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L2J_Mobius_C4/dist/game/data/stats/skills/0000-0099.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/0000-0099.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/0100-0199.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/0100-0199.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/0200-0299.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/0200-0299.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/0300-0399.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/0300-0399.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/1000-1099.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/1000-1099.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/1100-1199.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/1100-1199.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/1200-1299.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/1200-1299.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/1300-1399.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/1300-1399.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/2000-2099.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/2000-2099.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/2100-2199.xml
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L2J_Mobius_C4/dist/game/data/stats/skills/2100-2199.xml
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@@ -1,303 +1,271 @@
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||||
<?xml version='1.0' encoding='utf-8'?>
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||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="2200" levels="3" name="Item - Jade Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
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||||
</for>
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||||
</skill>
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||||
<skill id="2201" levels="3" name="Item - Blue Treasue Box">
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<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
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||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
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||||
<for>
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||||
</for>
|
||||
</skill>
|
||||
<skill id="2202" levels="3" name="Item - Yellow Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
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||||
<for>
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||||
</for>
|
||||
</skill>
|
||||
<skill id="2203" levels="3" name="Item - Orange Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2204" levels="3" name="Item - Violet Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
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||||
</for>
|
||||
</skill>
|
||||
<skill id="2205" levels="3" name="Item - Red Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2206" levels="3" name="Item - White Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2207" levels="3" name="Item - Black Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2208" levels="1" name="Item - Blessed Scroll of Enchant Armor">
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||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2209" levels="1" name="Item - Blessed Scroll of Enchant Armor">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2210" levels="1" name="Item - Blessed Scroll of Enchant Armor">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2211" levels="1" name="Item - Blessed Scroll of Enchant Armor">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2212" levels="1" name="Item - Blessed Scroll of Enchant Armor">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2213" levels="21" name="Escape - to X Town">
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="hitTime" val="20000"/>
|
||||
<set name="skillType" val="RECALL"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2214" levels="6" name="Scroll of Escape to Talking Island">
|
||||
<!-- skill levels are 1-5 & 10 ... names correspond with 2213 levels -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="hitTime" val="20000"/>
|
||||
<set name="skillType" val="RECALL"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2215" levels="4" name="Item - Quest Special Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2216" levels="4" name="Item - Quest Special Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2217" levels="5" name="Item - Quest Treasure Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2218" levels="3" name="Item - Quest Sac">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2219" levels="2" name="Item - Quest Sac">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2220" levels="9" name="Item - Easy Green Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2221" levels="9" name="Item - Easy Jade Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2222" levels="9" name="Item - Easy Blue Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2223" levels="9" name="Item - Easy Yellow Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2224" levels="9" name="Item - Easy Orange Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2225" levels="9" name="Item - Easy Violet Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2226" levels="9" name="Item - Easy Red Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2227" levels="9" name="Item - Easy White Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2228" levels="9" name="Item - Easy Black Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2229" levels="8" name="Treasure Chest Key">
|
||||
<table name="#itemConsume">6665 6666 6667 6668 6669 6670 6671 6672</table>
|
||||
<set name="power" val="0"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="hitTime" val="500"/>
|
||||
<set name="reuseDelay" val="8000"/>
|
||||
<set name="skillType" val="DELUXE_KEY_UNLOCK"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="itemConsumeId" val="#itemConsume" />
|
||||
<set name="itemConsumeCount" val="1"/>
|
||||
<set name="castRange" val="40"/>
|
||||
<set name="effectRange" val="400"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2230" levels="1" name="Item - Theme Sound Crystal">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2231" levels="1" name="Amulet: Protection of Valakas">
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="hitTime" val="1000"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="buffDuration" val="1200000"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
<effect name="Buff" time="1200" count="1" val="0" stackOrder="1" stackType="valakas_item">
|
||||
<mul order="0x30" stat="valakasVuln" val="0.89"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2232" levels="1" name="Amulet: Slay Valakas">
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="hitTime" val="1000"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="buffDuration" val="1200000"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
<effect name="Buff" time="1200" count="1" val="0" stackOrder="1" stackType="valakas_item">
|
||||
