Implementation of pet auto potion.
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@@ -927,7 +927,7 @@
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<set name="commissionItemType" val="POTION" />
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="2038" level="1" /> <!-- Quick Healing Potion -->
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<skill id="49100" level="1" /> <!-- Pet's HP Recovery Potion -->
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</skills>
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</item>
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<item id="93968" name="Best STR Dye (STR +3)" additionalName="3rd Class" type="EtcItem">
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@@ -1,9 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="49100" toLevel="1" name="Pet's HP Recovery Potion">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<magicLevel>1</magicLevel>
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<operateType>A1</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>PET</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Hp">
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<amount>80</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="49101" toLevel="1" name="1st Pet Evolution">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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