Addition of RecoverVitalityInPeaceZone effect handler.
This commit is contained in:
@@ -260,6 +260,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
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EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
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EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
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EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
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EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
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EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
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EffectHandler.getInstance().registerHandler("RecoverVitalityInPeaceZone", RecoverVitalityInPeaceZone::new);
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EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
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EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
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EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
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EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
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EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);
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EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);
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@@ -0,0 +1,84 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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||||||
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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||||||
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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||||||
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.stat.PcStat;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* Recover Vitality in Peace Zone effect implementation.
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* @author Mobius
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*/
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public final class RecoverVitalityInPeaceZone extends AbstractEffect
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{
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private final double _amount;
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private final int _ticks;
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public RecoverVitalityInPeaceZone(StatsSet params)
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{
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_amount = params.getDouble("amount", 0);
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_ticks = params.getInt("ticks", 10);
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}
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@Override
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public int getTicks()
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{
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return _ticks;
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}
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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if ((info.getEffected() == null) //
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|| info.getEffected().isDead() //
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|| !info.getEffected().isPlayer() //
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|| !info.getEffected().isInsideZone(ZoneId.PEACE))
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{
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return false;
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}
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long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
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vitality += _amount;
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if (vitality >= PcStat.MAX_VITALITY_POINTS)
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{
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vitality = PcStat.MAX_VITALITY_POINTS;
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}
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info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
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return info.getSkill().isToggle();
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}
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@Override
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public void onExit(BuffInfo info)
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{
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if ((info.getEffected() != null) //
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&& info.getEffected().isPlayer() //
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&& !info.isRemoved())
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{
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long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
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vitality += _amount * 100;
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if (vitality >= PcStat.MAX_VITALITY_POINTS)
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{
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vitality = PcStat.MAX_VITALITY_POINTS;
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}
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info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
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}
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}
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}
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@@ -229,6 +229,7 @@ RandomizeHate: Target NPC stops hating you and starts hating random target with
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RealDamage: Static damage.
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RealDamage: Static damage.
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RebalanceHP: Balances targets' current HP.
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RebalanceHP: Balances targets' current HP.
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RebalanceHPSummon: Balances targets' current HP for summons.
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RebalanceHPSummon: Balances targets' current HP for summons.
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RecoverVitalityInPeaceZone: Recover periodically vitality when player is in a peace zone. (l2jmobius)
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Recovery: Decreases death penalty level.
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Recovery: Decreases death penalty level.
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ReduceCancel: Magic skill casting interruption stat.
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ReduceCancel: Magic skill casting interruption stat.
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ReduceDropPenalty: Reduces EXP lost and death penalty chance.
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ReduceDropPenalty: Reduces EXP lost and death penalty chance.
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@@ -260,6 +260,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
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EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
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EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
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EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
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EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
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EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
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EffectHandler.getInstance().registerHandler("RecoverVitalityInPeaceZone", RecoverVitalityInPeaceZone::new);
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EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
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EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
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EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
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EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
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EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);
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EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);
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@@ -0,0 +1,84 @@
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/*
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* This file is part of the L2J Mobius project.
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||||||
|
*
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||||||
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* This program is free software: you can redistribute it and/or modify
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||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
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* (at your option) any later version.
|
||||||
|
*
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||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||||
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.stat.PcStat;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* Recover Vitality in Peace Zone effect implementation.
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* @author Mobius
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*/
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public final class RecoverVitalityInPeaceZone extends AbstractEffect
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{
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private final double _amount;
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private final int _ticks;
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public RecoverVitalityInPeaceZone(StatsSet params)
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{
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_amount = params.getDouble("amount", 0);
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_ticks = params.getInt("ticks", 10);
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}
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@Override
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public int getTicks()
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{
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return _ticks;
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}
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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if ((info.getEffected() == null) //
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|| info.getEffected().isDead() //
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|| !info.getEffected().isPlayer() //
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|| !info.getEffected().isInsideZone(ZoneId.PEACE))
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{
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return false;
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}
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long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
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vitality += _amount;
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if (vitality >= PcStat.MAX_VITALITY_POINTS)
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{
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vitality = PcStat.MAX_VITALITY_POINTS;
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}
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info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
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return info.getSkill().isToggle();
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}
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@Override
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public void onExit(BuffInfo info)
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{
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if ((info.getEffected() != null) //
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&& info.getEffected().isPlayer() //
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&& !info.isRemoved())
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{
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long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
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vitality += _amount * 100;
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if (vitality >= PcStat.MAX_VITALITY_POINTS)
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{
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vitality = PcStat.MAX_VITALITY_POINTS;
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}
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info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
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}
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}
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}
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@@ -229,6 +229,7 @@ RandomizeHate: Target NPC stops hating you and starts hating random target with
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RealDamage: Static damage.
