!-- Greater Dye of Dexterity <Dex +1 Con -1> for 60000 Ancient Adena -->
<item id="31">
<ingredient id="5575" count="60000"/>
<production id="4558" count="1"/>
</item>
<!-- Greater Dye of Intelligence <Int +1 Men -1> for 60000 Ancient Adena -->
<item id="32">
<ingredient id="5575" count="60000"/>
<production id="4559" count="1"/>
</item>
<!-- Greater Dye of Intelligence <Int +1 Wit -1> for 60000 Ancient Adena -->
<item id="33">
<ingredient id="5575" count="60000"/>
<production id="4560" count="1"/>
</item>
<!-- Greater Dye of Mental Strength <Men +1 Int -1> for 60000 Ancient Adena -->
<item id="34">
<ingredient id="5575" count="60000"/>
<production id="4561" count="1"/>
</item>
<!-- Greater Dye of Mental Strength <Men +1 Wit -1> for 60000 Ancient Adena -->
<item id="35">
<ingredient id="5575" count="60000"/>
<production id="4562" count="1"/>
</item>
<!-- Greater Dye of Wit <Wit +1 Int -1> for 60000 Ancient Adena -->
<item id="36">
<ingredient id="5575" count="60000"/>
<production id="4563" count="1"/>
</item>
<!-- Greater Dye of Wit <Wit +1 Men -1> for 60000 Ancient Adena -->
<item id="37">
<ingredient id="5575" count="60000"/>
<production id="4564" count="1"/>
</item>
<!-- Greater Dye of Strength <Str +2 Con -2> for 72000 Ancient Adena -->
<item id="38">
<ingredient id="5575" count="72000"/>
<production id="4589" count="1"/>
</item>
<!-- Greater Dye of Strength <Str +2 Dex -2> for 72000 Ancient Adena -->
<item id="39">
<ingredient id="5575" count="72000"/>
<production id="4590" count="1"/>
</item>
<!-- Greater Dye of Constitution <Con +2 Str -2> for 72000 Ancient Adena -->
<item id="40">
<ingredient id="5575" count="72000"/>
<production id="4591" count="1"/>
</item>
<!-- Greater Dye of Constitution <Con +2 Dex -2> for 72000 Ancient Adena -->
<item id="41">
<ingredient id="5575" count="72000"/>
<production id="4592" count="1"/>
</item>
<!-- Greater Dye of Dexterity <Dex +2 Str -2> for 72000 Ancient Adena -->
<item id="42">
<ingredient id="5575" count="72000"/>
<production id="4593" count="1"/>
</item>
<!-- Greater Dye of Dexterity <Dex +2 Con -2> for 72000 Ancient Adena -->
<item id="43">
<ingredient id="5575" count="72000"/>
<production id="4594" count="1"/>
</item>
<!-- Greater Dye of Intelligence <Int +2 Men -2> for 72000 Ancient Adena -->
<item id="44">
<ingredient id="5575" count="72000"/>
<production id="4595" count="1"/>
</item>
<!-- Greater Dye of Intelligence <Int +2 Wit -2> for 72000 Ancient Adena -->
<item id="45">
<ingredient id="5575" count="72000"/>
<production id="4596" count="1"/>
</item>
<!-- Greater Dye of Mental Strength <Men +2 Int -2> for 72000 Ancient Adena -->
<item id="46">
<ingredient id="5575" count="72000"/>
<production id="4597" count="1"/>
</item>
<!-- Greater Dye of Mental Strength <Men +2 Wit -2> for 72000 Ancient Adena -->
<item id="47">
<ingredient id="5575" count="72000"/>
<production id="4598" count="1"/>
</item>
<!-- Greater Dye of Wit <Wit +2 Int -2> for 72000 Ancient Adena -->
<item id="48">
<ingredient id="5575" count="72000"/>
<production id="4599" count="1"/>
</item>
<!-- Greater Dye of Wit <Wit +2 Men -2> for 72000 Ancient Adena -->
<item id="49">
<ingredient id="5575" count="72000"/>
<production id="4600" count="1"/>
</item>
<!-- Greater Dye of Strength <Str +3 Con -3> for 108000 Ancient Adena -->
<item id="50">
<ingredient id="5575" count="108000"/>
<production id="4601" count="1"/>
</item>
<!-- Greater Dye of Strength <Str +3 Dex -3> for 108000 Ancient Adena -->
<item id="51">
<ingredient id="5575" count="108000"/>
<production id="4602" count="1"/>
</item>
<!-- Greater Dye of Constitution <Con +3 Str -3> for 108000 Ancient Adena -->
<item id="52">
<ingredient id="5575" count="108000"/>
<production id="4603" count="1"/>
</item>
<!-- Greater Dye of Constitution <Con +3 Dex -3> for 108000 Ancient Adena -->
<item id="53">
<ingredient id="5575" count="108000"/>
<production id="4604" count="1"/>
</item>
<!-- Greater Dye of Dexterity <Dex +3 Str -3> for 108000 Ancient Adena -->
<item id="54">
<ingredient id="5575" count="108000"/>
<production id="4605" count="1"/>
</item>
<!-- Greater Dye of Dexterity <Dex +3 Con -3> for 108000 Ancient Adena -->
<item id="55">
<ingredient id="5575" count="108000"/>
<production id="4606" count="1"/>
</item>
<!-- Greater Dye of Intelligence <Int +3 Men -3> for 108000 Ancient Adena -->
<item id="56">
<ingredient id="5575" count="108000"/>
<production id="4607" count="1"/>
</item>
<!-- Greater Dye of Intelligence <Int +3 Wit -3> for 108000 Ancient Adena -->
<item id="57">
<ingredient id="5575" count="108000"/>
<production id="4608" count="1"/>
</item>
<!-- Greater Dye of Mental Strength <Men +3 Int -3> for 108000 Ancient Adena -->
<item id="58">
<ingredient id="5575" count="108000"/>
<production id="4609" count="1"/>
</item>
<!-- Greater Dye of Mental Strength <Men +3 Wit -3> for 108000 Ancient Adena -->
<item id="59">
<ingredient id="5575" count="108000"/>
<production id="4610" count="1"/>
</item>
<!-- Greater Dye of Wit <Wit +3 Int -3> for 108000 Ancient Adena -->
<item id="60">
<ingredient id="5575" count="108000"/>
<production id="4611" count="1"/>
</item>
<!-- Greater Dye of Wit <Wit +3 Men -3> for 108000 Ancient Adena -->
<item id="61">
<ingredient id="5575" count="108000"/>
<production id="4612" count="1"/>
</item>
<!-- Greater Dye of Strength <Str +4 Con -4> for 174000 Ancient Adena -->
<item id="62">
<ingredient id="5575" count="174000"/>
<production id="4613" count="1"/>
</item>
<!-- Greater Dye of Strength <Str +4 Dex -4> for 174000 Ancient Adena -->
<item id="63">
<ingredient id="5575" count="174000"/>
<production id="4614" count="1"/>
</item>
<!-- Greater Dye of Constitution <Con +4 Str -4> for 174000 Ancient Adena -->
<item id="64">
<ingredient id="5575" count="174000"/>
<production id="4615" count="1"/>
</item>
<!-- Greater Dye of Constitution <Con +4 Dex -4> for 174000 Ancient Adena -->
<item id="65">
<ingredient id="5575" count="174000"/>
<production id="4616" count="1"/>
</item>
<!-- Greater Dye of Dexterity <Dex +4 Str -4> for 174000 Ancient Adena -->
<item id="66">
<ingredient id="5575" count="174000"/>
<production id="4617" count="1"/>
</item>
<!-- Greater Dye of Dexterity <Dex +4 Con -4> for 174000 Ancient Adena -->
<item id="67">
<ingredient id="5575" count="174000"/>
<production id="4618" count="1"/>
</item>
<!-- Greater Dye of Intelligence <Int +4 Men -4> for 174000 Ancient Adena -->
<item id="68">
<ingredient id="5575" count="174000"/>
<production id="4619" count="1"/>
</item>
<!-- Greater Dye of Intelligence <Int +4 Wit -4> for 174000 Ancient Adena -->
<item id="69">
<ingredient id="5575" count="174000"/>
<production id="4620" count="1"/>
</item>
<!-- Greater Dye of Mental Strength <Men +4 Int -4> for 174000 Ancient Adena -->
<item id="70">
<ingredient id="5575" count="174000"/>
<production id="4621" count="1"/>
</item>
<!-- Greater Dye of Mental Strength <Men +4 Wit -4> for 174000 Ancient Adena -->
<item id="71">
<ingredient id="5575" count="174000"/>
<production id="4622" count="1"/>
</item>
<!-- Greater Dye of Wit <Wit +4 Int -4> for 174000 Ancient Adena -->
<item id="72">
<ingredient id="5575" count="174000"/>
<production id="4623" count="1"/>
</item>
<!-- Greater Dye of Wit <Wit +4 Men -4> for 174000 Ancient Adena -->
<item id="73">
<ingredient id="5575" count="174000"/>
<production id="4624" count="1"/>
</item>
</list>

View File

@@ -1,32 +1,28 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Blacksmith of Mammons - A-grade duals -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Damascus*Damascus -->
<item id="1">
<ingredient id="79" count="1"/>
<ingredient id="79" count="1"/>
<ingredient id="5126" count="1"/>
<ingredient id="5575" count="2310000"/>
<production id="5706" count="1"/>
</item>
<!-- Keshanberk*Damascus -->
<item id="2">
<ingredient id="142" count="1"/>
<ingredient id="79" count="1"/>
<ingredient id="5126" count="1"/>
<ingredient id="5575" count="3989000"/>
<production id="5705" count="1"/>
</item>
<!-- Keshanberk*Keshanberk -->
<item id="3">
<ingredient id="142" count="1"/>
<ingredient id="142" count="1"/>
<ingredient id="5126" count="1"/>
<ingredient id="5575" count="1953000"/>
<production id="5233" count="1"/>
</item>
<!-- Damascus*Damascus -->
<item id="1">
<ingredient id="79" count="1"/>
<ingredient id="79" count="1"/>
<ingredient id="5126" count="1"/>
<ingredient id="5575" count="2310000"/>
<production id="5706" count="1"/>
</item>
<!-- Keshanberk*Damascus -->
<item id="2">
<ingredient id="142" count="1"/>
<ingredient id="79" count="1"/>
<ingredient id="5126" count="1"/>
<ingredient id="5575" count="3989000"/>
<production id="5705" count="1"/>
</item>
<!-- Keshanberk*Keshanberk -->
<item id="3">
<ingredient id="142" count="1"/>
<ingredient id="142" count="1"/>
<ingredient id="5126" count="1"/>
<ingredient id="5575" count="1953000"/>
<production id="5233" count="1"/>
</item>
</list>

View File

@@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Blacksmith of Mammon - Duals S-Grade. -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Tallum Blade*Dark Legion's Edge -->
<!-- Tallum Blade*Dark Legion's Edge -->
<item id="1">
<ingredient id="80" count="1"/>
<ingredient id="2500" count="1"/>

View File

@@ -1,47 +1,40 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Blacksmith of Mammon - Unseal A-grade Accesories-->
<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- [phoenix's_necklace] -->
<item id="1">
<ingredient id="6323" count="1"/>
<ingredient id="5575" count="855525"/>
<production id="933" count="1"/>
</item>
<!-- [phoenix's_earing] -->
<item id="2">
<ingredient id="6324" count="1"/>
<ingredient id="5575" count="641644"/>
<production id="871" count="1"/>
</item>
<!-- [phoenix's_ring] -->
<item id="3">
<ingredient id="6325" count="1"/>
<ingredient id="5575" count="427763"/>
<production id="902" count="1"/>
</item>
<!-- Unseal Majestic Necklace -->
<item id="4">
<ingredient id="6326" count="1"/>
<ingredient id="5575" count="853669"/>
<production id="924" count="1"/>
</item>
<!-- Unseal Majestic Earring -->
<item id="5">
<ingredient id="6327" count="1"/>
<ingredient id="5575" count="640251"/>
<production id="862" count="1"/>
</item>
<!-- Unseal Majestic Ring -->
<item id="6">
<ingredient id="6328" count="1"/>
<ingredient id="5575" count="426834"/>
<production id="893" count="1"/>
</item>
<!-- [phoenix's_necklace] -->
<item id="1">
<ingredient id="6323" count="1"/>
<ingredient id="5575" count="855525"/>
<production id="933" count="1"/>
</item>
<!-- [phoenix's_earing] -->
<item id="2">
<ingredient id="6324" count="1"/>
<ingredient id="5575" count="641644"/>
<production id="871" count="1"/>
</item>
<!-- [phoenix's_ring] -->
<item id="3">
<ingredient id="6325" count="1"/>
<ingredient id="5575" count="427763"/>
<production id="902" count="1"/>
</item>
<!-- Unseal Majestic Necklace -->
<item id="4">
<ingredient id="6326" count="1"/>
<ingredient id="5575" count="853669"/>
<production id="924" count="1"/>
</item>
<!-- Unseal Majestic Earring -->
<item id="5">
<ingredient id="6327" count="1"/>
<ingredient id="5575" count="640251"/>
<production id="862" count="1"/>
</item>
<!-- Unseal Majestic Ring -->
<item id="6">
<ingredient id="6328" count="1"/>
<ingredient id="5575" count="426834"/>
<production id="893" count="1"/>
</item>
</list>

View File

@@ -1,173 +1,148 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Seven Signs - Blacksmith of Mammon - Reseal A-grade Armor -->
<list maintainEnchantment="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Reseal Dark Crystal Gloves Heavy -->
<item id="1">
<ingredient id="5765" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5290" count="1"/>
</item>
<!-- Reseal Dark Crystal Gloves Light -->
<item id="2">
<ingredient id="5766" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5290" count="1"/>
</item>
<!-- Reseal Dark Crystal Gloves Robe -->
<item id="3">
<ingredient id="5767" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5290" count="1"/>
</item>
<!-- Reseal Dark Crystal Boots Heavy -->
<item id="4">
<ingredient id="5777" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5291" count="1"/>
</item>
<!-- Reseal Dark Crystal Boots Light -->
<item id="5">
<ingredient id="5778" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5291" count="1"/>
</item>
<!-- Reseal Dark Crystal Boots Robe -->
<item id="6">
<ingredient id="5779" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5291" count="1"/>
</item>
<!-- Reseal Tallum Gloves Heavy -->
<item id="7">
<ingredient id="5768" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5295" count="1"/>
</item>
<!-- Reseal Tallum Gloves Light -->
<item id="8">
<ingredient id="5769" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5295" count="1"/>
</item>
<!-- Reseal Tallum Gloves Robe -->
<item id="9">
<ingredient id="5770" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5295" count="1"/>
</item>
<!-- Reseal Tallum Boots Heavy -->
<item id="10">
<ingredient id="5780" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5296" count="1"/>
</item>
<!-- Reseal Tallum Boots Light -->
<item id="11">
<ingredient id="5781" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5296" count="1"/>
</item>
<!-- Reseal Tallum Boots Robe -->
<item id="12">
<ingredient id="5782" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5296" count="1"/>
</item>
<!-- Reseal Nightmare Gloves Heavy -->
<item id="13">
<ingredient id="5771" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5313" count="1"/>
</item>
<!-- Reseal Nightmare Gloves Light -->
<item id="14">
<ingredient id="5772" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5313" count="1"/>
</item>
<!-- Reseal Nightmare Gloves Robe -->
<item id="15">
<ingredient id="5773" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5313" count="1"/>
</item>
<!-- Reseal Nightmare Boots Heavy -->
<item id="16">
<ingredient id="5783" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5314" count="1"/>
</item>
<!-- Reseal Nightmare Boots Light -->
<item id="17">
<ingredient id="5784" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5314" count="1"/>
</item>
<!-- Reseal Nightmare Boots Robe -->
<item id="18">
<ingredient id="5785" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5314" count="1"/>
</item>
<!-- Reseal Majestic Gloves Heavy -->
<item id="19">
<ingredient id="5774" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5318" count="1"/>
</item>
<!-- Reseal Majestic Gloves Light -->
<item id="20">
<ingredient id="5775" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5318" count="1"/>
</item>
<!-- Reseal Majestic Gloves Robe -->
<item id="21">
<ingredient id="5776" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5318" count="1"/>
</item>
<!-- Reseal Majestic Boots Heavy -->
<item id="22">
<ingredient id="5786" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5319" count="1"/>
</item>
<!-- Reseal Majestic Boots Light -->
<item id="23">
<ingredient id="5787" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5319" count="1"/>
</item>
<!-- Reseal Majestic Boots Robe -->
<item id="24">
<ingredient id="5788" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5319" count="1"/>
</item>
<!-- Reseal Dark Crystal Gloves Heavy -->
<item id="1">
<ingredient id="5765" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5290" count="1"/>
</item>
<!-- Reseal Dark Crystal Gloves Light -->
<item id="2">
<ingredient id="5766" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5290" count="1"/>
</item>
<!-- Reseal Dark Crystal Gloves Robe -->
<item id="3">
<ingredient id="5767" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5290" count="1"/>
</item>
<!-- Reseal Dark Crystal Boots Heavy -->
<item id="4">
<ingredient id="5777" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5291" count="1"/>
</item>
<!-- Reseal Dark Crystal Boots Light -->
<item id="5">
<ingredient id="5778" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5291" count="1"/>
</item>
<!-- Reseal Dark Crystal Boots Robe -->
<item id="6">
<ingredient id="5779" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5291" count="1"/>
</item>
<!-- Reseal Tallum Gloves Heavy -->
<item id="7">
<ingredient id="5768" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5295" count="1"/>
</item>
<!-- Reseal Tallum Gloves Light -->
<item id="8">
<ingredient id="5769" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5295" count="1"/>
</item>
<!-- Reseal Tallum Gloves Robe -->
<item id="9">
<ingredient id="5770" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5295" count="1"/>
</item>
<!-- Reseal Tallum Boots Heavy -->
<item id="10">
<ingredient id="5780" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5296" count="1"/>
</item>
<!-- Reseal Tallum Boots Light -->
<item id="11">
<ingredient id="5781" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5296" count="1"/>
</item>
<!-- Reseal Tallum Boots Robe -->
<item id="12">
<ingredient id="5782" count="1"/>
<ingredient id="5575" count="4350"/>
<production id="5296" count="1"/>
</item>
<!-- Reseal Nightmare Gloves Heavy -->
<item id="13">
<ingredient id="5771" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5313" count="1"/>
</item>
<!-- Reseal Nightmare Gloves Light -->
<item id="14">
<ingredient id="5772" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5313" count="1"/>
</item>
<!-- Reseal Nightmare Gloves Robe -->
<item id="15">
<ingredient id="5773" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5313" count="1"/>
</item>
<!-- Reseal Nightmare Boots Heavy -->
<item id="16">
<ingredient id="5783" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5314" count="1"/>
</item>
<!-- Reseal Nightmare Boots Light -->
<item id="17">
<ingredient id="5784" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5314" count="1"/>
</item>
<!-- Reseal Nightmare Boots Robe -->
<item id="18">
<ingredient id="5785" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5314" count="1"/>
</item>
<!-- Reseal Majestic Gloves Heavy -->
<item id="19">
<ingredient id="5774" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5318" count="1"/>
</item>
<!-- Reseal Majestic Gloves Light -->
<item id="20">
<ingredient id="5775" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5318" count="1"/>
</item>
<!-- Reseal Majestic Gloves Robe -->
<item id="21">
<ingredient id="5776" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5318" count="1"/>
</item>
<!-- Reseal Majestic Boots Heavy -->
<item id="22">
<ingredient id="5786" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5319" count="1"/>
</item>
<!-- Reseal Majestic Boots Light -->
<item id="23">
<ingredient id="5787" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5319" count="1"/>
</item>
<!-- Reseal Majestic Boots Robe -->
<item id="24">
<ingredient id="5788" count="1"/>
<ingredient id="5575" count="6600"/>
<production id="5319" count="1"/>
</item>
</list>

View File

@@ -1,157 +1,129 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- Fish multisell -->
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- Green Colored Lure - For Beginners -->
<item id="1">
<ingredient id="57" count="60"/>
<production id="7807" count="1"/>
</item>
<!-- Purple Colored Lure - For Beginners -->
<item id="2">
<ingredient id="57" count="84"/>
<production id="7808" count="1"/>
</item>
<!-- Yellow Colored Lure - For Beginners -->
<item id="3">
<ingredient id="57" count="72"/>
<production id="7809" count="1"/>
</item>
<!-- Green Colored Lure - Low Grade -->
<item id="4">
<ingredient id="57" count="120"/>
<production id="6519" count="1"/>
</item>
<!-- Green Colored Lure - Medium Grade -->
<item id="5">
<ingredient id="57" count="144"/>
<production id="6520" count="1"/>
</item>
<!-- Green Colored Lure - High Grade -->
<item id="6">
<ingredient id="57" count="180"/>
<production id="6521" count="1"/>
</item>
<!-- Purple Colored Lure - Low Grade -->
<item id="7">
<ingredient id="57" count="180"/>
<production id="6522" count="1"/>
</item>
<!-- Purple Colored Lure - Medium Grade -->
<item id="8">
<ingredient id="57" count="216"/>
<production id="6523" count="1"/>
</item>
<!-- Purple Colored Lure - High Grade -->
<item id="9">
<ingredient id="57" count="240"/>
<production id="6524" count="1"/>
</item>
<!-- Yellow Colored Lure - Low Grade -->
<item id="10">
<ingredient id="57" count="144"/>
<production id="6525" count="1"/>
</item>
<!-- Yellow Colored Lure - Medium Grade -->
<item id="11">
<ingredient id="57" count="180"/>
<production id="6526" count="1"/>
</item>
<!-- Yellow Colored Lure - High Grade -->
<item id="12">
<ingredient id="57" count="216"/>
<production id="6527" count="1"/>
</item>
<!-- Baby Duck Rod -->
<item id="13">
<ingredient id="57" count="36000"/>
<production id="6529" count="1"/>
</item>
<!-- Albatross Rod -->
<item id="14">
<ingredient id="57" count="120000"/>
<production id="6530" count="1"/>
</item>
<!-- Pelican Rod -->
<item id="15">
<ingredient id="57" count="480000"/>
<production id="6531" count="1"/>
</item>
<!-- Kingfisher Rod -->
<item id="16">
<ingredient id="57" count="1440000"/>
<production id="6532" count="1"/>
</item>
<!-- Cygnus Pole -->
<item id="17">
<ingredient id="57" count="4800000"/>
<production id="6533" count="1"/>
</item>
<!-- Triton Pole -->
<item id="18">
<ingredient id="57" count="12000000"/>
<production id="6534" count="1"/>
</item>
<!-- Fishing Manual -->
<item id="19">
<ingredient id="57" count="120"/>
<production id="7561" count="1"/>
</item>
<!-- FishingShot No Grade -->
<item id="20">
<ingredient id="7586" count="1"/>
<production id="6535" count="66"/>
</item>
<!-- FishingShot Grade D -->
<item id="21">
<ingredient id="7586" count="1"/>
<production id="6536" count="40"/>
</item>
<!-- FishingShot Grade C -->
<item id="22">
<ingredient id="7586" count="1"/>
<production id="6537" count="28"/>
</item>
<!-- FishingShot Grade B -->
<item id="23">
<ingredient id="7586" count="1"/>
<production id="6538" count="8"/>
</item>
<!-- FishingShot Grade A -->
<item id="24">
<ingredient id="7586" count="1"/>
<production id="6539" count="5"/>
</item>
<!-- FishingShot Grade S -->
<item id="25">
<ingredient id="7586" count="1"/>
<production id="6540" count="4"/>
</item>
<!-- FishingShot No Grade -->
<item id="20">
<ingredient id="7586" count="1"/>
<production id="6535" count="66"/>
</item>
<!-- FishingShot Grade D -->
<item id="21">
<ingredient id="7586" count="1"/>
<production id="6536" count="40"/>
</item>
<!-- FishingShot Grade C -->
<item id="22">
<ingredient id="7586" count="1"/>
<production id="6537" count="28"/>
</item>
<!-- FishingShot Grade B -->
<item id="23">
<ingredient id="7586" count="1"/>
<production id="6538" count="8"/>
</item>
<!-- FishingShot Grade A -->
<item id="24">
<ingredient id="7586" count="1"/>
<production id="6539" count="5"/>
</item>
<!-- FishingShot Grade S -->
<item id="25">
<ingredient id="7586" count="1"/>
<production id="6540" count="4"/>
</item>
</list>

View File

@@ -1,229 +1,229 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='21' name="Shirt">
<item id='21' name="Shirt">
<for>
<add val='36' order='0x10' stat='pDef'/>
</for>
</item>
<item id='22' name="Leather Shirt">
</item>
<item id='22' name="Leather Shirt">
<for>
<add val='43' order='0x10' stat='pDef'/>
</for>
</item>
<item id='23' name="Wooden Breastplate">
</item>
<item id='23' name="Wooden Breastplate">
<for>
<add stat='pDef' order='0x10' val='47'/>
</for>
</item>
<item id='24' name="Bone Breastplate">
</item>
<item id='24' name="Bone Breastplate">
<for>
<add val='50' order='0x10' stat='pDef'/>
</for>
</item>
<item id='25' name="Piece Bone Breastplate">
</item>
<item id='25' name="Piece Bone Breastplate">
<for>
<add val='62' order='0x10' stat='pDef'/>
</for>
</item>
<item id='26' name="Bronze Breastplate">
</item>
<item id='26' name="Bronze Breastplate">
<for>
<add val='68' order='0x10' stat='pDef'/>
</for>
</item>
<item id='27' name="Hard Leather Shirt">
</item>
<item id='27' name="Hard Leather Shirt">
<for>
<add val='53' order='0x10' stat='pDef'/>
</for>
</item>
<item id='28' name="Pants">
</item>
<item id='28' name="Pants">
<for>
<add val='22' order='0x10' stat='pDef'/>
</for>
</item>
<item id='29' name="Leather Pants">
</item>
<item id='29' name="Leather Pants">
<for>
<add val='27' order='0x10' stat='pDef'/>
</for>
</item>
<item id='30' name="Hard Leather Pants">
</item>
<item id='30' name="Hard Leather Pants">
<for>
<add val='29' order='0x10' stat='pDef'/>
</for>
</item>
<item id='31' name="Bone Gaiters">
</item>
<item id='31' name="Bone Gaiters">
<for>
<add val='32' order='0x10' stat='pDef'/>
</for>
</item>
<item id='32' name="Piece Bone Gaiters">
</item>
<item id='32' name="Piece Bone Gaiters">
<for>
<add val='39' order='0x10' stat='pDef'/>
</for>
</item>
<item id='33' name="Hard Leather Gaiters">
</item>
<item id='33' name="Hard Leather Gaiters">
<for>
<add val='33' order='0x10' stat='pDef'/>
</for>
</item>
<item id='34' name="Bronze Gaiters">
</item>
<item id='34' name="Bronze Gaiters">
<for>
<add val='43' order='0x10' stat='pDef'/>
</for>
</item>
<item id='35' name="Cloth Shoes">
</item>
<item id='35' name="Cloth Shoes">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='36' name="Leather Sandals">
</item>
<item id='36' name="Leather Sandals">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='37' name="Leather Shoes">
</item>
<item id='37' name="Leather Shoes">
<for>
<add val='13' order='0x10' stat='pDef'/>
</for>
</item>
<item id='38' name="Low Boots">
</item>
<item id='38' name="Low Boots">
<for>
<add val='15' order='0x10' stat='pDef'/>
</for>
</item>
<item id='39' name="Boots">
</item>
<item id='39' name="Boots">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='40' name="Leather Boots">
</item>
<item id='40' name="Leather Boots">
<for>
<add val='19' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='41' name="Cloth Cap">
</for>
</item>
<item id='41' name="Cloth Cap">
<for>
<add val='13' order='0x10' stat='pDef'/>
</for>
</item>
<item id='42' name="Leather Cap">
</item>
<item id='42' name="Leather Cap">
<for>
<add val='16' order='0x10' stat='pDef'/>
</for>
</item>
<item id='43' name="Wooden Helmet">
</item>
<item id='43' name="Wooden Helmet">
<for>
<add val='19' order='0x10' stat='pDef'/>
</for>
</item>
<item id='44' name="Leather Helmet">
</item>
<item id='44' name="Leather Helmet">
<for>
<add val='23' order='0x10' stat='pDef'/>
</for>
</item>
<item id='45' name="Bone Helmet">
</item>
<item id='45' name="Bone Helmet">
<for>
<add val='29' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='46' name="Bronze Helmet">
</item>
<item id='46' name="Bronze Helmet">
<for>
<add val='33' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='47' name="Helmet">
</item>
<item id='47' name="Helmet">
<for>
<add val='37' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='48' name="Short Gloves">
</item>
<item id='48' name="Short Gloves">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='49' name="Gloves">
</item>
<item id='49' name="Gloves">
<for>
<add val='13' order='0x10' stat='pDef'/>
</for>
</item>
<item id='50' name="Leather Gloves">
</item>
<item id='50' name="Leather Gloves">
<for>
<add val='15' order='0x10' stat='pDef'/>
</for>
</item>
<item id='51' name="Bracer">
</item>
<item id='51' name="Bracer">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='52' name="Hemp Cloak">
</item>
<item id='52' name="Hemp Cloak">
<for>
<add val='2' order='0x10' stat='pDef'/>
</for>
</item>
<item id='53' name="Cotton Cloak">
</item>
<item id='53' name="Cotton Cloak">
<for>
<add val='3' order='0x10' stat='pDef'/>
</for>
</item>
<item id='54' name="Silk Cloak">
</item>
<item id='54' name="Silk Cloak">
<for>
<add val='4' order='0x10' stat='pDef'/>
</for>
</item>
<item id='55' name="Cotton Undergarment">
</item>
<item id='55' name="Cotton Undergarment">
<for>
<add val='4' order='0x10' stat='pDef'/>
</for>
</item>
<item id='56' name="Wool Undergarment">
</item>
<item id='56' name="Wool Undergarment">
<for>
<add val='5' order='0x10' stat='pDef'/>
</for>
</item>
<item id='58' name="Mithril Breastplate">
</item>
<item id='58' name="Mithril Breastplate">
<for>
<add val='95' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='59' name="Mithril Gaiters">
</item>
<item id='59' name="Mithril Gaiters">
<for>
<add val='61' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='60' name="Composite Armor">
</item>
<item id='60' name="Composite Armor">
<for>
<add val='224' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='61' name="Mithril Gloves">
</item>
<item id='61' name="Mithril Gloves">
<for>
<add val='29' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='62' name="Mithril Boots">
</item>
<item id='62' name="Mithril Boots">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='63' name="Gauntlets">
</item>
<item id='63' name="Gauntlets">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='64' name="Composite Boots">
</item>
<item id='64' name="Composite Boots">
<for>
<add val='36' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,45 +1,45 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='112' name="Apprentice's Earring">
<item id='112' name="Apprentice's Earring">
<for>
<add val='11' order='0x10' stat='mDef'/>
</for>
</item>
<item id='113' name="Mystic's Earring">
</item>
<item id='113' name="Mystic's Earring">
<for>
<add val='13' order='0x10' stat='mDef'/>
</for>
</item>
<item id='114' name="Earring of Strength">
</item>
<item id='114' name="Earring of Strength">
<for>
<add val='16' order='0x10' stat='mDef'/>
</for>
</item>
<item id='115' name="Earring of Wisdom">
</item>
<item id='115' name="Earring of Wisdom">
<for>
<add val='16' order='0x10' stat='mDef'/>
</for>
</item>
<item id='116' name="Magic Ring">
</item>
<item id='116' name="Magic Ring">
<for>
<add val='7' order='0x10' stat='mDef'/>
</for>
</item>
<item id='117' name="Ring of Mana">
</item>
<item id='117' name="Ring of Mana">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='118' name="Necklace of Magic">
</for>
</item>
<item id='118' name="Necklace of Magic">
<for>
<add val='15' order='0x10' stat='mDef'/>
</for>
</item>
<item id='119' name="Necklace of Binding">
</item>
<item id='119' name="Necklace of Binding">
<for>
<add val='64' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
</for>
</item>
</list>

View File

@@ -1,320 +1,320 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='347' name="Ring Mail Breastplate">
<item id='347' name="Ring Mail Breastplate">
<for>
<add val='77' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='348' name="Scale Mail">
</item>
<item id='348' name="Scale Mail">
<for>
<add val='87' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='349' name="Compound Scale Mail">
</item>
<item id='349' name="Compound Scale Mail">
<for>
<add val='95' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='350' name="Dwarven Scale Mail">
</item>
<item id='350' name="Dwarven Scale Mail">
<for>
<add val='95' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='351' name="Blast Plate">
</item>
<item id='351' name="Blast Plate">
<for>
<add val='97' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='352' name="Brigandine Tunic">
</item>
<item id='352' name="Brigandine Tunic">
<for>
<add val='103' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='353' name="Half Plate Armor">
</item>
<item id='353' name="Half Plate Armor">
<for>
<add val='111' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='354' name="Chain Mail Shirt">
</item>
<item id='354' name="Chain Mail Shirt">
<for>
<add val='120' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='355' name="Dwarven Chain Mail Shirt">
</item>
<item id='355' name="Dwarven Chain Mail Shirt">
<for>
<add val='129' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='356' name="Full Plate Armor">
</item>
<item id='356' name="Full Plate Armor">
<for>
<add stat='pDef' order='0x10' val='239'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='357' name="Zubei's Breastplate">
</item>
<item id='357' name="Zubei's Breastplate">
<for>
<add val='157' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='358' name="Blue Wolf Breastplate">
</item>
<item id='358' name="Blue Wolf Breastplate">
<for>
<add val='166' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='359' name="Shining Dragon Armor">
</item>
<item id='359' name="Shining Dragon Armor">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='360' name="Armor of Victory">
</item>
<item id='360' name="Armor of Victory">
<for>
<add val='175' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='361' name="Breastplate of Valor">
</item>
<item id='361' name="Breastplate of Valor">
<for>
<add val='185' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='362' name="Glorious Armor">
</item>
<item id='362' name="Glorious Armor">
<for>
<add val='284' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='363' name="Red Flame Armor">
</item>
<item id='363' name="Red Flame Armor">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='364' name="Elven Crystal Breastplate">
</item>
<item id='364' name="Elven Crystal Breastplate">
<for>
<add val='175' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='365' name="Dark Crystal Breastplate">
</item>
<item id='365' name="Dark Crystal Breastplate">
<for>
<add val='171' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='366' name="Implosion Armor">
</item>
<item id='366' name="Implosion Armor">
<for>
<add val='284' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='367' name="Dark Dragon Armor">
</item>
<item id='367' name="Dark Dragon Armor">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='368' name="Elven Vagian Armor">
</item>
<item id='368' name="Elven Vagian Armor">
<for>
<add val='284' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='369' name="Dark Vagian Armor">
</item>
<item id='369' name="Dark Vagian Armor">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='370' name="Complete Set of Plate Armor">
</item>
<item id='370' name="Complete Set of Plate Armor">
<for>
<add val='284' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='371' name="Hell Plate">
</item>
<item id='371' name="Hell Plate">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='372' name="Art of Plate">
</item>
<item id='372' name="Art of Plate">
<for>
<add val='284' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='373' name="Masterpiece Armor">
</item>
<item id='373' name="Masterpiece Armor">
<for>
<add val='301' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='374' name="Armor of Nightmare">
</item>
<item id='374' name="Armor of Nightmare">
<for>
<add val='293' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='375' name="Dragon Scale Mail">
</item>
<item id='375' name="Dragon Scale Mail">
<for>
<add val='198' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='376' name="Iron Plate Gaiters">
</item>
<item id='376' name="Iron Plate Gaiters">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='377' name="Scale Gaiters">
</item>
<item id='377' name="Scale Gaiters">
<for>
<add val='54' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='378' name="Compound Scale Gaiters">
</item>
<item id='378' name="Compound Scale Gaiters">
<for>
<add val='61' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='379' name="Dwarven Scale Gaiters">
</item>
<item id='379' name="Dwarven Scale Gaiters">
<for>
<add val='61' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='380' name="Plate Gaiters">
</item>
<item id='380' name="Plate Gaiters">
<for>
<add val='70' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='381' name="Chain Gaiters">
</item>
<item id='381' name="Chain Gaiters">
<for>
<add val='75' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='382' name="Dwarven Chain Gaiters">
</item>
<item id='382' name="Dwarven Chain Gaiters">
<for>
<add val='80' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='383' name="Zubei's Gaiters">
</item>
<item id='383' name="Zubei's Gaiters">
<for>
<add val='98' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='384' name="Wolf Gaiters">
</item>
<item id='384' name="Wolf Gaiters">
<for>
<add val='109' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='385' name="Gaiters of Victory">
</item>
<item id='385' name="Gaiters of Victory">
<for>
<add val='109' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='386' name="Gaiters of Valor">
</item>
<item id='386' name="Gaiters of Valor">
<for>
<add val='116' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='387' name="Elven Crystal Gaiters">
</item>
<item id='387' name="Elven Crystal Gaiters">
<for>
<add val='109' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='388' name="Dark Crystal Gaiters">
</item>
<item id='388' name="Dark Crystal Gaiters">
<for>
<add val='107' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='389' name="Dragon Scale Gaiters">
</item>
<item id='389' name="Dragon Scale Gaiters">
<for>
<add val='122' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='390' name="Cotton Shirt">
</item>
<item id='390' name="Cotton Shirt">
<for>
<add val='50' order='0x10' stat='pDef'/>
</for>
</item>
<item id='391' name="Puma Skin Shirt">
</item>
<item id='391' name="Puma Skin Shirt">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='392' name="Lion Skin Shirt">
</item>
<item id='392' name="Lion Skin Shirt">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='393' name="Mithril Banded Mail">
</item>
<item id='393' name="Mithril Banded Mail">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='394' name="Reinforced Leather Shirt">
</item>
<item id='394' name="Reinforced Leather Shirt">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='395' name="Manticore Skin Shirt">
</item>
<item id='395' name="Manticore Skin Shirt">
<for>
<add val='77' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='396' name="Salamander Skin Mail">
</item>
<item id='396' name="Salamander Skin Mail">
<for>
<add val='136' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='397' name="Mithril Shirt">
</item>
<item id='397' name="Mithril Shirt">
<for>
<add stat='pDef' order='0x10' val='90'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='398' name="Plated Leather">
</item>
<item id='398' name="Plated Leather">
<for>
<add val='94' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='399' name="Rind Leather Armor">
</item>
<item id='399' name="Rind Leather Armor">
<for>
<add val='97' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,651 +1,651 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='400' name="Theca Leather Armor">
<item id='400' name="Theca Leather Armor">
<for>
<add stat='pDef' order='0x10' val='106'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='401' name="Drake Leather Armor">
</item>
<item id='401' name="Drake Leather Armor">
<for>
<add stat='pDef' order='0x10' val='179'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='402' name="Chain Mail of Silence">
</item>
<item id='402' name="Chain Mail of Silence">
<for>
<add val='213' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='403' name="Gust Chain Mail">
</item>
<item id='403' name="Gust Chain Mail">
<for>
<add val='225' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='404' name="Prairie Leather Armor">
</item>
<item id='404' name="Prairie Leather Armor">
<for>
<add val='131' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='405' name="Leather Armor of The Underworld">
</item>
<item id='405' name="Leather Armor of The Underworld">
<for>
<add val='139' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='406' name="Leather Suit of Concentration">
</item>
<item id='406' name="Leather Suit of Concentration">
<for>
<add val='213' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='407' name="Ace's Leather Armor">
</item>
<item id='407' name="Ace's Leather Armor">
<for>
<add val='225' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='408' name="Guardian's Leather Armor">
</item>
<item id='408' name="Guardian's Leather Armor">
<for>
<add val='131' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='409' name="Marksman's Leather Armor">
</item>
<item id='409' name="Marksman's Leather Armor">
<for>
<add val='139' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='410' name="Unicorn Leather Armor">
</item>
<item id='410' name="Unicorn Leather Armor">
<for>
<add val='238' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='411' name="Dragon Leather Armor">
</item>
<item id='411' name="Dragon Leather Armor">
<for>
<add val='237' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='412' name="Cotton Pants">
</item>
<item id='412' name="Cotton Pants">
<for>
<add val='32' order='0x10' stat='pDef'/>
</for>
</item>
<item id='413' name="Puma Skin Gaiters">
</item>
<item id='413' name="Puma Skin Gaiters">
<for>
<add val='36' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='414' name="Lion Skin Gaiters">
</item>
<item id='414' name="Lion Skin Gaiters">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='415' name="Mithril Banded Gaiters">
</item>
<item id='415' name="Mithril Banded Gaiters">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='416' name="Reinforced Leather Gaiters">
</item>
<item id='416' name="Reinforced Leather Gaiters">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='417' name="Manticore Skin Gaiters">
</item>
<item id='417' name="Manticore Skin Gaiters">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='418' name="Plated Leather Gaiters">
</item>
<item id='418' name="Plated Leather Gaiters">
<for>
<add val='59' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='419' name="Rind Leather Gaiters">
</item>
<item id='419' name="Rind Leather Gaiters">
<for>
<add val='60' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='420' name="Theca Leather Gaiters">
</item>
<item id='420' name="Theca Leather Gaiters">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='421' name="Prairie Leather Gaiters">
</item>
<item id='421' name="Prairie Leather Gaiters">
<for>
<add val='82' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='422' name="Gaiters of The Underworld">
</item>
<item id='422' name="Gaiters of The Underworld">
<for>
<add val='87' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='423' name="Guardian's Leather Gaiters">
</item>
<item id='423' name="Guardian's Leather Gaiters">
<for>
<add val='82' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='424' name="Marksman's Leather Gaiters">
</item>
<item id='424' name="Marksman's Leather Gaiters">
<for>
<add val='87' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='425' name="Apprentice's Tunic">
</item>
<item id='425' name="Apprentice's Tunic">
<for>
<add val='17' order='0x10' stat='pDef'/>
<add val='19' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='426' name="Tunic">
</item>
<item id='426' name="Tunic">
<for>
<add val='18' order='0x10' stat='pDef'/>
<add val='24' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='427' name="Cotton Robe">
</item>
<item id='427' name="Cotton Robe">
<for>
<add val='35' order='0x10' stat='pDef'/>
<add val='61' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='428' name="Feriotic Tunic">
</item>
<item id='428' name="Feriotic Tunic">
<for>
<add val='21' order='0x10' stat='pDef'/>
<add val='38' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='429' name="Leather Tunic">
</item>
<item id='429' name="Leather Tunic">
<for>
<add val='25' order='0x10' stat='pDef'/>
<add val='52' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='430' name="Robe of Devotion">
</item>
<item id='430' name="Robe of Devotion">
<for>
<add val='49' order='0x10' stat='pDef'/>
<add val='109' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='431' name="Robe of Magic">
</item>
<item id='431' name="Robe of Magic">
<for>
<add val='56' order='0x10' stat='pDef'/>
<add val='140' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='432' name="Cursed Tunic">
</item>
<item id='432' name="Cursed Tunic">
<for>
<add val='39' order='0x10' stat='pDef'/>
<add val='106' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='433' name="Elven Tunic">
</item>
<item id='433' name="Elven Tunic">
<for>
<add val='43' order='0x10' stat='pDef'/>
<add val='126' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='434' name="White Tunic">
</item>
<item id='434' name="White Tunic">
<for>
<add val='43' order='0x10' stat='pDef'/>
<add val='126' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='435' name="Mystic's Tunic">
</item>
<item id='435' name="Mystic's Tunic">
<for>
<add val='43' order='0x10' stat='pDef'/>
<add val='126' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='436' name="Tunic of Knowledge">
</item>
<item id='436' name="Tunic of Knowledge">
<for>
<add val='49' order='0x10' stat='pDef'/>
<add val='147' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='437' name="Mithril Tunic">
</item>
<item id='437' name="Mithril Tunic">
<for>
<add val='52' order='0x10' stat='pDef'/>
<add val='169' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='438' name="Sage's Rag">
</item>
<item id='438' name="Sage's Rag">
<for>
<add val='90' order='0x10' stat='pDef'/>
<add val='320' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='439' name="Karmian Tunic">
</item>
<item id='439' name="Karmian Tunic">
<for>
<add val='60' order='0x10' stat='pDef'/>
<add val='225' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='440' name="Robe of Seal">
</item>
<item id='440' name="Robe of Seal">
<for>
<add val='105' order='0x10' stat='pDef'/>
<add val='413' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='441' name="Demon's Tunic">
</item>
<item id='441' name="Demon's Tunic">
<for>
<add val='69' order='0x10' stat='pDef'/>
<add val='284' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='442' name="Divine Tunic">
</item>
<item id='442' name="Divine Tunic">
<for>
<add val='74' order='0x10' stat='pDef'/>
<add val='314' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='443' name="Tunic of Mana">
</item>
<item id='443' name="Tunic of Mana">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='444' name="Sage's Robe">
</item>
<item id='444' name="Sage's Robe">
<for>
<add val='150' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='445' name="Paradia Tunic">
</item>
<item id='445' name="Paradia Tunic">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='446' name="Inferno Tunic">
</item>
<item id='446' name="Inferno Tunic">
<for>
<add val='92' order='0x10' stat='pDef'/>
<add val='409' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='447' name="Tunic of Solar Eclipse">
</item>
<item id='447' name="Tunic of Solar Eclipse">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='448' name="Robe of Black Ore">
</item>
<item id='448' name="Robe of Black Ore">
<for>
<add val='150' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='449' name="Tunic of Summoning">
</item>
<item id='449' name="Tunic of Summoning">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='450' name="Otherworldly Robe">
</item>
<item id='450' name="Otherworldly Robe">
<for>
<add val='150' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='451' name="Elemental Tunic">
</item>
<item id='451' name="Elemental Tunic">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='452' name="Tunic of Phantom">
</item>
<item id='452' name="Tunic of Phantom">
<for>
<add val='92' order='0x10' stat='pDef'/>
<add val='409' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='453' name="Tunic of Grace">
</item>
<item id='453' name="Tunic of Grace">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='454' name="Robe of Holy Spirit">
</item>
<item id='454' name="Robe of Holy Spirit">
<for>
<add val='150' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='455' name="Phoenix Tunic">
</item>
<item id='455' name="Phoenix Tunic">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='456' name="Cerberus Tunic">
</item>
<item id='456' name="Cerberus Tunic">
<for>
<add val='92' order='0x10' stat='pDef'/>
<add val='409' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='457' name="Tunic of Aid">
</item>
<item id='457' name="Tunic of Aid">
<for>
<add val='87' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='458' name="Robe of Blessing">
</item>
<item id='458' name="Robe of Blessing">
<for>
<add val='150' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='459' name="Dasparion's Robe">
</item>
<item id='459' name="Dasparion's Robe">
<for>
<add val='158' order='0x10' stat='pDef'/>
<add val='718' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='460' name="The Robe">
</item>
<item id='460' name="The Robe">
<for>
<add val='158' order='0x10' stat='pDef'/>
<add val='773' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='461' name="Apprentice's Stockings">
</item>
<item id='461' name="Apprentice's Stockings">
<for>
<add val='10' order='0x10' stat='pDef'/>
<add val='10' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='462' name="Stockings">
</item>
<item id='462' name="Stockings">
<for>
<add val='11' order='0x10' stat='pDef'/>
<add val='15' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='463' name="Feriotic Stockings">
</item>
<item id='463' name="Feriotic Stockings">
<for>
<add val='13' order='0x10' stat='pDef'/>
<add val='23' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='464' name="Leather Stockings">
</item>
<item id='464' name="Leather Stockings">
<for>
<add val='16' order='0x10' stat='pDef'/>
<add val='33' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='465' name="Cursed Stockings">
</item>
<item id='465' name="Cursed Stockings">
<for>
<add val='24' order='0x10' stat='pDef'/>
<add val='66' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='466' name="Elven Stockings">
</item>
<item id='466' name="Elven Stockings">
<for>
<add val='27' order='0x10' stat='pDef'/>
<add val='79' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='467' name="Dark Stockings">
</item>
<item id='467' name="Dark Stockings">
<for>
<add val='27' order='0x10' stat='pDef'/>
<add val='79' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='468' name="Mystic's Stockings">
</item>
<item id='468' name="Mystic's Stockings">
<for>
<add val='27' order='0x10' stat='pDef'/>
<add val='79' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='469' name="Stockings of Knowledge">
</item>
<item id='469' name="Stockings of Knowledge">
<for>
<add val='30' order='0x10' stat='pDef'/>
<add val='92' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='470' name="Mithril Stockings">
</item>
<item id='470' name="Mithril Stockings">
<for>
<add val='32' order='0x10' stat='pDef'/>
<add val='105' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='471' name="Karmian Stockings">
</item>
<item id='471' name="Karmian Stockings">
<for>
<add val='37' order='0x10' stat='pDef'/>
<add val='141' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='472' name="Demon's Stockings">
</item>
<item id='472' name="Demon's Stockings">
<for>
<add val='43' order='0x10' stat='pDef'/>
<add val='177' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='473' name="Divine Stockings">
</item>
<item id='473' name="Divine Stockings">
<for>
<add val='46' order='0x10' stat='pDef'/>
<add val='196' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='474' name="Stockings of Mana">
</item>
<item id='474' name="Stockings of Mana">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='475' name="Paradia Stockings">
</item>
<item id='475' name="Paradia Stockings">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='476' name="Inferno Stockings">
</item>
<item id='476' name="Inferno Stockings">
<for>
<add val='58' order='0x10' stat='pDef'/>
<add val='256' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='477' name="Stockings of Solar Eclipse">
</item>
<item id='477' name="Stockings of Solar Eclipse">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='478' name="Stockings of Summoning">
</item>
<item id='478' name="Stockings of Summoning">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='479' name="Elemental Stockings">
</item>
<item id='479' name="Elemental Stockings">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='480' name="Stockings of Phantom">
</item>
<item id='480' name="Stockings of Phantom">
<for>
<add val='58' order='0x10' stat='pDef'/>
<add val='256' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='481' name="Stockings of Grace">
</item>
<item id='481' name="Stockings of Grace">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='482' name="Phoenix Stockings">
</item>
<item id='482' name="Phoenix Stockings">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='483' name="Cerberus Stockings">
</item>
<item id='483' name="Cerberus Stockings">
<for>
<add val='58' order='0x10' stat='pDef'/>
<add val='256' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='484' name="Stockings of Aid">
</item>
<item id='484' name="Stockings of Aid">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='485' name="Tattoo of Power">
</item>
<item id='485' name="Tattoo of Power">
<for>
<add val='53' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='486' name="Tattoo of Fire">
</item>
<item id='486' name="Tattoo of Fire">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='487' name="Tattoo of Resolve">
</item>
<item id='487' name="Tattoo of Resolve">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='488' name="Tattoo of Flame">
</item>
<item id='488' name="Tattoo of Flame">
<for>
<add val='139' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='489' name="Tattoo of Bravery">
</item>
<item id='489' name="Tattoo of Bravery">
<for>
<add val='110' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='490' name="Tattoo of Blood">
</item>
<item id='490' name="Tattoo of Blood">
<for>
<add val='132' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='491' name="Tattoo of Absolute">
</item>
<item id='491' name="Tattoo of Absolute">
<for>
<add val='146' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='492' name="Tattoo of Soul">
</item>
<item id='492' name="Tattoo of Soul">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='493' name="Tattoo of Avadon">
</item>
<item id='493' name="Tattoo of Avadon">
<for>
<add val='117' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='494' name="Tattoo of Doom">
</item>
<item id='494' name="Tattoo of Doom">
<for>
<add val='125' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='495' name="Tattoo of Pledge">
</item>
<item id='495' name="Tattoo of Pledge">
<for>
<add val='124' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='496' name="Tattoo of Divine">
</item>
<item id='496' name="Tattoo of Divine">
<for>
<add val='131' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='497' name="Chain Helmet">
</item>
<item id='497' name="Chain Helmet">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='498' name="Steel Plate Helmet">
</item>
<item id='498' name="Steel Plate Helmet">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='499' name="Mithril Helmet">
</item>
<item id='499' name="Mithril Helmet">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,603 +1,603 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='500' name="Great Helmet">
<item id='500' name="Great Helmet">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='501' name="Armet">
</for>
</item>
<item id='501' name="Armet">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='502' name="Close Helmet">
</for>
</item>
<item id='502' name="Close Helmet">
<for>
<add val='64' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='503' name="Zubei's Helmet">
</for>
</item>
<item id='503' name="Zubei's Helmet">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='504' name="Dragon Helmet">
</for>
</item>
<item id='504' name="Dragon Helmet">
<for>
<add val='77' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='505' name="Wolf Helmet">
</for>
</item>
<item id='505' name="Wolf Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='506' name="Shining Dragon Helmet">
</for>
</item>
<item id='506' name="Shining Dragon Helmet">
<for>
<add val='69' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='507' name="Helmet of Victory">
</for>
</item>
<item id='507' name="Helmet of Victory">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='508' name="Helmet of Valor">
</for>
</item>
<item id='508' name="Helmet of Valor">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='509' name="Glorious Helmet">
</for>
</item>
<item id='509' name="Glorious Helmet">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='510' name="Red Flame Helmet">
</for>
</item>
<item id='510' name="Red Flame Helmet">
<for>
<add val='71' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='511' name="Elven Crystal Helmet">
</for>
</item>
<item id='511' name="Elven Crystal Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='512' name="Dark Crystal Helmet">
</for>
</item>
<item id='512' name="Dark Crystal Helmet">
<for>
<add val='69' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='513' name="Implosion Helmet">
</for>
</item>
<item id='513' name="Implosion Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='514' name="Dark Dragon Helmet">
</for>
</item>
<item id='514' name="Dark Dragon Helmet">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='515' name="Elven Vagian Helm">
</for>
</item>
<item id='515' name="Elven Vagian Helm">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='516' name="Dark Vagian Helm">
</for>
</item>
<item id='516' name="Dark Vagian Helm">
<for>
<add val='71' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='517' name="Composite Helmet">
</for>
</item>
<item id='517' name="Composite Helmet">
<for>
<add val='54' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='518' name="Hell Helm">
</for>
</item>
<item id='518' name="Hell Helm">
<for>
<add val='71' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='519' name="Art of Helmet">
</for>
</item>
<item id='519' name="Art of Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='520' name="Masterpiece Helm">
</for>
</item>
<item id='520' name="Masterpiece Helm">
<for>
<add val='71' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='521' name="Helmet of Silence">
</for>
</item>
<item id='521' name="Helmet of Silence">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='522' name="Gust Helmet">
</for>
</item>
<item id='522' name="Gust Helmet">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='523' name="Prairie Helmet">
</for>
</item>
<item id='523' name="Prairie Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='524' name="Helm of The Underworld">
</for>
</item>
<item id='524' name="Helm of The Underworld">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='525' name="Helmet of Concentration">
</for>
</item>
<item id='525' name="Helmet of Concentration">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='526' name="ace'Ace's Helmet">
</for>
</item>
<item id='526' name="ace'Ace's Helmet">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='527' name="Guardian's Helmet">
</for>
</item>
<item id='527' name="Guardian's Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='528' name="Marksman Helmet">
</for>
</item>
<item id='528' name="Marksman Helmet">
<for>
<add val='67' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='529' name="Cap of Mana">
</for>
</item>
<item id='529' name="Cap of Mana">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='530' name="Sage's Cap">
</for>
</item>
<item id='530' name="Sage's Cap">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='531' name="Paradia Hood">
</for>
</item>
<item id='531' name="Paradia Hood">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='532' name="Inferno Hood">
</for>
</item>
<item id='532' name="Inferno Hood">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='533' name="Hood of Solar Eclipse">
</for>
</item>
<item id='533' name="Hood of Solar Eclipse">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='534' name="Hood of Black Ore">
</for>
</item>
<item id='534' name="Hood of Black Ore">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='535' name="Hood of Summoning">
</for>
</item>
<item id='535' name="Hood of Summoning">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='536' name="Otherworldly Hood">
</for>
</item>
<item id='536' name="Otherworldly Hood">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='537' name="Elemental Hood">
</for>
</item>
<item id='537' name="Elemental Hood">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='538' name="Hood of Phantom">
</for>
</item>
<item id='538' name="Hood of Phantom">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='539' name="Hood of Grace">
</for>
</item>
<item id='539' name="Hood of Grace">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='540' name="Hood of Holy Spirit">
</for>
</item>
<item id='540' name="Hood of Holy Spirit">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='541' name="Phoenix Hood">
</for>
</item>
<item id='541' name="Phoenix Hood">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='542' name="Cerberus Hood">
</for>
</item>
<item id='542' name="Cerberus Hood">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='543' name="Hood of Aid">
</for>
</item>
<item id='543' name="Hood of Aid">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='544' name="Hood of Blessing">
</for>
</item>
<item id='544' name="Hood of Blessing">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='545' name="Flame Helm">
</for>
</item>
<item id='545' name="Flame Helm">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='546' name="Helm of Bravery">
</for>
</item>
<item id='546' name="Helm of Bravery">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='547' name="Tallum Helm">
</for>
</item>
<item id='547' name="Tallum Helm">
<for>
<add val='69' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='548' name="Absolute Helm">
</for>
</item>
<item id='548' name="Absolute Helm">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='549' name="Helm of Avadon">
</for>
</item>
<item id='549' name="Helm of Avadon">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='550' name="Helm of Doom">
</for>
</item>
<item id='550' name="Helm of Doom">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='551' name="Helmet of Pledge">
</for>
</item>
<item id='551' name="Helmet of Pledge">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='552' name="Divine Helm">
</for>
</item>
<item id='552' name="Divine Helm">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='553' name="Iron Boots">
</for>
</item>
<item id='553' name="Iron Boots">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='554' name="Zubei's Boots">
</for>
</item>
<item id='554' name="Zubei's Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='555' name="Dragon Boots">
</for>
</item>
<item id='555' name="Dragon Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='556' name="Wolf Boots">
</for>
</item>
<item id='556' name="Wolf Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='557' name="Shining Dragon Boots">
</for>
</item>
<item id='557' name="Shining Dragon Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='558' name="Boots of Victory">
</for>
</item>
<item id='558' name="Boots of Victory">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='559' name="Boots of Valor">
</for>
</item>
<item id='559' name="Boots of Valor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='560' name="Glorious Boots">
</for>
</item>
<item id='560' name="Glorious Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='561' name="Red Flame Boots">
</for>
</item>
<item id='561' name="Red Flame Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='562' name="Elven Crystal Boots">
</for>
</item>
<item id='562' name="Elven Crystal Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='563' name="Dark Crystal Boots">
</for>
</item>
<item id='563' name="Dark Crystal Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='564' name="Implosion Boots">
</for>
</item>
<item id='564' name="Implosion Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='565' name="Dark Dragon Boots">
</for>
</item>
<item id='565' name="Dark Dragon Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='566' name="Elven Vagian Boots">
</for>
</item>
<item id='566' name="Elven Vagian Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='567' name="Dark Vagian Boots">
</for>
</item>
<item id='567' name="Dark Vagian Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='568' name="Composite Boots">
</for>
</item>
<item id='568' name="Composite Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='569' name="Hell Boots">
</for>
</item>
<item id='569' name="Hell Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='570' name="Art of Boots">
</for>
</item>
<item id='570' name="Art of Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='571' name="Masterpiece Boots">
</for>
</item>
<item id='571' name="Masterpiece Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='572' name="Boots of Silence">
</for>
</item>
<item id='572' name="Boots of Silence">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='573' name="Gust Boots">
</for>
</item>
<item id='573' name="Gust Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='574' name="Prairie Boots">
</for>
</item>
<item id='574' name="Prairie Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='575' name="Boots of The Underworld">
</for>
</item>
<item id='575' name="Boots of The Underworld">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='576' name="Boots of Concentration">
</for>
</item>
<item id='576' name="Boots of Concentration">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='577' name="Ace's Boots">
</for>
</item>
<item id='577' name="Ace's Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='578' name="Guardian's Boots">
</for>
</item>
<item id='578' name="Guardian's Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='579' name="Marksman Boots">
</for>
</item>
<item id='579' name="Marksman Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='580' name="Boots of Mana">
</for>
</item>
<item id='580' name="Boots of Mana">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='581' name="Sage's Boots">
</for>
</item>
<item id='581' name="Sage's Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='582' name="Paradia Boots">
</for>
</item>
<item id='582' name="Paradia Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='583' name="Majestic Boots">
</for>
</item>
<item id='583' name="Majestic Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='584' name="Boots of Solar Eclipse">
</for>
</item>
<item id='584' name="Boots of Solar Eclipse">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='585' name="Boots of Black Ore">
</for>
</item>
<item id='585' name="Boots of Black Ore">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='586' name="Boots of Summoning">
</for>
</item>
<item id='586' name="Boots of Summoning">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='587' name="Otherworldly Boots">
</for>
</item>
<item id='587' name="Otherworldly Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='588' name="Elemental Boots">
</for>
</item>
<item id='588' name="Elemental Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='589' name="Boots of Phantom">
</for>
</item>
<item id='589' name="Boots of Phantom">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='590' name="Boots of Grace">
</for>
</item>
<item id='590' name="Boots of Grace">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='591' name="Boots of Holy Spirit">
</for>
</item>
<item id='591' name="Boots of Holy Spirit">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='592' name="Phoenix Boots">
</for>
</item>
<item id='592' name="Phoenix Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='593' name="Cerberus Boots">
</for>
</item>
<item id='593' name="Cerberus Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='594' name="Boots of Aid">
</for>
</item>
<item id='594' name="Boots of Aid">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='595' name="Boots of Blessing">
</for>
</item>
<item id='595' name="Boots of Blessing">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='596' name="Flame Boots">
</for>
</item>
<item id='596' name="Flame Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='597' name="Boots of Bravery">
</for>
</item>
<item id='597' name="Boots of Bravery">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='598' name="Blood Boots">
</for>
</item>
<item id='598' name="Blood Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='599' name="Absolute Boots">
</for>
</item>
<item id='599' name="Absolute Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</for>
</item>
</list>