<mul order="0x30" stat="valakasPhysDmg" val="1.11"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2233" levels="1" name="Amulet: Flames of Valakas">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2200" levels="3" name="Item - Jade Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2201" levels="3" name="Item - Blue Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2202" levels="3" name="Item - Yellow Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2203" levels="3" name="Item - Orange Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2204" levels="3" name="Item - Violet Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2205" levels="3" name="Item - Red Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2206" levels="3" name="Item - White Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2207" levels="3" name="Item - Black Treasue Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2208" levels="1" name="Item - Blessed Scroll of Enchant Armor">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2209" levels="1" name="Item - Blessed Scroll of Enchant Armor">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2210" levels="1" name="Item - Blessed Scroll of Enchant Armor">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2211" levels="1" name="Item - Blessed Scroll of Enchant Armor">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2212" levels="1" name="Item - Blessed Scroll of Enchant Armor">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2213" levels="21" name="Escape - to X Town">
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="hitTime" val="20000"/>
|
||||
<set name="skillType" val="RECALL"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2214" levels="6" name="Scroll of Escape to Talking Island">
|
||||
<!-- skill levels are 1-5 & 10 ... names correspond with 2213 levels -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="hitTime" val="20000"/>
|
||||
<set name="skillType" val="RECALL"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2215" levels="4" name="Item - Quest Special Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2216" levels="4" name="Item - Quest Special Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2217" levels="5" name="Item - Quest Treasure Box">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2218" levels="3" name="Item - Quest Sac">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2219" levels="2" name="Item - Quest Sac">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2220" levels="9" name="Item - Easy Green Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2221" levels="9" name="Item - Easy Jade Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2222" levels="9" name="Item - Easy Blue Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2223" levels="9" name="Item - Easy Yellow Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2224" levels="9" name="Item - Easy Orange Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2225" levels="9" name="Item - Easy Violet Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2226" levels="9" name="Item - Easy Red Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2227" levels="9" name="Item - Easy White Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2228" levels="9" name="Item - Easy Black Fish">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2229" levels="8" name="Treasure Chest Key">
|
||||
<table name="#itemConsume">6665 6666 6667 6668 6669 6670 6671 6672</table>
|
||||
<set name="power" val="0"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="hitTime" val="500"/>
|
||||
<set name="reuseDelay" val="8000"/>
|
||||
<set name="skillType" val="DELUXE_KEY_UNLOCK"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="itemConsumeId" val="#itemConsume" />
|
||||
<set name="itemConsumeCount" val="1"/>
|
||||
<set name="castRange" val="40"/>
|
||||
<set name="effectRange" val="400"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2230" levels="1" name="Item - Theme Sound Crystal">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="2231" levels="1" name="Amulet: Protection of Valakas">
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="hitTime" val="1000"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="buffDuration" val="1200000"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
<effect name="Buff" time="1200" count="1" val="0" stackOrder="1" stackType="valakas_item">
|
||||
<mul order="0x30" stat="valakasVuln" val="0.89"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2232" levels="1" name="Amulet: Slay Valakas">
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="hitTime" val="1000"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="buffDuration" val="1200000"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
<effect name="Buff" time="1200" count="1" val="0" stackOrder="1" stackType="valakas_item">
|
||||
<mul order="0x30" stat="valakasPhysDmg" val="1.11"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="2233" levels="1" name="Amulet: Flames of Valakas">
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
</list>
|
||||
2125
L2J_Mobius_C4/dist/game/data/stats/skills/3000-3099.xml
vendored
2125
L2J_Mobius_C4/dist/game/data/stats/skills/3000-3099.xml
vendored
File diff suppressed because it is too large
Load Diff
3125
L2J_Mobius_C4/dist/game/data/stats/skills/3500-3599.xml
vendored
3125
L2J_Mobius_C4/dist/game/data/stats/skills/3500-3599.xml
vendored
File diff suppressed because it is too large
Load Diff
@@ -1,69 +1,27 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="3600" levels="9" name="Special Ability: Anger">
|
||||
<!--
|
||||
Needs to be finished.
|
||||
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
||||
Description(s):
|
||||
Lvl 1 - Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents.
|
||||
Lvl 2 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
|
||||
Lvl 3 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
|
||||
Lvl 4 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
|
||||
Lvl 5 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
|
||||
Lvl 6 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
|
||||
Lvl 7 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
|
||||
Lvl 8 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
|
||||
Lvl 9 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
|
||||
-->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3601" levels="9" name="Special Ability: Haste">
|
||||
<!--
|
||||
Needs to be finished.
|
||||
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
||||
Description(s):
|
||||
Lvl 1 - Increases Atk.Spd., and enables the character to attack multiple opponents.
|
||||
Lvl 2 - Increases Atk.Spd., and enables the character to attack multiple opponents.
|
||||
Lvl 3 - Increases Atk.Spd., and enables the character to attack multiple opponents.
|
||||
Lvl 4 - Increases Atk.Spd., and enables the character to attack multiple opponents.
|
||||
Lvl 5 - Increases Atk.Spd., and enables the character to attack multiple opponents.
|
||||
Lvl 6 - Increases Atk.Spd., and enables the character to attack multiple opponents.
|
||||
Lvl 7 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
|
||||
Lvl 8 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
|
||||
Lvl 9 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
|
||||
-->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3602" levels="9" name="Special Ability: Guidance">
|
||||
<!--
|
||||
Needs to be finished.