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RealDamage: Static damage.
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RebalanceHP: Balances targets' current HP.
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RebalanceHP: Balances targets' current HP.
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RebalanceHPSummon: Balances targets' current HP for summons.
|
RebalanceHPSummon: Balances targets' current HP for summons.
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RecoverVitalityInPeaceZone: Recover periodically vitality when player is in a peace zone. (l2jmobius)
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Recovery: Decreases death penalty level.
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Recovery: Decreases death penalty level.
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ReduceCancel: Magic skill casting interruption stat.
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ReduceCancel: Magic skill casting interruption stat.
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ReduceDropPenalty: Reduces EXP lost and death penalty chance.
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ReduceDropPenalty: Reduces EXP lost and death penalty chance.
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@@ -260,6 +260,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
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EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
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EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
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EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
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EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
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EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
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EffectHandler.getInstance().registerHandler("RecoverVitalityInPeaceZone", RecoverVitalityInPeaceZone::new);
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EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
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EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
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EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
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EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
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EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);
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EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);
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@@ -0,0 +1,84 @@
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/*
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|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.stat.PcStat;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* Recover Vitality in Peace Zone effect implementation.
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* @author Mobius
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*/
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public final class RecoverVitalityInPeaceZone extends AbstractEffect
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{
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private final double _amount;
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private final int _ticks;
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public RecoverVitalityInPeaceZone(StatsSet params)
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{
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_amount = params.getDouble("amount", 0);
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_ticks = params.getInt("ticks", 10);
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}
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@Override
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public int getTicks()
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{
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return _ticks;
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}
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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if ((info.getEffected() == null) //
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|| info.getEffected().isDead() //
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|| !info.getEffected().isPlayer() //
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|| !info.getEffected().isInsideZone(ZoneId.PEACE))
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{
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return false;
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}
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long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
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vitality += _amount;
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if (vitality >= PcStat.MAX_VITALITY_POINTS)
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{
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vitality = PcStat.MAX_VITALITY_POINTS;
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}
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info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
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return info.getSkill().isToggle();
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}
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@Override
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public void onExit(BuffInfo info)
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{
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if ((info.getEffected() != null) //
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&& info.getEffected().isPlayer() //
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&& !info.isRemoved())
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{
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long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
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vitality += _amount * 100;
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if (vitality >= PcStat.MAX_VITALITY_POINTS)
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{
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vitality = PcStat.MAX_VITALITY_POINTS;
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}
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info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
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}
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}
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}
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@@ -174,7 +174,11 @@
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<set name="is_freightable" val="false" />
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<set name="is_freightable" val="false" />
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<set name="etcitem_type" val="ELIXIR" />
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<set name="etcitem_type" val="ELIXIR" />
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<set name="is_stackable" val="true" />
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<set name="is_stackable" val="true" />
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<set name="time" val="360" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="16423" level="1" /> <!-- Noelle's Gift -->
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</skills>
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</item>
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</item>
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<item id="40312" name="Santa's Cloak" type="Armor">
|
<item id="40312" name="Santa's Cloak" type="Armor">
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<!-- Light and cozy cloak. -->
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<!-- Light and cozy cloak. -->
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@@ -292,13 +292,24 @@
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<operateType>A1</operateType>
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<operateType>A1</operateType>
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</skill>
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</skill>
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<skill id="16423" toLevel="1" name="Noelle's Gift">
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<skill id="16423" toLevel="1" name="Noelle's Gift">
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<!-- AUTO GENERATED SKILL -->
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<!-- Recover Vitality for 6 hr. if you're in a peace zone. When the buff expires, you also receive a fixed boost regardless of zone. You must be alive to recover Vitality. -->
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<!-- Recover Vitality for 6 hr. if you're in a peace zone. When the buff expires, you also receive a fixed boost regardless of zone. You must be alive to recover Vitality. -->
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<icon>icon.etc_whiteday_choco</icon>
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<icon>icon.etc_whiteday_choco</icon>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>21600</abnormalTime>
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||||||
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<itemConsumeCount>1</itemConsumeCount>
|
||||||
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<itemConsumeId>40311</itemConsumeId>
|
||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<effectPoint>100</effectPoint>
|
<effectPoint>100</effectPoint>
|
||||||
<isMagic>4</isMagic>
|
<isMagic>4</isMagic>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<effects>
|
||||||
|
<effect name="RecoverVitalityInPeaceZone">
|
||||||
|
<amount>100</amount>
|
||||||
|
<ticks>10</ticks>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="16424" toLevel="1" name="Appearance Stone: Santa Hat">
|
<skill id="16424" toLevel="1" name="Appearance Stone: Santa Hat">
|
||||||
<!-- AUTO GENERATED SKILL -->
|
<!-- AUTO GENERATED SKILL -->
|
||||||
|
@@ -229,6 +229,7 @@ RandomizeHate: Target NPC stops hating you and starts hating random target with
|
|||||||
RealDamage: Static damage.