View File

@@ -1,216 +1,216 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='600' name="Avadon Boots">
<item id='600' name="Avadon Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='601' name="Boots of Doom">
</for>
</item>
<item id='601' name="Boots of Doom">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='602' name="Boots of Pledge">
</for>
</item>
<item id='602' name="Boots of Pledge">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='603' name="Divine Boots">
</for>
</item>
<item id='603' name="Divine Boots">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='604' name="Excellent Leather Gloves">
</for>
</item>
<item id='604' name="Excellent Leather Gloves">
<for>
<add val='19' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='605' name="Leather Gauntlets">
</for>
</item>
<item id='605' name="Leather Gauntlets">
<for>
<add val='22' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='606' name="Rip Gauntlets">
</for>
</item>
<item id='606' name="Rip Gauntlets">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='607' name="Ogre Power Gauntlets">
</for>
</item>
<item id='607' name="Ogre Power Gauntlets">
<for>
<add val='29' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='608' name="Mithril Gauntlets">
</for>
</item>
<item id='608' name="Mithril Gauntlets">
<for>
<add val='36' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='609' name="Gauntlets of Ghost">
</for>
</item>
<item id='609' name="Gauntlets of Ghost">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='610' name="Saint Knight's Gauntlets">
</for>
</item>
<item id='610' name="Saint Knight's Gauntlets">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='611' name="Soul Leech Gauntlets">
</for>
</item>
<item id='611' name="Soul Leech Gauntlets">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='612' name="Zubei's Gauntlets">
</for>
</item>
<item id='612' name="Zubei's Gauntlets">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='613' name="Sand Dragon Gloves">
</for>
</item>
<item id='613' name="Sand Dragon Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='614' name="Knight's Cloak">
</for>
</item>
<item id='614' name="Knight's Cloak">
<for>
<add val='7' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='615' name="Cobweb Cloak">
</for>
</item>
<item id='615' name="Cobweb Cloak">
<for>
<add val='8' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='616' name="Cloak of Magic">
</for>
</item>
<item id='616' name="Cloak of Magic">
<for>
<add val='11' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='617' name="Mithril Cloak">
</for>
</item>
<item id='617' name="Mithril Cloak">
<for>
<add val='11' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='618' name="Cloak of Self Protection">
</for>
</item>
<item id='618' name="Cloak of Self Protection">
<for>
<add val='13' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='619' name="Ancient Cloak">
</for>
</item>
<item id='619' name="Ancient Cloak">
<for>
<add val='15' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='620' name="Cloak of Protection">
</for>
</item>
<item id='620' name="Cloak of Protection">
<for>
<add val='16' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='621' name="Cloak of Hell">
</for>
</item>
<item id='621' name="Cloak of Hell">
<for>
<add val='18' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='622' name="Holy Spirit's Cloak">
</for>
</item>
<item id='622' name="Holy Spirit's Cloak">
<for>
<add val='18' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='623' name="Divine Cloak">
</for>
</item>
<item id='623' name="Divine Cloak">
<for>
<add val='19' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='624' name="Cloak of Invisibility">
</for>
</item>
<item id='624' name="Cloak of Invisibility">
<for>
<add val='2' order='0x10' stat='pDef'/>
</for>
</item>
<item id='675' name="Silk Yarn Undergarment Set">
</item>
<item id='675' name="Silk Yarn Undergarment Set">
<for>
<add val='6' order='0x10' stat='pDef'/>
</for>
</item>
<item id='676' name="Pure White Undergarment Set">
</item>
<item id='676' name="Pure White Undergarment Set">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='677' name="One-Piece Swimsuit">
</item>
<item id='677' name="One-Piece Swimsuit">
<for>
<add val='10' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='678' name="Bikini Set">
</for>
</item>
<item id='678' name="Bikini Set">
<for>
<add val='11' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='679' name="Cursed Undergarment Set">
</for>
</item>
<item id='679' name="Cursed Undergarment Set">
<for>
<add val='12' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='680' name="Mithril Undergarment Set">
</for>
</item>
<item id='680' name="Mithril Undergarment Set">
<for>
<add val='16' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='681' name="Fascination Undergarment Set">
</for>
</item>
<item id='681' name="Fascination Undergarment Set">
<for>
<add val='17' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='682' name="Demon's Undergarment Set">
</for>
</item>
<item id='682' name="Demon's Undergarment Set">
<for>
<add val='19' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='683' name="Holy Undergarment Set">
</for>
</item>
<item id='683' name="Holy Undergarment Set">
<for>
<add val='22' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='684' name="Underwear of Rule">
</for>
</item>
<item id='684' name="Underwear of Rule">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='685' name="Crystal Swimsuit Set">
</for>
</item>
<item id='685' name="Crystal Swimsuit Set">
<for>
<add val='26' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</for>
</item>
</list>

View File

@@ -1,332 +1,332 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='845' name="Cat's Eye Earring">
<item id='845' name="Cat's Eye Earring">
<for>
<add val='19' order='0x10' stat='mDef'/>
</for>
</item>
<item id='846' name="Coral Earring">
</item>
<item id='846' name="Coral Earring">
<for>
<add val='21' order='0x10' stat='mDef'/>
</for>
</item>
<item id='847' name="Red Crescent Earring">
</item>
<item id='847' name="Red Crescent Earring">
<for>
<add val='24' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='848' name="Enchanted Earring">
</for>
</item>
<item id='848' name="Enchanted Earring">
<for>
<add val='27' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='849' name="Tiger's Eye Earring">
</for>
</item>
<item id='849' name="Tiger's Eye Earring">
<for>
<add val='30' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='850' name="Elven Earring">
</for>
</item>
<item id='850' name="Elven Earring">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='851' name="Omen Beast's Eye Earring">
</for>
</item>
<item id='851' name="Omen Beast's Eye Earring">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='852' name="Moonstone Earring">
</for>
</item>
<item id='852' name="Moonstone Earring">
<for>
<add val='39' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='853' name="Earring of Protection">
</for>
</item>
<item id='853' name="Earring of Protection">
<for>
<add val='42' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='854' name="Earring of Binding">
</for>
</item>
<item id='854' name="Earring of Binding">
<for>
<add val='45' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='855' name="Nassen's Earring">
</for>
</item>
<item id='855' name="Nassen's Earring">
<for>
<add val='48' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='856' name="Adamantite Earring">
</for>
</item>
<item id='856' name="Adamantite Earring">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='857' name="Blessed Earring">
</for>
</item>
<item id='857' name="Blessed Earring">
<for>
<add val='48' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='858' name="Tateossian Earring">
</for>
</item>
<item id='858' name="Tateossian Earring">
<for>
<add val='71' order='0x10' stat='mDef'/>
<add val='31' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='859' name="Earring of Mana">
</for>
</item>
<item id='859' name="Earring of Mana">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='860' name="Sage's Earring">
</for>
</item>
<item id='860' name="Sage's Earring">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='861' name="Paradia Earring">
</for>
</item>
<item id='861' name="Paradia Earring">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='862' name="Majestic Earring">
</for>
</item>
<item id='862' name="Majestic Earring">
<for>
<add val='63' order='0x10' stat='mDef'/>
<add val='25' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='863' name="Earring of Solar Eclipse">
</for>
</item>
<item id='863' name="Earring of Solar Eclipse">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='864' name="Earring of Black Ore">
</for>
</item>
<item id='864' name="Earring of Black Ore">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='865' name="Earring of Summoning">
</for>
</item>
<item id='865' name="Earring of Summoning">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='866' name="Otherworldly Earring">
</for>
</item>
<item id='866' name="Otherworldly Earring">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='867' name="Elemental Earring">
</for>
</item>
<item id='867' name="Elemental Earring">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='868' name="Earring of Phantom">
</for>
</item>
<item id='868' name="Earring of Phantom">
<for>
<add val='60' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='869' name="Earring of Grace">
</for>
</item>
<item id='869' name="Earring of Grace">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='870' name="Earring of Holy Spirit">
</for>
</item>
<item id='870' name="Earring of Holy Spirit">
<for>
<add val='54' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='871' name="Phoenix Earring">
</for>
</item>
<item id='871' name="Phoenix Earring">
<for>
<add val='60' order='0x10' stat='mDef'/>
<add val='20' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='872' name="Cerberus Earring">
</for>
</item>
<item id='872' name="Cerberus Earring">
<for>
<add val='60' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='873' name="Earring of Aid">
</for>
</item>
<item id='873' name="Earring of Aid">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='874' name="Earring of Blessing">
</for>
</item>
<item id='874' name="Earring of Blessing">
<for>
<add val='51' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='875' name="Ring of Knowledge">
</for>
</item>
<item id='875' name="Ring of Knowledge">
<for>
<add val='9' order='0x10' stat='mDef'/>
</for>
</item>
<item id='876' name="Ring of Anguish">
</item>
<item id='876' name="Ring of Anguish">
<for>
<add val='11' order='0x10' stat='mDef'/>
</for>
</item>
<item id='877' name="Ring of Wisdom">
</item>
<item id='877' name="Ring of Wisdom">
<for>
<add val='12' order='0x10' stat='mDef'/>
</for>
</item>
<item id='878' name="Blue Coral Ring">
</item>
<item id='878' name="Blue Coral Ring">
<for>
<add val='14' order='0x10' stat='mDef'/>
</for>
</item>
<item id='879' name="Enchanted Ring">
</item>
<item id='879' name="Enchanted Ring">
<for>
<add val='18' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='880' name="Black Pearl Ring">
</for>
</item>
<item id='880' name="Black Pearl Ring">
<for>
<add val='20' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='881' name="Elven Ring">
</for>
</item>
<item id='881' name="Elven Ring">
<for>
<add val='22' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='882' name="Mithril Ring">
</for>
</item>
<item id='882' name="Mithril Ring">
<for>
<add val='24' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='883' name="Aquastone Ring">
</for>
</item>
<item id='883' name="Aquastone Ring">
<for>
<add val='26' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='884' name="Ring of Protection">
</for>
</item>
<item id='884' name="Ring of Protection">
<for>
<add val='28' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='885' name="Ring of Ages">
</for>
</item>
<item id='885' name="Ring of Ages">
<for>
<add val='30' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='886' name="Ring of Binding">
</for>
</item>
<item id='886' name="Ring of Binding">
<for>
<add val='32' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='887' name="Adamantite Ring">
</for>
</item>
<item id='887' name="Adamantite Ring">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='888' name="Blessed Ring">
</for>
</item>
<item id='888' name="Blessed Ring">
<for>
<add val='32' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='889' name="Tateossian Ring">
</for>
</item>
<item id='889' name="Tateossian Ring">
<for>
<add val='48' order='0x10' stat='mDef'/>
<add val='21' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='890' name="Ring of Devotion">
</for>
</item>
<item id='890' name="Ring of Devotion">
<for>
<add val='16' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='891' name="Sage's Ring">
</for>
</item>
<item id='891' name="Sage's Ring">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='892' name="Paradia Ring">
</for>
</item>
<item id='892' name="Paradia Ring">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='893' name="Majestic Ring">
</for>
</item>
<item id='893' name="Majestic Ring">
<for>
<add val='42' order='0x10' stat='mDef'/>
<add val='17' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='894' name="Ring of Solar Eclipse">
</for>
</item>
<item id='894' name="Ring of Solar Eclipse">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='895' name="Ring of Black Ore">
</for>
</item>
<item id='895' name="Ring of Black Ore">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='896' name="Ring of Summoning">
</for>
</item>
<item id='896' name="Ring of Summoning">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='897' name="Otherworldly Ring">
</for>
</item>
<item id='897' name="Otherworldly Ring">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='898' name="Elemental Ring">
</for>
</item>
<item id='898' name="Elemental Ring">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='899' name="Ring of Phantom">
</for>
</item>
<item id='899' name="Ring of Phantom">
<for>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
</for>
</item>
</list>

View File

@@ -1,275 +1,275 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='900' name="Ring of Grace">
<item id='900' name="Ring of Grace">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='901' name="Ring of Holy Spirit">
</for>
</item>
<item id='901' name="Ring of Holy Spirit">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='902' name="Phoenix Ring">
</for>
</item>
<item id='902' name="Phoenix Ring">
<for>
<add val='40' order='0x10' stat='mDef'/>
<add val='13' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='903' name="Cerberus Ring">
</for>
</item>
<item id='903' name="Cerberus Ring">
<for>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='904' name="Ring of Aid">
</for>
</item>
<item id='904' name="Ring of Aid">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='905' name="Ring of Blessing">
</for>
</item>
<item id='905' name="Ring of Blessing">
<for>
<add val='34' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='906' name="Necklace of Knowledge">
</for>
</item>
<item id='906' name="Necklace of Knowledge">
<for>
<add val='18' order='0x10' stat='mDef'/>
</for>
</item>
<item id='907' name="Necklace of Anguish">
</item>
<item id='907' name="Necklace of Anguish">
<for>
<add val='21' order='0x10' stat='mDef'/>
</for>
</item>
<item id='908' name="Necklace of Wisdom">
</item>
<item id='908' name="Necklace of Wisdom">
<for>
<add val='25' order='0x10' stat='mDef'/>
</for>
</item>
<item id='909' name="Blue Diamond Necklace">
</item>
<item id='909' name="Blue Diamond Necklace">
<for>
<add val='28' order='0x10' stat='mDef'/>
</for>
</item>
<item id='910' name="Necklace of Devotion">
</item>
<item id='910' name="Necklace of Devotion">
<for>
<add val='32' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='911' name="Enchanted Necklace">
</for>
</item>
<item id='911' name="Enchanted Necklace">
<for>
<add val='36' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='912' name="Near Forest Necklace">
</for>
</item>
<item id='912' name="Near Forest Necklace">
<for>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='913' name="Elven Necklace">
</for>
</item>
<item id='913' name="Elven Necklace">
<for>
<add val='45' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='914' name="Necklace of Darkness">
</for>
</item>
<item id='914' name="Necklace of Darkness">
<for>
<add val='48' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='915' name="Aquastone Necklace">
</for>
</item>
<item id='915' name="Aquastone Necklace">
<for>
<add val='52' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='916' name="Necklace of Protection">
</for>
</item>
<item id='916' name="Necklace of Protection">
<for>
<add val='56' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='917' name="Necklace of Mermaid">
</for>
</item>
<item id='917' name="Necklace of Mermaid">
<for>
<add val='60' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='918' name="Adamantite Necklace">
</for>
</item>
<item id='918' name="Adamantite Necklace">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='919' name="Blessed Necklace">
</for>
</item>
<item id='919' name="Blessed Necklace">
<for>
<add val='64' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='920' name="Tateossian Necklace">
</for>
</item>
<item id='920' name="Tateossian Necklace">
<for>
<add val='95' order='0x10' stat='mDef'/>
<add val='42' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='921' name="Necklace of Mana">
</for>
</item>
<item id='921' name="Necklace of Mana">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='922' name="Sage's Necklace">
</for>
</item>
<item id='922' name="Sage's Necklace">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='923' name="Paradia Necklace">
</for>
</item>
<item id='923' name="Paradia Necklace">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='924' name="Majestic Necklace">
</for>
</item>
<item id='924' name="Majestic Necklace">
<for>
<add val='85' order='0x10' stat='mDef'/>
<add val='33' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='925' name="Necklace of Solar Eclipse">
</for>
</item>
<item id='925' name="Necklace of Solar Eclipse">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='926' name="Necklace of Black Ore">
</for>
</item>
<item id='926' name="Necklace of Black Ore">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='927' name="Necklace of Summoning">
</for>
</item>
<item id='927' name="Necklace of Summoning">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='928' name="Otherworldly Necklace">
</for>
</item>
<item id='928' name="Otherworldly Necklace">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='929' name="Elemental Necklace">
</for>
</item>
<item id='929' name="Elemental Necklace">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='930' name="Necklace of Phantom">
</for>
</item>
<item id='930' name="Necklace of Phantom">
<for>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='931' name="Necklace of Grace">
</for>
</item>
<item id='931' name="Necklace of Grace">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='932' name="Necklace of Holy Spirit">
</for>
</item>
<item id='932' name="Necklace of Holy Spirit">
<for>
<add val='72' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='933' name="Phoenix Necklace">
</for>
</item>
<item id='933' name="Phoenix Necklace">
<for>
<add val='80' order='0x10' stat='mDef'/>
<add val='26' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='934' name="Cerberus Necklace">
</for>
</item>
<item id='934' name="Cerberus Necklace">
<for>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='935' name="Necklace of Aid">
</for>
</item>
<item id='935' name="Necklace of Aid">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='936' name="Necklace of Blessing">
</for>
</item>
<item id='936' name="Necklace of Blessing">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='990' name="Mandragora Essence">
</for>
</item>
<item id='990' name="Mandragora Essence">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='991' name="Royen's Key">
</item>
<item id='991' name="Royen's Key">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='992' name="Shilen's 1st Mark">
</item>
<item id='992' name="Shilen's 1st Mark">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='993' name="Shilen's 2nd Mark">
</item>
<item id='993' name="Shilen's 2nd Mark">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='994' name="Eye of Abyss">
</item>
<item id='994' name="Eye of Abyss">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='995' name="Wanted Poster">
</item>
<item id='995' name="Wanted Poster">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='996' name="Alex's Dagger">
</item>
<item id='996' name="Alex's Dagger">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='997' name="Pinter's Bill">
</item>
<item id='997' name="Pinter's Bill">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='998' name="Book of Aklantoth - Part 1">
</item>
<item id='998' name="Book of Aklantoth - Part 1">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
<item id='999' name="Book of Aklantoth - Part 2">
</item>
<item id='999' name="Book of Aklantoth - Part 2">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,8 +1,8 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='1000' name="Book of Aklantoth - Part 3">
<item id='1000' name="Book of Aklantoth - Part 3">
<for>
<add val='9' order='0x10' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,122 +1,122 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='1100' name="Cotton Tunic">
<item id='1100' name="Cotton Tunic">
<for>
<add val='21' order='0x10' stat='pDef'/>
<add val='38' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='1101' name="Tunic of Devotion">
</item>
<item id='1101' name="Tunic of Devotion">
<for>
<add stat='pDef' order='0x10' val='30'/>
<add val='67' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='1102' name="Tunic of Magic">
</item>
<item id='1102' name="Tunic of Magic">
<for>
<add val='34' order='0x10' stat='pDef'/>
<add val='86' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='1103' name="Cotton Stockings">
</item>
<item id='1103' name="Cotton Stockings">
<for>
<add val='13' order='0x10' stat='pDef'/>
<add val='23' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='1104' name="Stockings of Devotion">
</item>
<item id='1104' name="Stockings of Devotion">
<for>
<add val='19' order='0x10' stat='pDef'/>
<add val='42' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='1105' name="Stockings of Magic">
</item>
<item id='1105' name="Stockings of Magic">
<for>
<add val='21' order='0x10' stat='pDef'/>
<add val='54' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='1119' name="Short Leather Gloves">
</item>
<item id='1119' name="Short Leather Gloves">
<for>
<add val='11' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1120' name="Paagrio Hand">
</item>
<item id='1120' name="Paagrio Hand">
<for>
<add val='34' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1121' name="Apprentice's Shoes">
</for>
</item>
<item id='1121' name="Apprentice's Shoes">
<for>
<add val='8' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1122' name="Cotton Shoes">
</item>
<item id='1122' name="Cotton Shoes">
<for>
<add val='11' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1123' name="Blue Buckskin Boots">
</item>
<item id='1123' name="Blue Buckskin Boots">
<for>
<add val='22' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1124' name="Boots of Power">
</for>
</item>
<item id='1124' name="Boots of Power">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1125' name="Assault Boots">
</for>
</item>
<item id='1125' name="Assault Boots">
<for>
<add val='29' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1126' name="Crimson Boots">
</for>
</item>
<item id='1126' name="Crimson Boots">
<for>
<add val='34' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1127' name="Forgotten Boots">
</for>
</item>
<item id='1127' name="Forgotten Boots">
<for>
<add val='36' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1128' name="Adamantite Boots">
</for>
</item>
<item id='1128' name="Adamantite Boots">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1129' name="Crude Leather Shoes">
</for>
</item>
<item id='1129' name="Crude Leather Shoes">
<for>
<add val='11' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1146' name="Squire's Shirt">
</item>
<item id='1146' name="Squire's Shirt">
<for>
<add val='33' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1147' name="Squire's Pants">
</item>
<item id='1147' name="Squire's Pants">
<for>
<add val='20' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1148' name="Hard Leather Helmet">
</item>
<item id='1148' name="Hard Leather Helmet">
<for>
<add val='26' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1149' name="Shining Circlet">
</item>
<item id='1149' name="Shining Circlet">
<for>
<add val='54' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</for>
</item>
</list>

View File

@@ -1,107 +1,107 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='1308' name="Compound Scale Mail">
<item id='1308' name="Compound Scale Mail">
<for>
<add val='51' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1309' name="Mithril Breastplate">
</item>
<item id='1309' name="Mithril Breastplate">
<for>
<add val='51' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1310' name="Tunic of Magic">
</item>
<item id='1310' name="Tunic of Magic">
<for>
<add val='51' order='0x10' stat='pDef'/>
<add val='96' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='1311' name="Puma Skin Shirt">
</item>
<item id='1311' name="Puma Skin Shirt">
<for>
<add val='51' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1312' name="White Tunic">
</item>
<item id='1312' name="White Tunic">
<for>
<add val='51' order='0x10' stat='pDef'/>
<add val='142' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='1313' name="Compound Scale Gaiters">
</item>
<item id='1313' name="Compound Scale Gaiters">
<for>
<add val='32' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1314' name="Mithril Gaiters">
</item>
<item id='1314' name="Mithril Gaiters">
<for>
<add val='32' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1315' name="Stockings of Magic">
</item>
<item id='1315' name="Stockings of Magic">
<for>
<add val='32' order='0x10' stat='pDef'/>
<add val='60' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='1316' name="Puma Skin Gaiters">
</item>
<item id='1316' name="Puma Skin Gaiters">
<for>
<add val='32' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1317' name="Dark Stockings">
</item>
<item id='1317' name="Dark Stockings">
<for>
<add val='32' order='0x10' stat='pDef'/>
<add val='79' order='0x60' stat='maxMp'/>
</for>
</item>
<item id='1318' name="Gloves">
</item>
<item id='1318' name="Gloves">
<for>
<add val='14' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1319' name="Leather Gloves">
</item>
<item id='1319' name="Leather Gloves">
<for>
<add val='14' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1320' name="Excellent Leather Gloves">
</item>
<item id='1320' name="Excellent Leather Gloves">
<for>
<add val='14' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1321' name="Rip Gauntlets">
</item>
<item id='1321' name="Rip Gauntlets">
<for>
<add val='14' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1322' name="Bracer">
</item>
<item id='1322' name="Bracer">
<for>
<add val='14' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1323' name="Leather Shoes">
</item>
<item id='1323' name="Leather Shoes">
<for>
<add val='14' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1324' name="Low Boots">
</item>
<item id='1324' name="Low Boots">
<for>
<add val='14' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1325' name="Leather Boots">
</item>
<item id='1325' name="Leather Boots">
<for>
<add val='14' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1326' name="Iron Boots">
</item>
<item id='1326' name="Iron Boots">
<for>
<add val='14' order='0x10' stat='pDef'/>
</for>
</item>
<item id='1327' name="Boots">
</item>
<item id='1327' name="Boots">
<for>
<add val='14' order='0x10' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,23 +1,23 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='1506' name="Necklace of Courage">
<item id='1506' name="Necklace of Courage">
<for>
<add val='15' order='0x10' stat='mDef'/>
</for>
</item>
<item id='1507' name="Necklace of Valor">
</item>
<item id='1507' name="Necklace of Valor">
<for>
<add val='21' order='0x10' stat='mDef'/>
</for>
</item>
<item id='1508' name="Ring of Raccoon">
</item>
<item id='1508' name="Ring of Raccoon">
<for>
<add val='11' order='0x10' stat='mDef'/>
</for>
</item>
<item id='1509' name="Ring of Firefly">
</item>
<item id='1509' name="Ring of Firefly">
<for>
<add val='11' order='0x10' stat='mDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,150 +1,150 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='2376' name="Avadon Breastplate">
<item id='2376' name="Avadon Breastplate">
<for>
<add val='157' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2377' name="Mithril Scale Gaiters">
</item>
<item id='2377' name="Mithril Scale Gaiters">
<for>
<add val='64' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2378' name="Brigandine Gaiters">
</item>
<item id='2378' name="Brigandine Gaiters">
<for>
<add val='64' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2379' name="Avadon Gaiters">
</item>
<item id='2379' name="Avadon Gaiters">
<for>
<add val='98' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2380' name="Blue Wolf Gaiters">
</item>
<item id='2380' name="Blue Wolf Gaiters">
<for>
<add val='104' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2381' name="Doom Plate Armor">
</item>
<item id='2381' name="Doom Plate Armor">
<for>
<add val='270' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2382' name="Tallum Plate Armor">
</item>
<item id='2382' name="Tallum Plate Armor">
<for>
<add val='278' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2383' name="Majestic Plate Armor">
</item>
<item id='2383' name="Majestic Plate Armor">
<for>
<add val='293' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2384' name="Zubei's Leather Shirt">
</item>
<item id='2384' name="Zubei's Leather Shirt">
<for>
<add val='117' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2385' name="Dark Crystal Leather Armor">
</item>
<item id='2385' name="Dark Crystal Leather Armor">
<for>
<add val='128' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2386' name="Wooden Gaiters">
</item>
<item id='2386' name="Wooden Gaiters">
<for>
<add val='29' order='0x10' stat='pDef'/>
</for>
</item>
<item id='2387' name="Tempered Mithril Gaiters">
</item>
<item id='2387' name="Tempered Mithril Gaiters">
<for>
<add val='56' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2388' name="Zubei's Leather Gaiters">
</item>
<item id='2388' name="Zubei's Leather Gaiters">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2389' name="Dark Crystalline Leggings">
</item>
<item id='2389' name="Dark Crystalline Leggings">
<for>
<add val='80' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2390' name="Avadon Leather Armor">
</item>
<item id='2390' name="Avadon Leather Armor">
<for>
<add val='191' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2391' name="Blue Wolf Leather Armor">
</item>
<item id='2391' name="Blue Wolf Leather Armor">
<for>
<add val='202' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2392' name="Leather Armor of Doom">
</item>
<item id='2392' name="Leather Armor of Doom">
<for>
<add val='202' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2393' name="Tallum Leather Armor">
</item>
<item id='2393' name="Tallum Leather Armor">
<for>
<add val='209' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2394' name="Nightmarish Leather Armor">
</item>
<item id='2394' name="Nightmarish Leather Armor">
<for>
<add val='220' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2395' name="Majestic Leather Armor">
</item>
<item id='2395' name="Majestic Leather Armor">
<for>
<add val='220' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2396' name="Elven Mithril Tunic">
</item>
<item id='2396' name="Elven Mithril Tunic">
<for>
<add val='54' order='0x10' stat='pDef'/>
<add val='169' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2397' name="Tunic of Zubei">
</item>
<item id='2397' name="Tunic of Zubei">
<for>
<add val='78' order='0x10' stat='pDef'/>
<add val='345' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2398' name="Blue Wolf Tunic">
</item>
<item id='2398' name="Blue Wolf Tunic">
<for>
<add val='83' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2399' name="Tunic of Doom">
</item>
<item id='2399' name="Tunic of Doom">
<for>
<add val='83' order='0x10' stat='pDef'/>
<add val='377' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,569 +1,569 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='2400' name="Tallum Tunic">
<item id='2400' name="Tallum Tunic">
<for>
<add val='86' order='0x10' stat='pDef'/>
<add val='409' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2401' name="Elven Mithril Stockings">
</item>
<item id='2401' name="Elven Mithril Stockings">
<for>
<add val='34' order='0x10' stat='pDef'/>
<add val='105' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2402' name="Stockings of Zubei">
</item>
<item id='2402' name="Stockings of Zubei">
<for>
<add val='49' order='0x10' stat='pDef'/>
<add val='216' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2403' name="Blue Wolf Stockings">
</item>
<item id='2403' name="Blue Wolf Stockings">
<for>
<add val='52' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2404' name="Stockings of Doom">
</item>
<item id='2404' name="Stockings of Doom">
<for>
<add val='52' order='0x10' stat='pDef'/>
<add val='236' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2405' name="Tallum Stockings">
</item>
<item id='2405' name="Tallum Stockings">
<for>
<add val='53' order='0x10' stat='pDef'/>
<add val='256' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2406' name="Avadon Robe">
</item>
<item id='2406' name="Avadon Robe">
<for>
<add val='127' order='0x10' stat='pDef'/>
<add val='561' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2407' name="Dark Crystal Robe">
</item>
<item id='2407' name="Dark Crystal Robe">
<for>
<add val='139' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2408' name="Robe of Nightmare">
</item>
<item id='2408' name="Robe of Nightmare">
<for>
<add val='147' order='0x10' stat='pDef'/>
<add val='718' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2409' name="Majestic Robe">
</item>
<item id='2409' name="Majestic Robe">
<for>
<add val='147' order='0x10' stat='pDef'/>
<add val='718' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2410' name="Nightmarish Tattoo">
</item>
<item id='2410' name="Nightmarish Tattoo">
<for>
<add val='139' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2411' name="Brigandine Helmet">
</item>
<item id='2411' name="Brigandine Helmet">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2412' name="Plate Helmet">
</item>
<item id='2412' name="Plate Helmet">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2413' name="Chain Hood">
</item>
<item id='2413' name="Chain Hood">
<for>
<add val='47' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2414' name="Full Plate Helmet">
</item>
<item id='2414' name="Full Plate Helmet">
<for>
<add val='58' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2415' name="Avadon Circlet">
</item>
<item id='2415' name="Avadon Circlet">
<for>
<add val='62' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2416' name="Blue Wolf Helmet">
</item>
<item id='2416' name="Blue Wolf Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2417' name="Doom Helmet">
</item>
<item id='2417' name="Doom Helmet">
<for>
<add val='66' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2418' name="Helm of Nightmare">
</item>
<item id='2418' name="Helm of Nightmare">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2419' name="Majestic Circlet">
</item>
<item id='2419' name="Majestic Circlet">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2420' name="Dragon Headgear">
</item>
<item id='2420' name="Dragon Headgear">
<for>
<add val='77' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2421' name="The Hood">
</item>
<item id='2421' name="The Hood">
<for>
<add val='77' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2422' name="Reinforced Leather Boots">
</item>
<item id='2422' name="Reinforced Leather Boots">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2423' name="Boots of Knowledge">
</item>
<item id='2423' name="Boots of Knowledge">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2424' name="Manticore Skin Boots">
</item>
<item id='2424' name="Manticore Skin Boots">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2425' name="Brigandine Boots">
</item>
<item id='2425' name="Brigandine Boots">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2426' name="Elven Mithril Boots">
</item>
<item id='2426' name="Elven Mithril Boots">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2427' name="Salamander Skin Boots">
</item>
<item id='2427' name="Salamander Skin Boots">
<for>
<add val='29' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2428' name="Plate Boots">
</item>
<item id='2428' name="Plate Boots">
<for>
<add val='29' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2429' name="Chain Boots">
</item>
<item id='2429' name="Chain Boots">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2430' name="Karmian Boots">
</item>
<item id='2430' name="Karmian Boots">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2431' name="Plated Leather Boots">
</item>
<item id='2431' name="Plated Leather Boots">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2432' name="Dwarven Chain Boots">
</item>
<item id='2432' name="Dwarven Chain Boots">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2433' name="Boots of Seal">
</item>
<item id='2433' name="Boots of Seal">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2434' name="Rind Leather Boots">
</item>
<item id='2434' name="Rind Leather Boots">
<for>
<add val='34' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2435' name="Demon's Boots">
</item>
<item id='2435' name="Demon's Boots">
<for>
<add val='36' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2436' name="Theca Leather Boots">
</item>
<item id='2436' name="Theca Leather Boots">
<for>
<add val='37' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2437' name="Drake Leather Boots">
</item>
<item id='2437' name="Drake Leather Boots">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2438' name="Full Plate Boots">
</item>
<item id='2438' name="Full Plate Boots">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2439' name="Blue Wolf Boots">
</item>
<item id='2439' name="Blue Wolf Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2440' name="Boots of Nightmare">
</item>
<item id='2440' name="Boots of Nightmare">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2441' name="Dark Legion Boots">
</item>
<item id='2441' name="Dark Legion Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2442' name="Dasparion's Boots">
</item>
<item id='2442' name="Dasparion's Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2443' name="Dragon Leather Boots">
</item>
<item id='2443' name="Dragon Leather Boots">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2444' name="The Boots">
</item>
<item id='2444' name="The Boots">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2445' name="Dragon Scale Boots">
</item>
<item id='2445' name="Dragon Scale Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2446' name="Reinforced Leather Gloves">
</item>
<item id='2446' name="Reinforced Leather Gloves">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2447' name="Gloves of Knowledge">
</item>
<item id='2447' name="Gloves of Knowledge">
<for>
<add val='24' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2448' name="Manticore Skin Gloves">
</item>
<item id='2448' name="Manticore Skin Gloves">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2449' name="Brigandine Gauntlets">
</item>
<item id='2449' name="Brigandine Gauntlets">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2450' name="Elven Mithril Gloves">
</item>
<item id='2450' name="Elven Mithril Gloves">
<for>
<add val='27' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2451' name="Sage's Worn Gloves">
</item>
<item id='2451' name="Sage's Worn Gloves">
<for>
<add val='29' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2452' name="Reinforced Mithril Gloves">
</item>
<item id='2452' name="Reinforced Mithril Gloves">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2453' name="Chain Gloves">
</item>
<item id='2453' name="Chain Gloves">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2454' name="Karmian Gloves">
</item>
<item id='2454' name="Karmian Gloves">
<for>
<add val='32' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2455' name="Plated Leather Gloves">
</item>
<item id='2455' name="Plated Leather Gloves">
<for>
<add val='33' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2456' name="Dwarven Chain Gloves">
</item>
<item id='2456' name="Dwarven Chain Gloves">
<for>
<add val='34' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2457' name="Gloves of Seal">
</item>
<item id='2457' name="Gloves of Seal">
<for>
<add val='34' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2458' name="Rind Leather Gloves">
</item>
<item id='2458' name="Rind Leather Gloves">
<for>
<add val='34' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2459' name="Demon's Gloves">
</item>
<item id='2459' name="Demon's Gloves">
<for>
<add val='36' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2460' name="Theca Leather Gloves">
</item>
<item id='2460' name="Theca Leather Gloves">
<for>
<add val='37' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2461' name="Drake Leather Gloves">
</item>
<item id='2461' name="Drake Leather Gloves">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2462' name="Full Plate Gauntlets">
</item>
<item id='2462' name="Full Plate Gauntlets">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2463' name="Divine Gloves">
</item>
<item id='2463' name="Divine Gloves">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2464' name="Avadon Gloves">
</item>
<item id='2464' name="Avadon Gloves">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2465' name="Chain Gloves of Silence">
</item>
<item id='2465' name="Chain Gloves of Silence">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2466' name="Guardian's Gloves">
</item>
<item id='2466' name="Guardian's Gloves">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2467' name="Gloves of Blessing">
</item>
<item id='2467' name="Gloves of Blessing">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2468' name="Blessed Gloves">
</item>
<item id='2468' name="Blessed Gloves">
<for>
<add val='39' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2469' name="Gloves of The Underworld">
</item>
<item id='2469' name="Gloves of The Underworld">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2470' name="Gloves of Phantom">
</item>
<item id='2470' name="Gloves of Phantom">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2471' name="Dark Legion Gloves">
</item>
<item id='2471' name="Dark Legion Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2472' name="Dark Crystal Gloves">
</item>
<item id='2472' name="Dark Crystal Gloves">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2473' name="The Gloves">
</item>
<item id='2473' name="The Gloves">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2474' name="Dasparion's Gloves">
</item>
<item id='2474' name="Dasparion's Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2475' name="Doom Gloves">
</item>
<item id='2475' name="Doom Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2476' name="Dragon Gauntlets">
</item>
<item id='2476' name="Dragon Gauntlets">
<for>
<add val='52' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2477' name="Dragon Leather Gloves">
</item>
<item id='2477' name="Dragon Leather Gloves">
<for>
<add val='51' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2478' name="Tallum Gloves">
</item>
<item id='2478' name="Tallum Gloves">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2479' name="Gloves of Nightmare">
</item>
<item id='2479' name="Gloves of Nightmare">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2480' name="Elemental Gloves">
</item>
<item id='2480' name="Elemental Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2481' name="Gloves of Grace">
</item>
<item id='2481' name="Gloves of Grace">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2482' name="Majestic Gloves">
</item>
<item id='2482' name="Majestic Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2483' name="Gust Bracer">
</item>
<item id='2483' name="Gust Bracer">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2484' name="Cerberus Gloves">
</item>
<item id='2484' name="Cerberus Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2485' name="Implosion Gauntlets">
</item>
<item id='2485' name="Implosion Gauntlets">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2486' name="Paradia Gloves">
</item>
<item id='2486' name="Paradia Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2487' name="Blue Wolf Gloves">
</item>
<item id='2487' name="Blue Wolf Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2488' name="Phoenix Gloves">
</item>
<item id='2488' name="Phoenix Gloves">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2489' name="Gloves of Black Ore">
</item>
<item id='2489' name="Gloves of Black Ore">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='2490' name="Cloak of Silence">
</item>
<item id='2490' name="Cloak of Silence">
<for>
<add val='5' order='0x10' stat='pDef'/>
</for>
</item>
<item id='2491' name="Golden Yarn Cloak">
</item>
<item id='2491' name="Golden Yarn Cloak">
<for>
<add val='5' order='0x10' stat='pDef'/>
</for>
</item>
<item id='2492' name="Shadow Cloak">
</item>
<item id='2492' name="Shadow Cloak">
<for>
<add val='12' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,9 +1,9 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='2506' name="Wolf's Leather Armor">
<item id='2506' name="Wolf's Leather Armor">
<for>
<add val='9' order='0x10' stat='pDef'/>
<add val='14' order='0x10' stat='mDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,57 +1,57 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='3891' name="Wolf's Hide Armor">
<item id='3891' name="Wolf's Hide Armor">
<for>
<add val='13' order='0x10' stat='pDef'/>
<add val='16' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3892' name="Wolf's Hard Leather Mail">
</item>
<item id='3892' name="Wolf's Hard Leather Mail">
<for>
<add val='16' order='0x10' stat='pDef'/>
<add val='18' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3893' name="Wolf's Wooden Armor">
</item>
<item id='3893' name="Wolf's Wooden Armor">
<for>
<add val='19' order='0x10' stat='pDef'/>
<add val='20' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3894' name="Wolf's Ring Mail">
</item>
<item id='3894' name="Wolf's Ring Mail">
<for>
<add val='22' order='0x10' stat='pDef'/>
<add val='23' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3895' name="Wolf's Bone Armor">
</item>
<item id='3895' name="Wolf's Bone Armor">
<for>
<add val='26' order='0x10' stat='pDef'/>
<add val='26' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3896' name="Wolf's Scale Male">
</item>
<item id='3896' name="Wolf's Scale Male">
<for>
<add val='30' order='0x10' stat='pDef'/>
<add val='29' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3897' name="Wof's Bronze Armor">
</item>
<item id='3897' name="Wof's Bronze Armor">
<for>
<add val='33' order='0x10' stat='pDef'/>
<add val='31' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3898' name="Wolf's Plate Mail">
</item>
<item id='3898' name="Wolf's Plate Mail">
<for>
<add val='37' order='0x10' stat='pDef'/>
<add val='33' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3899' name="Wolf's Steel Armor">
</item>
<item id='3899' name="Wolf's Steel Armor">
<for>
<add val='40' order='0x10' stat='pDef'/>
<add val='36' order='0x10' stat='mDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,57 +1,57 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='3900' name="Wolf's Luxury Plate">
<item id='3900' name="Wolf's Luxury Plate">
<for>
<add val='43' order='0x10' stat='pDef'/>
<add val='38' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3901' name="Wolf's Mithril Armor">
</item>
<item id='3901' name="Wolf's Mithril Armor">
<for>
<add val='47' order='0x10' stat='pDef'/>
<add val='41' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3912' name="Hatchling's Soft Leather">
</item>
<item id='3912' name="Hatchling's Soft Leather">
<for>
<add val='26' order='0x10' stat='pDef'/>
<add val='26' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3913' name="Hatchling's Scale Mail">
</item>
<item id='3913' name="Hatchling's Scale Mail">
<for>
<add val='29' order='0x10' stat='pDef'/>
<add val='29' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3914' name="Hatchling's Brigandine">
</item>
<item id='3914' name="Hatchling's Brigandine">
<for>
<add val='31' order='0x10' stat='pDef'/>
<add val='31' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3915' name="Hatchling's Bronze Coat">
</item>
<item id='3915' name="Hatchling's Bronze Coat">
<for>
<add val='33' order='0x10' stat='pDef'/>
<add val='33' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3916' name="Hatchling's Steel Coat">
</item>
<item id='3916' name="Hatchling's Steel Coat">
<for>
<add val='36' order='0x10' stat='pDef'/>
<add val='36' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3917' name="Hatchling's Shadowplate">
</item>
<item id='3917' name="Hatchling's Shadowplate">
<for>
<add val='38' order='0x10' stat='pDef'/>
<add val='38' order='0x10' stat='mDef'/>
</for>
</item>
<item id='3918' name="Hatchling's Mithril Coat">
</item>
<item id='3918' name="Hatchling's Mithril Coat">
<for>
<add val='41' order='0x10' stat='pDef'/>
<add val='41' order='0x10' stat='mDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,61 +1,61 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='4224' name="Dream Armor">
<item id='4224' name="Dream Armor">
<for>
<add val='68' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4225' name="Dream Stockings">
</item>
<item id='4225' name="Dream Stockings">
<for>
<add val='43' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4226' name="Dream Gloves">
</item>
<item id='4226' name="Dream Gloves">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4227' name="Dream Boots">
</item>
<item id='4227' name="Dream Boots">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4228' name="Ubiquitous Armor">
</item>
<item id='4228' name="Ubiquitous Armor">
<for>
<add val='68' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4229' name="Ubiquitous Stockings">
</item>
<item id='4229' name="Ubiquitous Stockings">
<for>
<add val='43' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4230' name="Ubiquitous Gloves">
</item>
<item id='4230' name="Ubiquitous Gloves">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4231' name="Ubiquitous Boots">
</item>
<item id='4231' name="Ubiquitous Boots">
<for>
<add val='17' order='0x10' stat='pDef'/>
</for>
</item>
<item id='4234' name="Hatchling's Level 65 Armor">
</item>
<item id='4234' name="Hatchling's Level 65 Armor">
<for>
<add val='50' order='0x10' stat='pDef'/>
<add val='50' order='0x10' stat='mDef'/>
</for>
</item>
<item id='4235' name="Hatchling's Level 75 Armor">
</item>
<item id='4235' name="Hatchling's Level 75 Armor">
<for>
<add val='58' order='0x10' stat='pDef'/>
<add val='58' order='0x10' stat='mDef'/>
</for>
</item>
<item id='4236' name="Gara Item">
</item>
<item id='4236' name="Gara Item">
<for>
<add val='58' order='0x10' stat='pDef'/>
<add val='58' order='0x10' stat='mDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,69 +1,69 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5170' name="Mithril Panzer Coat">
<item id='5170' name="Mithril Panzer Coat">
<for>
<add val='41' order='0x10' stat='pDef'/>
<add val='41' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5171' name="Brigadine Panzer Coat">
</item>
<item id='5171' name="Brigadine Panzer Coat">
<for>
<add val='44' order='0x10' stat='pDef'/>
<add val='44' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5172' name="Draconic Panzer Coat">
</item>
<item id='5172' name="Draconic Panzer Coat">
<for>
<add val='46' order='0x10' stat='pDef'/>
<add val='46' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5173' name="Blood Panzer Coat">
</item>
<item id='5173' name="Blood Panzer Coat">
<for>
<add val='49' order='0x10' stat='pDef'/>
<add val='49' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5174' name="Ophidian Panzer Coat">
</item>
<item id='5174' name="Ophidian Panzer Coat">
<for>
<add val='52' order='0x10' stat='pDef'/>
<add val='52' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5175' name="Inferno Panzer Coat">
</item>
<item id='5175' name="Inferno Panzer Coat">
<for>
<add val='54' order='0x10' stat='pDef'/>
<add val='54' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5182' name="Hatchling's Gorgon Coat">
</item>
<item id='5182' name="Hatchling's Gorgon Coat">
<for>
<add val='44' order='0x10' stat='pDef'/>
<add val='44' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5183' name="Hatchling's Ophidian Plate">
</item>
<item id='5183' name="Hatchling's Ophidian Plate">
<for>
<add val='46' order='0x10' stat='pDef'/>
<add val='46' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5184' name="Hatchling's Crimson Plate">
</item>
<item id='5184' name="Hatchling's Crimson Plate">
<for>
<add val='49' order='0x10' stat='pDef'/>
<add val='49' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5185' name="Hatchling's Draconic Plate">
</item>
<item id='5185' name="Hatchling's Draconic Plate">
<for>
<add val='52' order='0x10' stat='pDef'/>
<add val='52' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5186' name="Hatchling's Inferno Plate">
</item>
<item id='5186' name="Hatchling's Inferno Plate">
<for>
<add val='54' order='0x10' stat='pDef'/>
<add val='54' order='0x10' stat='mDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,81 +1,81 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5216' name="Wolf Level 75 Armor">
<item id='5216' name="Wolf Level 75 Armor">
<for>
<add val='71' order='0x10' stat='pDef'/>
<add val='58' order='0x10' stat='mDef'/>
</for>
</item>
<item id='5287' name="Sealed Dark Crystal breastplate">
</item>
<item id='5287' name="Sealed Dark Crystal breastplate">
<for>
<add val='171' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5288' name="Sealed Dark Crystal Gaiters">
</for>
</item>
<item id='5288' name="Sealed Dark Crystal Gaiters">
<for>
<add val='107' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5289' name="Sealed Dark Crystal Helmet">
</for>
</item>
<item id='5289' name="Sealed Dark Crystal Helmet">
<for>
<add val='69' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5290' name="Sealed Dark Crystal Gloves">
</for>
</item>
<item id='5290' name="Sealed Dark Crystal Gloves">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5291' name="Sealed Dark Crystal Boots">
</for>
</item>
<item id='5291' name="Sealed Dark Crystal Boots">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5293' name="Sealed Tallum Plate Armor">
</for>
</item>
<item id='5293' name="Sealed Tallum Plate Armor">
<for>
<add val='278' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5294' name="Sealed Tallum Helmet">
</for>
</item>
<item id='5294' name="Sealed Tallum Helmet">
<for>
<add val='69' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5295' name="Sealed Tallum Gloves">
</for>
</item>
<item id='5295' name="Sealed Tallum Gloves">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5296' name="Sealed Tallum Boots">
</for>
</item>
<item id='5296' name="Sealed Tallum Boots">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5297' name="Sealed Dark Crystal Leather Armor">
</for>
</item>
<item id='5297' name="Sealed Dark Crystal Leather Armor">
<for>
<add val='128' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5298' name="Sealed Dark Crystalline Leggings">
</for>
</item>
<item id='5298' name="Sealed Dark Crystalline Leggings">
<for>
<add val='80' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5299' name="Sealed Gloves of The Underworld">
</for>
</item>
<item id='5299' name="Sealed Gloves of The Underworld">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</for>
</item>
</list>