|
||||
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
||||
Description(s):
|
||||
Lvl 1 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
|
||||
Lvl 2 - Increases Accuracy, and enables the character to attack multiple opponents.
|
||||
Lvl 3 - Increases Accuracy, and enables the character to attack multiple opponents.
|
||||
Lvl 4 - Increases Accuracy, and enables the character to attack multiple opponents.
|
||||
Lvl 5 - Increases Accuracy, and enables the character to attack multiple opponents.
|
||||
Lvl 6 - Increases Accuracy, and enables the character to attack multiple opponents.
|
||||
Lvl 7 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
|
||||
Lvl 8 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
|
||||
Lvl 9 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
|
||||
-->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="3600" levels="9" name="Special Ability: Anger">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents. Lvl 2 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 3 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 4 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 5 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 6 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents. Lvl 7 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3601" levels="9" name="Special Ability: Haste">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 2 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 3 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 4 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 5 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 6 - Increases Atk.Spd., and enables the character to attack multiple opponents. Lvl 7 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="3602" levels="9" name="Special Ability: Guidance">
|
||||
<!-- Needs to be finished. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. Description(s): Lvl 1 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 2 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 3 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 4 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 5 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 6 - Increases Accuracy, and enables the character to attack multiple opponents. Lvl 7 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 8 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. Lvl 9 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP. -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="ITEM_SA"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
</list>
|
||||
3216
L2J_Mobius_C4/dist/game/data/stats/skills/4000-4099.xml
vendored
3216
L2J_Mobius_C4/dist/game/data/stats/skills/4000-4099.xml
vendored
File diff suppressed because it is too large
Load Diff
3449
L2J_Mobius_C4/dist/game/data/stats/skills/4100-4199.xml
vendored
3449
L2J_Mobius_C4/dist/game/data/stats/skills/4100-4199.xml
vendored
File diff suppressed because it is too large
Load Diff
2850
L2J_Mobius_C4/dist/game/data/stats/skills/4200-4299.xml
vendored
2850
L2J_Mobius_C4/dist/game/data/stats/skills/4200-4299.xml
vendored
File diff suppressed because it is too large
Load Diff
3026
L2J_Mobius_C4/dist/game/data/stats/skills/4300-4399.xml
vendored
3026
L2J_Mobius_C4/dist/game/data/stats/skills/4300-4399.xml
vendored
File diff suppressed because it is too large
Load Diff
@@ -1,198 +1,188 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="4400" levels="3" name="Acumen">
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-mAtkSpd">1.15 1.23 1.3</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-mAtkSpd" stackType="mAtkSpeedUp">
|
||||
<mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4401" levels="3" name="Empower">
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-mAtk">1.55 1.65 1.75</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-mAtk" stackType="mAtk">
|
||||
<mul order="0x30" stat="mAtk" val="#Tab-mAtk"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4402" levels="2" name="Haste">
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-pAtkSpd">1.15 1.33</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-pAtkSpd" stackType="pAtkSpeedUp">
|
||||
<mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4403" levels="3" name="Guidance">
|
||||
<table name="#Tab-accCombat"> 2 3 4 </table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-accCombat" stackType="accuracyUp">
|
||||
<add order="0x40" stat="accCombat" val="#Tab-accCombat"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4404" levels="3" name="Focus">
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-rCrit">1.2 1.25 1.3</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-rCrit" stackType="rCrit">
|
||||
<mul order="0x30" stat="rCrit" val="#Tab-rCrit"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4405" levels="3" name="Death Whisper">
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-cAtk">1.3 1.4 1.5</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-cAtk" stackType="cAtk">
|
||||
<mul order="0x30" stat="cAtk" val="#Tab-cAtk"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4406" levels="3" name="Agility">
|
||||
<table name="#Tab-rEvas"> 2 3 4 </table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-rEvas" stackType="rEvas">
|
||||
<add order="0x40" stat="rEvas" val="#Tab-rEvas"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4494" levels="1" name="Raid Boss">
|
||||
<!--
|
||||
1: If the level of the person who made the greatest contribution is
|
||||
higher than the level of the raid monster by 3 or more levels,
|
||||
then the probability of dropping an item or adena will decrease.