|
RealDamage: Static damage.
|
||||||
RebalanceHP: Balances targets' current HP.
|
RebalanceHP: Balances targets' current HP.
|
||||||
RebalanceHPSummon: Balances targets' current HP for summons.
|
RebalanceHPSummon: Balances targets' current HP for summons.
|
||||||
|
RecoverVitalityInPeaceZone: Recover periodically vitality when player is in a peace zone. (l2jmobius)
|
||||||
Recovery: Decreases death penalty level.
|
Recovery: Decreases death penalty level.
|
||||||
ReduceCancel: Magic skill casting interruption stat.
|
ReduceCancel: Magic skill casting interruption stat.
|
||||||
ReduceDropPenalty: Reduces EXP lost and death penalty chance.
|
ReduceDropPenalty: Reduces EXP lost and death penalty chance.
|
||||||
|
@@ -264,6 +264,7 @@ public final class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
|
EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
|
||||||
EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
|
EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
|
||||||
EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
|
EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("RecoverVitalityInPeaceZone", RecoverVitalityInPeaceZone::new);
|
||||||
EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
|
EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
|
||||||
EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
|
EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
|
||||||
EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);
|
EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);
|
||||||
|
@@ -0,0 +1,84 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.stat.PcStat;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Recover Vitality in Peace Zone effect implementation.
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public final class RecoverVitalityInPeaceZone extends AbstractEffect
|
||||||
|
{
|
||||||
|
private final double _amount;
|
||||||
|
private final int _ticks;
|
||||||
|
|
||||||
|
public RecoverVitalityInPeaceZone(StatsSet params)
|
||||||
|
{
|
||||||
|
_amount = params.getDouble("amount", 0);
|
||||||
|
_ticks = params.getInt("ticks", 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getTicks()
|
||||||
|
{
|
||||||
|
return _ticks;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean onActionTime(BuffInfo info)
|
||||||
|
{
|
||||||
|
if ((info.getEffected() == null) //
|
||||||
|
|| info.getEffected().isDead() //
|
||||||
|
|| !info.getEffected().isPlayer() //
|
||||||
|
|| !info.getEffected().isInsideZone(ZoneId.PEACE))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
|
||||||
|
vitality += _amount;
|
||||||
|
if (vitality >= PcStat.MAX_VITALITY_POINTS)
|
||||||
|
{
|
||||||
|
vitality = PcStat.MAX_VITALITY_POINTS;
|
||||||
|
}
|
||||||
|
info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
|
||||||
|
|
||||||
|
return info.getSkill().isToggle();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(BuffInfo info)
|
||||||
|
{
|
||||||
|
if ((info.getEffected() != null) //
|
||||||
|
&& info.getEffected().isPlayer() //
|
||||||
|
&& !info.isRemoved())
|
||||||
|
{
|
||||||
|
long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
|
||||||
|
vitality += _amount * 100;
|
||||||
|
if (vitality >= PcStat.MAX_VITALITY_POINTS)
|
||||||
|
{
|
||||||
|
vitality = PcStat.MAX_VITALITY_POINTS;
|
||||||
|
}
|
||||||
|
info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -233,6 +233,7 @@ RandomizeHate: Target NPC stops hating you and starts hating random target with
|
|||||||
RealDamage: Static damage.
|
RealDamage: Static damage.
|
||||||
RebalanceHP: Balances targets' current HP.
|
RebalanceHP: Balances targets' current HP.
|
||||||
RebalanceHPSummon: Balances targets' current HP for summons.
|
RebalanceHPSummon: Balances targets' current HP for summons.