View File

@@ -1,194 +1,194 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5300' name="Sealed Boots of The Underworld">
<item id='5300' name="Sealed Boots of The Underworld">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5301' name="Sealed Tallum Leather Armor">
</for>
</item>
<item id='5301' name="Sealed Tallum Leather Armor">
<for>
<add val='209' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5302' name="Sealed Gust Bracer">
</for>
</item>
<item id='5302' name="Sealed Gust Bracer">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5303' name="Sealed Gust Boots">
</for>
</item>
<item id='5303' name="Sealed Gust Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5304' name="Sealed Tallum Tunic">
</for>
</item>
<item id='5304' name="Sealed Tallum Tunic">
<for>
<add val='86' order='0x10' stat='pDef'/>
<add val='409' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5305' name="Sealed Tallum Stockings">
</for>
</item>
<item id='5305' name="Sealed Tallum Stockings">
<for>
<add val='53' order='0x10' stat='pDef'/>
<add val='256' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5306' name="Sealed Gloves of Black Ore">
</for>
</item>
<item id='5306' name="Sealed Gloves of Black Ore">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5307' name="Sealed Red Flame Boots">
</for>
</item>
<item id='5307' name="Sealed Red Flame Boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5308' name="Sealed Dark Crystal Robe">
</for>
</item>
<item id='5308' name="Sealed Dark Crystal Robe">
<for>
<add val='139' order='0x10' stat='pDef'/>
<add val='665' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5309' name="Sealed Phoenix Gloves's_gloves">
</for>
</item>
<item id='5309' name="Sealed Phoenix Gloves's_gloves">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5310' name="Sealed Phoenix Boots's_boots">
</for>
</item>
<item id='5310' name="Sealed Phoenix Boots's_boots">
<for>
<add val='45' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5311' name="Sealed Armor of Nightmare">
</for>
</item>
<item id='5311' name="Sealed Armor of Nightmare">
<for>
<add val='293' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5312' name="Sealed Helm of Nightmare">
</for>
</item>
<item id='5312' name="Sealed Helm of Nightmare">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5313' name="Sealed Gloves of Nightmare">
</for>
</item>
<item id='5313' name="Sealed Gloves of Nightmare">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5314' name="Sealed Boots of Nightmare">
</for>
</item>
<item id='5314' name="Sealed Boots of Nightmare">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5316' name="Sealed Majestic Plate Armor">
</for>
</item>
<item id='5316' name="Sealed Majestic Plate Armor">
<for>
<add val='293' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5317' name="Sealed Majestic Circlet">
</for>
</item>
<item id='5317' name="Sealed Majestic Circlet">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5318' name="Sealed Majestic Gloves">
</for>
</item>
<item id='5318' name="Sealed Majestic Gloves">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5319' name="Sealed Majestic Boots">
</for>
</item>
<item id='5319' name="Sealed Majestic Boots">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5320' name="Sealed Leather Armor of Nightmare">
</for>
</item>
<item id='5320' name="Sealed Leather Armor of Nightmare">
<for>
<add val='220' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5321' name="Sealed Dark Legion Gloves">
</for>
</item>
<item id='5321' name="Sealed Dark Legion Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5322' name="Sealed Dark Legion Boots">
</for>
</item>
<item id='5322' name="Sealed Dark Legion Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5323' name="Sealed Majestic Leather Armor">
</for>
</item>
<item id='5323' name="Sealed Majestic Leather Armor">
<for>
<add val='220' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5324' name="Sealed Gloves of Phantom">
</for>
</item>
<item id='5324' name="Sealed Gloves of Phantom">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5325' name="Sealed Boots of Phantom">
</for>
</item>
<item id='5325' name="Sealed Boots of Phantom">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5326' name="Sealed Robe of Nightmare">
</for>
</item>
<item id='5326' name="Sealed Robe of Nightmare">
<for>
<add val='147' order='0x10' stat='pDef'/>
<add val='718' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5327' name="Sealed Cerberus Gloves">
</for>
</item>
<item id='5327' name="Sealed Cerberus Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5328' name="Sealed Cerberus Boots">
</for>
</item>
<item id='5328' name="Sealed Cerberus Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5329' name="Sealed Majestic Robe">
</for>
</item>
<item id='5329' name="Sealed Majestic Robe">
<for>
<add val='147' order='0x10' stat='pDef'/>
<add val='718' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5330' name="Sealed Dasparion's Gloves">
</for>
</item>
<item id='5330' name="Sealed Dasparion's Gloves">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5331' name="Sealed Dasparion's Boots">
</for>
</item>
<item id='5331' name="Sealed Dasparion's Boots">
<for>
<add val='48' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</for>
</item>
</list>

View File

@@ -1,13 +1,13 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5576' name="Sound Test Boots">
<item id='5576' name="Sound Test Boots">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='5590' name="Squeaking Shoes">
</item>
<item id='5590' name="Squeaking Shoes">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,339 +1,339 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5709' name="Sealed Zubei's Gauntlets">
<item id='5709' name="Sealed Zubei's Gauntlets">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5710' name="Zubei's Gauntlets Heavy Armor">
</for>
</item>
<item id='5710' name="Zubei's Gauntlets Heavy Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5711' name="Zubei's Gauntlets Light Armor">
</for>
</item>
<item id='5711' name="Zubei's Gauntlets Light Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5712' name="Zubei's Gauntlets Robe">
</for>
</item>
<item id='5712' name="Zubei's Gauntlets Robe">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5713' name="Sealed Avadon Gloves">
</for>
</item>
<item id='5713' name="Sealed Avadon Gloves">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5714' name="Avadon Gloves Heavy Armor">
</for>
</item>
<item id='5714' name="Avadon Gloves Heavy Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5715' name="Avadon Gloves Light Armor">
</for>
</item>
<item id='5715' name="Avadon Gloves Light Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5716' name="Avadon Gloves Robe">
</for>
</item>
<item id='5716' name="Avadon Gloves Robe">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5717' name="Sealed Blue Wolf Gloves">
</for>
</item>
<item id='5717' name="Sealed Blue Wolf Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5718' name="Blue Wolf Gloves Heavy Armor">
</for>
</item>
<item id='5718' name="Blue Wolf Gloves Heavy Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5719' name="Blue Wolf Gloves Light Armor">
</for>
</item>
<item id='5719' name="Blue Wolf Gloves Light Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5720' name="Blue Wolf Gloves Robe">
</for>
</item>
<item id='5720' name="Blue Wolf Gloves Robe">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5721' name="Sealed Doom Gloves">
</for>
</item>
<item id='5721' name="Sealed Doom Gloves">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5722' name="Doom Gloves Heavy Armor">
</for>
</item>
<item id='5722' name="Doom Gloves Heavy Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5723' name="Doom Gloves Light Armor">
</for>
</item>
<item id='5723' name="Doom Gloves Light Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5724' name="Doom Gloves Robe">
</for>
</item>
<item id='5724' name="Doom Gloves Robe">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5725' name="Sealed Zubei's Boots">
</for>
</item>
<item id='5725' name="Sealed Zubei's Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5726' name="Zubei's Boots Heavy Armor">
</for>
</item>
<item id='5726' name="Zubei's Boots Heavy Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5727' name="Zubei's Boots Light Armor">
</for>
</item>
<item id='5727' name="Zubei's Boots Light Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5728' name="Zubei's Boots Robe">
</for>
</item>
<item id='5728' name="Zubei's Boots Robe">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5729' name="Sealed Avadon Boots">
</for>
</item>
<item id='5729' name="Sealed Avadon Boots">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5730' name="Avadon Boots Heavy Armor">
</for>
</item>
<item id='5730' name="Avadon Boots Heavy Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5731' name="Avadon Boots Light Armor">
</for>
</item>
<item id='5731' name="Avadon Boots Light Armor">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5732' name="Avadon Boots Robe">
</for>
</item>
<item id='5732' name="Avadon Boots Robe">
<for>
<add val='41' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5733' name="Sealed Blue Wolf Boots">
</for>
</item>
<item id='5733' name="Sealed Blue Wolf Boots">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5734' name="Blue Wolf Boots Heavy Armor">
</for>
</item>
<item id='5734' name="Blue Wolf Boots Heavy Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5735' name="Blue Wolf Boots Light Armor">
</for>
</item>
<item id='5735' name="Blue Wolf Boots Light Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5736' name="Blue Wolf Boots Robe">
</for>
</item>
<item id='5736' name="Blue Wolf Boots Robe">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5737' name="Sealed Boots of Doom">
</for>
</item>
<item id='5737' name="Sealed Boots of Doom">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5738' name="Doom Boots Heavy Armor">
</for>
</item>
<item id='5738' name="Doom Boots Heavy Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5739' name="Doom Boots Light Armor">
</for>
</item>
<item id='5739' name="Doom Boots Light Armor">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5740' name="Doom Boots Robe">
</for>
</item>
<item id='5740' name="Doom Boots Robe">
<for>
<add val='44' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5765' name="Dark Crystal Gloves Heavy Armor">
</for>
</item>
<item id='5765' name="Dark Crystal Gloves Heavy Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5766' name="Dark Crystal Gloves Light Armor">
</for>
</item>
<item id='5766' name="Dark Crystal Gloves Light Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5767' name="Dark Crystal Gloves Robe">
</for>
</item>
<item id='5767' name="Dark Crystal Gloves Robe">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5768' name="Tallum Gloves Heavy Armor">
</for>
</item>
<item id='5768' name="Tallum Gloves Heavy Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5769' name="Tallum Gloves Light Armor">
</for>
</item>
<item id='5769' name="Tallum Gloves Light Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5770' name="Tallum Gloves Robe">
</for>
</item>
<item id='5770' name="Tallum Gloves Robe">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5771' name="Gloves of Nightmare Heavy Armor">
</for>
</item>
<item id='5771' name="Gloves of Nightmare Heavy Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5772' name="Gloves of Nightmare Light Armor">
</for>
</item>
<item id='5772' name="Gloves of Nightmare Light Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5773' name="Gloves of Nightmare Robe">
</for>
</item>
<item id='5773' name="Gloves of Nightmare Robe">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5774' name="Majestic Gloves Heavy Armor">
</for>
</item>
<item id='5774' name="Majestic Gloves Heavy Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5775' name="Majestic Gloves Light Armor">
</for>
</item>
<item id='5775' name="Majestic Gloves Light Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5776' name="Majestic Gloves Robe">
</for>
</item>
<item id='5776' name="Majestic Gloves Robe">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5777' name="Dark Crystal Boots Heavy Armor">
</for>
</item>
<item id='5777' name="Dark Crystal Boots Heavy Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5778' name="Dark Crystal Boots Light Armor">
</for>
</item>
<item id='5778' name="Dark Crystal Boots Light Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5779' name="Dark Crystal Boots Robe">
</for>
</item>
<item id='5779' name="Dark Crystal Boots Robe">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5780' name="Tallum Boots Heavy Armor">
</for>
</item>
<item id='5780' name="Tallum Boots Heavy Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5781' name="Tallum Boots Light Armor">
</for>
</item>
<item id='5781' name="Tallum Boots Light Armor">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5782' name="Tallum Boots Robe">
</for>
</item>
<item id='5782' name="Tallum Boots Robe">
<for>
<add val='46' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5783' name="Boots of Nightmare Heavy Armor">
</for>
</item>
<item id='5783' name="Boots of Nightmare Heavy Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5784' name="Boots of Nightmare Light Armor">
</for>
</item>
<item id='5784' name="Boots of Nightmare Light Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5785' name="Boots of Nightmare Robe">
</for>
</item>
<item id='5785' name="Boots of Nightmare Robe">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5786' name="Majestic Boots Heavy Armor">
</for>
</item>
<item id='5786' name="Majestic Boots Heavy Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5787' name="Majestic Boots Light Armor">
</for>
</item>
<item id='5787' name="Majestic Boots Light Armor">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='5788' name="Majestic Boots Robe">
</for>
</item>
<item id='5788' name="Majestic Boots Robe">
<for>
<add val='49' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</for>
</item>
</list>

View File

@@ -1,8 +1,8 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='5808' name="Party Mask">
<item id='5808' name="Party Mask">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,3 +1,2 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
</list>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd"/>

View File

@@ -1,123 +1,123 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='6323' name="Sealed Phoenix Necklace's_necklace">
<item id='6323' name="Sealed Phoenix Necklace's_necklace">
<for>
<add val='76' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6324' name="Sealed Phoenix Earring">
</item>
<item id='6324' name="Sealed Phoenix Earring">
<for>
<add val='57' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6325' name="Sealed Phoenix Ring">
</item>
<item id='6325' name="Sealed Phoenix Ring">
<for>
<add val='38' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6326' name="Sealed Majestic Necklace">
</item>
<item id='6326' name="Sealed Majestic Necklace">
<for>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6327' name="Sealed Majestic Earring">
</item>
<item id='6327' name="Sealed Majestic Earring">
<for>
<add val='60' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6328' name="Sealed Majestic Ring">
</item>
<item id='6328' name="Sealed Majestic Ring">
<for>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6373' name="Imperial Crusader Breastplate">
</item>
<item id='6373' name="Imperial Crusader Breastplate">
<for>
<add val='205' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6374' name="Imperial Crusader Gaiters">
</item>
<item id='6374' name="Imperial Crusader Gaiters">
<for>
<add val='128' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6375' name="Imperial Crusader Gauntlets">
</item>
<item id='6375' name="Imperial Crusader Gauntlets">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6376' name="Imperial Crusader Boots">
</item>
<item id='6376' name="Imperial Crusader Boots">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6378' name="Imperial Crusader Helmet">
</item>
<item id='6378' name="Imperial Crusader Helmet">
<for>
<add val='83' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6379' name="Draconic Leather Armor">
</item>
<item id='6379' name="Draconic Leather Armor">
<for>
<add val='249' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6380' name="Draconic Leather Gloves">
</item>
<item id='6380' name="Draconic Leather Gloves">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6381' name="Draconic Leather Boots">
</item>
<item id='6381' name="Draconic Leather Boots">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6382' name="Draconic Leather Helmet">
</item>
<item id='6382' name="Draconic Leather Helmet">
<for>
<add val='83' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6383' name="Major Arcana Robe">
</item>
<item id='6383' name="Major Arcana Robe">
<for>
<add val='166' order='0x10' stat='pDef'/>
<add val='866' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6384' name="Major Arcana Gloves">
</item>
<item id='6384' name="Major Arcana Gloves">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6385' name="Major Arcana Boots">
</item>
<item id='6385' name="Major Arcana Boots">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6386' name="Major Arcana Circlet">
</item>
<item id='6386' name="Major Arcana Circlet">
<for>
<add val='83' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='6394' name="Red Party Mask">
</item>
<item id='6394' name="Red Party Mask">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='6408' name="Formal Wear">
<item id='6408' name="Formal Wear">
<for>
<add stat='pDef' order='0x10' val='0'/>
<add stat='maxHp' order='0x40' val='0'>
@@ -9,6 +9,6 @@
</and>
</add>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</for>
</item>
</list>