|
||||
If the level difference is nine or more levels, then, the monster
|
||||
will not drop any item or adena.-->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4495" levels="12" name="BOSS Power Shot">
|
||||
<table name="#mpConsume"> 36 50 69 93 118 143 166 175 182 186 189 192 </table>
|
||||
<table name="#power"> 352.0 949.0 2607.0 6828.0 17184.0 33213.0 51007.0 59177.0 67888.0 77001.0 86359.0 95790.0 </table>
|
||||
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
|
||||
<set name="magicLvl" val="#magicLvl"/>
|
||||
<set name="lvlDepend" val="1"/>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
<set name="power" val="#power"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="hitTime" val="4500"/>
|
||||
<set name="skillType" val="PDAM"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="900"/>
|
||||
<set name="effectRange" val="1400"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4496" levels="12" name="Shock">
|
||||
<table name="#mpConsume"> 36 50 69 93 118 143 166 175 182 186 189 192 </table>
|
||||
<table name="#power"> 176.0 475.0 1304.0 3414.0 8592.0 16607.0 25504.0 29589.0 33944.0 38501.0 43180.0 47895.0 </table>
|
||||
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
|
||||
<set name="magicLvl" val="#magicLvl"/>
|
||||
<set name="lvlDepend" val="1"/>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
<set name="save" val="4"/>
|
||||
<set name="power" val="#power"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="hitTime" val="4500"/>
|
||||
<set name="overHit" val="true"/>
|
||||
<set name="skillType" val="PDAM"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="buffDuration" val="9000"/>
|
||||
<set name="castRange" val="900"/>
|
||||
<set name="effectRange" val="1400"/>
|
||||
<set name="effectType" val="STUN"/>
|
||||
<set name="effectPower" val="80"/>
|
||||
<for>
|
||||
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4497" levels="1" name="Treasure Chest - Level 21">
|
||||
<!-- TODO -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4498" levels="1" name="Treasure Chest - Level 22">
|
||||
<!-- TODO -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4499" levels="1" name="Treasure Chest - Level 25">
|
||||
<!-- TODO -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4400" levels="3" name="Acumen">
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-mAtkSpd">1.15 1.23 1.3</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-mAtkSpd" stackType="mAtkSpeedUp">
|
||||
<mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4401" levels="3" name="Empower">
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-mAtk">1.55 1.65 1.75</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-mAtk" stackType="mAtk">
|
||||
<mul order="0x30" stat="mAtk" val="#Tab-mAtk"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4402" levels="2" name="Haste">
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-pAtkSpd">1.15 1.33</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-pAtkSpd" stackType="pAtkSpeedUp">
|
||||
<mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4403" levels="3" name="Guidance">
|
||||
<table name="#Tab-accCombat"> 2 3 4 </table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-accCombat" stackType="accuracyUp">
|
||||
<add order="0x40" stat="accCombat" val="#Tab-accCombat"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4404" levels="3" name="Focus">
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-rCrit">1.2 1.25 1.3</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-rCrit" stackType="rCrit">
|
||||
<mul order="0x30" stat="rCrit" val="#Tab-rCrit"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4405" levels="3" name="Death Whisper">
|
||||
<!-- by DrLecter -->
|
||||
<table name="#Tab-cAtk">1.3 1.4 1.5</table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-cAtk" stackType="cAtk">
|
||||
<mul order="0x30" stat="cAtk" val="#Tab-cAtk"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4406" levels="3" name="Agility">
|
||||
<table name="#Tab-rEvas"> 2 3 4 </table>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="reuseDelay" val="100"/>
|
||||
<set name="skillType" val="BUFF"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
<effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-rEvas" stackType="rEvas">
|
||||
<add order="0x40" stat="rEvas" val="#Tab-rEvas"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4494" levels="1" name="Raid Boss">
|
||||
<!-- 1: If the level of the person who made the greatest contribution is higher than the level of the raid monster by 3 or more levels, then the probability of dropping an item or adena will decrease. If the level difference is nine or more levels, then, the monster will not drop any item or adena.-->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4495" levels="12" name="BOSS Power Shot">