|
||||||
|
RecoverVitalityInPeaceZone: Recover periodically vitality when player is in a peace zone. (l2jmobius)
|
||||||
Recovery: Decreases death penalty level.
|
Recovery: Decreases death penalty level.
|
||||||
ReduceCancel: Magic skill casting interruption stat.
|
ReduceCancel: Magic skill casting interruption stat.
|
||||||
ReduceDropPenalty: Reduces EXP lost and death penalty chance.
|
ReduceDropPenalty: Reduces EXP lost and death penalty chance.
|
||||||
|
@@ -259,6 +259,7 @@ public final class EffectMasterHandler
|
|||||||
EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
|
EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
|
||||||
EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
|
EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
|
||||||
EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
|
EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
|
||||||
|
EffectHandler.getInstance().registerHandler("RecoverVitalityInPeaceZone", RecoverVitalityInPeaceZone::new);
|
||||||
EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
|
EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
|
||||||
EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
|
EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
|
||||||
EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);
|
EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);
|
||||||
|
@@ -0,0 +1,84 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of the L2J Mobius project.
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jmobius.gameserver.model.StatsSet;
|
||||||
|
import com.l2jmobius.gameserver.model.actor.stat.PcStat;
|
||||||
|
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||||
|
import com.l2jmobius.gameserver.model.skills.BuffInfo;
|
||||||
|
import com.l2jmobius.gameserver.model.zone.ZoneId;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Recover Vitality in Peace Zone effect implementation.
|
||||||
|
* @author Mobius
|
||||||
|
*/
|
||||||
|
public final class RecoverVitalityInPeaceZone extends AbstractEffect
|
||||||
|
{
|
||||||
|
private final double _amount;
|
||||||
|
private final int _ticks;
|
||||||
|
|
||||||
|
public RecoverVitalityInPeaceZone(StatsSet params)
|
||||||
|
{
|
||||||
|
_amount = params.getDouble("amount", 0);
|
||||||
|
_ticks = params.getInt("ticks", 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getTicks()
|
||||||
|
{
|
||||||
|
return _ticks;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean onActionTime(BuffInfo info)
|
||||||
|
{
|
||||||
|
if ((info.getEffected() == null) //
|
||||||
|
|| info.getEffected().isDead() //
|
||||||
|
|| !info.getEffected().isPlayer() //
|
||||||
|
|| !info.getEffected().isInsideZone(ZoneId.PEACE))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
|
||||||
|
vitality += _amount;
|
||||||
|
if (vitality >= PcStat.MAX_VITALITY_POINTS)
|
||||||
|
{
|
||||||
|
vitality = PcStat.MAX_VITALITY_POINTS;
|
||||||
|
}
|
||||||
|
info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
|
||||||
|
|
||||||
|
return info.getSkill().isToggle();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onExit(BuffInfo info)
|
||||||
|
{
|
||||||
|
if ((info.getEffected() != null) //
|
||||||
|
&& info.getEffected().isPlayer() //
|
||||||
|
&& !info.isRemoved())
|
||||||
|
{
|
||||||
|
long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
|
||||||
|
vitality += _amount * 100;
|
||||||
|
if (vitality >= PcStat.MAX_VITALITY_POINTS)
|
||||||
|
{
|
||||||
|
vitality = PcStat.MAX_VITALITY_POINTS;
|
||||||
|
}
|
||||||
|
info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -228,6 +228,7 @@ RandomizeHate: Target NPC stops hating you and starts hating random target with
|
|||||||
RealDamage: Static damage.
|
RealDamage: Static damage.
|
||||||
RebalanceHP: Balances targets' current HP.
|
RebalanceHP: Balances targets' current HP.
|
||||||
RebalanceHPSummon: Balances targets' current HP for summons.
|
RebalanceHPSummon: Balances targets' current HP for summons.
|
||||||
|
RecoverVitalityInPeaceZone: Recover periodically vitality when player is in a peace zone. (l2jmobius)
|
||||||
Recovery: Decreases death penalty level.
|
Recovery: Decreases death penalty level.
|
||||||
ReduceCancel: Magic skill casting interruption stat.
|
ReduceCancel: Magic skill casting interruption stat.
|
||||||
ReduceDropPenalty: Reduces EXP lost and death penalty chance.
|
ReduceDropPenalty: Reduces EXP lost and death penalty chance.
|
||||||
|
Reference in New Issue
Block a user