View File

@@ -1,135 +1,135 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='6656' name="Earring of Antharas">
<item id='6656' name="Earring of Antharas">
<for>
<add val='71' order='0x10' stat='mDef'/>
<add val='31' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6657' name="Necklace of Valakas">
</item>
<item id='6657' name="Necklace of Valakas">
<for>
<add val='95' order='0x10' stat='mDef'/>
<add val='42' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6658' name="Ring of Baium">
</item>
<item id='6658' name="Ring of Baium">
<for>
<add val='48' order='0x10' stat='mDef'/>
<add val='21' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6659' name="Zaken's Earring">
</item>
<item id='6659' name="Zaken's Earring">
<for>
<add val='71' order='0x10' stat='mDef'/>
<add val='31' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6660' name="Ring of Queen Ant">
</item>
<item id='6660' name="Ring of Queen Ant">
<for>
<add val='48' order='0x10' stat='mDef'/>
<add val='21' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6661' name="Earring of Orfen">
</item>
<item id='6661' name="Earring of Orfen">
<for>
<add val='71' order='0x10' stat='mDef'/>
<add val='31' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6662' name="Ring of Core">
</item>
<item id='6662' name="Ring of Core">
<for>
<add val='48' order='0x10' stat='mDef'/>
<add val='21' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6674' name="Sealed Imperial Crusader Breastplate">
</item>
<item id='6674' name="Sealed Imperial Crusader Breastplate">
<for>
<add val='193' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6675' name="Sealed Imperial Crusader Gaiters">
</item>
<item id='6675' name="Sealed Imperial Crusader Gaiters">
<for>
<add val='121' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6676' name="Sealed Imperial Crusader Gauntlet">
</item>
<item id='6676' name="Sealed Imperial Crusader Gauntlet">
<for>
<add val='55' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6677' name="Sealed Imperial Crusader Boots">
</item>
<item id='6677' name="Sealed Imperial Crusader Boots">
<for>
<add val='55' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6679' name="Sealed Imperial Crusader Helmet">
</item>
<item id='6679' name="Sealed Imperial Crusader Helmet">
<for>
<add val='83' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6680' name="Sealed Draconic Leather Armor">
</item>
<item id='6680' name="Sealed Draconic Leather Armor">
<for>
<add val='236' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6681' name="Sealed Draconic Leather Glove">
</item>
<item id='6681' name="Sealed Draconic Leather Glove">
<for>
<add val='55' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6682' name="Sealed Draconic Leather Boots">
</item>
<item id='6682' name="Sealed Draconic Leather Boots">
<for>
<add val='55' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6683' name="Sealed Draconic Leather Helmet">
</item>
<item id='6683' name="Sealed Draconic Leather Helmet">
<for>
<add val='83' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6684' name="Sealed Major Arcana Robe">
</item>
<item id='6684' name="Sealed Major Arcana Robe">
<for>
<add val='157' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6685' name="Sealed Major Arcana Glove">
</item>
<item id='6685' name="Sealed Major Arcana Glove">
<for>
<add val='55' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6686' name="Sealed Major Arcana Boots">
</item>
<item id='6686' name="Sealed Major Arcana Boots">
<for>
<add val='55' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6687' name="Sealed Major Arcana Circlet">
</item>
<item id='6687' name="Sealed Major Arcana Circlet">
<for>
<add val='83' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6724' name="Sealed Tateossian Earring">
</item>
<item id='6724' name="Sealed Tateossian Earring">
<for>
<add val='68' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6725' name="Sealed Tateossian Ring">
</item>
<item id='6725' name="Sealed Tateossian Ring">
<for>
<add val='46' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<item id='6726' name="Sealed Tateossian Necklace">
</item>
<item id='6726' name="Sealed Tateossian Necklace">
<for>
<add val='91' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,68 +1,68 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='6834' name="Circlet of Innadrill">
<item id='6834' name="Circlet of Innadrill">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6835' name="Circlet of Dion">
</item>
<item id='6835' name="Circlet of Dion">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6836' name="Circlet of Goddard">
</item>
<item id='6836' name="Circlet of Goddard">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6837' name="Circlet of Oren">
</item>
<item id='6837' name="Circlet of Oren">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6838' name="Circlet of Gludio">
</item>
<item id='6838' name="Circlet of Gludio">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6839' name="Circlet of Giran">
</item>
<item id='6839' name="Circlet of Giran">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6840' name="Circlet of Aden">
</item>
<item id='6840' name="Circlet of Aden">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6841' name="Crown of Lord">
</item>
<item id='6841' name="Crown of Lord">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6842' name="Wings of Destiny Circlet">
</item>
<item id='6842' name="Wings of Destiny Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6843' name="Cat Ear">
</item>
<item id='6843' name="Cat Ear">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6844' name="Lady's Hair Pin">
</item>
<item id='6844' name="Lady's Hair Pin">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6845' name="Pirate's Eye Patch">
</item>
<item id='6845' name="Pirate's Eye Patch">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='6846' name="Monocle">
</item>
<item id='6846' name="Monocle">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,13 +1,13 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='7059' name="Hair Accessory for Events">
<item id='7059' name="Hair Accessory for Events">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='7060' name="Tateossian Hairband">
</item>
<item id='7060' name="Tateossian Hairband">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,48 +1,48 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/armor.xsd">
<item id='7680' name="Raccoon Ear">
<item id='7680' name="Raccoon Ear">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='7681' name="Outlaw's Eyepatch">
</item>
<item id='7681' name="Outlaw's Eyepatch">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='7682' name="Maiden's Hairpin">
</item>
<item id='7682' name="Maiden's Hairpin">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='7683' name="Rabbit Ear">
</item>
<item id='7683' name="Rabbit Ear">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='7694' name="Noblesse Tiara">
</item>
<item id='7694' name="Noblesse Tiara">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='7695' name="Forget-me-not Hairpin">
</item>
<item id='7695' name="Forget-me-not Hairpin">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='7696' name="Daisy Hairpin">
</item>
<item id='7696' name="Daisy Hairpin">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='7836' name="Santa's Hat">
</item>
<item id='7836' name="Santa's Hat">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
<item id='7837' name="Gold-line Mask">
</item>
<item id='7837' name="Gold-line Mask">
<for>
<add val='0' order='0x10' stat='pDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1" levels="37" name="Triple Slash" enchantLevels1="30" enchantLevels2="30">
<skill id="1" levels="37" name="Triple Slash" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -27,10 +27,9 @@
<cond msg="Dual Sword required.">
<using kind="Dual Sword"/>
</cond>
<for>
</for>
</skill>
<skill id="2" levels="19" name="Confusion">
<for/>
</skill>
<skill id="2" levels="19" name="Confusion">
<table name="#mpConsume_Init"> 5 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 17 20 22 25 28 30 33 35 38 40 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
@@ -49,8 +48,8 @@
<for>
<effect count="5" name="Confusion" time="6" val="0"/>
</for>
</skill>
<skill id="3" levels="9" name="Power Strike">
</skill>
<skill id="3" levels="9" name="Power Strike">
<table name="#mpConsume"> 10 10 11 13 13 14 17 18 19 </table>
<table name="#power"> 25.0 27.0 30.0 39.0 42.0 46.0 60.0 65.0 70.0 </table>
<table name="#magicLvl"> 3 4 5 8 9 10 13 14 15 </table>
@@ -67,10 +66,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<for>
</for>
</skill>
<skill id="4" levels="2" name="Dash">
<for/>
</skill>
<skill id="4" levels="2" name="Dash">
<table name="#spd"> 40 66 </table>
<table name="#mpConsume"> 19 41 </table>
<set name="mpConsume" val="#mpConsume"/>
@@ -88,8 +86,8 @@
<add order="0x40" stat="runSpd" val="#spd"/>
</effect>
</for>
</skill>
<skill id="5" levels="31" name="Double Sonic Slash" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="5" levels="31" name="Double Sonic Slash" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -116,10 +114,9 @@
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<!-- charge values -->
<set name="num_charges" val="2"/>
<for>
</for>
</skill>
<skill id="6" levels="37" name="Sonic Blaster" enchantLevels1="30" enchantLevels2="30">
<for/>
</skill>
<skill id="6" levels="37" name="Sonic Blaster" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -145,8 +142,8 @@
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<!-- charge values -->
<set name="num_charges" val="1"/>
</skill>
<skill id="7" levels="28" name="Sonic Storm" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="7" levels="28" name="Sonic Storm" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -173,10 +170,9 @@
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<!-- charge values -->
<set name="num_charges" val="1"/>
<for>
</for>
</skill>
<skill id="8" levels="7" name="Focus Sonic">
<for/>
</skill>
<skill id="8" levels="7" name="Focus Sonic">
<table name="#charges"> 1 2 3 4 5 6 7 </table>
<set name="weaponsAllowed" val="524"/>
<set name="mpConsume" val="10"/>
@@ -188,10 +184,9 @@
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="maxCharges" val="#charges"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="9" levels="34" name="Sonic Buster" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -219,10 +214,9 @@
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<!-- charge values -->
<set name="num_charges" val="1"/>
<set name="num_charges" val="1"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="10" levels="8" name="Summon Storm Cubic">
<table name="#mpConsume_Init"> 7 9 10 11 12 13 13 14 </table>
<table name="#mpConsume"> 28 33 38 43 46 49 52 55 </table>
<table name="#itemConsumeCount"> 5 6 8 9 11 12 13 14 </table>
@@ -243,10 +237,9 @@
<set name="npcId" val="1" />
<set name="expPenalty" val="0.0" />
<set name="isCubic" val="true" />
<set name="isCubic" val="true" />
<for>
</for>
</skill>
<for/>
</skill>
<skill id="11" levels="12" name="Trick">
<table name="#mpConsume"> 54 56 61 65 68 69 72 74 77 79 81 83 </table>
<table name="#magicLvl"> 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<set name="mpConsume" val="#mpConsume"/>
@@ -259,10 +252,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="12" levels="14" name="Switch">
<table name="#mpConsume"> 45 49 54 56 61 65 68 69 72 74 77 79 81 83 </table>
<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<set name="mpConsume" val="#mpConsume"/>
@@ -278,8 +270,8 @@
<for>
<effect count="5" name="Confusion" time="6" val="0"/>
</for>
</for>
</skill>
</skill>
<skill id="13" levels="1" name="Summon Siege Golem" enchantLevels1="30">
<table name="#enchantNpcId"> 13763 13764 13765 13766 13767 13768 13769 13770 13771 13772 13773 13774 13775 13776 13777 13778 13779 13780 13781 13782 13783 13784 13785 13786 13787 13788 13789 13790 13791 13792 </table>
<enchant1 name="npcId" val="#enchantNpcId"/>
<set name="mpInitialConsume" val="530"/>
@@ -304,10 +296,9 @@
<set name="npcId" val="12251"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="false"/>
<set name="isCubic" val="false"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="15" levels="52" name="Charm">
<table name="#mpConsume_Init"> 8 8 8 8 9 9 10 10 10 11 11 11 12 12 13 14 14 14 15 15 15 16 16 17 17 18 18 18 19 19 20 20 20 21 21 22 22 22 23 23 24 24 24 25 25 26 26 26 27 27 27 28 </table>
<table name="#mpConsume"> 29 30 31 32 33 34 37 38 39 42 43 44 47 48 50 53 54 56 57 59 60 62 64 65 67 69 70 72 73 75 77 78 80 82 83 85 87 88 90 92 93 95 96 98 99 101 102 104 105 106 108 109 </table>
<table name="#magicLvl"> 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
@@ -330,8 +321,8 @@
<sub order="0x40" stat="aggression" val="#aggr"/>
</effect>
</for>
</for>
</skill>
<skill id="16" levels="24" name="Mortal Blow">
<table name="#mpConsume"> 9 9 10 11 12 13 16 16 17 19 20 20 21 22 23 25 26 27 28 28 29 32 33 34 </table>
<table name="#power"> 73.0 80.0 88.0 115.0 126.0 137.0 178.0 193.0 210.0 268.0 291.0 314.0 367.0 396.0 427.0 494.0 531.0 571.0 656.0 703.0 752.0 859.0 916.0 977.0 </table>
<set name="weaponsAllowed" val="16"/>
@@ -347,10 +338,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<for>
</for>
<for/>
</skill>
<skill id="17" levels="34" name="Force Buster" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -378,10 +368,9 @@
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<!-- charge values -->
<set name="num_charges" val="1"/>
<!-- charge values -->
<set name="num_charges" val="1"/>
<for>
</for>
<for/>
</skill>
<skill id="18" levels="37" name="Hate Aura" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -403,10 +392,9 @@
<set name="effectRange" val="-1"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for>
</for>
<for/>
</skill>
<skill id="19" levels="37" name="Double Shot" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -430,10 +418,9 @@
<set name="effectRange" val="1400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for>
</for>
<for/>
</skill>
<skill id="21" levels="3" name="Poison Recovery">
<table name="#mpConsume_Init"> 4 7 11 </table>
<table name="#mpConsume"> 16 28 44 </table>
<table name="#magicLvl"> 20 40 60 </table>
@@ -451,10 +438,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
<for/>
</skill>
<skill id="22" levels="7" name="Summon Vampiric Cubic">
<table name="#mpConsume_Init"> 8 9 10 11 12 13 14 </table>
<table name="#mpConsume"> 30 35 40 44 48 51 53 </table>
<table name="#itemConsumeCount"> 6 7 8 9 11 12 13 </table>
@@ -475,10 +461,9 @@
<set name="npcId" val="2"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<for>
</for>
<for/>
</skill>
<skill id="24" levels="31" name="Burst Shot" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -503,8 +488,8 @@
<set name="effectRange" val="1000"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
</skill>
<skill id="25" levels="9" name="Summon Mechanic Golem" enchantLevels1="30">
<table name="#enchantNpcId"> 13703 13704 13705 13706 13707 13708 13709 13710 13711 13712 13713 13714 13715 13716 13717 13718 13719 13720 13721 13722 13723 13724 13725 13726 13727 13728 13729 13730 13731 13732 </table>
<enchant1 name="npcId" val="#enchantNpcId"/>
<table name="#mpConsume"> 49 62 75 88 100 110 118 126 133 </table>
@@ -533,10 +518,9 @@
<set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.15"/>
<set name="isCubic" val="false"/>
<set name="expPenalty" val="0.15"/>
<set name="isCubic" val="false"/>
<for>
</for>
<for/>
</skill>
<skill id="27" levels="14" name="Unlock">
<table name="#mpConsume"> 20 22 25 28 32 35 39 44 48 52 55 60 64 67 </table>
<table name="#itemConsumeCount"> 2 2 3 3 4 5 6 7 8 10 11 13 15 17 </table>
<set name="mpConsume" val="#mpConsume"/>
@@ -549,20 +533,19 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<for>
</for>
<for/>
</skill>
<skill id="28" levels="49" name="Aggression" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">68 67 66 66 65 64 64 63 62 62 61 60 60 59 58 58 57 56 56 55 54 54 53 52 52 51 50 50 49 48</table>
<table name="#ench1Power"> 2008 2054 2099 2145 2190 2236 2281 2327 2372 2418 2463 2509 2554 2600 2645 2691 2736 2782 2827 2873 2918 2964 3009 3055 3100 3146 3191 3237 3282 3328 </table>
<table name="#mpConsume"> 20 21 22 23 24 25 26 27 28 29 30 31 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 57 58 58 59 60 61 62 63 64 65 66 67 67 68 </table>
<table name="#magicLvl"> 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#power"> 655.0 679.0 703.0 752.0 777.0 803.0 855.0 882.0 909.0 965.0 993.0 1021.0 1078.0 1107.0 1136.0 1166.0 1195.0 1224.0 1254.0 1283.0 1312.0 1342.0 1371.0 1400.0 1428.0 1457.0 1485.0 1513.0 1541.0 1568.0 1595.0 1621.0 1647.0 1672.0 1697.0 1721.0 1745.0 1768.0 1790.0 1811.0 1831.0 1851.0 1870.0 1888.0 1905.0 1921.0 1936.0 1950.0 1963.0 </table>
54 54 53 52 52 51 50 50 49 48
</table>
<table name="#castRange">400 400 400 400 400 400 400 400 400 400 400 400 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800</table>
<table name="#effectRange">900 900 900 900 900 900 900 900 900 900 900 900 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
@@ -576,10 +559,9 @@
<set name="effectRange" val="#effectRange"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
900 900 1100 1100 1100 1100 1100 1100 1100 1100
1100 1100 1100 1100 1100 1100 1100 1100 1100 1100
1100 1100 1100 1300 1300 1300 1300 1300 1300 1300
1300 1300 1300 1300 1300 1300 1300 1300 1300
<for/>
</skill>
<skill id="29" levels="24" name="Iron Punch">
<table name="#mpConsume"> 11 12 13 15 15 16 20 21 22 25 26 26 27 28 29 32 33 34 37 37 38 41 42 44 </table>
<table name="#magicLvl"> 3 4 5 6 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
<table name="#power"> 29.0 31.0 34.0 45.0 49.0 54.0 69.0 76.0 82.0 105.0 113.0 123.0 143.0 154.0 166.0 193.0 207.0 222.0 256.0 274.0 293.0 334.0 357.0 380.0 </table>
@@ -596,10 +578,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
</skill>
<skill id="29" levels="24" name="Iron Punch">
<table name="#mpConsume"> 11 12 13 15 15 16 20 21 22 25 26 26 27 28 29 32 33 34 37 37 38 41 42 44 </table>
<table name="#magicLvl"> 3 4 5 6 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
<for/>
</skill>
<skill id="30" levels="37" name="Backstab" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -621,10 +602,9 @@
<set name="effectRange" val="400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<table name="#ench2MpConsume"> 110 109 108 108 107 106 105 104 104 103 102 101 100 99 99 98 97 96 95 95 94 93 92 91 90 90 89 88 87 86 </table>
<table name="#ench1Power"> 5493 5506 5520 5534 5547 5561 5575 5588 5602 5616 5629 5643 5657 5670 5684 5698 5711 5725 5738 5752 5766 5779 5793 5802 5820 5834 5848 5861 5875 5889 </table>
<table name="#mpConsume"> 53 55 57 57 58 60 62 64 66 67 69 71 73 73 75 77 79 81 83 84 86 88 90 90 92 94 95 97 99 100 102 104 105 107 108 110 111 </table>
<table name="#power"> 1107.0 1176.0 1249.0 1325.0 1405.0 1488.0 1574.0 1664.0 1757.0 1853.0 1953.0 2057.0 2164.0 2274.0 2388.0 2505.0 2625.0 2748.0 2875.0 3004.0 3136.0 3217.0 3408.0 3548.0 3690.0 3834.0 3980.0 4127.0 4275.0 4425.0 4575.0 4726.0 4878.0 5029.0 5180.0 5330.0 5479.0 </table>
<for/>
</skill>
<skill id="33" levels="8" name="Summon Phantom Cubic">
<table name="#mpConsume_Init"> 7 9 10 11 12 13 13 14 </table>
<table name="#mpConsume"> 28 33 38 43 46 49 52 55 </table>
<table name="#itemConsumeCount"> 2 3 4 4 5 6 6 7 </table>
@@ -645,10 +625,9 @@
<set name="npcId" val="5"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<table name="#itemConsumeCount"> 2 3 4 4 5 6 6 7 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="1458"/>
<for/>
</skill>
<skill id="34" levels="3" name="Bandage">
<table name="#mpConsume"> 20 35 55 </table>
<table name="#magicLvl"> 20 46 62 </table>
<table name="#power"> 3.0 7.0 9.0 </table>
@@ -663,10 +642,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="34" levels="3" name="Bandage">
<for/>
</skill>
<skill id="35" levels="28" name="Force Storm" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -693,10 +671,9 @@
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<!-- charge values -->
<set name="num_charges" val="1"/>
<set name="weaponsAllowed" val="1280"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
<for/>
</skill>
<skill id="36" levels="37" name="Whirlwind" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -721,15 +698,14 @@
<set name="effectRange" val="-1"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#power"> 369.0 392.0 417.0 442.0 469.0 496.0 525.0 555.0 586.0 618.0 651.0 686.0 722.0 758.0 796.0 835.0 875.0 916.0 959.0 1002.0 1046.0 1091.0 1136.0 1183.0 1230.0 1278.0 1327.0 1376.0 1425.0 1475.0 1525.0 1576.0 1626.0 1677.0 1727.0 1777.0 1827.0 </table>
<set name="weaponsAllowed" val="64"/>
<set name="mpConsume" val="#mpConsume"/>
<for/>
</skill>
<skill id="42" levels="1" name="Sweeper" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="skillRadius" val="150"/>
<set name="hitTime" val="1067"/>
<table name="#ench1drain">3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90</table>
<table name="#ench2drain">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 29 29 30</table>
<set name="mpConsume" val="3"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_CORPSE_MOB"/>
@@ -739,12 +715,13 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="20"/>
<set name="effectRange" val="400"/>
<for>
</for>
</skill>
<skill id="42" levels="1" name="Sweeper" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="absorbPart" val="0"/>
<!-- no damage, it's dead -->
<enchant1 name="absorbAbs" val="#ench1drain"/>
<!-- absorbs absolute value -->
<for/>
</skill>
<skill id="44" levels="3" name="Remedy">
<table name="#mpConsume_Init"> 7 9 11 </table>
<table name="#mpConsume"> 28 35 44 </table>
<table name="#magicLvl"> 40 49 62 </table>
@@ -762,10 +739,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="20"/>
<set name="effectRange" val="400"/>
<enchant1 name="absorbPart" val="0"/> <!-- no damage, it's dead -->
<for/>
</skill>
<skill id="45" levels="9" name="Divine Heal">
<table name="#mpConsume_Init"> 15 16 17 18 18 19 20 21 22 </table>
<table name="#mpConsume"> 60 63 66 70 70 73 79 82 85 </table>
<table name="#power"> 143.0 150.0 157.0 171.0 179.0 187.0 203.0 211.0 219.0 </table>
@@ -780,10 +756,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="reuseDelay" val="6000"/>
<set name="skillType" val="NEGATE"/>
<set name="negateStats" val="BLEED"/>
<set name="negatePower" val="#power"/>
<for/>
</skill>
<skill id="46" levels="15" name="Life Scavenge" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -806,14 +781,15 @@
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<!-- Drain-specific: absorb from a mob's corpse -->
<for>
</for>
<set name="absorbPart" val="0"/>
<!-- no damage, it's dead -->
<set name="absorbAbs" val="#HPget"/>
<!-- absorbs absolute value -->
<enchant1 name="absorbAbs" val="#enchHPget"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume"> 67 66 66 65 65 63 63 62 62 61 61 60 60 58 58 57 57 56 56 55 55 53 53 52 52 51 51 50 50 48 </table>
<for/>
</skill>
<skill id="48" levels="37" name="Thunder Storm" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -848,8 +824,8 @@
<for>
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for>
<table name="#power"> 123.0 131.0 139.0 148.0 157.0 166.0 175.0 185.0 196.0 206.0 217.0 229.0 241.0 253.0 266.0 279.0 292.0 306.0 320.0 334.0 349.0 364.0 379.0 395.0 410.0 426.0 443.0 459.0 475.0 492.0 509.0 526.0 542.0 559.0 576.0 593.0 609.0 </table>
<set name="weaponsAllowed" val="64"/>
</skill>
<skill id="49" levels="26" name="Holy Strike" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -876,10 +852,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume"> 27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 </table>
<for/>
</skill>
<skill id="50" levels="7" name="Focus Force">
<table name="#charges"> 1 2 3 4 5 6 7 </table>
<set name="mpConsume" val="7"/>
<set name="target" val="TARGET_SELF"/>
@@ -891,10 +866,9 @@
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="maxCharges" val="#charges"/>
<set name="hitTime" val="1900"/>
<set name="element" val="5"/>
<set name="reuseDelay" val="4000"/>
<set name="skillType" val="MDAM"/>
<for/>
</skill>
<skill id="51" levels="1" name="Lure" enchantLevels1="30">
<table name="#ench1mpConsume"> 43 43 43 42 42 42 41 41 41 40 40 40 39 39 39 38 38 38 37 37 37 36 36 36 35 35 35 34 34 34 </table>
<set name="magicLvl" val="52"/>
<set name="mpConsume" val="44"/>
@@ -907,15 +881,14 @@
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<enchant1 name="mpConsume" val="#ench1mpConsume"/>
<set name="mpConsume" val="7"/>
<set name="target" val="TARGET_SELF"/>
<set name="weaponsAllowed" val="1280"/>
<set name="hitTime" val="900"/>
<for/>
</skill>
<skill id="54" levels="49" name="Force Blaster" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<table name="#ench2MpConsume">67 66 65 64 63 62 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 46 45 44 43 42 41 40</table>
<table name="#ench1Power">2151 2170 2189 2209 2228 2247 2266 2285 2305 2324 2343 2362 2381 2401 2420 2439 2458 2477 2497 2516 2535 2554 2573 2593 2612 2631 2650 2670 2689 2708</table>
<table name="#mpConsume"> 19 20 21 22 23 24 26 26 27 29 30 31 33 34 35 35 36 37 38 39 40 42 43 44 45 45 46 47 48 50 51 52 53 54 55 55 57 58 59 60 61 62 63 64 65 66 66 67 68 </table>
<table name="#magicLvl"> 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#power"> 143.0 154.0 166.0 193.0 207.0 222.0 256.0 274.0 293.0 334.0 357.0 380.0 431.0 458.0 486.0 516.0 547.0 579.0 612.0 647.0 683.0 721.0 760.0 800.0 842.0 885.0 929.0 974.0 1021.0 1069.0 1118.0 1169.0 1220.0 1272.0 1326.0 1380.0 1435.0 1491.0 1548.0 1605.0 1663.0 1721.0 1780.0 1838.0 1897.0 1956.0 2015.0 2073.0 2131.0 </table>
@@ -936,10 +909,9 @@
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<!-- charge values -->
<set name="num_charges" val="1"/>
<skill id="54" levels="49" name="Force Blaster" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<for/>
</skill>
<skill id="56" levels="24" name="Power Shot">
<table name="#mpConsume"> 19 20 21 25 26 27 34 36 37 43 44 44 46 48 50 54 57 59 62 62 65 69 72 74 </table>
<table name="#magicLvl"> 3 4 5 8 9 10 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
<table name="#power"> 65.0 71.0 78.0 102.0 112.0 122.0 158.0 172.0 187.0 239.0 258.0 279.0 326.0 352.0 379.0 440.0 472.0 507.0 584.0 625.0 669.0 763.0 814.0 865.0 </table>
@@ -956,19 +928,18 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="700"/>
<set name="effectRange" val="1200"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<set name="conditionValue" val="1"/>
<set name="hitTime" val="1900"/>
<for/>
</skill>
<skill id="58" levels="55" name="Elemental Heal" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<table name="#ench2MpConsume">189 187 185 184 182 180 179 177 175 174 172 170 168 167 165 163 162 160 158 157 155 153 152 150 148 146 145 143 141 140</table>
<table name="#ench2MpConsume_Init">47 46 46 46 45 45 44 44 43 43 43 42 42 41 41 40 40 40 39 39 38 38 38 37 37 36 36 35 35 35</table>
<table name="#mpConsume_Init"> 8 9 9 11 12 12 13 13 14 15 16 17 18 18 19 20 21 22 23 24 25 25 26 26 27 28 29 30 31 32 32 32 33 34 35 36 36 37 38 39 39 39 40 41 42 42 43 44 45 45 46 46 47 48 48 </table>
<table name="#mpConsume"> 32 34 36 42 45 47 49 52 55 60 63 66 70 70 73 79 82 85 92 95 97 97 101 104 107 111 114 118 121 125 127 127 131 134 138 141 144 148 151 154 156 156 159 162 165 168 171 174 177 179 182 184 186 189 191 </table>
<table name="#magicLvl"> 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<!-- charge values -->
<table name="#ench1Power">550 553 556 560 563 566 570 573 576 579 583 586 589 593 596 599 603 606 609 613 616 619 622 626 629 632 636 639 642 646</table>
<table name="#power"> 71.0 75.0 80.0 95.0 100.0 106.0 118.0 124.0 130.0 143.0 150.0 157.0 171.0 179.0 187.0 203.0 211.0 219.0 236.0 245.0 254.0 262.0 271.0 281.0 290.0 299.0 308.0 318.0 327.0 337.0 346.0 356.0 365.0 375.0 384.0 393.0 403.0 412.0 421.0 430.0 439.0 448.0 457.0 466.0 474.0 482.0 490.0 498.0 506.0 513.0 520.0 527.0 534.0 540.0 546.0 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
@@ -985,10 +956,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<set name="reuseDelay" val="25000"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="700"/>
<for/>
</skill>
<skill id="60" levels="1" name="Fake Death">
<set name="mpConsume" val="200"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -999,8 +969,8 @@
<for>
<effect count="0x7fffffff" name="FakeDeath" time="5" val="35"/>
</for>
172 170 168 167 165 163 162 160 158 157
155 153 152 150 148 146 145 143 141 140
</skill>
<skill id="61" levels="3" name="Cure Bleeding">
<table name="#mpConsume_Init"> 5 9 11 </table>
<table name="#mpConsume"> 17 33 44 </table>
<table name="#magicLvl"> 24 46 62 </table>
@@ -1018,10 +988,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="5000"/>
<for/>
</skill>
<skill id="65" levels="13" name="Horror">
<table name="#mpConsume_Init"> 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
<table name="#mpConsume"> 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
<table name="#magicLvl"> 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
@@ -1040,8 +1009,8 @@
<for>
<effect count="5" name="Fear" time="6" val="0"/>
</for>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="67" levels="7" name="Summon Life Cubic">
<table name="#mpConsume_Init"> 8 9 10 11 12 13 14</table>
<table name="#mpConsume"> 30 35 40 44 48 51 53 </table>
<table name="#itemConsumeCount"> 6 7 8 9 11 12 13 </table>
@@ -1062,10 +1031,9 @@
<set name="npcId" val="3"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
<for/>
</skill>
<skill id="69" levels="25" name="Sacrifice" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1087,16 +1055,15 @@
<set name="effectRange" val="1100"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="hpConsume" val="#ench2HpConsume"/>
<skill id="67" levels="7" name="Summon Life Cubic">
<table name="#mpConsume_Init"> 8 9 10 11 12 13 14</table>
<table name="#mpConsume"> 30 35 40 44 48 51 53 </table>
<table name="#itemConsumeCount"> 6 7 8 9 11 12 13 </table>
<for/>
</skill>
<skill id="70" levels="53" name="Drain Health" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="itemConsumeCount" val="#itemConsumeCount"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<table name="#ench2MpConsume">40 40 39 39 38 37 37 36 36 35 35 34 33 33 32 32 31 31 30 29 29 28 28 27 27 26 25 25 24 24</table>
<table name="#ench2MpConsume_Init">10 10 9 9 9 9 9 9 9 8 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6</table>
<table name="#ench1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>
<table name="#mpConsume_Init"> 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 11 11 </table>
<table name="#mpConsume"> 9 10 11 12 12 13 13 14 15 15 16 16 17 18 18 19 20 21 21 22 22 23 24 24 25 25 26 27 27 28 28 29 30 30 31 32 32 33 33 34 35 35 36 36 37 38 38 39 39 40 40 41 41 </table>
<table name="#magicLvl"> 13 15 18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
@@ -1115,15 +1082,16 @@
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<!-- Drain-specific: absorb 20% from target's damage -->
<table name="#ench2HpConsume"> 1546 1532 1517 1503 1489 1475 1460 1446 1432 1418 1403 1389 1375 1360 1346 1332 1318 1303 1289 1275 1261 1246 1232 1218 1204 1189 1175 1161 1147 1132 </table>
<table name="#ench1Power"> 1177 1183 1190 1196 1203 1209 1216 1222 1228 1235 1241 1248 1254 1261 1267 1274 1280 1287 1293 1300 1306 1313 1319 1326 1332 1339 1345 1351 1358 1364 </table>
<set name="absorbPart" val="0.2"/>
<!-- absorbs 20% or damage -->
<set name="absorbAbs" val="0"/>
<!-- Drain absorbs absolute values from corpses only -->
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="hpConsume" val="#hpConsume"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<for/>
</skill>
<skill id="72" levels="3" name="Iron Will" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 48 47 47 46 45 45 43 42 42 41 40 40 38 37 37 36 35 35 33 32 32 31 30 30 28 27 27 26 25 25 </table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
@@ -1152,8 +1120,8 @@
<mul order="0x30" stat="mDef" val="1.3"/>
</effect>
</enchant1for>
115 116 116 117 118 118 119 120 120 121
122 122 123 124 124 125 125 126 127 127
</skill>
<skill id="75" levels="1" name="Detect Insect Weakness">
<set name="mpConsume" val="14"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1170,8 +1138,8 @@
<target kind="insect"/>
</effect>
</for>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
</skill>
<skill id="76" levels="1" name="Totem Spirit Bear">
<!-- Done by dc -->
<set name="mpConsume" val="2"/>
<set name="power" val="0.0"/>
@@ -1189,8 +1157,8 @@
<mul order="0x30" stat="pAtk" val="1.2"/>
</effect>
</for>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="4000"/>
</skill>
<skill id="77" levels="2" name="Attack Aura">
<table name="#mpConsume_Init"> 3 5 </table>
<table name="#mpConsume"> 10 20 </table>
<table name="#rate"> 1.08 1.12 </table>
@@ -1211,8 +1179,8 @@
<mul order="0x30" stat="pAtk" val="#rate"/>
</effect>
</for>
<skill id="75" levels="1" name="Detect Insect Weakness">
<set name="mpConsume" val="14"/>
</skill>
<skill id="78" levels="2" name="War Cry">
<!-- Done by Znabty -->
<table name="#pAtk"> 1.20 1.25 </table>
<table name="#mpConsume"> 10 19 </table>
@@ -1232,8 +1200,8 @@
<mul order="0x30" stat="pAtk" val="#pAtk"/>
</effect>
</for>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
</skill>
<skill id="80" levels="1" name="Detect Monster Weakness">
<set name="mpConsume" val="24"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1250,8 +1218,8 @@
<target kind="monster"/>
</effect>
</for>
<table name="#mpConsume"> 10 20 </table>
<table name="#rate"> 1.08 1.12 </table>
</skill>
<skill id="81" levels="3" name="Punch of Doom" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1283,8 +1251,8 @@
<for>
<effect count="1" name="StunSelf" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="82" levels="3" name="Majesty">
<table name="#Tab-pDef"> 1.07 1.11 1.15 </table>
<table name="#Tab-rEvas"> 2 4 6 </table>
<table name="#mpConsume"> 10 18 27 </table>
@@ -1304,8 +1272,8 @@
<sub order="0x40" stat="rEvas" val="#Tab-rEvas"/>
</effect>
</for>
<mul order="0x30" stat="pAtk-monsters" val="1.5"/>
<target kind="monster"/>
</skill>
<skill id="83" levels="1" name="Totem Spirit Wolf">
<!-- Done by Scott -->
<set name="mpConsume" val="2"/>
<set name="power" val="0.0"/>
@@ -1322,8 +1290,8 @@
<mul order="0x40" stat="runSpd" val="1.15"/>
</effect>
</for>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
</skill>
<skill id="84" levels="3" name="Poison Blade Dance" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1354,8 +1322,8 @@
<for>
<effect count="10" name="DamOverTime" time="3" val="#poison-dmg" abnormal="poison"/>
</for>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="86" levels="3" name="Reflect Damage" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 46 45 45 44 43 43 41 40 40 39 39 38 36 36 35 34 34 33 31 31 30 30 29 28 27 26 25 25 24 24 </table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
@@ -1384,8 +1352,8 @@
<add order="0x40" stat="reflectDam" val="20.0"/>
</effect>
</enchant1for>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench1effectPower"> 35 35 35 36 36 36 37 37 37 37 38 38 38 39 39 39 39 40 40 40 41 41 41 42 42 42 42 43 43 43 </table>
</skill>
<skill id="87" levels="1" name="Detect Animal Weakness">
<set name="mpConsume" val="18"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1402,8 +1370,8 @@
<target kind="animal"/>
</effect>
</for>
<set name="skillType" val="POISON"/>
<set name="operateType" val="OP_ACTIVE"/>
</skill>
<skill id="88" levels="1" name="Detect Dragon Weakness">
<set name="mpConsume" val="27"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1500"/>
@@ -1419,8 +1387,8 @@
<target kind="dragon"/>
</effect>
</for>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="#power"/>
</skill>
<skill id="91" levels="2" name="Defense Aura">
<table name="#mpConsume_Init"> 2 4 </table>
<table name="#mpConsume"> 8 16 </table>
<table name="#rate"> 1.08 1.12 </table>
@@ -1441,12 +1409,12 @@
<mul order="0x30" stat="pDef" val="#rate"/>
</effect>
</for>
</enchant1for>
</skill>
</skill>
<skill id="92" levels="52" name="Shield Stun" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="target" val="TARGET_SELF"/>
<table name="#ench2MpConsume">82 81 80 79 78 77 76 75 74 72 71 70 69 68 67 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51</table>
<table name="#ench1Reuse"> 11000 11000 11000 10000 10000 10000 10000 9000 9000 9000 9000 8000 8000 8000 8000 7000 7000 7000 6000 6000 6000 6000 5000 5000 5000 5000 4000 4000 4000 4000 </table>
<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#mpConsume"> 22 22 22 23 24 25 27 29 30 31 31 33 35 36 37 40 41 43 43 44 45 47 48 49 51 52 54 55 55 56 58 59 61 62 63 65 66 68 68 69 70 72 73 74 75 77 78 79 80 81 82 83</table>
@@ -1472,8 +1440,8 @@
<using kind="Shield"/>
</effect>
</for>
<effect count="1" name="Buff" time="600" val="0" stackOrder="1" stackType="detect_weakness">
<mul order="0x30" stat="pAtk-dragons" val="1.5"/>
</skill>
<skill id="94" levels="2" name="Rage">
<!-- Done by dc -->
<table name="#Tab-pAtk"> 1.45 1.55 </table>
<table name="#Tab-pDef"> 0.8 0.8 </table>
@@ -1497,14 +1465,14 @@
<sub order="0x40" stat="rEvas" val="#Tab-rEvas"/>
</effect>
</for>
</effect>
</for>
</skill>
<skill id="95" levels="20" name="Cripple" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2MpConsume">68 67 66 66 65 65 64 63 63 62 62 61 60 60 59 59 58 57 57 56 55 55 54 54 53 52 52 51 51 50</table>
<table name="#magicLvl"> 20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 19 22 25 28 31 35 38 41 44 47 50 53 55 58 59 61 63 65 67 68 </table>
<table name="#Tab-runSpd"> 0.7 0.7 0.7 0.7 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
@@ -1530,8 +1498,8 @@
<mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
<using kind="Shield"/>
</effect>
</skill>
<skill id="96" levels="6" name="Bleed" enchantLevels1="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1559,8 +1527,8 @@
<for>
<effect count="4" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
<skill id="95" levels="20" name="Cripple" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
</skill>
<skill id="97" levels="11" name="Sanctuary" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1589,8 +1557,8 @@
<mul order="0x30" stat="pAtk" val="0.77"/>
</effect>
</for>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="40"/>
</skill>
<skill id="98" levels="5" name="Sword Symphony">
<table name="#mpConsume"> 120 133 142 152 160 </table>
<table name="#magicLvl"> 55 60 64 68 72 </table>
<table name="#power"> 229.0 284.0 321.0 382.0 432.0 </table>
@@ -1610,8 +1578,8 @@
<for>
<effect count="5" name="Fear" time="6" val="0"/>
</for>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
</skill>
<skill id="99" levels="2" name="Rapid Shot" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<table name="#ench2MpConsume"> 48 47 47 46 45 45 43 42 42 41 40 40 38 37 37 36 35 35 33 32 32 31 30 30 28 27 27 26 25 25 </table>
@@ -1643,5 +1611,5 @@
</mul>
</effect>
</enchant1for>
<set name="power" val="40"/>
</skill>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="100" levels="15" name="Stun Attack">
<skill id="100" levels="15" name="Stun Attack">
<table name="#mpConsume"> 22 22 22 23 24 25 27 29 30 31 31 33 35 36 37 </table>
<table name="#power"> 30.0 33.0 35.0 41.0 44.0 48.0 55.0 59.0 64.0 73.0 79.0 84.0 96.0 102.0 109.0 </table>
<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
@@ -25,8 +25,8 @@
<for>
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for>
</skill>
<skill id="101" levels="40" name="Stun Shot" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="101" levels="40" name="Stun Shot" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -60,14 +60,14 @@
<for>
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for>
</skill>
<skill id="102" levels="16" name="Entangle" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="102" levels="16" name="Entangle" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">
27 27 27 26 26 26 26 25 25 25
25 24 24 24 24 24 23 23 23 23
<table name="#ench2MpConsume">27 27 27 26 26 26 26 25 25 25 25 24 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20</table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5</table>
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume_Init"> 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
<table name="#mpConsume"> 13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
<table name="#magicLvl"> 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
@@ -95,8 +95,8 @@
<mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
</skill>
<skill id="103" levels="4" name="Corpse Plague">
<table name="#dmg"> 31 38 45 52 </table>
<table name="#magicLvl"> 46 58 62 70 </table>
<table name="#mpConsume"> 42 54 58 65 </table>
@@ -119,8 +119,8 @@
<for>
<effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
<set name="skillRadius" val="400"/>
<set name="reuseDelay" val="20000"/>
</skill>
<skill id="104" levels="1" name="Detect Plant Weakness">
<set name="mpConsume" val="21"/>
<set name="magicLvl" val="46"/>
<set name="target" val="TARGET_SELF"/>
@@ -137,13 +137,13 @@
<target kind="plant"/>
</effect>
</for>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
</skill>
<skill id="105" levels="24" name="Freezing Strike" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="effectRange" val="-1"/>
<for>
<table name="#ench2MpConsume">27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16</table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4</table>
<table name="#ench1Power"> 65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77 </table>
<table name="#mpConsume_Init"> 3 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 7 7 7 7 7 </table>
<table name="#mpConsume"> 12 13 14 14 15 15 16 17 18 18 19 19 20 20 21 22 22 23 24 25 26 26 27 28 </table>
@@ -176,8 +176,8 @@
<mul order="0x30" stat="runSpd" val="0.7"/>
</effect>
</for>
<set name="skillRadius" val="205"/>
<set name="element" val="3"/>
</skill>
<skill id="106" levels="14" name="Veil">
<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
<table name="#mpConsume"> 45 49 54 56 61 65 68 69 72 74 77 79 81 83 </table>
<set name="mpConsume" val="#mpConsume"/>
@@ -194,8 +194,8 @@
<for>
<sub order="0x40" stat="aggression" val="100000"/>
</for>
</effect>
</for>
</skill>
<skill id="107" levels="9" name="Holy Aura" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -222,8 +222,8 @@
<for>
<effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
</for>
<table name="#mpConsume"> 80 83 86 89 92 95 97 100 102 </table>
<set name="mpConsume" val="#mpConsume"/>
</skill>
<skill id="109" levels="1" name="Spirit of Ogre">
<set name="mpConsume" val="5"/>
<set name="target" val="TARGET_SELF"/>
<set name="power" val="20"/>
@@ -244,12 +244,12 @@
<sub order="0x40" stat="rEvas" val="10"/>
</effect>
</for>
<set name="mpConsume" val="5"/>
<set name="target" val="TARGET_SELF"/>
<set name="power" val="20"/>
<set name="reuseDelay" val="120000"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="HEAL_PERCENT"/>
</skill>
<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1pDef">3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680</table>
<table name="#ench1mDef">2727 2754 2781 2808 2835 2862 2889 2916 2943 2970 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510</table>
<table name="#ench1time">30 31 32 32 33 34 35 35 36 37 38 38 39 40 41 41 42 43 43 44 45 46 46 47 48 49 49 50 51 52</table>
<table name="#ench2reuseDelay">1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000 1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000 1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000</table>
<table name="#ench1buffDuration"> 30000 31000 32000 32000 33000 34000 35000 35000 36000 37000 38000 38000 39000 40000 41000 41000 42000 43000 43000 44000 45000 46000 46000 47000 48000 49000 49000 50000 51000 52000 </table>
<enchant1 name="buffDuration" val="#ench1buffDuration"/>
<table name="#pDef"> 1800 3600 </table>
@@ -284,10 +284,10 @@
<add order="0x40" stat="mDef" val="#ench1mDef"/>
</effect>
</enchant2for>
<table name="#ench2reuseDelay">
1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000
1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000
1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000
</skill>
<skill id="111" levels="2" name="Ultimate Evasion" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time">30 31 32 32 33 34 35 35 36 37 38 38 39 40 41 41 42 43 43 44 45 46 46 47 48 49 49 50 51 52</table>
<table name="#ench2reuseDelay">1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000 1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000 1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000</table>
<table name="#ench1buffDuration"> 30000 31000 32000 32000 33000 34000 35000 35000 36000 37000 38000 38000 39000 40000 41000 41000 42000 43000 43000 44000 45000 46000 46000 47000 48000 49000 49000 50000 51000 52000 </table>
<enchant1 name="buffDuration" val="#ench1buffDuration"/>
<table name="#Tab-rEvas"> 20 25 </table>
@@ -313,11 +313,11 @@
<add order="0x40" stat="rEvas" val="25"/>
</effect>
</enchant1for>
<add order="0x40" stat="pDef" val="#ench1pDef"/>
<add order="0x40" stat="mDef" val="#ench1mDef"/>
</skill>
<skill id="112" levels="4" name="Deflect Arrow" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
</enchant1for>
<table name="#ench2MpConsume">43 42 41 41 40 39 38 38 37 36 35 35 34 33 33 32 31 30 30 29 28 27 27 26 25 24 24 23 22 22</table>
<table name="#bowWpnVuln"> 0.84 0.81 0.78 0.75 </table>
<table name="#mpConsume"> 22 28 38 44 </table>
<set name="mpConsume" val="#mpConsume"/>
@@ -341,8 +341,8 @@
<mul order="0x30" stat="bowWpnVuln" val="0.75"/>
</effect>
</enchant1for>
<table name="#mpConsume"> 25 50 </table>
<set name="mpConsume" val="#mpConsume"/>
</skill>
<skill id="113" levels="2" name="Long Shot">
<table name="#dist"> 200 400 </table>
<set name="weaponsAllowed" val="32"/>
<set name="power" val="0.0"/>
@@ -356,13 +356,13 @@
<using kind="Bow"/>
</add>
</for>
</effect>
</for>
</skill>
<skill id="115" levels="17" name="Power Break" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
</effect>
<table name="#ench2MpConsume">27 27 27 26 26 26 25 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 21 21 21 21 20 20 20 20</table>
<table name="#ench2MpConsume_Init">6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 </table>
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#mpConsume_Init"> 2 2 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
<table name="#mpConsume"> 6 7 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
@@ -391,8 +391,8 @@
<mul order="0x30" stat="pAtk" val="#Tab-pAtk"/>
</effect>
</for>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for>
</skill>
<skill id="116" levels="14" name="Howl" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -421,8 +421,8 @@
<mul order="0x30" stat="pAtk" val="0.77"/>
</effect>
</for>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">
</skill>
<skill id="118" levels="1" name="Magician's Movement">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -438,8 +438,8 @@
</and>
</mul>
</for>
<set name="save" val="6"/>
<set name="magicLvl" val="#magicLvl"/>
</skill>
<skill id="120" levels="15" name="Stunning Fist">
<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
<table name="#mpConsume"> 22 22 22 23 24 25 27 29 30 31 31 33 35 36 37 </table>
<table name="#power"> 38.0 41.0 44.0 51.0 55.0 60.0 69.0 74.0 80.0 92.0 98.0 105.0 120.0 128.0 136.0 </table>
@@ -464,9 +464,9 @@
<for>
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for>
<table name="#ench1Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 </table>
<table name="#ench2MpConsume"> 51 50 50 49 48 48 47 47 46 45 45 44 44 43 42 42 41 41 40 39 39 38 38 37 37 36 35 35 34 34 </table>
<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
</skill>
<skill id="121" levels="6" name="Battle Roar" enchantLevels1="30">
<table name="#ench1Reuse"> 590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000</table>
<table name="#mpConsume"> 13 18 23 28 30 33 </table>
<table name="#Tab-maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35</table>
<table name="#reg-HP"> 9.1 13 16.6 20 23 25.7</table>
@@ -486,8 +486,8 @@
<mul order="0x30" stat="maxHp" val="#Tab-maxHp"/>
</effect>
</for>
<mul order="0x30" stat="pAtk" val="0.77"/>
</effect>
</skill>
<skill id="122" levels="15" name="Hex" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -516,8 +516,8 @@
<mul order="0x30" stat="pDef" val="0.77"/>
</effect>
</for>
<set name="lvlDepend" val="2"/>
<set name="target" val="TARGET_ONE"/>
</skill>
<skill id="123" levels="3" name="Spirit Barrier" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -549,8 +549,8 @@
<mul order="0x30" stat="mDef" val="1.3"/>
</effect>
</enchant1for>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="127" levels="14" name="Hamstring" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -581,8 +581,8 @@
<mul order="0x30" stat="runSpd" val="0.5"/>
</effect>
</for>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for>
</skill>
<skill id="129" levels="5" name="Poison">
<table name="#mpConsume_Init"> 2 5 6 7 7 </table>
<table name="#mpConsume"> 8 18 22 25 28 </table>
<table name="#magicLvl"> 20 49 58 66 74 </table>
@@ -606,8 +606,8 @@
<for>
<effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="130" levels="2" name="Thrill Fight" enchantLevels1="30">
<table name="#ench1runSpd"> 0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.88 0.88 0.89 0.90 0.90 0.91 0.92 0.92 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1.00 1.00 </table>
<table name="#Tab-pAtkSpd"> 1.05 1.1 </table>
<table name="#mpConsume"> 21 25 </table>
@@ -633,8 +633,8 @@
<mul order="0x30" stat="pAtkSpd" val="1.1"/>
</effect>
</enchant1for>
<set name="lvlDepend" val="2"/>
<set name="magicLvl" val="#magicLvl"/>
</skill>
<skill id="131" levels="3" name="Hawk Eye" enchantLevels1="30">
<table name="#ench1time"> 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 </table>
<table name="#buffDuration"> 310000 320000 330000 340000 350000 360000 370000 380000 390000 400000 410000 420000 430000 440000 450000 460000 470000 480000 490000 500000 510000 520000 530000 540000 550000 560000 570000 580000 590000 600000 </table>
<table name="#Tab-accCombat"> 6 8 10 </table>
@@ -663,8 +663,8 @@
<mul order="0x30" stat="pDef" val="0.9"/>
</effect>
</enchant1for>
<set name="lvlDepend" val="1"/>
<set name="power" val="#power"/>
</skill>
<skill id="134" levels="1" name="Toughness">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
@@ -675,8 +675,8 @@
<mul order="0x30" stat="sleepVuln" val="0.8"/>
<mul order="0x30" stat="poisonVuln" val="0.8"/>
</for>
<effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
</skill>
<skill id="137" levels="3" name="Critical Chance">
<table name="#rate"> 1.2 1.3 1.4 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -687,8 +687,8 @@
<for>
<mul order="0x30" stat="rCrit" val="#rate"/>
</for>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
</skill>
<skill id="139" levels="3" name="Guts">
<!-- Done by dc, completed by NewAge -->
<table name="#Tab-pDef"> 2.0 2.5 3.0 </table>
<table name="#mpConsume"> 16 19 24 </table>
@@ -711,8 +711,8 @@
<mul order="0x30" stat="pDef" val="#Tab-pDef"/>
</effect>
</for>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
</skill>
<skill id="141" levels="3" name="Weapon Mastery">
<table name="#pAtk"> 2 3 4 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -724,8 +724,8 @@
<mul order="0x30" stat="pAtk" val="1.085"/>
<add order="0x40" stat="pAtk" val="#pAtk"/>
</for>
<add order="0x40" stat="accCombat" val="#Tab-accCombat"/>
<mul order="0x30" stat="pDef" val="#Tab-pDef"/>
</skill>
<skill id="142" levels="5" name="Armor Mastery">
<table name="#pDef"> 9 11 12 13 14 </table>
<table name="#rEvas"> 0 0 0 3 3 </table>
<set name="power" val="0.0"/>
@@ -752,18 +752,17 @@
</and>
</add>
</for>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="143" levels="2" name="Cubic Mastery">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Done by dc, completed by NewAge -->
<table name="#Tab-pDef"> 2.0 2.5 3.0 </table>
<table name="#mpConsume"> 16 19 24 </table>
<set name="mpConsume" val="#mpConsume"/>
<for/>
</skill>
<skill id="144" levels="37" name="Dual Weapon Mastery">
<table name="#pAtk"> 23.7 25.4 27.1 29.0 30.9 32.9 35.0 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76.0 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table>
<set name="weaponsAllowed" val="512"/>
<set name="power" val="0.0"/>
@@ -777,8 +776,8 @@
<using kind="Dual Sword"/>
</add>
</for>
<for>
<effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="OrcBuff">
</skill>
<skill id="146" levels="45" name="Anti Magic">
<table name="#mDef"> 10 12 14 16 18 20 23 25 28 30 34 36 40 42 43 46 47 49 52 54 56 59 61 63 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -789,8 +788,8 @@
<for>
<add order="0x40" stat="mDef" val="#mDef"/>
</for>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="147" levels="51" name="Magic Resistance">
<!-- Done by dc -->
<table name="#Tab-mDef"> 19 20 22 23 24 26 27 28 30 31 32 35 36 37 40 42 43 44 46 47 49 51 52 54 56 57 59 61 63 64 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table>
<set name="power" val="0.0"/>
@@ -802,8 +801,8 @@
<for>
<add order="0x40" stat="mDef" val="#Tab-mDef"/>
</for>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="148" levels="8" name="Vital Force">
<table name="#hp"> 1.9 2.7 2.9 3.6 4.5 4.7 5.6 6.7 </table>
<table name="#mp"> 0.9 1.1 1.2 1.5 1.7 1.8 2.1 2.5 </table>
<set name="power" val="0.0"/>
@@ -821,8 +820,8 @@
<player resting="true"/>
</add>
</for>
</add>
</for>
</skill>
<skill id="150" levels="3" name="Weight Limit">
<table name="#rate"> 2 3 4 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -833,8 +832,8 @@
<for>
<mul order="0x30" stat="maxLoad" val="#rate"/>
</for>
</skill>
<skill id="144" levels="37" name="Dual Weapon Mastery">
</skill>
<skill id="153" levels="4" name="Shield Mastery">
<table name="#rShld"> 1.5 1.7 1.85 2.0 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -847,8 +846,8 @@
<using kind="Shield"/>
</mul>
</for>
</for>
</skill>
</skill>
<skill id="163" levels="1" name="Spellcraft">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -864,8 +863,8 @@
</and>
</mul>
</for>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
</skill>
<skill id="164" levels="3" name="Quick Recovery">
<table name="#reuse"> 0.80 0.75 0.70 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -876,28 +875,26 @@
<for>
<mul order="0x30" stat="mReuse" val="#reuse"/>
</for>
<table name="#mp"> 0.9 1.1 1.2 1.5 1.7 1.8 2.1 2.5 </table>
<set name="power" val="0.0"/>
</skill>
<skill id="165" levels="5" name="Trade">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="regHp" val="#hp">
<player resting="true"/>
</add>
<for/>
</skill>
<skill id="167" levels="4" name="Focus Summon Magic">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<table name="#rate"> 2 3 4 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<for/>
</skill>
<skill id="168" levels="3" name="Boost Attack Speed">
<table name="#rate"> 1.05 1.07 1.10 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -908,8 +905,8 @@
<for>
<mul order="0x30" stat="pAtkSpd" val="#rate"/>
</for>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
</skill>
<skill id="169" levels="2" name="Quick Step">
<table name="#spd"> 7 11 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -920,8 +917,8 @@
<for>
<add order="0x40" stat="runSpd" val="#spd"/>
</for>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
</skill>
<skill id="171" levels="8" name="Esprit">
<table name="#hp"> 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 </table>
<table name="#mp"> 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 </table>
<set name="power" val="0.0"/>
@@ -939,18 +936,17 @@
<player running="true"/>
</add>
</for>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
</skill>
<skill id="172" levels="9" name="Create Item">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="165" levels="5" name="Trade">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<for/>
</skill>
<skill id="173" levels="2" name="Acrobat">
<set name="power" val="0.0"/>
<table name="#fall"> 60 100 </table>
<set name="target" val="TARGET_SELF"/>
@@ -961,8 +957,8 @@
<for>
<sub order="0x40" stat="fall" val="#fall"/>
</for>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<skill id="176" levels="3" name="Frenzy">
<!-- Done by dc, completed by NewAge -->
<table name="#Tab-pAtk"> 2.0 2.5 3.0 </table>
<table name="#mpConsume"> 14 21 25 </table>
@@ -985,8 +981,8 @@
<mul order="0x30" stat="pAtk" val="#Tab-pAtk"/>
</effect>
</for>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="181" levels="1" name="Revival">
<set name="mpConsume" val="25"/>
<set name="power" val="1685"/>
<set name="target" val="TARGET_SELF"/>
@@ -1000,10 +996,9 @@
<cond>
<player hp="10"/>
</cond>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="regHp" val="#hp">
<for/>
</skill>
<skill id="190" levels="37" name="Fatal Strike" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1029,10 +1024,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="power" val="#ench2Power"/>
<for>
<sub order="0x40" stat="fall" val="#fall"/>
</for>
</skill>
<for/>
</skill>
<skill id="191" levels="6" name="Focus Mind">
<table name="#Tab-regMp"> 1.1 1.5 1.9 2.3 2.7 3.1 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1043,8 +1037,8 @@
<for>
<add order="0x40" stat="regMp" val="#Tab-regMp"/>
</for>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
</skill>
<skill id="193" levels="6" name="Critical Power">
<table name="#crit"> 32 56 93 177 295 384 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1055,18 +1049,17 @@
<for>
<add order="0x40" stat="cAtkAdd" val="#crit"/>
</for>
</for>
</skill>
</skill>
<skill id="194" levels="1" name="Lucky">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="HEAL_STATIC"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for/>
</skill>
<skill id="195" levels="2" name="Boost Breath">
<table name="#breath"> 180 300 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1077,8 +1070,8 @@
<for>
<add order="0x40" stat="breath" val="#breath"/>
</for>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume"> 82 81 80 79 77 76 75 74 73 72 70 69 68 67 66 64 63 62 61 60 59 57 56 55 54 53 52 50 49 48 </table>
</skill>
<skill id="196" levels="1" name="Holy Blade">
<set name="mpConsume" val="8"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1091,8 +1084,8 @@
<mul order="0x30" stat="pAtk-undead" val="1.3"/>
</effect>
</for>
<set name="hitTime" val="1080"/>
<set name="coolTime" val="720" />
</skill>
<skill id="197" levels="2" name="Holy Armor">
<table name="#darkVuln"> 0.93 0.9 </table>
<table name="#mpConsume"> 7 9 </table>
<set name="mpConsume" val="#mpConsume"/>
@@ -1107,8 +1100,8 @@
<mul order="0x30" stat="darkVuln" val="#darkVuln"/>
</effect>
</for>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<skill id="198" levels="3" name="Boost Evasion">
<!-- Done by Znabty -->
<table name="#rEvas"> 2 3 4 </table>
<set name="power" val="0.0"/>
@@ -1120,5 +1113,5 @@
<for>
<add order="0x40" stat="rEvas" val="#rEvas"/>
</for>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="205" levels="45" name="Blunt Mastery" enchantLevels1="30" enchantLevels2="30">
<skill id="205" levels="45" name="Blunt Mastery" enchantLevels1="30" enchantLevels2="30">
<table name="#pAtk"> 4.5 7.3 8.9 10.7 12.8 15.1 17.7 20.5 23.7 25.4 27.1 29.0 30.9 32.9 35.0 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76.0 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table>
<table name="#ench1runSpd"> 0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20 </table>
<table name="#ench2cAtk"> 113 127 141 155 169 183 196 210 224 238 252 266 279 293 307 321 335 349 362 376 390 404 418 432 445 459 473 487 501 515 </table>
@@ -32,8 +32,8 @@
<using kind="Blunt,Big Blunt"/>
</add>
</enchant2for>
</skill>
<skill id="208" levels="52" name="Bow Mastery">
</skill>
<skill id="208" levels="52" name="Bow Mastery">
<table name="#pAtk"> 10.3 11.4 27.6 32.8 35.6 38.6 45.2 48.9 52.7 61.1 65.6 70.4 80.9 86.5 92.4 105.1 111.9 178.8 189.9 201.4 213.5 226.0 239.1 252.7 266.7 281.3 296.4 311.9 328.0 344.5 361.6 379.1 397.0 415.4 434.3 453.5 473.2 493.1 513.5 534.2 555.1 576.3 597.8 619.4 641.2 663.1 685.0 707.1 729.1 751.0 772.9 794.6 </table>
<set name="weaponsAllowed" val="32"/>
<set name="power" val="0.0"/>
@@ -47,8 +47,8 @@
<using kind="Bow"/>
</add>
</for>
</skill>
<skill id="209" levels="45" name="Dagger Mastery">
</skill>
<skill id="209" levels="45" name="Dagger Mastery">
<table name="#pAtk"> 3.6 6 7.4 9 10.8 12.8 15.1 17.6 20.3 21.8 23.4 25 26.6 28.4 30.2 32.1 34.1 36.1 38.2 40.4 42.7 45 47.4 49.9 52.4 55 57.7 60.4 63.2 66.1 69.0 71.9 74.9 78.0 81.1 84.2 87.3 90.5 93.7 96.8 100.0 103.2 106.4 109.6 112.8 </table>
<set name="weaponsAllowed" val="16"/>
<set name="power" val="0.0"/>
@@ -62,8 +62,8 @@
<using kind="Dagger"/>
</add>
</for>
</skill>
<skill id="210" levels="45" name="Fist Mastery">
</skill>
<skill id="210" levels="45" name="Fist Mastery">
<table name="#pAtk"> 4.5 7.3 8.9 10.7 12.8 15.1 17.7 20.5 23.7 25.4 27.1 29.0 30.9 32.9 35.0 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76.0 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table>
<set name="weaponsAllowed" val="1280"/>
<set name="power" val="0.0"/>
@@ -77,8 +77,8 @@
<using kind="Fist, Dual Fist"/>
</add>
</for>
</skill>
<skill id="211" levels="10" name="Boost HP" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="211" levels="10" name="Boost HP" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1hp"> 483 486 490 493 496 500 503 506 510 513 516 520 523 526 530 533 536 540 543 546 550 553 556 560 563 566 570 573 576 580 </table>
<table name="#ench2cp"> 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 </table>
<table name="#hp"> 60 100 150 200 250 300 350 400 440 480 </table>
@@ -98,8 +98,8 @@
<add order="0x40" stat="maxHp" val="480"/>
<add order="0x40" stat="maxCp" val="#ench2cp"/>
</enchant2for>
</skill>
<skill id="212" levels="8" name="Fast HP Recovery">
</skill>
<skill id="212" levels="8" name="Fast HP Recovery">
<table name="#hp"> 1.1 1.6 1.7 2.1 2.6 2.7 3.4 4.0 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -110,8 +110,8 @@
<for>
<add order="0x40" stat="regHp" val="#hp"/>
</for>
</skill>
<skill id="213" levels="8" name="Boost Mana">
</skill>
<skill id="213" levels="8" name="Boost Mana">
<table name="#mp"> 30 50 70 100 140 152 180 200 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -122,8 +122,8 @@
<for>
<add stat="maxMp" order="0x40" val="#mp"/>
</for>
</skill>
<skill id="214" levels="1" name="Mana Recovery">
</skill>
<skill id="214" levels="1" name="Mana Recovery">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -140,8 +140,8 @@
</and>
</mul>
</for>
</skill>
<skill id="216" levels="45" name="Polearm Mastery">
</skill>
<skill id="216" levels="45" name="Polearm Mastery">
<table name="#pAtk"> 4.5 7.3 8.9 10.7 12.8 15.1 17.7 20.5 23.7 25.4 27.1 29.0 30.9 32.9 35.0 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76.0 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table>
<table name="#atkCountMax"> 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 </table>
<set name="weaponsAllowed" val="64"/>
@@ -159,8 +159,8 @@
<using kind="Pole"/>
</add>
</for>
</for>
</skill>
</skill>
<skill id="217" levels="45" name="Sword Blunt Mastery">
<table name="#pAtk"> 1.5 3.1 4.1 5.2 6.5 7.9 9.4 11.1 13.0 14.0 15.1 16.2 17.3 18.5 19.8 21.1 22.4 23.8 25.3 26.8 28.3 29.9 31.6 33.3 35.0 36.8 38.6 40.5 42.4 44.4 46.4 48.4 50.4 52.5 54.6 56.8 58.9 61.1 63.3 65.5 67.6 69.8 72.0 74.2 76.4 </table>
<set name="weaponsAllowed" val="18444"/>
<set name="power" val="0.0"/>
@@ -176,8 +176,8 @@
</and>
</add>
</for>
</for>
</skill>
</skill>
<skill id="221" levels="1" name="Silent Move">
<set name="power" val="0.0"/>
<set name="mpConsume" val="7"/>
<set name="target" val="TARGET_SELF"/>
@@ -190,8 +190,8 @@
<mul order="0x30" stat="runSpd" val="0.6"/>
</effect>
</for>
</for>
</skill>
</skill>
<skill id="222" levels="1" name="Fist Fury">
<set name="mpConsume" val="8"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/>
@@ -203,13 +203,13 @@
<mul order="0x20" stat="pAtkSpd" val="1.25"/>
</effect>
</for>
</for>
</skill>
</skill>
<skill id="223" levels="49" name="Sting" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">
<table name="#ench2MpConsume">82 80 78 77 75 74 72 70 69 67 66 64 62 61 59 58 56 54 53 51 50 48 46 45 43 42 40 38 37 35</table>
<table name="#ench1Chance">50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 72 73 74 75 76 77 78 </table>
<table name="#mpConsume"> 23 24 25 27 29 30 31 31 33 35 36 37 40 41 43 43 44 45 47 48 49 51 52 54 55 55 56 58 59 61 62 63 65 66 68 68 69 70 72 73 74 75 77 78 79 80 81 82 83 </table>
<table name="#power"> 41.0 44.0 48.0 55.0 59.0 64.0 73.0 79.0 84.0 96.0 102.0 109.0 123.0 131.0 139.0 148.0 157.0 166.0 175.0 185.0 196.0 206.0 217.0 229.0 241.0 253.0 266.0 279.0 292.0 306.0 320.0 334.0 349.0 364.0 379.0 395.0 410.0 426.0 443.0 459.0 475.0 492.0 509.0 526.0 542.0 559.0 576.0 593.0 609.0 </table>
<table name="#bleedpower"> 13 13 13 13 13 13 17 17 17 17 17 17 17 17 22 22 22 22 22 22 22 22 22 22 27 27 27 27 27 27 27 27 27 33 33 33 33 33 33 33 33 38 38 38 38 38 38 38 38 </table>
@@ -237,8 +237,8 @@
<for>
<effect count="7" name="DamOverTime" time="3" val="#bleedpower" abnormal="bleeding"/>
</for>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
</skill>
<skill id="225" levels="3" name="Acrobatic Move">
<table name="#gain"> 4 5 6 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -252,8 +252,8 @@
<player running="true"/>
</add>
</for>
<set name="target" val="TARGET_SELF"/>
<set name="condition" val="1"/>
</skill>
<skill id="226" levels="1" name="Relax">
<set name="mpConsume" val="2"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -266,8 +266,8 @@
<add order="0x40" stat="regHp" val="5"/>
</effect>
</for>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
</skill>
<skill id="227" levels="50" name="Light Armor Mastery">
<table name="#pDef"> 4.2 5.3 6.5 7.7 9 9.9 10.8 12.7 13.7 14.8 16.9 18 19.1 21.5 22.7 24 25.3 26.6 27.9 29.3 30.7 32.1 33.6 35 36.5 38.1 39.6 41.2 42.8 44.5 46.1 47.8 49.5 51.3 53.0 54.5 56.6 58.4 60.2 62.1 64.0 65.8 67.7 69.7 71.6 73.5 75.5 77.4 79.4 81.3 </table>
<table name="#rEvas"> 3 3 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 </table>
<set name="power" val="0.0"/>
@@ -294,8 +294,8 @@
</and>
</add>
</for>
</and>
</add>
</skill>
<skill id="228" levels="3" name="Fast Spell Casting">
<table name="#rate"> 1.05 1.07 1.10 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -306,8 +306,8 @@
<for>
<mul order="0x30" stat="mAtkSpd" val="#rate"/>
</for>
<skill id="228" levels="3" name="Fast Spell Casting">
<table name="#rate"> 1.05 1.07 1.10 </table>
</skill>
<skill id="229" levels="7" name="Fast Mana Recovery">
<table name="#regMp"> 1.1 1.5 1.9 2.3 2.7 3.1 3.4 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -318,11 +318,11 @@
<for>
<add order="0x40" stat="regMp" val="#regMp"/>
</for>
<skill id="229" levels="7" name="Fast Mana Recovery">
<table name="#regMp"> 1.1 1.5 1.9 2.3 2.7 3.1 3.4 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
</skill>
<skill id="230" levels="2" name="Sprint" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">36 35 35 34 33 33 31 30 30 29 29 29 27 27 26 25 25 24 22 22 22 22 21 20 19 18 17 17 16 16</table>
<table name="#ench2MpConsume_Init">10 10 10 10 10 10 10 10 10 10 10 9 9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 8 8</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<table name="#mpConsume_Init"> 6 10 </table>
<table name="#mpConsume"> 22 38 </table>
@@ -352,8 +352,8 @@
<add order="0x40" stat="runSpd" val="33"/>
</effect>
</enchant1for>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
</skill>
<skill id="231" levels="50" name="Heavy Armor Mastery">
<table name="#pDef"> 1.9 3.3 4.8 6.4 8.1 8.9 9.8 11.7 12.7 13.7 15.8 16.9 18.0 20.4 21.6 22.8 24.1 25.4 26.7 28.0 29.4 30.8 32.2 33.7 35.2 36.7 38.2 39.8 41.4 43.0 44.6 46.3 48.0 49.7 51.4 53.2 55.0 56.7 58.6 60.4 62.2 64.1 66.0 67.8 69.7 71.6 73.6 75.5 77.4 79.3 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -371,8 +371,8 @@
</and>
</add>
</for>
<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="33" stackType="SpeedUp">
<add order="0x40" stat="runSpd" val="33"/>
</skill>
<skill id="232" levels="52" name="Heavy Armor Mastery">
<table name="#pDef"> 17.7 19.1 20.5 23.5 25.0 26.7 30.0 31.8 33.6 37.4 39.3 41.3 45.6 47.7 50.0 54.6 57.1 59.5 62.1 64.6 67.3 70.0 72.7 75.5 78.4 81.3 84.3 87.3 90.4 93.5 96.7 99.9 103.2 106.5 109.9 113.3 116.8 120.3 123.8 127.4 131.0 134.7 138.4 142.1 145.8 149.6 153.4 157.2 161.0 164.9 168.7 172.6 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -387,8 +387,8 @@
</and>
</add>
</for>
<using kind="Heavy"/>
<not>
</skill>
<skill id="233" levels="47" name="Light Armor Mastery">
<table name="#pDef"> 1.3 2.2 3.2 4.2 5.3 6.8 8.4 10.1 11.9 13.7 15.7 16.7 17.8 18.8 19.9 21.1 22.2 23.4 24.5 25.8 27.0 28.2 29.5 30.8 32.1 33.5 34.8 36.2 37.6 39.1 40.5 42.0 43.5 44.9 46.5 48.0 49.5 51.1 52.7 54.2 55.8 57.4 59.1 60.7 62.3 63.9 65.6 </table>
<table name="#rEvas"> 4 4 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 </table>
<set name="power" val="0.0"/>
@@ -415,8 +415,8 @@
</and>
</add>
</for>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
</skill>
<skill id="234" levels="41" name="Robe Mastery">
<table name="#pDef"> 1.7 2.7 4.3 5.4 7.2 8.5 10.6 12.1 14.5 15.3 16.2 17.9 18.8 19.8 21.7 22.7 23.7 25.8 26.8 27.9 30.1 31.2 32.4 33.5 34.7 35.9 37.1 38.4 39.6 40.8 42.1 43.4 44.7 45.9 47.3 48.6 49.9 51.2 52.5 53.9 55.2 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -434,8 +434,8 @@
</and>
</add>
</for>
<using kind="Heavy,Magic"/>
</not>
</skill>
<skill id="235" levels="41" name="Robe Mastery">
<table name="#pDef"> 7.2 8.6 11.0 12.7 15.4 17.4 20.5 22.7 26.3 27.6 28.8 31.5 32.9 34.2 37.1 38.6 40.1 43.2 44.8 46.4 49.8 51.5 53.2 54.9 56.7 58.5 60.3 62.1 64.0 65.9 67.7 69.7 71.6 73.5 75.5 77.4 79.4 81.4 83.4 85.4 87.4 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -453,8 +453,8 @@
</and>
</add>
</for>
<using kind="Light,Heavy"/>
</not>
</skill>
<skill id="236" levels="41" name="Light Armor Mastery">
<table name="#pDef"> 5.4 6.3 7.8 8.8 10.9 12.5 15.0 16.9 19.8 20.8 21.8 24.0 25.1 26.3 28.6 29.8 31 33.6 34.9 36.2 38.9 40.3 41.7 43.1 44.6 46 47.5 49 50.5 52.1 53.6 55.2 56.7 58.3 59.9 61.5 63.1 64.7 66.4 68.0 69.6 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -496,8 +496,8 @@
</and>
</mul>
</for>
<and>
<using kind="Light"/>
</skill>
<skill id="239" levels="5" name="Expertise S">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NOTDONE"/>
@@ -506,50 +506,45 @@
<set name="effectRange" val="-1"/>
<!-- cannot be learned, given -->
<set name="canLearn" val=""/>
<not>
<using kind="Heavy,Magic"/>
</not>
</and>
<for/>
</skill>
<skill id="240" levels="1" name="Expertise C Deleted">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</not>
</and>
</mul>
</for>
<for/>
</skill>
<skill id="241" levels="1" name="Expertise B Deleted">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- cannot be learned, given -->
<set name="canLearn" val=""/>
<for/>
</skill>
<skill id="242" levels="1" name="Expertise A Deleted">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for/>
</skill>
<skill id="243" levels="1" name="Expertise S Deleted">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for/>
</skill>
<skill id="244" levels="3" name="Armor Mastery">
<table name="#pDef"> 6.7 8.0 9.2 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -560,8 +555,8 @@
<for>
<add order="0x40" stat="pDef" val="#pDef"/>
</for>
<for>
</for>
</skill>
<skill id="245" levels="15" name="Wild Sweep">
<table name="#mpConsume"> 22 22 22 23 24 25 27 29 30 31 31 33 35 36 37 </table>
<table name="#power"> 90.0 97.0 105.0 123.0 132.0 143.0 165.0 177.0 191.0 219.0 235.0 251.0 287.0 306.0 326.0 </table>
<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
@@ -579,10 +574,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pDef" val="#pDef"/>
<for/>
</skill>
<skill id="246" levels="1" name="Seal of Ruler">
<set name="mpInitialConsume" val="50"/>
<set name="mpConsume" val="0"/>
<set name="power" val="0.0"/>
@@ -592,10 +586,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="85"/>
<set name="effectRange" val="400"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_AREA"/>
<set name="skillRadius" val="150"/>
<set name="hitTime" val="1080"/>
<for/>
</skill>
<skill id="247" levels="1" name="Build Headquarters">
<set name="mpInitialConsume" val="30"/>
<set name="itemConsumeId" val="2131"/>
<set name="itemConsumeCount" val="300"/>
@@ -607,20 +600,18 @@
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="npcId" val="12024"/>
<set name="mpInitialConsume" val="50"/>
<set name="mpConsume" val="0"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_HOLY"/>
<for/>
</skill>
<skill id="248" levels="5" name="Crystallize">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</for>
</skill>
<skill id="247" levels="1" name="Build Headquarters">
<set name="mpInitialConsume" val="30"/>
<for/>
</skill>
<skill id="249" levels="42" name="Weapon Mastery">
<table name="#pAtk"> 1.5 2.8 4.5 5.7 6.7 8.3 9.5 11.6 13.3 16 17 18.1 20.4 21.6 22.8 25.5 26.9 28.3 31.4 33 34.6 38 39.8 41.7 43.5 45.4 47.4 49.4 51.4 53.5 55.6 57.7 59.9 62.0 64.1 66.8 68.5 70.7 72.9 75.1 77.2 79.4 </table>
<table name="#mAtk"> 1.9 3.5 5.7 7.2 8.3 10.3 11.9 14.6 16.6 20 21.3 22.6 25.4 26.9 28.5 31.8 33.6 35.4 39.2 41.2 43.2 47.5 49.8 52.1 54.4 56.8 59.2 61.7 64.3 66.8 69.4 72.1 74.8 77.4 80.2 82.9 85.6 88.4 91.1 93.8 96.5 99.3 </table>
<set name="power" val="0.0"/>
@@ -635,8 +626,8 @@
<mul order="0x30" stat="pAtk" val="1.45"/>
<mul order="0x30" stat="mAtk" val="1.17"/>
</for>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
</skill>
<skill id="250" levels="42" name="Weapon Mastery">
<table name="#pAtk"> 1.5 2.8 4.5 5.7 6.7 8.3 9.5 11.6 13.3 16 17 18.1 20.4 21.6 22.8 25.5 26.9 28.3 31.4 33 34.6 38 39.8 41.7 43.5 45.4 47.4 49.4 51.4 53.5 55.6 57.7 59.9 62.0 64.1 66.8 68.5 70.7 72.9 75.1 77.2 79.4 </table>
<table name="#mAtk"> 1.9 3.5 5.7 7.2 8.3 10.3 11.9 14.6 16.6 20 21.3 22.6 25.4 26.9 28.5 31.8 33.6 35.4 39.2 41.2 43.2 47.5 49.8 52.1 54.4 56.8 59.2 61.7 64.3 66.8 69.4 72.1 74.8 77.4 80.2 82.9 85.6 88.4 91.1 93.8 96.5 99.3 </table>
<set name="power" val="0.0"/>
@@ -651,8 +642,8 @@
<mul order="0x30" stat="pAtk" val="1.45"/>
<mul order="0x30" stat="mAtk" val="1.17"/>
</for>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="251" levels="45" name="Robe Mastery">
<table name="#pDef"> 11.6 13.4 16.1 18.4 20.9 23.8 26.9 29.1 32.8 35.4 39.6 42.6 47.3 49.0 50.7 54.2 56.1 57.9 61.8 63.7 65.7 69.9 72.0 74.2 78.6 80.9 83.2 85.5 87.8 90.2 92.6 95.1 97.6 100.1 102.6 105.1 107.7 110.3 112.9 115.5 118.1 120.8 123.4 126.1 128.8 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -670,8 +661,8 @@
</and>
</add>
</for>
<for>
<add order="0x40" stat="pAtk" val="#pAtk"/>
</skill>
<skill id="252" levels="45" name="Light Armor Mastery">
<table name="#pDef"> 12.6 14.5 17.5 19.3 21.2 23.2 25.5 27.0 30.1 32.5 36.3 39.1 43.5 45.0 46.6 49.8 51.5 53.2 56.7 58.5 60.4 64.2 66.1 68.1 72.2 74.2 76.3 78.5 80.6 82.8 85.1 87.3 89.6 91.9 94.2 96.5 98.9 101.2 103.6 106.0 108.5 110.9 113.3 115.8 118.2 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -713,8 +704,8 @@
</and>
</mul>
</for>
<mul order="0x30" stat="mAtkSpd" val="1.9">
<and>
</skill>
<skill id="253" levels="43" name="Heavy Armor Mastery">
<table name="#pDef"> 11.6 13.3 15.2 17.2 19.5 21.1 23.7 25.6 28.7 30.8 34.3 35.5 36.7 39.3 40.6 41.9 44.7 46.1 47.6 50.6 52.1 53.7 56.9 58.6 60.2 61.9 63.6 65.3 67.1 68.9 70.7 72.5 74.3 76.1 78.0 79.9 81.7 83.6 85.5 87.5 89.4 91.3 93.3 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -748,13 +739,13 @@
</and>
</mul>
</for>
<add order="0x40" stat="pDef" val="#pDef">
<and>
</skill>
<skill id="254" levels="11" name="Spoil" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
</not>
</and>
<table name="#ench1Power">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
<table name="#ench2Power">0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20</table>
<table name="#mpConsume"> 12 19 25 31 38 44 50 55 59 63 67 </table>
<table name="#magicLvl"> 10 20 28 36 43 49 55 60 64 68 72 </table>
<set name="mpConsume" val="#mpConsume"/>
@@ -770,8 +761,7 @@
<set name="effectRange" val="400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="power" val="#ench2Power"/>
</and>
</mul>
<for/>
<enchant1for>
<effect count="1" name="Debuff" time="15" val="0" stackOrder="23" stackType="pAtkSpdDown">
<mul order="0x30" stat="pAtkSpd" val="0.77"/>
@@ -780,8 +770,8 @@
<enchant2for>
<effect count="3" name="DamOverTime" time="5" val="118"/>
</enchant2for>
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30 </table>
</skill>
<skill id="255" levels="15" name="Power Smash">
<table name="#mpConsume"> 22 22 22 23 24 25 27 29 30 31 31 33 35 36 37 </table>
<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
<table name="#power"> 90.0 97.0 105.0 123.0 132.0 143.0 165.0 177.0 191.0 219.0 235.0 251.0 287.0 306.0 326.0</table>
@@ -798,10 +788,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="power" val="#ench2Power"/>
<for/>
</skill>
<skill id="256" levels="1" name="Accuracy" enchantLevels1="30">
<table name="#ench1val"> 0.19 0.19 0.19 0.19 0.19 0.19 0.18 0.18 0.18 0.18 0.18 0.18 0.17 0.17 0.17 0.17 0.17 0.17 0.16 0.16 0.16 0.16 0.16 0.16 0.15 0.15 0.15 0.15 0.15 0.15 </table>
<set name="power" val="0.0"/>
<set name="mpConsume" val="1"/>
@@ -820,8 +809,8 @@
<add order="0x40" stat="accCombat" val="3"/>
</effect>
</enchant1for>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
</skill>
<skill id="257" levels="45" name="Sword Blunt Mastery">
<table name="#pAtk"> 4.5 7.3 8.9 10.7 12.8 15.1 17.7 20.5 23.7 25.4 27.1 29.0 30.9 32.9 35.0 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76.0 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table>
<set name="weaponsAllowed" val="18444"/>
<set name="power" val="0.0"/>
@@ -837,8 +826,8 @@
</and>
</add>
</for>
<set name="mpConsume" val="1"/>
<set name="target" val="TARGET_SELF"/>
</skill>
<skill id="258" levels="33" name="Light Armor Mastery">
<table name="#pDef"> 11.1 11.8 12.5 14.0 14.8 15.6 17.3 18.1 19.0 20.8 21.7 22.6 24.5 25.5 26.4 27.4 28.4 29.5 30.5 31.6 32.6 33.7 34.8 35.9 37.0 38.1 39.2 40.3 41.4 42.6 43.7 44.8 46.0 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -880,8 +869,8 @@
</and>
</mul>
</for>
<add order="0x40" stat="pDef" val="#pDef">
<and>
</skill>
<skill id="259" levels="33" name="Heavy Armor Mastery">
<table name="#pDef"> 14.8 15.6 16.5 18.3 19.2 20.2 22.1 23.1 24.1 26.2 27.3 28.4 30.6 31.8 33.0 34.1 35.3 36.5 37.8 39.0 40.3 41.5 42.8 44.1 45.4 46.7 48.0 49.4 50.7 52.0 53.4 54.7 56.1 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -915,8 +904,8 @@
</and>
</mul>
</for>
<table name="#pDef"> 14.8 15.6 16.5 18.3 19.2 20.2 22.1 23.1 24.1 26.2 27.3 28.4 30.6 31.8 33.0 34.1 35.3 36.5 37.8 39.0 40.3 41.5 42.8 44.1 45.4 46.7 48.0 49.4 50.7 52.0 53.4 54.7 56.1 </table>
<set name="power" val="0.0"/>
</skill>
<skill id="260" levels="37" name="Hammer Crush" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -950,8 +939,8 @@
<for>
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for>
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
</skill>
<skill id="261" levels="22" name="Triple Sonic Slash" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -978,10 +967,9 @@
<set name="num_charges" val="3"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="power" val="#ench2Power"/>
<for>
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
<for/>
</skill>
<skill id="262" levels="37" name="Holy Blessing" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 236 233 232 230 227 225 223 221 218 217 215 212 211 208 206 205 202 200 198 196 193 192 190 187 186 183 181 180 177 175 </table>
<table name="#ench1Power"> 550 553 556 560 563 566 570 573 576 579 583 586 589 593 596 599 603 606 609 613 616 619 622 626 629 632 636 639 642 646 </table>
<table name="#mpConsume_Init"> 23 24 25 25 26 26 27 28 29 30 31 32 32 32 33 34 35 36 36 37 38 39 39 39 40 41 42 42 43 44 45 45 46 46 47 48 48 </table>
@@ -1001,10 +989,9 @@
<set name="effectRange" val="1100"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<set name="condition" val="128"/>
<set name="reuseDelay" val="30000"/>
<set name="skillType" val="CHARGEDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<for/>
</skill>
<skill id="263" levels="37" name="Deadly Blow" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1030,10 +1017,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="power" val="#ench2Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for/>
</skill>
<skill id="264" levels="1" name="Song of Earth" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1061,8 +1047,8 @@
<mul order="0x30" stat="pDef" val="1.25"/>
</effect>
</enchant1for>
<enchant2 name="power" val="#ench2Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
</skill>
<skill id="265" levels="1" name="Song of Life" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1090,8 +1076,8 @@
<mul order="0x30" stat="regHp" val="1.2"/>
</effect>
</enchant1for>
<enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0">
</skill>
<skill id="266" levels="1" name="Song of Water" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1119,8 +1105,8 @@
<add order="0x40" stat="rEvas" val="3"/>
</effect>
</enchant1for>
<enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0">
</skill>
<skill id="267" levels="1" name="Song of Warding" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1148,8 +1134,8 @@
<mul order="0x30" stat="mDef" val="1.3"/>
</effect>
</enchant1for>
<enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="1" stackType="song_of_water">
</skill>
<skill id="268" levels="1" name="Song of Wind" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1177,8 +1163,8 @@