|
||||
<table name="#mpConsume"> 36 50 69 93 118 143 166 175 182 186 189 192 </table>
|
||||
<table name="#power"> 352.0 949.0 2607.0 6828.0 17184.0 33213.0 51007.0 59177.0 67888.0 77001.0 86359.0 95790.0 </table>
|
||||
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
|
||||
<set name="magicLvl" val="#magicLvl"/>
|
||||
<set name="lvlDepend" val="1"/>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
<set name="power" val="#power"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="hitTime" val="4500"/>
|
||||
<set name="skillType" val="PDAM"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="900"/>
|
||||
<set name="effectRange" val="1400"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4496" levels="12" name="Shock">
|
||||
<table name="#mpConsume"> 36 50 69 93 118 143 166 175 182 186 189 192 </table>
|
||||
<table name="#power"> 176.0 475.0 1304.0 3414.0 8592.0 16607.0 25504.0 29589.0 33944.0 38501.0 43180.0 47895.0 </table>
|
||||
<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
|
||||
<set name="magicLvl" val="#magicLvl"/>
|
||||
<set name="lvlDepend" val="1"/>
|
||||
<set name="mpConsume" val="#mpConsume"/>
|
||||
<set name="save" val="4"/>
|
||||
<set name="power" val="#power"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="hitTime" val="4500"/>
|
||||
<set name="overHit" val="true"/>
|
||||
<set name="skillType" val="PDAM"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="buffDuration" val="9000"/>
|
||||
<set name="castRange" val="900"/>
|
||||
<set name="effectRange" val="1400"/>
|
||||
<set name="effectType" val="STUN"/>
|
||||
<set name="effectPower" val="80"/>
|
||||
<for>
|
||||
<effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="4497" levels="1" name="Treasure Chest - Level 21">
|
||||
<!-- TODO -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4498" levels="1" name="Treasure Chest - Level 22">
|
||||
<!-- TODO -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="4499" levels="1" name="Treasure Chest - Level 25">
|
||||
<!-- TODO -->
|
||||
<set name="target" val="TARGET_NONE"/>
|
||||
<set name="skillType" val="NOTDONE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
</list>
|
||||
2550
L2J_Mobius_C4/dist/game/data/stats/skills/4500-4599.xml
vendored
2550
L2J_Mobius_C4/dist/game/data/stats/skills/4500-4599.xml
vendored
File diff suppressed because it is too large
Load Diff
3374
L2J_Mobius_C4/dist/game/data/stats/skills/4600-4699.xml
vendored
3374
L2J_Mobius_C4/dist/game/data/stats/skills/4600-4699.xml
vendored
File diff suppressed because it is too large
Load Diff
2960
L2J_Mobius_C4/dist/game/data/stats/skills/4700-4799.xml
vendored
2960
L2J_Mobius_C4/dist/game/data/stats/skills/4700-4799.xml
vendored
File diff suppressed because it is too large
Load Diff
1900
L2J_Mobius_C4/dist/game/data/stats/skills/4800-4899.xml
vendored
1900
L2J_Mobius_C4/dist/game/data/stats/skills/4800-4899.xml
vendored
File diff suppressed because it is too large
Load Diff
1691
L2J_Mobius_C4/dist/game/data/stats/skills/4900-4999.xml
vendored
1691
L2J_Mobius_C4/dist/game/data/stats/skills/4900-4999.xml
vendored
File diff suppressed because it is too large
Load Diff
@@ -1,193 +1,183 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="7001" levels="1" name="Dispel Buff">
|
||||
<!-- TODO -->
|
||||
<set name="save" val="3"/>
|
||||
<set name="power" val="1.0"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="skillType" val="POISON"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="buffDuration" val="60000"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="7002" levels="1" name="Dispel Debuff">
|
||||
<!-- TODO -->
|
||||
<set name="save" val="3"/>
|
||||
<set name="power" val="1.0"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="skillType" val="POISON"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="buffDuration" val="60000"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="7003" levels="1" name="Dispel All">
|
||||
<!-- TODO -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="PASSIVE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="7004" levels="2" name="Dispel Petrification">
|
||||
<!-- TODO -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="PASSIVE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="7005" levels="4" name="Greater Chant of Vampire">
|
||||
<!-- TODO -->
|
||||
<set name="mpConsume" val="272"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="hitTime" val="2500"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="PASSIVE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="7006" levels="13" name="Greater Heart of Paagrio">
|
||||
<!-- TODO -->
|
||||