<add order="0x40" stat="runSpd" val="20"/>
</effect>
</enchant1for>
<enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0">
</skill>
<skill id="269" levels="1" name="Song of Hunter" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1206,8 +1192,8 @@
<mul order="0x30" stat="rCrit" val="2"/>
</effect>
</enchant1for>
<enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="1" stackType="song_of_wind">
</skill>
<skill id="270" levels="1" name="Song of Invocation" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1234,8 +1220,8 @@
<mul order="0x30" stat="darkVuln" val="0.8"/>
</effect>
</enchant1for>
</for>
<enchant1for>
</skill>
<skill id="271" levels="1" name="Dance of Warrior" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1264,8 +1250,8 @@
<mul order="0x30" stat="pAtk" val="1.12"/>
</effect>
</enchant1for>
<enchant1for>
<effect count="1" name="Buff" time="#ench1time" val="0">
</skill>
<skill id="272" levels="1" name="Dance of Inspiration" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1294,8 +1280,8 @@
<add order="0x40" stat="accCombat" val="4"/>
</effect>
</enchant1for>
<enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0">
</skill>
<skill id="273" levels="1" name="Dance of Mystic" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1324,8 +1310,8 @@
<mul order="0x30" stat="mAtk" val="1.2"/>
</effect>
</enchant1for>
<enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="1" stackType="dance_of_inspiration">
</skill>
<skill id="274" levels="1" name="Dance of Fire" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1354,8 +1340,8 @@
<mul order="0x30" stat="cAtk" val="1.5"/>
</effect>
</enchant1for>
<enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0">
</skill>
<skill id="275" levels="1" name="Dance of Fury" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1384,8 +1370,8 @@
<mul order="0x30" stat="pAtkSpd" val="1.15"/>
</effect>
</enchant1for>
<enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0">
</skill>
<skill id="276" levels="1" name="Dance of concentration" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1416,8 +1402,8 @@
<sub order="0x40" stat="cancel" val="40"/>
</effect>
</enchant1for>
<mul order="0x30" stat="pAtkSpd" val="1.15"/>
</effect>
</skill>
<skill id="277" levels="1" name="Dance of Light" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -1446,8 +1432,8 @@
<mul order="0x30" stat="pAtk-undead" val="1.3"/>
</effect>
</enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0">
<mul order="0x30" stat="mAtkSpd" val="1.3"/>
</skill>
<skill id="278" levels="6" name="Summon Viper Cubic">
<table name="#mpConsume_Init"> 9 10 11 12 13 14 </table>
<table name="#mpConsume"> 35 40 44 48 51 53 </table>
<table name="#itemConsumeCount"> 3 4 5 6 6 6 </table>
@@ -1468,10 +1454,9 @@
<set name="npcId" val="4"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for>
<for/>
</skill>
<skill id="279" levels="5" name="Lightning Strike" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<table name="#enchantPower"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
<table name="#enchantMpConsume"> 67 66 65 63 63 62 61 60 60 58 57 56 55 55 53 52 51 51 50 48 47 47 46 45 43 42 42 41 40 38 </table>
@@ -1503,8 +1488,8 @@
<for>
<effect count="1" name="Paralyze" time="120" val="0"/>
</for>
<for>
</for>
</skill>
<skill id="280" levels="37" name="Burning Fist" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1528,10 +1513,9 @@
<set name="effectRange" val="400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="400"/>
<for/>
</skill>
<skill id="281" levels="37" name="Soul Breaker" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1567,8 +1551,8 @@
<for>
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for>
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
</skill>
<skill id="282" levels="1" name="Totem Spirit Puma">
<!-- Done by dc -->
<set name="mpConsume" val="4"/>
<set name="power" val="0.0"/>
@@ -1587,8 +1571,8 @@
<add order="0x40" stat="rEvas" val="3"/>
</effect>
</for>
<set name="overHit" val="true"/>
<set name="reuseDelay" val="13000"/>
</skill>
<skill id="283" levels="7" name="Summon Dark Panther" enchantLevels1="30">
<table name="#enchantNpcIds"> 13823 13824 13825 13826 13827 13828 13829 13830 13831 13832 13833 13834 13835 13836 13837 13838 13839 13840 13841 13842 13843 13844 13845 13846 13847 13848 13849 13850 13851 13852 </table>
<enchant1 name="npcId" val="#enchantNpcIds"/>
<table name="#mpConsume_Init"> 14 18 22 23 25 26 28 </table>
@@ -1619,10 +1603,9 @@
<set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.15"/>
<set name="isCubic" val="false"/>
<add order="0x40" stat="rEvas" val="3"/>
</effect>
</for>
</skill>
<for/>
</skill>
<skill id="284" levels="40" name="Hurricane Assault" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1650,10 +1633,9 @@
<set name="num_charges" val="2"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<table name="#npcIds"> 12184 12185 12186 12473 12474 12475 12476 </table>
<set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.15"/>
<set name="isCubic" val="false"/>
<for/>
</skill>
<skill id="285" levels="27" name="Higher Mana Gain">
<table name="#Tab-gainMp"> 22 24 28 29 31 32 38 39 41 42 48 49 50 52 53 59 61 62 64 66 72 73 75 76 78 79 81 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1664,8 +1646,8 @@
<for>
<add order="0x40" stat="gainMp" val="#Tab-gainMp"/>
</for>
<table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#power"> 501.0 535.0 570.0 607.0 646.0 729.0 773.0 820.0 868.0 918.0 971.0 1025.0 1081.0 1140.0 1200.0 1262.0 1327.0 1393.0 1461.0 1531.0 1603.0 1677.0 1753.0 1830.0 1908.0 1988.0 2070.0 2153.0 2237.0 2322.0 2408.0 2494.0 2581.0 2669.0 2757.0 2846.0 2934.0 3022.0 3109.0 3196.0 </table>
</skill>
<skill id="286" levels="3" name="Provoke">
<table name="#magicLvl"> 43 55 60 </table>
<table name="#mpConsume"> 57 75 83 </table>
<table name="#skillRadius"> 500 700 900 </table>
@@ -1679,10 +1661,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<!-- charge values -->
<set name="num_charges" val="2"/>
<for/>
</skill>
<skill id="287" levels="3" name="Lionheart">
<table name="#mpConsume"> 31 44 58 </table>
<table name="#vuln"> 0.6 0.4 0.2 </table>
<set name="mpConsume" val="#mpConsume"/>
@@ -1703,8 +1684,8 @@
<mul order="0x30" stat="paralyzeVuln" val="#vuln"/>
</effect>
</for>
<table name="#skillRadius"> 500 700 900 </table>
<set name="mpConsume" val="#mpConsume"/>
</skill>
<skill id="288" levels="4" name="Guard Stance" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2mpConsume"> 12 12 12 11 11 10 10 10 9 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 3 3 3 </table>
<table name="#pDef"> 121.8 161.1 212.1 256.5 </table>
<table name="#ench1pDef"> 259.4 262.3 265.2 268.1 271.0 274.0 276.9 279.8 282.7 285.6 288.5 291.5 294.4 297.3 300.2 303.1 306.0 309.0 311.9 314.8 317.7 320.6 323.5 326.5 329.4 332.3 335.2 338.1 341.0 344.0 </table>
@@ -1737,8 +1718,8 @@
<mul order="0x30" stat="rShld" val="1.50"/>
</effect>
</enchant2for>
</for>
</skill>
</skill>
<skill id="289" levels="15" name="Life Leech" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1766,10 +1747,9 @@
<enchant1 name="power" val="#ench1power"/>
<enchant2 name="mpConsume" val="#ench2mpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2mpConsume_Init"/>
<enchant2for>
<effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="#ench2val">
<add order="0x40" stat="pDef" val="256.5"/>
<mul order="0x30" stat="rShld" val="1.50"/>
<for/>
</skill>
<skill id="290" levels="14" name="Final Frenzy">
<table name="#final"> 32.9 39.4 46.6 54.6 63.3 72.7 79.3 86.1 93.1 100.2 107.5 114.8 122.1 129.3 </table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -1781,8 +1761,8 @@
<player hp="30"/>
</add>
</for>
<table name="#mpConsume"> 21 23 25 27 28 30 32 33 35 36 37 38 39 40 41 </table>
<table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
</skill>
<skill id="291" levels="11" name="Final Fortress">
<table name="#final"> 116.9 129.0 141.6 150.4 159.3 168.4 177.7 187.0 196.5 206.2 215.8 </table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -1794,8 +1774,8 @@
<player hp="30"/>
</add>
</for>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
</skill>
<skill id="292" levels="1" name="Totem Spirit Bison">
<set name="mpConsume" val="7"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1813,8 +1793,8 @@
<mul order="0x30" stat="maxHp" val="0.7"/>
</effect>
</for>
<player hp="30"/>
</add>
</skill>
<skill id="293" levels="20" name="Two-handed Weapon Mastery">
<table name="#Attack"> 4.5 7.3 10.7 15.1 20.5 27.1 32.9 39.4 46.6 54.6 63.3 72.7 79.3 86.6 93.1 100.2 107.5 114.8 122.1 129.3 </table>
<table name="#Accuracy"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
<set name="weaponsAllowed" val="18432"/>
@@ -1832,8 +1812,8 @@
<using kind="Big Sword,Big Blunt"/>
</add>
</for>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
</skill>
<skill id="294" levels="1" name="Shadow Sense">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -1846,8 +1826,8 @@
</cond>
<add order="0x40" stat="accCombat" val="3"/>
</for>
<mul order="0x30" stat="maxHp" val="0.7"/>
</effect>
</skill>
<skill id="295" levels="1" name="Iron Body">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
@@ -1856,8 +1836,8 @@
<for>
<mul order="0x30" stat="fall" val="0.6"/>
</for>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<skill id="296" levels="1" name="Rest of Chameleon">
<set name="power" val="0.0"/>
<set name="mpConsume" val="9"/>
<set name="target" val="TARGET_SELF"/>
@@ -1868,8 +1848,8 @@
<for>
<effect count="0x7fffffff" name="ChameleonRest" time="3" val="6"/>
</for>
</skill>
<skill id="294" levels="1" name="Shadow Sense">
</skill>
<skill id="297" levels="2" name="Duelist Spirit">
<table name="#Tab-pAtkSpd"> 1.08 1.12 </table>
<table name="#mpConsume"> 30 34 </table>
<set name="mpConsume" val="#mpConsume"/>
@@ -1892,8 +1872,8 @@
</mul>
</effect>
</for>
</skill>
<skill id="296" levels="1" name="Rest of Chameleon">
</skill>
<skill id="298" levels="1" name="Totem Spirit Rabbit">
<set name="mpConsume" val="29"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1911,8 +1891,8 @@
<mul order="0x30" stat="runSpd" val="1.3"/>
</effect>
</for>
<set name="hitTime" val="1500"/>
<set name="reuseDelay" val="120000"/>
</skill>
<skill id="299" levels="1" name="Summon Wild Hog Cannon" enchantLevels1="30">
<table name="#enchantNpcIds"> 13793 13794 13795 13796 13797 13798 13799 13800 13801 13802 13803 13804 13805 13806 13807 13808 13809 13810 13811 13812 13813 13814 13815 13816 13817 13818 13819 13820 13821 13822 </table>
<enchant1 name="npcId" val="#enchantNpcIds"/>
<set name="mpInitialConsume" val="530"/>
@@ -1936,7 +1916,6 @@
<set name="npcId" val="12375"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="false"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="-1"/>
<for/>
</skill>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="301" levels="5" name="Summon Big Boom" enchantLevels1="30">
<skill id="301" levels="5" name="Summon Big Boom" enchantLevels1="30">
<table name="#enchantNpcIds"> 13733 13734 13735 13736 13737 13738 13739 13740 13741 13742 13743 13744 13745 13746 13747 13748 13749 13750 13751 13752 13753 13754 13755 13756 13757 13758 13759 13760 13761 13762 </table>
<enchant1 name="npcId" val="#enchantNpcIds"/>
<table name="#mpConsume"> 74 82 88 94 100 </table>
@@ -28,10 +28,9 @@
<set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false"/>
<for>
</for>
</skill>
<skill id="302" levels="9" name="Spoil Festival" enchantLevels1="30" enchantLevels2="30">
<for/>
</skill>
<skill id="302" levels="9" name="Spoil Festival" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -54,8 +53,7 @@
<set name="effectRange" val="400"/>
<enchant1 name="power" val="#ench12Power"/>
<enchant2 name="power" val="#ench12Power"/>
<for>
</for>
<for/>
<enchant1for>
<effect count="1" name="Debuff" time="15" val="0" stackOrder="23" stackType="pAtkSpdDown">
<mul order="0x30" stat="pAtkSpd" val="0.77"/>
@@ -65,8 +63,8 @@
<!-- retail value: 118HP/sec; stat update every 5 units (3 1/3 sec) -->
<effect count="3" name="DamOverTime" time="3" val="354"/>
</enchant2for>
</skill>
<skill id="303" levels="4" name="Soul of Sagittarius" enchantLevels1="30">
</skill>
<skill id="303" levels="4" name="Soul of Sagittarius" enchantLevels1="30">
<table name="#ench1hpConsume"> 358 352 346 340 334 328 322 316 310 304 298 292 286 280 274 267 261 255 249 243 237 231 225 219 213 207 201 195 189 183 </table>
<table name="#ench1mp"> 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.30 1.30 1.30 1.30 1.30 1.30 1.30 1.30 1.30 1.30 1.30 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 </table>
<table name="#mp"> 1.1 1.15 1.2 1.25 </table>
@@ -93,8 +91,8 @@
<mul stat="maxMp" order="0x30" val="#ench1mp"/>
</effect>
</enchant1for>
</enchant1for>
</skill>
</skill>
<skill id="304" levels="1" name="Song of Vitality" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -122,8 +120,8 @@
<mul order="0x30" stat="maxHp" val="1.30"/>
</effect>
</enchant1for>
</enchant1for>
</skill>
</skill>
<skill id="305" levels="1" name="Song of Vengeance" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -151,8 +149,8 @@
<add order="0x40" stat="reflectDam" val="20"/>
</effect>
</enchant1for>
</enchant1for>
</skill>
</skill>
<skill id="306" levels="1" name="Song of Flame Guard" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -180,8 +178,8 @@
<mul stat="fireVuln" val="0.7" order="0x30"/>
</effect>
</enchant1for>
</enchant1for>
</skill>
</skill>
<skill id="307" levels="1" name="Dance of Aqua Guard" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -210,8 +208,8 @@
<mul stat="waterVuln" val="0.7" order="0x30"/>
</effect>
</enchant1for>
</enchant1for>
</skill>
</skill>
<skill id="308" levels="1" name="Song of Storm Guard" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -239,8 +237,8 @@
<mul stat="windVuln" order="0x30" val="0.7"/>
</effect>
</enchant1for>
</enchant1for>
</skill>
</skill>
<skill id="309" levels="1" name="Dance of Earth Guard" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -269,8 +267,8 @@
<mul stat="earthVuln" val="0.7" order="0x30"/>
</effect>
</enchant1for>
</enchant1for>
</skill>
</skill>
<skill id="310" levels="1" name="Dance of Vampire" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -299,8 +297,8 @@
<add stat="absorbDam" val="8" order="0x40"/>
</effect>
</enchant1for>
</enchant1for>
</skill>
</skill>
<skill id="311" levels="1" name="Dance of Protection" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table>
<table name="#ench2MpConsume"> 58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22 </table>
<table name="#buffDuration"> 125000 131000 136000 142000 147000 153000 158000 164000 169000 175000 180000 186000 191000 197000 202000 208000 213000 219000 224000 230000 235000 241000 246000 252000 257000 263000 268000 274000 279000 285000 </table>
@@ -329,8 +327,8 @@
<mul stat="fall" val="0.7" order="0x30"/>
</effect>
</enchant1for>
</enchant1for>
</skill>
</skill>
<skill id="312" levels="20" name="Vicious Stance" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1crit"> 615 620 626 631 637 642 648 653 659 664 670 675 681 686 692 697 702 708 713 719 724 730 735 741 746 752 757 763 768 774 </table>
<table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table>
<table name="#ench2val"> 0.39 0.39 0.39 0.38 0.38 0.38 0.38 0.37 0.37 0.37 0.36 0.36 0.36 0.36 0.35 0.35 0.35 0.34 0.34 0.34 0.34 0.33 0.33 0.33 0.32 0.32 0.32 0.32 0.31 0.31 0.31 </table>
@@ -360,8 +358,8 @@
<add order="0x40" stat="cAtkAdd" val="609"/>
</effect>
</enchant2for>
</enchant2for>
</skill>
</skill>
<skill id="313" levels="8" name="Snipe" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1pAtk"> 179 181 182 184 185 187 188 190 192 193 195 196 198 199 201 203 204 206 207 209 210 212 214 215 217 218 220 221 223 225 </table>
<table name="#ench2MpConsume"> 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 43 42 40 39 37 36 34 33 31 30 28 27 25 24 </table>
<table name="#mpConsume"> 55 58 60 62 64 65 67 68 </table>
@@ -398,8 +396,8 @@
<mul order="0x30" stat="rCrit" val="1.2"/>
</effect>
</enchant1for>
<add order="0x40" stat="accCombat" val="3"/>
<mul order="0x30" stat="rCrit" val="1.2"/>
</skill>
<skill id="314" levels="16" name="Fatal Counter" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -423,10 +421,12 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2mpConsume"/>
<for>
<set name="effectRange" val="1400"/>
<cond>
<using kind="Bow"/>
</cond>
</for>
<enchant2 name="mpConsume" val="#ench2mpConsume"/>
<for>
</skill>
<skill id="315" levels="16" name="Crush of Doom" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -451,10 +451,9 @@
<set name="effectRange" val="400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="hpConsume" val="#ench2HpConsume"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="hpConsume" val="#ench2HpConsume"/>
<for/>
</skill>
<skill id="316" levels="1" name="Aegis">
<!-- done by roxaz -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
@@ -467,8 +466,8 @@
</cond>
<set stat="shieldDefAngle" val="360" order="0x10"/>
</for>
<using kind="Shield"/>
</cond>
</skill>
<skill id="317" levels="1" name="Focus Attack">
<set name="weaponsAllowed" val="64"/>
<set name="mpConsume" val="7"/>
<set name="target" val="TARGET_SELF"/>
@@ -483,8 +482,8 @@
</add>
</effect>
</for>
<add order="0x40" stat="accCombat" val="5">
<using kind="Pole"/>
</skill>
<skill id="318" levels="1" name="Aegis Stance" enchantLevels1="30">
<table name="#ench1sDef"> 0.61 0.62 0.62 0.63 0.64 0.64 0.65 0.66 0.66 0.67 0.68 0.68 0.69 0.70 0.70 0.71 0.72 0.72 0.73 0.74 0.74 0.75 0.76 0.76 0.77 0.78 0.78 0.79 0.80 0.80 </table>
<set name="mpInitialConsume" val="9"/>
<set name="target" val="TARGET_SELF"/>
@@ -504,8 +503,8 @@
<set stat="shieldDefAngle" val="360" order="0x10"/>
</effect>
</enchant1for>
<effect count="0x7fffffff" name="ManaDamOverTime" time="2" val="9">
<mul stat="sDef" val="#ench1sDef" order="0x30"/>
</skill>
<skill id="319" levels="2" name="Agile Movement">
<table name="#Accuracy"> 2 3 </table>
<table name="#Speed"> 5 10 </table>
<set name="target" val="TARGET_SELF"/>
@@ -531,8 +530,8 @@
</and>
</add>
</for>
<using kind="Heavy,Magic"/>
</not>
</skill>
<skill id="320" levels="10" name="Wrath" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -556,10 +555,9 @@
<set name="effectRange" val="400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<set name="skillType" val="CPDAMPERCENT"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<for/>
</skill>
<skill id="321" levels="10" name="Blinding Blow">
<table name="#mpConsume"> 133 135 137 139 141 143 145 147 149 151 </table>
<table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#power"> 2751.0 2850.0 2950.0 3050.0 3151.0 3252.0 3353.0 3453.0 3553.0 3653.0 </table>
@@ -581,8 +579,8 @@
<add order="0x40" stat="runSpd" val="40"/>
</effect>
</for>
<set name="effectRange" val="400"/>
<for>
</skill>
<skill id="322" levels="6" name="Shield Fortress" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2mpConsume"> 13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table>
<table name="#ShieldDef"> 446 468 491 514 537 560 </table>
<table name="#ench1sDef"> 565 569 573 577 582 586 590 594 599 603 607 611 616 620 624 628 632 637 641 645 649 654 658 662 666 671 675 679 683 688 </table>
@@ -611,8 +609,8 @@
<add order="0x40" stat="sDef" val="560"/>
</effect>
</enchant2for>
</effect>
</enchant1for>
</skill>
<skill id="323" levels="1" name="Quiver of Arrow: Grade A">
<set name="mpConsume" val="130"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="3000"/>
@@ -625,10 +623,9 @@
<set name="create_item_id" val="1344"/>
<set name="create_item_count" val="450"/>
<set name="random_count" val="4"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="itemConsumeId" val="1461"/>
<set name="itemConsumeCount" val="1"/>
<for/>
</skill>
<skill id="324" levels="1" name="Quiver of Arrow: Grade S">
<set name="mpConsume" val="200"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="3000"/>
@@ -641,10 +638,9 @@
<set name="create_item_id" val="1345"/>
<set name="create_item_count" val="650"/>
<set name="random_count" val="4"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="itemConsumeId" val="1462"/>
<set name="itemConsumeCount" val="1"/>
<for/>
</skill>
<skill id="325" levels="1" name="Strider Siege Assault">
<!-- SHOULD WORK ONLY DURING SIEGE -->
<table name="#itemConsumeCount"> 5 </table>
<set name="mpConsume" val="168"/>
@@ -659,10 +655,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="500"/>
<set name="reuseDelay" val="35000"/>
<set name="hitTime" val="1080"/>
<set name="coolTime" val="720" />
<set name="skillType" val="STRSIEGEASSAULT"/>
<for/>
</skill>
<skill id="326" levels="1" name="Build Advanced Headquarters">
<set name="mpInitialConsume" val="30"/>
<set name="itemConsumeId" val="2131"/>
<set name="itemConsumeCount" val="300"/>
@@ -674,10 +669,9 @@
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="npcId" val="12024"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="1800000"/>
<set name="skillType" val="SIEGEFLAG"/>
<set name="operateType" val="OP_ACTIVE"/>
<for/>
</skill>
<skill id="327" levels="1" name="Wyvern Aegis">
<set name="mpConsume" val="69"/>
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="20"/>
@@ -689,7 +683,9 @@
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="buffDuration" val="9000"/>
<set name="hitTime" val="1000"/>
<cond msg="You can only use Wyvern Aegis when flying.">
<player flying="true"/>
</cond>
<for>
<effect count="1" name="Buff" time="9" val="0" stackOrder="3" stackType="pDefSpec">
<add order="0x40" stat="pDef" val="7000">
@@ -700,8 +696,8 @@
</add>
</effect>
</for>
<player flying="true"/>
</add>
</skill>
<skill id="328" levels="1" name="Wisdom">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -713,8 +709,8 @@
<mul order="0x30" stat="sleepVuln" val="0.8"/>
<mul order="0x30" stat="derangementVuln" val="0.8"/>
</for>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="329" levels="1" name="Health">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -725,8 +721,8 @@
<mul order="0x30" stat="bleedVuln" val="0.8"/>
<mul order="0x30" stat="poisonVuln" val="0.8"/>
</for>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="330" levels="1" name="Skill Mastery">
<!-- SKILL MASTERY FOR FIGHTERS -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -736,8 +732,8 @@
<for>
<add order="0x40" stat="skillMastery" val="2"/>
</for>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<skill id="331" levels="1" name="Skill Mastery">
<!-- SKILL MASTERY FOR MAGES -->
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -747,26 +743,24 @@
<for>
<add order="0x40" stat="skillMastery" val="2"/>
</for>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<skill id="332" levels="1" name="Extra Inventory">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="332" levels="1" name="Extra Inventory">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<for/>
</skill>
<skill id="333" levels="1" name="Extra Sell Inventory">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="333" levels="1" name="Extra Sell Inventory">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<for/>
</skill>
<skill id="334" levels="1" name="Focus Skill Mastery">
<set name="mpConsume" val="36"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/>
@@ -778,8 +772,8 @@
<mul order="0x30" stat="skillMastery" val="2"/>
</effect>
</for>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="335" levels="1" name="Fortitude">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="mpConsume" val="35"/>
@@ -793,8 +787,8 @@
<mul order="0x30" stat="stunVuln" val="0.7"/>
</effect>
</for>
<set name="effectRange" val="-1"/>
<for>
</skill>
<skill id="336" levels="1" name="Arcane Wisdom">
<set name="mpConsume" val="36"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -808,8 +802,8 @@
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.7"/>
</effect>
</for>
<set name="effectRange" val="-1"/>
<for>
</skill>
<skill id="337" levels="1" name="Arcane Power">
<set name="mpConsume" val="36"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -823,8 +817,8 @@
<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1"/>
</effect>
</for>
<set name="effectRange" val="-1"/>
<for>
</skill>
<skill id="338" levels="1" name="Arcane Agility">
<set name="mpConsume" val="36"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -839,8 +833,8 @@
<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1"/>
</effect>
</for>
<for>
<effect count="0x7fffffff" name="DamOverTime" time="3" val="50">
</skill>
<skill id="339" levels="1" name="Parry Stance">
<set name="mpConsume" val="36"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -857,8 +851,8 @@
<sub order="0x40" stat="accCombat" val="4"/>
</effect>
</for>
<mul order="0x30" stat="pDef" val="1.25"/>
<mul order="0x30" stat="mDef" val="1.25"/>
</skill>
<skill id="340" levels="1" name="Riposte Stance">
<set name="mpConsume" val="35"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/>
@@ -875,8 +869,8 @@
<sub order="0x40" stat="accCombat" val="4"/>
</effect>
</for>
<add order="0x40" stat="reflectSkillPhysic" val="30"/>
<add order="0x40" stat="reflectSkillMagic" val="30"/>
</skill>
<skill id="341" levels="1" name="Touch of Life">
<set name="hpConsume" val="1621"/>
<set name="power" val="50"/>
<set name="target" val="TARGET_ONE"/>
@@ -894,8 +888,8 @@
<mul order="0x30" stat="debuffVuln" val="0.7"/>
</effect>
</for>
<for>
<effect count="40" name="HealOverTime" time="3" val="150">
</skill>
<skill id="342" levels="1" name="Touch of Death">
<set name="hpConsume" val="1338"/>
<set name="magicLvl" val="78"/>
<set name="power" val="80"/>
@@ -909,7 +903,8 @@
<set name="hitTime" val="1800"/>
<set name="lvlDepend" val="1"/>
<set name="isMagic" val="true"/>
<set name="skillType" val="DEBUFF"/>
<set name="maxNegated" val="0"/>
<!-- 0 to remove all -->
<cond msg="Can be used while one's HP is 75% or below.">
<player hp="75"/>
</cond>
@@ -920,8 +915,8 @@
<mul order="0x30" stat="gainHp" val="0.7"/>
</effect>
</for>
<player hp="75"/>
</cond>
</skill>
<skill id="343" levels="1" name="Lethal Shot">
<set name="mpConsume" val="170"/>
<set name="weaponsAllowed" val="32"/>
<set name="magicLvl" val="76"/>
@@ -934,10 +929,9 @@
<set name="reuseDelay" val="30000"/>
<set name="overHit" val="true"/>
<set name="hitTime" val="4000"/>
<set name="power" val="5132"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="PDAM"/>
<set name="operateType" val="OP_ACTIVE"/>
<for/>
</skill>
<skill id="344" levels="1" name="Lethal Blow">
<set name="mpConsume" val="85"/>
<set name="weaponsAllowed" val="16"/>
<set name="magicLvl" val="76"/>
@@ -949,10 +943,9 @@
<set name="effectRange" val="400"/>
<set name="reuseDelay" val="15000"/>
<set name="hitTime" val="1800"/>
<set name="magicLvl" val="76"/>
<set name="power" val="5773"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BLOW"/>
<for/>
</skill>
<skill id="345" levels="1" name="Sonic Rage">
<set name="weaponsAllowed" val="512"/>
<set name="hpConsume" val="50"/>
<set name="mpConsume" val="5"/>
@@ -965,10 +958,9 @@
<set name="effectRange" val="1000"/>
<set name="maxCharges" val="7"/>
<set name="baseCritRate" val="15"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="1000"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="PDAM"/>
<for/>
</skill>
<skill id="346" levels="1" name="Force Rage">
<set name="weaponsAllowed" val="1280"/>
<set name="hpConsume" val="50"/>
<set name="mpConsume" val="5"/>
@@ -981,10 +973,9 @@
<set name="effectRange" val="1000"/>
<set name="maxCharges" val="7"/>
<set name="baseCritRate" val="15"/>
<set name="mpConsume" val="5"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="1000"/>
<set name="hitTime" val="1500"/>
<for/>
</skill>
<skill id="347" levels="1" name="Earthquake">
<set name="hpConsume" val="340"/>
<set name="mpConsume" val="87"/>
<set name="weaponsAllowed" val="64"/>
@@ -1003,8 +994,8 @@
<for>
<effect count="1" name="RemoveTarget" time="1" val="0"/>
</for>
<set name="skillRadius" val="150"/>
<set name="skillType" val="PDAM"/>
</skill>
<skill id="348" levels="1" name="Spoil Crush">
<set name="weaponsAllowed" val="16392"/>
<set name="mpConsume" val="70"/>
<set name="magicLvl" val="76"/>
@@ -1017,10 +1008,9 @@
<set name="reuseDelay" val="30000"/>
<set name="hitTime" val="1800"/>
<set name="baseCritRate" val="15"/>
<set name="weaponsAllowed" val="16392"/>
<set name="mpConsume" val="70"/>
<set name="magicLvl" val="76"/>
<set name="power" val="5"/>
<for/>
</skill>
<skill id="349" levels="1" name="Song of Renewal">
<set name="mpConsume" val="60"/>
<set name="nextDanceCost" val="30"/>
<set name="power" val="0.0"/>
@@ -1041,8 +1031,8 @@
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95"/>
</effect>
</for>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="120000"/>
</skill>
<skill id="350" levels="1" name="Physical Mirror">
<set name="mpConsume" val="71"/>
<set name="weaponsAllowed" val="2"/>
<set name="power" val="0.0"/>
@@ -1060,8 +1050,8 @@
<add order="0x40" stat="reflectSkillMagic" val="10"/>
</effect>
</for>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
</skill>
<skill id="351" levels="1" name="Magical Mirror">
<set name="mpConsume" val="71"/>
<set name="weaponsAllowed" val="2"/>
<set name="power" val="0.0"/>
@@ -1079,8 +1069,8 @@
<add order="0x40" stat="reflectSkillPhysic" val="10"/>
</effect>
</for>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
</skill>
<skill id="352" levels="1" name="Shield Bash">
<set name="magicLvl" val="77"/>
<set name="weaponsAllowed" val="2"/>
<set name="power" val="80"/>
@@ -1096,8 +1086,8 @@
<effect count="1" name="Stun" time="3" val="0" stackOrder="1" stackType="Stun"/>
<effect count="1" name="RemoveTarget" time="1" val="0"/>
</for>
<set name="weaponsAllowed" val="2"/>
<set name="power" val="80"/>
</skill>
<skill id="353" levels="1" name="Shield Slam">
<set name="magicLvl" val="77"/>
<set name="weaponsAllowed" val="2"/>
<set name="power" val="40"/>
@@ -1113,8 +1103,8 @@
<effect count="1" name="PhysicalMute" time="120" val="0"/>
<effect count="1" name="RemoveTarget" time="1" val="0"/>
</for>
<set name="weaponsAllowed" val="2"/>
<set name="power" val="40"/>
</skill>
<skill id="354" levels="1" name="Hamstring Shot">
<set name="magicLvl" val="77"/>
<set name="weaponsAllowed" val="32"/>
<set name="mpConsume" val="129"/>
@@ -1135,8 +1125,8 @@
<mul order="0x30" stat="runSpd" val="0.5"/>
</effect>
</for>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="60000"/>
</skill>
<skill id="355" levels="1" name="Focus Death">
<set name="mpConsume" val="71"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -1165,8 +1155,8 @@
</mul>
</effect>
</for>
<mul order="0x30" stat="blowRate" val="1.6"/>
<mul order="0x30" stat="cAtk" val="0.7">
</skill>
<skill id="356" levels="1" name="Focus Chance">
<set name="mpConsume" val="71"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -1216,8 +1206,8 @@
</mul>
</effect>
</for>
<and>
<player front="False"/>
</skill>
<skill id="357" levels="1" name="Focus Power">
<set name="mpConsume" val="71"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
@@ -1251,8 +1241,8 @@
</mul>
</effect>
</for>
<player front="True"/>
<using kind="Dagger"/>
</skill>
<skill id="358" levels="1" name="Bluff">
<set name="magicLvl" val="77"/>
<set name="weaponsAllowed" val="16"/>
<set name="mpConsume" val="70"/>
@@ -1269,8 +1259,8 @@
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
<effect count="1" name="Bluff" time="1" val="0"/>
</for>
</for>
</skill>
</skill>
<skill id="359" levels="1" name="Eye of Hunter">
<set name="mpConsume" val="70"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1288,8 +1278,8 @@
<mul order="0x30" stat="pAtk-animals" val="1.5"/>
</effect>
</for>
</for>
</skill>
</skill>
<skill id="360" levels="1" name="Eye of Slayer">
<set name="mpConsume" val="71"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1308,8 +1298,8 @@
<mul order="0x30" stat="pAtk-mcreatures" val="1.5"/>
</effect>
</for>
</skill>
<skill id="360" levels="1" name="Eye of Slayer">
</skill>
<skill id="361" levels="1" name="Shock Blast">
<set name="weaponsAllowed" val="64"/>
<set name="magicLvl" val="77"/>
<set name="mpConsume" val="65"/>
@@ -1336,8 +1326,8 @@
</effect>
<effect count="1" name="RemoveTarget" time="1" val="0"/>
</for>
<set name="target" val="TARGET_AREA"/>
<set name="skillType" val="PDAM"/>
</skill>
<skill id="362" levels="1" name="Armor Crush">
<set name="magicLvl" val="77"/>
<set name="weaponsAllowed" val="18444"/>
<set name="mpConsume" val="65"/>
@@ -1361,8 +1351,8 @@
<mul order="0x30" stat="mDef" val="0.7"/>
</effect>
</for>
<set name="hpConsume" val="254"/>
<set name="power" val="1973"/>
</skill>
<skill id="363" levels="1" name="Song of Meditation">
<set name="mpConsume" val="60"/>
<set name="nextDanceCost" val="30"/>
<set name="power" val="0.0"/>
@@ -1381,8 +1371,8 @@
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.9"/>
</effect>
</for>
</skill>
<skill id="363" levels="1" name="Song of Meditation">
</skill>
<skill id="364" levels="1" name="Song of Champion">
<set name="mpConsume" val="60"/>
<set name="nextDanceCost" val="30"/>
<set name="power" val="0.0"/>
@@ -1401,8 +1391,8 @@
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8"/>
</effect>
</for>
</skill>
<skill id="364" levels="1" name="Song of Champion">
</skill>
<skill id="365" levels="1" name="Dance of Siren">
<set name="weaponsAllowed" val="512"/>
<set name="mpConsume" val="60"/>
<set name="nextDanceCost" val="30"/>
@@ -1421,8 +1411,8 @@
<mul order="0x30" stat="mCritRate" val="3"/>
</effect>
</for>
</skill>
<skill id="365" levels="1" name="Dance of Siren">
</skill>
<skill id="366" levels="1" name="Dance of Shadow">
<set name="weaponsAllowed" val="512"/>
<set name="mpConsume" val="60"/>
<set name="nextDanceCost" val="30"/>
@@ -1441,8 +1431,8 @@
<mul order="0x30" stat="runSpd" val="0.5"/>
</effect>
</for>
</skill>
<skill id="366" levels="1" name="Dance of Shadow">
</skill>
<skill id="367" levels="1" name="Dance of Medusa">
<set name="magicLvl" val="77"/>
<set name="mpConsume" val="105"/>
<set name="weaponsAllowed" val="512"/>
@@ -1459,8 +1449,8 @@
<for>
<effect count="1" name="Petrification" time="30" val="0" stackOrder="30" stackType="turn_stone"/>
</for>
</effect>
</for>
</skill>
<skill id="368" levels="1" name="Vengeance">
<set name="weaponsAllowed" val="2"/>
<set name="mpConsume" val="105"/>
<set name="power" val="3994"/>
@@ -1478,8 +1468,8 @@
<add order="0x40" stat="mDef" val="4050"/>
</effect>
</for>
</for>
</skill>
</skill>
<skill id="369" levels="1" name="Evade Shot">
<set name="weaponsAllowed" val="32"/>
<set name="mpConsume" val="130"/>
<set name="power" val="2020"/>
@@ -1496,5 +1486,5 @@
<add order="0x40" stat="rEvas" val="6"/>
</effect>
</for>
</effect>
</skill>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1001" levels="10" name="Soul Cry">
<skill id="1001" levels="10" name="Soul Cry">
<table name="#patk-add"> 4.5 14 33.5 66.5 90.5 141.5 208.5 247.0 310.0 375.5 </table>
<table name="#mpRegen-sub"> 3 6 9 12 15 18 21 24 27 30 </table>
<table name="#mpConsume_Init"> 2 3 5 6 7 9 11 11 13 14 </table>
@@ -16,12 +16,12 @@
<add order="0x40" stat="pAtk" val="#patk-add"/>
</effect>
</for>
</skill>
<skill id="1002" levels="3" name="Chant of Flame" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="1002" levels="3" name="Chant of Flame" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc, completed by NewAge -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume_Init"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 21 31 41 </table>
@@ -52,8 +52,8 @@
<mul order="0x30" stat="mAtkSpd" val="1.3"/>
</effect>
</enchant1for>
</effect>
</for>
</skill>
<skill id="1003" levels="3" name="Power of Paagrio" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 134 132 130 127 125 123 121 118 116 114 111 109 107 105 102 100 98 95 93 91 89 86 84 82 79 77 75 73 70 68 </table>
@@ -88,12 +88,12 @@
<mul order="0x30" stat="pAtk" val="1.15"/>
</effect>
</enchant1for>
</effect>
</for>
</skill>
<skill id="1004" levels="3" name="Wisdom of Paagrio" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.15" stackType="pAtk">
<mul order="0x30" stat="pAtk" val="1.15"/>
</effect>
<table name="#ench1time">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2MpConsume_Init">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 28 35 41 </table>
@@ -124,8 +124,8 @@
<mul order="0x30" stat="mAtkSpd" val="1.3"/>
</effect>
</enchant1for>
<set name="reuseDelay" val="20000"/>
<set name="skillType" val="BUFF"/>
</skill>
<skill id="1005" levels="3" name="Blessing of Paagrio" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
@@ -160,8 +160,8 @@
<mul order="0x30" stat="pDef" val="1.15"/>
</effect>
</enchant1for>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
</skill>
<skill id="1006" levels="3" name="Chant of Fire" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
@@ -196,8 +196,8 @@
<mul order="0x30" stat="mDef" val="1.3"/>
</effect>
</enchant1for>
24 24 23 22 22 21 20 20 19 19 </table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
</skill>
<skill id="1007" levels="3" name="Chant of Battle" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 120 118 116 114 112 110 108 106 104 102 100 98 96 94 92 90 88 86 84 82 79 77 75 73 71 69 67 65 63 61 </table>
@@ -232,8 +232,8 @@
<mul order="0x30" stat="pAtk" val="1.15"/>
</effect>
</enchant1for>
79 77 75 73 71 69 67 65 63 61 </table>
<table name="#ench2MpConsume_Init"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20
</skill>
<skill id="1008" levels="3" name="Glory of Paagrio" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
@@ -268,12 +268,12 @@
<mul order="0x30" stat="mDef" val="1.3"/>
</effect>
</enchant1for>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
</skill>
<skill id="1009" levels="3" name="Chant of Shielding" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 28 35 41 </table>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 109 107 105 103 101 99 98 96 94 92 90 88 86 85 83 81 79 77 75 74 72 70 68 66 64 62 61 59 57 55</table>
<table name="#ench2MpConsume_Init"> 27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 16 21 28 </table>
@@ -304,12 +304,12 @@
<mul order="0x30" stat="pDef" val="1.15"/>
</effect>
</enchant1for>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
</skill>
<skill id="1010" levels="3" name="Soul Shield" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
</table>
<table name="#ench2MpConsume"> 109 107 105 103 101 99 98 96 94 92
90 88 86 85 83 81 79 77 75 74
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 23 23 22 22 22 21 21 20 20 20 19 19 18 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12</table>
<table name="#ench2MpConsume_Init"> 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 2 5 6 </table>
@@ -339,8 +339,8 @@
<mul order="0x30" stat="pDef" val="1.15"/>
</effect>
</enchant1for>
</effect>
</for>
</skill>
<skill id="1011" levels="18" name="Heal">
<table name="#mpConsume_Init"> 2 3 3 4 4 5 5 6 6 7 7 8 9 9 9 10 10 11 </table>
<table name="#mpConsume"> 9 10 11 13 15 17 19 21 24 26 28 29 33 35 35 38 40 41 </table>
<table name="#power"> 49.0 58.0 67.0 83.0 95.0 107.0 121.0 135.0 151.0 176.0 185.0 195.0 224.0 234.0 245.0 278.0 289.0 301.0 </table>
@@ -355,10 +355,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
15 15 14 14 14 13 13 12 12 12
</table>
<table name="#ench2MpConsume_Init"> 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4
3 3 3 3 3 3 3 3 3 3
<for/>
</skill>
<skill id="1012" levels="3" name="Cure Poison">
<table name="#mpConsume_Init"> 2 6 11 </table>
<table name="#mpConsume"> 8 24 44 </table>
<table name="#power"> 3.0 7.0 9.0 </table>
@@ -374,13 +373,12 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="buffDuration" val="1200000"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-pDef" stackType="pDef">
<for/>
</skill>
<skill id="1013" levels="32" name="Recharge" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 108 107 106 105 104 103 102 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78</table>
<table name="#ench2MpConsume_Init"> 27 26 26 26 26 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20 20 20 19 19</table>
<table name="#ench1power"> 137 137 138 139 139 140 141 141 142 143 143 144 145 146 146 147 148 148 149 150 150 151 152 152 153 154 154 155 156 156</table>
<table name="#mpConsume_Init"> 10 11 12 12 14 14 15 16 17 18 18 19 20 21 21 22 22 22 23 23 24 24 24 25 25 26 26 26 27 27 27 28 </table>
<table name="#mpConsume"> 39 42 45 48 53 56 59 62 65 69 72 75 78 82 83 85 87 88 90 92 93 95 96 98 99 101 102 104 105 106 108 109 </table>
<table name="#power"> 49.0 52.0 57.0 60.0 66.0 70.0 73.0 77.0 81.0 86.0 90.0 94.0 98.0 102.0 104.0 106.0 108.0 110.0 113.0 115.0 116.0 118.0 120.0 122.0 124.0 126.0 128.0 129.0 131.0 133.0 134.0 136.0 </table>
@@ -398,10 +396,9 @@
<enchant1 name="power" val="#ench1power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<set name="hitTime" val="5000"/>
<set name="reuseDelay" val="10000"/>
<set name="skillType" val="HEAL"/>
<set name="isMagic" val="true"/>
<for/>
</skill>
<skill id="1015" levels="15" name="Battle Heal">
<table name="#mpConsume_Init"> 5 6 7 7 8 9 10 11 11 13 13 14 15 15 16 </table>
<table name="#mpConsume"> 20 22 25 28 32 35 39 41 43 49 52 53 57 59 62 </table>
<table name="#power"> 83.0 95.0 107.0 121.0 135.0 151.0 176.0 185.0 195.0 224.0 234.0 245.0 278.0 289.0 301.0 </table>
@@ -416,10 +413,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="reuseDelay" val="15000"/>
<set name="skillType" val="NEGATE"/>
<set name="negateStats" val="POISON"/>
<set name="negatePower" val="#power"/>
<for/>
</skill>
<skill id="1016" levels="9" name="Resurrection">
<table name="#mpConsume_Init"> 12 18 25 31 36 39 42 46 48 </table>
<table name="#mpConsume"> 47 70 97 121 144 156 165 182 191 </table>
<table name="#power"> 0.0 20.0 30.0 40.0 50.0 55.0 60.0 65.0 70.0 </table>
@@ -434,10 +430,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
21 21 21 21 20 20 20 20 19 19
</table>
<table name="#ench1power"> 137 137 138 139 139 140 141 141 142 143
143 144 145 146 146 147 148 148 149 150
<for/>
</skill>
<skill id="1018" levels="3" name="Purify">
<table name="#mpConsume_Init"> 8 10 11 </table>
<table name="#mpConsume"> 31 38 44 </table>
<table name="#negatePower"> 3.0 7.0 9.0 </table>
@@ -454,10 +449,9 @@
<set name="effectRange" val="1100"/>
<set name="negateStats" val="POISON BLEED PARALYZE"/>
<set name="negatePower" val="#negatePower"/>
<enchant1 name="power" val="#ench1power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<for/>
</skill>
<skill id="1020" levels="27" name="Vitalize" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 113 112 111 110 109 108 107 106 105 104 103 102 101 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 </table>
<table name="#ench2MpConsume_Init"> 28 28 27 27 27 27 26 26 26 26 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 </table>
<table name="#ench1Power"> 785 789 794 798 803 807 812 816 821 825 829 834 838 843 847 852 856 861 865 870 874 879 883 887 892 896 901 905 910 914 </table>
@@ -481,10 +475,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<table name="#power"> 0.0 20.0 30.0 40.0 50.0 55.0 60.0 65.0 70.0 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="#power"/>
<for/>
</skill>
<skill id="1027" levels="15" name="Group Heal">
<table name="#mpConsume_Init"> 7 8 9 10 11 12 13 14 15 17 18 18 19 20 21 </table>
<table name="#mpConsume"> 26 30 34 38 42 47 52 55 57 66 69 70 76 79 82 </table>
<table name="#power"> 66.0 76.0 86.0 97.0 108.0 121.0 141.0 148.0 156.0 179.0 188.0 196.0 222.0 231.0 241.0 </table>
@@ -500,10 +493,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<for/>
</skill>
<skill id="1028" levels="19" name="Might of Heaven" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -530,10 +522,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<set name="skillType" val="HEAL"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<for/>
</skill>
<skill id="1031" levels="8" name="Disrupt Undead">
<table name="#mpConsume_Init"> 4 4 5 5 5 6 6 6 </table>
<table name="#mpConsume"> 14 16 17 18 20 21 23 24 </table>
<table name="#magicLvl"> 17 20 23 25 28 30 33 35 </table>
@@ -551,10 +542,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="skillRadius" val="1000"/>
<set name="hitTime" val="7000"/>
<set name="reuseDelay" val="25000"/>
<set name="skillType" val="HEAL"/>
<for/>
</skill>
<skill id="1032" levels="3" name="Invigor" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
<table name="#ench2MpConsume_Init"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 </table>
@@ -586,11 +576,11 @@
<mul order="0x30" stat="bleedVuln" val="0.5"/>
</effect>
</enchant1for>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
</for>
</skill>
<skill id="1033" levels="3" name="Resist Poison" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<table name="#mpConsume_Init"> 6 7 8 </table>
<table name="#mpConsume"> 24 28 31 </table>
@@ -620,8 +610,8 @@
<mul order="0x30" stat="poisonVuln" val="0.5"/>
</effect>
</enchant1for>
<table name="#mpConsume"> 28 35 41 </table>
<table name="#bleedVuln"> 0.7 0.6 0.5 </table>
</skill>
<skill id="1034" levels="13" name="Repose">
<table name="#mpConsume_Init"> 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
<table name="#mpConsume"> 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
<table name="#power"> 30.0 40.0 50.0 60.0 70.0 80.0 90.0 100.0 110.0 120.0 130.0 140.0 150.0 </table>
@@ -637,13 +627,12 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<mul order="0x30" stat="bleedVuln" val="#bleedVuln"/>
</effect>
</for>
<enchant1for>
<effect name="Buff" time="#ench1time" count="1" val="0">
<mul order="0x30" stat="bleedVuln" val="0.5"/>
</effect>
<for/>
</skill>
<skill id="1035" levels="4" name="Mental Shield" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2MpConsume_Init"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 5 7 9 11 </table>
@@ -680,8 +669,8 @@
<mul order="0x30" stat="derangementVuln" val="0.2"/>
</effect>
</enchant1for>
</effect>
</for>
</skill>
<skill id="1036" levels="2" name="Magic Barrier" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
@@ -714,11 +703,11 @@
<mul order="0x30" stat="mDef" val="1.3"/>
</effect>
</enchant1for>
26 25 25 24 23 23 22 21 21 20
</table>
<table name="#ench2MpConsume_Init"> 10 10 10 10 10 9 9 9 9 9
8 8 8 8 8 8 7 7 7 7
7 6 6 6 6 6 6 5 5 5
</skill>
<skill id="1040" levels="3" name="Shield" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 2 5 8 </table>
@@ -748,8 +737,8 @@
<mul order="0x30" stat="pDef" val="1.15"/>
</effect>
</enchant1for>
<enchant1for>
<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="80" stackType="MentalShield">
</skill>
<skill id="1042" levels="12" name="Hold Undead" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -778,11 +767,11 @@
<for>
<effect count="1" name="Paralyze" time="120" val="0"/>
</for>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-mDef" stackType="MagicDefUp">
<mul order="0x30" stat="mDef" val="#Tab-mDef"/>
</skill>
<skill id="1043" levels="1" name="Holy Weapon" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9 9 9</table>
<table name="#ench2MpConsume_Init"> 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2</table>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<set name="mpInitialConsume" val="5"/>
@@ -810,11 +799,11 @@
<mul order="0x30" stat="pAtk-undead" val="1.2"/>
</effect>
</enchant1for>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="6000"/>
</skill>
<skill id="1044" levels="3" name="Regeneration" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2MpConsume_Init"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 6 9 11 </table>
@@ -844,8 +833,8 @@
<mul order="0x30" stat="regHp" val="1.2"/>
</effect>
</enchant1for>
<set name="mpConsume" val="#mpConsume"/>
<set name="save" val="4"/>
</skill>
<skill id="1045" levels="6" name="Bless the Body" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
@@ -879,8 +868,8 @@
<mul order="0x30" stat="maxHp" val="1.35"/>
</effect>
</enchant1for>
<set name="mpInitialConsume" val="5"/>
<set name="magicLvl" val="25"/>
</skill>
<skill id="1047" levels="4" name="Mana Regeneration">
<!-- Done by dc -->
<table name="#Tab-regMp"> 1.72 2.16 2.74 3.09 </table>
<table name="#itemConsumeCount"> 7 9 12 15 </table>
@@ -905,8 +894,8 @@
<add order="0x40" stat="regMp" val="#Tab-regMp"/>
</effect>
</for>
</skill>
<skill id="1044" levels="3" name="Regeneration" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="1048" levels="6" name="Bless the Soul" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
@@ -941,8 +930,8 @@
<mul order="0x30" stat="maxMp" val="1.35"/>
</effect>
</enchant1for>
</effect>
</for>
</skill>
<skill id="1049" levels="14" name="Requiem">
<table name="#mpConsume_Init"> 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
<table name="#mpConsume"> 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -966,8 +955,8 @@
<div order="0x30" stat="aggression" val="#aggr"/>
</effect>
</for>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
</skill>
<skill id="1050" levels="2" name="Return">
<table name="#mpConsume_Init"> 21 31 </table>
<table name="#mpConsume"> 84 122 </table>
<table name="#hitTime"> 20000 1500 </table>
@@ -982,10 +971,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</enchant1for>
</skill>
<skill id="1047" levels="4" name="Mana Regeneration">
<!-- Done by dc -->
<for/>
</skill>
<skill id="1056" levels="12" name="Cancel">
<table name="#mpConsume_Init"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -1001,14 +989,14 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="buffDuration" val="1200000"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect count="1" name="Buff" time="1200" val="0">
<add order="0x40" stat="regMp" val="#Tab-regMp"/>
</effect>
</for>
<set name="maxNegated" val="0"/>
<!-- 0 to remove all -->
<for/>
</skill>
<skill id="1059" levels="3" name="Greater Empower" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 5 8 10 </table>
@@ -1038,12 +1026,12 @@
<mul order="0x30" stat="mAtk" val="1.75"/>
</effect>
</enchant1for>
</effect>
</for>
</skill>
<skill id="1062" levels="2" name="Berserker Spirit" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.35" stackType="MPregen">
<mul order="0x30" stat="maxMp" val="1.35"/>
</effect>
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#Tab-mAtk"> 1.1 1.16 </table>
@@ -1091,13 +1079,13 @@
<add order="0x40" stat="runSpd" val="8"/>
</effect>
</enchant1for>
<table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
</skill>
<skill id="1064" levels="14" name="Silence" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="power" val="25"/>
<set name="target" val="TARGET_ONE"/>
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
@@ -1123,12 +1111,12 @@
<for>
<effect count="1" name="Mute" time="120" val="0" stackOrder="1" stackType="silence"/>
</for>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 5 8 10 </table>
</skill>
<skill id="1068" levels="3" name="Might" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#Tab-mAtk"> 1.55 1.65 1.75 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14</table>
<table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 3 3 3 3 3</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 2 4 7 </table>
@@ -1158,13 +1146,13 @@
<mul order="0x30" stat="pAtk" val="1.15"/>
</effect>
</enchant1for>
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8
8 8 7 7 7 7 7 7 6 6
</skill>
<skill id="1069" levels="42" name="Sleep" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#mpConsume_Init"> 5 5 5 5 6 6 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table>
<table name="#mpConsume"> 17 17 18 20 21 21 23 24 24 27 27 28 30 30 31 33 34 35 36 37 38 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table>
@@ -1190,8 +1178,8 @@
<for>
<effect count="1" name="Sleep" time="30" val="0"/>
</for>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
</skill>
<skill id="1071" levels="14" name="Surrender To Water" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1226,8 +1214,8 @@
<mul order="0x30" stat="waterVuln" val="1.3"/>
</effect>
</for>
</table>
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
</skill>
<skill id="1072" levels="5" name="Sleeping Cloud" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1259,11 +1247,11 @@
<for>
<effect count="1" name="Sleep" time="30" val="0"/>
</for>
<table name="#ench2MpConsume"> 27 27 26 26 25 25 24 24 23 23
22 22 21 21 21 20 20 19 19 18
18 17 17 16 16 15 15 14 14 14
</table>
<table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 5 5
</skill>
<skill id="1073" levels="2" name="Kiss of Eva" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume"> 20 48 </table>
@@ -1291,8 +1279,8 @@
<mul stat="breath" val="7" order="0x30"/>
</effect>
</enchant1for>
<enchant1for>
<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.15" stackType="pAtk">
</skill>
<skill id="1074" levels="14" name="Surrender To Wind" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1327,8 +1315,8 @@
<mul order="0x30" stat="windVuln" val="1.3"/>
</effect>
</for>
<set name="effectRange" val="1100"/>
<enchant1 name="power" val="#ench1Power"/>
</skill>
<skill id="1075" levels="15" name="Peace">
<table name="#mpConsume_Init"> 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -1343,13 +1331,12 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<table name="#eff-rng"> 1250 1250 1250 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 </table>
<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="save" val="3"/>
<for/>
</skill>
<skill id="1077" levels="3" name="Focus" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 5 8 10 </table>
@@ -1379,11 +1366,11 @@
<mul order="0x30" stat="rCrit" val="1.3"/>
</effect>
</enchant1for>
<table name="#mpConsume"> 47 61 69 74 78 </table>
<table name="#magicLvl"> 44 56 62 66 70 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="save" val="2"/>
</skill>
<skill id="1078" levels="6" name="Concentration" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26</table>
<table name="#ench2MpConsume_Init"> 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 4 6 8 10 11 13 </table>
@@ -1413,14 +1400,14 @@
<sub order="0x40" stat="cancel" val="53"/>
</effect>
</enchant1for>
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8
8 8 7 7 7 7 7 7 6 6
</skill>
<skill id="1083" levels="17" name="Surrenders To Fire" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume"> 20 48 </table>
<table name="#breath"> 5 7 </table>
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume_Init"> 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -1450,12 +1437,12 @@
<mul order="0x30" stat="fireVuln" val="#Tab-fireVuln"/>
</effect>
</for>
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
</skill>
<skill id="1085" levels="3" name="Acumen" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc, completed? by NewAge :P -->
<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#cast-rng"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17</table>
<table name="#ench2MpConsume_Init"> 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 4 6 9 </table>
@@ -1485,8 +1472,8 @@
<mul order="0x30" stat="mAtkSpd" val="1.3"/>
</effect>
</enchant1for>
<table name="#power"> 30.0 33.0 37.0 40.0 43.0 47.0 50.0 53.0 57.0 60.0 63.0 67.0 70.0 75.0 80.0 </table>
<set name="mpConsume" val="#mpConsume"/>
</skill>
<skill id="1086" levels="2" name="Haste" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
@@ -1520,12 +1507,12 @@
<mul order="0x30" stat="pAtkSpd" val="1.33"/>
</effect>
</enchant1for>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
</skill>
<skill id="1087" levels="3" name="Agility" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 5 8 10 </table>
@@ -1555,8 +1542,8 @@
<add order="0x40" stat="rEvas" val="4"/>
</effect>
</enchant1for>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
</skill>
<skill id="1090" levels="6" name="Life Drain">
<table name="#mpConsume_Init"> 4 6 8 9 11 12 </table>
<table name="#mpConsume"> 16 24 31 35 42 48 </table>
<table name="#magicLvl"> 7 14 20 25 30 35 </table>
@@ -1574,11 +1561,11 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#cancel" stackType="Concentration">
<sub order="0x40" stat="cancel" val="#cancel"/>
</effect>
</for>
<set name="absorbPart" val="0.8"/>
<!-- absorbs 80% of damage -->
<for/>
</skill>
<skill id="1092" levels="19" name="Fear">
<table name="#mpConsume_Init"> 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -1598,8 +1585,8 @@
<for>
<effect count="5" name="Fear" time="6" val="0"/>
</for>
87 88 88 89 90 90 91 92 92 93
94 94 95 96 96 97 98 98 99 100
</skill>
<skill id="1095" levels="5" name="Venom">
<table name="#mpConsume_Init"> 2 3 4 7 10 </table>
<table name="#mpConsume"> 8 12 16 28 38 </table>
<table name="#magicLvl"> 7 14 20 40 52 </table>
@@ -1623,14 +1610,14 @@
<for>
<effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
</skill>
<skill id="1096" levels="16" name="Seal of Chaos" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
</effect>
</for>
</skill>
<table name="#ench2MpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
<table name="#ench2MpConsume_Init"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
<table name="#ench1Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
<table name="#mpConsume_Init"> 4 5 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
<table name="#mpConsume"> 16 18 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
<table name="#magicLvl"> 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -1659,14 +1646,14 @@
<sub order="0x40" stat="accCombat" val="#Acc"/>
</effect>
</for>
<set name="buffDuration" val="1200000"/>
<set name="castRange" val="400"/>
</skill>
<skill id="1097" levels="20" name="Dreaming Spirit" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<for>
<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-mAtkSpd" stackType="mAtkSpeedUp">
<mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#mpConsume_Init"> 2 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 8 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 7 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -1691,14 +1678,14 @@
<for>
<effect count="1" name="Sleep" time="30" val="0"/>
</for>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
</skill>
<skill id="1099" levels="15" name="Seal of Slow" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="effectRange" val="900"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<table name="#ench2MpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
<table name="#ench2MpConsume_Init"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
<table name="#ench1Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50</table>
<table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
<table name="#mpConsume_Init"> 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
<table name="#mpConsume"> 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
@@ -1727,5 +1714,5 @@
<mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
<table name="#mpConsume"> 18 31 38 </table>
</skill>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1100" levels="2" name="Chill Flame">
<skill id="1100" levels="2" name="Chill Flame">
<table name="#magicLvl"> 7 14 </table>
<table name="#dmg"> 20 30 </table>
<table name="#mpConsume_Init"> 3 5 </table>
@@ -24,8 +24,8 @@
<for>
<effect count="15" name="DamOverTime" time="1" val="#dmg"/>
</for>
</skill>
<skill id="1101" levels="2" name="Blaze Quake">
</skill>
<skill id="1101" levels="2" name="Blaze Quake">
<table name="#magicLvl"> 25 35 </table>
<table name="#dmg"> 44 60 </table>
<table name="#mpConsume_Init"> 10 14 </table>
@@ -50,8 +50,8 @@
<for>
<effect count="15" name="DamOverTime" time="1" val="#dmg"/>
</for>
</skill>
<skill id="1102" levels="6" name="Aura Sink">
</skill>
<skill id="1102" levels="6" name="Aura Sink">
<table name="#mpConsume_Init"> 5 6 8 10 12 13 </table>
<table name="#mpConsume"> 18 24 31 38 48 52 </table>
<table name="#magicLvl"> 25 35 44 52 64 70 </table>
@@ -75,8 +75,8 @@
<for>
<effect count="15" name="ManaDamOverTime" time="5" val="#dmg"/>
</for>
</skill>
<skill id="1104" levels="14" name="Seal of Winter" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="1104" levels="14" name="Seal of Winter" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -110,8 +110,8 @@
<mul order="0x30" stat="pAtkSpd" val="0.77"/>
</effect>
</for>
</skill>
<skill id="1105" levels="18" name="Madness">
</skill>
<skill id="1105" levels="18" name="Madness">
<table name="#mpConsume_Init"> 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -130,8 +130,8 @@
<for>
<effect count="5" name="Confusion" time="6" val="0"/>
</for>
</skill>
<skill id="1107" levels="2" name="Frost Flame">
</skill>
<skill id="1107" levels="2" name="Frost Flame">
<table name="#dmg"> 44 60 </table>
<table name="#mpConsume_Init"> 6 8 </table>
<table name="#mpConsume"> 23 32 </table>
@@ -155,8 +155,8 @@
<for>
<effect count="15" name="DamOverTime" time="1" val="#dmg"/>
</for>
</skill>
<skill id="1108" levels="4" name="Seal of Flame">
</skill>
<skill id="1108" levels="4" name="Seal of Flame">
<table name="#dmg"> 77 94 108 118 </table>
<table name="#mpConsume_Init"> 20 23 29 31 </table>
<table name="#mpConsume"> 77 92 113 122 </table>
@@ -179,8 +179,8 @@
<for>
<effect count="15" name="DamOverTime" time="1" val="#dmg"/>
</for>
</skill>
<skill id="1111" levels="18" name="Summon Kat the Cat" enchantLevels1="30">
</skill>
<skill id="1111" levels="18" name="Summon Kat the Cat" enchantLevels1="30">
<table name="#enchantNpcId"> 13253 13254 13255 13256 13257 13258 13259 13260 13261 13262 13263 13264 13265 13266 13267 13268 13269 13270 13271 13272 13273 13274 13275 13276 13277 13278 13279 13280 13281 13282 </table>
<enchant1 name="npcId" val="#enchantNpcId"/>
<table name="#mpConsume_Init"> 8 9 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28 </table>
@@ -212,12 +212,11 @@
<set name="npcId" val="#npcIds" />
<set name="expPenalty" val="0.3" />
<set name="isCubic" val="false" />
<for>
</for>
</skill>
<skill id="1126" levels="34" name="Servitor Recharge" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume">
108 107 106 105 104 103 102 100 99 98
<for/>
</skill>
<skill id="1126" levels="34" name="Servitor Recharge" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume">108 107 106 105 104 103 102 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78</table>
<table name="#ench2MpConsume_Init">27 26 26 26 26 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20 20 20 19 19</table>
<table name="#ench1Power"> 137 137 138 139 139 140 141 141 142 143 143 144 145 146 146 147 148 148 149 150 150 151 152 152 153 154 154 155 156 156 </table>
<table name="#mpConsume_Init"> 9 9 10 11 12 12 14 14 15 16 17 18 18 19 20 21 21 22 22 22 23 23 24 24 24 25 25 26 26 26 27 27 27 28 </table>
<table name="#mpConsume"> 33 35 39 42 45 48 53 56 59 62 65 69 72 75 78 82 83 85 87 88 90 92 93 95 96 98 99 101 102 104 105 106 108 109 </table>
@@ -236,12 +235,11 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<set name="skillType" val="MANARECHARGE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<enchant1 name="power" val="#ench1Power"/>
<for/>
</skill>
<skill id="1127" levels="45" name="Servitor Heal" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume">95 94 93 92 91 90 89 89 88 87 86 85 84 83 83 82 81 80 79 78 77 77 76 75 74 73 72 71 70 70</table>
<table name="#ench2MpConsume_Init">23 23 23 23 22 22 22 22 22 21 21 21 21 20 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17</table>
<table name="#ench1Power"> 942 947 952 957 962 968 973 978 983 989 994 999 1004 1010 1015 1020 1025 1031 1036 1041 1046 1051 1057 1062 1067 1072 1078 1083 1088 1093 </table>
<table name="#mpConsume_Init"> 5 6 6 7 7 8 9 9 9 10 10 11 12 12 13 13 13 14 15 15 16 16 16 17 18 18 18 19 19 20 20 20 20 21 21 21 22 22 23 23 23 23 24 24 24 </table>
<table name="#mpConsume"> 19 21 24 26 28 29 33 35 35 38 40 41 46 48 49 51 52 54 57 59 61 64 64 66 69 71 72 74 76 77 78 78 80 81 83 84 86 87 89 90 91 92 93 95 96 </table>
@@ -260,10 +258,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<table name="#mpConsume"> 19 21 24 26 28 29 33 35 35 38 40 41 46 48 49 51 52 54 57 59 61 64 64 66 69 71 72 74 76 77 78 78 80 81 83 84 86 87 89 90 91 92 93 95 96 </table>
<table name="#power"> 145.0 162.0 181.0 212.0 222.0 234.0 269.0 281.0 294.0 333.0 347.0 361.0 404.0 419.0 434.0 465.0 481.0 496.0 528.0 544.0 561.0 593.0 609.0 626.0 658.0 674.0 690.0 706.0 722.0 737.0 753.0 768.0 783.0 798.0 812.0 826.0 840.0 854.0 867.0 879.0 892.0 904.0 915.0 926.0 936.0 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<for/>
</skill>
<skill id="1128" levels="18" name="Summon Shadow" enchantLevels1="30">
<table name="#enchantNpcId"> 13493 13494 13495 13496 13497 13498 13499 13500 13501 13502 13503 13504 13505 13506 13507 13508 13509 13510 13511 13512 13513 13514 13515 13516 13517 13518 13519 13520 13521 13522 </table>
<enchant1 name="npcId" val="#enchantNpcId"/>
<table name="#mpConsume_Init"> 8 9 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28 </table>
@@ -295,10 +292,9 @@
<set name="npcId" val="#npcIds" />
<set name="expPenalty" val="0.3" />
<set name="isCubic" val="false" />
<set name="summonTimeLostIdle" val="500"/>
<set name="summonTimeLostActive" val="1000"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<for/>
</skill>
<skill id="1129" levels="7" name="Summon Reanimated Man" enchantLevels1="30">
<table name="#enchantNpcId"> 13613 13614 13615 13616 13617 13618 13619 13620 13621 13622 13623 13624 13625 13626 13627 13628 13629 13630 13631 13632 13633 13634 13635 13636 13637 13638 13639 13640 13641 13642 </table>
<enchant1 name="npcId" val="#enchantNpcId"/>
<table name="#mpConsume_Init"> 16 19 22 24 26 27 28 </table>
@@ -329,10 +325,9 @@
<set name="npcId" val="#npcIds" />
<set name="expPenalty" val="0.15" />
<set name="isCubic" val="false" />
<set name="summonTimeLostIdle" val="500"/>
<set name="summonTimeLostActive" val="1000"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_CORPSE_MOB"/>
<for/>
</skill>
<skill id="1139" levels="2" name="Servitor Magic Shield" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
@@ -366,8 +361,8 @@
<mul order="0x30" stat="mDef" val="1.3"/>
</effect>
</enchant1for>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="1200000"/>
</skill>
<skill id="1140" levels="3" name="Servitor Physical Shield" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
@@ -401,8 +396,8 @@
<mul order="0x30" stat="pDef" val="1.15"/>
</effect>
</enchant1for>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="1200000"/>
</skill>
<skill id="1141" levels="2" name="Servitor Haste" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
@@ -436,12 +431,12 @@
<mul order="0x30" stat="pAtkSpd" val="1.33"/>
</effect>
</enchant1for>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="1200000"/>
</skill>
<skill id="1144" levels="2" name="Servitor Wind Walk" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<set name="effectRange" val="900"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 35 34 34 33 33 32 31 31 30 30 29 28 28 27 27 26 25 25 24 24 23 22 22 21 21 20 19 19 18 18</table>
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 6 10 </table>
@@ -471,12 +466,12 @@
<add order="0x40" stat="runSpd" val="33"/>
</effect>
</enchant1for>
<table name="#Tab-runSpd"> 20 33 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
</skill>
<skill id="1145" levels="3" name="Bright Servitor" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_PET"/>
<set name="hitTime" val="4000"/>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21</table>
<table name="#ench2MpConsume_Init"> 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 6 10 12 </table>
@@ -506,12 +501,12 @@
<mul order="0x30" stat="mAtk" val="1.75"/>
</effect>
</enchant1for>
</table>
<table name="#ench2MpConsume_Init"> 11 11 11 11 11 10 10 10 10 10
</skill>
<skill id="1146" levels="3" name="Mighty Servitor" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
7 7 7 7 7 6 6 6 6 6
</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21</table>
<table name="#ench2MpConsume_Init"> 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 6 10 12 </table>
@@ -541,8 +536,8 @@
<mul order="0x30" stat="mAtk" val="1.15"/>
</effect>
</enchant1for>
<skill id="1146" levels="3" name="Mighty Servitor" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
</skill>
<skill id="1147" levels="6" name="Vampiric Touch">
<table name="#mpConsume_Init"> 4 5 6 6 7 7 </table>
<table name="#mpConsume"> 16 18 21 23 25 27 </table>
<table name="#magicLvl"> 11 14 17 20 23 25 </table>
@@ -560,16 +555,16 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_PET"/>
<set name="hitTime" val="4000"/>
<set name="absorbPart" val="0.4" />
<!-- absorbs 40% of damage -->
<for/>
</skill>
<skill id="1148" levels="13" name="Death Spike" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="1200000"/>
<table name="#ench2MpConsume"> 39 39 38 38 37 37 36 36 35 35 34 34 33 33 32 32 31 31 30 30 29 29 28 28 27 27 26 26 25 25</table>
<table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 6 6 6 6 6 6</table>
<table name="#ench1Power"> 108 109 109 110 110 110 111 111 111 112 112 112 113 113 113 114 114 114 115 115 116 116 116 117 117 117 118 118 118 119 </table>
<table name="#mpConsume_Init"> 4 5 6 7 7 7 8 8 8 9 9 9 10 </table>
<table name="#mpConsume"> 19 22 24 28 29 31 32 33 35 36 37 38 40 </table>
@@ -593,15 +588,14 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="element" val="6"/>
<for/>
</skill>
<skill id="1151" levels="16" name="Corpse Life Drain" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<table name="#ench2MpConsume"> 27 27 27 26 26 26 25 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 21 21 21 21 20 20 20 20</table>
<table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5</table>
<table name="#ench1Power">682 685 688 692 695 699 702 705 709 712 715 719 722 726 729 732 736 739 743 746 749 753 756 760 763 766 770 773 776 780 </table>
<table name="#drain"> 260 299 347 384 426 467 509 541 570 592 625 647 673 701 729 758 </table>
<table name="#mpConsume_Init"> 3 3 4 4 5 5 6 6 6 6 6 7 7 7 7 7 </table>
@@ -621,15 +615,16 @@
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<!-- Drain-specific: absorb from a mob's corpse -->
<table name="#mpConsume"> 19 22 24 28 29 31 32 33 35 36 37 38 40 </table>
<table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<set name="absorbPart" val="0"/>
<!-- no damage, it's dead -->
<set name="absorbAbs" val="#drain"/>
<!-- absorbs absolute value -->
<enchant1 name="absorbAbs" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<set name="itemConsumeId" val="2508" />
<set name="itemConsumeCount" val="1" />
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
<for/>
</skill>
<skill id="1154" levels="6" name="Summon Corrupted Man" enchantLevels1="30">
<table name="#enchantNpcId"> 13643 13644 13645 13646 13647 13648 13649 13650 13651 13652 13653 13654 13655 13656 13657 13658 13659 13660 13661 13662 13663 13664 13665 13666 13667 13668 13669 13670 13671 13672 </table>
<enchant1 name="npcId" val="#enchantNpcId"/>
<table name="#mpConsume_Init"> 14 18 21 23 25 26 </table>
@@ -656,17 +651,16 @@
<set name="npcId" val="#npcIds" />
<set name="expPenalty" val="0.9" />
<set name="isCubic" val="false" />
</table>
<table name="#ench1Power">682 685 688 692 695 699 702 705 709 712 715 719 722 726 729 732 736 739 743 746 749 753 756 760 763 766 770 773 776 780 </table>
<table name="#drain"> 260 299 347 384 426 467 509 541 570 592 625 647 673 701 729 758 </table>
<table name="#mpConsume_Init"> 3 3 4 4 5 5 6 6 6 6 6 7 7 7 7 7 </table>
<table name="#mpConsume"> 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28 </table>
<table name="#magicLvl"> 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<for/>
</skill>
<skill id="1155" levels="15" name="Corpse Burst" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 54 53 52 51 51 50 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31</table>
<table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7</table>
<table name="#mpConsume_Init"> 9 9 9 10 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<table name="#magicLvl"> 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
<set name="target" val="TARGET_CORPSE_MOB"/>
<table name="#ench1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>
<table name="#power"> 31.0 33.0 34.0 36.0 38.0 39.0 41.0 43.0 45.0 46.0 48.0 50.0 51.0 53.0 54.0 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -686,10 +680,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<enchant1 name="npcId" val="#enchantNpcId"/>
<table name="#mpConsume_Init"> 14 18 21 23 25 26 </table>
<table name="#mpConsume"> 56 69 82 92 98 104 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<for/>
</skill>
<skill id="1156" levels="13" name="Forget">
<table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -705,10 +698,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="effectRange" val="400"/>
<!-- Summon-specific -->
<table name="#npcIds"> 12194 12195 12196 12470 12471 12472 </table>
<set name="npcId" val="#npcIds" />
<for/>
</skill>
<skill id="1157" levels="5" name="Body To Mind">
<table name="#hpConsume"> 131 209 280 318 366 </table>
<table name="#power"> 22.0 35.0 47.0 53.0 61.0 </table>
<set name="hpConsume" val="#hpConsume"/>
@@ -721,15 +713,14 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
9 9 9 9 8 8 8 8 8 7
</table>
<table name="#mpConsume_Init"> 9 9 9 10 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table>
<for/>
</skill>
<skill id="1159" levels="22" name="Curse Death Link" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
109 109 110 111 111 112 113 113 114 115
115 116 116 117 118 118 119 120 120 121
<table name="#ench2MpConsume"> 54 53 52 51 51 52 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31</table>
<table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7</table>
<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
<table name="#mpConsume_Init"> 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table>
<table name="#mpConsume"> 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table>
@@ -751,15 +742,14 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
</for>
</skill>
<skill id="1156" levels="13" name="Forget">
<for/>
</skill>
<skill id="1160" levels="15" name="Slow" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#mpConsume_Init"> 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
@@ -788,8 +778,8 @@
<mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
</effect>
</for>
</skill>
<skill id="1159" levels="22" name="Curse Death Link" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="1163" levels="14" name="Curse Discord">
<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -808,14 +798,14 @@
<for>
<effect count="5" name="ConfuseMob" time="6" val="0"/>
</for>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
</skill>
<skill id="1164" levels="19" name="Curse:Weakness" enchantLevels1="30" enchantLevels2="30">
<!-- Done by dc -->
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<set name="skillType" val="DEATHLINK"/>
<set name="isMagic" val="true"/>
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<table name="#mpConsume_Init"> 1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 2 8 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
@@ -845,8 +835,8 @@
<mul order="0x30" stat="pAtk" val="#Tab-pAtk"/>
</effect>
</for>
<set name="save" val="5"/>
<set name="magicLvl" val="#magicLvl"/>
</skill>
<skill id="1167" levels="6" name="Poisonous Cloud">
<table name="#mpConsume_Init"> 7 9 13 16 18 21 </table>
<table name="#mpConsume"> 27 36 52 61 71 82 </table>
<table name="#magicLvl"> 25 35 48 56 64 74 </table>
@@ -871,8 +861,8 @@
<for>
<effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
</skill>
<skill id="1168" levels="7" name="Curse:Poison">
<table name="#mpConsume_Init"> 2 4 6 8 10 12 14 </table>
<table name="#mpConsume"> 8 16 21 31 38 46 53 </table>
<table name="#magicLvl"> 7 20 30 44 52 62 72 </table>
@@ -896,8 +886,8 @@
<for>
<effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12
12 12 12 12 11 11 11 11 11 11
</skill>
<skill id="1169" levels="14" name="Curse Fear">
<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -916,14 +906,14 @@
<for>
<effect count="5" name="Fear" time="6" val="0"/>
</for>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="15000"/>
</skill>
<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="power" val="50"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<table name="#ench2MpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2MpConsume_Init"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench1Power"> 20 20 20 20 20 21 21 21 21 21 21 22 22 22 22 22 22 23 23 23 23 23 23 24 24 24 24 24 24 25</table>
<table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>
@@ -948,8 +938,8 @@
<for>
<effect count="1" name="Paralyze" time="120" val="0"/>
</for>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="30000"/>
</skill>
<skill id="1171" levels="19" name="Blazing Circle" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -977,10 +967,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
</skill>
<for/>
</skill>
<skill id="1172" levels="8" name="Aura Burn">
<table name="#mpConsume_Init"> 4 4 5 5 5 6 6 6 </table>
<table name="#mpConsume"> 14 16 17 18 20 21 23 24 </table>
<table name="#magicLvl"> 17 20 23 25 28 30 33 35 </table>
@@ -997,10 +986,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="150"/>
<set name="effectRange" val="650"/>
<for>
<effect count="5" name="Fear" time="6" val="0"/>
</for>
</skill>
<for/>
</skill>
<skill id="1174" levels="22" name="Frost Wall" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1028,10 +1016,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<set name="reuseDelay" val="150000"/>
<set name="skillType" val="PARALYZE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<for/>
</skill>
<skill id="1175" levels="8" name="Aqua Swirl">
<table name="#mpConsume_Init"> 4 4 5 5 5 6 6 6 </table>
<table name="#mpConsume"> 14 16 17 18 20 21 23 24 </table>
<table name="#magicLvl"> 17 20 23 25 28 30 33 35 </table>
@@ -1049,10 +1036,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="750"/>
<set name="effectRange" val="1250"/>
<table name="#mpConsume_Init"> 10 11 11 12 13 13 14 14 15 16 16 17 18 18 19 19 20 20 21 </table>
<table name="#mpConsume"> 40 42 44 47 49 52 54 56 59 61 64 66 69 71 74 76 78 80 82 </table>
<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#power"> 29.0 30.0 32.0 34.0 36.0 38.0 40.0 42.0 44.0 46.0 48.0 50.0 52.0 55.0 57.0 58.0 60.0 62.0 64.0 </table>
<for/>
</skill>
<skill id="1176" levels="15" name="Tempest" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
@@ -1080,10 +1066,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<for/>
</skill>
<skill id="1177" levels="5" name="Wind Strike">
<table name="#mpConsume_Init"> 2 2 2 3 3 </table>
<table name="#mpConsume"> 7 7 8 11 12 </table>
<table name="#magicLvl"> 1 4 7 11 14 </table>
@@ -1101,10 +1086,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<table name="#mpConsume"> 54 56 59 61 63 64 65 66 68 69 70 71 72 74 75 76 77 78 79 80 81 82 </table>
<table name="#magicLvl"> 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
<table name="#power"> 48.0 50.0 53.0 55.0 56.0 57.0 59.0 60.0 61.0 62.0 63.0 65.0 66.0 67.0 68.0 69.0 70.0 72.0 73.0 74.0 75.0 76.0 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<for/>
</skill>
<skill id="1178" levels="8" name="Twister">
<table name="#mpConsume_Init"> 4 4 5 5 5 6 6 6 </table>
<table name="#mpConsume"> 14 16 17 18 20 21 23 24 </table>
<table name="#magicLvl"> 17 20 23 25 28 30 33 35 </table>
@@ -1122,10 +1106,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="750"/>
<set name="effectRange" val="1250"/>
</for>
</skill>
<skill id="1175" levels="8" name="Aqua Swirl">
<table name="#mpConsume_Init"> 4 4 5 5 5 6 6 6 </table>
<for/>
</skill>
<skill id="1181" levels="3" name="Flame Strike">
<table name="#mpConsume_Init"> 6 7 8 </table>
<table name="#mpConsume"> 23 27 32 </table>
<table name="#magicLvl"> 20 25 30 </table>
@@ -1144,10 +1127,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="500"/>
<set name="effectRange" val="1000"/>
</skill>
<skill id="1176" levels="15" name="Tempest" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<for/>
</skill>
<skill id="1182" levels="3" name="Resist Aqua" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table>
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table>
@@ -1180,8 +1162,8 @@
<mul stat="waterVuln" val="0.7" order="0x30"/>
</effect>
</enchant1for>
<table name="#power"> 12.0 13.0 15.0 18.0 21.0 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
</skill>
<skill id="1183" levels="4" name="Freezing Shackle">
<table name="#dmg"> 77 94 108 118 </table>
<table name="#mpConsume_Init"> 12 14 18 21 </table>
<table name="#mpConsume"> 47 56 71 82 </table>
@@ -1205,8 +1187,8 @@
<for>
<effect count="15" name="DamOverTime" time="1" val="#dmg"/>
</for>
<set name="power" val="#power"/>
<set name="target" val="TARGET_ONE"/>
</skill>
<skill id="1184" levels="6" name="Ice Bolt">
<table name="#mpConsume_Init"> 2 2 3 3 4 4 </table>
<table name="#mpConsume"> 7 8 11 12 14 16 </table>
<table name="#magicLvl"> 4 7 11 14 17 20 </table>
@@ -1235,11 +1217,11 @@
<mul order="0x30" stat="runSpd" val="0.7"/>
</effect>
</for>
<set name="castRange" val="500"/>
<set name="effectRange" val="1000"/>
<for>
</for>
</skill>
</skill>
<skill id="1189" levels="3" name="Resist Wind" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>
<enchant1 name="buffDuration" val="#buffDuration"/>
<table name="#mpConsume_Init"> 6 7 8 </table>
@@ -1269,8 +1251,8 @@
<mul order="0x30" stat="windVuln" val="0.7"/>
</effect>
</enchant1for>
<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.3" stackType="AquaAtr">
<mul stat="waterVuln" val="0.7" order="0x30"/>
</skill>
<skill id="1191" levels="3" name="Resist Fire" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table>
<table name="#ench2MpConsume_Init"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table>
@@ -1303,5 +1285,5 @@
<mul order="0x30" stat="fireVuln" val="0.7"/>
</effect>
</enchant1for>
<table name="#power"> 8.0 9.0 11.0 13.0 14.0 16.0 </table>
</skill>
</list>

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1300" levels="3" name="Servitor Cure">
<skill id="1300" levels="3" name="Servitor Cure">
<table name="#mpConsume_Init"> 7 9 11 </table>
<table name="#mpConsume"> 28 35 44 </table>
<table name="#negatePower"> 3.0 7.0 9.0 </table>
@@ -16,10 +16,9 @@
<set name="effectRange" val="1100"/>
<set name="negateStats" val="POISON BLEED"/>
<set name="negatePower" val="#negatePower"/>
<for>
</for>
</skill>
<skill id="1301" levels="1" name="Servitor Blessing">
<for/>
</skill>
<skill id="1301" levels="1" name="Servitor Blessing">
<set name="mpInitialConsume" val="12"/>
<set name="mpConsume" val="46"/>
<set name="target" val="TARGET_PET"/>
@@ -32,10 +31,9 @@
<set name="effectRange" val="1100"/>
<set name="negateStats" val="ROOT PARALYZE DEBUFF"/>
<set name="negatePower" val="3.0"/>
<for>
</for>
</skill>
<skill id="1303" levels="2" name="Wild Magic" enchantLevels1="30" enchantLevels2="30">
<for/>
</skill>
<skill id="1303" levels="2" name="Wild Magic" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26 </table>
<table name="#ench2MpConsume_Init"> 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 </table>
@@ -68,8 +66,8 @@
<mul stat="mCritRate" val="4" order="0x30"/>
</effect>
</enchant1for>
</skill>
<skill id="1304" levels="3" name="Advanced Block" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="1304" levels="3" name="Advanced Block" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26 </table>
<table name="#ench2MpConsume_Init"> 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table>
@@ -102,8 +100,8 @@
<mul order="0x30" stat="sDef" val="2"/>
</effect>
</enchant1for>
</skill>
<skill id="1305" levels="5" name="Honor of Paagrio" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="1305" levels="5" name="Honor of Paagrio" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136 </table>
<table name="#ench2MpConsume_Init"> 47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34 </table>
<table name="#ench1Power"> 690 694 697 700 704 707 711 713 717 721 724 727 731 734 738 741 744 748 751 755 758 761 765 768 772 775 778 782 785 789 </table>
@@ -126,10 +124,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
</for>
</skill>
<skill id="1306" levels="6" name="Ritual of Life" enchantLevels1="30" enchantLevels2="30">
<for/>
</skill>
<skill id="1306" levels="6" name="Ritual of Life" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 95 94 93 92 91 90 89 88 87 86 86 85 84 83 82 81 80 79 78 77 76 76 75 74 73 72 71 70 69 68 </table>
<table name="#ench2MpConsume_Init"> 23 23 23 23 22 22 22 22 21 21 21 21 21 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17 17 </table>
<table name="#ench1Power"> 863 867 871 875 880 884 888 892 897 901 905 909 913 918 922 926 930 935 939 943 947 952 956 960 964 969 973 977 981 986 </table>
@@ -150,10 +147,9 @@
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
</for>
</skill>
<skill id="1307" levels="3" name="Prayer" enchantLevels1="30" enchantLevels2="30">
<for/>
</skill>
<skill id="1307" levels="3" name="Prayer" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 212 207 203 199 194 190 185 181 176 172 168 164 159 155 151 147 142 137 133 129 126 121 116 113 108 103 99 94 90 85 </table>
<table name="#ench2MpConsume_Init"> 55 55 55 55 54 54 54 54 54 53 53 53 53 53 52 52 52 52 52 51 50 50 50 50 50 50 50 50 50 50 </table>
@@ -187,8 +183,8 @@
<mul order="0x30" stat="gainHp" val="1.12"/>
</effect>
</enchant1for>
</skill>
<skill id="1308" levels="3" name="Chant of Predator" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="1308" levels="3" name="Chant of Predator" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 197 194 190 187 184 180 177 174 170 167 164 160 157 154 150 147 144 140 137 134 130 127 123 120 117 113 110 107 103 100 </table>
<table name="#ench2MpConsume_Init"> 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 34 33 32 31 30 29 28 28 27 26 25 </table>
@@ -222,8 +218,8 @@
<mul order="0x30" stat="rCrit" val="1.30"/>
</effect>
</enchant1for>
</skill>
<skill id="1309" levels="3" name="Chant of Eagle" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="1309" levels="3" name="Chant of Eagle" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 185 182 179 176 173 170 166 163 160 157 154 151 148 144 141 138 135 132 129 126 122 119 116 113 110 107 103 100 97 94 </table>
<table name="#ench2MpConsume_Init"> 47 46 45 44 44 43 42 41 40 40 39 38 37 36 36 35 34 33 32 32 31 30 29 28 28 27 26 25 24 24 </table>
@@ -257,8 +253,8 @@
<add order="0x40" stat="accCombat" val="4"/>
</effect>
</enchant1for>
</skill>
<skill id="1310" levels="4" name="Chant of Vampire" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="1310" levels="4" name="Chant of Vampire" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
<table name="#ench2MpConsume"> 213 209 206 202 198 195 191 188 184 180 177 173 169 166 162 159 155 151 148 144 141 137 133 130 126 122 119 115 112 108 </table>
<table name="#ench2MpConsume_Init"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
@@ -292,8 +288,8 @@
<add order="0x40" stat="absorbDam" val="9"/>
</effect>
</enchant1for>
</skill>
<skill id="1311" levels="6" name="Body Of Avatar" enchantLevels1="30" enchantLevels2="30">
</skill>
<skill id="1311" levels="6" name="Body Of Avatar" enchantLevels1="30" enchantLevels2="30">
<table name="#ench2MpConsume"> 416 409 402 395 388 381 374 367 360 353 346 339 332 325 318 310 303 296 289 282 275 268 261 254 247 240 233 226 219 212 </table>
<table name="#ench2MpConsume_Init"> 104 102 100 98 97 95 93 91 90 88 86 84 83 81 79 77 75 74 72 70 68 67 65 63 61 60 58 56 54 53 </table>
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
@@ -328,8 +324,8 @@
<mul order="0x30" stat="maxHp" val="1.35"/>
</effect>
</enchant1for>
</skill>
<skill id="1312" levels="1" name="Fishing">
</skill>
<skill id="1312" levels="1" name="Fishing">
<set name="mpConsume" val="1"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -338,10 +334,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="1313" levels="27" name="Pumping">
<for/>
</skill>
<skill id="1313" levels="27" name="Pumping">
<table name="#power"> 24 37 50 62 70 76 82 88 94 100 104 107 110 113 116 119 121 124 127 130 133 136 139 142 145 149 155 </table>
<set name="mpConsume" val="2"/>
<set name="power" val="#power"/>
@@ -352,10 +347,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="1314" levels="27" name="Reeling">
<for/>
</skill>
<skill id="1314" levels="27" name="Reeling">
<table name="#power"> 24 37 50 62 70 76 82 88 94 100 104 107 110 113 116 119 121 124 127 130 133 136 139 142 145 149 155 </table>
<set name="mpConsume" val="2"/>
<set name="power" val="#power"/>
@@ -366,30 +360,27 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="1315" levels="27" name="Fishing Expertise">
<for/>
</skill>
<skill id="1315" levels="27" name="Fishing Expertise">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="1320" levels="9" name="Create Common Item">
<for/>
</skill>
<skill id="1320" levels="9" name="Create Common Item">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="1321" levels="1" name="Dwarven Craft">
<for/>
</skill>
<skill id="1321" levels="1" name="Dwarven Craft">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="DWARVEN_CRAFT"/>
@@ -397,10 +388,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="1322" levels="1" name="Common Craft">
<for/>
</skill>
<skill id="1322" levels="1" name="Common Craft">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="COMMON_CRAFT"/>
@@ -408,10 +398,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="1323" levels="1" name="Blessing of Noblesse">
<for/>
</skill>
<skill id="1323" levels="1" name="Blessing of Noblesse">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="55"/>
<set name="itemConsumeId" val="3031"/>
@@ -429,8 +418,8 @@
<for>
<effect count="1" name="NoblesseBless" time="3600" val="0"/>
</for>
</for>
</skill>
</skill>
<skill id="1324" levels="1" name="Summon CP Potion">
<set name="mpConsume" val="412"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="20000"/>
@@ -443,8 +432,8 @@
<set name="itemConsumeCount" val="50"/>
<set name="create_item_id" val="5592"/>
<set name="create_item_count" val="20"/>
<set name="create_item_count" val="20"/>
</skill>
</skill>
<skill id="1325" levels="1" name="Fortune of Noblesse">
<set name="itemConsumeId" val="5806"/>
<set name="itemConsumeCount" val="4"/>
<set name="mpInitialConsume" val="75"/>
@@ -462,8 +451,8 @@
<for>
<effect name="CharmOfLuck" time="3600" count="1" val="0" stackOrder="1" stackType="LuckyCharm"/>
</for>
</for>
</skill>
</skill>
<skill id="1326" levels="1" name="Harmony of Noblesse">
<set name="mpInitialConsume" val="10"/>
<set name="mpConsume" val="40"/>
<set name="power" val="250"/>
@@ -479,10 +468,9 @@
<cond msg="Proper elemental seeds required.">
<player seed_any="4"/>
</cond>
</cond>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="1327" levels="1" name="Symphony of Noblesse">
<set name="mpInitialConsume" val="20"/>
<set name="mpConsume" val="60"/>
<set name="power" val="400"/>
@@ -498,10 +486,9 @@
<cond msg="Proper elemental seeds required.">
<player seed_any="8"/>
</cond>
</cond>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="1328" levels="8" name="Mass Summon Storm Cubic">
<table name="#mpConsume_Init"> 28 33 38 43 46 49 52 55 </table>
<table name="#mpConsume"> 111 130 150 170 183 195 207 217 </table>
<table name="#itemConsumeCount"> 20 24 32 36 44 48 56 52 </table>
@@ -522,10 +509,9 @@
<set name="npcId" val="1"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<set name="isCubic" val="true"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="1329" levels="9" name="Mass Summon Aqua Cubic">
<table name="#mpConsume_Init"> 28 31 35 38 41 46 49 52 55 </table>
<table name="#mpConsume"> 111 123 137 150 163 183 195 207 217 </table>
<table name="#itemConsumeCount"> 8 12 12 16 16 20 24 24 28 </table>
@@ -546,10 +532,9 @@
<set name="npcId" val="7"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<set name="isCubic" val="true"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="1330" levels="8" name="Mass Summon Phantom Cubic">
<table name="#mpConsume_Init"> 28 33 38 43 46 49 52 55 </table>
<table name="#mpConsume"> 111 130 150 170 183 195 207 217 </table>
<table name="#itemConsumeCount"> 8 12 16 16 20 24 24 28 </table>
@@ -570,10 +555,9 @@
<set name="npcId" val="5"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<set name="isCubic" val="true"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="1331" levels="10" name="Summon Queen of Cat" enchantLevels1="30">
<table name="#enchantNpcId"> 13343 13344 13345 13346 13347 13348 13349 13350 13351 13352 13353 13354 13355 13356 13357 13358 13359 13360 13361 13362 13363 13364 13365 13366 13367 13368 13369 13370 13371 13372 </table>
<enchant1 name="npcId" val="#enchantNpcId"/>
<table name="#mpConsume_Init"> 14 16 18 19 21 22 22 23 24 25 </table>
@@ -604,10 +588,9 @@
<set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.05"/>
<set name="isCubic" val="false"/>
<set name="isCubic" val="false"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="1332" levels="10" name="Summon Unicorn Seraphim" enchantLevels1="30">
<table name="#enchantNpcId"> 13463 13464 13465 13466 13467 13468 13469 13470 13471 13472 13473 13474 13475 13476 13477 13478 13479 13480 13481 13482 13483 13484 13485 13486 13487 13488 13489 13490 13491 13492 </table>
<enchant1 name="npcId" val="#enchantNpcId"/>
<table name="#mpConsume_Init"> 14 16 18 19 21 22 22 23 24 25 </table>
@@ -638,10 +621,9 @@
<set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.05"/>
<set name="isCubic" val="false"/>
<set name="isCubic" val="false"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="1333" levels="10" name="Summon Nightshade" enchantLevels1="30">
<table name="#enchantNpcId"> 13583 13584 13585 13586 13587 13588 13589 13590 13591 13592 13593 13594 13595 13596 13597 13598 13599 13600 13601 13602 13603 13604 13605 13606 13607 13608 13609 13610 13611 13612 </table>
<enchant1 name="npcId" val="#enchantNpcId"/>
<table name="#mpConsume_Init"> 14 16 18 19 21 22 22 23 24 25 </table>
@@ -672,10 +654,9 @@
<set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.05"/>
<set name="isCubic" val="false"/>
<set name="isCubic" val="false"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="1334" levels="7" name="Summon Cursed Man" enchantLevels1="30">
<table name="#enchantNpcId"> 13673 13674 13675 13676 13677 13678 13679 13680 13681 13682 13683 13684 13685 13686 13687 13688 13689 13690 13691 13692 13693 13694 13695 13696 13697 13698 13699 13700 13701 13702 </table>
<enchant1 name="npcId" val="#enchantNpcId"/>
<table name="#mpConsume_Init"> 21 22 24 26 26 27 28 </table>
@@ -706,10 +687,9 @@
<set name="npcId" val="#npcIds"/>
<set name="expPenalty" val="0.15"/>
<set name="isCubic" val="false"/>
<set name="isCubic" val="false"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="1335" levels="1" name="Balance Life">
<set name="mpInitialConsume" val="25"/>
<set name="mpConsume" val="98"/>
<set name="power" val="1000"/>
@@ -722,10 +702,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<for/>
</skill>
<skill id="1336" levels="1" name="Curse of Doom">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="magicLvl" val="77"/>
@@ -743,8 +722,8 @@
<for>
<effect count="1" name="SilenceMagicPhysical" time="120" val="0" stackOrder="120" stackType="silence_all"/>
</for>
</for>
</skill>
<skill id="1337" levels="1" name="Curse of Abyss">
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="57"/>
<set name="magicLvl" val="78"/>
@@ -769,8 +748,8 @@
<mul order="0x30" stat="mCritRate" val="0.7"/>
</effect>
</for>
</effect>
</for>
</skill>
<skill id="1338" levels="1" name="Arcane Chaos">
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="57"/>
<set name="magicLvl" val="78"/>
@@ -793,8 +772,8 @@
<mul order="0x30" stat="debuffVuln" val="1.3"/>
</effect>
</for>
<mul order="0x30" stat="debuffVuln" val="1.3"/>
</effect>
</skill>
<skill id="1339" levels="1" name="Fire Vortex">
<set name="mpInitialConsume" val="21"/>
<set name="mpConsume" val="84"/>
<set name="magicLvl" val="77"/>
@@ -820,8 +799,8 @@
<mul order="0x30" stat="fireVuln" val="1.2"/>
</effect>
</for>
<mul order="0x30" stat="fireVuln" val="1.2"/>
</skill>
<skill id="1340" levels="1" name="Ice Vortex">
<set name="mpInitialConsume" val="21"/>
<set name="mpConsume" val="84"/>
<set name="magicLvl" val="77"/>
@@ -847,8 +826,8 @@
<mul order="0x30" stat="waterVuln" val="1.2"/>
</effect>
</for>
<mul order="0x30" stat="mAtkSpd" val="0.9"/>
</skill>
<skill id="1341" levels="1" name="Wind Vortex">
<set name="mpInitialConsume" val="21"/>
<set name="mpConsume" val="84"/>
<set name="magicLvl" val="77"/>
@@ -874,8 +853,8 @@
<mul order="0x30" stat="windVuln" val="1.2"/>
</effect>
</for>
<mul order="0x30" stat="pAtkSpd" val="0.9"/>
<mul order="0x30" stat="mAtkSpd" val="0.7"/>
</skill>
<skill id="1342" levels="1" name="Light Vortex">
<set name="mpInitialConsume" val="21"/>
<set name="mpConsume" val="84"/>
<set name="magicLvl" val="76"/>
@@ -899,8 +878,8 @@
<mul order="0x30" stat="holyVuln" val="1.3"/>
</effect>
</for>
<effect count="5" name="ManaDamOverTime" time="2" val="40" stackOrder="1" stackType="multiple_debuff">
<sub order="0x40" stat="accCombat" val="6"/>
</skill>
<skill id="1343" levels="1" name="Dark Vortex">
<set name="mpInitialConsume" val="21"/>
<set name="mpConsume" val="84"/>
<set name="magicLvl" val="76"/>
@@ -924,8 +903,8 @@
<mul order="0x30" stat="darkVuln" val="1.3"/>
</effect>
</for>
<set name="effectPower" val="80"/>
<for>
</skill>
<skill id="1344" levels="1" name="Mass Warrior Bane">
<set name="mpInitialConsume" val="25"/>
<set name="mpConsume" val="80"/>
<set name="magicLvl" val="77"/>
@@ -939,10 +918,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="WARRIOR_BANE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<for/>
</skill>
<skill id="1345" levels="1" name="Mass Mage Bane">
<set name="mpInitialConsume" val="27"/>
<set name="mpConsume" val="80"/>
<set name="magicLvl" val="78"/>
@@ -956,10 +934,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="MAGE_BANE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<for/>
</skill>
<skill id="1346" levels="1" name="Warrior Servitor">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="itemConsumeId" val="3031"/>
@@ -984,8 +961,8 @@
<mul stat="debuffVuln" val="0.9" order="0x30"/>
</effect>
</for>
<mul stat="maxHp" val="1.2" order="0x30"/>
<mul stat="regHp" val="1.2" order="0x30"/>
</skill>
<skill id="1347" levels="1" name="Wizard Servitor">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="itemConsumeId" val="3031"/>
@@ -1009,8 +986,8 @@
<mul stat="debuffVuln" val="0.9" order="0x30"/>
</effect>
</for>
<mul stat="mCritRate" val="2" order="0x30"/>
<mul stat="mAtk" val="1.2" order="0x30"/>
</skill>
<skill id="1348" levels="1" name="Assassin Servitor">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="power" val="0.0"/>
@@ -1044,8 +1021,8 @@
</mul>
</effect>
</for>
<mul order="0x30" stat="rCrit" val="1.2">
<and>
</skill>
<skill id="1349" levels="1" name="Final Servitor">
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="57"/>
<set name="itemConsumeId" val="3031"/>
@@ -1074,8 +1051,8 @@
<mul stat="debuffVuln" val="0.8" order="0x30"/>
</effect>
</for>
<mul stat="pDef" val="1.2" order="0x30"/>
<mul stat="mDef" val="1.2" order="0x30"/>
</skill>
<skill id="1350" levels="1" name="Warrior Bane">
<set name="mpInitialConsume" val="20"/>
<set name="mpConsume" val="50"/>
<set name="magicLvl" val="76"/>
@@ -1088,10 +1065,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="WARRIOR_BANE"/>
<set name="isMagic" val="true"/>
<for/>
</skill>
<skill id="1351" levels="1" name="Mage Bane">
<set name="mpInitialConsume" val="20"/>
<set name="mpConsume" val="50"/>
<set name="magicLvl" val="77"/>
@@ -1104,10 +1080,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="reuseDelay" val="10000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="MAGE_BANE"/>
<set name="isMagic" val="true"/>
<for/>
</skill>
<skill id="1352" levels="1" name="Elemental Protection">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="target" val="TARGET_ONE"/>
@@ -1127,8 +1102,8 @@
<mul stat="earthVuln" val="0.8" order="0x30"/>
</effect>
</for>
<effect count="1" name="Buff" time="1200" val="0">
<mul stat="waterVuln" val="0.8" order="0x30"/>
</skill>
<skill id="1353" levels="1" name="Divine Protection">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="power" val="0.0"/>
@@ -1146,8 +1121,8 @@
<mul stat="darkVuln" val="0.7" order="0x30"/>
</effect>
</for>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
</skill>
<skill id="1354" levels="1" name="Arcane Protection">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="target" val="TARGET_ONE"/>
@@ -1164,8 +1139,8 @@
<mul order="0x30" stat="debuffVuln" val="0.8"/>
</effect>
</for>
<set name="effectRange" val="900"/>
<for>
</skill>
<skill id="1355" levels="1" name="Prophecy of Water">
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="57"/>
<set name="itemConsumeId" val="3031"/>
@@ -1191,8 +1166,8 @@
<mul order="0x30" stat="debuffVuln" val="0.9"/>
</effect>
</for>
<mul order="0x30" stat="mAtkSpd" val="1.20"/>
<mul order="0x30" stat="mCritRate" val="2"/>
</skill>
<skill id="1356" levels="1" name="Prophecy of Fire">
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="57"/>
<set name="itemConsumeId" val="3031"/>
@@ -1219,8 +1194,8 @@
<mul order="0x30" stat="debuffVuln" val="0.9"/>
</effect>
</for>
<mul order="0x30" stat="pAtkSpd" val="1.2"/>
<mul order="0x30" stat="runSpd" val="0.9"/>
</skill>
<skill id="1357" levels="1" name="Prophecy of Wind">
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="57"/>
<set name="itemConsumeId" val="3031"/>
@@ -1254,8 +1229,8 @@
</mul>
</effect>
</for>
<mul order="0x30" stat="rCrit" val="1.2">
<and>
</skill>
<skill id="1358" levels="1" name="Block Shield">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="save" val="4"/>
@@ -1276,8 +1251,8 @@
<mul order="0x30" stat="pDef" val="0.9"/>
</effect>
</for>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="600"/>
</skill>
<skill id="1359" levels="1" name="Block Wind Walk">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="save" val="4"/>
@@ -1298,8 +1273,8 @@
<mul order="0x30" stat="runSpd" val="0.9"/>
</effect>
</for>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="600"/>
</skill>
<skill id="1360" levels="1" name="Mass Block Shield">
<set name="mpInitialConsume" val="21"/>
<set name="mpConsume" val="84"/>
<set name="save" val="5"/>
@@ -1321,8 +1296,8 @@
<mul order="0x30" stat="pDef" val="0.9"/>
</effect>
</for>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="1361" levels="1" name="Mass Block Wind Walk">
<set name="mpInitialConsume" val="22"/>
<set name="mpConsume" val="85"/>
<set name="save" val="5"/>
@@ -1344,8 +1319,8 @@
<mul order="0x30" stat="runSpd" val="0.9"/>
</effect>
</for>
<set name="buffDuration" val="120000"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="1362" levels="1" name="Chant of Spirit">
<set name="mpInitialConsume" val="56"/>
<set name="mpConsume" val="224"/>
<set name="target" val="TARGET_PARTY"/>
@@ -1363,8 +1338,8 @@
<mul order="0x30" stat="debuffVuln" val="0.8"/>
</effect>
</for>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="1363" levels="1" name="Chant of Victory">
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="40"/>
<set name="mpInitialConsume" val="57"/>
@@ -1396,8 +1371,8 @@
<mul order="0x30" stat="debuffVuln" val="0.8"/>
</effect>
</for>
<mul order="0x30" stat="cAtk" val="1.2"/>
<mul order="0x30" stat="mAtk" val="1.20"/>
</skill>
<skill id="1364" levels="1" name="Eye of Paagrio">
<set name="mpInitialConsume" val="56"/>
<set name="mpConsume" val="224"/>
<set name="power" val="0.0"/>
@@ -1416,8 +1391,8 @@
<mul order="0x30" stat="cAtk" val="1.5"/>
</effect>
</for>
<set name="buffDuration" val="1200000"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="1365" levels="1" name="Soul of Paagrio">
<set name="mpInitialConsume" val="56"/>
<set name="mpConsume" val="224"/>
<set name="power" val="0.0"/>
@@ -1436,8 +1411,8 @@
<mul order="0x30" stat="mAtk" val="1.75"/>
</effect>
</for>
<set name="buffDuration" val="1200000"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="1366" levels="1" name="Seal of Despair">
<set name="mpInitialConsume" val="22"/>
<set name="mpConsume" val="85"/>
<set name="magicLvl" val="78"/>
@@ -1464,8 +1439,8 @@
<sub stat="accCombat" order="0x40" val="6"/>
</effect>
</for>
<mul stat="runSpd" order="0x30" val="0.8"/>
<mul stat="mDef" order="0x30" val="0.7"/>
</skill>
<skill id="1367" levels="1" name="Seal of Disease">
<set name="mpInitialConsume" val="21"/>
<set name="mpConsume" val="84"/>
<set name="magicLvl" val="76"/>
@@ -1487,8 +1462,8 @@
<mul stat="cancelVuln" val="1.3" order="0x30"/>
</effect>
</for>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
</skill>
<skill id="1368" levels="8" name="Expand Dwarven Craft">
<table name="#power"> 6 12 18 24 30 36 42 48 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1499,8 +1474,8 @@
<for>
<add order="0x40" stat="DwarfRecipeLimit" val="#power"/>
</for>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
</skill>
<skill id="1369" levels="8" name="Expand Common Craft">
<table name="#power"> 6 12 18 24 30 36 42 48 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1511,8 +1486,8 @@
<for>
<add order="0x40" stat="CommonRecipeLimit" val="#power"/>
</for>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
</skill>
<skill id="1370" levels="8" name="Expand Trade">
<table name="#power"> 1 2 3 4 5 6 7 8 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1524,8 +1499,8 @@
<add order="0x40" stat="PrivateSellLimit" val="#power"/>
<add order="0x40" stat="PrivateBuyLimit" val="#power"/>
</for>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<skill id="1371" levels="8" name="Expand Storage">
<table name="#power"> 6 12 18 24 30 36 42 48 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1537,8 +1512,8 @@
<add order="0x40" stat="whLimit" val="#power"/>
<add order="0x40" stat="FreightLimit" val="#power"/>
</for>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
</skill>
<skill id="1372" levels="8" name="Expand Inventory">
<table name="#power"> 6 12 18 24 30 36 42 48 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -1549,15 +1524,14 @@
<for>
<add order="0x40" stat="inventoryLimit" val="#power"/>
</for>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
</skill>
<skill id="1373" levels="1" name="Strider Mastery">
<!-- INCREASING DEF WHILE RIDING STRIDER -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
</skill>
<skill id="1373" levels="1" name="Strider Mastery">
<!-- INCREASING DEF WHILE RIDING STRIDER -->
<for/>
</skill>
</list>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,110 +1,97 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2200" levels="3" name="Item - Jade Treasue Box">
<skill id="2200" levels="3" name="Item - Jade Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2201" levels="3" name="Item - Blue Treasue Box">
<for/>
</skill>
<skill id="2201" levels="3" name="Item - Blue Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2202" levels="3" name="Item - Yellow Treasue Box">
<for/>
</skill>
<skill id="2202" levels="3" name="Item - Yellow Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2203" levels="3" name="Item - Orange Treasue Box">
<for/>
</skill>
<skill id="2203" levels="3" name="Item - Orange Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2204" levels="3" name="Item - Violet Treasue Box">
<for/>
</skill>
<skill id="2204" levels="3" name="Item - Violet Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2205" levels="3" name="Item - Red Treasue Box">
<for/>
</skill>
<skill id="2205" levels="3" name="Item - Red Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2206" levels="3" name="Item - White Treasue Box">
<for/>
</skill>
<skill id="2206" levels="3" name="Item - White Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2207" levels="3" name="Item - Black Treasue Box">
<for/>
</skill>
<skill id="2207" levels="3" name="Item - Black Treasue Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2208" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<for/>
</skill>
<skill id="2208" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2209" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<for/>
</skill>
<skill id="2209" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2210" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<for/>
</skill>
<skill id="2210" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2211" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<for/>
</skill>
<skill id="2211" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2212" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<for/>
</skill>
<skill id="2212" levels="1" name="Item - Blessed Scroll of Enchant Armor">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2213" levels="21" name="Escape - to X Town">
<for/>
</skill>
<skill id="2213" levels="21" name="Escape - to X Town">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="20000"/>
@@ -112,11 +99,10 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2214" levels="6" name="Scroll of Escape to Talking Island">
<!-- skill levels are 1-5 & 10 ... names correspond with 2213 levels -->
<for/>
</skill>
<skill id="2214" levels="6" name="Scroll of Escape to Talking Island">
<!-- skill levels are 1-5 & 10 ... names correspond with 2213 levels -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="20000"/>
@@ -124,122 +110,107 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2215" levels="4" name="Item - Quest Special Box">
<for/>
</skill>
<skill id="2215" levels="4" name="Item - Quest Special Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2216" levels="4" name="Item - Quest Special Fish">
<for/>
</skill>
<skill id="2216" levels="4" name="Item - Quest Special Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2217" levels="5" name="Item - Quest Treasure Box">
<for/>
</skill>
<skill id="2217" levels="5" name="Item - Quest Treasure Box">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2218" levels="3" name="Item - Quest Sac">
<for/>
</skill>
<skill id="2218" levels="3" name="Item - Quest Sac">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2219" levels="2" name="Item - Quest Sac">
<for/>
</skill>
<skill id="2219" levels="2" name="Item - Quest Sac">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2220" levels="9" name="Item - Easy Green Fish">
<for/>
</skill>
<skill id="2220" levels="9" name="Item - Easy Green Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2221" levels="9" name="Item - Easy Jade Fish">
<for/>
</skill>
<skill id="2221" levels="9" name="Item - Easy Jade Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2222" levels="9" name="Item - Easy Blue Fish">
<for/>
</skill>
<skill id="2222" levels="9" name="Item - Easy Blue Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2223" levels="9" name="Item - Easy Yellow Fish">
<for/>
</skill>
<skill id="2223" levels="9" name="Item - Easy Yellow Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2224" levels="9" name="Item - Easy Orange Fish">
<for/>
</skill>
<skill id="2224" levels="9" name="Item - Easy Orange Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2225" levels="9" name="Item - Easy Violet Fish">
<for/>
</skill>
<skill id="2225" levels="9" name="Item - Easy Violet Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2226" levels="9" name="Item - Easy Red Fish">
<for/>
</skill>
<skill id="2226" levels="9" name="Item - Easy Red Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2227" levels="9" name="Item - Easy White Fish">
<for/>
</skill>
<skill id="2227" levels="9" name="Item - Easy White Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2228" levels="9" name="Item - Easy Black Fish">
<for/>
</skill>
<skill id="2228" levels="9" name="Item - Easy Black Fish">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2229" levels="8" name="Treasure Chest Key">
<for/>
</skill>
<skill id="2229" levels="8" name="Treasure Chest Key">
<table name="#itemConsume">6665 6666 6667 6668 6669 6670 6671 6672</table>
<set name="power" val="0"/>
<set name="target" val="TARGET_ONE"/>
@@ -251,18 +222,16 @@
<set name="itemConsumeCount" val="1"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<for>
</for>
</skill>
<skill id="2230" levels="1" name="Item - Theme Sound Crystal">
<for/>
</skill>
<skill id="2230" levels="1" name="Item - Theme Sound Crystal">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="2231" levels="1" name="Amulet: Protection of Valakas">
<for/>
</skill>
<skill id="2231" levels="1" name="Amulet: Protection of Valakas">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
@@ -276,8 +245,8 @@
<mul order="0x30" stat="valakasVuln" val="0.89"/>
</effect>
</for>
</skill>
<skill id="2232" levels="1" name="Amulet: Slay Valakas">
</skill>
<skill id="2232" levels="1" name="Amulet: Slay Valakas">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1000"/>
@@ -291,13 +260,12 @@
<mul order="0x30" stat="valakasPhysDmg" val="1.11"/>
</effect>
</for>
</skill>
<skill id="2233" levels="1" name="Amulet: Flames of Valakas">
</skill>
<skill id="2233" levels="1" name="Amulet: Flames of Valakas">
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<for/>
</skill>
</list>