<set name="mpConsume" val="272"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="hitTime" val="2500"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="PASSIVE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="7007" levels="4" name="Greater Seal of Flame">
|
||||
<!-- TODO -->
|
||||
<set name="mpConsume" val="153"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="hitTime" val="4000"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="PASSIVE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="7029" levels="4" name="Super Haste">
|
||||
<!-- Done by dc -->
|
||||
<table name="#Tab-runSpd"> 1.5 2 3 4 </table>
|
||||
<table name="#Tab-mReuse"> 1 2 4 30 </table>
|
||||
<table name="#Tab-pReuse"> 1 2 4 30 </table>
|
||||
|
||||
<table name="#Tab-mAtkSpd"> 1.5 1.8 3 4 </table>
|
||||
<table name="#Tab-pAtkSpd"> 1.2 1.5 2 3 </table>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="CONT"/>
|
||||
<set name="operateType" val="OP_TOGGLE"/>
|
||||
<set name="buffDuration" val="1200000"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
<effect name="Buff" time="144000" count="1" val="0">
|
||||
<mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
|
||||
<div order="0x30" stat="pReuse" val="#Tab-pReuse"/>
|
||||
<div order="0x30" stat="mReuse" val="#Tab-mReuse"/>
|
||||
|
||||
<mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
|
||||
<mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="7030" levels="1" name="Summon King Bugbear">
|
||||
<table name="#itemConsumeCount"> 8 </table>
|
||||
<set name="itemConsumeId" val="1458"/>
|
||||
<set name="mpConsume" val="3"/>
|
||||
<set name="itemConsumeSteps" val="0"/>
|
||||
<set name="summonTotalLifeTime" val="1200000"/>
|
||||
<set name="summonTimeLostIdle" val="500"/>
|
||||
<set name="summonTimeLostActive" val="1000"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="itemConsumeCount" val="#itemConsumeCount"/>
|
||||
<set name="hitTime" val="4000"/>
|
||||
<set name="reuseDelay" val="18600000"/>
|
||||
<set name="skillType" val="SUMMON"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- Summon-specific -->
|
||||
<set name="npcId" val="150"/>
|
||||
<set name="expPenalty" val="0.3"/>
|
||||
<set name="isCubic" val="false"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="7031" levels="1" name="Summon Skeleton Royal Guard">
|
||||
<table name="#itemConsumeCount"> 8 </table>
|
||||
<set name="itemConsumeId" val="1458"/>
|
||||
<set name="mpConsume" val="3"/>
|
||||
<set name="itemConsumeSteps" val="0"/>
|
||||
<set name="summonTotalLifeTime" val="1200000"/>
|
||||
<set name="summonTimeLostIdle" val="500"/>
|
||||
<set name="summonTimeLostActive" val="1000"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="itemConsumeCount" val="#itemConsumeCount"/>
|
||||
<set name="hitTime" val="4000"/>
|
||||
<set name="reuseDelay" val="18600000"/>
|
||||
<set name="skillType" val="SUMMON"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- Summon-specific -->
|
||||
<set name="npcId" val="622"/>
|
||||
<set name="expPenalty" val="0.3"/>
|
||||
<set name="isCubic" val="false"/>
|
||||
<for>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="7032" levels="1" name="Summon Hunter Gargoyle">
|
||||
<table name="#itemConsumeCount"> 8 </table>
|
||||
<set name="itemConsumeId" val="1458"/>
|
||||
<set name="mpConsume" val="3"/>
|
||||
<set name="itemConsumeSteps" val="0"/>
|
||||
<set name="summonTotalLifeTime" val="1200000"/>
|
||||
<set name="summonTimeLostIdle" val="500"/>
|
||||
<set name="summonTimeLostActive" val="1000"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="itemConsumeCount" val="#itemConsumeCount"/>
|
||||
<set name="hitTime" val="4000"/>
|
||||
<set name="reuseDelay" val="18600000"/>
|
||||
<set name="skillType" val="SUMMON"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- Summon-specific -->
|
||||
<set name="npcId" val="241"/>
|
||||
<set name="expPenalty" val="0.3"/>
|
||||
<set name="isCubic" val="false"/>
|
||||
<for>
|
||||
<skill id="7001" levels="1" name="Dispel Buff">
|
||||
<!-- TODO -->
|
||||
<set name="save" val="3"/>
|
||||
<set name="power" val="1.0"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="skillType" val="POISON"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="buffDuration" val="60000"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="7002" levels="1" name="Dispel Debuff">
|
||||
<!-- TODO -->
|
||||
<set name="save" val="3"/>
|
||||
<set name="power" val="1.0"/>
|
||||
<set name="target" val="TARGET_ONE"/>
|
||||
<set name="skillType" val="POISON"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="buffDuration" val="60000"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="7003" levels="1" name="Dispel All">
|
||||
<!-- TODO -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="PASSIVE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="7004" levels="2" name="Dispel Petrification">