View File

@@ -1,42 +1,38 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3001" levels="1" name="int_1">
<skill id="3001" levels="1" name="int_1">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="3002" levels="1" name="int_2">
<for/>
</skill>
<skill id="3002" levels="1" name="int_2">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="3003" levels="1" name="str_2">
<for/>
</skill>
<skill id="3003" levels="1" name="str_2">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="3004" levels="1" name="maxmp_5">
<for/>
</skill>
<skill id="3004" levels="1" name="maxmp_5">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="PASSIVE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="3005" levels="1" name="Bleed">
<for/>
</skill>
<skill id="3005" levels="1" name="Bleed">
<set name="power" val="5.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BLEED"/>
@@ -47,17 +43,16 @@
<for>
<effect count="7" name="DamOverTime" time="3" val="66"/>
</for>
</skill>
<skill id="3006" levels="1" name="Equip Set Items">
</skill>
<skill id="3006" levels="1" name="Equip Set Items">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="3007" levels="6" name="Special Ability: Guidance">
<for/>
</skill>
<skill id="3007" levels="6" name="Special Ability: Guidance">
<table name="#accCombat"> 6.88 6.07 5.72 5.37 5.02 4.68 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -67,8 +62,8 @@
<for>
<add order="0x40" stat="accCombat" val="#accCombat" />
</for>
</skill>
<skill id="3008" levels="6" name="Special Ability: Guidance">
</skill>
<skill id="3008" levels="6" name="Special Ability: Guidance">
<table name="#accCombat"> 5.42 5.12 4.82 4.53 4.24 3.95 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -78,8 +73,8 @@
<for>
<add order="0x40" stat="accCombat" val="#accCombat" />
</for>
</skill>
<skill id="3009" levels="6" name="Special Ability: Evasion">
</skill>
<skill id="3009" levels="6" name="Special Ability: Evasion">
<table name="#rEvas"> 2.95 2.82 2.68 2.55 2.41 2.28 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -89,8 +84,8 @@
<for>
<add order="0x40" stat="rEvas" val="#rEvas" />
</for>
</skill>
<skill id="3010" levels="6" name="Special Ability: Focus">
</skill>
<skill id="3010" levels="6" name="Special Ability: Focus">
<table name="#rCrit"> 86.7 82.2 77.8 73.3 68.9 64.5 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -100,8 +95,8 @@
<for>
<add order="0x40" stat="rCrit" val="#rCrit" />
</for>
</skill>
<skill id="3011" levels="6" name="Special Ability: Focus">
</skill>
<skill id="3011" levels="6" name="Special Ability: Focus">
<table name="#rCrit"> 90.5 85.9 81.2 76.6 71.9 67.3 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -111,8 +106,8 @@
<for>
<add order="0x40" stat="rCrit" val="#rCrit" />
</for>
</skill>
<skill id="3012" levels="6" name="Special Ability: Anger">
</skill>
<skill id="3012" levels="6" name="Special Ability: Anger">
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#pAtk"> 20.44 22.64 24.77 26.78 28.59 30.12 </table>
<set name="target" val="TARGET_SELF" />
@@ -123,8 +118,8 @@
<add order="0x40" stat="pAtk" val="#pAtk" />
<mul order="0x30" stat="maxHp" val="0.85" />
</for>
</skill>
<skill id="3013" levels="5" name="Special Ability: Health">
</skill>
<skill id="3013" levels="5" name="Special Ability: Health">
<table name="#pvpBonus"> 1.00 1.00 1.05 1.05 1.05 </table>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
@@ -137,8 +132,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
</for>
</for>
</skill>
</skill>
<skill id="3014" levels="3" name="Special Ability: Mana Up">
<table name="#pvpBonus"> 1.0 1.05 1.05 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -147,13 +142,15 @@
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<for>
<mul val="1.3" order="0x30" stat="maxMp"/><!-- Mana Up -->
<mul val="1.3" order="0x30" stat="maxMp"/>
<!-- Mana Up -->
<mul val="#pvpBonus" order="0x30" stat="pvpPhysDmg"/>
<!-- Enhances damage to target during PvP -->
<mul val="#pvpBonus" order="0x30" stat="pvpPhysSkillsDmg"/>
<mul val="#pvpBonus" order="0x30" stat="pvpMagicalDmg"/>
</for>
</for>
</skill>
</skill>
<skill id="3016" levels="6" name="Special Ability: Critical Stun">
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="STUN" />
@@ -164,8 +161,8 @@
<for>
<effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun" />
</for>
</for>
</skill>
</skill>
<skill id="3018" levels="6" name="Special Ability: Back Blow">
<table name="#rCrit"> 1.71 1.67 1.63 1.60 1.56 1.53 </table>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
@@ -181,8 +178,8 @@
</and>
</mul>
</for>
</mul>
</for>
</skill>
<skill id="3019" levels="6" name="Special Ability: Back Blow">
<table name="#rCrit"> 1.50 1.47 1.45 1.42 1.40 1.37 </table>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
@@ -198,16 +195,9 @@
</and>
</mul>
</for>
</and>
</mul>
</for>
</skill>
<skill id="3020" levels="6" name="Special Ability: Critical Bleed">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Descriptions:
</skill>
<skill id="3020" levels="6" name="Special Ability: Critical Bleed">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: A wound appears and HP falls. Effect 5. 6: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:30 -->
<table name="#dmg"> 13 17 22 27 31 34 </table>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
@@ -219,16 +209,9 @@
<for>
<effect count="7" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
<set name="castRange" val="-1"/>
<for>
<effect count="7" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
</skill>
<skill id="3021" levels="6" name="Special Ability: Critical Bleed">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Descriptions:
</skill>
<skill id="3021" levels="6" name="Special Ability: Critical Bleed">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: A wound appears and HP falls. Effect 5. 6: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:30 -->
<table name="#dmg"> 13 17 22 27 31 34 </table>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
@@ -240,23 +223,18 @@
<for>
<effect count="7" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
<set name="castRange" val="-1"/>
<for>
<effect count="7" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
</skill>
<skill id="3022" levels="7" name="Special Ability: Critical Drain">
<!--
</skill>
<skill id="3022" levels="7" name="Special Ability: Critical Drain">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. created 2005-05-29 23:34:30 -->
<set name="target" val="TARGET_NONE"/>
<set name="hitTime" val="3000"/>
<set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="skillType" val="NOTDONE"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<for/>
</skill>
<skill id="3023" levels="6" name="Special Ability: Critical Damage">
<table name="#cAtkAdd"> 174.78 194.1 213.12 231.29 247.98 262.57 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -266,16 +244,9 @@
<for>
<add order="0x40" stat="cAtkAdd" val="#cAtkAdd"/>
</for>
<set name="magicLvl" val="#magicLvl" />
<for>
<add order="0x40" stat="cAtkAdd" val="#cAtkAdd"/>
</for>
</skill>
<skill id="3024" levels="6" name="Special Ability: Critical Poison">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Descriptions:
</skill>
<skill id="3024" levels="6" name="Special Ability: Critical Poison">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes poisoning. Effect 5. 6: Causes poisoning. Effect 7. created 2005-05-29 23:34:30 -->
<table name="#dmg"> 12 18 24 31 38 44 </table>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
@@ -288,37 +259,24 @@
<for>
<effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
<set name="buffDuration" val="30000"/>
<for>
<effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
</skill>
<skill id="3025" levels="6" name="Special Ability: Critical Anger">
<!--
</skill>
<skill id="3025" levels="6" name="Special Ability: Critical Anger">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. created 2005-05-29 23:34:30 -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="3026" levels="6" name="Special Ability: Critical Anger">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Descriptions:
<for/>
</skill>
<skill id="3026" levels="6" name="Special Ability: Critical Anger">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes additional damage during a critical attack while reducing one's own HP. 6: Causes additional damage during a critical attack while reducing one's own HP. created 2005-05-29 23:34:30 -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for/>
</skill>
<skill id="3027" levels="6" name="Special Ability: Rsk. Focus">
<table name="#pvpBonus"> 1 1 1 1 1 1 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#rCrit"> 138.7 130.9 123.1 115.4 107.7 99.9 </table>
@@ -334,8 +292,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
</for>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" />
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
</skill>
<skill id="3028" levels="6" name="Special Ability: Rsk. Evasion">
<table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -347,8 +305,8 @@
<player hp="60"/>
</add>
</for>
<add order="0x40" stat="rEvas" val="#rEvas">
<player hp="60"/>
</skill>
<skill id="3029" levels="6" name="Special Ability: Rsk. Evasion">
<table name="#rEvas"> 4.44 4.24 4.04 3.84 3.63 3.41 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -360,8 +318,8 @@
<player hp="60"/>
</add>
</for>
<add order="0x40" stat="rEvas" val="#rEvas">
<player hp="60"/>
</skill>
<skill id="3030" levels="6" name="Special Ability: Rsk. Evasion">
<table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -373,8 +331,8 @@
<player hp="60"/>
</add>
</for>
<add order="0x40" stat="rEvas" val="#rEvas">
<player hp="60"/>
</skill>
<skill id="3031" levels="6" name="Special Ability: Rsk. Evasion">
<table name="#rEvas"> 7.63 7.29 6.95 6.6 6.24 5.87 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -386,8 +344,8 @@
<player hp="60" />
</add>
</for>
<add order="0x40" stat="rEvas" val="#rEvas">
<player hp="60" />
</skill>
<skill id="3032" levels="6" name="Special Ability: Rsk. Haste">
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 </table>
<set name="target" val="TARGET_SELF" />
@@ -399,8 +357,8 @@
<player hp="60" />
</mul>
</for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd">
<player hp="60" />
</skill>
<skill id="3033" levels="6" name="Special Ability: Rsk. Haste">
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 </table>
<set name="target" val="TARGET_SELF" />
@@ -412,8 +370,8 @@
<player hp="60"/>
</mul>
</for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd">
<player hp="60"/>
</skill>
<skill id="3034" levels="6" name="Special Ability: Rsk. Haste">
<table name="#pvpBonus"> 1 1 1 1 1 1 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#pAtkSpd"> 1.13 1.12 1.12 1.11 1.1 1.09 </table>
@@ -429,8 +387,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
</for>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" />
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
</skill>
<skill id="3035" levels="6" name="Special Ability: Mighty Mortal">
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#blowRate"> 1.5 1.48 1.46 1.44 1.42 1.4 </table>
<set name="target" val="TARGET_SELF" />
@@ -441,8 +399,8 @@
<mul order="0x30" stat="blowRate" val="#blowRate" />
<using kind="Dagger"/>
</for>
<for>
<mul order="0x30" stat="blowRate" val="#blowRate" />
</skill>
<skill id="3036" levels="6" name="Special Ability: Haste">
<table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -452,8 +410,8 @@
<for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
</for>
<set name="magicLvl" val="#magicLvl" />
<for>
</skill>
<skill id="3037" levels="6" name="Special Ability: Haste">
<table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -463,8 +421,8 @@
<for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
</for>
<set name="magicLvl" val="#magicLvl" />
<for>
</skill>
<skill id="3038" levels="6" name="Special Ability: Haste">
<table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -474,8 +432,8 @@
<for>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
</for>
<set name="magicLvl" val="#magicLvl" />
<for>
</skill>
<skill id="3039" levels="6" name="Special Ability: Critical Drain">
<table name="#power"> 6.85 7.96 9.26 10.8 12.62 14.82 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#absorbPart"> 33 31 30 28 26 24 </table>
@@ -488,17 +446,9 @@
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="isMagic" val="true" />
<set name="absorbPart" val="#absorbPart" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="isMagic" val="true" />
</skill>
<skill id="3040" levels="6" name="Special Ability: Critical Poison">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Target is set to TARGET_NONE, skillType to POISON for server compatability.
Descriptions:
</skill>
<skill id="3040" levels="6" name="Special Ability: Critical Poison">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to POISON for server compatability. Descriptions: 1: Causes poisoning. Effect 5. 6: Causes poisoning. Effect 7. created 2005-05-29 23:34:31 -->
<table name="#dmg"> 12 18 24 31 38 44 </table>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
@@ -511,17 +461,9 @@
<for>
<effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
<set name="buffDuration" val="30000"/>
<for>
<effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
</skill>
<skill id="3041" levels="6" name="Special Ability: Critical Poison">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Target is set to TARGET_NONE, skillType to POISON for server compatability.
Descriptions:
</skill>
<skill id="3041" levels="6" name="Special Ability: Critical Poison">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to POISON for server compatability. Descriptions: 1: Causes poisoning. Effect 5. 6: Causes poisoning. Effect 7. created 2005-05-29 23:34:31 -->
<table name="#dmg"> 12 18 24 31 38 44 </table>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
@@ -534,8 +476,8 @@
<for>
<effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
<set name="buffDuration" val="30000"/>
<for>
</skill>
<skill id="3042" levels="20" name="Critical Damage Duel 4">
<table name="#cAtkAdd"> 81.6 61.4 84.14 75.49 66.77 58.01 49.42 84.11 166.26 146.88 127 107.01 133.97 124.79 275.26 267.13 257.98 297.21 331.38 361.06 </table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table>
@@ -549,8 +491,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
</for>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" />
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
</skill>
<skill id="3043" levels="6" name="Special Ability: Critical Damage">
<table name="#cAtkAdd"> 106.45 118.22 129.81 140.87 151.04 159.93 </table>
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_SELF" />
@@ -560,8 +502,8 @@
<for>
<add order="0x40" stat="cAtkAdd" val="#cAtkAdd" />
</for>
<set name="magicLvl" val="#magicLvl" />
<for>
</skill>
<skill id="3044" levels="20" name="Focus Duel 4">
<table name="#rCrit"> 53.6 38.5 50.4 43.2 36.5 30.4 24.8 40.4 76.6 65 54 43.7 52.6 47.2 98.7 92.4 86.2 96 103.5 109.2 </table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table>
@@ -575,8 +517,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
</for>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" />
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
</skill>
<skill id="3045" levels="20" name="Haste Duel 4">
<table name="#pAtkSpd"> 1.05 1.04 1.05 1.04 1.03 1.03 1.02 1.04 1.07 1.06 1.05 1.04 1.05 1.04 1.09 1.08 1.08 1.09 1.09 1.1 </table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table>
@@ -590,8 +532,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
</for>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" />
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
</skill>
<skill id="3046" levels="20" name="Guidance Duel 4">
<table name="#accCombat"> 3.9 2.8 3.7 3.1 2.6 2.2 1.8 2.9 5.7 4.8 3.9 3.2 3.8 3.4 6.5 6.5 6.5 6.5 6.5 6.5 </table>
<table name="#magicLvl"> 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 </table>
<table name="#pvpBonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
@@ -605,8 +547,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
</for>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" />
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
</skill>
<skill id="3047" levels="3" name="Special Ability: Acumen">
<table name="#pvpBonus"> 1.0 1.05 1.05 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -615,13 +557,15 @@
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<mul order="0x30" stat="mAtkSpd" val="1.15"/>
<!-- Casting Spd. +15% -->
<mul val="#pvpBonus" order="0x30" stat="pvpPhysDmg"/>
<!-- Enhances damage to target during PvP -->
<mul val="#pvpBonus" order="0x30" stat="pvpPhysSkillsDmg"/>
<mul val="#pvpBonus" order="0x30" stat="pvpMagicalDmg"/>
</for>
<mul val="#pvpBonus" order="0x30" stat="pvpPhysDmg"/><!-- Enhances damage to target during PvP -->
<mul val="#pvpBonus" order="0x30" stat="pvpPhysSkillsDmg"/>
</skill>
<skill id="3048" levels="3" name="Special Ability: Conversion">
<table name="#pvpBonus"> 1.0 1.05 1.05 </table>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
@@ -635,8 +579,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
</for>
<mul order="0x30" stat="maxHp" val="0.60"/>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/>
</skill>
<skill id="3049" levels="2" name="Special Ability: Increase Critical">
<table name="#magicLvl"> 64 67 </table>
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="MDAM" />
@@ -646,8 +590,8 @@
<set name="castRange" val="1000" />
<set name="effectRange" val="1500" />
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="8.39" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="3050" levels="2" name="Special Ability: Focus">
<table name="#magicLvl"> 64 70 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="ITEM_SA" />
@@ -659,8 +603,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
</for>
<add order="0x40" stat="rCrit" val="61.6" />
<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
</skill>
<skill id="3051" levels="2" name="Special Ability: Focus">
<table name="#magicLvl"> 67 70 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="ITEM_SA" />
@@ -672,17 +616,9 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
</for>
<add order="0x40" stat="rCrit" val="67.3" />
<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
</for>
</skill>
<skill id="3052" levels="2" name="Special Ability: Critical Bleed">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Target is set to TARGET_NONE, skillType to BLEED for server compatability.
</skill>
<skill id="3052" levels="2" name="Special Ability: Critical Bleed">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
<table name="#dmg"> 31 34 </table>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
@@ -694,17 +630,9 @@
<for>
<effect count="7" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
<set name="buffDuration" val="20000"/>
<set name="castRange" val="-1"/>
<for>
<effect count="7" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
</skill>
<skill id="3053" levels="2" name="Special Ability: Critical Bleed">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Target is set to TARGET_NONE, skillType to BLEED for server compatability.
</skill>
<skill id="3053" levels="2" name="Special Ability: Critical Bleed">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
<table name="#dmg"> 31 34 </table>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
@@ -716,17 +644,9 @@
<for>
<effect count="7" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
<set name="buffDuration" val="20000"/>
<set name="castRange" val="-1"/>
<for>
<effect count="7" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
</skill>
<skill id="3054" levels="2" name="Special Ability: Critical Bleed">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Target is set to TARGET_NONE, skillType to BLEED for server compatability.
</skill>
<skill id="3054" levels="2" name="Special Ability: Critical Bleed">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
<table name="#dmg"> 31 34 </table>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
@@ -738,17 +658,9 @@
<for>
<effect count="7" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
<set name="buffDuration" val="20000"/>
<set name="castRange" val="-1"/>
<for>
<effect count="7" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
</skill>
<skill id="3055" levels="2" name="Special Ability: Critical Bleed">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Target is set to TARGET_NONE, skillType to BLEED for server compatability.
</skill>
<skill id="3055" levels="2" name="Special Ability: Critical Bleed">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Target is set to TARGET_NONE, skillType to BLEED for server compatability. Descriptions: 1: A wound appears and HP falls. Effect 7. 2: A wound appears and HP falls. Effect 7. created 2005-05-29 23:34:31 -->
<table name="#dmg"> 31 34 </table>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
@@ -760,8 +672,8 @@
<for>
<effect count="7" name="DamOverTime" time="5" val="#dmg" abnormal="bleeding"/>
</for>
<set name="buffDuration" val="20000"/>
<set name="castRange" val="-1"/>
</skill>
<skill id="3056" levels="3" name="Special Ability: Rsk. Haste">
<table name="#magicLvl"> 64 64 67 </table>
<table name="#pvpBonus"> 1 1.05 1.05 </table>
<set name="target" val="TARGET_SELF" />
@@ -776,8 +688,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
</for>
</mul>
<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" />
</skill>
<skill id="3057" levels="3" name="Special Ability: Anger">
<table name="#magicLvl"> 64 67 70 </table>
<table name="#pAtk"> 31.3 32.05 32.05 </table>
<set name="target" val="TARGET_SELF" />
@@ -791,8 +703,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
</for>
<mul order="0x30" stat="maxHp" val="0.85" />
<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
</skill>
<skill id="3058" levels="2" name="Special Ability: Anger">
<table name="#magicLvl"> 64 67 </table>
<table name="#pAtk"> 38.09 39 </table>
<set name="target" val="TARGET_SELF" />
@@ -806,8 +718,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
</for>
<mul order="0x30" stat="maxHp" val="0.85" />
<mul order="0x30" stat="pvpPhysDmg" val="1.05" />
</skill>
<skill id="3059" levels="2" name="Special Ability: Critical Drain">
<table name="#power"> 18 19 </table>
<table name="#magicLvl"> 64 67 </table>
<set name="target" val="TARGET_ONE" />
@@ -819,8 +731,8 @@
<set name="effectRange" val="1100" />
<set name="absorbPart" val="35" />
<set name="isMagic" val="true" />
<set name="power" val="#power" />
<set name="castRange" val="600" />
</skill>
<skill id="3060" levels="2" name="Special Ability: Critical Drain">
<table name="#power"> 10 11 </table>
<table name="#magicLvl"> 64 67 </table>
<set name="target" val="TARGET_ONE" />
@@ -832,17 +744,9 @@
<set name="effectRange" val="1100" />
<set name="absorbPart" val="35" />
<set name="isMagic" val="true" />
<set name="power" val="#power" />
<set name="castRange" val="600" />
<set name="effectRange" val="1100" />
<set name="absorbPart" val="35" />
<set name="isMagic" val="true" />
</skill>
<skill id="3061" levels="3" name="Special Ability: Critical Poison">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
Descriptions:
</skill>
<skill id="3061" levels="3" name="Special Ability: Critical Poison">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes poisoning. Effect 7. 2: Causes poisoning. Effect 7. 3: Causes poisoning. Effect 7. <- to be confirmed created 2005-05-29 23:34:31 -->
<table name="#dmg"> 18 31 44 </table>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
@@ -855,16 +759,9 @@
<for>
<effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
<set name="castRange" val="600"/>
<set name="buffDuration" val="30000"/>
<for>
<effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
</skill>
<skill id="3062" levels="2" name="Special Ability: Critical Poison">
<!--
Automatically generated from C3 client files.
Need to be checked/fixed.
</skill>
<skill id="3062" levels="2" name="Special Ability: Critical Poison">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Causes poisoning. Effect 7. 2: Causes poisoning. Effect 7. created 2005-05-29 23:34:31 -->
<table name="#dmg"> 18 31 44 </table>
<set name="power" val="100"/>
<set name="target" val="TARGET_ONE"/>
@@ -877,8 +774,8 @@
<for>
<effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
</for>
<set name="castRange" val="600"/>
<set name="buffDuration" val="30000"/>
</skill>
<skill id="3063" levels="2" name="Special Ability: Back Blow">
<table name="#rCrit"> 1.37 1.37 </table>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
@@ -897,8 +794,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
</for>
</and>
</mul>
</skill>
<skill id="3064" levels="1" name="Special Ability: Guidance">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="ITEM_SA" />
<set name="operateType" val="OP_PASSIVE" />
@@ -909,8 +806,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
</for>
<set name="magicLvl" val="64" />
<for>
</skill>
<skill id="3065" levels="1" name="Special Ability: Guidance">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="ITEM_SA" />
<set name="operateType" val="OP_PASSIVE" />
@@ -921,8 +818,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
</for>
<set name="magicLvl" val="67" />
<for>
</skill>
<skill id="3066" levels="3" name="Special Ability: Critical Damage">
<table name="#cAtkAdd"> 180.94 200.79 200.79 </table>
<table name="#magicLvl"> 64 67 70 </table>
<set name="target" val="TARGET_SELF" />
@@ -935,8 +832,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
</for>
<set name="magicLvl" val="#magicLvl" />
<for>
</skill>
<skill id="3067" levels="2" name="Special Ability: Critical Damage">
<table name="#cAtkAdd"> 297.68 326.28 </table>
<table name="#magicLvl"> 64 67 </table>
<set name="target" val="TARGET_SELF" />
@@ -949,8 +846,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
</for>
<set name="magicLvl" val="#magicLvl" />
<for>
</skill>
<skill id="3068" levels="3" name="Special Ability: Haste">
<table name="#pvpBonus"> 1 1.05 1.05 </table>
<table name="#magicLvl"> 64 64 70 </table>
<set name="target" val="TARGET_SELF" />
@@ -963,8 +860,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
</for>
<set name="magicLvl" val="#magicLvl" />
<for>
</skill>
<skill id="3069" levels="1" name="Special Ability: Risky Evasion">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="ITEM_SA" />
<set name="operateType" val="OP_PASSIVE" />
@@ -974,8 +871,8 @@
<player hp="60" />
</add>
</for>
<set name="operateType" val="OP_PASSIVE" />
<set name="magicLvl" val="1" />
</skill>
<skill id="3070" levels="3" name="Special Ability: Critical Stun">
<table name="#magicLvl"> 64 67 70 </table>
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="STUN" />
@@ -986,8 +883,8 @@
<for>
<effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun" />
</for>
<set name="operateType" val="OP_ACTIVE" />
<set name="power" val="70" />
</skill>
<skill id="3071" levels="2" name="Special Ability: Rsk. Focus">
<table name="#pvpBonus"> 1 1.05 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="ITEM_SA" />
@@ -1001,8 +898,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus"/>
<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
</for>
<add order="0x40" stat="rCrit" val="130">
<player hp="60" />
</skill>
<skill id="3072" levels="2" name="Special Ability: Empower">
<table name="#magicLvl"> 64 67 </table>
<table name="#mAtk"> 30.76 31.38 </table>
<set name="target" val="TARGET_SELF" />
@@ -1015,8 +912,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
</for>
<set name="magicLvl" val="#magicLvl" />
<for>
</skill>
<skill id="3073" levels="2" name="Special Ability: Magic Power">
<table name="#magicLvl"> 64 67 </table>
<table name="#mAtk"> 153.28 167.02 </table>
<set name="target" val="TARGET_SELF" />
@@ -1030,8 +927,8 @@
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" />
</for>
<for>
<add order="0x40" stat="mAtk" val="#mAtk" />
</skill>
<skill id="3074" levels="2" name="Special Ability: Magic Silence">
<table name="#magicLvl"> 64 67 </table>
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="MUTE" />
@@ -1045,16 +942,9 @@
<for>
<effect name="Mute" time="30" val="0" stackOrder="1" stackType="silence" />
</for>
<set name="castRange" val="1000" />
<set name="effectRange" val="1500" />
<set name="isMagic" val="true" />
<set name="lvlDepend" val="2" />
<for>
<effect name="Mute" time="30" val="0" stackOrder="1" stackType="silence" />
</for>
</skill>
<skill id="3075" levels="2" name="Special Ability: Magic Paralyze">
<!--
</skill>
<skill id="3075" levels="2" name="Special Ability: Magic Paralyze">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Paralyzes target. 2: Paralyzes target. created 2005-05-29 23:34:31 -->
<set name="target" val="TARGET_ONE"/>
<set name="power" val="100"/>
<set name="skillType" val="PARALYZE"/>
@@ -1062,10 +952,9 @@
<set name="lvlDepend" val="1"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="1000"/>
<set name="target" val="TARGET_ONE"/>
<set name="power" val="100"/>
<set name="skillType" val="PARALYZE"/>
<set name="isMagic" val="true"/>
<for/>
</skill>
<skill id="3076" levels="6" name="Special Ability: Empower">
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#mAtk"> 20.36 22.51 24.59 26.53 28.27 29.7 </table>
<set name="target" val="TARGET_SELF" />
@@ -1075,8 +964,8 @@
<for>
<add order="0x40" stat="mAtk" val="#mAtk" />
</for>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="ITEM_SA" />
</skill>
<skill id="3077" levels="6" name="Special Ability: Magic Power">
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<table name="#mAtk"> 75.86 87.22 99.39 112.26 125.66 139.41 </table>
<set name="target" val="TARGET_SELF" />
@@ -1087,8 +976,8 @@
<add order="0x40" stat="mAtk" val="#mAtk" />
<mul order="0x30" stat="MagicalMpConsumeRate" val="1.15" />
</for>
<set name="skillType" val="ITEM_SA" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="3078" levels="6" name="Special Ability: Magic Silence">
<table name="#magicLvl"> 46 49 52 55 58 61 </table>
<set name="target" val="TARGET_ONE" />
<set name="skillType" val="MUTE" />
@@ -1102,16 +991,9 @@
<for>
<effect name="Mute" time="30" val="0" stackOrder="1" stackType="silence" />
</for>
<set name="castRange" val="1000" />
<set name="effectRange" val="1500" />
<set name="isMagic" val="true" />
<set name="lvlDepend" val="2" />
<for>
<effect name="Mute" time="30" val="0" stackOrder="1" stackType="silence" />
</for>
</skill>
<skill id="3079" levels="6" name="Special Ability: Magic Paralyze">
<!--
</skill>
<skill id="3079" levels="6" name="Special Ability: Magic Paralyze">
<!-- Automatically generated from C3 client files. Need to be checked/fixed. Descriptions: 1: Paralyzes target. 6: Paralyzes target. created 2005-05-29 23:34:31 -->
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="PARALYZE"/>
<set name="power" val="100"/>
@@ -1119,7 +1001,6 @@
<set name="lvlDepend" val="1"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="1000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="PARALYZE"/>
<set name="power" val="100"/>
<for/>
</skill>
</list>

File diff suppressed because it is too large Load Diff

View File

@@ -1,69 +1,27 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="3600" levels="9" name="Special Ability: Anger">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Lvl 1 - Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents.
Lvl 2 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
Lvl 3 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
Lvl 4 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
Lvl 5 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
Lvl 6 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
Lvl 7 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 8 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 9 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
-->
<skill id="3600" levels="9" name="Special Ability: Anger">
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents. Lvl 2 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 3 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 4 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 5 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 6 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 7 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="3601" levels="9" name="Special Ability: Haste">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Lvl 1 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 2 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 3 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 4 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 5 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 6 - Increases Atk.Spd., and enables the character to attack multiple opponents.
Lvl 7 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 8 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 9 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
-->
<for/>
</skill>
<skill id="3601" levels="9" name="Special Ability: Haste">
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 2 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 3 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 4 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 5 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 6 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 7 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<skill id="3602" levels="9" name="Special Ability: Guidance">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Lvl 1 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 2 - Increases Accuracy, and enables the character to attack multiple opponents.
Lvl 3 - Increases Accuracy, and enables the character to attack multiple opponents.
Lvl 4 - Increases Accuracy, and enables the character to attack multiple opponents.
Lvl 5 - Increases Accuracy, and enables the character to attack multiple opponents.
Lvl 6 - Increases Accuracy, and enables the character to attack multiple opponents.
Lvl 7 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 8 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
Lvl 9 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
-->
<for/>
</skill>
<skill id="3602" levels="9" name="Special Ability: Guidance">
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 2 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 3 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 4 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 5 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 6 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 7 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="ITEM_SA"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
</for>
</skill>
<for/>
</skill>
</list>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4400" levels="3" name="Acumen">
<skill id="4400" levels="3" name="Acumen">
<!-- by DrLecter -->
<table name="#Tab-mAtkSpd">1.15 1.23 1.3</table>
<set name="target" val="TARGET_ONE"/>
@@ -15,8 +15,8 @@
<mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
</effect>
</for>
</skill>
<skill id="4401" levels="3" name="Empower">
</skill>
<skill id="4401" levels="3" name="Empower">
<!-- by DrLecter -->
<table name="#Tab-mAtk">1.55 1.65 1.75</table>
<set name="target" val="TARGET_ONE"/>
@@ -31,8 +31,8 @@
<mul order="0x30" stat="mAtk" val="#Tab-mAtk"/>
</effect>
</for>
</skill>
<skill id="4402" levels="2" name="Haste">
</skill>
<skill id="4402" levels="2" name="Haste">
<!-- by DrLecter -->
<table name="#Tab-pAtkSpd">1.15 1.33</table>
<set name="target" val="TARGET_ONE"/>
@@ -47,8 +47,8 @@
<mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
</effect>
</for>
</skill>
<skill id="4403" levels="3" name="Guidance">
</skill>
<skill id="4403" levels="3" name="Guidance">
<table name="#Tab-accCombat"> 2 3 4 </table>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/>
@@ -62,8 +62,8 @@
<add order="0x40" stat="accCombat" val="#Tab-accCombat"/>
</effect>
</for>
</skill>
<skill id="4404" levels="3" name="Focus">
</skill>
<skill id="4404" levels="3" name="Focus">
<!-- by DrLecter -->
<table name="#Tab-rCrit">1.2 1.25 1.3</table>
<set name="target" val="TARGET_ONE"/>
@@ -78,8 +78,8 @@
<mul order="0x30" stat="rCrit" val="#Tab-rCrit"/>
</effect>
</for>
</skill>
<skill id="4405" levels="3" name="Death Whisper">
</skill>
<skill id="4405" levels="3" name="Death Whisper">
<!-- by DrLecter -->
<table name="#Tab-cAtk">1.3 1.4 1.5</table>
<set name="target" val="TARGET_ONE"/>
@@ -94,8 +94,8 @@
<mul order="0x30" stat="cAtk" val="#Tab-cAtk"/>
</effect>
</for>
</skill>
<skill id="4406" levels="3" name="Agility">
</skill>
<skill id="4406" levels="3" name="Agility">
<table name="#Tab-rEvas"> 2 3 4 </table>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="100"/>
@@ -109,23 +109,17 @@
<add order="0x40" stat="rEvas" val="#Tab-rEvas"/>
</effect>
</for>
</skill>
<skill id="4494" levels="1" name="Raid Boss">
<!--
1: If the level of the person who made the greatest contribution is
higher than the level of the raid monster by 3 or more levels,
then the probability of dropping an item or adena will decrease.
If the level difference is nine or more levels, then, the monster
will not drop any item or adena.-->
</skill>
<skill id="4494" levels="1" name="Raid Boss">
<!-- 1: If the level of the person who made the greatest contribution is higher than the level of the raid monster by 3 or more levels, then the probability of dropping an item or adena will decrease. If the level difference is nine or more levels, then, the monster will not drop any item or adena.-->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4495" levels="12" name="BOSS Power Shot">
<for/>
</skill>
<skill id="4495" levels="12" name="BOSS Power Shot">
<table name="#mpConsume"> 36 50 69 93 118 143 166 175 182 186 189 192 </table>
<table name="#power"> 352.0 949.0 2607.0 6828.0 17184.0 33213.0 51007.0 59177.0 67888.0 77001.0 86359.0 95790.0 </table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
@@ -139,10 +133,9 @@
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="900"/>
<set name="effectRange" val="1400"/>
<for>
</for>
</skill>
<skill id="4496" levels="12" name="Shock">
<for/>
</skill>
<skill id="4496" levels="12" name="Shock">
<table name="#mpConsume"> 36 50 69 93 118 143 166 175 182 186 189 192 </table>
<table name="#power"> 176.0 475.0 1304.0 3414.0 8592.0 16607.0 25504.0 29589.0 33944.0 38501.0 43180.0 47895.0 </table>
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
@@ -164,35 +157,32 @@
<for>
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
</for>
</skill>
<skill id="4497" levels="1" name="Treasure Chest - Level 21">
</skill>
<skill id="4497" levels="1" name="Treasure Chest - Level 21">
<!-- TODO -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4498" levels="1" name="Treasure Chest - Level 22">
<for/>
</skill>
<skill id="4498" levels="1" name="Treasure Chest - Level 22">
<!-- TODO -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="4499" levels="1" name="Treasure Chest - Level 25">
<for/>
</skill>
<skill id="4499" levels="1" name="Treasure Chest - Level 25">
<!-- TODO -->
<set name="target" val="TARGET_NONE"/>
<set name="skillType" val="NOTDONE"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<for/>
</skill>
</list>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="7001" levels="1" name="Dispel Buff">
<skill id="7001" levels="1" name="Dispel Buff">
<!-- TODO -->
<set name="save" val="3"/>
<set name="power" val="1.0"/>
@@ -10,10 +10,9 @@
<set name="buffDuration" val="60000"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7002" levels="1" name="Dispel Debuff">
<for/>
</skill>
<skill id="7002" levels="1" name="Dispel Debuff">
<!-- TODO -->
<set name="save" val="3"/>
<set name="power" val="1.0"/>
@@ -23,10 +22,9 @@
<set name="buffDuration" val="60000"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7003" levels="1" name="Dispel All">
<for/>
</skill>
<skill id="7003" levels="1" name="Dispel All">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -34,10 +32,9 @@
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7004" levels="2" name="Dispel Petrification">
<for/>
</skill>
<skill id="7004" levels="2" name="Dispel Petrification">
<!-- TODO -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
@@ -46,10 +43,9 @@
<set name="isMagic" val="true"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
</for>
</skill>
<skill id="7005" levels="4" name="Greater Chant of Vampire">
<for/>
</skill>
<skill id="7005" levels="4" name="Greater Chant of Vampire">
<!-- TODO -->
<set name="mpConsume" val="272"/>
<set name="power" val="0.0"/>
@@ -60,10 +56,9 @@
<set name="isMagic" val="true"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7006" levels="13" name="Greater Heart of Paagrio">
<for/>
</skill>
<skill id="7006" levels="13" name="Greater Heart of Paagrio">
<!-- TODO -->
<set name="mpConsume" val="272"/>
<set name="power" val="0.0"/>
@@ -74,10 +69,9 @@
<set name="isMagic" val="true"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7007" levels="4" name="Greater Seal of Flame">
<for/>
</skill>
<skill id="7007" levels="4" name="Greater Seal of Flame">
<!-- TODO -->
<set name="mpConsume" val="153"/>
<set name="power" val="0.0"/>
@@ -88,10 +82,9 @@
<set name="isMagic" val="true"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<for>
</for>
</skill>
<skill id="7029" levels="4" name="Super Haste">
<for/>
</skill>
<skill id="7029" levels="4" name="Super Haste">
<!-- Done by dc -->
<table name="#Tab-runSpd"> 1.5 2 3 4 </table>
<table name="#Tab-mReuse"> 1 2 4 30 </table>
@@ -114,8 +107,8 @@
<mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
</effect>
</for>
</effect>
</for>
</skill>
<skill id="7030" levels="1" name="Summon King Bugbear">
<table name="#itemConsumeCount"> 8 </table>
<set name="itemConsumeId" val="1458"/>
<set name="mpConsume" val="3"/>
@@ -137,10 +130,9 @@
<set name="npcId" val="150"/>
<set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false"/>
<set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false"/>
<for>
</for>
<for/>
</skill>
<skill id="7031" levels="1" name="Summon Skeleton Royal Guard">
<table name="#itemConsumeCount"> 8 </table>
<set name="itemConsumeId" val="1458"/>
<set name="mpConsume" val="3"/>
@@ -162,10 +154,9 @@
<set name="npcId" val="622"/>
<set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false"/>
<set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false"/>
<for>
</for>
<for/>
</skill>
<skill id="7032" levels="1" name="Summon Hunter Gargoyle">
<table name="#itemConsumeCount"> 8 </table>
<set name="itemConsumeId" val="1458"/>
<set name="mpConsume" val="3"/>
@@ -187,7 +178,6 @@
<set name="npcId" val="241"/>
<set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false"/>
<set name="expPenalty" val="0.3"/>
<set name="isCubic" val="false"/>
<for>
<for/>
</skill>
</list>

View File

@@ -1,18 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9001" levels="99" name="INT">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
<skill id="9001" levels="99" name="INT">
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
@@ -23,20 +12,9 @@
<for>
<add val="#lvl" order="0x10" stat="INT"/>
</for>
</skill>
<skill id="9002" levels="99" name="WIT">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
</skill>
<skill id="9002" levels="99" name="WIT">
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
@@ -47,20 +25,9 @@
<for>
<add val="#lvl" order="0x10" stat="WIT"/>
</for>
</skill>
<skill id="9003" levels="99" name="MEN">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
</skill>
<skill id="9003" levels="99" name="MEN">
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
@@ -71,20 +38,9 @@
<for>
<add val="#lvl" order="0x10" stat="MEN"/>
</for>
</skill>
<skill id="9004" levels="99" name="CON">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
</skill>
<skill id="9004" levels="99" name="CON">
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
@@ -95,20 +51,9 @@
<for>
<add val="#lvl" order="0x10" stat="CON"/>
</for>
</skill>
<skill id="9005" levels="99" name="DEX">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
</skill>
<skill id="9005" levels="99" name="DEX">
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
@@ -119,20 +64,9 @@
<for>
<add val="#lvl" order="0x10" stat="DEX"/>
</for>
</skill>
<skill id="9006" levels="99" name="STR">
<table name="#lvl">
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99
</table>
</skill>
<skill id="9006" levels="99" name="STR">
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="LUCK"/>
<set name="operateType" val="OP_PASSIVE"/>
@@ -143,5 +77,5 @@
<for>
<add val="#lvl" order="0x10" stat="STR"/>
</for>
</skill>
</skill>
</list>

View File

@@ -1,3 +1,2 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
</list>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"/>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1' name="short_sword">
<item id='1' name="short_sword">
<for>
<set val='8' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -10,8 +10,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2' name="long_sword">
</item>
<item id='2' name="long_sword">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
@@ -21,8 +21,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3' name="broadsword">
</item>
<item id='3' name="broadsword">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
@@ -32,8 +32,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='4' name="club">
</item>
<item id='4' name="club">
<for>
<set val='8' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -43,8 +43,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='5' name="mace">
</item>
<item id='5' name="mace">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
@@ -54,8 +54,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='6' name="apprentices_wand">
</item>
<item id='6' name="apprentices_wand">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='7' order='0x08' stat='mAtk'/>
@@ -65,8 +65,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='7' name="apprentices_rod">
</item>
<item id='7' name="apprentices_rod">
<for>
<set val='6' order='0x08' stat='pAtk'/>
<set val='8' order='0x08' stat='mAtk'/>
@@ -76,8 +76,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='8' name="willow_staff">
</item>
<item id='8' name="willow_staff">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
@@ -87,8 +87,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='9' name="cedar_staff">
</item>
<item id='9' name="cedar_staff">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='16' order='0x08' stat='mAtk'/>
@@ -98,8 +98,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='10' name="dagger">
</item>
<item id='10' name="dagger">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
@@ -109,8 +109,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='11' name="bone_dagger">
</item>
<item id='11' name="bone_dagger">
<for>
<set val='7' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -120,8 +120,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='12' name="knife">
</item>
<item id='12' name="knife">
<for>
<set val='10' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
@@ -131,8 +131,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='13' name="short_bow">
</item>
<item id='13' name="short_bow">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -142,8 +142,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='14' name="bow">
</item>
<item id='14' name="bow">
<for>
<set val='23' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
@@ -153,8 +153,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='15' name="short_spear">
</item>
<item id='15' name="short_spear">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
@@ -165,8 +165,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='16' name="long_spear">
</item>
<item id='16' name="long_spear">
<for>
<set val='31' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
@@ -177,32 +177,32 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='18' name="leather_shield">
</item>
<item id='18' name="leather_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='47' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='19' name="small_shield">
</item>
<item id='19' name="small_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='56' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='20' name="buckler">
</item>
<item id='20' name="buckler">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='67' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='66' name="gladius">
</item>
<item id='66' name="gladius">
<for>
<set val='17' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
@@ -212,8 +212,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='67' name="orcish_sword">
</item>
<item id='67' name="orcish_sword">
<for>
<set val='17' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
@@ -223,8 +223,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='68' name="falchion">
</item>
<item id='68' name="falchion">
<for>
<set val='31' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
@@ -234,8 +234,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='69' name="bastard_sword">
</item>
<item id='69' name="bastard_sword">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
@@ -245,8 +245,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='70' name="claymore">
</item>
<item id='70' name="claymore">
<for>
<set val='112' order='0x08' stat='pAtk'/>
<set val='54' order='0x08' stat='mAtk'/>
@@ -256,8 +256,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='71' name="flamberge">
</item>
<item id='71' name="flamberge">
<for>
<set val='130' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
@@ -267,8 +267,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='72' name="stormbringer">
</item>
<item id='72' name="stormbringer">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
@@ -278,8 +278,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='73' name="shamshir">
</item>
<item id='73' name="shamshir">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
@@ -289,8 +289,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='74' name="katana">
</item>
<item id='74' name="katana">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
@@ -300,8 +300,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='75' name="caliburs">
</item>
<item id='75' name="caliburs">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
@@ -311,8 +311,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='76' name="sword_of_delusion">
</item>
<item id='76' name="sword_of_delusion">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
@@ -322,8 +322,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='77' name="tsurugi">
</item>
<item id='77' name="tsurugi">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
@@ -333,8 +333,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='78' name="great_sword">
</item>
<item id='78' name="great_sword">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -344,8 +344,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='79' name="sword_of_damascus">
</item>
<item id='79' name="sword_of_damascus">
<for>
<set val='194' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
@@ -355,8 +355,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='80' name="tallum_blade">
</item>
<item id='80' name="tallum_blade">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
@@ -366,8 +366,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='81' name="dragon_slayer">
</item>
<item id='81' name="dragon_slayer">
<for>
<set val='282' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
@@ -377,8 +377,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='82' name="gods_blade">
</item>
<item id='82' name="gods_blade">
<for>
<set val='257' order='0x08' stat='pAtk'/>
<set val='124' order='0x08' stat='mAtk'/>
@@ -388,8 +388,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='83' name="sword_of_magic">
</item>
<item id='83' name="sword_of_magic">
<for>
<set val='43' order='0x08' stat='pAtk'/>
<set val='45' order='0x08' stat='mAtk'/>
@@ -399,8 +399,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='84' name="homunkuluss_sword">
</item>
<item id='84' name="homunkuluss_sword">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
@@ -410,8 +410,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='85' name="phantom_sword">
</item>
<item id='85' name="phantom_sword">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
@@ -421,8 +421,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='86' name="tomahawk">
</item>
<item id='86' name="tomahawk">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
@@ -432,8 +432,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='87' name="iron_hammer">
</item>
<item id='87' name="iron_hammer">
<for>
<set val='31' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
@@ -443,8 +443,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='88' name="morning_star">
</item>
<item id='88' name="morning_star">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -454,8 +454,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='89' name="big_hammer">
</item>
<item id='89' name="big_hammer">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
@@ -465,8 +465,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='90' name="goat_head_staff">
</item>
<item id='90' name="goat_head_staff">
<for>
<set val='77' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
@@ -476,8 +476,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='91' name="heavy_war_axe">
</item>
<item id='91' name="heavy_war_axe">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -487,8 +487,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='92' name="sprites_staff">
</item>
<item id='92' name="sprites_staff">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='122' order='0x08' stat='mAtk'/>
@@ -498,8 +498,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='93' name="winged_spear">
</item>
<item id='93' name="winged_spear">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -510,8 +510,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='94' name="bec_de_corbin">
</item>
<item id='94' name="bec_de_corbin">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
@@ -522,8 +522,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='95' name="poleaxe">
</item>
<item id='95' name="poleaxe">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
@@ -534,8 +534,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='96' name="scythe">
</item>
<item id='96' name="scythe">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
@@ -546,8 +546,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='97' name="lance">
</item>
<item id='97' name="lance">
<for>
<set val='194' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
@@ -558,8 +558,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='98' name="halberd">
</item>
<item id='98' name="halberd">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
@@ -570,8 +570,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='99' name="apprentices_spellbook">
</item>
<item id='99' name="apprentices_spellbook">
<for>
<set val='9' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
@@ -581,5 +581,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='100' name="voodoo_doll">
<item id='100' name="voodoo_doll">
<for>
<set val='25' order='0x08' stat='pAtk'/>
<set val='28' order='0x08' stat='mAtk'/>
@@ -10,8 +10,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='101' name="scroll_of_wisdom">
</item>
<item id='101' name="scroll_of_wisdom">
<for>
<set val='32' order='0x08' stat='pAtk'/>
<set val='35' order='0x08' stat='mAtk'/>
@@ -21,88 +21,88 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='102' name="round_shield">
</item>
<item id='102' name="round_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='79' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='103' name="tower_shield">
</item>
<item id='103' name="tower_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='190' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='104' name="shield_of_victory">
</item>
<item id='104' name="shield_of_victory">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='105' name="implosion_shield">
</item>
<item id='105' name="implosion_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='106' name="dark_dragon_shield">
</item>
<item id='106' name="dark_dragon_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='107' name="composite_shield">
</item>
<item id='107' name="composite_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='190' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='108' name="masterpiece_shield">
</item>
<item id='108' name="masterpiece_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='109' name="shield_of_solar_eclipse">
</item>
<item id='109' name="shield_of_solar_eclipse">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='110' name="doom_shield">
</item>
<item id='110' name="doom_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='111' name="shield_of_pledge">
</item>
<item id='111' name="shield_of_pledge">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='120' name="sword_of_reflection">
</item>
<item id='120' name="sword_of_reflection">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
@@ -112,8 +112,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='121' name="sword_of_watershadow">
</item>
<item id='121' name="sword_of_watershadow">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
@@ -123,8 +123,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='122' name="handmade_sword">
</item>
<item id='122' name="handmade_sword">
<for>
<set val='17' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
@@ -134,8 +134,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='123' name="saber">
</item>
<item id='123' name="saber">
<for>
<set val='40' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
@@ -145,8 +145,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='124' name="two-handed_sword">
</item>
<item id='124' name="two-handed_sword">
<for>
<set val='78' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
@@ -156,8 +156,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='125' name="spinebone_sword">
</item>
<item id='125' name="spinebone_sword">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
@@ -167,8 +167,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='126' name="artisans_sword">
</item>
<item id='126' name="artisans_sword">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
@@ -178,8 +178,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='127' name="crimson_sword">
</item>
<item id='127' name="crimson_sword">
<for>
<set val='64' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
@@ -189,8 +189,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='128' name="knights_sword">
</item>
<item id='128' name="knights_sword">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
@@ -200,8 +200,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='129' name="sword_of_revolution">
</item>
<item id='129' name="sword_of_revolution">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -211,8 +211,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='130' name="elven_sword">
</item>
<item id='130' name="elven_sword">
<for>
<set val='64' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
@@ -222,8 +222,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='131' name="spirit_sword">
</item>
<item id='131' name="spirit_sword">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
@@ -233,8 +233,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='132' name="sword_of_limit">
</item>
<item id='132' name="sword_of_limit">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
@@ -244,8 +244,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='133' name="raid_sword">
</item>
<item id='133' name="raid_sword">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
@@ -255,8 +255,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='134' name="sword_of_nightmare">
</item>
<item id='134' name="sword_of_nightmare">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
@@ -266,8 +266,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='135' name="samurai_longsword">
</item>
<item id='135' name="samurai_longsword">
<for>
<set val='156' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -277,8 +277,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='136' name="blade_of_serenity">
</item>
<item id='136' name="blade_of_serenity">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -288,8 +288,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='137' name="mist_sword">
</item>
<item id='137' name="mist_sword">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -299,8 +299,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='138' name="sword_of_desert">
</item>
<item id='138' name="sword_of_desert">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -310,8 +310,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='139' name="dusk_sword">
</item>
<item id='139' name="dusk_sword">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -321,8 +321,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='140' name="eminence_sword">
</item>
<item id='140' name="eminence_sword">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -332,8 +332,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='141' name="hazard_sword">
</item>
<item id='141' name="hazard_sword">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -343,8 +343,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='142' name="keshanberk">
</item>
<item id='142' name="keshanberk">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -354,8 +354,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='143' name="sword_of_mystic">
</item>
<item id='143' name="sword_of_mystic">
<for>
<set val='43' order='0x08' stat='pAtk'/>
<set val='45' order='0x08' stat='mAtk'/>
@@ -365,8 +365,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='144' name="sword_of_occult">
</item>
<item id='144' name="sword_of_occult">
<for>
<set val='43' order='0x08' stat='pAtk'/>
<set val='45' order='0x08' stat='mAtk'/>
@@ -376,8 +376,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='145' name="sword_of_whispering_death">
</item>
<item id='145' name="sword_of_whispering_death">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
@@ -387,8 +387,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='146' name="ghoulbane">
</item>
<item id='146' name="ghoulbane">
<for>
<set val='140' order='0x08' stat='pAtk'/>
<set val='122' order='0x08' stat='mAtk'/>
@@ -398,8 +398,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='147' name="tear_of_darkness">
</item>
<item id='147' name="tear_of_darkness">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
@@ -409,8 +409,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='148' name="sword_of_valhalla">
</item>
<item id='148' name="sword_of_valhalla">
<for>
<set val='140' order='0x08' stat='pAtk'/>
<set val='122' order='0x08' stat='mAtk'/>
@@ -420,8 +420,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='149' name="sword_of_life">
</item>
<item id='149' name="sword_of_life">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
@@ -431,8 +431,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='150' name="elemental_sword">
</item>
<item id='150' name="elemental_sword">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
@@ -442,8 +442,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='151' name="sword_of_miracles">
</item>
<item id='151' name="sword_of_miracles">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
@@ -453,8 +453,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='152' name="heavy_chisel">
</item>
<item id='152' name="heavy_chisel">
<for>
<set val='10' order='0x08' stat='pAtk'/>
<set val='8' order='0x08' stat='mAtk'/>
@@ -464,8 +464,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='153' name="sickle">
</item>
<item id='153' name="sickle">
<for>
<set val='12' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
@@ -475,8 +475,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='154' name="dwarven_mace">
</item>
<item id='154' name="dwarven_mace">
<for>
<set val='17' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
@@ -486,8 +486,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='155' name="buzdygan">
</item>
<item id='155' name="buzdygan">
<for>
<set val='31' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
@@ -497,8 +497,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='156' name="hand_axe">
</item>
<item id='156' name="hand_axe">
<for>
<set val='40' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
@@ -508,8 +508,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='157' name="spiked_club">
</item>
<item id='157' name="spiked_club">
<for>
<set val='64' order='0x08' stat='pAtk'/>
<set val='39' order='0x08' stat='mAtk'/>
@@ -519,8 +519,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='158' name="tarbar">
</item>
<item id='158' name="tarbar">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -530,8 +530,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='159' name="bonebreaker">
</item>
<item id='159' name="bonebreaker">
<for>
<set val='92' order='0x08' stat='pAtk'/>
<set val='54' order='0x08' stat='mAtk'/>
@@ -541,8 +541,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='160' name="battle_axe">
</item>
<item id='160' name="battle_axe">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
@@ -552,8 +552,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='161' name="silver_axe">
</item>
<item id='161' name="silver_axe">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
@@ -563,8 +563,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='162' name="war_axe">
</item>
<item id='162' name="war_axe">
<for>
<set val='139' order='0x08' stat='pAtk'/>
<set val='76' order='0x08' stat='mAtk'/>
@@ -574,8 +574,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='163' name="">
</item>
<item id='163' name="">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -585,8 +585,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='164' name="elysian_axe">
</item>
<item id='164' name="elysian_axe">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
@@ -596,8 +596,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='165' name="yablonskis_hammer">
</item>
<item id='165' name="yablonskis_hammer">
<for>
<set val='251' order='0x08' stat='pAtk'/>
<set val='121' order='0x08' stat='mAtk'/>
@@ -607,8 +607,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='166' name="heavy_mace">
</item>
<item id='166' name="heavy_mace">
<for>
<set val='40' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
@@ -618,8 +618,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='167' name="scalpel">
</item>
<item id='167' name="scalpel">
<for>
<set val='40' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
@@ -629,8 +629,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='168' name="work_hammer">
</item>
<item id='168' name="work_hammer">
<for>
<set val='40' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
@@ -640,8 +640,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='169' name="skull_breaker">
</item>
<item id='169' name="skull_breaker">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -651,8 +651,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='170' name="">
</item>
<item id='170' name="">
<for>
<set val='258' order='0x08' stat='pAtk'/>
<set val='86' order='0x08' stat='mAtk'/>
@@ -662,8 +662,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='171' name="deadmans_glory">
</item>
<item id='171' name="deadmans_glory">
<for>
<set val='194' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
@@ -673,8 +673,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='172' name="heavy_bone_club">
</item>
<item id='172' name="heavy_bone_club">
<for>
<set val='79' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -684,8 +684,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='173' name="skull_graver">
</item>
<item id='173' name="skull_graver">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
@@ -695,8 +695,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='174' name="nirvana_axe">
</item>
<item id='174' name="nirvana_axe">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
@@ -706,8 +706,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='175' name="art_of_battle_axe">
</item>
<item id='175' name="art_of_battle_axe">
<for>
<set val='194' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
@@ -717,8 +717,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='176' name="journeymans_staff">
</item>
<item id='176' name="journeymans_staff">
<for>
<set val='23' order='0x08' stat='pAtk'/>
<set val='22' order='0x08' stat='mAtk'/>
@@ -728,8 +728,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='177' name="mage_staff">
</item>
<item id='177' name="mage_staff">
<for>
<set val='30' order='0x08' stat='pAtk'/>
<set val='28' order='0x08' stat='mAtk'/>
@@ -739,8 +739,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='178' name="bone_staff">
</item>
<item id='178' name="bone_staff">
<for>
<set val='39' order='0x08' stat='pAtk'/>
<set val='35' order='0x08' stat='mAtk'/>
@@ -750,8 +750,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='179' name="mace_of_prayer">
</item>
<item id='179' name="mace_of_prayer">
<for>
<set val='41' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
@@ -761,8 +761,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='180' name="mace_of_judgment">
</item>
<item id='180' name="mace_of_judgment">
<for>
<set val='41' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
@@ -772,8 +772,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='181' name="mace_of_miracle">
</item>
<item id='181' name="mace_of_miracle">
<for>
<set val='41' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
@@ -783,8 +783,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='182' name="doom_hammer">
</item>
<item id='182' name="doom_hammer">
<for>
<set val='41' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
@@ -794,8 +794,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='183' name="mystic_staff">
</item>
<item id='183' name="mystic_staff">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
@@ -805,8 +805,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='184' name="conjurors_staff">
</item>
<item id='184' name="conjurors_staff">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
@@ -816,8 +816,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='185' name="staff_of_mana">
</item>
<item id='185' name="staff_of_mana">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
@@ -827,8 +827,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='186' name="staff_of_magic">
</item>
<item id='186' name="staff_of_magic">
<for>
<set val='62' order='0x08' stat='pAtk'/>
<set val='52' order='0x08' stat='mAtk'/>
@@ -838,8 +838,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='187' name="atuba_hammer">
</item>
<item id='187' name="atuba_hammer">
<for>
<set val='90' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
@@ -849,8 +849,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='188' name="ghost_staff">
</item>
<item id='188' name="ghost_staff">
<for>
<set val='90' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
@@ -860,8 +860,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='189' name="staff_of_life">
</item>
<item id='189' name="staff_of_life">
<for>
<set val='74' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
@@ -871,8 +871,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='190' name="atuba_mace">
</item>
<item id='190' name="atuba_mace">
<for>
<set val='90' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
@@ -882,8 +882,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='191' name="heavy_doom_hammer">
</item>
<item id='191' name="heavy_doom_hammer">
<for>
<set val='103' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
@@ -893,8 +893,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='192' name="crystal_staff">
</item>
<item id='192' name="crystal_staff">
<for>
<set val='103' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
@@ -904,8 +904,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='193' name="stick_of_faith">
</item>
<item id='193' name="stick_of_faith">
<for>
<set val='85' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
@@ -915,8 +915,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='194' name="heavy_doom_axe">
</item>
<item id='194' name="heavy_doom_axe">
<for>
<set val='103' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
@@ -926,8 +926,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='195' name="cursed_staff">
</item>
<item id='195' name="cursed_staff">
<for>
<set val='119' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -937,8 +937,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='196' name="stick_of_eternity">
</item>
<item id='196' name="stick_of_eternity">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
@@ -948,8 +948,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='197' name="paradia_staff">
</item>
<item id='197' name="paradia_staff">
<for>
<set val='135' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
@@ -959,8 +959,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='198' name="inferno_staff">
</item>
<item id='198' name="inferno_staff">
<for>
<set val='135' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
@@ -970,8 +970,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='199' name="paagrio_hammer">
</item>
<item id='199' name="paagrio_hammer">
<for>
<set val='135' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
@@ -981,5 +981,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='300' name="great_axe">
<item id='300' name="great_axe">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -11,8 +11,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='301' name="scorpion">
</item>
<item id='301' name="scorpion">
<for>
<set val='144' order='0x08' stat='pAtk'/>
<set val='78' order='0x08' stat='mAtk'/>
@@ -23,8 +23,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='302' name="body_slasher">
</item>
<item id='302' name="body_slasher">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
@@ -35,8 +35,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='303' name="widow_maker">
</item>
<item id='303' name="widow_maker">
<for>
<set val='144' order='0x08' stat='pAtk'/>
<set val='78' order='0x08' stat='mAtk'/>
@@ -47,8 +47,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='304' name="orcish_halberd">
</item>
<item id='304' name="orcish_halberd">
<for>
<set val='219' order='0x08' stat='pAtk'/>
<set val='109' order='0x08' stat='mAtk'/>
@@ -59,8 +59,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='305' name="tallum_glaive">
</item>
<item id='305' name="tallum_glaive">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
@@ -71,8 +71,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='306' name="dragon_claw_axe">
</item>
<item id='306' name="dragon_claw_axe">
<for>
<set val='251' order='0x08' stat='pAtk'/>
<set val='121' order='0x08' stat='mAtk'/>
@@ -83,8 +83,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='307' name="aurakyria_lance">
</item>
<item id='307' name="aurakyria_lance">
<for>
<set val='269' order='0x08' stat='pAtk'/>
<set val='128' order='0x08' stat='mAtk'/>
@@ -95,8 +95,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='308' name="buffalos_horn">
</item>
<item id='308' name="buffalos_horn">
<for>
<set val='6' order='0x08' stat='pAtk'/>
<set val='8' order='0x08' stat='mAtk'/>
@@ -106,8 +106,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='309' name="tears_of_eva">
</item>
<item id='309' name="tears_of_eva">
<for>
<set val='19' order='0x08' stat='pAtk'/>
<set val='22' order='0x08' stat='mAtk'/>
@@ -117,8 +117,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='310' name="relic_of_the_saints">
</item>
<item id='310' name="relic_of_the_saints">
<for>
<set val='19' order='0x08' stat='pAtk'/>
<set val='22' order='0x08' stat='mAtk'/>
@@ -128,8 +128,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='311' name="crucifix_of_blessing">
</item>
<item id='311' name="crucifix_of_blessing">
<for>
<set val='25' order='0x08' stat='pAtk'/>
<set val='28' order='0x08' stat='mAtk'/>
@@ -139,8 +139,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='312' name="branch_of_life">
</item>
<item id='312' name="branch_of_life">
<for>
<set val='32' order='0x08' stat='pAtk'/>
<set val='35' order='0x08' stat='mAtk'/>
@@ -150,8 +150,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='313' name="temptation_of_abyss">
</item>
<item id='313' name="temptation_of_abyss">
<for>
<set val='32' order='0x08' stat='pAtk'/>
<set val='35' order='0x08' stat='mAtk'/>
@@ -161,8 +161,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='314' name="proof_of_revenge">
</item>
<item id='314' name="proof_of_revenge">
<for>
<set val='32' order='0x08' stat='pAtk'/>
<set val='35' order='0x08' stat='mAtk'/>
@@ -172,8 +172,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='315' name="divine_tome">
</item>
<item id='315' name="divine_tome">
<for>
<set val='41' order='0x08' stat='pAtk'/>
<set val='43' order='0x08' stat='mAtk'/>
@@ -183,8 +183,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='316' name="blood_of_saints">
</item>
<item id='316' name="blood_of_saints">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='52' order='0x08' stat='mAtk'/>
@@ -194,8 +194,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='317' name="tome_of_blood">
</item>
<item id='317' name="tome_of_blood">
<for>
<set val='51' order='0x08' stat='pAtk'/>
<set val='52' order='0x08' stat='mAtk'/>
@@ -205,8 +205,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='318' name="crucifix_of_blood">
</item>
<item id='318' name="crucifix_of_blood">
<for>
<set val='63' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
@@ -216,8 +216,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='319' name="eye_of_infinity">
</item>
<item id='319' name="eye_of_infinity">
<for>
<set val='63' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
@@ -227,8 +227,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='320' name="blue_crystal_skull">
</item>
<item id='320' name="blue_crystal_skull">
<for>
<set val='67' order='0x08' stat='pAtk'/>
<set val='66' order='0x08' stat='mAtk'/>
@@ -238,8 +238,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='321' name="demon_fangs">
</item>
<item id='321' name="demon_fangs">
<for>
<set val='67' order='0x08' stat='pAtk'/>
<set val='66' order='0x08' stat='mAtk'/>
@@ -249,8 +249,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='322' name="vajra_wands">
</item>
<item id='322' name="vajra_wands">
<for>
<set val='74' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
@@ -260,8 +260,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='323' name="ancient_reagent">
</item>
<item id='323' name="ancient_reagent">
<for>
<set val='74' order='0x08' stat='pAtk'/>
<set val='72' order='0x08' stat='mAtk'/>
@@ -271,8 +271,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='324' name="tears_of_fairy">
</item>
<item id='324' name="tears_of_fairy">
<for>
<set val='98' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -282,8 +282,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='325' name="horn_of_glory">
</item>
<item id='325' name="horn_of_glory">
<for>
<set val='98' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -293,8 +293,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='326' name="heathens_book">
</item>
<item id='326' name="heathens_book">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
@@ -304,8 +304,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='327' name="hex_doll">
</item>
<item id='327' name="hex_doll">
<for>
<set val='111' order='0x08' stat='pAtk'/>
<set val='101' order='0x08' stat='mAtk'/>
@@ -315,8 +315,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='328' name="candle_of_wisdom">
</item>
<item id='328' name="candle_of_wisdom">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
@@ -326,8 +326,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='329' name="blessed_branch">
</item>
<item id='329' name="blessed_branch">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
@@ -337,8 +337,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='330' name="phoenix_feather">
</item>
<item id='330' name="phoenix_feather">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
@@ -348,8 +348,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='331' name="cerberus_eye">
</item>
<item id='331' name="cerberus_eye">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
@@ -359,8 +359,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='332' name="scroll_of_destruction">
</item>
<item id='332' name="scroll_of_destruction">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
@@ -370,8 +370,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='333' name="claws_of_black_dragon">
</item>
<item id='333' name="claws_of_black_dragon">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
@@ -381,8 +381,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='334' name="three_eyed_crows_feather">
</item>
<item id='334' name="three_eyed_crows_feather">
<for>
<set val='125' order='0x08' stat='pAtk'/>
<set val='111' order='0x08' stat='mAtk'/>
@@ -392,8 +392,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='335' name="soul_crystal">
</item>
<item id='335' name="soul_crystal">
<for>
<set val='155' order='0x08' stat='pAtk'/>
<set val='132' order='0x08' stat='mAtk'/>
@@ -403,8 +403,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='336' name="scroll_of_mana">
</item>
<item id='336' name="scroll_of_mana">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
@@ -414,8 +414,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='337' name="scroll_of_massacre">
</item>
<item id='337' name="scroll_of_massacre">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
@@ -425,8 +425,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='338' name="wyverns_skull">
</item>
<item id='338' name="wyverns_skull">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
@@ -436,8 +436,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='339' name="blood_crystal">
</item>
<item id='339' name="blood_crystal">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
@@ -447,8 +447,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='340' name="unicorns_horn">
</item>
<item id='340' name="unicorns_horn">
<for>
<set val='170' order='0x08' stat='pAtk'/>
<set val='143' order='0x08' stat='mAtk'/>
@@ -458,8 +458,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='341' name="forgotten_tome">
</item>
<item id='341' name="forgotten_tome">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
@@ -469,8 +469,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='342' name="enchanted_flute">
</item>
<item id='342' name="enchanted_flute">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
@@ -480,8 +480,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='343' name="headless_arrow">
</item>
<item id='343' name="headless_arrow">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
@@ -491,8 +491,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='344' name="proof_of_overlord">
</item>
<item id='344' name="proof_of_overlord">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
@@ -502,8 +502,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='345' name="deathbringer_sword">
</item>
<item id='345' name="deathbringer_sword">
<for>
<set val='186' order='0x08' stat='pAtk'/>
<set val='152' order='0x08' stat='mAtk'/>
@@ -513,8 +513,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='346' name="tears_of_fallen_angel">
</item>
<item id='346' name="tears_of_fallen_angel">
<for>
<set val='201' order='0x08' stat='pAtk'/>
<set val='162' order='0x08' stat='mAtk'/>
@@ -524,5 +524,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,403 +1,403 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='625' name="bone_shield">
<item id='625' name="bone_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='90' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='626' name="bronze_shield">
</item>
<item id='626' name="bronze_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='101' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='627' name="aspis">
</item>
<item id='627' name="aspis">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='114' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='628' name="hoplon">
</item>
<item id='628' name="hoplon">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='128' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='629' name="kite_shield">
</item>
<item id='629' name="kite_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='142' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='630' name="square_shield">
</item>
<item id='630' name="square_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='154' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='631' name="eldarake">
</item>
<item id='631' name="eldarake">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='166' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='632' name="knight_shield">
</item>
<item id='632' name="knight_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='178' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='633' name="zubeis_shield">
</item>
<item id='633' name="zubeis_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='634' name="dragon_shield">
</item>
<item id='634' name="dragon_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='269' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='635' name="wolf_shield">
</item>
<item id='635' name="wolf_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='636' name="shining_dragon_shield">
</item>
<item id='636' name="shining_dragon_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='637' name="shield_of_valor">
</item>
<item id='637' name="shield_of_valor">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='638' name="glorious_shield">
</item>
<item id='638' name="glorious_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='639' name="red_flame_shield">
</item>
<item id='639' name="red_flame_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='640' name="elven_crystal_shield">
</item>
<item id='640' name="elven_crystal_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='641' name="dark_crystal_shield">
</item>
<item id='641' name="dark_crystal_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='243' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='642' name="elven_vagian_shield">
</item>
<item id='642' name="elven_vagian_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='643' name="dark_vagian_shield">
</item>
<item id='643' name="dark_vagian_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='644' name="hell_shield">
</item>
<item id='644' name="hell_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='645' name="art_of_shield">
</item>
<item id='645' name="art_of_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='646' name="shield_of_silence">
</item>
<item id='646' name="shield_of_silence">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='647' name="gust_shield">
</item>
<item id='647' name="gust_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='648' name="prairie_shield">
</item>
<item id='648' name="prairie_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='649' name="shield_of_the_underworld">
</item>
<item id='649' name="shield_of_the_underworld">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='650' name="shield_of_concentration">
</item>
<item id='650' name="shield_of_concentration">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='651' name="aces_shield">
</item>
<item id='651' name="aces_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='652' name="guardians_shield">
</item>
<item id='652' name="guardians_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='653' name="marksman_shield">
</item>
<item id='653' name="marksman_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='654' name="shield_of_mana">
</item>
<item id='654' name="shield_of_mana">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='655' name="sages_shield">
</item>
<item id='655' name="sages_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='656' name="paradia_shield">
</item>
<item id='656' name="paradia_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='657' name="inferno_shield">
</item>
<item id='657' name="inferno_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='658' name="shield_of_black_ore">
</item>
<item id='658' name="shield_of_black_ore">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='659' name="shield_of_summoning">
</item>
<item id='659' name="shield_of_summoning">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='660' name="otherworldly_shield">
</item>
<item id='660' name="otherworldly_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='661' name="elemental_shield">
</item>
<item id='661' name="elemental_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='662' name="shield_of_phantom">
</item>
<item id='662' name="shield_of_phantom">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='663' name="shield_of_grace">
</item>
<item id='663' name="shield_of_grace">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='664' name="shield_of_holy_spirit">
</item>
<item id='664' name="shield_of_holy_spirit">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='665' name="phoenix_shield">
</item>
<item id='665' name="phoenix_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='666' name="cerberus_shield">
</item>
<item id='666' name="cerberus_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='667' name="shield_of_aid">
</item>
<item id='667' name="shield_of_aid">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='668' name="shield_of_blessing">
</item>
<item id='668' name="shield_of_blessing">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='669' name="flame_shield">
</item>
<item id='669' name="flame_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='670' name="shield_of_bravery">
</item>
<item id='670' name="shield_of_bravery">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='671' name="blood_shield">
</item>
<item id='671' name="blood_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='672' name="absolute_shield">
</item>
<item id='672' name="absolute_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='673' name="avadon_shield">
</item>
<item id='673' name="avadon_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='216' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='674' name="divine_shield">
</item>
<item id='674' name="divine_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='230' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='738' name="sword_of_solidarity">
<item id='738' name="sword_of_solidarity">
<for>
<set val='12' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
@@ -10,8 +10,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='743' name="sword_of_sentinel">
</item>
<item id='743' name="sword_of_sentinel">
<for>
<set val='14' order='0x08' stat='pAtk'/>
<set val='11' order='0x08' stat='mAtk'/>
@@ -21,8 +21,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='744' name="staff_of_sentinel">
</item>
<item id='744' name="staff_of_sentinel">
<for>
<set val='13' order='0x08' stat='pAtk'/>
<set val='14' order='0x08' stat='mAtk'/>
@@ -32,8 +32,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='747' name="wand_of_adept">
</item>
<item id='747' name="wand_of_adept">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='13' order='0x08' stat='mAtk'/>
@@ -43,8 +43,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='748' name="gallints_oak_wand">
</item>
<item id='748' name="gallints_oak_wand">
<for>
<set val='10' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
@@ -54,8 +54,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='749' name="0">
</item>
<item id='749' name="0">
<for>
<set val='21' order='0x08' stat='pAtk'/>
<set val='32' order='0x08' stat='mAtk'/>
@@ -65,8 +65,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='754' name="red_sunset_staff">
</item>
<item id='754' name="red_sunset_staff">
<for>
<set val='13' order='0x08' stat='pAtk'/>
<set val='13' order='0x08' stat='mAtk'/>
@@ -76,5 +76,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,14 +1,14 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='945' name="skeleton_buckler">
<item id='945' name="skeleton_buckler">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='69' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='946' name="skeleton_dagger">
</item>
<item id='946' name="skeleton_dagger">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='13' order='0x08' stat='mAtk'/>
@@ -18,8 +18,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='975' name="blood_saber">
</item>
<item id='975' name="blood_saber">
<for>
<set val='14' order='0x08' stat='pAtk'/>
<set val='11' order='0x08' stat='mAtk'/>
@@ -29,8 +29,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='981' name="red_sunset_sword">
</item>
<item id='981' name="red_sunset_sword">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
@@ -40,8 +40,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='989' name="eldritch_dagger">
</item>
<item id='989' name="eldritch_dagger">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
@@ -51,5 +51,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1142' name="rusted_bronze_sword">
<item id='1142' name="rusted_bronze_sword">
<for>
<set val='18' order='0x08' stat='pAtk'/>
<set val='21' order='0x08' stat='mAtk'/>
@@ -10,8 +10,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1181' name="netis_bow">
</item>
<item id='1181' name="netis_bow">
<for>
<set val='45' order='0x08' stat='pAtk'/>
<set val='16' order='0x08' stat='mAtk'/>
@@ -21,8 +21,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1182' name="netis_dagger">
</item>
<item id='1182' name="netis_dagger">
<for>
<set val='19' order='0x08' stat='pAtk'/>
<set val='16' order='0x08' stat='mAtk'/>
@@ -32,5 +32,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1213' name="guards_bow">
<item id='1213' name="guards_bow">
<for>
<set val='49' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
@@ -10,8 +10,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1295' name="long_sword">
</item>
<item id='1295' name="long_sword">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -21,8 +21,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1296' name="gladius">
</item>
<item id='1296' name="gladius">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -32,8 +32,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1297' name="bastard_sword">
</item>
<item id='1297' name="bastard_sword">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -43,8 +43,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1298' name="caliburs">
</item>
<item id='1298' name="caliburs">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -54,8 +54,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1299' name="great_sword">
</item>
<item id='1299' name="great_sword">
<for>
<set val='200' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -65,5 +65,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1300' name="apprentices_rod">
<item id='1300' name="apprentices_rod">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -10,8 +10,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1301' name="big_hammer">
</item>
<item id='1301' name="big_hammer">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -21,8 +21,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1302' name="bec_de_corbin">
</item>
<item id='1302' name="bec_de_corbin">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -33,8 +33,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1303' name="lance">
</item>
<item id='1303' name="lance">
<for>
<set val='30000' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -45,8 +45,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1304' name="conjurors_staff">
</item>
<item id='1304' name="conjurors_staff">
<for>
<set val='15' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
@@ -56,8 +56,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1305' name="knife">
</item>
<item id='1305' name="knife">
<for>
<set val='30000' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -67,8 +67,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1306' name="crafted_dagger">
</item>
<item id='1306' name="crafted_dagger">
<for>
<set val='22' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -78,8 +78,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1307' name="bow">
</item>
<item id='1307' name="bow">
<for>
<set val='120' order='0x08' stat='pAtk'/>
<set val='6' order='0x08' stat='mAtk'/>
@@ -89,48 +89,48 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1328' name="shield_of_grace">
</item>
<item id='1328' name="shield_of_grace">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='71' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='1329' name="shield_of_victory">
</item>
<item id='1329' name="shield_of_victory">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='71' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='1330' name="zubeis_shield">
</item>
<item id='1330' name="zubeis_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='71' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='1331' name="otherworldly_shield">
</item>
<item id='1331' name="otherworldly_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='71' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='1332' name="knight_shield">
</item>
<item id='1332' name="knight_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='71' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='1333' name="brandish">
</item>
<item id='1333' name="brandish">
<for>
<set val='21' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
@@ -140,8 +140,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1376' name="guard_spear">
</item>
<item id='1376' name="guard_spear">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
@@ -152,5 +152,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1471' name="silenos_blowgun">
<item id='1471' name="silenos_blowgun">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
@@ -10,8 +10,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1472' name="dreadbane">
</item>
<item id='1472' name="dreadbane">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
@@ -22,5 +22,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1510' name="butchers_sword">
<item id='1510' name="butchers_sword">
<for>
<set val='13' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
@@ -10,8 +10,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='1511' name="silversmith_hammer">
</item>
<item id='1511' name="silversmith_hammer">
<for>
<set val='13' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
@@ -21,5 +21,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='1660' name="cursed_maingauche">
<item id='1660' name="cursed_maingauche">
<for>
<set val='62' order='0x08' stat='pAtk'/>
<set val='42' order='0x08' stat='mAtk'/>
@@ -10,5 +10,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='2368' name="training_gloves">
<item id='2368' name="training_gloves">
<for>
<set val='7' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
@@ -10,8 +10,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2369' name="squires_sword">
</item>
<item id='2369' name="squires_sword">
<for>
<set val='6' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
@@ -21,8 +21,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2370' name="guild_members_club">
</item>
<item id='2370' name="guild_members_club">
<for>
<set val='6' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
@@ -32,8 +32,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2371' name="fist_of_butcher">
</item>
<item id='2371' name="fist_of_butcher">
<for>
<set val='16' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
@@ -43,8 +43,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2372' name="dagger_of_adept">
</item>
<item id='2372' name="dagger_of_adept">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
@@ -54,8 +54,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2373' name="eldritch_staff">
</item>
<item id='2373' name="eldritch_staff">
<for>
<set val='13' order='0x08' stat='pAtk'/>
<set val='13' order='0x08' stat='mAtk'/>
@@ -65,8 +65,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2374' name="red_sunset_dagger">
</item>
<item id='2374' name="red_sunset_dagger">
<for>
<set val='11' order='0x08' stat='pAtk'/>
<set val='10' order='0x08' stat='mAtk'/>
@@ -76,5 +76,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,54 +1,54 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='2493' name="brigandine_shield">
<item id='2493' name="brigandine_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='142' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2494' name="plate_shield">
</item>
<item id='2494' name="plate_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='154' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2495' name="chain_shield">
</item>
<item id='2495' name="chain_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='166' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2496' name="dwarven_chain_shield">
</item>
<item id='2496' name="dwarven_chain_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='174' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2497' name="full_plate_shield">
</item>
<item id='2497' name="full_plate_shield">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='203' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2498' name="shield_of_nightmare">
</item>
<item id='2498' name="shield_of_nightmare">
<for>
<sub val='8' order='0x10' stat='rEvas'/>
<set val='256' order='0x08' stat='sDef'/>
<set val='20' order='0x08' stat='rShld'/>
<enchant val='0' order='0x0C' stat='sDef'/>
</for>
</item>
<item id='2499' name="elven_long_sword">
</item>
<item id='2499' name="elven_long_sword">
<for>
<set val='92' order='0x08' stat='pAtk'/>
<set val='54' order='0x08' stat='mAtk'/>
@@ -58,5 +58,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='2500' name="dark_legions_edge">
<item id='2500' name="dark_legions_edge">
<for>
<set val='232' order='0x08' stat='pAtk'/>
<set val='114' order='0x08' stat='mAtk'/>
@@ -10,8 +10,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2501' name="bone_club">
</item>
<item id='2501' name="bone_club">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
@@ -21,8 +21,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2502' name="dwarven_war_hammer">
</item>
<item id='2502' name="dwarven_war_hammer">
<for>
<set val='122' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
@@ -32,8 +32,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2503' name="yaksa_mace">
</item>
<item id='2503' name="yaksa_mace">
<for>
<set val='156' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -43,8 +43,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2504' name="meteor_shower">
</item>
<item id='2504' name="meteor_shower">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='107' order='0x08' stat='mAtk'/>
@@ -54,16 +54,16 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2505' name="iron_canine">
</item>
<item id='2505' name="iron_canine">
<for>
<add val='4' order='0x10' stat='pAtk'/>
<add val='5' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='2507' name="lizardspear">
</item>
<item id='2507' name="lizardspear">
<for>
<set val='5' order='0x08' stat='pAtk'/>
<set val='5' order='0x08' stat='mAtk'/>
@@ -73,8 +73,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2516' name="saber*saber">
</item>
<item id='2516' name="saber*saber">
<for>
<set val='73' order='0x08' stat='pAtk'/>
<set val='37' order='0x08' stat='mAtk'/>
@@ -84,8 +84,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2517' name="saber*bastard_sword">
</item>
<item id='2517' name="saber*bastard_sword">
<for>
<set val='83' order='0x08' stat='pAtk'/>
<set val='41' order='0x08' stat='mAtk'/>
@@ -95,8 +95,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2518' name="saber*spinebone_sword">
</item>
<item id='2518' name="saber*spinebone_sword">
<for>
<set val='83' order='0x08' stat='pAtk'/>
<set val='41' order='0x08' stat='mAtk'/>
@@ -106,8 +106,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2519' name="saber*artisans_sword">
</item>
<item id='2519' name="saber*artisans_sword">
<for>
<set val='83' order='0x08' stat='pAtk'/>
<set val='41' order='0x08' stat='mAtk'/>
@@ -117,8 +117,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2520' name="saber*knights_sword">
</item>
<item id='2520' name="saber*knights_sword">
<for>
<set val='83' order='0x08' stat='pAtk'/>
<set val='41' order='0x08' stat='mAtk'/>
@@ -128,8 +128,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2521' name="saber*crimson_sword">
</item>
<item id='2521' name="saber*crimson_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -139,8 +139,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2522' name="saber*elven_sword">
</item>
<item id='2522' name="saber*elven_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -150,8 +150,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2523' name="saber*sword_of_revolution">
</item>
<item id='2523' name="saber*sword_of_revolution">
<for>
<set val='118' order='0x08' stat='pAtk'/>
<set val='56' order='0x08' stat='mAtk'/>
@@ -161,8 +161,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2524' name="saber*elven_long_sword">
</item>
<item id='2524' name="saber*elven_long_sword">
<for>
<set val='130' order='0x08' stat='pAtk'/>
<set val='61' order='0x08' stat='mAtk'/>
@@ -172,8 +172,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2525' name="bastard_sword*bastard_sword">
</item>
<item id='2525' name="bastard_sword*bastard_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -183,8 +183,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2526' name="bastard_sword*spinebone_sword">
</item>
<item id='2526' name="bastard_sword*spinebone_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -194,8 +194,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2527' name="bastard_sword*artisans_sword">
</item>
<item id='2527' name="bastard_sword*artisans_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -205,8 +205,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2528' name="bastard_sword*knights_sword">
</item>
<item id='2528' name="bastard_sword*knights_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -216,8 +216,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2529' name="bastard_sword*crimson_sword">
</item>
<item id='2529' name="bastard_sword*crimson_sword">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='51' order='0x08' stat='mAtk'/>
@@ -227,8 +227,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2530' name="bastard_sword*elven_sword">
</item>
<item id='2530' name="bastard_sword*elven_sword">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='51' order='0x08' stat='mAtk'/>
@@ -238,8 +238,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2531' name="bastard_sword*sword_of_revolution">
</item>
<item id='2531' name="bastard_sword*sword_of_revolution">
<for>
<set val='124' order='0x08' stat='pAtk'/>
<set val='58' order='0x08' stat='mAtk'/>
@@ -249,8 +249,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2532' name="bastard_sword*elven_long_sword">
</item>
<item id='2532' name="bastard_sword*elven_long_sword">
<for>
<set val='136' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
@@ -260,8 +260,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2533' name="spinebone_sword*spinebone_sword">
</item>
<item id='2533' name="spinebone_sword*spinebone_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -271,8 +271,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2534' name="spinebone_sword*artisans_sword">
</item>
<item id='2534' name="spinebone_sword*artisans_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -282,8 +282,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2535' name="spinebone_sword*knights_sword">
</item>
<item id='2535' name="spinebone_sword*knights_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -293,8 +293,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2536' name="spinebone_sword*crimson_sword">
</item>
<item id='2536' name="spinebone_sword*crimson_sword">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='51' order='0x08' stat='mAtk'/>
@@ -304,8 +304,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2537' name="spinebone_sword*elven_sword">
</item>
<item id='2537' name="spinebone_sword*elven_sword">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='51' order='0x08' stat='mAtk'/>
@@ -315,8 +315,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2538' name="spinebone_sword*sword_of_revolution">
</item>
<item id='2538' name="spinebone_sword*sword_of_revolution">
<for>
<set val='124' order='0x08' stat='pAtk'/>
<set val='58' order='0x08' stat='mAtk'/>
@@ -326,8 +326,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2539' name="spinebone_sword*elven_long_sword">
</item>
<item id='2539' name="spinebone_sword*elven_long_sword">
<for>
<set val='136' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
@@ -337,8 +337,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2540' name="artisans_sword*artisans_sword">
</item>
<item id='2540' name="artisans_sword*artisans_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -348,8 +348,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2541' name="artisans_sword*knights_sword">
</item>
<item id='2541' name="artisans_sword*knights_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -359,8 +359,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2542' name="artisans_sword*crimson_sword">
</item>
<item id='2542' name="artisans_sword*crimson_sword">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='51' order='0x08' stat='mAtk'/>
@@ -370,8 +370,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2543' name="artisans_sword*elven_sword">
</item>
<item id='2543' name="artisans_sword*elven_sword">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='51' order='0x08' stat='mAtk'/>
@@ -381,8 +381,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2544' name="artisans_sword*sword_of_revolution">
</item>
<item id='2544' name="artisans_sword*sword_of_revolution">
<for>
<set val='124' order='0x08' stat='pAtk'/>
<set val='58' order='0x08' stat='mAtk'/>
@@ -392,8 +392,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2545' name="artisans_sword*elven_long_sword">
</item>
<item id='2545' name="artisans_sword*elven_long_sword">
<for>
<set val='136' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
@@ -403,8 +403,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2546' name="knights_sword*knights_sword">
</item>
<item id='2546' name="knights_sword*knights_sword">
<for>
<set val='96' order='0x08' stat='pAtk'/>
<set val='47' order='0x08' stat='mAtk'/>
@@ -414,8 +414,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2547' name="knights_sword*crimson_sword">
</item>
<item id='2547' name="knights_sword*crimson_sword">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='51' order='0x08' stat='mAtk'/>
@@ -425,8 +425,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2548' name="knights_sword*elven_sword">
</item>
<item id='2548' name="knights_sword*elven_sword">
<for>
<set val='107' order='0x08' stat='pAtk'/>
<set val='51' order='0x08' stat='mAtk'/>
@@ -436,8 +436,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2549' name="knights_sword*sword_of_revolution">
</item>
<item id='2549' name="knights_sword*sword_of_revolution">
<for>
<set val='124' order='0x08' stat='pAtk'/>
<set val='58' order='0x08' stat='mAtk'/>
@@ -447,8 +447,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2550' name="knights_sword*elven_long_sword">
</item>
<item id='2550' name="knights_sword*elven_long_sword">
<for>
<set val='136' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
@@ -458,8 +458,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2551' name="crimson_sword*crimson_sword">
</item>
<item id='2551' name="crimson_sword*crimson_sword">
<for>
<set val='118' order='0x08' stat='pAtk'/>
<set val='56' order='0x08' stat='mAtk'/>
@@ -469,8 +469,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2552' name="crimson_sword*elven_sword">
</item>
<item id='2552' name="crimson_sword*elven_sword">
<for>
<set val='118' order='0x08' stat='pAtk'/>
<set val='56' order='0x08' stat='mAtk'/>
@@ -480,8 +480,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2553' name="crimson_sword*sword_of_revolution">
</item>
<item id='2553' name="crimson_sword*sword_of_revolution">
<for>
<set val='136' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
@@ -491,8 +491,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2554' name="crimson_sword*elven_long_sword">
</item>
<item id='2554' name="crimson_sword*elven_long_sword">
<for>
<set val='148' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
@@ -506,8 +506,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2555' name="elven_sword*elven_sword">
</item>
<item id='2555' name="elven_sword*elven_sword">
<for>
<set val='118' order='0x08' stat='pAtk'/>
<set val='56' order='0x08' stat='mAtk'/>
@@ -517,8 +517,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2556' name="elven_sword*sword_of_revolution">
</item>
<item id='2556' name="elven_sword*sword_of_revolution">
<for>
<set val='136' order='0x08' stat='pAtk'/>
<set val='63' order='0x08' stat='mAtk'/>
@@ -528,8 +528,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2557' name="elven_sword*elven_long_sword">
</item>
<item id='2557' name="elven_sword*elven_long_sword">
<for>
<set val='148' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
@@ -544,8 +544,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2558' name="sword_of_revolution*sword_of_revolution">
</item>
<item id='2558' name="sword_of_revolution*sword_of_revolution">
<for>
<set val='148' order='0x08' stat='pAtk'/>
<set val='68' order='0x08' stat='mAtk'/>
@@ -560,8 +560,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2559' name="sword_of_revolution*elven_long_sword">
</item>
<item id='2559' name="sword_of_revolution*elven_long_sword">
<for>
<set val='155' order='0x08' stat='pAtk'/>
<set val='70' order='0x08' stat='mAtk'/>
@@ -576,8 +576,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2560' name="elven_long_sword*elven_long_sword">
</item>
<item id='2560' name="elven_long_sword*elven_long_sword">
<for>
<set val='162' order='0x08' stat='pAtk'/>
<set val='73' order='0x08' stat='mAtk'/>
@@ -592,8 +592,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2561' name="stormbringer*stormbringer">
</item>
<item id='2561' name="stormbringer*stormbringer">
<for>
<set val='175' order='0x08' stat='pAtk'/>
<set val='78' order='0x08' stat='mAtk'/>
@@ -607,8 +607,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2562' name="stormbringer*shamshir">
</item>
<item id='2562' name="stormbringer*shamshir">
<for>
<set val='183' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
@@ -623,8 +623,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2563' name="stormbringer*katana">
</item>
<item id='2563' name="stormbringer*katana">
<for>
<set val='183' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
@@ -639,8 +639,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2564' name="stormbringer*spirit_sword">
</item>
<item id='2564' name="stormbringer*spirit_sword">
<for>
<set val='183' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
@@ -655,8 +655,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2565' name="stormbringer*raid_sword">
</item>
<item id='2565' name="stormbringer*raid_sword">
<for>
<set val='183' order='0x08' stat='pAtk'/>
<set val='81' order='0x08' stat='mAtk'/>
@@ -671,8 +671,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2566' name="stormbringer*caliburs">
</item>
<item id='2566' name="stormbringer*caliburs">
<for>
<set val='197' order='0x08' stat='pAtk'/>
<set val='86' order='0x08' stat='mAtk'/>
@@ -686,8 +686,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2567' name="stormbringer*sword_of_limit">
</item>
<item id='2567' name="stormbringer*sword_of_limit">
<for>
<set val='197' order='0x08' stat='pAtk'/>
<set val='86' order='0x08' stat='mAtk'/>
@@ -702,8 +702,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2568' name="stormbringer*sword_of_delusion">
</item>
<item id='2568' name="stormbringer*sword_of_delusion">
<for>
<set val='197' order='0x08' stat='pAtk'/>
<set val='86' order='0x08' stat='mAtk'/>
@@ -718,8 +718,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2569' name="stormbringer*sword_of_nightmare">
</item>
<item id='2569' name="stormbringer*sword_of_nightmare">
<for>
<set val='197' order='0x08' stat='pAtk'/>
<set val='86' order='0x08' stat='mAtk'/>
@@ -734,8 +734,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2570' name="stormbringer*tsurugi">
</item>
<item id='2570' name="stormbringer*tsurugi">
<for>
<set val='197' order='0x08' stat='pAtk'/>
<set val='86' order='0x08' stat='mAtk'/>
@@ -750,8 +750,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2571' name="stormbringer*samurai_long_sword">
</item>
<item id='2571' name="stormbringer*samurai_long_sword">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -765,8 +765,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2572' name="shamshir*shamshir">
</item>
<item id='2572' name="shamshir*shamshir">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -780,8 +780,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2573' name="shamshir*katana">
</item>
<item id='2573' name="shamshir*katana">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -796,8 +796,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2574' name="shamshir*spirit_sword">
</item>
<item id='2574' name="shamshir*spirit_sword">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -812,8 +812,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2575' name="shamshir*raid_sword">
</item>
<item id='2575' name="shamshir*raid_sword">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -828,8 +828,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2576' name="shamshir*caliburs">
</item>
<item id='2576' name="shamshir*caliburs">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -843,8 +843,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2577' name="shamshir*sword_of_limit">
</item>
<item id='2577' name="shamshir*sword_of_limit">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -859,8 +859,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2578' name="shamshir*sword_of_delusion">
</item>
<item id='2578' name="shamshir*sword_of_delusion">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -875,8 +875,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2579' name="shamshir*sword_of_nightmare">
</item>
<item id='2579' name="shamshir*sword_of_nightmare">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -891,8 +891,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2580' name="shamshir*tsurugi">
</item>
<item id='2580' name="shamshir*tsurugi">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -907,8 +907,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2581' name="shamshir*samurai_long_sword">
</item>
<item id='2581' name="shamshir*samurai_long_sword">
<for>
<set val='220' order='0x08' stat='pAtk'/>
<set val='94' order='0x08' stat='mAtk'/>
@@ -922,8 +922,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2582' name="katana*katana">
</item>
<item id='2582' name="katana*katana">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -938,8 +938,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2583' name="katana*spirit_sword">
</item>
<item id='2583' name="katana*spirit_sword">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -953,8 +953,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2584' name="katana*raid_sword">
</item>
<item id='2584' name="katana*raid_sword">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -969,8 +969,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2585' name="katana*caliburs">
</item>
<item id='2585' name="katana*caliburs">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -984,8 +984,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2586' name="katana*sword_of_limit">
</item>
<item id='2586' name="katana*sword_of_limit">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -1000,8 +1000,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2587' name="katana*sword_of_delusion">
</item>
<item id='2587' name="katana*sword_of_delusion">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -1016,8 +1016,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2588' name="katana*sword_of_nightmare">
</item>
<item id='2588' name="katana*sword_of_nightmare">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -1032,8 +1032,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2589' name="katana*tsurugi">
</item>
<item id='2589' name="katana*tsurugi">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -1048,8 +1048,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2590' name="katana*samurai_long_sword">
</item>
<item id='2590' name="katana*samurai_long_sword">
<for>
<set val='220' order='0x08' stat='pAtk'/>
<set val='94' order='0x08' stat='mAtk'/>
@@ -1064,8 +1064,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2591' name="spirit_sword*spirit_sword">
</item>
<item id='2591' name="spirit_sword*spirit_sword">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -1080,8 +1080,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2592' name="spirit_sword*raid_sword">
</item>
<item id='2592' name="spirit_sword*raid_sword">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -1096,8 +1096,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2593' name="spirit_sword*caliburs">
</item>
<item id='2593' name="spirit_sword*caliburs">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -1111,8 +1111,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2594' name="spirit_sword*sword_of_limit">
</item>
<item id='2594' name="spirit_sword*sword_of_limit">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -1127,8 +1127,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2595' name="spirit_sword*sword_of_delusion">
</item>
<item id='2595' name="spirit_sword*sword_of_delusion">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -1143,8 +1143,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2596' name="spirit_sword*sword_of_nightmare">
</item>
<item id='2596' name="spirit_sword*sword_of_nightmare">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -1159,8 +1159,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2597' name="spirit_sword*tsurugi">
</item>
<item id='2597' name="spirit_sword*tsurugi">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -1175,8 +1175,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2598' name="spirit_sword*samurai_long_sword">
</item>
<item id='2598' name="spirit_sword*samurai_long_sword">
<for>
<set val='220' order='0x08' stat='pAtk'/>
<set val='94' order='0x08' stat='mAtk'/>
@@ -1191,8 +1191,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2599' name="raid_sword*raid_sword">
</item>
<item id='2599' name="raid_sword*raid_sword">
<for>
<set val='190' order='0x08' stat='pAtk'/>
<set val='83' order='0x08' stat='mAtk'/>
@@ -1207,5 +1207,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='2600' name="raid_sword*caliburs">
<item id='2600' name="raid_sword*caliburs">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -14,8 +14,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2601' name="raid_sword*sword_of_limit">
</item>
<item id='2601' name="raid_sword*sword_of_limit">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -30,8 +30,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2602' name="raid_sword*sword_of_delusion">
</item>
<item id='2602' name="raid_sword*sword_of_delusion">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -46,8 +46,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2603' name="raid_sword*sword_of_nightmare">
</item>
<item id='2603' name="raid_sword*sword_of_nightmare">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -62,8 +62,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2604' name="raid_sword*tsurugi">
</item>
<item id='2604' name="raid_sword*tsurugi">
<for>
<set val='204' order='0x08' stat='pAtk'/>
<set val='89' order='0x08' stat='mAtk'/>
@@ -78,8 +78,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2605' name="raid_sword*samurai_long_sword">
</item>
<item id='2605' name="raid_sword*samurai_long_sword">
<for>
<set val='220' order='0x08' stat='pAtk'/>
<set val='94' order='0x08' stat='mAtk'/>
@@ -94,8 +94,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2606' name="caliburs*caliburs">
</item>
<item id='2606' name="caliburs*caliburs">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -110,8 +110,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2607' name="caliburs*sword_of_limit">
</item>
<item id='2607' name="caliburs*sword_of_limit">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -126,8 +126,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2608' name="caliburs*sword_of_delusion">
</item>
<item id='2608' name="caliburs*sword_of_delusion">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -142,8 +142,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2609' name="caliburs*sword_of_nightmare">
</item>
<item id='2609' name="caliburs*sword_of_nightmare">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -158,8 +158,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2610' name="caliburs*tsurugi">
</item>
<item id='2610' name="caliburs*tsurugi">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -173,8 +173,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2611' name="caliburs*samurai_long_sword">
</item>
<item id='2611' name="caliburs*samurai_long_sword">
<for>
<set val='228' order='0x08' stat='pAtk'/>
<set val='97' order='0x08' stat='mAtk'/>
@@ -189,8 +189,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2612' name="sword_of_limit*sword_of_limit">
</item>
<item id='2612' name="sword_of_limit*sword_of_limit">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -205,8 +205,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2613' name="sword_of_limit*sword_of_delusion">
</item>
<item id='2613' name="sword_of_limit*sword_of_delusion">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -221,8 +221,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2614' name="sword_of_limit*sword_of_nightmare">
</item>
<item id='2614' name="sword_of_limit*sword_of_nightmare">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -237,8 +237,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2615' name="sword_of_limit*tsurugi">
</item>
<item id='2615' name="sword_of_limit*tsurugi">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -253,8 +253,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2616' name="sword_of_limit*samurai_long_sword">
</item>
<item id='2616' name="sword_of_limit*samurai_long_sword">
<for>
<set val='228' order='0x08' stat='pAtk'/>
<set val='97' order='0x08' stat='mAtk'/>
@@ -268,8 +268,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2617' name="sword_of_delusion*sword_of_delusion">
</item>
<item id='2617' name="sword_of_delusion*sword_of_delusion">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -283,8 +283,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2618' name="sword_of_delusion*sword_of_nightmare">
</item>
<item id='2618' name="sword_of_delusion*sword_of_nightmare">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -299,8 +299,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2619' name="sword_of_delusion*tsurugi">
</item>
<item id='2619' name="sword_of_delusion*tsurugi">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -315,8 +315,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2620' name="sword_of_delusion*samurai_long_sword">
</item>
<item id='2620' name="sword_of_delusion*samurai_long_sword">
<for>
<set val='228' order='0x08' stat='pAtk'/>
<set val='97' order='0x08' stat='mAtk'/>
@@ -331,8 +331,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2621' name="sword_of_nightmare*sword_of_nightmare">
</item>
<item id='2621' name="sword_of_nightmare*sword_of_nightmare">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -347,8 +347,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2622' name="sword_of_nightmare*tsurugi">
</item>
<item id='2622' name="sword_of_nightmare*tsurugi">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -363,8 +363,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2623' name="sword_of_nightmare*samurai_long_sword">
</item>
<item id='2623' name="sword_of_nightmare*samurai_long_sword">
<for>
<set val='228' order='0x08' stat='pAtk'/>
<set val='97' order='0x08' stat='mAtk'/>
@@ -379,8 +379,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2624' name="tsurugi*tsurugi">
</item>
<item id='2624' name="tsurugi*tsurugi">
<for>
<set val='213' order='0x08' stat='pAtk'/>
<set val='91' order='0x08' stat='mAtk'/>
@@ -395,8 +395,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2625' name="tsurugi*samurai_long_sword">
</item>
<item id='2625' name="tsurugi*samurai_long_sword">
<for>
<set val='228' order='0x08' stat='pAtk'/>
<set val='97' order='0x08' stat='mAtk'/>
@@ -411,8 +411,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='2626' name="samurai_long_sword*samurai_long_sword">
</item>
<item id='2626' name="samurai_long_sword*samurai_long_sword">
<for>
<set val='236' order='0x08' stat='pAtk'/>
<set val='99' order='0x08' stat='mAtk'/>
@@ -427,5 +427,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='2915' name="old_knight_sword">
<item id='2915' name="old_knight_sword">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
@@ -10,5 +10,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,6 +1,6 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='3026' name="talins_spear">
<item id='3026' name="talins_spear">
<for>
<set val='24' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
@@ -11,8 +11,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3027' name="old_knights_sword">
</item>
<item id='3027' name="old_knights_sword">
<for>
<set val='29' order='0x08' stat='pAtk'/>
<set val='17' order='0x08' stat='mAtk'/>
@@ -22,8 +22,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3028' name="crescent_moon_bow">
</item>
<item id='3028' name="crescent_moon_bow">
<for>
<set val='34' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
@@ -33,8 +33,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3029' name="sword_of_binding">
</item>
<item id='3029' name="sword_of_binding">
<for>
<set val='17' order='0x08' stat='pAtk'/>
<set val='12' order='0x08' stat='mAtk'/>
@@ -44,5 +44,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,14 +1,14 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='3439' name="shining_canine">
<item id='3439' name="shining_canine">
<for>
<add val='7' order='0x10' stat='pAtk'/>
<add val='8' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3471' name="cybellins_dagger">
</item>
<item id='3471' name="cybellins_dagger">
<for>
<set val='10' order='0x08' stat='pAtk'/>
<set val='9' order='0x08' stat='mAtk'/>
@@ -18,5 +18,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

View File

@@ -1,142 +1,142 @@
<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/weapon.xsd">
<item id='3902' name="ghost_canine">
<item id='3902' name="ghost_canine">
<for>
<add val='11' order='0x10' stat='pAtk'/>
<add val='10' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3903' name="mithril_canine">
</item>
<item id='3903' name="mithril_canine">
<for>
<add val='16' order='0x10' stat='pAtk'/>
<add val='14' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3904' name="sylvan_canine">
</item>
<item id='3904' name="sylvan_canine">
<for>
<add val='23' order='0x10' stat='pAtk'/>
<add val='18' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3905' name="orikarukon_canine">
</item>
<item id='3905' name="orikarukon_canine">
<for>
<add val='31' order='0x10' stat='pAtk'/>
<add val='24' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3906' name="fang_of_saltydog">
</item>
<item id='3906' name="fang_of_saltydog">
<for>
<add val='40' order='0x10' stat='pAtk'/>
<add val='30' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3907' name="fang_of_cerberus">
</item>
<item id='3907' name="fang_of_cerberus">
<for>
<add val='49' order='0x10' stat='pAtk'/>
<add val='36' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3908' name="fang_of_coyote">
</item>
<item id='3908' name="fang_of_coyote">
<for>
<add val='58' order='0x10' stat='pAtk'/>
<add val='42' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3909' name="crystalized_ice_canine">
</item>
<item id='3909' name="crystalized_ice_canine">
<for>
<add val='69' order='0x10' stat='pAtk'/>
<add val='50' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3910' name="fang_of_the_blue_wolf">
</item>
<item id='3910' name="fang_of_the_blue_wolf">
<for>
<add val='80' order='0x10' stat='pAtk'/>
<add val='58' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3911' name="fang_of_fenril">
</item>
<item id='3911' name="fang_of_fenril">
<for>
<add val='93' order='0x10' stat='pAtk'/>
<add val='66' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3919' name="serpent_fang">
</item>
<item id='3919' name="serpent_fang">
<for>
<add val='8' order='0x10' stat='pAtk'/>
<add val='7' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3920' name="viperbite">
</item>
<item id='3920' name="viperbite">
<for>
<add val='9' order='0x10' stat='pAtk'/>
<add val='10' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3921' name="shadow_fang">
</item>
<item id='3921' name="shadow_fang">
<for>
<add val='10' order='0x10' stat='pAtk'/>
<add val='11' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3922' name="alya_fang">
</item>
<item id='3922' name="alya_fang">
<for>
<add val='12' order='0x10' stat='pAtk'/>
<add val='13' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3923' name="torturer">
</item>
<item id='3923' name="torturer">
<for>
<add val='13' order='0x10' stat='pAtk'/>
<add val='16' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3924' name="unuk_alhay_fang">
</item>
<item id='3924' name="unuk_alhay_fang">
<for>
<add val='15' order='0x10' stat='pAtk'/>
<add val='18' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3925' name="antiplague">
</item>
<item id='3925' name="antiplague">
<for>
<add val='17' order='0x10' stat='pAtk'/>
<add val='21' order='0x10' stat='mAtk'/>
<set val='80' order='0x08' stat='rCrit'/>
<set val='304' order='0x08' stat='pAtkSpd'/>
</for>
</item>
<item id='3937' name="giant_bar">
</item>
<item id='3937' name="giant_bar">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
@@ -147,8 +147,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3938' name="giant_rod">
</item>
<item id='3938' name="giant_rod">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
@@ -159,8 +159,8 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
<item id='3939' name="ladys_fan">
</item>
<item id='3939' name="ladys_fan">
<for>
<set val='50' order='0x08' stat='pAtk'/>
<set val='26' order='0x08' stat='mAtk'/>
@@ -171,5 +171,5 @@
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
</for>
</item>
</item>
</list>

Some files were not shown because too many files have changed in this diff Show More