|
||||
<!-- TODO -->
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="PASSIVE"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="7005" levels="4" name="Greater Chant of Vampire">
|
||||
<!-- TODO -->
|
||||
<set name="mpConsume" val="272"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="hitTime" val="2500"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="PASSIVE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="7006" levels="13" name="Greater Heart of Paagrio">
|
||||
<!-- TODO -->
|
||||
<set name="mpConsume" val="272"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="hitTime" val="2500"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="PASSIVE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="7007" levels="4" name="Greater Seal of Flame">
|
||||
<!-- TODO -->
|
||||
<set name="mpConsume" val="153"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="hitTime" val="4000"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="PASSIVE"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="castRange" val="400"/>
|
||||
<set name="effectRange" val="900"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="7029" levels="4" name="Super Haste">
|
||||
<!-- Done by dc -->
|
||||
<table name="#Tab-runSpd"> 1.5 2 3 4 </table>
|
||||
<table name="#Tab-mReuse"> 1 2 4 30 </table>
|
||||
<table name="#Tab-pReuse"> 1 2 4 30 </table>
|
||||
<table name="#Tab-mAtkSpd"> 1.5 1.8 3 4 </table>
|
||||
<table name="#Tab-pAtkSpd"> 1.2 1.5 2 3 </table>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="CONT"/>
|
||||
<set name="operateType" val="OP_TOGGLE"/>
|
||||
<set name="buffDuration" val="1200000"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<for>
|
||||
<effect name="Buff" time="144000" count="1" val="0">
|
||||
<mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
|
||||
<div order="0x30" stat="pReuse" val="#Tab-pReuse"/>
|
||||
<div order="0x30" stat="mReuse" val="#Tab-mReuse"/>
|
||||
<mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
|
||||
<mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="7030" levels="1" name="Summon King Bugbear">
|
||||
<table name="#itemConsumeCount"> 8 </table>
|
||||
<set name="itemConsumeId" val="1458"/>
|
||||
<set name="mpConsume" val="3"/>
|
||||
<set name="itemConsumeSteps" val="0"/>
|
||||
<set name="summonTotalLifeTime" val="1200000"/>
|
||||
<set name="summonTimeLostIdle" val="500"/>
|
||||
<set name="summonTimeLostActive" val="1000"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="itemConsumeCount" val="#itemConsumeCount"/>
|
||||
<set name="hitTime" val="4000"/>
|
||||
<set name="reuseDelay" val="18600000"/>
|
||||
<set name="skillType" val="SUMMON"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- Summon-specific -->
|
||||
<set name="npcId" val="150"/>
|
||||
<set name="expPenalty" val="0.3"/>
|
||||
<set name="isCubic" val="false"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="7031" levels="1" name="Summon Skeleton Royal Guard">
|
||||
<table name="#itemConsumeCount"> 8 </table>
|
||||
<set name="itemConsumeId" val="1458"/>
|
||||
<set name="mpConsume" val="3"/>
|
||||
<set name="itemConsumeSteps" val="0"/>
|
||||
<set name="summonTotalLifeTime" val="1200000"/>
|
||||
<set name="summonTimeLostIdle" val="500"/>
|
||||
<set name="summonTimeLostActive" val="1000"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="itemConsumeCount" val="#itemConsumeCount"/>
|
||||
<set name="hitTime" val="4000"/>
|
||||
<set name="reuseDelay" val="18600000"/>
|
||||
<set name="skillType" val="SUMMON"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- Summon-specific -->
|
||||
<set name="npcId" val="622"/>
|
||||
<set name="expPenalty" val="0.3"/>
|
||||
<set name="isCubic" val="false"/>
|
||||
<for/>
|
||||
</skill>
|
||||
<skill id="7032" levels="1" name="Summon Hunter Gargoyle">
|
||||
<table name="#itemConsumeCount"> 8 </table>
|
||||
<set name="itemConsumeId" val="1458"/>
|
||||
<set name="mpConsume" val="3"/>
|
||||
<set name="itemConsumeSteps" val="0"/>
|
||||
<set name="summonTotalLifeTime" val="1200000"/>
|
||||
<set name="summonTimeLostIdle" val="500"/>
|
||||
<set name="summonTimeLostActive" val="1000"/>
|
||||
<set name="power" val="0.0"/>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="itemConsumeCount" val="#itemConsumeCount"/>
|
||||
<set name="hitTime" val="4000"/>
|
||||
<set name="reuseDelay" val="18600000"/>
|
||||
<set name="skillType" val="SUMMON"/>
|
||||
<set name="isMagic" val="true"/>
|
||||
<set name="operateType" val="OP_ACTIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- Summon-specific -->
|
||||
<set name="npcId" val="241"/>
|
||||
<set name="expPenalty" val="0.3"/>
|
||||
<set name="isCubic" val="false"/>
|
||||
<for/>
|
||||
</skill>
|
||||
</list>
|
||||
@@ -1,147 +1,81 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="9001" levels="99" name="INT">
|
||||
<table name="#lvl">
|
||||
1 2 3 4 5 6 7 8 9 10
|
||||
11 12 13 14 15 16 17 18 19 20
|
||||
21 22 23 24 25 26 27 28 29 30
|
||||
31 32 33 34 35 36 37 38 39 40
|
||||
41 42 43 44 45 46 47 48 49 50
|
||||
51 52 53 54 55 56 57 58 59 60
|
||||
61 62 63 64 65 66 67 68 69 70
|
||||
71 72 73 74 75 76 77 78 79 80
|
||||
81 82 83 84 85 86 87 88 89 90
|
||||
91 92 93 94 95 96 97 98 99
|
||||
</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="INT"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9002" levels="99" name="WIT">
|
||||
<table name="#lvl">
|
||||
1 2 3 4 5 6 7 8 9 10
|
||||
11 12 13 14 15 16 17 18 19 20
|
||||
21 22 23 24 25 26 27 28 29 30
|
||||
31 32 33 34 35 36 37 38 39 40
|
||||
41 42 43 44 45 46 47 48 49 50
|
||||
51 52 53 54 55 56 57 58 59 60
|
||||
61 62 63 64 65 66 67 68 69 70
|
||||
71 72 73 74 75 76 77 78 79 80
|
||||
81 82 83 84 85 86 87 88 89 90
|
||||
91 92 93 94 95 96 97 98 99
|
||||
</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="WIT"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9003" levels="99" name="MEN">
|
||||
<table name="#lvl">
|
||||
1 2 3 4 5 6 7 8 9 10
|
||||
11 12 13 14 15 16 17 18 19 20
|
||||
21 22 23 24 25 26 27 28 29 30
|
||||
31 32 33 34 35 36 37 38 39 40
|
||||
41 42 43 44 45 46 47 48 49 50
|
||||
51 52 53 54 55 56 57 58 59 60
|
||||
61 62 63 64 65 66 67 68 69 70
|
||||
71 72 73 74 75 76 77 78 79 80
|
||||
81 82 83 84 85 86 87 88 89 90
|
||||
91 92 93 94 95 96 97 98 99
|
||||
</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="MEN"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9004" levels="99" name="CON">
|
||||
<table name="#lvl">
|
||||
1 2 3 4 5 6 7 8 9 10
|
||||
11 12 13 14 15 16 17 18 19 20
|
||||
21 22 23 24 25 26 27 28 29 30
|
||||
31 32 33 34 35 36 37 38 39 40
|
||||
41 42 43 44 45 46 47 48 49 50
|
||||
51 52 53 54 55 56 57 58 59 60
|
||||
61 62 63 64 65 66 67 68 69 70
|
||||
71 72 73 74 75 76 77 78 79 80
|
||||
81 82 83 84 85 86 87 88 89 90
|
||||
91 92 93 94 95 96 97 98 99
|
||||
</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="CON"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9005" levels="99" name="DEX">
|
||||
<table name="#lvl">
|
||||
1 2 3 4 5 6 7 8 9 10
|
||||
11 12 13 14 15 16 17 18 19 20
|
||||
21 22 23 24 25 26 27 28 29 30
|
||||
31 32 33 34 35 36 37 38 39 40
|
||||
41 42 43 44 45 46 47 48 49 50
|
||||
51 52 53 54 55 56 57 58 59 60
|
||||
61 62 63 64 65 66 67 68 69 70
|
||||
71 72 73 74 75 76 77 78 79 80
|
||||
81 82 83 84 85 86 87 88 89 90
|
||||
91 92 93 94 95 96 97 98 99
|
||||
</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="DEX"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9006" levels="99" name="STR">
|
||||
<table name="#lvl">
|
||||
1 2 3 4 5 6 7 8 9 10
|
||||
11 12 13 14 15 16 17 18 19 20
|
||||
21 22 23 24 25 26 27 28 29 30
|
||||
31 32 33 34 35 36 37 38 39 40
|
||||
41 42 43 44 45 46 47 48 49 50
|
||||
51 52 53 54 55 56 57 58 59 60
|
||||
61 62 63 64 65 66 67 68 69 70
|
||||
71 72 73 74 75 76 77 78 79 80
|
||||
81 82 83 84 85 86 87 88 89 90
|
||||
91 92 93 94 95 96 97 98 99
|
||||
</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="STR"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9001" levels="99" name="INT">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="INT"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9002" levels="99" name="WIT">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="WIT"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9003" levels="99" name="MEN">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="MEN"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9004" levels="99" name="CON">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="CON"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9005" levels="99" name="DEX">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="DEX"/>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="9006" levels="99" name="STR">
|
||||
<table name="#lvl">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99</table>
|
||||
<set name="target" val="TARGET_SELF"/>
|
||||
<set name="skillType" val="LUCK"/>
|
||||
<set name="operateType" val="OP_PASSIVE"/>
|
||||
<set name="castRange" val="-1"/>
|
||||
<set name="effectRange" val="-1"/>
|
||||
<!-- cannot be learned, given -->
|
||||
<set name="canLearn" val=""/>
|
||||
<for>
|
||||
<add val="#lvl" order="0x10" stat="STR"/>
|
||||
</for>
|
||||
</skill>
|
||||
</list>
|
||||
@@ -1,3 +1,2 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
</list>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"/>
|
||||
Reference in New Issue
Block a user